Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.22 @ 18:14:58 Player: animal_waves Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (77) 385 Value Destroyed (2175) 2175 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (266) 266 TOTAL SCORE: 6566 Bonus ------- High Alert Combat Kills 66 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 87/500 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Matter Pod > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Fission Core Improved EM Pulse Cannon Proton Cannon Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Large Storage Unit Visual Processing Unit Advanced Targeting Computer Improved Trap Extractor > --- WEAPON ----------- Heavy EM Shotgun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Reinforced Ion Engine Armored Treads Armored Treads Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Hunter] Component Analysis Suite Light Assault Rifle Gauss Rifle Mini Grenade Launcher [Rating: 34] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Fac Slots Evolved 8 | . . . 2 . 2 . 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . . . . 1 1 Utility 3 | . . . 1 . 2 . . . Weapon 2 | . . . 1 . . . 1 . Parts Attached 93 | 5 7 2 15 2 18 7 24 13 Power 10 | 1 1 1 3 . . 2 1 1 Engine 9 | 1 1 1 3 . . 2 1 . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 22 | 2 2 . 4 . 2 3 5 4 Treads 7 | . . . 2 . 2 3 . . Leg 13 | 2 2 . 2 . . . 5 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . . . . 2 Utility 24 | . 2 . 2 . 5 2 9 4 Device 15 | . 1 . 1 . 2 2 6 3 Storage 3 | . 1 . 1 . . . . 1 Processor 5 | . . . . . 3 . 2 . Hackware 1 | . . . . . . . 1 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 37 | 2 2 1 6 2 11 . 9 4 Energy Gun 13 | 1 . . 1 . 8 . 3 . Energy Cannon 4 | . . . . . . . 1 3 Ballistic Gun 14 | 1 2 . 5 . 3 . 2 1 Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . 1 . 1 . . 3 . Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . Parts Lost 38 | . 2 1 2 . 7 5 14 7 Power 3 | . . . . . . 2 1 . Propulsion 6 | . . . . . . . 3 3 Utility 12 | . . . . . 4 1 4 3 Weapon 17 | . 2 1 2 . 3 2 6 1 Highest Loss Streak 6 | . 1 1 1 . 4 5 6 6 Average Slot Usage (%) 82 | . 94 100 91 100 97 85 43 25 Engine 8 | . 14 14 10 11 9 7 . . Treads 9 | . . . 11 22 18 16 . . Leg 9 | . 28 28 9 . . . 9 2 Device 12 | . 13 14 10 11 19 1 18 11 Storage 13 | . 10 14 17 22 18 16 . 4 Processor 2 | . . . . . 5 16 4 . Energy Gun 6 | . 6 . 5 1 11 25 2 . Ballistic Gun 13 | . 20 14 21 20 12 . . 3 Launcher 2 | . . 13 2 1 1 . 3 . Special Weapon 1 | . . . . 9 1 . . . Naked Turns 85 | . . . . . . 23 62 . Heaviest Build 44 | 7 24 24 40 40 44 40 11 18 Greatest Support 40 | 20 20 20 40 40 40 40 30 20 Greatest Overweight (x) 3 | . 1 1 2 . 1 1 3 1 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 12 | 4 10 10 12 12 12 12 4 4 Average Capacity 9 | 4 8 10 11 12 12 11 4 4 Most Carried 12 | 2 10 10 12 12 12 11 4 4 Average Carried 8 | . 5 9 10 11 10 9 3 2 Final Capacity 12 | 4 10 10 12 12 12 4 4 4 Final Carried 12 | 1 8 10 12 12 7 4 . 4 Class Distribution -------------------- 48% | Mutant 24% | Scavenger-Mutant 18% | Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -8/Garrison Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Gar Fac Fac Matter Collected 1542 | 256 212 21 317 33 379 53 105 166 Remotely 305 | . . . . . 305 . . . Salvage Created 2434 | 46 457 28 504 13 796 157 433 . Parts 143 | 2 33 9 22 3 42 17 15 . Haulers Intercepted 3 | . 1 . . . 1 . 1 . Recyclers Shooed 2 | . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Fac Combat Hostiles Destroyed 65 | 1 11 4 13 2 14 10 10 . Guns 53 | 1 11 2 13 . 14 7 5 . AOE 12 | . . 2 . 2 . 3 5 . Classes Destroyed 12 | 1 5 . 1 . 5 . . . Worker 4 | . 1 . 1 . 1 . 1 . Builder 1 | . 1 . . . . . . . Hauler 3 | . 1 . . . 1 . 1 . Recycler 2 | . 1 . . . 1 . . . Operator 1 | . . . . . 1 . . . Watcher 1 | . . . . . 1 . . . Swarmer 29 | . 6 4 4 2 3 10 . . Grunt 27 | 1 5 . 6 . 5 . 10 . Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . . . 1 . . . Sentry 6 | . . . 3 . 3 . . . Hunter 1 | . . . . . 1 . . . Best Kill Streak 7 | 1 4 3 5 2 7 7 6 . Combat Bots Only 7 | 1 3 3 5 2 5 7 5 . Max Kills in Single Turn 4 | 1 2 3 2 2 2 4 2 . Gunslinging 1 | . 1 . . . 1 . . . Exploded 3 | . . 2 . 2 . 3 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Fac Damage Taken 6044 | 20 642 176 778 59 962 1087 1141 1179 Core 1998 | . 162 44 71 27 173 293 374 854 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 50 | 100 . 17 . 75 . 15 46 . Volleys Fired 192 | 2 48 9 38 1 46 13 24 11 Largest 3 | 2 2 2 3 2 3 3 3 2 Hottest 160 | 60 60 50 102 53 147 160 156 100 Shots Fired 407 | 4 86 12 85 2 130 35 41 12 Gun 390 | 4 86 11 85 1 130 35 27 11 Cannon 7 | . . . . . . . 6 1 Launcher 10 | . . 1 . 1 . . 8 . Special . | . . . . . . . . . Kinetic 245 | 2 73 11 70 1 67 . 10 11 Thermal 124 | . . . 15 . 62 24 23 . Explosive 10 | . . 1 . 1 . . 8 . Electromagnetic 28 | 2 13 . . . 1 11 . 1 Robot Hit Streak 14 | 3 10 4 14 1 9 7 10 4 Robot Miss Streak 5 | . 5 5 4 . 4 3 3 1 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 10 | . 2 . . . 4 4 . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . Shots Hit Robots 246 | 3 55 5 56 1 78 20 19 9 Core Hits 126 | 2 24 5 24 2 29 12 28 . Critical Hits 1 | . . . 1 . . . . . Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4683 | 41 625 141 697 121 1397 300 1162 199 Guns 3522 | 41 588 44 697 . 1397 212 344 199 Cannons 106 | . . . . . . . 106 . Explosions 1055 | . 37 97 . 121 . 88 712 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2032 | 14 485 44 552 . 599 . 139 199 Thermal 1454 | . 37 . 145 . 798 163 311 . Explosive 877 | . . 97 . 121 . . 659 . Electromagnetic 320 | 27 103 . . . . 137 53 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 1 1 5 11 1 11 Average Corruption 2 | . . . 1 1 5 5 1 5 Corruption Purged . | . . . . . . . . . Effects 28 | . . . 1 3 3 14 3 4 Message Errors 7 | . . . . 3 1 1 . 2 Matter Fused 4 | . . . . . . 3 . 1 Heat Flow Errors 2 | . . . . . . 2 . . Energy Discharges 1 | . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . 2 1 Data Loss (major) 1 | . . . . . 1 . . . Misfires 1 | . . . . . . 1 . . Misdirections 1 | . . . . . . 1 . . Targeting Errors 6 | . . . 1 . . 4 1 . Weapon Failures 2 | . . . . . 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 76 | . . . . . . . 76 . Projectiles . | . . . . . . . . . Explosions 76 | . . . . . . . 76 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 264 | . 30 28 . . . 61 145 . Shots 8 | . 1 1 . . . 3 3 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 607 | 8 72 10 246 . 503 549 607 30 Average Temperature 137 | 6 28 7 93 . 134 188 328 18 Received Heat Transfer 1503 | 12 207 . 267 . 297 252 396 72 Effects 27 | . . . . . 4 11 12 . Shutdowns 2 | . . . . . . 1 1 . Energy Bleed 3 | . . . . . . 3 . . Interference 8 | . . . . . . 5 3 . Matter Decay 2 | . . . . . 1 1 . . Short Circuit 5 | . . . . . 2 1 2 . Damage (minor) 2 | . . . . . 1 . 1 . Damage (major) 5 | . . . . . . . 5 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . . . 5 1 1 . Heat Transferred 2827 | . 50 . 370 . 1480 298 629 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 1 . . . . 3 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Fac Peak Influence 592 | 20 329 162 302 108 290 366 592 223 Average Influence 159 | 3 146 124 134 53 108 211 378 185 Maximum Alert Level 2 | . 1 . 1 . 1 1 2 1 Low Security (%) 75 | 100 65 100 95 100 89 32 15 81 Level 1 18 | . 34 . 4 . 10 67 39 18 Level 2 5 | . . . . . . . 45 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 . 1 . 4 . 4 1 Investigation 4 | . . . 1 . . . 2 1 Extermination . | . . . . . . . . . Reinforcement 6 | . 2 . . . 2 . 2 . Assault . | . . . . . . . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Fac Distress Signals 2 | . . . . . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 130 | 1 27 6 21 3 28 17 22 5 Peak Tracking Total 8 | 1 6 3 5 3 5 7 8 4 Tactical Retreats 16 | . 3 1 5 1 2 2 1 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Fac Traps Triggered 5 | . . . . 1 . 2 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Gar Fac Fac Machines Disabled 8 | . 1 . . . . 1 5 1 Max in Single Turn 3 | . 1 . . . . 1 3 1 Garrison Relay 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Fac Machines Accessed 14 | . 1 . 8 1 1 . 1 2 Terminals 7 | . 1 . 4 . . . . 2 Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . 2 . . . . . Recycling Units 2 | . . . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 42 | . 5 . 25 1 2 . 2 7 Successful 26 | . 3 . 15 1 1 . 1 5 Failed 16 | . 2 . 10 . 1 . 1 2 Catastrophic 4 | . . . 3 . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 26 | . 5 . 14 . . . . 7 Fabricators 2 | . . . . . . . 2 . Repair Stations 7 | . . . 7 . . . . . Recycling Units 4 | . . . 4 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 19 | . 3 . 10 1 . . . 5 Record 8 | . 1 . 3 . . . . 4 Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 3 | . . . 3 . . . . . Open Door 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 2 | . . . 1 . . . . 1 Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 3 | . . . 3 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . Report Inventory 2 | . . . 2 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 1 . 6 . 1 . 1 2 Full Trace Events 6 | . . . 4 . . . 1 1 Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Gar Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . Machine Destruction 3 | . . . . . . 3 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Gar Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Gar Fac Fac Turns Passed 3756 | 77 458 344 839 436 535 307 463 297 Spaces Moved 2280 | 59 211 207 396 247 149 162 470 379 Core 464 | 16 . . . . . 44 296 108 Treads 732 | . . . 218 247 149 118 . . Legs 843 | 43 211 207 178 . . . 174 30 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 241 | . . . . . . . . 241 Fastest Speed 40 | 50 120 150 150 170 170 50 50 40 Average Speed 123 | 101 138 150 161 170 179 144 77 63 Slowest Speed 200 | 120 150 150 190 170 190 190 200 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 29 | 7 30 48 38 63 14 43 13 8 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 119 | . 2 9 . 13 . 6 89 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 119 | . 2 9 . 13 . 6 89 . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Fac Fac Total 2884 | 72 301 232 534 264 315 205 532 429 Wait 204 | 1 17 10 59 1 90 16 3 7 Move 2272 | 58 210 206 395 246 148 161 469 379 Hop . | . . . . . . . . . Pick Up 69 | 6 15 4 12 7 6 4 6 9 Fast Attach 20 | . . . 4 . 2 . 14 . Attach 47 | 5 4 1 3 . 8 3 10 13 Detach 10 | . . . 1 . . . 1 8 Swap 27 | . 3 1 8 2 8 4 1 . Drop 39 | . 4 1 14 7 7 . 4 2 Fire 192 | 2 48 9 38 1 46 13 24 11 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . . 4 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 78 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 355 | -10/Materials | Core integrity fell below 50% 419 | -10/Materials | Discovered new exit (range 10) 536 | -10/Materials | Entered Mines 775 | -10/Mines | Build established: Scavenger-Mutant 811 | -10/Mines | Core integrity fell below 20% 825 | -10/Mines | Discovered new exit (range 7) 880 | -10/Mines | Entered Materials 880 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1052 | -9/Materials | Repaired ECM Suite 1633 | -9/Materials | Build established: Gunner 1634 | -9/Materials | Discovered new exit (range 11) 1719 | -9/Materials | Entered Mines 1731 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1901 | -9/Mines | Learned Materials terminal intel 1910 | -9/Mines | Learned Materials stockpile data 2041 | -9/Mines | Build established: Mutant 2081 | -9/Mines | Discovered new exit (range 6) 2155 | -9/Mines | Entered Materials 2155 | -8/Materials | Evolved 2 slots: Utility x2 2157 | -8/Materials | Loaded intel: 12 terminal locations 2534 | -8/Materials | Garrison activated, responded to threat 2589 | -8/Materials | Lost 4 parts (3u1w) 2595 | -8/Materials | Identified exit to Garrison 2690 | -8/Materials | Entered Garrison 2737 | -8/Garrison | Garrison Relay disabled 2754 | -8/Garrison | Triggered checkpoint 2886 | -8/Garrison | Triggered checkpoint 2965 | -8/Garrison | Triggered checkpoint 2970 | -8/Garrison | Crushed by falling debris 2970 | -8/Garrison | Core integrity fell below 50% 2970 | -8/Garrison | System corruption reached 10% 2973 | -8/Garrison | Destroyed 7 combat bots 2974 | -8/Garrison | Released all parts (8) 2983 | -8/Garrison | Core integrity fell below 20% 2992 | -8/Garrison | Discovered new exit (range 10) 2997 | -8/Garrison | Entered Factory 2997 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3003 | -7/Factory | Lost 5 parts (2p1u2w) 3219 | -7/Factory | Lost 5 parts (1p1u3w) 3397 | -7/Factory | Lost 3 parts (1n1u1w) 3400 | -7/Factory | Discovered new exit (range 14) 3453 | -7/Factory | Core integrity fell below 50% 3460 | -7/Factory | Entered another Factory area 3460 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3480 | -6/Factory | Lost 6 parts (2n2u2w) 3690 | -6/Factory | Lost 6 parts (3n2u1w) 3711 | -6/Factory | Core integrity fell below 50% 3748 | -6/Factory | Core integrity fell below 20% 3749 | -6/Factory | System corruption reached 10% 3757 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Imp. Transmission Jammer destroyed. Slug penetrates Wall. Penetrated by Slug. YRWKHHI3PK/FB#NN9DP40T6M4KS9 SPM :7DW|ME U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Slug penetrates Construction Platform. Construction Platform disabled. Penetrated by Slug. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Acquired 39 matter. Slug penetrates Construction Platform. U-05 Engineer lays Concrete. Penetrated by Slug. Map ----- +----------------------------------------------------+ | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # ###????????????????????????????????????? | | # #????????????????????????????????????? | | ! + #############????????????????????????? | | # + ########?????????????????? | | # # ! """ """ ## #?????????????????? | | ! # # """ """ ## #????########?????? | | # # """ """ ## #????# #?????? | | ######### # ## ###### #?????? | | ######### # ## # + #?????? | | # # ## # # #?????? | | # #################+## # #?????? | | """ # ########????????# # ! #?????? | | """"" !# # #????##### #####+########?????? | | """"" # # ###### # #?????????? | | # # + "h"" #?????????? | | """ # # " " #### """ #?????????? | | """"" # # " " #?# """" #?????????? | | """"" # # " " #?# """" #?????????? | | + # " " #?# """" #?????????? | | #/####### # " " #### """" #?????????? | | # # " " + = """" #?????????? | | """ # # " " # ###### #?????????? | | """ # # " " # ## [ # ########?????????? | | """ / + " " # ### @ ## ###????????????????? | | # # # #?#= ##+########???????????? | | # ######## ### # #???????????? | | # ## //# #???????????? | | ""T"" # ## / # #???????????? | | """"" # ## # #???????????? | | ##########+######## ####+#######+#########?????? | | ?????#! # #???# # / #?????? | | ?????# """ # ##### # ### #?????? | | ?????# ""T"" """ + """ + ###+#####?? | | ?????# """"" """ # """ ####### ## #?? | | ?????# ## """ #?????# ## """ #?? | | ?????############### ###?????# ## """ #?? | | #############??????# #???????# ## """ #?? | | #??????# ##### #??????###+### " #?? | | " " " " " ######## #?? ?????# # " #?? | | " " " " " # ## #?? #??### # #?? | | " " " " " # ## #?? + """ #?? | | " " " " " # ## #?? ###### # """ #?? | | " " " " " + ## #?? ?????# # """ #?? | | " " " " " # ## #?## #?????###%### "" #?? | | " " " " " # ##+#### #???????#%#?# "" #?? | | " " " " " # # # #???????# #?# #?? | | " " " " " # # # #???????# #?# #?? | | # # # #########+#?########?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 500 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 1 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 13 Melee Accuracy 12 Recoil Reduction 2 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line System Compromised Unlikely Earthworm Use The Force Challenges ------------ None Game ------ Seed CloakMiniExoskeleton Manual? 0 Play Time 01:06:56 Cumulative 3.3 hours Start 2020.05.22 @ 10:23:30 End 2020.05.22 @ 18:14:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a6736f2d-7666-4c25-9306-5a04c6b96468