Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.19 @ 19:52:45 Player: omewwes Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (8) 4000 Regions Visited (23) 4600 Robots Destroyed (269) 1345 Value Destroyed (12052) 12052 Prototype IDs (40) 800 Alien Tech Used (9) 1800 Bonus (13582) 13582 TOTAL SCORE: 38179 Bonus ------- High Alert Combat Kills 141 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Hacked God Mode 5000 Met Sigix 2000 Friendly Fire -159 Cogmind --------- Core Integrity 0/1450 Matter 271/300 Energy 64/100 System Corruption 35% Temperature Cool (0) Movement Walking (120) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Centrium Leg > --- UTILITY (12) ----- Large Storage Unit Advanced Melee Analysis Suite Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Quantum Reactor Quantum Reactor Light Quantum Reactor Matter Drive Myomer Leg Improved Hacking Suite Integrity Redistributor Subatomic Replicator Gamma Bomb Array Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Large Storage Unit Improved Melee Analysis Suite Advanced Melee Analysis Suite Experimental Core Analyzer Microactuators Nanoactuators Advanced Transmission Jammer Improved Reaction Control System Phase Armor Graphene Brace Phase Redirector > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Micro Antimatter Reactor Matter Drive Advanced Sensor Array Improved Melee Analysis Suite Light Regenerative Plating Graphene Brace Improved Remote Shield System Restoration Module Transdimensional Reconstructor Subatomic Replicator Terrabomb Gamma Bomb Array Sigix Containment Pod [Rating: 204] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fusion Compressor Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel High-density Centrium Wheel Hover Unit Improved Gyrokinetic Inverter Utility Improved Melee Analysis Suite Device Microactuators Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Light Regenerative Plating Artifact Phase Armor Weapon Lance Energy Gun Small Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Rocket Array Special Weapon Plasma Cutter Impact Weapon Mace Slashing Weapon Ripper Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Slots Evolved 16 | . . 2 2 2 . . . . 2 2 . . . . 2 . . . . 2 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . 2 1 . . . . . 1 . . . . . . . . . . 1 . . . Utility 10 | . . . 1 2 . . . . 1 2 . . . . 1 . . . . 1 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 406 | 5 6 30 6 32 7 7 . 3 42 15 10 9 18 9 46 6 9 9 7 46 32 30 22 Power 40 | 1 1 3 . 3 . 1 . . 6 2 1 . 2 . 6 1 1 . . 6 1 4 1 Engine 21 | 1 1 3 . 3 . 1 . . 5 2 1 . 1 . . 1 . . . 2 . . . Core 3 | . . . . . . . . . 1 . . . . . . . . . . 2 . . . Reactor 16 | . . . . . . . . . . . . . 1 . 6 . 1 . . 2 1 4 1 Propulsion 107 | 2 2 12 1 8 4 2 . . 14 5 1 3 7 . 7 1 . 2 1 15 8 7 5 Treads 15 | . . . . . . 1 . . . . . 1 . . 1 . . 1 . 8 2 . 1 Leg 81 | 2 2 12 1 8 4 1 . . 14 5 1 2 7 . . 1 . 1 1 2 6 7 4 Wheel 5 | . . . . . . . . . . . . . . . 1 . . . . 4 . . . Hover 6 | . . . . . . . . . . . . . . . 5 . . . . 1 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 155 | . 2 4 5 15 1 1 . 1 16 7 4 . 7 3 18 2 1 3 4 15 14 18 14 Device 86 | . 2 2 . 4 . . . 1 9 4 3 . 4 1 11 2 1 2 2 8 7 12 11 Storage 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Processor 25 | . . . 1 2 . . . . 3 2 1 . 2 1 4 . . 1 . 2 3 1 2 Hackware 4 | . . . . 1 . . . . 2 . . . 1 . . . . . . . . . . Protection 35 | . . 2 4 8 1 1 . . 2 1 . . . 1 3 . . . 2 3 4 2 1 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Weapon 104 | 2 1 11 . 6 2 3 . 2 6 1 4 6 2 6 15 2 7 4 2 10 9 1 2 Energy Gun 8 | 1 1 4 . . . . . . . . . . 1 . . . 1 . . . . . . Energy Cannon 12 | . . . . . . . . . . . . . . . . . . . . 8 4 . . Ballistic Gun 19 | 1 . . . . . . . . . . . . . . 8 1 4 2 1 2 . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . Launcher 20 | . . 2 . . 1 1 . 1 2 . 2 2 . 3 1 1 1 . 1 . 1 . 1 Special Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . Impact Weapon 5 | . . 3 . . . . . . . . . . . . 2 . . . . . . . . Slashing Weapon 18 | . . 2 . 6 1 2 . 1 3 . . . . . . . . . . . 1 1 1 Piercing Weapon 18 | . . . . . . . . . 1 1 2 3 1 3 4 . . 1 . . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . . . . . 2 . . . 7 . 3 . . 2 . . 1 2 3 Parts Lost 87 | . . 12 . 1 1 3 . 2 2 8 1 3 . 3 14 3 . . 5 7 3 2 17 Power 5 | . . 2 . . . . . . . 1 1 . . . . . . . . 1 . . . Propulsion 34 | . . 4 . 1 . 2 . 1 1 2 . 2 . . 7 2 . . 3 3 1 . 5 Utility 43 | . . 5 . . 1 1 . 1 1 4 . 1 . 3 6 1 . . 1 3 2 2 11 Weapon 5 | . . 1 . . . . . . . 1 . . . . 1 . . . 1 . . . 1 Highest Loss Streak 9 | . . 4 . 1 1 1 . 2 1 5 1 1 . 3 7 2 . . 3 3 2 1 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 89 85 92 99 97 95 92 86 94 94 91 96 96 98 84 90 88 81 78 83 98 94 84 Engine 4 | . 14 10 9 7 7 7 7 7 5 4 4 5 4 . . . 5 5 5 1 . . . Reactor 3 | . . . . . . . . . . . . . . 5 5 9 5 5 5 3 7 7 7 Treads 3 | . . . . . . 4 7 7 2 . . 1 2 . 1 5 5 5 1 7 26 . 1 Leg 23 | . 28 35 44 37 38 28 23 18 32 33 35 32 31 35 12 3 5 4 1 3 3 29 24 Hover 2 | . . . . . . . . . . . . . . . 7 14 10 10 6 3 . . . Device 16 | . 18 12 . 9 10 7 7 11 14 14 5 8 9 14 13 30 31 28 26 21 28 21 22 Processor 13 | . . . 4 4 7 7 7 7 12 17 25 29 24 16 20 10 10 12 10 13 13 13 13 Hackware 2 | . . . . 6 7 7 7 7 5 . . . 1 5 1 . . . . . . . . Protection 7 | . . 3 15 15 9 14 15 9 5 10 5 5 5 6 7 5 5 5 9 6 5 7 4 Ballistic Gun 1 | . 14 2 . . . . . . . . . . . . 2 10 8 . 4 . . . . Impact Weapon 1 | . . 12 18 3 . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 11 14 14 15 14 11 1 . . . . . . . . . . . 4 3 Piercing Weapon 2 | . . . . . . . . . 1 8 10 10 10 10 6 . . 2 . . . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 141 | 6 8 11 18 29 30 30 26 26 35 35 26 26 42 42 71 60 62 60 76 76 77 141 127 Greatest Support 224 | 20 20 52 62 64 58 58 35 35 100 85 105 85 127 77 87 54 32 93 70 224 224 171 158 Greatest Overweight (x) 7 | . . 2 . . . 1 . 1 1 1 . . . . 5 1 1 1 6 7 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 1 . 3 2 . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 Average Capacity 7 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 15 15 15 Most Carried 15 | 2 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 Average Carried 6 | . 2 3 4 4 4 4 5 5 4 4 3 5 4 5 4 4 5 4 4 9 14 14 12 Final Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 Final Carried 15 | 2 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 12 14 12 Class Distribution -------------------- 61% | Scavenger-Mutant 15% | Mutant 7% | Hacker-Mutant 6% | Scavenger-Gladiator 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Derelict-Mutant | -3/Proximity Caves Mutant | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Gladiator | -2/Section 7 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Matter Collected 5840 | 133 130 435 60 320 110 100 . 54 385 200 99 206 180 176 595 397 163 150 447 511 426 295 268 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14734 | . 141 918 171 1107 366 276 . 114 2782 745 90 70 . 482 1536 813 305 348 521 887 450 1061 1551 Parts 644 | . 6 46 4 55 13 14 . 9 112 27 8 3 . 18 81 31 10 9 11 37 24 65 61 Haulers Intercepted 13 | . . . . 2 . . . . 7 . . . . . 1 . . . . 2 . . 1 Recyclers Shooed 4 | . . . . . . . . . 1 . . . . . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 98 | . . . . . 7 13 . 5 . . 10 3 . 17 . 28 . 5 10 . . . . Prevented 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Combat Hostiles Destroyed 207 | . 5 24 2 19 9 7 . 4 25 7 5 1 . 13 19 15 6 . 5 6 5 13 17 Melee 114 | . . 7 1 18 6 4 . 2 21 7 1 . . 2 14 . . . . . 1 13 17 Guns 29 | . 5 7 . . . . . . . . . . . . 2 12 2 . 1 . . . . Cannons 8 | . . . . . . . . . . . . . . . . . . . 2 5 1 . . AOE 45 | . . 4 . . 3 3 . 2 4 . 4 1 . 11 3 3 4 . 1 . 2 . . Classes Destroyed 20 | . 3 4 . 4 . . . 2 1 . . 1 . . . . 1 . . . 2 . 2 Worker 14 | . 1 1 . 1 . . . . 3 2 . . . . 1 . . . . . 3 2 . Builder 8 | . . 2 . . . . . . 1 . . . . . 1 . . . . 3 . 1 . Tunneler 6 | . . 2 . . . . . . 1 . . . . . 2 . . . . 1 . . . Hauler 13 | . . . . 2 . . . . 7 . . . . . 1 . . . . 2 . . 1 Recycler 16 | . . 1 1 2 . . . . 7 2 . . . . 2 . . . . 1 . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Drone 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Watcher 4 | . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 . Swarmer 50 | . 3 9 . 6 3 3 . . 10 . 4 . . 4 4 4 . . . . . . . Grunt 74 | . 2 9 . 9 4 2 . . 10 4 . . . 6 1 11 . . . . 1 6 9 Brawler 3 | . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 Duelist 3 | . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . Sentry 22 | . . 6 2 2 1 1 . . . 1 . . . 1 2 . . . 1 2 1 . 2 Hunter 17 | . . . . . . . . 2 2 2 . . . 1 6 . . . 2 2 . . . Programmer 24 | . . . . 1 1 1 . . 2 . 1 . . 1 6 . . . . 2 . 6 3 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Thug 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 7 | . 4 7 2 5 3 3 . 2 6 4 4 1 . 4 6 4 4 . 3 3 4 7 3 Combat Bots Only 6 | . 4 6 1 4 3 3 . 2 4 2 4 1 . 4 4 4 4 . 3 2 3 6 3 Max Kills in Single Turn 4 | . 2 3 1 1 1 2 . 1 4 1 4 1 . 4 4 2 2 . 1 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . . 1 2 . 1 4 . 4 1 . 4 3 2 2 . 1 . 2 . . Melee 1 | . . 1 1 1 1 1 . 1 1 1 1 . . 1 1 . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Damage Taken 23232 | . 296 1326 157 1254 468 488 . 137 662 1572 252 457 . 694 2378 791 198 . 714 1343 1272 2914 5859 Core 3276 | . 55 233 30 221 45 22 . 40 79 409 24 93 . 36 248 52 10 . 83 160 111 585 740 Absorbed by Shields 2811 | . . . . 50 108 . . . 339 36 . . . 71 463 528 112 . 188 28 . 266 622 Redirected to Core 454 | . . . . . . . . . . . . . . . . . . . . . . 454 . Redirected to Shielding 134 | . . . . . . . . . . 107 . . . . 27 . . . . . . . . Regen/Repaired (Parts) 3423 | . . . . . . . . . 34 136 210 157 154 75 306 234 26 . 81 230 156 498 1126 Core Remaining (%) 72 | 100 78 41 94 . . . . 53 90 . . . . 43 . . . . 65 87 . . . Volleys Fired 262 | 2 15 43 . . 5 3 . 2 1 . 2 8 . 6 17 39 8 6 36 48 21 . . Largest 2 | 2 2 2 . . 1 1 . 1 1 . 1 1 . 1 2 2 2 1 2 2 2 . . Hottest 211 | 60 60 80 . . 30 30 . 30 45 . 45 45 . 45 70 70 100 35 100 211 211 . . Shots Fired 434 | 4 30 84 . . 5 3 . 2 1 . 2 8 . 6 24 76 13 6 53 78 39 . . Gun 285 | 4 30 81 . . . . . . . . . . . . 23 74 9 6 31 27 . . . Cannon 108 | . . . . . . . . . . . . . . . . . 1 . 20 51 36 . . Launcher 37 | . . 3 . . 5 3 . 2 1 . 2 5 . 6 1 2 3 . 2 . 2 . . Special 4 | . . . . . . . . . . . . 3 . . . . . . . . 1 . . Kinetic 216 | 2 15 8 . . . . . . . . . . . . 23 74 10 6 51 27 . . . Thermal 180 | 2 15 73 . . . . . . . . . 3 . . . . . . . 51 36 . . Explosive 35 | . . 3 . . 5 3 . 2 1 . 2 5 . 6 1 2 3 . 2 . . . . Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Robot Hit Streak 24 | 3 9 18 . . 2 . . 1 . . 2 10 . 8 5 12 11 17 20 24 10 . . Robot Miss Streak 8 | 1 4 4 . . 1 2 . 1 7 . 8 2 . 4 3 4 2 . 6 3 3 . . Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 . . 1 1 . . . Secondary Targets 4 | . 2 . . . . . . . . . . . . . . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . Shots Hit Robots 773 | 3 17 95 12 67 27 11 . 9 103 33 10 6 . 13 66 46 8 9 36 59 20 47 76 Core Hits 455 | . 9 34 1 26 11 11 . 5 57 12 8 12 . 46 36 43 24 5 23 22 22 23 25 Critical Kills 15 | . . 1 1 . . . . . . . . . . . 2 6 1 1 2 . 1 . . Critical Parts Destroyed 16 | . . 6 1 2 . . . . . . . . . . 1 4 . . 1 1 . . . Critical Strikes 85 | . . 8 3 7 3 2 . 1 7 7 . . . 1 12 10 1 1 4 4 1 4 9 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Destroy 22 | . . . . . . . . . . . . . . . 3 10 1 1 3 4 . . . Blast 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Smash 13 | . . 8 3 2 . . . . . . . . . . . . . . . . . . . Sever 31 | . . . . 5 3 2 . 1 7 . . . . . . . . . . . . 4 9 Impale 17 | . . . . . . . . . . 7 . . . 1 9 . . . . . . . . Melee Attacks 688 | . . 51 16 82 27 15 . 9 127 46 18 19 15 16 84 . . 4 . . 2 65 92 Impact 90 | . . 51 16 23 . . . . . . . . . . . . . . . . . . . Slashing 374 | . . . . 59 27 15 . 9 109 1 . . . . . . . . . . 2 60 92 Piercing 224 | . . . . . . . . . 18 45 18 19 15 16 84 . . 4 . . . 5 . Sneak Attacks 55 | . . 4 2 6 1 . . . 22 5 . . . . 6 . . . . . . 4 5 Combat Hostiles 5 | . . . . . 1 . . . 1 . . . . . . . . . . . . . 3 Follow-up Attacks 52 | . . 8 1 10 1 . . 3 13 6 3 . . 1 3 . . . . . . 3 . Damage Inflicted 36294 | 41 210 2082 369 2638 1290 678 . 456 4981 1526 707 433 . 1486 2780 1820 613 336 1413 2098 1167 2847 6323 Guns 4266 | 41 210 661 . . . . . . . . . . . . 360 1290 184 162 748 610 . . . Cannons 2546 | . . . . . . . . . . . . . . . . . . . 348 1488 710 . . Explosions 4865 | . . 271 . . 243 218 . 148 301 . 339 395 . 1126 152 530 429 . 317 . 396 . . Melee 24579 | . . 1150 369 2638 1047 460 . 308 4680 1526 368 . . 360 2268 . . 174 . . 61 2847 6323 Ramming 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . Kinetic 3896 | 21 98 75 . . . . . . . . . . . . 360 1290 184 162 1096 610 . . . Thermal 3156 | 20 112 586 . . . . . . 59 . . 32 . . . . . . . 1488 859 . . Explosive 4410 | . . 271 . . 243 218 . 148 242 . 339 395 . 1126 152 530 429 . 317 . . . . Electromagnetic 247 | . . . . . . . . . . . . . . . . . . . . . 247 . . Impact 2107 | . . 1150 369 588 . . . . . . . . . . . . . . . . . . . Slashing 16983 | . . . . 2050 1047 460 . 308 3977 31 . . . . . . . . . . 61 2726 6323 Piercing 5489 | . . . . . . . . . 703 1495 368 . . 360 2268 . . 174 . . . 121 . Highest Corruption 35 | . . 1 . 3 . 1 1 1 2 . 2 . . . 4 4 4 4 7 6 . 11 35 Average Corruption 4 | . . 1 . 1 . 1 1 1 1 . 1 . . . 2 4 4 4 6 3 . 2 16 Corruption Purged 16 | . . . . 3 . . . . . . 2 . . . . . . . . 6 . 3 2 Corruption Blocked 65 | . . . . . . . . . . . . . . . . . . . . . 45 . 20 Effects 141 | . . 7 . . . 5 . 1 6 . 1 . . . 12 19 10 6 23 3 . 5 43 Message Errors 30 | . . 2 . . . 2 . . 2 . 1 . . . 2 5 . 1 5 1 . 1 8 Matter Fused 32 | . . 2 . . . 2 . . 1 . . . . . 4 3 2 2 7 . . . 9 Heat Flow Errors 9 | . . . . . . . . . 1 . . . . . 1 2 3 . . . . . 2 Energy Discharges 20 | . . 1 . . . 1 . . 1 . . . . . 2 2 . 1 3 . . . 9 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 Parts Fused 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 Data Loss (minor) 29 | . . 1 . . . . . 1 . . . . . . 2 4 5 1 5 1 . 3 6 Data Loss (major) 4 | . . . . . . . . . 1 . . . . . . . . . 1 . . . 2 Misfires 5 | . . 1 . . . . . . . . . . . . 1 3 . . . . . . . Alerts 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2465 | . . 350 110 249 119 2 . 35 122 144 18 . . 50 229 . . . 12 112 17 367 529 Projectiles 70 | . . . . . . . . . . . . . . . . . . . . 53 17 . . Explosions 136 | . . . . . 1 . . 35 29 . . . . . . . . . 12 59 . . . Melee 2259 | . . 350 110 249 118 2 . . 93 144 18 . . 50 229 . . . . . . 367 529 Knockbacks 6 | . . 2 2 1 . . . . . . . . . . . . . . 1 . . . . Impact 5 | . . 2 2 1 . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 574 | . . . . . 70 21 . . . . 58 30 . 100 . 20 11 . 84 180 . . . Shots 23 | . . . . . 3 1 . . . . 2 2 . 5 . 2 1 . 5 2 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Kicked 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 385 | . 117 129 7 5 4 . . . 150 . . . . 25 108 385 257 . 156 374 320 . 181 Average Temperature 81 | . 69 39 7 3 4 . . . 81 . . . . 10 42 131 67 . 41 104 107 . 84 Received Heat Transfer 2526 | . 117 348 72 333 193 63 . . 125 111 . 75 . 66 32 191 45 . 18 81 114 125 417 Effects 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . Shutdowns 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . 8 1 . . . . . . . . . . . . . . . . . . . . Impact Corruptions 29 | . . 18 5 6 . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . 1 . . . . . . . . . . . . . . . . . 1 1 . . Combat Hostiles 3 | . . 1 . . . . . . . . . . . . . . . . . 1 1 . . Parts Melted 7 | . . 1 . . . . . . . . . . . . . . . . . 3 3 . . Heat Transferred 4397 | 50 250 1325 . . . . . . 50 . . 111 . . . . . . . 1629 982 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Peak Influence 483 | . 130 408 298 483 . . . . 473 259 . . . . 294 . . . . 148 274 267 363 Initial 231 | . . 54 172 135 . . . . 150 231 . . . . 37 . . . . . 15 9 75 Average 168 | . 39 224 216 320 . . . . 231 125 . . . . 134 . . . . 71 86 97 205 Maximum Alert Level 2 | . . 2 1 2 . . . . 2 1 . . . . 1 . . . . . 1 1 1 Low Security (%) 66 | 100 100 47 43 9 . . . . 56 73 . . . . 72 . . . . 100 95 94 49 Level 1 29 | . . 44 56 75 . . . . 32 26 . . . . 27 . . . . . 4 5 50 Level 2 4 | . . 8 . 15 . . . . 11 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . 2 1 3 . . . . 6 3 . . . . 6 . . . . 2 2 4 3 Investigation 4 | . . 1 . . . . . . 1 . . . . . 2 . . . . . . . . Extermination 14 | . . . . 2 . . . . 2 . . . . . 3 . . . . 2 . 3 2 Reinforcement 13 | . . 1 . 1 . . . . 3 3 . . . . 1 . . . . . 2 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . 1 . . . . . 2 . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 4 | . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Distress Signals 16 | . . 3 . . . . . . 1 1 . . 1 . 2 . . . . . 7 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 325 | . 6 33 4 30 9 8 . 5 32 13 9 7 12 19 29 15 6 . 5 7 20 21 35 Peak Tracking Total 11 | . 6 5 1 6 3 3 . 3 4 3 4 4 6 5 6 4 4 . 3 3 8 5 11 Tactical Retreats 24 | . . 2 . 5 . 1 . 1 3 1 4 1 . . . . . . . . 1 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Traps Triggered 10 | . . . . 2 . . . . 2 . . . . . 1 . . . . 1 . 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . 1 . 6 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Machines Disabled 17 | . . . . . . . . . 1 . . . . . . . . 3 . 3 2 6 2 Max in Single Turn 1 | . . . . . . . . . 1 . . . . . . . . 1 . 1 1 1 1 Garrison Access 3 | . . . . . . . . . 1 . . . . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Machines Accessed 52 | . 2 4 1 2 . 1 3 . 7 2 . . 5 . 11 . 2 5 . 2 1 4 . Terminals 26 | . 2 4 1 . . . . . 4 2 . . . . 7 . . . . 1 1 4 . Fabricators 5 | . . . . 1 . . . . 2 . . . . . 2 . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . Total Hacks 148 | . 3 13 2 5 . 1 23 . 11 12 . . 13 . 26 . 9 18 . 6 1 5 . Successful 97 | . 2 6 2 2 . 1 23 . 5 6 . . 13 . 7 . 9 18 . 1 . 2 . Failed 51 | . 1 7 . 3 . . . . 6 6 . . . . 19 . . . . 5 1 3 . Catastrophic 16 | . . 4 . 1 . . . . 2 2 . . . . 4 . . . . 1 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 38 | . 1 7 2 4 . . . . 4 10 . . 1 . 7 . . . . . . 2 . Terminals 60 | . 3 13 2 . . . . . 6 12 . . . . 15 . . . . 3 1 5 . Fabricators 11 | . . . . 2 . . . . 4 . . . . . 5 . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 3 . . . . 1 . . . . . . . . . . 3 . . . Terminal Hacks 76 | . 1 3 . . . 1 23 . 1 3 . . 13 . 2 . 9 18 . . . 2 . Record 33 | . . . . . . . 6 . . . . . 12 . . . 8 6 . . . 1 . Part Schematic 14 | . . . . . . . 10 . . . . . . . . . . 4 . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 8 | . . . . . . . 3 . . . . . . . 1 . . 4 . . . . . Open Door 4 | . . . . . . 1 . . . . . . 1 . . . 1 . . . . 1 . Branch Access Points 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 1 . . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . 1 . . . . 3 . . . . . 1 . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . Build 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . Seal Access 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . Unauthorized Hacks 12 | . 1 3 2 1 . . . . . 3 . . . . 2 . . . . . . . . Terminals 9 | . 1 3 2 . . . . . . 3 . . . . . . . . . . . . . Track 6 | . 1 2 1 . . . . . . 2 . . . . . . . . . . . . . Botnet 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Operators 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Reject 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 1 3 1 2 . . . . 6 2 . . . . 10 . . . . 2 1 3 . Full Trace Events 3 | . . 1 . . . . . . 1 . . . . . 1 . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 10 . . . . . . . . . . 4 . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 210 | . . . . . . . . . 210 . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . 12 . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Total Allies 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . Highest-Rated Group 337 | . . . . . . . . 96 . . . . . . . . . . . . 337 . . Highest-Rated Ally 337 | . . . . . . . . 96 . . . . . . . . . . . . 337 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . 9 . . . . . . . . . . . . 1 . . Total Damage 244 | . . . . . . . . 189 . . . . . . . . . . . . 55 . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 10 | . . . . . 2 1 . 2 . . 2 1 . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Turns Passed 18017 | 71 314 1012 360 1015 560 603 88 404 1854 693 943 758 949 488 1358 877 537 260 840 1052 852 1153 976 Spaces Moved 10700 | 48 214 537 237 630 380 446 74 242 1075 429 387 556 770 369 759 557 361 152 287 427 486 676 601 Core 8 | 2 . 2 . . . . . . . . . . . . 4 . . . . . . . . Treads 592 | . . . . . . 4 . . . . . 1 . . . . . 64 113 23 386 . 1 Legs 8310 | 46 214 535 237 630 380 442 74 242 1075 429 387 555 770 369 426 . . . 11 112 100 676 600 Wheels 363 | . . . . . . . . . . . . . . . 71 . . . . 292 . . . Hover 1427 | . . . . . . . . . . . . . . . 258 557 361 88 163 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 120 108 112 60 122 136 136 160 130 117 117 118 Average Speed 131 | 117 120 123 120 120 120 121 120 158 131 120 120 120 111 112 119 131 136 146 263 192 144 134 119 Slowest Speed 330 | 120 120 190 120 120 120 240 120 190 190 190 120 160 120 112 200 136 136 160 330 330 190 188 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 4 42 45 21 13 58 72 68 48 30 8 58 58 89 43 19 68 58 60 44 11 19 66 35 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 6 | . . . . . . . 1 . . . . 1 . . . . 1 3 . . . . . Known Exits Taken 5 | . . . . . . . . . 1 1 . . . . 1 . . . 1 . 1 . . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . 1 1 1 . 1 . 1 . Scrap Searched 14 | . . . . . 2 2 . . . . 1 . . 2 . 4 1 . 2 . . . . Spaces Dug 75 | . . . 1 . . . . . 3 6 6 15 7 5 16 . . . . . 4 5 7 Terrain Destroyed 811 | . . 34 1 . 35 21 . 17 10 6 72 107 7 118 42 97 58 . 60 90 24 5 7 Melee 72 | . . . 1 . . . . . 3 6 6 15 7 5 16 . . . . . 1 5 7 Projectile 107 | . . . . . . . . . . . . . . . 11 40 3 . 30 13 10 . . AOE 632 | . . 34 . . 35 21 . 17 7 . 66 92 . 113 15 57 55 . 30 77 13 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Total 13589 | 56 240 721 287 808 450 490 73 252 1399 542 841 604 847 404 1046 661 399 183 341 609 614 905 817 Wait 1255 | . 2 49 26 41 27 14 . . 131 54 423 13 31 7 103 56 15 . 6 51 46 89 71 Move 10678 | 47 213 536 236 629 379 445 73 241 1074 428 386 556 769 368 758 556 360 151 286 426 485 675 601 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 93 | 2 1 6 2 5 2 3 . . 14 1 3 . 2 . 10 1 . 2 2 16 6 13 2 Fast Attach 197 | 5 3 11 4 18 . 2 . 1 16 9 2 3 11 3 32 3 4 6 5 26 8 14 11 Attach 61 | . . 6 1 . 1 2 . . 6 3 4 . 1 . 6 . . 3 1 3 7 4 13 Detach 73 | . 1 1 1 2 . . . . 7 3 2 . 4 . 10 . . 3 . 5 8 8 18 Swap 153 | . 3 13 1 14 6 3 . 2 20 3 4 6 6 6 8 3 5 1 1 17 17 13 1 Drop 214 | . 2 13 2 29 5 4 . . 27 5 2 2 12 . 22 3 7 7 4 17 14 29 8 Fire 262 | 2 15 43 . . 5 3 . 2 1 . 2 8 . 6 17 39 8 6 36 48 21 . . Melee 602 | . . 43 14 70 25 14 . 6 103 36 13 15 11 14 80 . . 4 . . 2 60 92 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Arm) -2/Research (discovered 2 exits: [*Acc] / *Qua) -2/Quarantine (discovered 2 exits: [*Acc] / *Sec) -2/Section 7 History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 72 | -11/Junkyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 9) 317 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 11) 386 | -10/Materials | Entered another Materials area 386 | -9/Materials | Evolved 2 slots: Propulsion x2 701 | -9/Materials | Build established: Scavenger-Mutant 781 | -9/Materials | Lost 3 parts (1p1u1w) 1025 | -9/Materials | Discovered new exit (range 12) 1034 | -9/Materials | Lost 4 parts (3n1u) 1227 | -9/Materials | Core integrity fell below 50% 1276 | -9/Materials | Lost 3 parts (1p2u) 1299 | -9/Materials | Build established: Mutant 1398 | -9/Materials | Entered another Materials area 1398 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1663 | -8/Materials | Discovered new exit (range 12) 1713 | -8/Materials | Garrison activated, responded to threat 1758 | -8/Materials | Entered Factory 1758 | -7/Factory | Evolved 2 slots: Utility x2 2435 | -7/Factory | Build established: Scavenger-Mutant 2545 | -7/Factory | Discovered new exit (range 9) 2773 | -7/Factory | Entered Lower Caves 2845 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2909 | -7/Lower Caves | Learned 4 Factory zone layouts 3282 | -7/Lower Caves | Discovered new exit (range 12) 3333 | -7/Lower Caves | Entered another Lower Caves area 3363 | -7/Lower Caves | Discovered new exit (range 14) 3495 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3720 | -7/Lower Caves | Learned Factory security intel 3840 | -7/Lower Caves | Spotted B-75 Beast 3926 | -7/Lower Caves | Discovered new exit (range 9) 3936 | -7/Lower Caves | Entered Data Miner 3936 | -7/Data Miner | Discovered new exit (range 6) 3959 | -7/Data Miner | Met Data Miner 3980 | -7/Data Miner | Learned location of Section 7 (-2) 3980 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3996 | -7/Data Miner | Received God Mode back door access code from Data Miner 4024 | -7/Data Miner | Entered Proximity Caves 4026 | -6/Proximity Caves | Spotter reported a threat 4103 | -6/Proximity Caves | Spotted B-75 Beast 4114 | -6/Proximity Caves | Escorted by Enhanced Grunt 4284 | -6/Proximity Caves | Learned 4 Factory zone layouts 4299 | -6/Proximity Caves | Learned Factory emergency access door positions 4411 | -6/Proximity Caves | Discovered new exit (range 10) 4428 | -6/Proximity Caves | Entered Factory 4428 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4429 | -6/Factory | Identified exit to Factory 4958 | -6/Factory | Incoming investigation squad redirected 5000 | -6/Factory | Found Prototype Launcher 5000 | -6/Factory | Identified Rocket Array 5085 | -6/Factory | Fabricated Lgt. Regenerative Plating? 5847 | -6/Factory | Fabricated Force Lance (x1) 6200 | -6/Factory | Identified exit to Lower Caves 6282 | -6/Factory | Entered another Factory area 6282 | -5/Factory | Evolved 2 slots: Utility x2 6283 | -5/Factory | Identified exit to Upper Caves 6341 | -5/Factory | Identified exit to Extension 6582 | -5/Factory | Lost 5 parts (1p1n2u1w) 6975 | -5/Factory | Entered Upper Caves 7572 | -5/Upper Caves | Encountered a Warlord checkpoint 7699 | -5/Upper Caves | Spotted B-75 Beast 7799 | -5/Upper Caves | Learned Factory terminal intel 7812 | -5/Upper Caves | Learned Factory emergency access door positions 7835 | -5/Upper Caves | Discovered new exit (range 15) 7918 | -5/Upper Caves | Entered another Upper Caves area 8001 | -5/Upper Caves | Discovered new exit (range 10) 8077 | -5/Upper Caves | Spotted B-75 Beast 8357 | -5/Upper Caves | Core integrity fell below 50% 8362 | -5/Upper Caves | Destroyed B-75 Beast 8390 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8431 | -5/Upper Caves | Encountered a Warlord checkpoint 8665 | -5/Upper Caves | Discovered new exit (range 4) 8676 | -5/Upper Caves | Entered Warlord 8712 | -5/Warlord | Discovered new exit (range 15) 9131 | -5/Warlord | Visited the Vortex Lab 9131 | -5/Warlord | Warlord's base attacked by MAIN.C 9137 | -5/Warlord | Found Prototype Energy Gun 9138 | -5/Warlord | Identified Vortex Rail 9204 | -5/Warlord | Met Warlord 9214 | -5/Warlord | Opened Warlord's prototype stash 9231 | -5/Warlord | Found Prototype Device 9231 | -5/Warlord | Identified Thermal Barrier 9241 | -5/Warlord | Found Prototype Processor 9241 | -5/Warlord | Identified Exp. Targeting Computer 9254 | -5/Warlord | Found Prototype Processor 9254 | -5/Warlord | Identified Exp. Core Analyzer 9259 | -5/Warlord | Found Prototype Hackware 9259 | -5/Warlord | Identified System Mapper 9284 | -5/Warlord | Found Prototype Reactor 9467 | -5/Warlord | Learned 4 Armory zone layouts 9467 | -5/Warlord | Learned 4 Armory zone layouts 9468 | -5/Warlord | Learned Factory fabricator intel 9468 | -5/Warlord | Learned Factory scanalyzer intel 9481 | -5/Warlord | Warlord forces counterattacked 9517 | -5/Warlord | Spotted B-86 Titan 9520 | -5/Warlord | Build established: Hacker-Mutant 9539 | -5/Warlord | Spotted Executioner 9569 | -5/Warlord | Spotted Executioner 9625 | -5/Warlord | Entered Proximity Caves 9815 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9981 | -4/Proximity Caves | Lost 3 parts (3u) 10106 | -4/Proximity Caves | Discovered new exit (range 5) 10113 | -4/Proximity Caves | Entered Factory 10113 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10115 | -4/Factory | Loaded intel: 26 terminal locations 10116 | -4/Factory | Loaded intel: 6 fabricator locations 10117 | -4/Factory | Loaded intel: 4 scanalyzer locations 10118 | -4/Factory | Identified Vortex Chain Reactor 10257 | -4/Factory | Spotted B-86 Titan 10663 | -4/Factory | Lost 7 parts (3n3u1w) 10781 | -4/Factory | Lost 3 parts (1n2u) 11038 | -4/Factory | Discovered new exit (range 8) 11055 | -4/Factory | Identified exit to Upper Caves 11080 | -4/Factory | Incoming investigation squad redirected 11102 | -4/Factory | Build established: Scavenger-Mutant 11147 | -4/Factory | Incoming investigation squad redirected 11471 | -4/Factory | Entered Upper Caves 11553 | -4/Upper Caves | Encountered a Warlord checkpoint 12230 | -4/Upper Caves | Discovered new exit (range 15) 12348 | -4/Upper Caves | Entered another Upper Caves area 12355 | -4/Upper Caves | Encountered a Warlord checkpoint 12623 | -4/Upper Caves | Build established: Mutant 12777 | -4/Upper Caves | Identified exit to Research 12777 | -4/Upper Caves | Learned Extension trap positions 12777 | -4/Upper Caves | Learned Armory trap positions 12870 | -4/Upper Caves | Discovered new exit (range 12) 12885 | -4/Upper Caves | Entered Zhirov 12886 | -4/Zhirov | Discovered new exit (range 3) 12911 | -4/Zhirov | Met Zhirov 12926 | -4/Zhirov | Build established: Scavenger-Mutant 12935 | -4/Zhirov | Learned location of Quarantine (-2) 12935 | -4/Zhirov | Learned location of Testing (-3) 12935 | -4/Zhirov | Learned location of Command (-1) 12949 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12975 | -4/Zhirov | Found Alien Artifact 12975 | -4/Zhirov | Identified Integrated Dissipator 12975 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13067 | -4/Zhirov | Found Alien Artifact 13145 | -4/Zhirov | Entered Proximity Caves 13201 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13453 | -3/Proximity Caves | Lost 3 parts (2n1w) 13577 | -3/Proximity Caves | Build established: Derelict-Mutant 13860 | -3/Proximity Caves | Discovered exit to Research (range 10) 13985 | -3/Proximity Caves | Entered Research 13985 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13986 | -3/Research | Identified exit to Armory 14101 | -3/Research | Lost 3 parts (1n2u) 14354 | -3/Research | Build established: Mutant 14383 | -3/Research | Found Gamma Bomb Array 14871 | -3/Research | Build established: Scavenger-Mutant 14882 | -3/Research | Discovered new exit (range 16) 15037 | -3/Research | Entered another Research area 15037 | -2/Research | Warlord forces began assault on 0b10 15037 | -2/Research | Evolved 2 slots: Utility x2 15038 | -2/Research | Identified exit to Quarantine 15147 | -2/Research | Research machine network offline 15369 | -2/Research | Met up with Warlord 15392 | -2/Research | Borebot progress halted 15530 | -2/Research | Spotted Executioner 15532 | -2/Research | Spotted Striker 15535 | -2/Research | Build established: Scavenger-Skirmisher 15610 | -2/Research | Borebot progress halted 15657 | -2/Research | Spotted Striker 15699 | -2/Research | Destroyed Striker 15742 | -2/Research | Spotted Striker 15749 | -2/Research | P-80 Master assimilated allied AU-ALV(s) 15751 | -2/Research | Spotted Executioner 15752 | -2/Research | Spotted Executioner 15753 | -2/Research | Spotted Striker 15764 | -2/Research | Destroyed Executioner 15769 | -2/Research | Warlord destroyed during the assault 15776 | -2/Research | Discovered new exit (range 15) 15784 | -2/Research | Destroyed Executioner 15794 | -2/Research | Took control of God Mode 15794 | -2/Research | Attacked by Warlord forces 15829 | -2/Research | Spotted 50-6KU(D) 15889 | -2/Research | Entered Quarantine 15988 | -2/Quarantine | Build established: Scavenger-Mutant 16292 | -2/Quarantine | Met incapacitated Sigix Warrior 16292 | -2/Quarantine | Lockdown squad dispatched 16296 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 16300 | -2/Quarantine | Unlocked Sigix quarantine chamber 16333 | -2/Quarantine | Found Alien Slashing Weapon 16333 | -2/Quarantine | Identified Sigix Broadsword 16350 | -2/Quarantine | Found Alien Artifact 16350 | -2/Quarantine | Identified Core Reset Matrix 16350 | -2/Quarantine | Identified Transdimensional Reconstructor 16350 | -2/Quarantine | Used Core Reset Matrix 16354 | -2/Quarantine | Sensed 9 artifacts in vicinity 16467 | -2/Quarantine | Found Matter Drive 16495 | -2/Quarantine | Found Phase Armor 16524 | -2/Quarantine | Found Subatomic Replicator 16542 | -2/Quarantine | Found Terrabomb 16604 | -2/Quarantine | Discovered new exit (range 5) 16626 | -2/Quarantine | Build established: Scavenger-Gladiator 16661 | -2/Quarantine | Found Phase Redirector 16925 | -2/Quarantine | Spotted Fortress 16975 | -2/Quarantine | Build established: Alien-Gladiator 17010 | -2/Quarantine | System corruption reached 10% 17036 | -2/Quarantine | Discovered new exit (range 6) 17042 | -2/Quarantine | Entered Section 7 17043 | -2/Section 7 | Sensed 17 artifacts in vicinity 17321 | -2/Section 7 | Build established: Scavenger-Gladiator 17371 | -2/Section 7 | Core integrity fell below 50% 17463 | -2/Section 7 | Found Integrity Redistributor 17509 | -2/Section 7 | Spotted S7 Guard 17526 | -2/Section 7 | Destroyed S7 Guard 17540 | -2/Section 7 | Found Integrated Thermoelectric Network 17540 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 17804 | -2/Section 7 | Spotted Alpha 7 17807 | -2/Section 7 | Spotted Alpha 7 17822 | -2/Section 7 | Destroyed Alpha 7 17879 | -2/Section 7 | Spotted B-99 Colossus 17930 | -2/Section 7 | Used Terrabomb 17951 | -2/Section 7 | System corruption reached 30% 17952 | -2/Section 7 | Lost 6 parts (1n4u1w) 17987 | -2/Section 7 | Core integrity fell below 20% 17995 | -2/Section 7 | Warped through subspace 18018 | -2/Section 7 | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 17997_ The unstable cave ceiling collapses. 18000_ U-05 Engineer builds a Reinforced Barrier. 18004_ Machine disabled. 18004_ U-05 Engineer suffers critical hit (Destroy). 18004_ U-05 Engineer destroyed. 18004_ Slug penetrates Machine. 18004_ Penetrated by Slug. 18005_ U-05 Engineer builds a Reinforced Barrier. 18007_ U-05 Engineer destroyed. 18007_ Slug penetrates Machine. 18007_ Acquired 2 matter. 18009_ U-05 Engineer builds a Reinforced Barrier. 18010_ Acquired 1 matter. 18011_ Knocked back. 18011_ Penetrated by Slug. 18011_ Nanoactuators destroyed. 18013_ System corrupted: Heat flow error (+180). 18014_ Penetrated by Slug. 18014_ Exp. Core Analyzer destroyed. 18016_ B-99 Colossus activates siege mode. Map ----- +----------------------------------------------------+ | """"???? ???? ?????????????????????????????????? | | ????? ?"" ? ?????????????????????????????? | | ?????? "" ?????????????????????????????? | | "??????? " "?????????????????????????????? | | "????""" " ????"""""?????????????????????? | | """""" ???? ???????????????"""""" | | ? ""?"" ?????????????? | | ?? "" ????????????? | | "???" " ???????????? | | """?" ??????????? | | "?" ??????????? | | """"" ??? ????? | | ???? | | % | | | | """""""""" " """"""""" | | "" """""" " ###"""""""""""""""""""""""""" | | """""""""""" ##;"""""""""""""" """""""""" | | ############## ###//# ;;;;;;;;;;""""""""""""""""" | | ?????????????# #?# # | | ?????????????####?# # | | ??????????????????# # | | ??????????????????# # ;;;;;;####""""""" | | ??????????????????# # ;""""""! =="""""" | | ??????????????????# # ;""" ""!!%| """"" | | ??????????????????# # #@"" " =* "" | | ?????????????###### ####% % % """""" | | ???????# % """ | | ???????# BB """""" # | | ???????# ############### BB """""" # # | | ????????????????????????#"" ! "" | | ????!!!???????????????? ;" ""# # | | ?????????????????????? ;"""""""" """ ""# | | ????????????????????? ;;;;;;;;# ;!"""" | | ???????????????????? # ;;; | | ???????????????????? # " | | ???????????????????? # " | | ????????????????????? # " | | ??????????????????????"?""""""" # " | | ?????????????????????????"""""" " " | | ??????????????????????????? " " " | | ??????????????????????????? " " " | | ??????????????????????????? """ " | | ??????????????????????????? " | | ???????????????????????????? " | | ??????????????????????????????"""""" ? | | ???????????????????????????????? ??? | | ??????????????????????????????????? ?????? | | ????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 450 Resistance: TH 50 Resistance: EM 15 Core Shielding 30 Utility Shielding 66 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 20 Launcher Accuracy 20 Target Analysis 6 Core Analysis 8 Recoil Reduction 7 Matter Filtering 30 Particle Charging 20 Kinecelleration 40 Salvage Targeting 4 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Force Lance | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Sigix Broadsword Core Reset Matrix Phase Armor Phase Redirector Integrated Thermoelectric Network Terrabomb Matter Drive Transdimensional Reconstructor Achievements -------------- Alien Roots False Reunion Godhack Challenges ------------ None Game ------ Seed EfficiencyParticleArmor Manual? 0 Play Time 03:01:42 Cumulative 63.7 hours Start 2023.03.19 @ 15:36:16 End 2023.03.19 @ 19:52:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 61 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4cf59f8b-9dbf-4756-8b00-95e96e3faf9c