Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.08 @ 08:46:40 Player: Calanor Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (219) 1095 Value Destroyed (5745) 5745 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2591) 2591 TOTAL SCORE: 11511 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1821 Follower Combat Kills 270 Cogmind --------- Core Integrity 0/550 Matter 284/300 Energy 160/160 System Corruption 1% Temperature Cool (2) Movement Treading (180) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit System Shield > --- WEAPON (3) ------- Minigun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (10) --- Light Deuterium Engine Nuclear Core Particle Charger Hardlight Generator Beam Rifle Beam Rifle Advanced Assault Cannon Advanced Assault Cannon Proton Missile Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit System Shield > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Proton Missile Launcher > --- INVENTORY -------- Light Deuterium Engine Particle Charger Hardlight Generator Beam Rifle Beam Rifle Minigun Advanced Assault Cannon Advanced Assault Cannon Mining Laser Heavy Mace [Rating: 39] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Weapon Light Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 161 | 7 16 45 89 4 Power 17 | 1 3 8 5 . Engine 14 | 1 3 7 3 . Core 3 | . . 1 2 . Reactor . | . . . . . Propulsion 46 | 2 5 11 26 2 Treads 19 | . . 1 17 1 Leg 27 | 2 5 10 9 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 24 | 2 3 6 13 . Device 15 | 1 2 4 8 . Storage 5 | 1 1 1 2 . Processor 3 | . . 1 2 . Hackware 1 | . . . 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 74 | 2 5 20 45 2 Energy Gun 21 | . 1 . 20 . Energy Cannon 3 | . 3 . . . Ballistic Gun 17 | 2 1 7 6 1 Ballistic Cannon 17 | . . 9 8 . Launcher 8 | . . 1 6 1 Special Weapon 3 | . . 3 . . Impact Weapon 1 | . . . 1 . Slashing Weapon 4 | . . . 4 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 33 | . 3 10 20 . Power 3 | . . 1 2 . Propulsion 11 | . . 5 6 . Utility 6 | . 1 3 2 . Weapon 13 | . 2 1 10 . Highest Loss Streak 5 | . 3 2 5 . Average Slot Usage (%) 95 | . 99 95 94 100 Engine 8 | . 14 10 7 . Core 1 | . . . 1 9 Treads 11 | . . . 21 27 Leg 16 | . 28 30 4 . Device 17 | . 13 20 18 9 Storage 10 | . 14 11 9 9 Processor 1 | . . . 2 9 Hackware 2 | . . . 4 9 Energy Gun 3 | . . . 7 . Energy Cannon 2 | . 14 . . . Ballistic Gun 5 | . 13 5 3 8 Ballistic Cannon 9 | . . 15 7 18 Launcher 1 | . . . 1 . Slashing Weapon 1 | . . . 2 . Naked Turns . | . . . . . Heaviest Build 43 | 14 20 25 43 43 Greatest Support 84 | 20 20 35 84 84 Greatest Overweight (x) 2 | . . 2 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 8 8 10 10 Average Capacity 8 | 5 7 8 8 10 Most Carried 10 | 4 8 8 10 10 Average Carried 7 | 2 6 7 7 9 Final Capacity 10 | 6 8 8 10 10 Final Carried 10 | 2 8 8 10 10 Class Distribution -------------------- 47% | Scavenger-Mutant 31% | Mutant 8% | Skirmisher 6% | Scavenger-Skirmisher 4% | Commander-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Commander-Skirmisher | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 4999 | 326 544 1986 2067 76 Remotely . | . . . . . Salvage Created 7687 | 137 1143 2479 3871 57 Parts 442 | 14 75 140 208 5 Haulers Intercepted 9 | . 1 4 4 . Recyclers Shooed 7 | . 2 3 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 139 | . 18 41 80 . Melee 17 | . . . 17 . Guns 45 | . 12 13 20 . Cannons 52 | . 6 25 21 . AOE 21 | . . 3 18 . Classes Destroyed 15 | 2 6 5 2 . Worker 17 | . 3 7 7 . Builder 12 | . . 8 4 . Tunneler 7 | 4 1 2 . . Hauler 9 | . 1 4 4 . Recycler 16 | 1 6 4 4 1 Mechanic 3 | . . 1 2 . Operator 5 | . 1 2 1 1 Watcher 11 | . 2 5 4 . Swarmer 30 | . 9 4 17 . Grunt 79 | . 9 26 44 . Brawler 4 | . . 1 3 . Duelist 3 | . . 2 1 . Protector 2 | . . . 2 . Sentry 19 | . . 8 11 . Hunter 2 | . . . 2 . Best Kill Streak 10 | 5 7 10 10 2 Combat Bots Only 9 | . 3 4 9 . Max Kills in Single Turn 4 | 1 2 2 4 1 Gunslinging 1 | . . 1 . . Exploded 2 | . . 1 2 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 7109 | . 632 2231 4120 126 Core 997 | . 58 385 533 21 Absorbed by Shields . | . . . . . Core Remaining (%) 59 | 100 76 3 . . Volleys Fired 476 | 11 85 206 170 4 Largest 3 | 2 2 2 3 3 Hottest 161 | 40 120 120 161 121 Shots Fired 955 | 22 169 383 372 9 Gun 501 | 22 143 152 183 1 Cannon 399 | . 26 211 154 8 Launcher 45 | . . 10 35 . Special 10 | . . 10 . . Kinetic 728 | 22 135 355 207 9 Thermal 149 | . 34 18 97 . Explosive 15 | . . . 15 . Electromagnetic 63 | . . 10 53 . Robot Hit Streak 26 | 4 10 18 26 3 Robot Miss Streak 9 | 2 4 7 9 2 Penetration Max . | . . . . . Secondary Targets 5 | . 1 2 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 614 | 14 88 224 284 4 Core Hits 315 | 6 41 104 160 4 Critical Hits 6 | . . 2 4 . Critical Kills 2 | . . . 2 . Critical Parts Destroyed 4 | . . 2 2 . Melee Attacks 65 | . . . 65 . Impact 13 | . . . 13 . Slashing 52 | . . . 52 . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 13675 | 156 1194 4174 7996 155 Guns 4513 | 156 894 1417 2030 16 Cannons 4577 | . 300 2148 1990 139 Explosions 2979 | . . 609 2370 . Melee 1606 | . . . 1606 . Ramming . | . . . . . Kinetic 7209 | 156 808 3440 2650 155 Thermal 2024 | . 386 293 1345 . Explosive 1146 | . . . 1146 . Electromagnetic 1690 | . . 441 1249 . Impact 268 | . . . 268 . Slashing 1338 | . . . 1338 . Piercing . | . . . . . Highest Corruption 5 | . . 5 1 1 Average Corruption 2 | . . 4 1 1 Corruption Purged . | . . . . . Effects 95 | . . 81 13 1 Message Errors 20 | . . 15 5 . Matter Fused 15 | . . 15 . . Heat Flow Errors 7 | . . 7 . . Energy Discharges 14 | . . 11 3 . Parts Rejected 1 | . . 1 . . Data Loss (minor) 13 | . . 11 1 1 Data Loss (major) 3 | . . 3 . . Misfires 1 | . . 1 . . Targeting Errors 19 | . . 16 3 . Weapon Failures 2 | . . 1 1 . Overload Shots . | . . . . . Overflow Damage 297 | . . 50 247 . Projectiles 64 | . . 26 38 . Explosions 95 | . . 24 71 . Melee 138 | . . . 138 . Knockbacks 45 | . . 22 22 1 Impact 2 | . . . 2 . Kinetic 39 | . . 20 18 1 Secondary 4 | . . 2 2 . Self-Inflicted Damage 66 | . . . 66 . Shots 4 | . . . 4 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 341 | 6 120 263 341 2 Average Temperature 55 | 6 41 69 56 2 Received Heat Transfer 2613 | . 132 726 1755 . Effects 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Fried 12 | . . 3 9 . Impact Corruptions 4 | . . . 4 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . 1 6 . Heat Transferred 4176 | . 888 459 2829 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 12 | . . 5 7 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 1722 | 25 275 792 1722 1407 Average Influence 749 | 12 145 471 1106 1282 Maximum Alert Level 5 | . 1 3 5 4 Low Security (%) 13 | 100 63 8 . . Level 1 15 | . 36 24 4 . Level 2 27 | . . 57 18 . Level 3 15 | . . 8 27 . Level 4 27 | . . . 48 100 Level 5 . | . . . 1 . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 34 | . 3 7 17 7 Investigation 10 | . 1 1 8 . Extermination . | . . . . . Reinforcement 9 | . 2 4 2 1 Assault 9 | . . 2 5 2 Garrison 6 | . . . 2 4 Intercept . | . . . . . Construction Impeded 2 | . . 1 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 8 | . 1 4 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 224 | . 33 66 102 23 Peak Tracking Total 11 | . 4 5 6 11 Tactical Retreats 14 | . 1 7 6 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . 2 . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 10 | . . 3 6 1 Max in Single Turn 2 | . . 1 2 1 Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 29 | . 5 6 16 2 Terminals 19 | . 4 3 10 2 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 5 | . 1 2 2 . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 91 | . 14 11 61 5 Successful 67 | . 8 9 47 3 Failed 24 | . 6 2 14 2 Catastrophic 3 | . . . 2 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 55 | . 11 5 34 5 Fabricators . | . . . . . Repair Stations 15 | . . . 15 . Recycling Units 10 | . 3 4 3 . Scanalyzers 8 | . . 2 6 . Garrison Access 3 | . . . 3 . Terminal Hacks 35 | . 6 3 23 3 Record 6 | . . . 6 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 6 | . 1 1 3 1 Open Door 1 | . . . . 1 Branch Access Points 1 | . . . 1 . Emergency Access Points 2 | . . . 2 . Alert Level 3 | . . 1 2 . Unreport Threat 2 | . . . 2 . Locate Traps 2 | . 1 . 1 . Maintenance Status 1 | . . 1 . . Investigation Status 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Recall Reinforcements 1 | . . . 1 . Hauler Manifests 2 | . 2 . . . Registered Components 2 | . 1 . 1 . Zone Layout 3 | . 1 . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 14 | . . . 14 . Scan Component 7 | . . . 7 . Repair 7 | . . . 7 . Recycling Unit Hacks 9 | . 2 4 3 . Report Inventory 5 | . 1 2 2 . Retrieve Matter 1 | . . 1 . . Retrieve Components 3 | . 1 1 1 . Scanalyzer 8 | . . 2 6 . Insert Component 4 | . . 1 3 . Analyze 4 | . . 1 3 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 21 | . 4 4 12 1 Full Trace Events 8 | . 1 1 6 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 1 3 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 7 | . . . 7 . Time 212 | . . . 212 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 247 | . . 247 . . Retrieved Components 21 | . 9 2 10 . Parts Scanalyzed 4 | . . 1 3 . Part Schematics Acquired 4 | . . 1 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . 2 . Machine Destruction 2 | . . . 2 . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies 10 | . . . . 10 Largest Group 10 | . . . . 10 Highest-Rated Group 173 | . . . . 173 Highest-Rated Ally 29 | . . . . 29 Total Orders 1 | . . . . 1 GUARD 1 | . . . . 1 Ally Attacks 68 | . . . . 68 Total Damage 974 | . . . . 974 Kills 9 | . . . . 9 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 8894 | 131 1315 2918 4058 472 Spaces Moved 4797 | 74 829 1772 1866 256 Core 8 | 8 . . . . Treads 1815 | . . 20 1539 256 Legs 2974 | 66 829 1752 327 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 160 Average Speed 136 | 112 120 123 152 161 Slowest Speed 180 | 120 120 180 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 60 | 5 89 81 95 32 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 19 | . . 10 9 . Terrain Destroyed 174 | . . 26 148 . Melee . | . . . . . Projectile 26 | . . 10 16 . AOE 148 | . . 16 132 . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 6201 | 100 987 2124 2683 307 Wait 496 | . 20 58 383 35 Move 4793 | 73 828 1771 1865 256 Hop . | . . . . . Pick Up 104 | 9 19 14 58 4 Fast Attach 30 | . . 15 15 . Attach 45 | 7 3 4 31 . Detach 1 | . . . 1 . Swap 86 | . 13 26 43 4 Drop 105 | . 19 30 52 4 Fire 476 | 11 85 206 170 4 Melee 65 | . . . 65 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x3] / *Sto) -8/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 132 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 16) 751 | -10/Materials | Lost 3 parts (1u2w) 799 | -10/Materials | Discovered new exit (range 13) 820 | -10/Materials | Discovered new exit (range 12) 1061 | -10/Materials | Build established: Scavenger-Mutant 1080 | -10/Materials | Discovered new exit (range 16) 1447 | -10/Materials | Entered another Materials area 1447 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1567 | -9/Materials | Crushed by falling debris 1700 | -9/Materials | Core integrity fell below 50% 2375 | -9/Materials | Core integrity fell below 20% 2643 | -9/Materials | Discovered new exit (range 16) 3518 | -9/Materials | Discovered new exit (range 5) 3847 | -9/Materials | First assault squad dispatched 4365 | -9/Materials | Entered another Materials area 4365 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4416 | -8/Materials | Repaired Aluminum Leg 4449 | -8/Materials | Repaired Imp. Aluminum Leg 5257 | -8/Materials | Discovered new exit (range 3) 5965 | -8/Materials | First assault squad dispatched 6020 | -8/Materials | Build established: Mutant 6225 | -8/Materials | Identified exit to Garrison 6248 | -8/Materials | Garrison activated, responded to threat 6280 | -8/Materials | Discovered new exit (range 16) 6326 | -8/Materials | Lost 5 parts (1p2n2w) 6422 | -8/Materials | Core integrity fell below 50% 6518 | -8/Materials | Destroyed 9 combat bots 6524 | -8/Materials | Lost 4 parts (1n3w) 6811 | -8/Materials | Build established: Scavenger-Mutant 6952 | -8/Materials | Repaired Beam Rifle 6993 | -8/Materials | Repaired Deuterium Engine 7021 | -8/Materials | Repaired Lgt. Treads 7055 | -8/Materials | Repaired Beam Rifle 7083 | -8/Materials | Repaired Assault Rifle 7238 | -8/Materials | Identified exit to Storage 7632 | -8/Materials | Build established: Mutant 7736 | -8/Materials | Discovered new exit (range 20) 7999 | -8/Materials | Core integrity fell below 20% 8098 | -8/Materials | Build established: Skirmisher 8393 | -8/Materials | High security lockdown imminent 8423 | -8/Materials | Entered Storage 8517 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8569 | -8/Storage | Garrison activated, responded to threat 8823 | -8/Storage | First assault squad dispatched 8830 | -8/Storage | Build established: Commander-Skirmisher 8894 | -8/Storage | Garrison activated, responded to threat 8895 | -8/Storage | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 08891_ Trooper 3i destroyed. 08891_ Trooper 3h destroyed. 08891_ U-05 Engineer lays Concrete. 08892_ Trooper 3g destroyed. 08892_ U-05 Engineer lays Concrete. 08893_ K-01 Serf destroyed. 08893_ A-02 Transporter destroyed. 08893_ Trooper 3a destroyed. 08893_ Trooper 3f destroyed. 08893_ U-05 Engineer lays Concrete. 08894_ G-47 Trooper calls for garrison reinforcements. 08894_ ALERT: Activating Garrison Access S001. 08894_ D-53 Grenadier knocked back. 08894_ K-01 Serf destroyed. 08894_ U-05 Engineer lays Concrete. 08895_ D-53 Grenadier emerges from the garrison. 08895_ Soldier 3a destroyed. 08895_ R-06 Scavenger destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????%! | | ????????????????????????????????????????????????* | | ???????????????????????????????????????????????# | | ??????????????????????????? ????????????????? | | ??????????????????????????? ?????????????????# | | ??????????????????????????? #????????????????# | | ??????????????????????????# #????????????????# | | ??????????????????????????# #????????????????# | | ??????????????????????????# #????????????????# | | ??????????????????????????# #????????????????# | | ??????????????????????????#% #????????######### | | ??????????????????????????# #????????# ! # | | ??????????????????????????#m #????????# # | | ??????????????????????????+l #?????#### # | | ??????????????????????????#gg!#?##?!!!?# / # | | ??????????????????????????#g!%##T# !!??# % # | | ###???????????????????????mgdb " ???# + | | !#????????????????????### =gd ## * # | | !#?????????????????######!d* " ## # | | !#?????????????????#]] =! # ## [ =# | | !#?????????????????#]] %%% ######## # | | ##????????????????#]] [%! ######## # | | T#?????????????????# **= ###########+##### | | ##??????????######?# * = ^ #???? | | ############### [### ***=%u ### ##### ^ #???? | | =%![% !%[== % @* #??# #???# ##### | | %!% !=%! =! #??# #???# ^ + | | ############### *!### ##??# #???# # | | #??????##+###?## /#####/##### ^ # | | #?????? ???d# %!k / + | | #???? """ ? # * ####/####### | | #??!= """ " "?# !% k ## ##????# | | """"" #?# """ "G"?# ! #T #????# | | """"" #?# " # # #????# | | """"" #?# #* # #????# | | ########?###################################????## | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Rnf. Ion Engine | -9/Materials | Scanalyzed Proton Missile Launcher | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Close Call GoHome() Power Corrupts The More The Merrier Troublemaker Challenges ------------ None Game ------ Seed RestorationFocalActivator Manual? 0 Play Time 02:30:37 Cumulative 13.6 hours Start 2020.09.08 @ 06:03:39 End 2020.09.08 @ 08:46:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 861b33ae-d2a7-47aa-b082-3e650ce606d3