Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.27 @ 13:37:53

Player: Ms. V3-11A

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (67)      335
Value Destroyed (1868)     1868
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (196)                196
              TOTAL SCORE: 5519

 Bonus
-------
Follower Combat Kills      210
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             451/700
Matter                     266/300
Energy                     21/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -7/Storage

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
         Medium Storage Unit
       Improved Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
  High-capacity Battery (250)
  High-capacity Matter Pod (200)
       Improved Terrain Scanner
       Improved Terrain Scan Processor
                Reaction Control System
                Hacking Suite
         Cooled Pulse Rifle
                Rocket Array
                Plasma Cutter
                Impact Mace

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION -------
                Backup Propulsion I
                Backup Propulsion I
       Improved Hover Unit
>               --- UTILITY ----------
                Cooling System
         Medium Storage Unit
                Structural Scanner
       Improved Signal Interpreter
                Propulsion Shielding
>               --- WEAPON -----------
         Cooled Pulse Rifle
       Improved Heavy Machine Gun
>               --- INVENTORY --------
  High-capacity Battery
  High-capacity Matter Pod
       Improved Terrain Scanner
       Improved Terrain Scan Processor
                Reaction Control System
                Hacking Suite
   High-powered Field Laser
                Rocket Array
                Plasma Cutter
                Impact Mace
[Rating: 32]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Propulsion Shielding
  Device                   Reaction Control System
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Makeshift Shrapnel Gun
  Launcher                 Grenade Launcher
  Impact Weapon            Impact Mace

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   
  Utility                  3    | .   .   .   .   .   3   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             57   | .   11  3   1   5   18  6   13  
  Power                    7    | .   2   .   .   1   1   1   2   
    Engine                 4    | .   2   .   .   1   .   1   .   
    Core                   3    | .   .   .   .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               10   | .   4   1   .   1   1   1   2   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   .   .   .   
    Hover                  9    | .   4   1   .   .   1   1   2   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  21   | .   3   1   1   1   9   4   2   
    Device                 9    | .   1   .   .   .   4   2   2   
    Storage                2    | .   1   .   1   .   .   .   .   
    Processor              3    | .   1   .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             7    | .   .   1   .   1   5   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   19   | .   2   1   .   2   7   .   7   
    Energy Gun             12   | .   2   .   .   2   5   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   1   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   2   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   5   
Parts Lost                 22   | .   .   1   .   5   2   .   14  
  Power                    4    | .   .   .   .   1   1   .   2   
  Propulsion               9    | .   .   1   .   2   .   .   6   
  Utility                  5    | .   .   .   .   .   1   .   4   
  Weapon                   4    | .   .   .   .   2   .   .   2   
  Highest Loss Streak      10   | .   .   1   .   2   1   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   78  76  85  92  77  91  82  
  Engine                   9    | .   11  14  14  13  4   .   1   
  Core                     1    | .   .   .   .   .   1   6   9   
  Hover                    21   | .   24  19  28  24  11  29  20  
  Device                   5    | .   3   .   .   .   15  15  11  
  Storage                  10   | .   8   14  14  14  9   7   7   
  Processor                1    | .   3   .   .   .   .   6   7   
  Protection               7    | .   .   .   14  14  15  7   6   
  Energy Gun               16   | .   26  18  .   10  17  15  7   
  Ballistic Gun            5    | .   .   8   14  13  .   .   6   
Peak Build Rating          32   | 5   7   11  10  12  24  27  32  
  Average Rating           12   | 3   6   8   10  11  15  26  26  
  On Entrance              11   | 6   1   7   10  10  7   24  25  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             32   | 1   13  12  16  21  29  29  32  
  Greatest Support         25   | 3   12  12  12  12  18  25  25  
  Greatest Overweight (x)  4    | .   2   1   1   3   2   1   4   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  10  
  Average Capacity         8    | 7   6   8   8   10  10  10  10  
  Most Carried             10   | 6   8   8   9   10  10  10  10  
  Average Carried          8    | 4   6   7   8   9   9   9   9   
  Final Capacity           10   | 5   8   8   10  10  10  10  10  
  Final Carried            10   | 5   8   8   9   10  10  10  10  

 Class Distribution 
--------------------
 87% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Storage

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Matter Collected           1320 | 172 143 190 .   338 204 105 168 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2177 | .   435 167 .   577 368 254 376 
  Parts                    123  | .   37  9   .   31  19  11  16  
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   1   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Combat Hostiles Destroyed  50   | .   7   4   .   16  10  4   9   
  Guns                     45   | .   7   4   .   16  5   4   9   
  AOE                      4    | .   .   .   .   .   4   .   .   
Classes Destroyed          10   | .   7   .   .   2   1   .   .   
  Worker                   4    | .   3   .   .   .   .   1   .   
  Tunneler                 5    | .   1   .   .   4   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   
  Recycler                 3    | .   2   .   .   .   .   .   1   
  Watcher                  6    | .   3   .   .   .   1   2   .   
  Swarmer                  14   | .   6   .   .   .   3   .   5   
  Grunt                    27   | .   1   4   .   13  3   4   2   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Sentry                   6    | .   .   .   .   .   4   .   2   
  Assembled                2    | .   .   .   .   2   .   .   .   
Best Kill Streak           8    | .   5   2   .   8   3   3   6   
  Combat Bots Only         5    | .   4   2   .   5   3   3   5   
Max Kills in Single Turn   3    | .   2   2   .   2   3   1   1   
  Gunslinging              1    | .   .   1   .   1   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Hostile Shots Fired        396  | .    40   9    .    64   38   12   233  
  Missed                   131  | .    17   5    .    15   9    5    80   
Damage Taken               2200 | .    132  38   .    425  474  84   1047 
  Core                     544  | .    53   19   .    123  100  23   226  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  70   | .    .    .    .    20   6    7    37   
  Ignored by Resistances   696  | .    48   12   .    134  135  24   343  
Core Remaining (%)         67   | 100  .    .    .    22   81   .    .    
Volleys Fired              195  | .    59   7    .    44   29   21   35   
  Largest                  2    | .    2    2    .    2    2    2    2    
  Hottest                  134  | .    100  100  .    80   121  134  85   
Shots Fired                327  | .    81   14   .    72   55   40   65   
  Gun                      324  | .    81   14   .    72   53   40   64   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 3    | .    .    .    .    .    2    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  76   | .    .    2    .    44   .    .    30   
  Thermal                  248  | .    81   12   .    28   53   40   34   
  Explosive                3    | .    .    .    .    .    2    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         34   | .    7    9    .    34   13   13   17   
  Robot Miss Streak        5    | .    4    1    .    4    5    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    1    .    1    .    1    2    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    1    1    
Shots Hit Robots           246  | .    52   12   .    60   43   31   48   
  Core Hits                120  | .    23   9    .    39   20   13   16   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    1    1    .    3    3    2    .    
    Burn                   10   | .    1    1    .    3    3    2    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4490 | .    653  163  .    1160 871  570  1073 
  Guns                     4275 | .    653  163  .    1160 656  570  1073 
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               215  | .    .    .    .    .    215  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1373 | .    .    36   .    827  .    .    510  
  Thermal                  2902 | .    653  127  .    333  656  570  563  
  Explosive                215  | .    .    .    .    .    215  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    .    .    .    
  Average Corruption       1    | .    1    1    1    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  19   | .    7    5    3    4    .    .    .    
    Message Errors         1    | .    .    1    .    .    .    .    .    
    Matter Fused           6    | .    1    3    .    2    .    .    .    
    Heat Flow Errors       5    | .    3    1    1    .    .    .    .    
    Energy Discharges      4    | .    1    .    2    1    .    .    .    
    Parts Rejected         1    | .    .    .    .    1    .    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    .    .    .    
    Weapon Failures        1    | .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            2    | .    .    .    .    .    2    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               2    | .    .    .    .    .    2    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      107  | .    .    .    .    .    107  .    .    
  Shots                    2    | .    .    .    .    .    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        443  | .    279  261  99   174  126  443  207  
  Average Temperature      88   | .    103  90   55   54   31   148  76   
  Received Heat Transfer   1068 | .    18   30   .    306  198  63   453  
  Effects                  4    | .    1    .    .    .    .    3    .    
    Shutdowns              2    | .    .    .    .    .    .    2    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              2    | .    1    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Melted             18   | .    6    1    .    1    8    2    .    
  Heat Transferred         7493 | .    1869 444  .    1073 1813 1295 999  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Peak Influence             281  | .   155 65  .   175 201 162 281 
  Initial                  63   | .   .   .   .   .   34  1   63  
  Average                  73   | .   60  26  .   51  86  108 175 
Maximum Alert Level        1    | .   .   .   .   .   1   .   1   
  Low Security (%)         93   | 100 100 100 .   100 98  100 47  
  Level 1                  6    | .   .   .   .   .   1   .   52  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   .   .   5   1   4   
  Investigation            1    | .   .   .   .   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            2    | .   .   .   .   .   1   1   .   
  Assault                  1    | .   .   .   .   .   1   .   .   
  Garrison                 5    | .   .   .   .   .   2   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Distress Signals           3    | .   .   .   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              73   | .   11  4   .   24  12  7   15  
  Peak Tracking Total      5    | .   5   2   .   3   4   4   5   
  Tactical Retreats        7    | .   .   .   .   4   1   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Traps Triggered            1    | .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Machines Disabled          5    | .   .   .   .   .   3   .   2   
  Max in Single Turn       2    | .   .   .   .   .   2   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Machines Accessed          22   | .   10  .   1   .   7   1   3   
  Terminals                14   | .   7   .   .   .   3   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   2   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                63   | .   18  .   1   .   37  2   5   
  Successful               48   | .   11  .   1   .   32  1   3   
  Failed                   15   | .   7   .   .   .   5   1   2   
    Catastrophic           1    | .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   30   | .   11  .   .   .   15  2   2   
  Terminals                41   | .   14  .   .   .   20  2   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   2   .   .   .   3   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   
  Scanalyzers              13   | .   .   .   .   .   13  .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   4   .   1   .   7   .   2   
  Record                   1    | .   .   .   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   
  Prototype ID Bank        3    | .   2   .   .   .   1   .   .   
  Open Door                2    | .   .   .   .   .   .   .   2   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   
  Repair Station Index     1    | .   .   .   .   .   1   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   
  Refit                    2    | .   .   .   .   .   2   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   1   .   .   
  Retrieve Components      3    | .   2   .   .   .   1   .   .   
Scanalyzer                 13   | .   .   .   .   .   13  .   .   
  Insert Component         6    | .   .   .   .   .   6   .   .   
  Analyze                  7    | .   .   .   .   .   7   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   5   .   .   .   9   1   1   
  Terminals                16   | .   5   .   .   .   9   1   1   
    Track                  3    | .   .   .   .   .   2   1   .   
    Botnet                 3    | .   .   .   .   .   3   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   
    Skim                   9    | .   5   .   .   .   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   1   .   
Hacking Detections         15   | .   8   .   .   .   5   1   1   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   6   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     15   | .   14  .   .   .   1   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   6   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   6   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Total Allies               13   | .   .   .   .   3   .   .   10  
  Largest Group            10   | .   .   .   .   3   1   .   10  
  Highest-Rated Group      173  | .   .   .   .   40  8   .   173 
  Highest-Rated Ally       29   | .   .   .   .   16  8   .   29  
Total Orders               1    | .   .   .   .   .   .   .   1   
  ROAM                     1    | .   .   .   .   .   .   .   1   
Ally Attacks               70   | .   .   .   .   5   10  .   55  
  Total Damage             640  | .   .   .   .   27  46  .   567 
  Kills                    10   | .   .   .   .   2   .   .   8   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Turns Passed               4914 | 5    1302 671  372  971  865  225  503  
Spaces Moved               3457 | 2    1040 678  499  270  517  208  243  
  Core                     92   | 2    90   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   286  | .    .    .    .    24   262  .    .    
  Hover                    3079 | .    950  678  499  246  255  208  243  
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   56   56   95   95   63   63   
  Average Speed            88   | 50   56   88   74   132  131  65   128  
  Slowest Speed            400  | 50   150  120  116  240  236  152  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 2    96   100  82   60   38   4    37   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    1    1    1    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          70   | .    .    .    .    .    54   .    16   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    3    
  AOE                      67   | .    .    .    .    .    54   .    13   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Total                      5001 | 10   1671 737  501  808  645  256  373  
  Wait                     1228 | .    539  47   .    488  65   18   71   
  Move                     3450 | 1    1039 677  498  269  516  207  243  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  26   | .    12   1    1    2    5    1    4    
  Fast Attach              28   | .    6    2    .    4    8    2    6    
  Attach                   13   | .    5    1    .    1    2    1    3    
  Detach                   5    | 3    1    .    .    .    .    .    1    
  Swap                     16   | .    .    .    1    .    8    3    4    
  Drop                     40   | 6    10   2    1    .    12   3    6    
  Fire                     195  | .    59   7    .    44   29   21   35   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / Sub)
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / *Sub)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 1)
    6 | -11/Scrapyard | Entered Materials
  144 | -10/Materials | Discovered new exit (range 8)
  317 | -10/Materials | Build established: Mutant
  320 | -10/Materials | Discovered new exit (range 12)
  486 | -10/Materials | Discovered new exit (range 4)
  503 | -10/Materials | Discovered new exit (range 16)
  626 | -10/Materials | Discovered new exit (range 15)
  776 | -10/Materials | Identified exit to Subcaves
  855 | -10/Materials | Learned Storage trap positions
  982 | -10/Materials | Loaded intel: 8 terminal locations
 1031 | -10/Materials | Learned location of 2 exits from Materials
 1120 | -10/Materials | Learned Storage emergency access door positions
 1178 | -10/Materials | Loaded intel: 2 recycling unit locations
 1308 | -10/Materials | Entered Mines
 1357 | -10/Mines     | Found a hidden stash of uninstalled traps
 1426 | -10/Mines     | Discovered new exit (range 7)
 1429 | -10/Mines     | Discovered new exit (range 14)
 1542 | -10/Mines     | Learned location of Storage (-7)
 1567 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1696 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1696 | -10/Mines     | Discovered new exit (range 5)
 1737 | -10/Mines     | Discovered exit to Subcaves (range 10)
 1979 | -10/Mines     | Entered Exiles
 1999 | -10/Exiles    | Met 8R-AWN
 2012 | -10/Exiles    | Met EX-HEX
 2046 | -10/Exiles    | Met EX-BIN
 2061 | -10/Exiles    | Met EX-DEC
 2082 | -10/Exiles    | Visited The Gauntlet
 2156 | -10/Exiles    | Learned location of Zion (-6)
 2194 | -10/Exiles    | Discovered new exit (range 12)
 2351 | -10/Exiles    | Entered Mines
 2497 | -9/Mines      | Excavation squad dispatched
 2497 | -9/Mines      | A large section of the Mines collapsed
 2747 | -9/Mines      | Excavation squad dispatched
 2997 | -9/Mines      | Excavation squad dispatched
 3202 | -9/Mines      | Core integrity fell below 50%
 3247 | -9/Mines      | Excavation squad dispatched
 3304 | -9/Mines      | Discovered new exit (range 14)
 3310 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3322 | -9/Mines      | Entered Materials
 3322 | -8/Materials  | Accompanied by 1 ally
 3322 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 3323 | -8/Materials  | Identified exit to Factory
 3356 | -8/Materials  | Garrison activated, responded to threat
 3899 | -8/Materials  | Met 7R-MNS
 4187 | -8/Materials  | Entered Factory
 4187 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4188 | -7/Factory    | Caught up to 7R-MNS
 4188 | -7/Factory    | Identified exit to Storage
 4412 | -7/Factory    | Entered Storage
 4413 | -7/Storage    | Loaded intel: 26 trap records
 4576 | -7/Storage    | Lost 4 parts (3n1u)
 4623 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4680 | -7/Storage    | Garrison activated, responded to threat
 4731 | -7/Storage    | Lost 8 allies
 4801 | -7/Storage    | Found Prototype Launcher
 4801 | -7/Storage    | Identified Rocket Array
 4915 | -7/Storage    | Self-destructed

 Last Messages 
---------------
04888_ Imp. Hover Unit destroyed.
04889_ Component Storage disabled.
04889_ Structural Scanner destroyed.
04891_ Backup Propulsion I destroyed.
04895_ K-01 Serf collects debris.
04896_ Lgt. Nuclear Core destroyed. <x2>
04897_ Destroyed Lgt. Nuclear Core.
04898_ K-01 Serf cleans the Transfer Shaft.
04900_ Destroyed Aluminum Leg.
04901_ K-01 Serf cleans the Transfer Shaft.
04903_ Imp. Heavy Machine Gun destroyed.
04903_ G-47 Trooper destroyed.
04905_ K-01 Serf collects debris.
04905_ G-47 Trooper destroyed.
04908_ K-01 Serf collects debris. <x2>
04912_ ALERT: Rogue bot located, Programmers report to Storage
  Zone 4C.
04912_ Cooling System destroyed.
04914_ Hpw. Field Laser destroyed.
04914_ R-06 Scavenger collects Lgt. Treads.

 Map 
-----
+----------------------------------------------------+
|                 ???????##  ^^  #%#      #        # |
|                 ???????## """"!#%#%* """#        # |
|                 ???????## """"=+%/[= """#        # |
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|                 ???????##^"""" #=#[     ########## |
|                 ???????##      #[### ############# |
|                 ??????##########/#########???????? |
|                 ?????? #         ######??????????? |
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|                 ?????? # """[]   ##??????????????? |
|                 ?????? # ?""     ##??????????????? |
|                 ?????? # ?"  *"  ##??????????????? |
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|                 ???## #####   #####??????????????? |
|                 ???## #####   ##?????????????????? |
|                 ???##         ##?????????????????? |
|                 ???## #####   ##?????????????????? |
|                 ???## #####   ##?????????????????? |
|                 ##### #####   ##?????????????????? |
|                 #####;#####   ##?????????????????? |
|                 ##    %!  #   ##?????????????????? |
|                 ## """Y   #   ##?????????????????? |
|                 ## """  [@#   ##?????????????????? |
|                 ## """k  g#        ^^????????????? |
|                 #       ur/        ^^    ????????? |
|                 ## """ "  #        ^^     ???????? |
|                 ## """""  ##+##+#####     ???????? |
|                 ## """""  #         ##?  ????????? |
|                 ##        # ?????????????????????? |
|                 ?########## ?????????????????????? |
|                 ?########## ?????????????????????? |
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|                 ?????????????????????????????????? |
|                 ????????????????????^????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          23
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                60
Offensive Hacking          10

 Item Schematics 
-----------------
    Lgt. Nuclear Core | -8/Materials | Scanalyzed
       Cooling System | -8/Materials | Scanalyzed
   Structural Scanner | -8/Materials | Scanalyzed
 Imp. Terrain Scanner | -8/Materials | Scanalyzed
 Propulsion Shielding | -8/Materials | Scanalyzed
        Plasma Cutter | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpacefoldRecoilFocus
  Manual?         0
Play Time         00:42:37
  Cumulative      423.3 hours
  Start           2024.09.27 @ 12:47:18
  End             2024.09.27 @ 13:37:53
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          309
  Rogue           63
  Adventurer      220
  Explorer        26
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             82
Gallery%          80
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              18/CogNarrow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30)
Steam             1


RUN: b2cbb907-3302-4224-8a56-445757b3d646