Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.24 @ 17:27:33 // Halloween2019/Abominations Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (33) 165 Value Destroyed (1735) 1735 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (6630) 6630 TOTAL SCORE: 15450 Bonus ------- Win 3000 Win Speed 3630 Cogmind --------- Core Integrity 513/1600 Matter 300/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (14) ----- Improved Core Analyzer Advanced Core Analyzer Hacking Suite Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Particle Reactor Cooled Nuclear Pulse Thruster Heavy Rocket Launcher Force Lance Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Centrium Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Improved Targeting Computer Improved Core Analyzer Advanced Core Analyzer Experimental Focal Shield Hacking Suite Improved System Shield > --- WEAPON ----------- Phase Gun Enhanced Nova Cannon > --- INVENTORY -------- Heavy Rocket Launcher Force Lance [Rating: 112] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Backup Power VII Reactor Light Antimatter Reactor Propulsion Biomechanical Wings Treads Light Treads Leg Myomer Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Flight Unit Biomechanical Wings Utility Improved Targeting Computer Device Improved Cooling System Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Gatling Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Special Weapon Welding Torch Slashing Weapon Centrium Greatsword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 4 | . . 1 . . 1 1 . 1 . . Utility 12 | . . 1 1 2 . 1 2 1 2 2 Weapon 1 | . . . 1 . . . . . . . Parts Attached 112 | 4 5 3 5 13 14 12 6 12 22 16 Power 7 | . . . . 1 1 2 . 2 . 1 Engine 3 | . . . . 1 1 1 . . . . Core 1 | . . . . . . 1 . . . . Reactor 3 | . . . . . . . . 2 . 1 Propulsion 34 | 2 . . 1 2 3 1 1 7 12 5 Treads 20 | 2 . . 1 1 . . . 2 10 4 Leg 1 | . . . . . . . . . 1 . Wheel 1 | . . . . . . . . 1 . . Hover 4 | . . . . 1 . 1 1 . 1 . Flight 8 | . . . . . 3 . . 4 . 1 Utility 33 | . 2 1 . 5 5 3 4 2 6 5 Device 15 | . . . . 2 3 . 3 1 4 2 Storage . | . . . . . . . . . . . Processor 7 | . 1 1 . . 1 1 1 . 1 1 Hackware 6 | . 1 . . . . 1 . 1 1 2 Protection 5 | . . . . 3 1 1 . . . . Artifact . | . . . . . . . . . . . Weapon 38 | 2 3 2 4 5 5 6 1 1 4 5 Energy Gun 9 | 1 . . . 1 4 2 . . . 1 Energy Cannon 2 | . . . . . . . . . 1 1 Ballistic Gun 16 | 1 2 2 4 4 . 2 . . 1 . Ballistic Cannon 1 | . . . . . . . 1 . . . Launcher 1 | . 1 . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 1 . . . 1 Piercing Weapon 5 | . . . . . . 1 . 1 1 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 2 2 . . 4 1 Parts Lost 48 | . . . . 2 1 7 3 11 16 8 Power 6 | . . . . . . 1 1 2 2 . Propulsion 14 | . . . . 1 . . . 4 7 2 Utility 19 | . . . . 1 1 3 2 3 5 4 Weapon 9 | . . . . . . 3 . 2 2 2 Highest Loss Streak 11 | . . . . 1 1 5 2 8 11 2 Average Slot Usage (%) 64 | . 68 72 74 90 90 92 75 50 38 33 Engine 3 | . . . . 6 13 6 9 1 . . Treads 8 | . 28 22 21 1 . . . 2 13 9 Hover 4 | . . . . 17 8 10 10 . . . Flight 5 | . . . . . 13 17 15 9 1 . Device 7 | . . . . 11 11 15 13 8 6 2 Processor 10 | . . 17 18 10 11 10 8 5 7 11 Hackware 4 | . 10 11 9 6 . 1 . 2 3 7 Protection 3 | . . . . 11 11 8 3 . . . Energy Gun 3 | . . . . 8 14 10 . . . . Ballistic Gun 7 | . 27 22 25 13 5 . 5 1 . . Piercing Weapon 1 | . . . . . . 4 5 4 1 . Naked Turns . | . . . . . . . . . . . Heaviest Build 56 | 3 3 6 9 31 33 30 39 56 22 35 Greatest Support 235 | 3 3 3 3 40 31 41 39 39 30 235 Greatest Overweight (x) 9 | . . 1 2 . 1 9 . 1 2 1 Average Overweight (x) . | . . . 1 . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 3 3 3 3 3 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 4 4 4 4 4 3 3 1 4 4 Class Distribution -------------------- 39% | Mutant 20% | Scavenger-Mutant 14% | Scavenger-Gunner 13% | Gunner 12% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1882 | 173 238 . 325 330 105 160 70 99 201 181 Remotely 19 | . . . . . . . . . . 19 Salvage Created 1553 | . 211 . 207 570 246 23 26 101 88 81 Parts 91 | . 17 . 9 32 11 3 . 10 3 6 Haulers Intercepted 1 | . . . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 27 | . 6 . 4 10 2 . 1 3 . 1 Melee 4 | . . . . . . . 1 3 . . Guns 20 | . 4 . 4 10 2 . . . . . Cannons 1 | . . . . . . . . . . 1 AOE 2 | . 2 . . . . . . . . . Classes Destroyed 10 | . 2 . 2 3 . 1 1 . 1 . Worker 1 | . . . . . . 1 . . . . Builder 1 | . . . . 1 . . . . . . Hauler 1 | . . . . . . . . . 1 . Recycler 2 | . . . 1 . 1 . . . . . Swarmer 4 | . . . . . . . 1 3 . . Sentry 2 | . . . 1 1 . . . . . . Demolisher 1 | . . . . 1 . . . . . . Assembled 1 | . . . . 1 . . . . . . Abomination 19 | . 6 . 3 7 2 . . . . 1 Anomaly 1 | . 1 . . . . . . . . . Best Kill Streak 6 | . 3 . 2 6 3 1 1 3 1 1 Combat Bots Only 6 | . 3 . 2 6 2 . 1 3 . 1 Max Kills in Single Turn 1 | . 1 . 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . Melee 1 | . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 20183 | . 215 114 1272 2252 167 1389 268 2144 5215 7147 Core 3446 | . 8 10 233 232 58 562 67 443 746 1087 Absorbed by Shields 137 | . . . . . . . 7 130 . . Core Remaining (%) 71 | 100 96 97 57 66 93 43 94 65 48 32 Volleys Fired 80 | . 26 . 20 19 4 . . . . 11 Largest 3 | . 2 . 3 3 3 . . . . 2 Hottest 208 | . 40 . 75 136 136 . . . . 208 Shots Fired 186 | . 47 . 56 57 12 . . . . 14 Gun 170 | . 42 . 56 57 12 . . . . 3 Cannon 11 | . . . . . . . . . . 11 Launcher 5 | . 5 . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 145 | . 42 . 56 39 8 . . . . . Thermal 36 | . . . . 18 4 . . . . 14 Explosive 5 | . 5 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 22 | . 16 . 17 22 15 . . . . 16 Robot Miss Streak 8 | . 4 . 8 3 2 . . . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 1 . 2 2 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . Shots Hit Robots 162 | . 32 . 45 54 11 1 2 3 2 12 Core Hits 129 | . 23 . 16 58 16 1 2 3 1 9 Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 55 | . . . . . 1 18 11 8 8 9 Impact . | . . . . . . . . . . . Slashing 5 | . . . . . 1 1 . . . 3 Piercing 50 | . . . . . . 17 11 8 8 6 Sneak Attacks 3 | . . . . . . 1 . . 2 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . Damage Inflicted 4332 | . 679 . 798 1477 232 177 64 100 212 593 Guns 2907 | . 305 . 798 1477 232 . . . . 95 Cannons 476 | . . . . . . . . . . 476 Explosions 374 | . 374 . . . . . . . . . Melee 553 | . . . . . . 177 64 100 212 . Ramming 22 | . . . . . . . . . . 22 Kinetic 2253 | . 305 . 798 1009 141 . . . . . Thermal 1130 | . . . . 468 91 . . . . 571 Explosive 374 | . 374 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 553 | . . . . . . 177 64 100 212 . Highest Corruption 13 | . 1 . 9 3 . 2 . . 13 12 Average Corruption 5 | . 1 . 5 2 . 1 . . 7 7 Corruption Purged . | . . . . . . . . . . . Effects 42 | . . . 5 1 . . . . 19 17 Message Errors 11 | . . . 2 . . . . . 4 5 Matter Fused 7 | . . . 1 1 . . . . . 5 Heat Flow Errors 4 | . . . . . . . . . 3 1 Energy Discharges 3 | . . . . . . . . . 3 . Data Loss (minor) 5 | . . . 1 . . . . . 3 1 Alerts 1 | . . . . . . . . . . 1 Misdirections 9 | . . . . . . . . . 6 3 Targeting Errors 2 | . . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 29 | . 19 . . . . . . . . 10 Projectiles 10 | . . . . . . . . . . 10 Explosions 19 | . 19 . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 10 | . . . . . . . . . . 10 Shots . | . . . . . . . . . . . Rammed 3 | . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 778 | . . . 3 66 7 778 . 322 296 482 Average Temperature 162 | . . . 3 22 7 230 . 143 83 232 Received Heat Transfer 3006 | . 6 39 111 405 36 . 36 243 723 1407 Effects 12 | . . . . . . 10 . . . 2 Shutdowns 2 | . . . . . . 1 . . . 1 Matter Decay 1 | . . . . . . 1 . . . . Short Circuit 1 | . . . . . . 1 . . . . Damage (minor) 2 | . . . . . . 1 . . . 1 Damage (major) 3 | . . . . . . 3 . . . . Damage (core) 3 | . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 498 | . . . . 310 80 . . . . 108 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 168 | . 44 27 77 137 163 168 36 83 141 98 Average Influence 54 | . 30 18 48 90 99 95 16 47 39 37 Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 158 | . 2 2 11 13 14 21 13 22 35 25 Investigation 33 | . 2 . 2 2 4 5 3 4 7 4 Extermination . | . . . . . . . . . . . Reinforcement 49 | . . 2 4 3 6 9 4 5 6 10 Assault 19 | . . . 2 3 . 2 2 2 5 3 Garrison 57 | . . . 3 5 4 5 4 11 17 8 Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 22 | . . . . . 3 5 2 3 2 7 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 81 | . . 1 13 5 8 7 5 9 14 19 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 255 | . 8 5 19 28 6 20 15 33 66 55 Peak Tracking Total 20 | . 5 7 9 13 3 8 7 14 17 20 Tactical Retreats 53 | . . . 4 5 2 5 3 7 9 18 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 8 | . 1 . . . . 2 1 1 . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . . . Reused 1 | . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 2 | . 1 . . . . 1 . . . . Max in Single Turn 1 | . 1 . . . . 1 . . . . Garrison Access 3 | . . . . 1 . 1 1 . . . Energy Cycler 2 | . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 47 | . 3 1 1 4 4 12 3 3 9 7 Terminals 29 | . 2 1 1 1 2 7 1 2 6 6 Fabricators 5 | . . . . . 1 1 . . 2 1 Repair Stations 2 | . . . . 1 . . . 1 . . Recycling Units 6 | . 1 . . 1 . 2 1 . 1 . Scanalyzers 3 | . . . . 1 1 1 . . . . Garrison Access 2 | . . . . . . 1 1 . . . Total Hacks 110 | . 8 3 2 7 7 31 6 8 19 19 Successful 41 | . 2 2 . 3 2 13 1 3 10 5 Failed 69 | . 6 1 2 4 5 18 5 5 9 14 Catastrophic 16 | . 1 . 1 1 1 5 1 2 1 3 Database Lockouts . | . . . . . . . . . . . Manual 33 | . 6 2 2 2 1 11 2 . . 7 Terminals 73 | . 6 3 2 2 4 18 2 4 15 17 Fabricators 10 | . . . . . 2 3 . . 3 2 Repair Stations 6 | . . . . 2 . . . 4 . . Recycling Units 12 | . 2 . . 2 . 5 2 . 1 . Scanalyzers 5 | . . . . 1 1 3 . . . . Garrison Access 4 | . . . . . . 2 2 . . . Terminal Hacks 28 | . 2 2 . 1 1 6 . 2 9 5 Robot Schematic 2 | . . . . . . . . . 2 . Robot Analysis 2 | . 1 1 . . . . . . . . Prototype ID Bank 5 | . . 1 . . . 2 . . 2 . Level Access Points 3 | . 1 . . . . . . 1 . 1 Branch Access Points 1 | . . . . . . . . . . 1 Fabricator Index 1 | . . . . . 1 . . . . . Locate Traps 5 | . . . . 1 . 3 . . . 1 Reprogram Traps 1 | . . . . . . 1 . . . . Zone Layout 8 | . . . . . . . . 1 5 2 Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . 1 . . . 1 . . Refit 2 | . . . . 1 . . . 1 . . Recycling Unit Hacks 4 | . . . . . . 2 1 . 1 . Retrieve Components 4 | . . . . . . 2 1 . 1 . Scanalyzer 1 | . . . . . . 1 . . . . Insert Component 1 | . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . . . . 1 1 2 . . . . Terminals 2 | . . . . . . 2 . . . . Track 2 | . . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . . . . Extract 2 | . . . . 1 1 . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 44 | . 3 1 1 2 3 12 3 3 9 7 Full Trace Events 11 | . 1 . . . . 3 2 2 1 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . . . 7 6 . . . . . Parts Built 2 | . . . . . . 2 . . . . Matter 146 | . . . . . . 146 . . . . Time 24 | . . . . . . 24 . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 8 | . . . . . . 4 1 . 3 . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 12 | . . . . 2 . 3 3 . . 4 Machine Destruction 8 | . . . . 2 . 3 3 . . . Programmers 4 | . . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 6 | . . . . . 3 . . . . 3 Largest Group 3 | . . . . . 3 . . . . 3 Highest-Rated Group 138 | . . . . . 93 . . . . 138 Highest-Rated Ally 46 | . . . . . 31 . . . . 46 Total Orders 1 | . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . 1 Ally Attacks 18 | . . . . . 8 . . . . 10 Total Damage 463 | . . . . . 135 . . . . 328 Kills 1 | . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . 2 . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . 1 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 10 | . . . . . . . . . 8 2 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 3475 | 29 167 77 433 399 202 465 254 272 672 505 Spaces Moved 4389 | 42 158 99 265 362 337 776 309 289 974 778 Core 1987 | 42 158 99 265 13 . 2 . . 855 553 Treads 3 | . . . . . . . . . . 3 Legs 9 | . . . . . . . . . 9 . Wheels 72 | . . . . . . . . 72 . . Hover 714 | . . . . 349 37 27 267 30 4 . Flight 1604 | . . . . . 300 747 42 187 106 222 Fastest Speed 32 | 50 50 50 50 50 34 34 34 47 50 32 Average Speed 59 | 50 50 62 130 77 45 35 61 74 59 50 Slowest Speed 500 | 50 50 100 150 96 151 500 66 110 150 155 Overloaded Moves 42 | . . . . . . . . . . 42 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 7 | . . . . . 1 3 . . 1 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 4 39 15 45 21 14 42 11 16 44 32 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . . 1 . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 38 | . . . . . 1 16 7 2 5 7 Terrain Destroyed 56 | . 17 . . . 1 16 7 2 5 8 Melee 38 | . . . . . 1 16 7 2 5 7 Projectile 1 | . . . . . . . . . . 1 AOE 17 | . 17 . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 4947 | 47 200 114 305 429 370 915 350 329 1036 852 Wait 199 | . 10 7 15 23 3 87 8 12 13 21 Move 4365 | 41 157 98 264 361 334 769 308 288 971 774 Hop 6 | . . . . . 1 3 . . 1 1 Pick Up 32 | 2 1 2 1 2 5 4 3 3 6 3 Fast Attach 78 | 4 3 3 4 11 7 6 3 7 18 12 Attach 21 | . . . 1 . 3 3 2 5 3 4 Detach 17 | . 1 . . 1 1 3 1 1 4 5 Swap 13 | . 2 . . 2 4 3 1 . 1 . Drop 50 | . . 4 . 10 7 4 3 5 9 8 Fire 80 | . 26 . 20 19 4 . . . . 11 Melee 53 | . . . . . 1 18 11 8 6 9 Ram 3 | . . . . . . . . . . 3 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 25 | . . . . . . 15 10 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 5 | . . . . . . . . . 4 1 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 30 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Identified exit to Materials 197 | -10/Materials | Entered another Materials area 197 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 268 | -9/Materials | Discovered new exit (range 5) 274 | -9/Materials | Entered another Materials area 274 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 364 | -8/Materials | Garrison activated, responded to threat 575 | -8/Materials | Build established: Gunner 706 | -8/Materials | Discovered new exit (range 3) 707 | -8/Materials | Entered Factory 707 | -7/Factory | Evolved 2 slots: Utility x2 737 | -7/Factory | Garrison activated, responded to threat 785 | -7/Factory | Garrison activated, responded to threat 823 | -7/Factory | Garrison activated, responded to threat 1053 | -7/Factory | Garrison activated, responded to threat 1085 | -7/Factory | Garrison activated, responded to threat 1097 | -7/Factory | Discovered new exit (range 10) 1106 | -7/Factory | Build established: Scavenger-Gunner 1106 | -7/Factory | Entered another Factory area 1106 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1145 | -6/Factory | Garrison activated, responded to threat 1210 | -6/Factory | Garrison activated, responded to threat 1226 | -6/Factory | Garrison activated, responded to threat 1271 | -6/Factory | Discovered new exit (range 16) 1302 | -6/Factory | Discovered new exit (range 12) 1308 | -6/Factory | Entered another Factory area 1308 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1377 | -5/Factory | Garrison activated, responded to threat 1404 | -5/Factory | Garrison activated, responded to threat 1509 | -5/Factory | Garrison activated, responded to threat 1593 | -5/Factory | Build established: Scavenger-Mutant 1596 | -5/Factory | Discovered new exit (range 16) 1713 | -5/Factory | Discovered new exit (range 21) 1732 | -5/Factory | Core integrity fell below 50% 1769 | -5/Factory | Fabricated Lgt. Nuclear Core (x2) 1771 | -5/Factory | Lost 5 parts (3u2w) 1773 | -5/Factory | Entered another Factory area 1773 | -4/Factory | Evolved 2 slots: Utility x2 1794 | -4/Factory | Garrison activated, responded to threat 1806 | -4/Factory | Found Quantum Capacitor 1824 | -4/Factory | Garrison activated, responded to threat 1950 | -4/Factory | Garrison activated, responded to threat 1953 | -4/Factory | Discovered new exit (range 10) 1975 | -4/Factory | Garrison activated, responded to threat 2012 | -4/Factory | Discovered new exit (range 9) 2027 | -4/Factory | Entered Research 2027 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2044 | -3/Research | Garrison activated, responded to threat 2046 | -3/Research | Garrison activated, responded to threat 2059 | -3/Research | Garrison activated, responded to threat 2063 | -3/Research | Garrison activated, responded to threat 2184 | -3/Research | Discovered new exit (range 14) 2215 | -3/Research | Identified exit to Research 2228 | -3/Research | Lost 8 parts (2p2n2u2w) 2244 | -3/Research | Garrison activated, responded to threat 2299 | -3/Research | Entered another Research area 2299 | -2/Research | Evolved 2 slots: Utility x2 2314 | -2/Research | Garrison activated, responded to threat 2316 | -2/Research | Garrison activated, responded to threat 2326 | -2/Research | Build established: Mutant 2336 | -2/Research | Garrison activated, responded to threat 2423 | -2/Research | Garrison activated, responded to threat 2438 | -2/Research | Lost 11 parts (2p6n1u2w) 2451 | -2/Research | Found Prototype Device 2451 | -2/Research | Identified Exp. Focal Shield 2695 | -2/Research | Garrison activated, responded to threat 2790 | -2/Research | System corruption reached 10% 2837 | -2/Research | Garrison activated, responded to threat 2838 | -2/Research | Discovered new exit (range 14) 2864 | -2/Research | Garrison activated, responded to threat 2893 | -2/Research | Garrison activated, responded to threat 2934 | -2/Research | Core integrity fell below 50% 2937 | -2/Research | Garrison activated, responded to threat 2957 | -2/Research | Discovered new exit (range 14) 2971 | -2/Research | Entered Access 2971 | -1/Access | Evolved 2 slots: Utility x2 3000 | -1/Access | Garrison activated, responded to threat 3094 | -1/Access | Garrison activated, responded to threat 3096 | -1/Access | Identified exit to Command 3098 | -1/Access | Energy Cycler disabled 3121 | -1/Access | Garrison activated, responded to threat 3156 | -1/Access | Found Centrium Greatsword 3222 | -1/Access | Garrison activated, responded to threat 3291 | -1/Access | Core integrity fell below 50% 3355 | -1/Access | System corruption reached 10% 3363 | -1/Access | Build established: Hacker-Mutant 3366 | -1/Access | Identified exit to Surface 3476 | *** | Escaped! Last Messages --------------- 03443_ Connecting with Terminal... 03453_ Slammed into Ultimate Abomination. 03453_ Lesser Abomination destroyed. 03453_ Terminal disabled. 03454_ Ultimate Abomination absorbs Med. Matter Pod. 03454_ Slug penetrates Ultimate Abomination. 03454_ Penetrated by Slug. 03455_ System corrupted: Matter fused (-8). 03455_ VL-LPE(z) morphs into Polymorphing Anomaly. 03456_ The unstable cave ceiling collapses. 03457_ Penetrated by Slug. 03457_ Imp. Targeting Computer destroyed. 03457_ Slug penetrates Ultimate Abomination. 03460_ The unstable cave ceiling collapses. 03461_ Acquired 3 matter. 03468_ ALERT: Dispatching additional forces to engage threats. 03469_ The Access Shell folds into the floor. 03472_ Connecting with Terminal... 03472_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????#% "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# A "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | #+#####???# #???????????????????????????????????? | | % ???# #???????????????????????????????????? | | ??#% #???????????????????????????????????? | | ??# #???????????????????????????????????? | | " ##% ##??????????????????????????????????? | | # % #??????????????????????????????????? | | + #??????????????????????????????????? | | " # #??????????????????????????????????? | | "" # #??????????????????????????????????? | | """ ?## ##??#######?????????????????????????? | | " ??# #?? #?????????????????????????? | | ???# #?? #?????????????????????????? | | ???# " #?????????????????????????? | | #######???# # #?????????????????????????? | | #"""## #### # #?????????????????????????? | | # #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 37 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 200 Armor Coverage 300 Resistance: KI 30 Resistance: EM 15 Power Shielding 66 Propulsion Shielding 33 Weapon Cycling 25 Melee Speed Boost 20 Evasion (%) 73 Targeting Accuracy 12 Core Analysis 10 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 22 Item Schematics ----------------- Lgt. Nuclear Core | -7/Factory | Extracted Arm. Huge Wheel | -7/Factory | Extracted EM Pulse Cannon | -7/Factory | Extracted Matter Filter | -7/Factory | Extracted Hvy. Armor Plating | -7/Factory | Extracted Gauss Rifle | -7/Factory | Extracted Imp. Medium Armor Plating | -7/Factory | Extracted System Shield | -6/Factory | Extracted Component Analysis Suite | -6/Factory | Extracted Hvy. Mace | -6/Factory | Extracted Xenon Bombardment Thruster | -6/Factory | Extracted Imp. Light Armor Plating | -6/Factory | Extracted Proton Missile Launcher | -6/Factory | Extracted Robot Schematics ------------------ G-67 Veteran | -2/Research | Hacked K-01 Serf | -2/Research | Hacked Fabricated ------------ Lgt. Nuclear Core | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralHackingJammer Manual? 0 Play Time 01:18:28 Cumulative 553.2 hours Start 2020.05.24 @ 16:16:24 End 2020.05.24 @ 17:27:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 417 Rogue 413 Adventurer 4 Explorer 0 Win Type 0 Total 64 Types 53/4/3/2/2/0/0 Lore% 94 Gallery% 96 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e85d1e3-6a83-4392-a866-3690e0ac3dd8