Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.04.23 @ 20:25:01 Player: Three_crows Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (2702) 2702 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6627 Bonus ------- None Cogmind --------- Core Integrity 316/850 Matter 135/300 Energy 476/500 System Corruption 12% Temperature Warm (132) Movement Hovering (56) Location -6/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Gravmag System Gravmag Array > --- UTILITY (5) ------ Energy Well Improved Trap Scanner Targeting Computer Hacking Suite > --- WEAPON (3) ------- Shock Rifle Heavy Ion Cannon > --- INVENTORY (5) ---- Improved Cooling System Heavy Laser Improved EM Pulse Cannon Ion Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag Array > --- UTILITY ---------- Energy Well Improved Trap Scanner Signal Interpreter Targeting Computer Hacking Suite > --- WEAPON ----------- Shock Rifle Heavy Ion Cannon Coil Gun > --- INVENTORY -------- Heavy Laser Improved EM Pulse Cannon Ion Cannon Heavy Ion Cannon Hypervelocity Mass Driver [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Cesium-ion Thruster Utility High-capacity Battery Device Improved Heat Sink Storage High-capacity Battery Processor Signal Interpreter Hackware Hacking Suite Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 2 | . . . . . 1 1 . . Propulsion 2 | . . 1 . 1 . . . . Utility 3 | . . 1 . 1 1 . . . Weapon 1 | . . . . . . 1 . . Parts Attached 65 | 6 5 12 . 18 9 8 1 6 Power 11 | 1 . 2 . 3 2 1 . 2 Engine 9 | 1 . 2 . 2 1 1 . 2 Core 2 | . . . . 1 1 . . . Reactor . | . . . . . . . . . Propulsion 24 | 2 2 5 . 10 3 1 . 1 Treads . | . . . . . . . . . Leg 13 | . . 3 . 10 . . . . Wheel 2 | 2 . . . . . . . . Hover 2 | . . . . . . 1 . 1 Flight 7 | . 2 2 . . 3 . . . Utility 14 | 1 2 2 . 2 3 2 1 1 Device 7 | . . 2 . 1 2 1 . 1 Storage 4 | 1 2 . . . . 1 . . Processor 2 | . . . . . 1 . 1 . Hackware 1 | . . . . 1 . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 16 | 2 1 3 . 3 1 4 . 2 Energy Gun 9 | . 1 2 . 3 1 1 . 1 Energy Cannon 4 | . . 1 . . . 3 . . Ballistic Gun 3 | 2 . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 19 | . . 2 . 7 . 5 2 3 Power 5 | . . 1 . 1 . 1 1 1 Propulsion 6 | . . . . 4 . 2 . . Utility 3 | . . . . . . 1 1 1 Weapon 5 | . . 1 . 2 . 1 . 1 Highest Loss Streak 3 | . . 2 . 2 . 3 2 2 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 1 6 7 6 9 5 3 4 4 Power . | . 1 1 1 . . . . . Propulsion . | . 3 3 . . . . . . Utility 2 | . . 1 2 4 4 2 1 . Weapon 2 | . 1 1 3 3 . . 3 3 Tool/Special . | . . . . . . . . . Unused Backups 14 | . 1 1 . 5 . 1 1 5 Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . . . . . 1 1 2 Weapon 9 | . 1 . . 5 . . . 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 83 | . 90 91 100 94 84 70 38 62 Engine 8 | . 14 9 11 8 13 4 . 5 Leg 13 | . . 8 33 33 . . . . Wheel 5 | . 28 11 . . . . . . Hover 1 | . . . . . . 3 6 8 Flight 3 | . . 8 . . 22 13 . . Device 8 | . . 11 11 8 14 12 7 5 Storage 14 | . 19 22 22 17 7 6 . 5 Processor 3 | . . . . . 6 6 12 11 Hackware 4 | . . . . 7 7 6 6 6 Energy Gun 8 | . 1 9 11 15 8 6 . 2 Energy Cannon 4 | . . 3 11 2 . 3 . 10 Ballistic Gun 4 | . 26 5 . . . . . 3 Peak Build Rating 53 | 6 7 12 12 28 31 45 36 53 Average Rating 21 | 4 6 9 12 21 27 36 21 40 On Entrance 15 | . 6 7 12 12 23 29 36 17 Avg Prop Armor Cover (%) 4 | . . 3 . . . 5 . . Naked Turns . | . . . . . . . . . Heaviest Build 45 | 12 21 27 27 28 22 25 6 45 Greatest Support 48 | 32 32 32 30 48 27 29 29 29 Greatest Overweight (x) 2 | . 1 2 . 1 . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 5 5 Average Capacity 7 | 7 8 9 10 10 5 5 5 5 Most Carried 10 | 2 9 10 7 10 10 5 5 5 Average Carried 6 | . 6 7 6 9 5 4 4 4 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 Final Carried 10 | 2 9 6 7 10 5 5 5 5 Class Distribution -------------------- 38% | Scavenger-Mutant 24% | Mutant 17% | Hacker-Mutant 10% | Hacker-Sprinter 8% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Matter Collected 1199 | 253 35 216 105 326 100 90 . 74 Remotely . | . . . . . . . . . Salvage Created 2821 | . 201 270 274 1240 262 270 . 304 Parts 131 | . 17 14 14 51 9 11 . 15 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Combat Hostiles Destroyed 61 | . 7 8 5 27 4 5 . 5 Guns 34 | . 7 2 1 20 2 . . 2 Cannons 17 | . . 4 4 4 . 4 . 1 AOE 2 | . . 1 . . . . . 1 Classes Destroyed 9 | . 2 . 3 3 . . . 1 Mechanic 1 | . . . . 1 . . . . Operator 1 | . . . . 1 . . . . Watcher 2 | . . . 1 1 . . . . Swarmer 8 | . 3 3 . . . 2 . . Grunt 40 | . 4 5 1 22 2 3 . 3 Brawler 2 | . . . 1 . 1 . . . Duelist 2 | . . . . 2 . . . . Sentry 8 | . . . 3 3 1 . . 1 Programmer 1 | . . . . . . . . 1 Best Kill Streak 6 | . 3 5 2 6 4 4 . 3 Combat Bots Only 6 | . 3 5 2 6 4 4 . 3 Max Kills in Single Turn 2 | . 2 1 1 2 1 1 . 1 Gunslinging 1 | . 1 . . 1 . . . . Exploded 1 | . . 1 . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Hostile Shots Fired 407 | . 45 56 12 128 30 58 4 74 Missed 139 | . 18 12 4 35 16 22 . 32 Hits 268 | . 27 44 8 93 14 36 4 42 Melee 5 | . . . . 1 . . 4 . Projectile 263 | . 27 44 8 92 14 36 . 42 Critical Strikes 12 | . 1 . 1 3 1 3 3 . Damage Taken 3365 | . 222 326 82 1156 98 679 115 687 Core 910 | . 29 49 . 243 55 291 54 189 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 934 | . 70 103 25 336 34 146 31 189 Regen/Repaired (Parts) 29 | . . . . 29 . . . . Core Remaining (%) 84 | 100 88 . 87 55 92 . . . Volleys Fired 207 | . 23 27 18 69 20 25 . 25 Largest 3 | . 2 2 2 2 1 2 . 3 Hottest 160 | . 40 108 133 160 55 140 . 155 Shots Fired 345 | . 46 28 35 129 20 37 . 50 Gun 263 | . 46 14 18 107 20 25 . 33 Cannon 82 | . . 14 17 22 . 12 . 17 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 67 | . 46 . . . . . . 21 Thermal 219 | . . 14 35 129 . 24 . 17 Explosive . | . . . . . . . . . Electromagnetic 59 | . . 14 . . 20 13 . 12 Robot Hit Streak 24 | . 12 14 24 22 9 9 . 12 Robot Miss Streak 5 | . 3 1 1 5 1 2 . 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 8 | . 3 . . 5 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 256 | . 34 24 14 103 18 27 . 36 Core Hits 135 | . 13 7 9 78 7 10 . 11 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 8 | . . 1 1 . . 4 . 2 Burn 4 | . . . 1 . . 3 . . Meltdown 1 | . . 1 . . . . . . Destroy 1 | . . . . . . . . 1 Corrupt 2 | . . . . . . 1 . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5310 | . 413 447 252 2547 325 558 . 768 Guns 4000 | . 413 108 110 2206 325 324 . 514 Cannons 1222 | . . 287 142 329 . 234 . 230 Explosions 28 | . . 21 . . . . . 7 Melee . | . . . . . . . . . Ramming 60 | . . 31 . 12 . . . 17 Kinetic 759 | . 413 . . . . . . 346 Thermal 3703 | . . 308 252 2535 . 378 . 230 Explosive . | . . . . . . . . . Electromagnetic 788 | . . 108 . . 325 180 . 175 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . 2 3 . . . 11 12 Average Corruption 6 | . . 2 2 . . . 7 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 36 | . . 2 7 . . . 7 20 Message Errors 7 | . . . 2 . . . 1 4 Matter Fused 11 | . . 1 3 . . . 1 6 Heat Flow Errors 3 | . . . . . . . 1 2 Energy Discharges 5 | . . 1 . . . . . 4 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . 2 1 Data Loss (major) 1 | . . . 1 . . . . . Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Misdirections 2 | . . . . . . . 1 1 Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 3 | . . . . 3 . . . . Projectiles 3 | . . . . 3 . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 236 | . . 15 . . . . . 221 Shots 3 | . . . . . . . . 3 Rammed 5 | . . 4 . . . . . 1 Targets Rammed 9 | . . 4 . 4 . . . 1 Kicked 4 | . . . . 4 . . . . Crushed . | . . . . . . . . . Highest Temperature 657 | . 2 30 165 408 256 657 150 432 Average Temperature 129 | . 1 11 66 119 117 315 83 108 Received Heat Transfer 1545 | . 108 114 57 810 66 243 . 147 Effects 28 | . . . . 7 1 19 . 1 Shutdowns 7 | . . . . . . 7 . . Energy Bleed 3 | . . . . . 1 2 . . Interference 8 | . . . . 5 . 3 . . Matter Decay 2 | . . . . 1 . . . 1 Short Circuit 3 | . . . . 1 . 2 . . Damage (major) 4 | . . . . . . 4 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 3 | . . . . . 2 . . 1 Combat Hostiles 3 | . . . . . 2 . . 1 Parts Fried 4 | . . . . . 3 . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . 1 . 3 . 1 . . Combat Hostiles 5 | . . 1 . 3 . 1 . . Parts Melted 13 | . . . . 13 . . . . Heat Transferred 8137 | . . 568 592 5574 . 1070 . 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 89 | 100 100 100 100 57 100 100 100 100 Level 1 10 | . . . . 42 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 320 | . 70 108 62 320 178 70 11 153 Initial 109 | . . 3 27 18 109 59 11 . Average 75 | . 28 63 22 159 124 39 1 53 Influence Increases 1784 | . 170 238 162 702 154 125 . 233 Destroy 0b10 Robot/C 1220 | . 140 160 100 540 80 100 . 100 Destroy 0b10 Robot/NC 20 | . . . 5 15 . . . . Destroy Leader 284 | . 30 20 42 132 20 10 . 30 Successful Hack 6 | . . . . 6 . . . . Disable Machine 81 | . . 9 . 9 9 . . 54 Destroy Structure 53 | . . 4 . . . . . 49 Partial Spotted 45 | . . . . . 45 . . . Lose Combat Pursuer 75 | . . 45 15 . . 15 . . Influence Decreases 1701 | . 160 170 188 474 291 228 40 150 Entered New Map 376 | . . 7 51 34 171 84 29 . Time Decay 1161 | . 160 143 137 370 120 100 11 120 Lost Part 164 | . . 20 . 70 . 44 . 30 Squads Dispatched 14 | . . 2 . 8 . 2 . 2 Investigation 5 | . . 1 . 4 . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . . 1 . 1 . . . 2 Assault . | . . . . . . . . . Garrison 5 | . . . . 3 . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Distress Signals 6 | . 1 . . 5 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 105 | . 11 14 7 38 8 10 6 11 Peak Tracking Total 6 | . 4 6 2 6 5 3 6 4 Tactical Retreats 5 | . . 1 1 . 1 2 . . ECM-based Alert Blocks 6 | . . . . . 4 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Traps Triggered 10 | . 1 1 2 2 . 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Machines Disabled 9 | . . 1 . 1 1 . . 6 Max in Single Turn 3 | . . 1 . 1 1 . . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Machines Accessed 12 | . 2 1 2 3 3 . . 1 Terminals 7 | . 1 1 1 2 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 30 | . 2 2 8 13 4 . . 1 Successful 15 | . 1 . 2 9 2 . . 1 Failed 15 | . 1 2 6 4 2 . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 17 | . 1 2 5 7 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations 7 | . . . . 6 1 . . . Recycling Units 4 | . 1 . 3 . . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . . . . 3 1 . . 1 Record 1 | . . . . . . . . 1 Open DSF 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . Maintenance Status 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . 6 . . . . Scan Component 3 | . . . . 3 . . . . Repair 3 | . . . . 3 . . . . Recycling Unit Hacks 3 | . 1 . 2 . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 2 | . . . 2 . . . . . Scanalyzer 1 | . . . . . 1 . . . Retrieve Study 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . . 1 1 3 3 . . 1 Full Trace Events 3 | . . . 1 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . Parts Repaired 3 | . . . . 3 . . . . Time 90 | . . . . 90 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Active Infowar (turns) 715 | . . . . . 236 81 . 398 Traps 398 | . . . . . . . . 398 ECM 317 | . . . . . 236 81 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Turns Passed 2973 | 55 410 338 322 746 242 233 153 474 Spaces Moved 2358 | 40 311 211 200 312 506 268 207 303 Core 1 | 1 . . . . . . . . Treads . | . . . . . . . . . Legs 563 | . . 51 200 312 . . . . Wheels 495 | 39 309 147 . . . . . . Hover 654 | . . . . . . 144 207 303 Flight 645 | . 2 13 . . 506 124 . . Fastest Speed 29 | 50 100 100 120 120 29 29 60 60 Average Speed 80 | 98 100 110 120 120 29 45 60 101 Slowest Speed 197 | 100 117 197 120 190 29 60 60 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 7 | . . . . . 7 . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 70 19 38 32 11 5 76 9 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 57 | . . 4 . . . . . 53 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 56 | . . 4 . . . . . 52 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Total 3066 | 52 361 293 246 537 575 343 238 421 Wait 313 | 5 10 . 28 107 39 28 21 75 Move 2337 | 39 310 210 199 311 491 268 206 303 Hop 7 | . . . . . 7 . . . Pick Up 39 | 2 8 8 1 10 1 3 2 4 Fast Attach 36 | 6 2 5 . 10 1 6 . 6 Attach 28 | . 1 12 . 1 6 3 2 3 Detach 11 | . . 5 . . . 2 3 1 Swap 26 | . 5 6 . 10 3 1 . 1 Drop 53 | . 2 16 . 15 7 7 4 2 Fire 207 | . 23 27 18 69 20 25 . 25 Melee . | . . . . . . . . . Ram 5 | . . 4 . . . . . 1 Kick 4 | . . . . 4 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 12) 466 | -10/Materials | Entered another Materials area 466 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 675 | -9/Materials | Discovered new exit (range 5) 788 | -9/Materials | Discovered new exit (range 6) 804 | -9/Materials | Entered Storage 1046 | -9/Storage | Build established: Scavenger-Mutant 1120 | -9/Storage | Discovered new exit (range 5) 1126 | -9/Storage | Entered Materials 1126 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1271 | -8/Materials | Garrison activated, responded to threat 1390 | -8/Materials | Repaired Hcp. Battery 1428 | -8/Materials | Repaired Imp. Heat Sink 1462 | -8/Materials | Repaired Hcp. Battery 1837 | -8/Materials | Discovered new exit (range 12) 1872 | -8/Materials | Entered Factory 1872 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2089 | -7/Factory | Discovered new exit (range 16) 2114 | -7/Factory | Identified exit to Factory 2114 | -7/Factory | Entered another Factory area 2114 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2177 | -6/Factory | Build established: Hacker-Sprinter 2181 | -6/Factory | Garrison activated, responded to threat 2312 | -6/Factory | Lost 3 parts (1p1n1w) 2347 | -6/Factory | Sucked down chute 2347 | -6/Factory | Entered Waste 2362 | -6/Waste | EMP discharged 2387 | -6/Waste | Spotted C-40 Crusher 2423 | -6/Waste | Spotted C-40 Crusher 2426 | -6/Waste | Spotted C-40 Crusher 2430 | -6/Waste | Spotted C-40 Crusher 2455 | -6/Waste | Spotted C-40 Crusher 2460 | -6/Waste | Spotted C-40 Crusher 2462 | -6/Waste | EMP discharged 2462 | -6/Waste | System corruption reached 10% 2488 | -6/Waste | Build established: Hacker-Mutant 2491 | -6/Waste | Discovered new exit (range 16) 2499 | -6/Waste | Identified exit to Factory 2500 | -6/Waste | Entered Factory 2802 | -6/Factory | Core integrity fell below 50% 2974 | -6/Factory | Self-destructed Last Messages --------------- 02912_ Lgt. Angular Momentum Engine destroyed. 02914_ Slug penetrates Y-54 Guardian. 02917_ Slug penetrates Door. 02918_ Y-54 Guardian misfires. 02921_ 4N C M JV:GXGSQK,TE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????##########??????????????????????????? | | ????????????# #??????????????????????????? | | ############# #??????????????????????????? | | [ + #??????????????????????????? | | ######## # #??????????????????????????? | | ???????# ###############??????????????????????? | | ???????# # ??????????????????????? | | ???????####+######## #= ""???????????????????????? | | ????????# #???# # ""???????????????????????? | | ????????# ##### #! "????????????????????????? | | ????????# """ # ????????????????????????? | | ????????# """ ##+###### """"?????????????? | | ????????# """ A @ #????????? | | #???????# # ### #????????? | | #???????######## #?# #?????????? | | #??????????????######?# ####"" ""## #?????????? | | #?????????????????????# #?????F""?????????????? | | #?????????????????????#+## #?????????????????????? | | #?????????????????????????h#?????????????????????? | | #?????????????????????????h#?????????????????????? | | #????????????????????????? #?????????????????????? | | #????????????????????????? ?????????????????????? | | #????????????????????????? ?????????????????????? | | #????????????????????????? ?????????????????????? | | #?????????????????????????? ????????????????????? | | #?????????????????????????? ????????????????????? | | #?????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 32 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 60% | -8/Materials Hcp. Battery | 71% | -8/Materials Studied --------- Cesium-ion Thruster | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Challenges ------------ None Game ------ Seed SystemCoolantClaw Manual? 0 Play Time 00:59:15 Cumulative 16.1 hours Start 2026.04.23 @ 14:38:17 End 2026.04.23 @ 20:25:01 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 0 Adventurer 33 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1979089a-70e7-4948-b630-f3f20abb60aa