Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.09.23 @ 12:58:40 Player: thomas.a.butler Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (1553) 1553 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3718 Bonus ------- None Cogmind --------- Core Integrity 458/550 Matter 255/300 Energy 455/455 System Corruption 1% Temperature Cool (0) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Heavy Ion Engine Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Structural Scanner Targeting Computer ECM Suite > --- WEAPON (3) ------- Particle Gun Heavy Assault Rifle High-powered Shotgun > --- INVENTORY (12) --- Micro Nuclear Core Compact Battery (300) Improved Terrain Scanner Medium Armor Plating Electrolaser Electrolaser EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Advanced EMP Blaster Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Compact Battery Structural Scanner Targeting Computer ECM Suite > --- WEAPON ----------- Shock Rifle Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Improved Heat Sink Improved Terrain Scanner Medium Armor Plating Particle Gun Pulse Rifle Electrolaser Electrolaser Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Advanced EMP Blaster Rocket Launcher [Rating: 27] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device ECM Suite Storage High-capacity Storage Unit Processor Targeting Computer Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 5 | . 1 . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . 1 . 1 1 Weapon 1 | . . . 1 . Parts Attached 36 | 7 2 2 10 15 Power 6 | 1 . . 3 2 Engine 5 | 1 . . 2 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 4 | 2 . . 1 1 Treads . | . . . . . Leg 4 | 2 . . 1 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 1 . 3 2 Device 4 | . 1 . 2 1 Storage 3 | 1 . . 1 1 Processor 1 | 1 . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 18 | 2 1 2 3 10 Energy Gun 6 | 1 1 2 . 2 Energy Cannon 2 | . . . 1 1 Ballistic Gun 8 | 1 . . 2 5 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 2 | . . . . 2 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . . . 2 Highest Loss Streak 1 | . . . . 1 Average Slot Usage (%) 97 | . 90 100 100 96 Engine 11 | . 12 12 8 13 Leg 20 | . 25 25 20 16 Device 16 | . 3 12 20 21 Storage 10 | . 12 12 10 10 Processor 9 | . 12 12 10 8 Energy Gun 14 | . 15 25 15 8 Energy Cannon 2 | . . . 4 3 Ballistic Gun 8 | . 8 . 10 10 Naked Turns . | . . . . . Heaviest Build 61 | 16 19 20 52 61 Greatest Support 25 | 20 20 20 20 25 Greatest Overweight (x) 2 | 1 . . 2 2 Average Overweight (x) 1 | . . . 1 2 Largest Inventory Capacity 12 | 8 8 8 12 12 Average Capacity 10 | 6 8 8 11 12 Most Carried 12 | 4 4 7 12 12 Average Carried 8 | 1 2 4 10 11 Final Capacity 12 | 8 8 8 12 12 Final Carried 12 | 2 4 7 12 12 Class Distribution -------------------- 41% | Hacker-Gunner 34% | Hacker-Mutant 23% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 855 | 248 51 12 156 388 Remotely . | . . . . . Salvage Created 2183 | 74 254 111 470 1274 Parts 136 | 4 24 15 25 68 Haulers Intercepted 3 | . . . 1 2 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 37 | . 4 6 6 21 Guns 27 | . 1 6 4 16 Cannons 4 | . . . 2 2 AOE 5 | . 3 . . 2 Classes Destroyed 11 | 2 3 2 3 1 Worker 7 | . . 1 3 3 Builder 4 | . 2 . . 2 Tunneler 1 | 1 . . . . Hauler 3 | . . . 1 2 Recycler 2 | 1 . . . 1 Operator 3 | . . . 1 2 Watcher 4 | . 1 . 1 2 Swarmer 9 | . . 6 . 3 Grunt 18 | . 4 . 3 11 Brawler 1 | . . . . 1 Sentry 9 | . . . 3 6 Best Kill Streak 8 | 2 5 3 4 8 Combat Bots Only 7 | . 2 2 2 7 Max Kills in Single Turn 3 | 1 2 2 2 3 Gunslinging 1 | . . 1 . . Exploded 2 | . 2 . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 719 | . . 59 81 579 Core 123 | . . 22 9 92 Absorbed by Shields . | . . . . . Core Remaining (%) 96 | 100 . 91 97 . Volleys Fired 98 | 2 10 11 18 57 Largest 3 | 2 2 2 3 3 Hottest 141 | 60 105 105 141 141 Shots Fired 268 | 4 18 22 54 170 Gun 232 | 4 18 22 44 144 Cannon 34 | . . . 10 24 Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 109 | 2 7 . 18 82 Thermal 82 | . 1 11 18 52 Explosive 2 | . . . . 2 Electromagnetic 75 | 2 10 11 18 34 Robot Hit Streak 28 | 2 13 22 11 28 Robot Miss Streak 3 | . 1 1 1 3 Penetration Max . | . . . . . Secondary Targets 5 | . . 3 . 2 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 193 | 2 14 16 40 121 Core Hits 89 | 2 9 7 15 56 Critical Hits 8 | . . . 3 5 Critical Kills 6 | . . . 3 3 Critical Parts Destroyed 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3792 | 27 304 187 727 2547 Guns 2722 | 27 175 187 512 1821 Cannons 555 | . . . 186 369 Explosions 515 | . 129 . 29 357 Melee . | . . . . . Ramming . | . . . . . Kinetic 1056 | . 32 . 166 858 Thermal 1505 | . 129 96 319 961 Explosive 140 | . . . . 140 Electromagnetic 1091 | 27 143 91 242 588 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . 1 Average Corruption 1 | . 1 1 . 1 Corruption Purged . | . . . . . Effects 5 | . . 2 . 3 Message Errors 2 | . . 1 . 1 Data Loss (minor) 1 | . . . . 1 Targeting Errors 2 | . . 1 . 1 Overload Shots . | . . . . . Overflow Damage 65 | . . . 34 31 Projectiles 44 | . . . 24 20 Explosions 21 | . . . 10 11 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 4 | . . . . 4 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 446 | 20 45 225 446 378 Average Temperature 104 | 15 24 95 115 110 Received Heat Transfer 456 | . . . 51 405 Effects 1 | . . . 1 . Shutdowns 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred 2694 | . 100 222 605 1767 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . 2 . 1 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 287 | 10 123 138 135 287 Initial 33 | . 4 33 13 33 Average 85 | 6 50 82 69 114 Maximum Alert Level 1 | . . . . 1 Low Security (%) 93 | 100 100 100 100 82 Level 1 6 | . . . . 17 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . . 2 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 5 6 13 36 Peak Tracking Total 4 | . 3 2 2 4 Tactical Retreats 7 | . . . . 7 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 4 | . . . . 4 Max in Single Turn 2 | . . . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 10 | . 1 1 2 6 Terminals 7 | . 1 . 2 4 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 23 | . 4 1 4 14 Successful 20 | . 3 1 4 12 Failed 3 | . 1 . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 17 | . 4 . 4 9 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 15 | . 3 1 4 7 Record 7 | . 2 . 2 3 Robot Analysis 1 | . . . 1 . Open Door 1 | . . 1 . . Alert Level 1 | . . . . 1 Locate Traps 2 | . 1 . . 1 Transport Status 1 | . . . 1 . Zone Layout 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . . 3 Insert Component 1 | . . . . 1 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . . 2 Used . | . . . . . Hacking Detections 4 | . 1 . . 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2772 | 54 355 561 761 1041 Spaces Moved 1522 | 32 270 436 370 414 Core 11 | 11 . . . . Treads . | . . . . . Legs 1511 | 21 270 436 370 414 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 150 180 Average Speed 149 | 100 120 120 177 180 Slowest Speed 180 | 150 120 120 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 3 41 73 39 45 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 25 | . 5 . 3 17 Melee . | . . . . . Projectile . | . . . . . AOE 25 | . 5 . 3 17 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1801 | 50 284 451 434 582 Wait 91 | . . . 13 78 Move 1518 | 31 269 435 369 414 Hop . | . . . . . Pick Up 39 | 9 3 3 15 9 Fast Attach 3 | 1 . . . 2 Attach 14 | 6 1 . 2 5 Detach . | . . . . . Swap 19 | . 1 2 8 8 Drop 19 | 1 . . 9 9 Fire 98 | 2 10 11 18 57 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 55 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Evolved 1 slot: Utility x1 303 | -10/Materials | Build established: Hacker-Mutant 322 | -10/Materials | Identified exit to Materials 322 | -10/Materials | Discovered exit to Materials (range 16) 356 | -10/Materials | Identified exit to Mines 356 | -10/Materials | Discovered exit to Mines (range 6) 410 | -10/Materials | Entered Mines 578 | -10/Mines | Discovered exit to Materials (range 14) 905 | -10/Mines | Discovered exit to Materials (range 15) 923 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 971 | -10/Mines | Entered Materials 971 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1270 | -9/Materials | Identified exit to Materials 1270 | -9/Materials | Discovered exit to Materials (range 10) 1275 | -9/Materials | Build established: Hacker-Gunner 1622 | -9/Materials | Discovered exit to Materials (range 15) 1732 | -9/Materials | Entered another Materials area 1732 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1961 | -8/Materials | Identified exit to Factory 1961 | -8/Materials | Discovered exit to Factory (range 15) 2335 | -8/Materials | Repaired Hvy. Assault Rifle 2429 | -8/Materials | Build established: Scavenger-Gunner 2664 | -8/Materials | Destroyed 7 combat bots 2773 | -8/Materials | Self-destructed Last Messages --------------- 02644_ Extracted 7 matter. 02666_ Dropped Imp. Ion Engine. 02673_ System corrupted: Hvy. Assault Rifle targeting data glitched. 02676_ Y-45 Defender destroyed. 02676_ Terminal disabled. 02679_ Acquired 24 matter. 02683_ Dropped Hvy. Assault Rifle. 02700_ L%2ZELLQDT|Y,TFEG9PLTR7S7LNPDC6F84| 02704_ Weight Redist. System melted. 02704_ A-02 Transporter destroyed. 02715_ K-01 Serf collects debris. 02727_ Y-45 Defender suffers critical hit. 02727_ Y-45 Defender destroyed. 02732_ Connecting with Terminal... [Achievement: Novice Programmer] >>Layout(Zone) Retrieving Zone 2M layout... Downloaded map data. 02764_ K-01 Serf destroyed. 02766_ R-06 Scavenger collects Heat Sink. 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Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Part-time Mechanic Power Corrupts Challenges ------------ None Game ------ Seed SpreadFlightRipper Manual? 0 Play Time 00:33:24 Cumulative 617.8 hours Start 2020.09.23 @ 10:23:17 End 2020.09.23 @ 12:58:40 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 178 Rogue 13 Adventurer 18 Explorer 147 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 45 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 589ce95f-8105-49b4-85c6-3add05d5c143