Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.15 @ 13:32:45 Player: Tango Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (606) 606 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (650) 650 TOTAL SCORE: 2991 Bonus ------- Follower Combat Kills 50 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Signal Interpreter Light Armor Plating Hardened Medium Armor Plating Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Light Assault Rifle Katana > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Weight Redist. System Improved Signal Interpreter Light Armor Plating Hardened Medium Armor Plating [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Mobile Refinery Mk. CCLXVII Storage Small Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 31 | 6 6 14 . 4 1 Power 4 | 1 . 2 . . 1 Engine 3 | 1 . 1 . . 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 10 | 2 2 6 . . . Treads . | . . . . . . Leg 3 | . . 3 . . . Wheel 4 | 2 2 . . . . Hover . | . . . . . . Flight 3 | . . 3 . . . Utility 7 | 1 1 1 . 4 . Device 1 | . . . . 1 . Storage 1 | 1 . . . . . Processor 3 | . 1 1 . 1 . Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 10 | 2 3 5 . . . Energy Gun 3 | 2 . 1 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 4 | . 2 2 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 7 | . 2 3 . . 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility . | . . . . . . Weapon 5 | . 2 2 . . 1 Highest Loss Streak 3 | . 2 3 . . 2 To Critical Strikes . | . . . . . . Average Backups 6 | 1 4 6 7 7 7 Power 1 | . . . 2 2 2 Propulsion . | . 1 . . . . Utility 3 | . . 3 4 4 5 Weapon 1 | . 2 2 1 . . Tool/Special . | . . . . . . Unused Backups 4 | . . 1 . . 3 Power 2 | . . 1 . . 1 Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 88 86 100 93 88 Engine 4 | . 14 10 . . . Core 6 | . . . 11 11 11 Leg 3 | . . 16 . . . Wheel 5 | . 27 4 . . . Flight 20 | . . 1 33 33 33 Storage 11 | . 14 11 11 11 11 Processor 15 | . 4 21 22 15 11 Energy Gun 2 | . 9 2 . . . Energy Cannon 1 | . . 6 . . . Ballistic Gun 11 | . 16 10 11 11 11 Slashing Weapon 7 | . . 1 11 11 11 Peak Build Rating 27 | 6 11 21 21 27 22 Average Rating 18 | 2 9 15 21 21 19 On Entrance 13 | . 6 11 21 21 22 Avg Prop Armor Cover (%) 4 | . . . . 4 . Naked Turns 4 | . . . . . 4 Heaviest Build 19 | 14 16 19 13 18 13 Greatest Support 30 | 20 24 30 15 15 15 Greatest Overweight (x) 1 | . . 1 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 5 8 8 8 8 7 Most Carried 8 | 5 7 8 7 8 8 Average Carried 6 | 1 4 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 7 | 3 5 7 7 7 5 Class Distribution -------------------- 51% | Sprinter 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 833 | 248 96 405 . 80 4 Remotely . | . . . . . . Salvage Created 611 | . 111 500 . . . Parts 52 | . 16 36 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 8 13 . . . Guns 11 | . 3 8 . . . Cannons 5 | . . 5 . . . AOE 5 | . 5 . . . . Classes Destroyed 5 | . 4 1 . . . Builder 2 | . 1 1 . . . Watcher 4 | . 1 3 . . . Swarmer 11 | . 6 5 . . . Grunt 9 | . 2 7 . . . Duelist 1 | . . 1 . . . Best Kill Streak 8 | . 6 8 . . . Combat Bots Only 5 | . 4 5 . . . Max Kills in Single Turn 2 | . 1 2 . . . Gunslinging 1 | . . 1 . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 205 | . 49 115 . . 41 Missed 70 | . 14 39 . . 17 Hits 135 | . 35 76 . . 24 Melee 7 | . . 7 . . . Projectile 128 | . 35 69 . . 24 Critical Strikes 1 | . 1 . . . . Damage Taken 1643 | . 342 885 . . 416 Core 437 | . 21 145 . . 271 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 91 . . . . Volleys Fired 82 | . 29 45 . 2 6 Largest 2 | . 2 2 . 1 1 Hottest 90 | . 90 83 . 20 20 Shots Fired 142 | . 48 86 . 2 6 Gun 107 | . 41 58 . 2 6 Cannon 28 | . . 28 . . . Launcher 7 | . 7 . . . . Special . | . . . . . . Kinetic 84 | . 23 53 . 2 6 Thermal 41 | . 8 33 . . . Explosive 7 | . 7 . . . . Electromagnetic 10 | . 10 . . . . Robot Hit Streak 9 | . 3 9 . . 4 Robot Miss Streak 5 | . 5 5 . . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 68 | . 18 46 . . 4 Core Hits 40 | . 16 23 . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . 1 1 . . . Burn 1 | . 1 . . . . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1696 | . 837 833 . . 26 Guns 750 | . 252 472 . . 26 Cannons 349 | . . 349 . . . Explosions 585 | . 585 . . . . Melee . | . . . . . . Ramming 12 | . . 12 . . . Kinetic 637 | . 184 427 . . 26 Thermal 470 | . 76 394 . . . Explosive 534 | . 534 . . . . Electromagnetic 43 | . 43 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 39 | . 39 . . . . Projectiles . | . . . . . . Explosions 39 | . 39 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . . 2 . . . Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 278 | . 150 278 . 8 8 Average Temperature 63 | . 39 81 . 5 3 Received Heat Transfer 258 | . 84 174 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 1038 | . 198 840 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 83 | 100 100 72 100 . . Level 1 16 | . . 27 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 240 | . 198 240 78 . . Initial 78 | . . 52 78 . . Average 96 | . 107 101 78 . . Influence Increases 727 | . 294 394 . . 39 Destroy 0b10 Robot/C 440 | . 160 260 . . 20 Destroy 0b10 Robot/NC 30 | . 10 20 . . . Destroy Leader 88 | . 32 46 . . 10 Allied During Kill 9 | . . . . . 9 Successful Hack 7 | . . 7 . . . Disable Machine 45 | . 30 15 . . . Destroy Structure 48 | . 47 1 . . . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 45 | . 15 30 . . . Influence Decreases 727 | . 170 317 123 78 39 Entered New Map 273 | . . 72 123 78 . Time Decay 375 | . 150 215 . . 10 Lost Part 50 | . 20 30 . . . Lost Ally 29 | . . . . . 29 Squads Dispatched 2 | . . 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 13 24 . . 5 Peak Tracking Total 10 | . 5 10 . . 6 Tactical Retreats 3 | . 1 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 2 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 2 3 . 1 . Terminals 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 10 10 . 1 . Successful 15 | . 7 7 . 1 . Failed 6 | . 3 3 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 25 | . . 1 . 24 . Terminals 13 | . 3 10 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . 7 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 2 7 . 1 . Record 4 | . 1 3 . . . Part Schematic 1 | . . . . 1 . Prototype ID Bank 1 | . 1 . . . . Alert Level 2 | . . 2 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 5 . . . . Recycle Component 1 | . 1 . . . . Process 2 | . 2 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 2 | . 2 . . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 13 | . . . . 13 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 157 | . . . . 157 157 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 7 | . . . . . 7 Total Damage 360 | . . . . . 360 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1121 | . 114 443 5 559 . T.N.C. 1121 | . 114 443 5 559 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2318 | 67 330 559 5 1322 35 Spaces Moved 4011 | 57 270 428 15 3176 65 Core 27 | 20 . . . . 7 Treads . | . . . . . . Legs 223 | . . 223 . . . Wheels 409 | 37 270 102 . . . Hover . | . . . . . . Flight 3352 | . . 103 15 3176 58 Fastest Speed 29 | 50 80 29 29 29 29 Average Speed 44 | 69 88 91 29 33 32 Slowest Speed 120 | 80 90 120 29 112 112 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 43 41 12 91 9 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 60 | . 60 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 60 | . 60 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4431 | 84 317 520 14 3423 73 Wait 247 | 13 . 2 . 232 . Move 4006 | 56 269 427 14 3175 65 Hop . | . . . . . . Pick Up 37 | 9 9 16 . 2 1 Fast Attach . | . . . . . . Attach 31 | 6 6 14 . 5 . Detach 9 | . . 3 . 6 . Swap 4 | . 1 2 . . 1 Drop 13 | . 3 9 . 1 . Fire 82 | . 29 45 . 2 6 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Min x2] / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 6) 398 | -10/Materials | Entered another Materials area 398 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 595 | -9/Materials | Discovered new exit (range 6) 677 | -9/Materials | Discovered new exit (range 15) 838 | -9/Materials | Lost 3 parts (1n2w) 947 | -9/Materials | Discovered new exit (range 14) 957 | -9/Materials | Entered Mines 959 | -9/Mines | Discovered new exit (range 8) 960 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 962 | -9/Mines | Entered Zion 1003 | -7/Zion | Learned Factory trap positions 1038 | -7/Zion | Learned location of Data Miner (-6) 1159 | -7/Zion | Met Imprinter 1206 | -7/Zion | Imprinted 1208 | -7/Zion | Declared Zion's savior 1212 | -7/Zion | Build established: Sprinter 1415 | -7/Zion | Found Prototype Device 1520 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2117 | -7/Zion | Discovered new exit (range 11) 2117 | -7/Zion | Learned Factory stockpile data 2119 | -7/Zion | Identified exit to Proximity Caves 2284 | -7/Zion | Entered Proximity Caves 2284 | -6/Proximity Caves | Accompanied by 4 allies 2299 | -6/Proximity Caves | Core integrity fell below 50% 2315 | -6/Proximity Caves | Released all parts (6) 2316 | -6/Proximity Caves | Core integrity fell below 20% 2319 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02302_ Acquired 1 matter. 02304_ 19-ZKH(M) destroyed. 02306_ Acquired 1 matter. 02308_ Slug penetrates Wall. 02312_ Penetrated by Slug. 02312_ Cesium-ion Thruster destroyed. 02312_ Slug penetrates Wall. 02314_ Penetrated by Slug. 02314_ Lgt. Assault Rifle destroyed. 02314_ Penetrated by Slug. 02315_ 4N-RRB(M) suffers critical hit (Burn). 02315_ Penetrated by Slug. 02315_ 4N-RRB(M) suffers critical hit (Burn). 02315_ Released Imp. Signal Interpreter. 02315_ Released Cesium-ion Thruster. 02315_ Released Sml. Storage Unit. 02315_ Released Katana. 02315_ Released Angular Momentum Engine. [Achievement: Live, Flee, And Rebuild] 02317_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????# "" #?????????????????????? | | ????????????????# "" " #?????????????????????? | | ????????????????# """ " " #?????????????????????? | | ????????????????# """ #?????????????????????? | | ????????????????# "" "" #?????????????????????? | | ????????????????# " """" #?????????????????????? | | ???????????????## "" #?????????????????????? | | ??????????????## #?????????????????????? | | ??????????????# ######?????????????????????? | | ??????????????# #####?????????????????????? | | ??????????????## #### [[###### ??????? | | ???????????????##???## ==%! [[ ??????? | | ?????????????????????# %## ??????? | | ?????????????????????#! ### ####" ??????? | | ?????????????????????#%=#?# #?????? ##### ???????? | | ?????????????????????#! #?# ????????????????????? | | ?????????????????????# *#?####???????????????????? | | ?????????????????????#*=#????????????????????????? | | ?????????????????????#!=#????????????????????????? | | ????????????????????##*!##???????????????????????? | | ??????????????????### / ##??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????## h ##??????????????????????? | | ???????????????????# #####???????????????????? | | ???????????????????# h @ #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# ?????????????????? | | ??????????????????# #??????????????? | | ????????????????? ## #??????????????? | | ??????????????? #? ?????????????? | | ????????????? ?? ???????????? | | ????????????## ?? ??????????? | | ?????????????# ??? ???????????? | | ????????????? ????### ???????????? | | ????????????? ??????? ????????????? | | ?????????????? ## ????????#????????????? | | ???????????????? #??# ?????????????????????? | | ??????????????????#####????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 64 Targeting Accuracy 6 Item Schematics ----------------- Imp. Launcher Guidance Computer | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Coil Gun | -7/Zion | Archive Bore Cannon | -7/Zion | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only I Have A Map? Live, Flee, And Rebuild Organ Harvest Overwhelming There's More Where That Came From Challenges ------------ None Game ------ Seed LaunchSystemTriangulator Manual? 0 Play Time 02:17:20 Cumulative 24.4 hours Start 2026.04.14 @ 14:24:03 End 2026.04.15 @ 13:32:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 28 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9320d30d-4cbf-4809-a2c9-a0f80eb46f2c