Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.17 @ 07:14:35 Player: KvaNTy Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (172) 860 Value Destroyed (4403) 4403 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1650) 1650 TOTAL SCORE: 10433 Bonus ------- Triggered High Security 500 High Alert Combat Kills 821 Follower Combat Kills 514 Friendly Fire -185 Cogmind --------- Core Integrity 0/700 Matter 250/300 Energy 253/355 System Corruption 2% Temperature Critical (539) Movement Flying (89) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Nuclear-Deuterium Core > --- PROPULSION (4) --- Flying XBT-Armored Exoskeleton > --- UTILITY (5) ------ Armored Scrap Engine High-capacity Storage Unit Improved Medium Armor Plating Medium Reactive Plating > --- WEAPON (3) ------- Proton Missile Launcher Shotgun Kinetic Penetrator Construct/G Gatling KE Assault Construct/C > --- INVENTORY (20) --- Coolant Injector Signal Interpreter Advanced Targeting Computer ECM Suite Hardened Light Armor Plating Reflective Plating Relay Coupler [Proto] (99) Dirty Datajack (20) Dirty Datajack (20) Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Nuclear-Deuterium Core > --- PROPULSION ------- Flying XBT-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Layered Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Gauss Cannon Gatling KE Assault Construct/C Powered Hammer > --- INVENTORY -------- Cooled Deuterium Engine Cooled Deuterium Engine Signal Interpreter Advanced Targeting Computer Hardened Light Armor Plating Medium Reactive Plating Reflective Plating Relay Coupler [Proto] Component Analysis Suite Proton Missile Launcher Datajack [Rating: 67] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Flight Unit Constructs Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher Proton Missile Launcher Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Slots Evolved 6 | . . 2 . . 4 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . . 1 . . Utility 3 | . . 1 . . 2 . . Weapon 1 | . . . . . 1 . . Parts Attached 173 | 7 9 53 24 29 39 10 2 Power 7 | 1 . 2 2 . 2 . . Engine 7 | 1 . 2 2 . 2 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 28 | 2 1 11 7 5 2 . . Treads 25 | 2 1 11 6 5 . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 1 | . . . . . 1 . . Flight 2 | . . . 1 . 1 . . Utility 54 | 1 2 16 3 7 20 4 1 Device 20 | . . 3 . 3 12 2 . Storage 7 | 1 1 3 . 1 . 1 . Processor 2 | . . 1 . 1 . . . Hackware 1 | . . 1 . . . . . Protection 24 | . 1 8 3 2 8 1 1 Artifact . | . . . . . . . . Weapon 84 | 3 6 24 12 17 15 6 1 Energy Gun 24 | 1 . 10 6 5 2 . . Energy Cannon 4 | . . 3 . . 1 . . Ballistic Gun 19 | 2 4 7 . 6 . . . Ballistic Cannon 3 | . . 1 . . 2 . . Launcher 12 | . 1 2 . . 5 3 1 Special Weapon . | . . . . . . . . Impact Weapon 10 | . . . 4 2 3 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 12 | . 1 1 2 4 2 2 . Unidentified Prototypes 13 | . . 2 4 1 6 . . Parts Lost 9 | . 2 1 . . 6 . . Power 2 | . . . . . 2 . . Propulsion 1 | . . 1 . . . . . Utility 4 | . 1 . . . 3 . . Weapon 2 | . 1 . . . 1 . . Highest Loss Streak 2 | . 2 1 . . 2 . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 94 97 99 87 62 69 69 Engine 9 | . 14 11 11 10 6 4 . Treads 21 | . 28 32 32 25 1 1 . Device 10 | . . 8 11 9 14 13 9 Storage 10 | . 19 11 11 10 7 7 7 Protection 7 | . 3 8 10 6 6 8 13 Energy Gun 7 | . 4 7 17 7 1 9 7 Ballistic Gun 7 | . 20 11 . 10 1 2 . Impact Weapon 2 | . . . 4 2 6 1 . Peak Build Rating 67 | 6 8 19 20 49 67 67 66 Average Rating 30 | 4 6 15 17 27 52 65 64 On Entrance 27 | . 6 8 16 18 39 67 63 Naked Turns . | . . . . . . . . Heaviest Build 91 | 14 23 44 42 48 69 76 91 Greatest Support 116 | 40 40 60 60 86 94 116 116 Greatest Overweight (x) 1 | . . 1 . 1 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 10 25 15 15 15 20 20 Average Capacity 14 | 6 8 14 15 14 15 17 20 Most Carried 15 | 4 10 15 15 15 15 13 11 Average Carried 11 | 2 6 14 14 9 11 11 11 Final Capacity 20 | 8 10 15 15 15 15 20 20 Final Carried 15 | 4 10 15 15 8 11 11 11 Scrap Engine Consumption 104 | . . . . 40 44 20 . Constructs Created 6 | . . . . 3 3 . . Constructs Modified 38 | . . . . 15 13 10 . Class Distribution -------------------- 29% | Commander-Mutant 24% | Construct 19% | Scavenger-Mutant 14% | Mutant 12% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Commander-Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Matter Collected 2919 | 224 289 792 240 446 674 254 . Remotely . | . . . . . . . . Salvage Created 7007 | . 611 1893 1115 601 2116 671 . Parts 355 | . 35 128 52 31 84 25 . Haulers Intercepted 21 | . 1 6 6 . 8 . . Recyclers Shooed 16 | . 2 5 2 5 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . Prevented 11 | . . . . . . 11 . Kills | -11 -10 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Combat Hostiles Destroyed 96 | . 8 24 10 4 36 14 . Melee 2 | . . . . . 2 . . Guns 60 | . 5 22 7 4 12 10 . Cannons 11 | . . 2 . . 7 2 . AOE 20 | . 3 . 3 . 12 2 . Classes Destroyed 15 | . 7 2 1 1 4 . . Worker 8 | . 1 2 1 1 3 . . Builder 11 | . 1 2 . . 8 . . Hauler 21 | . 1 6 6 . 8 . . Recycler 17 | . 3 5 5 2 2 . . Mechanic 1 | . . . 1 . . . . Operator 7 | . . 3 2 . 2 . . Watcher 11 | . 2 5 2 . 2 . . Swarmer 27 | . 3 7 5 . 6 6 . Grunt 39 | . 5 9 2 . 19 4 . Brawler 3 | . . . . . 2 1 . Duelist 2 | . . . . . 1 1 . Sentry 19 | . . 8 3 2 4 2 . Demolisher 2 | . . . . 2 . . . Hunter 1 | . . . . . 1 . . Programmer 3 | . . . . . 3 . . Best Kill Streak 7 | . 4 7 5 2 4 5 . Combat Bots Only 5 | . 3 4 3 1 4 5 . Max Kills in Single Turn 3 | . 3 2 3 1 2 2 . Gunslinging 1 | . . . . . . 1 . Exploded 2 | . 2 . 1 . 1 1 . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Hostile Shots Fired 690 | . 43 103 16 3 446 70 9 Missed 267 | . 8 29 6 . 196 24 4 Damage Taken 6030 | . 419 958 192 54 3326 889 192 Core 862 | . 34 29 16 . 238 412 133 Absorbed by Shields 127 | . . . . 7 120 . . Redirected to Shielding 50 | . 50 . . . . . . Ignored by Resistances 194 | . . . . . 30 143 21 Regen/Repaired (Parts) 2244 | . 162 159 58 5 1086 760 14 Core Remaining (%) 91 | 100 86 . . 88 . . . Volleys Fired 458 | . 41 92 39 29 229 23 5 Largest 3 | . 2 2 2 2 2 3 3 Hottest 196 | . 60 113 90 90 81 196 196 Shots Fired 700 | . 81 182 69 58 245 53 12 Gun 534 | . 79 164 69 58 122 37 5 Cannon 128 | . . 14 . . 100 9 5 Launcher 38 | . 2 4 . . 23 7 2 Special . | . . . . . . . . Kinetic 340 | . 67 76 . 52 117 18 10 Thermal 107 | . . 13 . . 94 . . Explosive 28 | . 2 4 . . 22 . . Electromagnetic 225 | . 12 89 69 6 12 35 2 Robot Hit Streak 20 | . 15 18 13 20 18 13 8 Robot Miss Streak 6 | . 4 4 3 2 6 4 5 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 2 1 1 . . 2 . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . Shots Hit Robots 582 | . 55 134 56 86 191 50 10 Core Hits 305 | . 27 81 34 19 88 50 6 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 9 | . 2 . . 1 6 . . Critical Strikes 12 | . 3 1 . 1 7 . . Destroy 3 | . 2 1 . . . . . Corrupt 2 | . 1 . . . 1 . . Smash 7 | . . . . 1 6 . . Melee Attacks 154 | . . 3 38 40 67 6 . Impact 103 | . . . 35 2 66 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 59 | . . 3 3 37 10 6 . Combat Hostiles 19 | . . . . 18 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13562 | . 896 2177 1203 812 7253 1067 154 Guns 6323 | . 689 1759 877 687 1767 496 48 Cannons 1789 | . . 248 . . 1356 129 56 Explosions 3376 | . 207 170 326 . 2181 442 50 Melee 2074 | . . . . 125 1949 . . Ramming . | . . . . . . . . Kinetic 3935 | . 516 852 . 608 1646 209 104 Thermal 2490 | . . 365 326 . 1731 68 . Explosive 1860 | . 207 33 . . 1620 . . Electromagnetic 3203 | . 173 927 877 79 307 790 50 Impact 2074 | . . . . 125 1949 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 Average Corruption 1 | . . . . . 1 2 2 Corruption Purged 2 | . . . . . 2 . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . . . 4 14 1 Message Errors 5 | . . . . . . 4 1 Matter Fused 5 | . . . . . 2 3 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 3 | . . . . . 1 2 . Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 1 | . . . . . 1 . . Alerts 1 | . . . . . . 1 . Overload Shots 2 | . . . . . 2 . . Overflow Damage 1192 | . 16 27 11 75 1058 5 . Projectiles 7 | . . . . . 7 . . Explosions 155 | . 16 27 11 . 96 5 . Melee 1030 | . . . . 75 955 . . Knockbacks 16 | . . . . . 12 2 2 Impact 4 | . . . . . 4 . . Kinetic 12 | . . . . . 8 2 2 Secondary . | . . . . . . . . Self-Inflicted Damage 381 | . . 111 107 . 163 . . Shots 9 | . . 2 3 . 4 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 684 | . 93 225 144 31 61 684 539 Average Temperature 84 | . 36 63 44 14 13 230 291 Received Heat Transfer 1746 | . 216 273 12 13 1157 75 . Effects 22 | . . . . . . 20 2 Shutdowns 6 | . . . . . . 5 1 Energy Bleed 3 | . . . . . . 3 . Interference 4 | . . . . . . 4 . Matter Decay 1 | . . . . . . 1 . Damage (major) 4 | . . . . . . 4 . Damage (core) 4 | . . . . . . 3 1 Siege Activations . | . . . . . . . . Robots Corrupted 19 | . . . 2 1 16 . . Combat Hostiles 3 | . . . . . 3 . . Parts Fried 28 | . . 3 6 1 15 3 . Impact Corruptions 38 | . . . . 3 35 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . 1 . 2 . . Heat Transferred 3334 | . . 607 550 . 2077 100 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 15 | . . 1 6 . 7 1 . Alert | -11 -10 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Peak Influence 2048 | . 209 513 479 167 2048 . . Initial 200 | . . 3 200 63 4 . . Average 297 | . 61 300 283 27 863 . . Maximum Alert Level 5 | . 1 2 2 . 5 . . Low Security (%) 57 | 100 97 32 11 100 27 . . Level 1 19 | . 2 25 85 . 7 . . Level 2 10 | . . 42 3 . 6 . . Level 3 4 | . . . . . 21 . . Level 4 3 | . . . . . 17 . . Level 5 3 | . . . . . 15 . . High Security . | . . . . . 4 . . Max Security . | . . . . . . . . Squads Dispatched 27 | . 1 2 . . 24 . . Investigation 5 | . . . . . 5 . . Extermination 3 | . . . . . 3 . . Reinforcement 10 | . 1 2 . . 7 . . Assault 8 | . . . . . 8 . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . 1 . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 2 | . . . . . 2 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Distress Signals 9 | . 1 5 1 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 218 | . 15 43 23 8 114 14 1 Peak Tracking Total 16 | . 4 6 3 1 16 5 1 Tactical Retreats 32 | . 2 4 . 1 25 . . Traps | -11 -10 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Traps Triggered 3 | . . . . . 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts 57 | . 29 4 . . 24 . . Triggered 1 | . . . . . 1 . . Disarmed 5 | . 2 2 . . 1 . . Reprogrammed 10 | . . . 7 . 3 . . Reused 1 | . . . . . 1 . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . . . . . 1 3 . Machines | -11 -10 -9 -9 -9 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Machines Disabled 14 | . . 1 5 . 7 1 . Max in Single Turn 3 | . . 1 1 . 3 1 . Garrison Access 3 | . . . 1 . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Machines Accessed 54 | . 8 10 11 13 10 2 . Terminals 31 | . 6 7 7 6 5 . . Fabricators 2 | . . . . . 2 . . Repair Stations 4 | . 1 2 1 . . . . Recycling Units 9 | . 1 1 2 5 . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . 1 . 3 . . Total Hacks 176 | . 20 42 29 58 25 2 . Successful 116 | . 11 30 20 47 6 2 . Failed 60 | . 9 12 9 11 19 . . Catastrophic 5 | . . . . 1 4 . . Database Lockouts . | . . . . . . . . Manual 90 | . 14 35 14 15 12 . . Terminals 106 | . 15 37 20 21 13 . . Fabricators 3 | . . . . . 3 . . Repair Stations 10 | . 4 4 2 . . . . Recycling Units 17 | . 1 1 4 11 . . . Scanalyzers . | . . . . . . . . Garrison Access 12 | . . . 3 . 9 . . Terminal Hacks 62 | . 2 17 7 33 1 2 . Record 24 | . . . . 24 . . . Part Schematic 5 | . . 3 . 2 . . . Robot Analysis 9 | . . 9 . . . . . Prototype ID Bank 1 | . . 1 . . . . . Open Door 3 | . . . 1 . . 2 . Branch Access Points 3 | . . 1 1 1 . . . Terminal Index 1 | . . . . 1 . . . Scanalyzer Index 1 | . . . . . 1 . . Alert Level 1 | . . . 1 . . . . Locate Traps 4 | . 1 2 1 . . . . Reprogram Traps 2 | . . . 2 . . . . Transport Status 1 | . . 1 . . . . . Hauler Manifests 3 | . 1 . 1 1 . . . Registered Components 1 | . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . Release Object 2 | . . . . 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . 4 4 2 . . . . Scan Component 5 | . 2 2 1 . . . . Repair 5 | . 2 2 1 . . . . Recycling Unit Hacks 9 | . 1 . 2 6 . . . Report Inventory 9 | . 1 . 2 6 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . Seal Access 2 | . . . 1 . 1 . . Unauthorized Hacks 33 | . 4 9 8 8 4 . . Terminals 28 | . 4 8 7 6 3 . . Assimilate 3 | . . 1 1 . 1 . . Botnet 25 | . 4 7 6 6 2 . . Fabricators 1 | . . . . . 1 . . Haulers 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . 1 1 2 . . . Mask 4 | . . 1 1 2 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . 1 2 . . . . Used 2 | . . 1 1 . . . . Hacking Detections 26 | . 6 2 1 9 8 . . Full Trace Events 4 | . . . . . 4 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 3 . 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 2 2 1 . . . . Time 148 | . 52 64 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked 17 | . . 3 1 11 1 1 . Non-combat 9 | . . 3 . 4 1 1 . Combat 8 | . . . 1 7 . . . Robot Hacks Applied 18 | . . 3 2 11 1 1 . parse_system 16 | . . 3 2 10 . 1 . find_recycling 2 | . . . . 1 1 . . Relay Couplers Released 2 | . . . . . 2 . . Machine Destruction 2 | . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 15 | . . . . 14 . 1 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Total Allies 27 | . . . 11 14 1 1 . Largest Group 22 | . . . 11 22 10 1 1 Highest-Rated Group 270 | . . . 98 270 142 16 16 Highest-Rated Ally 27 | . . . 16 27 27 16 16 Total Orders 58 | . . . . 53 5 . . STAY 32 | . . . . 29 3 . . FOLLOW 26 | . . . . 24 2 . . Ally Attacks 127 | . . . 7 73 45 . 2 Total Damage 1795 | . . . 70 1021 670 . 34 Kills 20 | . . . 1 11 8 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Robot Analysis Total 9 | . . 9 . . . . . Derelict Logs Recovered 3 | . . . . . . 3 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Turns Passed 15181 | 104 1011 2773 2048 5080 2915 1214 36 Spaces Moved 10436 | 60 486 1337 1067 2557 3583 1327 19 Core 5 | 5 . . . . . . . Treads 6566 | 55 486 1337 1067 2087 1159 375 . Legs 12 | . . . . 12 . . . Wheels 820 | . . . . . 199 621 . Hover 799 | . . . . 24 775 . . Flight 2234 | . . . . 434 1450 331 19 Fastest Speed 46 | 50 160 160 160 46 46 52 89 Average Speed 107 | 150 160 162 160 137 53 78 89 Slowest Speed 240 | 160 160 240 160 205 130 89 89 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 22 | . . . . 21 1 . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 66 | 4 77 91 98 100 56 98 8 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . Scrap Searched 3 | . . . . . . 3 . Spaces Dug 35 | . . 12 2 . 21 . . Terrain Destroyed 300 | . 20 65 25 . 188 2 . Melee 22 | . . . 2 . 20 . . Projectile 3 | . . . . . 3 . . AOE 275 | . 20 65 23 . 165 2 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Total 13558 | 70 642 1751 1276 4059 4293 1441 26 Wait 1954 | . 67 197 82 1248 297 63 . Move 10387 | 59 485 1336 1066 2516 3580 1326 19 Hop 20 | . . . . 19 1 . . Pick Up 162 | 4 9 31 10 84 18 6 . Fast Attach 36 | 6 3 7 1 1 17 1 . Attach 17 | . 1 3 . 2 11 . . Detach 8 | . . . . 2 6 . . Swap 122 | 1 5 43 23 26 13 9 2 Drop 175 | . 2 35 17 90 24 7 . Fire 458 | . 41 92 39 29 229 23 5 Melee 154 | . . 3 38 40 67 6 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 6 | . . . . . 6 . . Rewire 2 | . . . . 2 . . . Trap 57 | . 29 4 . . 24 . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 105 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 797 | -10/Materials | Discovered new exit (range 16) 1013 | -10/Materials | Repaired Assault Rifle 1041 | -10/Materials | Repaired Lgt. Treads 1048 | -10/Materials | Discovered new exit (range 15) 1116 | -10/Materials | Entered another Materials area 1116 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1226 | -9/Materials | Identified exit to Mines 1226 | -9/Materials | Identified exit to Storage 1936 | -9/Materials | Build established: Scavenger-Mutant 2034 | -9/Materials | Discovered new exit (range 14) 2247 | -9/Materials | Repaired Med. Armor Plating 3104 | -9/Materials | Repaired Med. Armor Plating 3136 | -9/Materials | Discovered new exit (range 16) 3512 | -9/Materials | Discovered new exit (range 15) 3889 | -9/Materials | Entered Storage 4058 | -9/Storage | Identified exit to Recycling 4468 | -9/Storage | Used back door to open Recycling access 4738 | -9/Storage | Discovered new exit (range 16) 4830 | -9/Storage | Build established: Mutant 4927 | -9/Storage | Repaired Med. Armor Plating 4982 | -9/Storage | Met 01-MTF 5142 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5447 | -9/Storage | Build established: Commander-Mutant 5937 | -9/Storage | Entered Recycling 5937 | -9/Recycling | Accompanied by 11 allies (01-MTF) 6608 | -9/Recycling | Discovered new exit (range 13) 8004 | -9/Recycling | Scanned before Scraplab entrance 8046 | -9/Recycling | Found Relay Coupler [Proto] 8052 | -9/Recycling | Lost 5 allies 8281 | -9/Recycling | Discovered new exit (range 11) 8313 | -9/Recycling | Entered Scraplab 8436 | -9/Recycling | Angered Scraplab inhabitants 8438 | -9/Recycling | Found Prototype Device 8438 | -9/Recycling | Identified Scrap Engine 8729 | -9/Recycling | Found SUBCON Basin 9961 | -9/Recycling | Build established: Commander-Construct 11017 | -9/Recycling | Entered Factory 11017 | -7/Factory | Accompanied by 10 allies 11017 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 11523 | -7/Factory | Lost 9 allies 11788 | -7/Factory | Build established: Construct 12334 | -7/Factory | Discovered new exit (range 5) 12521 | -7/Factory | Garrison activated, responded to threat 12617 | -7/Factory | First assault squad dispatched 12912 | -7/Factory | Discovered new exit (range 5) 13417 | -7/Factory | Search patrols dispatched 13809 | -7/Factory | High security lockdown imminent 13818 | -7/Factory | Crushed by falling debris 13889 | -7/Factory | High security lockdown engaged 13932 | -7/Factory | Entered Lower Caves 13934 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14034 | -7/Lower Caves | Core integrity fell below 50% 14042 | -7/Lower Caves | Core integrity fell below 20% 14078 | -7/Lower Caves | Learned location of 1 exit from Factory 14156 | -7/Lower Caves | Encountered a Warlord checkpoint 14450 | -7/Lower Caves | Discovered new exit (range 9) 14550 | -7/Lower Caves | Learned 12 Factory zone layouts 14649 | -7/Lower Caves | Learned Factory interactive machine intel 14651 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 15146 | -7/Lower Caves | Entered another Lower Caves area 15146 | -7/Lower Caves | Accompanied by 1 ally 15183 | -7/Lower Caves | Core destroyed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 15147_ 1CNKFNBPB6S/M65,GLE 15154_ Arm. Scrap Engine reinforces its armored shell (+14). 15166_ Slug penetrates H-55 Commando. 15166_ Trooper 4a knocked back. 15167_ Slug penetrates Trooper 4a. 15170_ Slug penetrates Wall. 15170_ Slug penetrates H-55 Commando. 15170_ Trooper 4a knocked back. 15170_ Slug penetrates Trooper 4a. 15170_ Trooper 4a destroyed. 15173_ H-55 Commando misfires. 15174_ Slug penetrates H-55 Commando. 15179_ Penetrated by Slug. 15180_ Slug penetrates H-55 Commando. 15182_ Penetrated by Slug. 15183_ Power failure, Nuclear-Deuterium Core shutdown. 15183_ Overheating: Core damaged (-133). [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????###????####???????????????????????????? | | ???????????? ???## ####????????????????????????? | | ???????????? ???# ##???????????????????????? | | ????????????# ???# ##??????????????????????? | | ??????????### ???# ##?????????????????????? | | ?????????## ##?# ##????????????????????? | | ???????### ### #????????????????????? | | ??????## ## ##???????????????????? | | ??????# !%= #### ????????? | | ?????# h * @ ????????? | | ?????# ## ## ????????? | | ?????## #?## #? ????????? | | ??????# ???# ###?? ?????????? | | ????? ????# ##???? ?????????? | | ???# ?????# #?????? ??????????? | | ???## ??????## #????? ??????????? | | ????# ????????## #????? ??????????? | | ??? ??????????## #????? ##???????????? | | ??? ???????????## #?????? ## #????????????? | | ???# ?????????????## #??????##?# #????????????? | | ????????????????????? ?????????? #????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 18 Energy Capacity 364 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Weapon Shielding 33 Evasion (%) 60 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Plasma Cutter | -9/Materials | Hacked Huge Storage Unit | -9/Materials | Hacked Mic. Nuclear Core | -9/Recycling | Hacked Hacking Suite | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Hey, That's Mine! Overachiever Slippery One Universal Adapter \\IAMDERELICT Challenges ------------ None Game ------ Seed MeleeAmuletBeam Manual? 0 Play Time 04:11:34 Cumulative 85.3 hours Start 2025.02.15 @ 13:28:30 End 2025.02.17 @ 07:14:35 Sessions 239 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 11 Adventurer 1 Explorer 0 Win Type - Total 1 Types 0/0/0/0/1/0/0/0/0 Lore% 36 Gallery% 66 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 14a3d4aa-ecda-4df6-b9ac-5ff3931c5d44