Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.15 @ 12:28:29 Player: Teratos Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (171) 855 Value Destroyed (5228) 5228 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (351) 351 TOTAL SCORE: 10494 Bonus ------- High Alert Combat Kills 370 Friendly Fire -19 Cogmind --------- Core Integrity 817/1000 Matter 284/550 Energy 50/100 System Corruption 1% Temperature Cool (9) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (7) ------ Improved Heat Sink Advanced Heat Sink Matter Compressor Improved Targeting Computer Improved Targeting Computer > --- WEAPON (4) ------- Wave Gun Heavy Machine Gun > --- INVENTORY (4) ---- Improved Deuterium Engine Light Angular Momentum Engine Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Matter Compressor Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Heavy Machine Gun Heavy Machine Gun [Rating: 62] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 2 | . . . . 1 . . 1 Propulsion 1 | . . . . . . . 1 Utility 5 | . . . . 1 2 2 . Weapon 2 | . . . 2 . . . . Parts Attached 160 | 6 3 2 18 30 67 19 15 Power 22 | 1 1 1 1 3 9 2 4 Engine 19 | 1 1 . 1 3 7 2 4 Core 3 | . . 1 . . 2 . . Reactor . | . . . . . . . . Propulsion 20 | 2 . . 1 4 7 2 4 Treads 15 | 2 . . 1 4 7 . 1 Leg 5 | . . . . . . 2 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 . 1 3 3 13 4 . Device 15 | . . 1 2 3 7 2 . Storage 4 | 1 . . 1 . 1 1 . Processor 3 | . . . . . 3 . . Hackware . | . . . . . . . . Protection 3 | . . . . . 2 1 . Artifact . | . . . . . . . . Weapon 93 | 2 2 . 13 20 38 11 7 Energy Gun 42 | 2 2 . 10 12 12 3 1 Energy Cannon 24 | . . . . 4 18 2 . Ballistic Gun 14 | . . . 3 . 3 2 6 Ballistic Cannon 1 | . . . . . 1 . . Launcher 12 | . . . . 4 4 4 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 1 2 3 . . Parts Lost 62 | . . . 3 4 30 13 12 Power 10 | . . . . . 4 1 5 Propulsion 15 | . . . 1 2 6 3 3 Utility 9 | . . . . . 6 2 1 Weapon 28 | . . . 2 2 14 7 3 Highest Loss Streak 11 | . . . 1 2 11 6 8 Average Slot Usage (%) 89 | . 73 98 96 92 85 90 66 Engine 10 | . 2 6 3 16 10 12 6 Core 2 | . . 7 7 . 1 . . Treads 14 | . 28 28 21 15 12 8 2 Device 18 | . . 13 14 24 17 22 15 Storage 3 | . 14 14 7 . 2 2 5 Processor 4 | . . . . . 6 13 11 Protection 1 | . . . . . 3 1 . Energy Gun 16 | . 28 28 38 14 10 2 2 Energy Cannon 8 | . . . . 11 13 11 . Ballistic Gun 1 | . . . 3 . . 2 16 Launcher 4 | . . . . 9 3 7 . Naked Turns 4 | . . . . . 4 . . Heaviest Build 66 | 12 17 18 36 44 51 66 54 Greatest Support 45 | 40 40 40 40 40 42 42 45 Greatest Overweight (x) 16 | . . . 1 2 10 16 14 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 10 | 6 6 6 10 4 8 4 4 Average Capacity 4 | 5 6 6 5 4 5 4 4 Most Carried 5 | . 4 3 4 4 5 4 4 Average Carried 2 | . 2 3 2 3 3 2 3 Final Capacity 6 | 6 6 6 4 4 4 4 4 Final Carried 4 | . 3 3 4 4 1 2 2 Class Distribution -------------------- 41% | Gunner 26% | Scavenger-Gunner 11% | Scavenger-Mutant 11% | Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 2657 | 260 . 50 177 380 729 687 374 Remotely . | . . . . . . . . Salvage Created 7223 | 98 . 232 1304 1394 2554 827 814 Parts 403 | 5 . 12 98 85 135 36 32 Haulers Intercepted 7 | . . . 2 2 2 . 1 Recyclers Shooed 2 | . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 112 | . . 2 24 23 39 12 12 Guns 67 | . . 2 21 17 10 5 12 Cannons 22 | . . . . 3 14 5 . AOE 21 | . . . 3 3 13 2 . Classes Destroyed 15 | 1 . 3 6 2 1 2 . Worker 11 | . . . 5 3 1 2 . Builder 13 | . . 1 2 4 4 1 1 Tunneler 5 | . . 1 2 2 . . . Hauler 7 | . . . 2 2 2 . 1 Recycler 12 | 1 . 1 2 1 6 1 . Operator 1 | . . . 1 . . . . Watcher 10 | . . . 2 4 3 1 . Swarmer 28 | . . . 13 8 7 . . Grunt 57 | . . 2 8 9 21 7 10 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . . 1 . Protector 1 | . . . . . . 1 . Sentry 16 | . . . 3 4 7 1 1 Hunter 1 | . . . . 1 . . . Programmer 7 | . . . . . 4 2 1 Best Kill Streak 14 | 1 . 2 6 14 10 4 4 Combat Bots Only 5 | . . 2 5 4 4 3 4 Max Kills in Single Turn 4 | 1 . 1 3 2 4 2 2 Gunslinging 1 | . . . 1 1 1 . 1 Exploded 4 | . . . 3 1 4 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 8877 | . . 66 722 1130 3756 1355 1848 Core 1149 | . . 14 75 150 489 238 183 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 74 | 100 . 94 81 72 30 72 . Volleys Fired 292 | 4 . 7 54 68 97 26 36 Largest 4 | 2 . 2 4 4 4 4 4 Hottest 320 | 90 . 90 180 300 285 320 149 Shots Fired 1036 | 8 . 14 214 258 317 93 132 Gun 702 | 8 . 14 214 180 119 35 132 Cannon 264 | . . . . 64 152 48 . Launcher 70 | . . . . 14 46 10 . Special . | . . . . . . . . Kinetic 159 | . . . 10 . 4 21 124 Thermal 485 | 8 . . . 238 189 42 8 Explosive 12 | . . . . . 8 4 . Electromagnetic 380 | . . 14 204 20 116 26 . Robot Hit Streak 45 | 3 . 3 10 18 20 45 21 Robot Miss Streak 7 | 1 . 2 5 7 4 2 4 Penetration Max 1 | . . . . . . 1 . Secondary Targets 15 | . . . 7 3 2 . 3 Max Gunslinging Chain 2 | . . . 2 1 1 . 1 Shots Hit Robots 592 | 4 . 6 105 143 181 52 101 Core Hits 285 | 2 . 6 47 56 98 37 39 Critical Hits 1 | . . . . . . 1 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15486 | 22 . 110 1818 3090 5621 2596 2229 Guns 7642 | 22 . 110 1282 1979 1383 637 2229 Cannons 3808 | . . . . 875 1754 1179 . Explosions 4031 | . . . 536 236 2484 775 . Melee . | . . . . . . . . Ramming 5 | . . . . . . 5 . Kinetic 2545 | . . . 31 . 47 426 2041 Thermal 7222 | 22 . . 150 2782 3221 859 188 Explosive 1319 | . . . 386 . 471 462 . Electromagnetic 4395 | . . 110 1251 308 1882 844 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Effects 1 | . . . . . . . 1 Targeting Errors 1 | . . . . . . . 1 Overload Shots 11 | . . . . . 1 10 . Effects 3 | . . . . . . 3 . Heat Surge 1 | . . . . . . 1 . Meltdown 2 | . . . . . . 2 . Overflow Damage 313 | . . . 59 31 174 49 . Projectiles 78 | . . . . 31 26 21 . Explosions 235 | . . . 59 . 148 28 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 382 | . . . 168 . 7 207 . Shots 11 | . . . 4 . 1 6 . Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 475 | 120 . 117 271 403 475 229 9 Average Temperature 100 | 61 . 62 93 60 138 85 6 Received Heat Transfer 2733 | . . 24 99 405 1206 303 696 Effects 12 | . . . 1 2 9 . . Shutdowns 6 | . . . . 1 5 . . Energy Bleed 3 | . . . 1 . 2 . . Interference 1 | . . . . 1 . . . Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . 1 . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 12 | . . . 2 2 8 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 22 | . . . 1 14 5 2 . Heat Transferred 11313 | 62 . . 150 5180 4355 1206 360 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 13 | . . . 3 1 8 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 774 | 5 3 60 429 451 774 508 463 Average Influence 298 | 2 3 48 218 270 393 389 311 Maximum Alert Level 3 | . . . 2 2 3 2 2 Low Security (%) 24 | 100 100 100 50 24 4 . . Level 1 49 | . . . 32 58 55 67 75 Level 2 25 | . . . 17 16 38 32 24 Level 3 . | . . . . . 1 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 28 | . . . 1 3 15 7 2 Investigation 7 | . . . 1 1 3 2 . Extermination 6 | . . . . . 4 2 . Reinforcement 10 | . . . . 2 5 2 1 Assault 2 | . . . . . . 1 1 Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Construction Impeded 4 | . . . . . 2 2 . Haulers Reinforced 2 | . . . . . 1 . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 3 | . . . . 1 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 184 | . . 3 41 44 49 23 24 Peak Tracking Total 7 | . . 2 5 6 5 6 7 Tactical Retreats 16 | . . . 1 7 4 4 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered 3 | . . 1 . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled 27 | . . . 8 4 12 2 1 Max in Single Turn 3 | . . . 2 1 3 1 1 Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 21 | . . 1 6 4 5 3 2 Terminals 12 | . . . 4 3 2 1 2 Fabricators 1 | . . . . . . 1 . Repair Stations 5 | . . . 2 1 1 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 60 | . . 1 23 10 14 7 5 Successful 44 | . . 1 17 8 12 2 4 Failed 16 | . . . 6 2 2 5 1 Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 22 | . . . 7 6 3 1 5 Fabricators 3 | . . . . . . 3 . Repair Stations 25 | . . . 16 4 2 3 . Recycling Units . | . . . . . . . . Scanalyzers 8 | . . . . . 8 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 15 | . . 1 4 4 2 . 4 Part Schematic 1 | . . . . . 1 . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . 1 . . . . . Unreport Threat 2 | . . . 1 1 . . . Locate Traps 1 | . . . . . . . 1 Maintenance Status 1 | . . . 1 . . . . Transport Status 1 | . . . . . . . 1 Hauler Manifests 1 | . . . . . . . 1 Registered Components 2 | . . . . 1 . . 1 Zone Layout 4 | . . . 1 2 1 . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 18 | . . . 13 4 1 . . Scan Component 10 | . . . 7 2 1 . . Repair 8 | . . . 6 2 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . . . . 8 . . Insert Component 4 | . . . . . 4 . . Analyze 4 | . . . . . 4 . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 12 | . . . 3 2 2 3 2 Full Trace Events 7 | . . . 2 1 2 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . . Parts Built 2 | . . . . . . 2 . Matter 212 | . . . . . . 212 . Time 53 | . . . . . . 53 . Total Part Build Rating 12 | . . . . . . 12 . Parts Repaired 8 | . . . 6 2 . . . Time 306 | . . . 204 102 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . . Part Schematics Acquired 4 | . . . . . 4 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 6736 | 110 56 433 1212 1500 2275 784 366 Spaces Moved 2895 | 55 30 256 478 604 996 341 135 Core 27 | 2 . . . . 19 4 2 Treads 2686 | 53 30 256 478 604 977 229 59 Legs 182 | . . . . . . 108 74 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 120 120 Average Speed 170 | 156 160 160 161 174 177 172 170 Slowest Speed 850 | 160 160 160 180 210 550 850 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 4 65 48 48 23 8 6 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 11 | . . . . 1 7 3 . Terrain Destroyed 279 | . . . 37 17 165 60 . Melee . | . . . . . . . . Projectile 21 | . . . . 10 5 6 . AOE 258 | . . . 37 7 160 54 . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 3952 | 68 39 265 781 884 1260 464 191 Wait 522 | 4 . . 222 156 66 74 . Move 2888 | 54 29 255 477 603 995 340 135 Hop . | . . . . . . . . Pick Up 17 | . 4 . 3 5 2 1 2 Fast Attach 118 | 6 2 2 15 21 50 9 13 Attach 23 | . 1 . 3 2 11 4 2 Detach 11 | . . . 1 2 6 2 . Swap 20 | . . . . 8 6 6 . Drop 60 | . 3 1 6 19 27 1 3 Fire 292 | 4 . 7 54 68 97 26 36 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 10) 167 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 377 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 554 | -10/Mines | Found a hidden stash of uninstalled traps 581 | -10/Mines | Learned Materials terminal intel 586 | -10/Mines | Discovered new exit (range 10) 600 | -10/Mines | Entered Materials 600 | -9/Materials | Evolved 2 slots: Weapon x2 601 | -9/Materials | Loaded intel: 12 terminal locations 654 | -9/Materials | Repaired Hvy. EM Pulse Gun 771 | -9/Materials | Repaired Hvy. EM Pulse Gun 804 | -9/Materials | Repaired Hvy. EM Pulse Gun 901 | -9/Materials | Build established: Gunner 1070 | -9/Materials | Repaired Hvy. EM Pulse Gun 1103 | -9/Materials | Repaired Hvy. EM Pulse Gun 1148 | -9/Materials | Repaired Broken Hvy. EM Pulse Gun 1710 | -9/Materials | Discovered new exit (range 15) 1812 | -9/Materials | Entered another Materials area 1812 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2754 | -8/Materials | Repaired Hvy. Ion Engine 2807 | -8/Materials | Repaired Hvy. Ion Engine 3211 | -8/Materials | Discovered new exit (range 15) 3312 | -8/Materials | Entered Factory 3312 | -7/Factory | Evolved 2 slots: Utility x2 3604 | -7/Factory | Lost 11 parts (2p2n2u5w) 3903 | -7/Factory | Core integrity fell below 50% 3937 | -7/Factory | Build established: Scavenger-Tank 4203 | -7/Factory | Lost 5 parts (1n2u2w) 4465 | -7/Factory | Build established: Scavenger-Gunner 4879 | -7/Factory | Lost 6 parts (1p2n1u2w) 5172 | -7/Factory | Discovered new exit (range 5) 5568 | -7/Factory | Build established: Scavenger-Mutant 5587 | -7/Factory | Entered another Factory area 5587 | -6/Factory | Evolved 2 slots: Utility x2 5960 | -6/Factory | Fabricated Overload Regulator (x2) 6100 | -6/Factory | Discovered new exit (range 4) 6163 | -6/Factory | Lost 3 parts (1n2w) 6287 | -6/Factory | First assault squad dispatched 6366 | -6/Factory | Lost 6 parts (1p1n1u3w) 6371 | -6/Factory | Entered another Factory area 6371 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6671 | -5/Factory | First assault squad dispatched 6671 | -5/Factory | Lost 3 parts (1p1n1u) 6737 | -5/Factory | Self-destructed Last Messages --------------- 06724_ K-01 Serf collects debris. 06725_ C-30 ARC bursts open, deploying its payload. 06725_ G-67 Veteran unfolds itself. 06725_ G-50 Soldier unfolds itself. 06725_ E-15 Imp unfolds itself. 06725_ K-01 Serf collects debris. 06729_ Hvy. Machine Gun blown off. 06729_ E-15 Imp destroyed. 06729_ K-01 Serf collects debris. 06730_ R-10 Processor collects Adv. Heat Sink. 06730_ Acquired Wave Gun. 06731_ K-01 Serf collects debris. 06732_ G-50 Soldier destroyed. 06732_ K-01 Serf collects debris. 06734_ R-10 Processor collects Lgt. Angular Momentum Engine. 06734_ K-01 Serf collects debris. 06734_ R-10 Processor collects Lgt. Angular Momentum Engine. 06735_ K-01 Serf collects debris. 06735_ Carbon-fiber Leg destroyed. 06737_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????? #?????????????????????? | | ????????? #?????????????????????? | | ????????? #?????????????????????? | | ????????? #?????????????????????? | | ??????????##### #### #?????????????????????? | | ??????????????#????### ###?????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# % #???????????????????????? | | ?????????????????????#[ #???????????????????????? | | ?????????????????????# #????? #??????????????? | | ????????????????????##[ %#### #??????????????? | | ????????????????????# % ^ #??????????????? | | ????????????????????# #??????????????? | | ????????????????????# ^ " % #??????????????? | | ??????????????????### %"""" #??????????????? | | ??????????????????#" """ "" #??????????????? | | ??????????????????#"" """ "" #??????????????? | | ??????????????????#"T " "" T" #??????????????? | | ??????????????????#"" """ "" ######?????????? | | ??????????????????#"" " "kR "" ????????? | | ????????????# ### [kgggg ????????? | | ????????????+ % [@=R*%= = A ????????? | | ????????????# ### %kg # ????????? | | ????????????# ?????# k #??? ? ???????????? | | ????????????????????###;#######??????????????????? | | ?????????????????????? ?????????????????????????? | | ????????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ??????????????????##?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 44 Energy Capacity 460 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 2 Overload Regulation 40 Item Schematics ----------------- Proton Missile Launcher | -7/Factory | Scanalyzed Hvy. Ion Cannon | -7/Factory | Scanalyzed Cld. Particle Cannon | -7/Factory | Scanalyzed Adv. Treads | -7/Factory | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Overload Regulator | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Overkill Challenges ------------ None Game ------ Seed TerrainRemoteCore Manual? 0 Play Time 01:04:40 Cumulative 40.5 hours Start 2020.06.15 @ 09:31:09 End 2020.06.15 @ 12:28:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38efd075-969e-4da3-a696-5e95b0dd95bc