Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.19 @ 19:52:45

Player: omewwes

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (23)       4600
Robots Destroyed (269)     1345
Value Destroyed (12052)    12052
Prototype IDs (40)         800
Alien Tech Used (9)        1800
Bonus (13582)              13582
              TOTAL SCORE: 38179

 Bonus
-------
High Alert Combat Kills    141
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Hacked God Mode            5000
Met Sigix                  2000
Friendly Fire              -159

 Cogmind 
---------
Core Integrity             0/1450
Matter                     271/300
Energy                     64/100
System Corruption          35%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -2/Section 7

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
           Centrium Leg
>          --- UTILITY (12) -----
     Large Storage Unit
  Advanced Melee Analysis Suite
           Graphene Brace
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Quantum Reactor
           Quantum Reactor
     Light Quantum Reactor
           Matter Drive
           Myomer Leg
  Improved Hacking Suite
           Integrity Redistributor
           Subatomic Replicator
           Gamma Bomb Array
           Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Biometal Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY ----------
         Large Storage Unit
      Improved Melee Analysis Suite
      Advanced Melee Analysis Suite
  Experimental Core Analyzer
               Microactuators
               Nanoactuators
      Advanced Transmission Jammer
      Improved Reaction Control System
               Phase Armor
               Graphene Brace
               Phase Redirector
>              --- WEAPON -----------
               Sigix Broadsword
>              --- INVENTORY --------
         Micro Antimatter Reactor
               Matter Drive
      Advanced Sensor Array
      Improved Melee Analysis Suite
         Light Regenerative Plating
               Graphene Brace
      Improved Remote Shield
               System Restoration Module
               Transdimensional Reconstructor
               Subatomic Replicator
               Terrabomb
               Gamma Bomb Array
               Sigix Containment Pod
[Rating: 204]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fusion Compressor
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    High-density Centrium Wheel
  Hover Unit               Improved Gyrokinetic Inverter
Utility                    Improved Melee Analysis Suite
  Device                   Microactuators
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 System Shield
  Protection               Light Regenerative Plating
  Artifact                 Phase Armor
Weapon                     Lance
  Energy Gun               Small Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Rocket Array
  Special Weapon           Plasma Cutter
  Impact Weapon            Mace
  Slashing Weapon          Ripper
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec 
Slots Evolved              16   | .   .   2   2   2   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  10   | .   .   .   1   2   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   1   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             406  | 5   6   30  6   32  7   7   .   3   42  15  10  9   18  9   46  6   9   9   7   46  32  30  22  
  Power                    40   | 1   1   3   .   3   .   1   .   .   6   2   1   .   2   .   6   1   1   .   .   6   1   4   1   
    Engine                 21   | 1   1   3   .   3   .   1   .   .   5   2   1   .   1   .   .   1   .   .   .   2   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   .   1   .   .   2   1   4   1   
  Propulsion               107  | 2   2   12  1   8   4   2   .   .   14  5   1   3   7   .   7   1   .   2   1   15  8   7   5   
    Treads                 15   | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   1   .   8   2   .   1   
    Leg                    81   | 2   2   12  1   8   4   1   .   .   14  5   1   2   7   .   .   1   .   1   1   2   6   7   4   
    Wheel                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  155  | .   2   4   5   15  1   1   .   1   16  7   4   .   7   3   18  2   1   3   4   15  14  18  14  
    Device                 86   | .   2   2   .   4   .   .   .   1   9   4   3   .   4   1   11  2   1   2   2   8   7   12  11  
    Storage                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Processor              25   | .   .   .   1   2   .   .   .   .   3   2   1   .   2   1   4   .   .   1   .   2   3   1   2   
    Hackware               4    | .   .   .   .   1   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Protection             35   | .   .   2   4   8   1   1   .   .   2   1   .   .   .   1   3   .   .   .   2   3   4   2   1   
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Weapon                   104  | 2   1   11  .   6   2   3   .   2   6   1   4   6   2   6   15  2   7   4   2   10  9   1   2   
    Energy Gun             8    | 1   1   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   4   .   .   
    Ballistic Gun          19   | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   1   4   2   1   2   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Launcher               20   | .   .   2   .   .   1   1   .   1   2   .   2   2   .   3   1   1   1   .   1   .   1   .   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          5    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Slashing Weapon        18   | .   .   2   .   6   1   2   .   1   3   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
    Piercing Weapon        18   | .   .   .   .   .   .   .   .   .   1   1   2   3   1   3   4   .   .   1   .   .   2   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   .   .   .   .   .   .   2   .   .   .   7   .   3   .   .   2   .   .   1   2   3   
Parts Lost                 87   | .   .   12  .   1   1   3   .   2   2   8   1   3   .   3   14  3   .   .   5   7   3   2   17  
  Power                    5    | .   .   2   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               34   | .   .   4   .   1   .   2   .   1   1   2   .   2   .   .   7   2   .   .   3   3   1   .   5   
  Utility                  43   | .   .   5   .   .   1   1   .   1   1   4   .   1   .   3   6   1   .   .   1   3   2   2   11  
  Weapon                   5    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   1   
  Highest Loss Streak      9    | .   .   4   .   1   1   1   .   2   1   5   1   1   .   3   7   2   .   .   3   3   2   1   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   89  85  92  99  97  95  92  86  94  94  91  96  96  98  84  90  88  81  78  83  98  94  84  
  Engine                   4    | .   14  10  9   7   7   7   7   7   5   4   4   5   4   .   .   .   5   5   5   1   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   9   5   5   5   3   7   7   7   
  Treads                   3    | .   .   .   .   .   .   4   7   7   2   .   .   1   2   .   1   5   5   5   1   7   26  .   1   
  Leg                      23   | .   28  35  44  37  38  28  23  18  32  33  35  32  31  35  12  3   5   4   1   3   3   29  24  
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   14  10  10  6   3   .   .   .   
  Device                   16   | .   18  12  .   9   10  7   7   11  14  14  5   8   9   14  13  30  31  28  26  21  28  21  22  
  Processor                13   | .   .   .   4   4   7   7   7   7   12  17  25  29  24  16  20  10  10  12  10  13  13  13  13  
  Hackware                 2    | .   .   .   .   6   7   7   7   7   5   .   .   .   1   5   1   .   .   .   .   .   .   .   .   
  Protection               7    | .   .   3   15  15  9   14  15  9   5   10  5   5   5   6   7   5   5   5   9   6   5   7   4   
  Ballistic Gun            1    | .   14  2   .   .   .   .   .   .   .   .   .   .   .   .   2   10  8   .   4   .   .   .   .   
  Impact Weapon            1    | .   .   12  18  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   11  14  14  15  14  11  1   .   .   .   .   .   .   .   .   .   .   .   4   3   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   1   8   10  10  10  10  6   .   .   2   .   .   .   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             141  | 6   8   11  18  29  30  30  26  26  35  35  26  26  42  42  71  60  62  60  76  76  77  141 127 
  Greatest Support         224  | 20  20  52  62  64  58  58  35  35  100 85  105 85  127 77  87  54  32  93  70  224 224 171 158 
  Greatest Overweight (x)  7    | .   .   2   .   .   .   1   .   1   1   1   .   .   .   .   5   1   1   1   6   7   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   3   2   .   .   .   
Largest Inventory Capacity 15   | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   15  15  15  15  
  Average Capacity         7    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  15  15  15  
  Most Carried             15   | 2   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   15  15  15  15  
  Average Carried          6    | .   2   3   4   4   4   4   5   5   4   4   3   5   4   5   4   4   5   4   4   9   14  14  12  
  Final Capacity           15   | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   15  15  15  15  
  Final Carried            15   | 2   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   15  12  14  12  

 Class Distribution 
--------------------
 61% | Scavenger-Mutant
 15% | Mutant
  7% | Hacker-Mutant
  6% | Scavenger-Gladiator
  4% | Derelict-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
               Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Data Miner
     Scavenger-Mutant | -6/Proximity Caves
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Warlord
        Hacker-Mutant | -4/Proximity Caves
     Scavenger-Mutant | -4/Factory
     Scavenger-Mutant | -4/Upper Caves
               Mutant | -4/Upper Caves
               Mutant | -4/Zhirov
      Derelict-Mutant | -3/Proximity Caves
               Mutant | -3/Research
 Scavenger-Skirmisher | -2/Research
     Scavenger-Mutant | -2/Quarantine
  Scavenger-Gladiator | -2/Section 7

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   
-----------                Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Sec  
Matter Collected           5840  | 133  130  435  60   320  110  100  .    54   385  200  99   206  180  176  595  397  163  150  447  511  426  295  268  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14734 | .    141  918  171  1107 366  276  .    114  2782 745  90   70   .    482  1536 813  305  348  521  887  450  1061 1551 
  Parts                    644   | .    6    46   4    55   13   14   .    9    112  27   8    3    .    18   81   31   10   9    11   37   24   65   61   
Haulers Intercepted        13    | .    .    .    .    2    .    .    .    .    7    .    .    .    .    .    1    .    .    .    .    2    .    .    1    
Recyclers Shooed           4     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      98    | .    .    .    .    .    7    13   .    5    .    .    10   3    .    17   .    28   .    5    10   .    .    .    .    
  Prevented                4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec 
Combat Hostiles Destroyed  207  | .   5   24  2   19  9   7   .   4   25  7   5   1   .   13  19  15  6   .   5   6   5   13  17  
  Melee                    114  | .   .   7   1   18  6   4   .   2   21  7   1   .   .   2   14  .   .   .   .   .   1   13  17  
  Guns                     29   | .   5   7   .   .   .   .   .   .   .   .   .   .   .   .   2   12  2   .   1   .   .   .   .   
  Cannons                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   1   .   .   
  AOE                      45   | .   .   4   .   .   3   3   .   2   4   .   4   1   .   11  3   3   4   .   1   .   2   .   .   
Classes Destroyed          20   | .   3   4   .   4   .   .   .   2   1   .   .   1   .   .   .   .   1   .   .   .   2   .   2   
  Worker                   14   | .   1   1   .   1   .   .   .   .   3   2   .   .   .   .   1   .   .   .   .   .   3   2   .   
  Builder                  8    | .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   3   .   1   .   
  Tunneler                 6    | .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Hauler                   13   | .   .   .   .   2   .   .   .   .   7   .   .   .   .   .   1   .   .   .   .   2   .   .   1   
  Recycler                 16   | .   .   1   1   2   .   .   .   .   7   2   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Drone                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Swarmer                  50   | .   3   9   .   6   3   3   .   .   10  .   4   .   .   4   4   4   .   .   .   .   .   .   .   
  Grunt                    74   | .   2   9   .   9   4   2   .   .   10  4   .   .   .   6   1   11  .   .   .   .   1   6   9   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Duelist                  3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Sentry                   22   | .   .   6   2   2   1   1   .   .   .   1   .   .   .   1   2   .   .   .   1   2   1   .   2   
  Hunter                   17   | .   .   .   .   .   .   .   .   2   2   2   .   .   .   1   6   .   .   .   2   2   .   .   .   
  Programmer               24   | .   .   .   .   1   1   1   .   .   2   .   1   .   .   1   6   .   .   .   .   2   .   6   3   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thug                     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           7    | .   4   7   2   5   3   3   .   2   6   4   4   1   .   4   6   4   4   .   3   3   4   7   3   
  Combat Bots Only         6    | .   4   6   1   4   3   3   .   2   4   2   4   1   .   4   4   4   4   .   3   2   3   6   3   
Max Kills in Single Turn   4    | .   2   3   1   1   1   2   .   1   4   1   4   1   .   4   4   2   2   .   1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   .   1   2   .   1   4   .   4   1   .   4   3   2   2   .   1   .   2   .   .   
  Melee                    1    | .   .   1   1   1   1   1   .   1   1   1   1   .   .   1   1   .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Sec  
Damage Taken               23232 | .    296  1326 157  1254 468  488  .    137  662  1572 252  457  .    694  2378 791  198  .    714  1343 1272 2914 5859 
  Core                     3276  | .    55   233  30   221  45   22   .    40   79   409  24   93   .    36   248  52   10   .    83   160  111  585  740  
  Absorbed by Shields      2811  | .    .    .    .    50   108  .    .    .    339  36   .    .    .    71   463  528  112  .    188  28   .    266  622  
  Redirected to Core       454   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    454  .    
  Redirected to Shielding  134   | .    .    .    .    .    .    .    .    .    .    107  .    .    .    .    27   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   3423  | .    .    .    .    .    .    .    .    .    34   136  210  157  154  75   306  234  26   .    81   230  156  498  1126 
Core Remaining (%)         72    | 100  78   41   94   .    .    .    .    53   90   .    .    .    .    43   .    .    .    .    65   87   .    .    .    
Volleys Fired              262   | 2    15   43   .    .    5    3    .    2    1    .    2    8    .    6    17   39   8    6    36   48   21   .    .    
  Largest                  2     | 2    2    2    .    .    1    1    .    1    1    .    1    1    .    1    2    2    2    1    2    2    2    .    .    
  Hottest                  211   | 60   60   80   .    .    30   30   .    30   45   .    45   45   .    45   70   70   100  35   100  211  211  .    .    
Shots Fired                434   | 4    30   84   .    .    5    3    .    2    1    .    2    8    .    6    24   76   13   6    53   78   39   .    .    
  Gun                      285   | 4    30   81   .    .    .    .    .    .    .    .    .    .    .    .    23   74   9    6    31   27   .    .    .    
  Cannon                   108   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    20   51   36   .    .    
  Launcher                 37    | .    .    3    .    .    5    3    .    2    1    .    2    5    .    6    1    2    3    .    2    .    2    .    .    
  Special                  4     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  216   | 2    15   8    .    .    .    .    .    .    .    .    .    .    .    .    23   74   10   6    51   27   .    .    .    
  Thermal                  180   | 2    15   73   .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    51   36   .    .    
  Explosive                35    | .    .    3    .    .    5    3    .    2    1    .    2    5    .    6    1    2    3    .    2    .    .    .    .    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Robot Hit Streak         24    | 3    9    18   .    .    2    .    .    1    .    .    2    10   .    8    5    12   11   17   20   24   10   .    .    
  Robot Miss Streak        8     | 1    4    4    .    .    1    2    .    1    7    .    8    2    .    4    3    4    2    .    6    3    3    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    1    .    .    .    
  Secondary Targets        4     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           773   | 3    17   95   12   67   27   11   .    9    103  33   10   6    .    13   66   46   8    9    36   59   20   47   76   
  Core Hits                455   | .    9    34   1    26   11   11   .    5    57   12   8    12   .    46   36   43   24   5    23   22   22   23   25   
  Critical Kills           15    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    2    6    1    1    2    .    1    .    .    
  Critical Parts Destroyed 16    | .    .    6    1    2    .    .    .    .    .    .    .    .    .    .    1    4    .    .    1    1    .    .    .    
  Critical Strikes         85    | .    .    8    3    7    3    2    .    1    7    7    .    .    .    1    12   10   1    1    4    4    1    4    9    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Destroy                22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    10   1    1    3    4    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Smash                  13    | .    .    8    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  31    | .    .    .    .    5    3    2    .    1    7    .    .    .    .    .    .    .    .    .    .    .    .    4    9    
    Impale                 17    | .    .    .    .    .    .    .    .    .    .    7    .    .    .    1    9    .    .    .    .    .    .    .    .    
Melee Attacks              688   | .    .    51   16   82   27   15   .    9    127  46   18   19   15   16   84   .    .    4    .    .    2    65   92   
  Impact                   90    | .    .    51   16   23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 374   | .    .    .    .    59   27   15   .    9    109  1    .    .    .    .    .    .    .    .    .    .    2    60   92   
  Piercing                 224   | .    .    .    .    .    .    .    .    .    18   45   18   19   15   16   84   .    .    4    .    .    .    5    .    
  Sneak Attacks            55    | .    .    4    2    6    1    .    .    .    22   5    .    .    .    .    6    .    .    .    .    .    .    4    5    
    Combat Hostiles        5     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Follow-up Attacks        52    | .    .    8    1    10   1    .    .    3    13   6    3    .    .    1    3    .    .    .    .    .    .    3    .    
Damage Inflicted           36294 | 41   210  2082 369  2638 1290 678  .    456  4981 1526 707  433  .    1486 2780 1820 613  336  1413 2098 1167 2847 6323 
  Guns                     4266  | 41   210  661  .    .    .    .    .    .    .    .    .    .    .    .    360  1290 184  162  748  610  .    .    .    
  Cannons                  2546  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    348  1488 710  .    .    
  Explosions               4865  | .    .    271  .    .    243  218  .    148  301  .    339  395  .    1126 152  530  429  .    317  .    396  .    .    
  Melee                    24579 | .    .    1150 369  2638 1047 460  .    308  4680 1526 368  .    .    360  2268 .    .    174  .    .    61   2847 6323 
  Ramming                  6     | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3896  | 21   98   75   .    .    .    .    .    .    .    .    .    .    .    .    360  1290 184  162  1096 610  .    .    .    
  Thermal                  3156  | 20   112  586  .    .    .    .    .    .    59   .    .    32   .    .    .    .    .    .    .    1488 859  .    .    
  Explosive                4410  | .    .    271  .    .    243  218  .    148  242  .    339  395  .    1126 152  530  429  .    317  .    .    .    .    
  Electromagnetic          247   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    247  .    .    
  Impact                   2107  | .    .    1150 369  588  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 16983 | .    .    .    .    2050 1047 460  .    308  3977 31   .    .    .    .    .    .    .    .    .    .    61   2726 6323 
  Piercing                 5489  | .    .    .    .    .    .    .    .    .    703  1495 368  .    .    360  2268 .    .    174  .    .    .    121  .    
Highest Corruption         35    | .    .    1    .    3    .    1    1    1    2    .    2    .    .    .    4    4    4    4    7    6    .    11   35   
  Average Corruption       4     | .    .    1    .    1    .    1    1    1    1    .    1    .    .    .    2    4    4    4    6    3    .    2    16   
  Corruption Purged        16    | .    .    .    .    3    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    6    .    3    2    
  Corruption Blocked       65    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   .    20   
  Effects                  141   | .    .    7    .    .    .    5    .    1    6    .    1    .    .    .    12   19   10   6    23   3    .    5    43   
    Message Errors         30    | .    .    2    .    .    .    2    .    .    2    .    1    .    .    .    2    5    .    1    5    1    .    1    8    
    Matter Fused           32    | .    .    2    .    .    .    2    .    .    1    .    .    .    .    .    4    3    2    2    7    .    .    .    9    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    2    3    .    .    .    .    .    2    
    Energy Discharges      20    | .    .    1    .    .    .    1    .    .    1    .    .    .    .    .    2    2    .    1    3    .    .    .    9    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Data Loss (minor)      29    | .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    2    4    5    1    5    1    .    3    6    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
    Misfires               5     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2465  | .    .    350  110  249  119  2    .    35   122  144  18   .    .    50   229  .    .    .    12   112  17   367  529  
  Projectiles              70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   17   .    .    
  Explosions               136   | .    .    .    .    .    1    .    .    35   29   .    .    .    .    .    .    .    .    .    12   59   .    .    .    
  Melee                    2259  | .    .    350  110  249  118  2    .    .    93   144  18   .    .    50   229  .    .    .    .    .    .    367  529  
Knockbacks                 6     | .    .    2    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact                   5     | .    .    2    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      574   | .    .    .    .    .    70   21   .    .    .    .    58   30   .    100  .    20   11   .    84   180  .    .    .    
  Shots                    23    | .    .    .    .    .    3    1    .    .    .    .    2    2    .    5    .    2    1    .    5    2    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        385   | .    117  129  7    5    4    .    .    .    150  .    .    .    .    25   108  385  257  .    156  374  320  .    181  
  Average Temperature      81    | .    69   39   7    3    4    .    .    .    81   .    .    .    .    10   42   131  67   .    41   104  107  .    84   
  Received Heat Transfer   2526  | .    117  348  72   333  193  63   .    .    125  111  .    75   .    66   32   191  45   .    18   81   114  125  417  
  Effects                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    .    8    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       29    | .    .    18   5    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Combat Hostiles          3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Parts Melted             7     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    
  Heat Transferred         4397  | 50   250  1325 .    .    .    .    .    .    50   .    .    111  .    .    .    .    .    .    .    1629 982  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec 
Peak Influence             483  | .   130 408 298 483 .   .   .   .   473 259 .   .   .   .   294 .   .   .   .   148 274 267 363 
  Initial                  231  | .   .   54  172 135 .   .   .   .   150 231 .   .   .   .   37  .   .   .   .   .   15  9   75  
  Average                  168  | .   39  224 216 320 .   .   .   .   231 125 .   .   .   .   134 .   .   .   .   71  86  97  205 
Maximum Alert Level        2    | .   .   2   1   2   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   1   1   1   
  Low Security (%)         66   | 100 100 47  43  9   .   .   .   .   56  73  .   .   .   .   72  .   .   .   .   100 95  94  49  
  Level 1                  29   | .   .   44  56  75  .   .   .   .   32  26  .   .   .   .   27  .   .   .   .   .   4   5   50  
  Level 2                  4    | .   .   8   .   15  .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   .   2   1   3   .   .   .   .   6   3   .   .   .   .   6   .   .   .   .   2   2   4   3   
  Investigation            4    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Extermination            14   | .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   2   .   3   2   
  Reinforcement            13   | .   .   1   .   1   .   .   .   .   3   3   .   .   .   .   1   .   .   .   .   .   2   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         4    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec 
Distress Signals           16   | .   .   3   .   .   .   .   .   .   1   1   .   .   1   .   2   .   .   .   .   .   7   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              325  | .   6   33  4   30  9   8   .   5   32  13  9   7   12  19  29  15  6   .   5   7   20  21  35  
  Peak Tracking Total      11   | .   6   5   1   6   3   3   .   3   4   3   4   4   6   5   6   4   4   .   3   3   8   5   11  
  Tactical Retreats        24   | .   .   2   .   5   .   1   .   1   3   1   4   1   .   .   .   .   .   .   .   .   1   1   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec 
Traps Triggered            10   | .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   .   .   .   1   .   6   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
----------                 Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec 
Machines Disabled          17   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   3   2   6   2   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   1   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec 
Machines Accessed          52   | .   2   4   1   2   .   1   3   .   7   2   .   .   5   .   11  .   2   5   .   2   1   4   .   
  Terminals                26   | .   2   4   1   .   .   .   .   .   4   2   .   .   .   .   7   .   .   .   .   1   1   4   .   
  Fabricators              5    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                148  | .   3   13  2   5   .   1   23  .   11  12  .   .   13  .   26  .   9   18  .   6   1   5   .   
  Successful               97   | .   2   6   2   2   .   1   23  .   5   6   .   .   13  .   7   .   9   18  .   1   .   2   .   
  Failed                   51   | .   1   7   .   3   .   .   .   .   6   6   .   .   .   .   19  .   .   .   .   5   1   3   .   
    Catastrophic           16   | .   .   4   .   1   .   .   .   .   2   2   .   .   .   .   4   .   .   .   .   1   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   1   7   2   4   .   .   .   .   4   10  .   .   1   .   7   .   .   .   .   .   .   2   .   
  Terminals                60   | .   3   13  2   .   .   .   .   .   6   12  .   .   .   .   15  .   .   .   .   3   1   5   .   
  Fabricators              11   | .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Terminal Hacks             76   | .   1   3   .   .   .   1   23  .   1   3   .   .   13  .   2   .   9   18  .   .   .   2   .   
  Record                   33   | .   .   .   .   .   .   .   6   .   .   .   .   .   12  .   .   .   8   6   .   .   .   1   .   
  Part Schematic           14   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         12   | .   1   3   2   1   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Terminals                9    | .   1   3   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  6    | .   1   2   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   1   3   1   2   .   .   .   .   6   2   .   .   .   .   10  .   .   .   .   2   1   3   .   
  Full Trace Events        3    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   210  | .   .   .   .   .   .   .   .   .   210 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
------------               Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
--------                   Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec 
Total Allies               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      337  | .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   .   .   .   .   .   .   337 .   .   
  Highest-Rated Ally       337  | .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   .   .   .   .   .   .   337 .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Total Damage             244  | .   .   .   .   .   .   .   .   189 .   .   .   .   .   .   .   .   .   .   .   .   55  .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   .   .   2   1   .   2   .   .   2   1   .   .   .   1   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   
-------------              Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Sec  
Turns Passed               18017 | 71   314  1012 360  1015 560  603  88   404  1854 693  943  758  949  488  1358 877  537  260  840  1052 852  1153 976  
Spaces Moved               10700 | 48   214  537  237  630  380  446  74   242  1075 429  387  556  770  369  759  557  361  152  287  427  486  676  601  
  Core                     8     | 2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Treads                   592   | .    .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    64   113  23   386  .    1    
  Legs                     8310  | 46   214  535  237  630  380  442  74   242  1075 429  387  555  770  369  426  .    .    .    11   112  100  676  600  
  Wheels                   363   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   .    .    .    .    292  .    .    .    
  Hover                    1427  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    258  557  361  88   163  .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  120  120  120  120  120  120  120  108  112  60   122  136  136  160  130  117  117  118  
  Average Speed            131   | 117  120  123  120  120  120  121  120  158  131  120  120  120  111  112  119  131  136  146  263  192  144  134  119  
  Slowest Speed            330   | 120  120  190  120  120  120  240  120  190  190  190  120  160  120  112  200  136  136  160  330  330  190  188  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       43    | 4    42   45   21   13   58   72   68   48   30   8    58   58   89   43   19   68   58   60   44   11   19   66   35   
  Regions Visited          23
    Branch Regions         14
  Pre-discovered Areas     6     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    3    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      18    | 1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    .    1    1    1    .    1    .    1    .    
Scrap Searched             14    | .    .    .    .    .    2    2    .    .    .    .    1    .    .    2    .    4    1    .    2    .    .    .    .    
Spaces Dug                 75    | .    .    .    1    .    .    .    .    .    3    6    6    15   7    5    16   .    .    .    .    .    4    5    7    
Terrain Destroyed          811   | .    .    34   1    .    35   21   .    17   10   6    72   107  7    118  42   97   58   .    60   90   24   5    7    
  Melee                    72    | .    .    .    1    .    .    .    .    .    3    6    6    15   7    5    16   .    .    .    .    .    1    5    7    
  Projectile               107   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   40   3    .    30   13   10   .    .    
  AOE                      632   | .    .    34   .    .    35   21   .    17   7    .    66   92   .    113  15   57   55   .    30   77   13   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   
---------                  Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Sec  
Total                      13589 | 56   240  721  287  808  450  490  73   252  1399 542  841  604  847  404  1046 661  399  183  341  609  614  905  817  
  Wait                     1255  | .    2    49   26   41   27   14   .    .    131  54   423  13   31   7    103  56   15   .    6    51   46   89   71   
  Move                     10678 | 47   213  536  236  629  379  445  73   241  1074 428  386  556  769  368  758  556  360  151  286  426  485  675  601  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  93    | 2    1    6    2    5    2    3    .    .    14   1    3    .    2    .    10   1    .    2    2    16   6    13   2    
  Fast Attach              197   | 5    3    11   4    18   .    2    .    1    16   9    2    3    11   3    32   3    4    6    5    26   8    14   11   
  Attach                   61    | .    .    6    1    .    1    2    .    .    6    3    4    .    1    .    6    .    .    3    1    3    7    4    13   
  Detach                   73    | .    1    1    1    2    .    .    .    .    7    3    2    .    4    .    10   .    .    3    .    5    8    8    18   
  Swap                     153   | .    3    13   1    14   6    3    .    2    20   3    4    6    6    6    8    3    5    1    1    17   17   13   1    
  Drop                     214   | .    2    13   2    29   5    4    .    .    27   5    2    2    12   .    22   3    7    7    4    17   14   29   8    
  Fire                     262   | 2    15   43   .    .    5    3    .    2    1    .    2    8    .    6    17   39   8    6    36   48   21   .    .    
  Melee                    602   | .    .    43   14   70   25   14   .    6    103  36   13   15   11   14   80   .    .    4    .    .    2    60   92   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / Arm)
-2/Research (discovered 2 exits: [*Acc] / *Qua)
-2/Quarantine (discovered 2 exits: [*Acc] / *Sec)
-2/Section 7

 History 
---------
  Turn | Location           | Event
     4 | -11/Junkyard       | Discovered new exit (range 16)
    72 | -11/Junkyard       | Entered Materials
   150 | -10/Materials      | Discovered new exit (range 9)
   317 | -10/Materials      | Build established: Mutant
   362 | -10/Materials      | Discovered new exit (range 11)
   386 | -10/Materials      | Entered another Materials area
   386 | -9/Materials       | Evolved 2 slots: Propulsion x2
   701 | -9/Materials       | Build established: Scavenger-Mutant
   781 | -9/Materials       | Lost 3 parts (1p1u1w)
  1025 | -9/Materials       | Discovered new exit (range 12)
  1034 | -9/Materials       | Lost 4 parts (3n1u)
  1227 | -9/Materials       | Core integrity fell below 50%
  1276 | -9/Materials       | Lost 3 parts (1p2u)
  1299 | -9/Materials       | Build established: Mutant
  1398 | -9/Materials       | Entered another Materials area
  1398 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1663 | -8/Materials       | Discovered new exit (range 12)
  1713 | -8/Materials       | Garrison activated, responded to threat
  1758 | -8/Materials       | Entered Factory
  1758 | -7/Factory         | Evolved 2 slots: Utility x2
  2435 | -7/Factory         | Build established: Scavenger-Mutant
  2545 | -7/Factory         | Discovered new exit (range 9)
  2773 | -7/Factory         | Entered Lower Caves
  2845 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  2909 | -7/Lower Caves     | Learned 4 Factory zone layouts
  3282 | -7/Lower Caves     | Discovered new exit (range 12)
  3333 | -7/Lower Caves     | Entered another Lower Caves area
  3363 | -7/Lower Caves     | Discovered new exit (range 14)
  3495 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3720 | -7/Lower Caves     | Learned Factory security intel
  3840 | -7/Lower Caves     | Spotted B-75 Beast
  3926 | -7/Lower Caves     | Discovered new exit (range 9)
  3936 | -7/Lower Caves     | Entered Data Miner
  3936 | -7/Data Miner      | Discovered new exit (range 6)
  3959 | -7/Data Miner      | Met Data Miner
  3980 | -7/Data Miner      | Learned location of Section 7 (-2)
  3980 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  3996 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  4024 | -7/Data Miner      | Entered Proximity Caves
  4026 | -6/Proximity Caves | Spotter reported a threat
  4103 | -6/Proximity Caves | Spotted B-75 Beast
  4114 | -6/Proximity Caves | Escorted by Enhanced Grunt
  4284 | -6/Proximity Caves | Learned 4 Factory zone layouts
  4299 | -6/Proximity Caves | Learned Factory emergency access door positions
  4411 | -6/Proximity Caves | Discovered new exit (range 10)
  4428 | -6/Proximity Caves | Entered Factory
  4428 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4429 | -6/Factory         | Identified exit to Factory
  4958 | -6/Factory         | Incoming investigation squad redirected
  5000 | -6/Factory         | Found Prototype Launcher
  5000 | -6/Factory         | Identified Rocket Array
  5085 | -6/Factory         | Fabricated Lgt. Regenerative Plating?
  5847 | -6/Factory         | Fabricated Force Lance (x1)
  6200 | -6/Factory         | Identified exit to Lower Caves
  6282 | -6/Factory         | Entered another Factory area
  6282 | -5/Factory         | Evolved 2 slots: Utility x2
  6283 | -5/Factory         | Identified exit to Upper Caves
  6341 | -5/Factory         | Identified exit to Extension
  6582 | -5/Factory         | Lost 5 parts (1p1n2u1w)
  6975 | -5/Factory         | Entered Upper Caves
  7572 | -5/Upper Caves     | Encountered a Warlord checkpoint
  7699 | -5/Upper Caves     | Spotted B-75 Beast
  7799 | -5/Upper Caves     | Learned Factory terminal intel
  7812 | -5/Upper Caves     | Learned Factory emergency access door positions
  7835 | -5/Upper Caves     | Discovered new exit (range 15)
  7918 | -5/Upper Caves     | Entered another Upper Caves area
  8001 | -5/Upper Caves     | Discovered new exit (range 10)
  8077 | -5/Upper Caves     | Spotted B-75 Beast
  8357 | -5/Upper Caves     | Core integrity fell below 50%
  8362 | -5/Upper Caves     | Destroyed B-75 Beast
  8390 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8431 | -5/Upper Caves     | Encountered a Warlord checkpoint
  8665 | -5/Upper Caves     | Discovered new exit (range 4)
  8676 | -5/Upper Caves     | Entered Warlord
  8712 | -5/Warlord         | Discovered new exit (range 15)
  9131 | -5/Warlord         | Visited the Vortex Lab
  9131 | -5/Warlord         | Warlord's base attacked by MAIN.C
  9137 | -5/Warlord         | Found Prototype Energy Gun
  9138 | -5/Warlord         | Identified Vortex Rail
  9204 | -5/Warlord         | Met Warlord
  9214 | -5/Warlord         | Opened Warlord's prototype stash
  9231 | -5/Warlord         | Found Prototype Device
  9231 | -5/Warlord         | Identified Thermal Barrier
  9241 | -5/Warlord         | Found Prototype Processor
  9241 | -5/Warlord         | Identified Exp. Targeting Computer
  9254 | -5/Warlord         | Found Prototype Processor
  9254 | -5/Warlord         | Identified Exp. Core Analyzer
  9259 | -5/Warlord         | Found Prototype Hackware
  9259 | -5/Warlord         | Identified System Mapper
  9284 | -5/Warlord         | Found Prototype Reactor
  9467 | -5/Warlord         | Learned 4 Armory zone layouts
  9467 | -5/Warlord         | Learned 4 Armory zone layouts
  9468 | -5/Warlord         | Learned Factory fabricator intel
  9468 | -5/Warlord         | Learned Factory scanalyzer intel
  9481 | -5/Warlord         | Warlord forces counterattacked
  9517 | -5/Warlord         | Spotted B-86 Titan
  9520 | -5/Warlord         | Build established: Hacker-Mutant
  9539 | -5/Warlord         | Spotted Executioner
  9569 | -5/Warlord         | Spotted Executioner
  9625 | -5/Warlord         | Entered Proximity Caves
  9815 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9981 | -4/Proximity Caves | Lost 3 parts (3u)
 10106 | -4/Proximity Caves | Discovered new exit (range 5)
 10113 | -4/Proximity Caves | Entered Factory
 10113 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 10115 | -4/Factory         | Loaded intel: 26 terminal locations
 10116 | -4/Factory         | Loaded intel: 6 fabricator locations
 10117 | -4/Factory         | Loaded intel: 4 scanalyzer locations
 10118 | -4/Factory         | Identified Vortex Chain Reactor
 10257 | -4/Factory         | Spotted B-86 Titan
 10663 | -4/Factory         | Lost 7 parts (3n3u1w)
 10781 | -4/Factory         | Lost 3 parts (1n2u)
 11038 | -4/Factory         | Discovered new exit (range 8)
 11055 | -4/Factory         | Identified exit to Upper Caves
 11080 | -4/Factory         | Incoming investigation squad redirected
 11102 | -4/Factory         | Build established: Scavenger-Mutant
 11147 | -4/Factory         | Incoming investigation squad redirected
 11471 | -4/Factory         | Entered Upper Caves
 11553 | -4/Upper Caves     | Encountered a Warlord checkpoint
 12230 | -4/Upper Caves     | Discovered new exit (range 15)
 12348 | -4/Upper Caves     | Entered another Upper Caves area
 12355 | -4/Upper Caves     | Encountered a Warlord checkpoint
 12623 | -4/Upper Caves     | Build established: Mutant
 12777 | -4/Upper Caves     | Identified exit to Research
 12777 | -4/Upper Caves     | Learned Extension trap positions
 12777 | -4/Upper Caves     | Learned Armory trap positions
 12870 | -4/Upper Caves     | Discovered new exit (range 12)
 12885 | -4/Upper Caves     | Entered Zhirov
 12886 | -4/Zhirov          | Discovered new exit (range 3)
 12911 | -4/Zhirov          | Met Zhirov
 12926 | -4/Zhirov          | Build established: Scavenger-Mutant
 12935 | -4/Zhirov          | Learned location of Quarantine (-2)
 12935 | -4/Zhirov          | Learned location of Testing (-3)
 12935 | -4/Zhirov          | Learned location of Command (-1)
 12949 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 12975 | -4/Zhirov          | Found Alien Artifact
 12975 | -4/Zhirov          | Identified Integrated Dissipator
 12975 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13067 | -4/Zhirov          | Found Alien Artifact
 13145 | -4/Zhirov          | Entered Proximity Caves
 13201 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13453 | -3/Proximity Caves | Lost 3 parts (2n1w)
 13577 | -3/Proximity Caves | Build established: Derelict-Mutant
 13860 | -3/Proximity Caves | Discovered exit to Research (range 10)
 13985 | -3/Proximity Caves | Entered Research
 13985 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 13986 | -3/Research        | Identified exit to Armory
 14101 | -3/Research        | Lost 3 parts (1n2u)
 14354 | -3/Research        | Build established: Mutant
 14383 | -3/Research        | Found Gamma Bomb Array
 14871 | -3/Research        | Build established: Scavenger-Mutant
 14882 | -3/Research        | Discovered new exit (range 16)
 15037 | -3/Research        | Entered another Research area
 15037 | -2/Research        | Warlord forces began assault on 0b10
 15037 | -2/Research        | Evolved 2 slots: Utility x2
 15038 | -2/Research        | Identified exit to Quarantine
 15147 | -2/Research        | Research machine network offline
 15369 | -2/Research        | Met up with Warlord
 15392 | -2/Research        | Borebot progress halted
 15530 | -2/Research        | Spotted Executioner
 15532 | -2/Research        | Spotted Striker
 15535 | -2/Research        | Build established: Scavenger-Skirmisher
 15610 | -2/Research        | Borebot progress halted
 15657 | -2/Research        | Spotted Striker
 15699 | -2/Research        | Destroyed Striker
 15742 | -2/Research        | Spotted Striker
 15749 | -2/Research        | P-80 Master assimilated allied AU-ALV(s)
 15751 | -2/Research        | Spotted Executioner
 15752 | -2/Research        | Spotted Executioner
 15753 | -2/Research        | Spotted Striker
 15764 | -2/Research        | Destroyed Executioner
 15769 | -2/Research        | Warlord destroyed during the assault
 15776 | -2/Research        | Discovered new exit (range 15)
 15784 | -2/Research        | Destroyed Executioner
 15794 | -2/Research        | Took control of God Mode
 15794 | -2/Research        | Attacked by Warlord forces
 15829 | -2/Research        | Spotted 50-6KU(D)
 15889 | -2/Research        | Entered Quarantine
 15988 | -2/Quarantine      | Build established: Scavenger-Mutant
 16292 | -2/Quarantine      | Met incapacitated Sigix Warrior
 16292 | -2/Quarantine      | Lockdown squad dispatched
 16296 | -2/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 16300 | -2/Quarantine      | Unlocked Sigix quarantine chamber
 16333 | -2/Quarantine      | Found Alien Slashing Weapon
 16333 | -2/Quarantine      | Identified Sigix Broadsword
 16350 | -2/Quarantine      | Found Alien Artifact
 16350 | -2/Quarantine      | Identified Core Reset Matrix
 16350 | -2/Quarantine      | Identified Transdimensional Reconstructor
 16350 | -2/Quarantine      | Used Core Reset Matrix
 16354 | -2/Quarantine      | Sensed 9 artifacts in vicinity
 16467 | -2/Quarantine      | Found Matter Drive
 16495 | -2/Quarantine      | Found Phase Armor
 16524 | -2/Quarantine      | Found Subatomic Replicator
 16542 | -2/Quarantine      | Found Terrabomb
 16604 | -2/Quarantine      | Discovered new exit (range 5)
 16626 | -2/Quarantine      | Build established: Scavenger-Gladiator
 16661 | -2/Quarantine      | Found Phase Redirector
 16925 | -2/Quarantine      | Spotted Fortress
 16975 | -2/Quarantine      | Build established: Alien-Gladiator
 17010 | -2/Quarantine      | System corruption reached 10%
 17036 | -2/Quarantine      | Discovered new exit (range 6)
 17042 | -2/Quarantine      | Entered Section 7
 17043 | -2/Section 7       | Sensed 17 artifacts in vicinity
 17321 | -2/Section 7       | Build established: Scavenger-Gladiator
 17371 | -2/Section 7       | Core integrity fell below 50%
 17463 | -2/Section 7       | Found Integrity Redistributor
 17509 | -2/Section 7       | Spotted S7 Guard
 17526 | -2/Section 7       | Destroyed S7 Guard
 17540 | -2/Section 7       | Found Integrated Thermoelectric Network
 17540 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 17804 | -2/Section 7       | Spotted Alpha 7
 17807 | -2/Section 7       | Spotted Alpha 7
 17822 | -2/Section 7       | Destroyed Alpha 7
 17879 | -2/Section 7       | Spotted B-99 Colossus
 17930 | -2/Section 7       | Used Terrabomb
 17951 | -2/Section 7       | System corruption reached 30%
 17952 | -2/Section 7       | Lost 6 parts (1n4u1w)
 17987 | -2/Section 7       | Core integrity fell below 20%
 17995 | -2/Section 7       | Warped through subspace
 18018 | -2/Section 7       | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
17997_ The unstable cave ceiling collapses.
18000_ U-05 Engineer builds a Reinforced Barrier.
18004_ Machine disabled.
18004_ U-05 Engineer suffers critical hit (Destroy).
18004_ U-05 Engineer destroyed.
18004_ Slug penetrates Machine. <x2>
18004_ Penetrated by Slug.
18005_ U-05 Engineer builds a Reinforced Barrier.
18007_ U-05 Engineer destroyed.
18007_ Slug penetrates Machine.
18007_ Acquired 2 matter.
18009_ U-05 Engineer builds a Reinforced Barrier.
18010_ Acquired 1 matter.
18011_ Knocked back.
18011_ Penetrated by Slug. <x2>
18011_ Nanoactuators destroyed.
18013_ System corrupted: Heat flow error (+180).
18014_ Penetrated by Slug.
18014_ Exp. Core Analyzer destroyed.
18016_ B-99 Colossus activates siege mode.

 Map 
-----
+----------------------------------------------------+
|   """"???? ???? ?????????????????????????????????? |
|      ?????  ?""  ?  ?????????????????????????????? |
|     ??????       "" ?????????????????????????????? |
|   "???????       " "?????????????????????????????? |
|   "????"""      "  ????"""""?????????????????????? |
|   """"""           ????      ???????????????"""""" |
|              ?    ""?""       ??????????????       |
|             ??     ""         ?????????????        |
|           "???"    "           ????????????        |
|           """?"                ???????????         |
|             "?"                ???????????         |
|           """""                ???   ?????         |
|                                      ????          |
|                %                                   |
|                                                    |
|                       """"""""""  " """""""""      |
|  "" """""" "         ###"""""""""""""""""""""""""" |
| """"""""""""         ##;"""""""""""""" """"""""""  |
| ##############  ###//# ;;;;;;;;;;""""""""""""""""" |
| ?????????????#  #?#  #                             |
| ?????????????####?#  #                             |
| ??????????????????#  #                             |
| ??????????????????#  #  ;;;;;;####"""""""          |
| ??????????????????#  #  ;""""""! ==""""""          |
| ??????????????????#  #  ;""" ""!!%| """""          |
| ??????????????????#  #  #@"" "  =*     ""          |
| ?????????????######  ####%   % %   """"""          |
| ???????#                      %       """          |
| ???????#                   BB      """"""    #     |
| ???????#  ###############  BB      """"""  # #     |
| ????????????????????????#""       !    ""          |
| ????!!!???????????????? ;"             ""#  #      |
| ??????????????????????  ;""""""""  """ ""#         |
| ?????????????????????   ;;;;;;;;#  ;!""""          |
| ????????????????????            #  ;;;             |
| ????????????????????            #  "               |
| ????????????????????            #  "               |
| ?????????????????????           #  "               |
| ??????????????????????"?""""""" #  "               |
| ?????????????????????????"""""" "  "               |
| ???????????????????????????   " "  "               |
| ???????????????????????????   " "  "               |
| ???????????????????????????   """  "               |
| ???????????????????????????        "               |
| ????????????????????????????       "               |
| ??????????????????????????????""""""             ? |
| ????????????????????????????????               ??? |
| ???????????????????????????????????         ?????? |
| ?????????????????????????????????????     ???????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           107
Energy Generation          55
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              16
Armor Coverage             450
Resistance: TH             50
Resistance: EM             15
Core Shielding             30
Utility Shielding          66
Weapon Cycling             30
Melee Speed Boost          50
Phase Shifting             15
Evasion (%)                65
Targeting Accuracy         8
Melee Accuracy             20
Launcher Accuracy          20
Target Analysis            6
Core Analysis              8
Recoil Reduction           7
Matter Filtering           30
Particle Charging          20
Kinecelleration            40
Salvage Targeting          4
Offensive Hacking          20
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -6/Factory 
               Force Lance | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator
Sigix Broadsword
Core Reset Matrix
Phase Armor
Phase Redirector
Integrated Thermoelectric Network
Terrabomb
Matter Drive
Transdimensional Reconstructor

 Achievements 
--------------
Alien Roots
False Reunion
Godhack

 Challenges 
------------
None

 Game 
------
Seed              EfficiencyParticleArmor
  Manual?         0
Play Time         03:01:42
  Cumulative      63.7 hours
  Start           2023.03.19 @ 15:36:16
  End             2023.03.19 @ 19:52:45
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           59
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          61
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 4cf59f8b-9dbf-4756-8b00-95e96e3faf9c