Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.17 @ 20:46:35 Player: LU-1G1 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (134) 670 Value Destroyed (4202) 4202 Prototype IDs (279) 5580 Alien Tech Used (10) 2000 Bonus (40456) 40456 TOTAL SCORE: 62008 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 1119 Follower Combat Kills 537 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Win 3000 Cogmind --------- Core Integrity 253/1600 Matter 410/425 Energy 494/500 System Corruption 5% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (4) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (15) --- Micro Antimatter Reactor Advanced Energy Well (500) Advanced Energy Well (500) Advanced Energy Well (500) Advanced Weight Redist. System Advanced Phase Shifter High-powered Transdimensional Reconstructor Integrity Redistributor Spacefold Activator Sigix Sheargun Sigix Sheargun Missile Launcher Core Stripper Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Improved VTOL Module Cooled VTOL Module Electron Diverter Electron Diverter Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Cooled Impulse Thruster > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Large Storage Unit Advanced Gravity Neutralizer Spectral Analyzer Advanced Signal Interpreter Improved Terrain Scan Processor Advanced Shield Generator > --- WEAPON ----------- Vortex Cannon Core Stripper > --- INVENTORY -------- Micro Antimatter Reactor Q-thruster Q-thruster Cooled Impulse Thruster Advanced Energy Well Advanced Energy Well Advanced Energy Well Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Sigix Shearcannon Missile Launcher [Rating: 193] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Artifact Spacefold Activator Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Sigix Shearcannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 7 | . . . 1 . . . . 1 1 . 1 . . . . 2 . 1 . . . . . Utility 9 | . . . 1 . . . 1 1 . 2 1 . . . . . . 1 . . 2 . . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 259 | 6 3 . 16 8 . 5 39 56 2 6 12 3 6 10 . 18 10 15 9 14 10 11 . Power 34 | 1 . . 3 . . . 3 9 1 1 2 . . 1 . . 4 2 4 1 1 1 . Engine 10 | 1 . . 3 . . . 2 4 . . . . . . . . . . . . . . . Core 12 | . . . . . . . 1 5 1 1 1 . . 1 . . 1 1 . . . . . Reactor 12 | . . . . . . . . . . . 1 . . . . . 3 1 4 1 1 1 . Propulsion 68 | 2 . . 1 5 . 2 16 16 1 1 6 . 3 1 . 11 1 1 . . 1 . . Treads 29 | 2 . . 1 5 . 2 12 7 . . . . . . . . . . . . . . . Leg 6 | . . . . . . . 4 1 . . . . . . . . . . . . 1 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Flight 31 | . . . . . . . . 8 1 1 6 . 3 1 . 9 1 1 . . . . . Utility 79 | 1 3 . 5 1 . . 6 10 . 2 3 . . 5 . 5 1 8 4 7 8 10 . Device 45 | . 1 . 1 . . . 2 5 . 2 1 . . 4 . 5 . 8 4 2 4 6 . Storage 9 | 1 1 . . . . . . 1 . . . . . . . . 1 . . 5 . . . Processor 8 | . 1 . . . . . 2 2 . . 1 . . 1 . . . . . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . Protection 11 | . . . 4 1 . . 2 2 . . 1 . . . . . . . . . 1 . . Artifact 6 | . . . . . . . . . . . . . . . . . . . . . 3 3 . Weapon 78 | 2 . . 7 2 . 3 14 21 . 2 1 3 3 3 . 2 4 4 1 6 . . . Energy Gun 6 | 1 . . 3 . . . . 1 . . . . . 1 . . . . . . . . . Energy Cannon 11 | . . . . . . . . 1 . . . . . 1 . 1 2 . . 6 . . . Ballistic Gun 19 | 1 . . 3 1 . 3 10 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . . 1 1 . . 3 3 . . . . . . . 1 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 27 | . . . . . . . 1 10 . 2 1 3 3 1 . . 1 4 1 . . . . Slashing Weapon 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . 2 . . . . 5 . . 2 . . 5 . 3 . 2 4 1 . 1 . Parts Lost 38 | . . . 2 2 . . 11 3 . 1 3 . 3 . 1 6 1 2 2 . . . 1 Power 5 | . . . . . . . 1 1 . . . . 1 . . . 1 1 . . . . . Propulsion 12 | . . . 1 1 . . 3 . . 1 1 . 2 . . 3 . . . . . . . Utility 16 | . . . 1 1 . . 3 2 . . 2 . . . 1 2 . 1 2 . . . 1 Weapon 5 | . . . . . . . 4 . . . . . . . . 1 . . . . . . . Highest Loss Streak 7 | . . . 2 2 . . 7 2 . 1 3 . 3 . 1 6 1 1 2 . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 90 100 96 99 100 100 94 88 83 74 78 78 78 76 86 89 84 85 85 65 69 67 46 Engine 5 | . 14 14 11 11 11 11 7 3 . . . . . . . . . . . . . . . Core 2 | . . . . . . . 1 3 13 11 10 10 9 6 10 9 4 2 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 2 5 7 7 15 13 7 Treads 15 | . 28 28 30 32 33 33 18 8 . . . . . . . . . . . . . . . Leg 2 | . . . . . . . 7 3 . . . . . . . . . . . 6 7 7 7 Flight 10 | . . . . . . . . 17 33 29 29 31 30 31 31 30 36 36 39 13 . . . Device 7 | . 1 . . . . . 7 11 13 13 19 10 10 10 10 17 14 17 17 12 15 18 7 Storage 8 | . 14 14 11 11 11 11 9 7 6 5 5 5 5 5 5 4 4 4 4 12 15 7 7 Processor 11 | . 3 14 11 11 11 11 13 14 13 11 12 15 15 16 21 14 14 13 13 4 . 6 7 Protection 4 | . . . 10 10 11 11 5 1 . . 1 5 5 5 2 . . . . . . . . Energy Gun 1 | . 14 14 9 . . . . . . . . . . . . . . . . 1 . . . Ballistic Gun 10 | . 14 14 12 21 22 22 20 3 . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 6 3 1 . . 1 . 5 4 4 5 4 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 13 30 28 37 37 37 38 42 39 25 28 36 35 35 35 35 36 51 61 75 75 70 71 52 Greatest Support 106 | 40 40 40 60 63 60 60 65 106 27 29 36 34 36 36 36 48 53 61 77 77 76 76 60 Greatest Overweight (x) 12 | . . . . . . . 12 5 . 1 8 1 . . . 11 . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 13 | 6 12 15 15 15 15 15 15 12 10 10 10 10 10 10 10 10 14 15 15 14 15 15 15 Most Carried 15 | 8 15 15 15 15 15 15 15 15 9 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Average Carried 13 | 5 10 15 14 14 15 14 14 11 8 9 9 9 9 8 9 9 14 13 14 13 12 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Final Carried 15 | 8 15 15 15 15 15 15 15 10 9 9 10 10 8 9 10 10 15 14 12 15 13 15 14 Class Distribution -------------------- 30% | Mutant 26% | Scavenger-Mutant 18% | Sprinter 9% | Alien-Sigix 6% | Scavenger-Tank 6% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Sprinter | -5/Factory Mutant | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Warlord Sprinter | -3/Proximity Caves Sprinter | -3/Research Scout | -3/Quarantine Scout | -2/Research Sprinter | -2/Testing Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 4133 | 296 . 51 323 125 . 126 1132 432 . 187 165 102 43 73 47 . . 379 8 208 314 122 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6501 | 123 . 105 745 71 . 232 1221 656 . 187 . 102 72 . . . . . . 200 299 2488 . Parts 249 | 10 . 5 43 5 . 16 68 30 . 1 . . . . . . . . . 11 6 54 . Haulers Intercepted 12 | . . . 3 . . . 4 2 . . . . . . . . . . . . 3 . . Recyclers Shooed 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . . . . 13 . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 78 | . . 2 13 6 . 5 21 9 . . . . . . . . . . . 3 . 19 . Melee 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Guns 32 | . . 2 10 . . 5 12 3 . . . . . . . . . . . . . . . Cannons 22 | . . . . . . . . . . . . . . . . . . . . 3 . 19 . AOE 21 | . . . 3 6 . . 9 3 . . . . . . . . . . . . . . . Classes Destroyed 16 | 3 . 1 6 1 . 1 1 1 . . . 1 . . . . . . . . . 1 . Worker 19 | 1 . . 4 . . . 5 5 . . . . . . . . . . . . . 4 . Builder 11 | . . . 1 . . 1 3 4 . 2 . . . . . . . . . . . . . Tunneler 4 | 1 . . . . . 1 2 . . . . . . . . . . . . . . . . Hauler 12 | . . . 3 . . . 4 2 . . . . . . . . . . . . 3 . . Recycler 5 | 1 . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 . Operator 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . Watcher 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Swarmer 22 | . . . 3 4 . . 3 3 . . . . . . . . . . . . . 9 . Grunt 29 | . . 2 7 1 . 3 12 3 . . . . . . . . . . . . . 1 . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . Sentry 7 | . . . 2 . . . 5 . . . . . . . . . . . . . . . . Hunter 8 | . . . . . . 1 1 . . . . . . . . . . . . . . 6 . Programmer 6 | . . . . . . . . 3 . . . . . . . . . . . 3 . . . Samaritan 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Troll 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 13 | 2 . 2 13 6 . 3 8 7 . 3 . . . . . . . . . 3 3 7 . Combat Bots Only 6 | . . 2 4 6 . 3 6 3 . . . . . . . . . . . 3 . 6 . Max Kills in Single Turn 4 | 1 . 1 2 3 . 1 4 4 . 1 . 1 . . . . . . . 2 1 3 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 3 . . 2 2 . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 10077 | . . 131 630 326 . 247 2222 884 . 47 238 . 256 54 162 482 223 464 225 415 272 2772 27 Core 2607 | . . 17 24 20 . 17 427 275 . . 104 . 42 . 41 149 43 24 23 105 260 1031 5 Absorbed by Shields 1137 | . . . . . . . . . . . . . . . . 26 . . . 154 6 947 4 Regen/Repaired (Parts) 37 | . . . . . . . 37 . . . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 . 93 . . . 84 22 60 100 100 . . . . 83 . 85 . . 84 . . 15 Volleys Fired 289 | 12 . 7 51 7 . 16 77 31 . . . . . 8 . 3 5 . . 12 8 52 . Largest 3 | 2 . 2 2 2 . 2 3 1 . . . . . 1 . 1 1 . . 1 1 1 . Hottest 180 | 60 . 60 98 46 . 46 76 55 . . . . . 60 . 50 50 . . 180 180 180 . Shots Fired 476 | 24 . 14 96 12 . 32 181 31 . . . . . 8 . 3 5 . . 12 8 50 . Gun 380 | 24 . 14 93 10 . 32 172 28 . . . . . 7 . . . . . . . . . Cannon 79 | . . . . . . . . . . . . . . 1 . 3 5 . . 12 8 50 . Launcher 17 | . . . 3 2 . . 9 3 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 305 | 12 . 7 48 10 . 32 172 24 . . . . . . . . . . . . . . . Thermal 64 | 12 . 7 45 . . . . . . . . . . . . . . . . . . . . Explosive 17 | . . . 3 2 . . 9 3 . . . . . . . . . . . . . . . Electromagnetic 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . Slashing 65 | . . . . . . . . . . . . . . . . . . . . 7 8 50 . Entropic 21 | . . . . . . . . . . . . . . 8 . 3 5 . . 5 . . . Robot Hit Streak 29 | 9 . 8 10 2 . 14 17 4 . . . . . . . . . . . 4 7 29 . Robot Miss Streak 10 | 2 . 1 5 6 . 8 6 6 . . . . . . . . . . . 10 4 7 . Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . 1 1 1 . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 350 | 17 . 12 66 3 . 23 124 42 . 3 . 2 2 . . . . . . 2 5 49 . Core Hits 258 | 3 . 5 34 8 . 11 64 34 . . . . . . . . . . . 5 5 89 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 11 | . . . . . . . 2 7 . 2 . . . . . . . . . . . . . Critical Strikes 21 | . . . 3 . . . 2 7 . 2 . . . . . . . . . 1 1 5 . Burn 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Smash 10 | . . . . . . . 1 7 . 2 . . . . . . . . . . . . . Sever 7 | . . . . . . . . . . . . . . . . . . . . 1 1 5 . Melee Attacks 106 | . . . . . . . 3 42 . 4 2 7 8 1 14 6 16 3 . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Impact 91 | . . . . . . . 3 28 . 4 2 7 8 1 14 6 16 2 . . . . . Slashing 14 | . . . . . . . . 14 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . . 3 8 . 3 . 2 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . 8 . . . . . . . . . . . . . . . Damage Inflicted 23846 | 215 . 148 1324 688 . 327 3557 2106 . 301 . 123 130 . . . . . . 1027 821 13079 . Guns 3932 | 215 . 145 904 18 . 304 2071 275 . . . . . . . . . . . . . . . Cannons 14700 | . . . . . . . . . . . . . . . . . . . . 1027 821 12852 . Explosions 2687 | . . . 402 606 . . 1232 447 . . . . . . . . . . . . . . . Melee 2162 | . . . . . . . 224 1384 . 301 . 123 130 . . . . . . . . . . Ramming 365 | . . 3 18 64 . 23 30 . . . . . . . . . . . . . . 227 . Kinetic 3326 | 127 . 79 496 18 . 304 2071 231 . . . . . . . . . . . . . . . Thermal 726 | 88 . 66 408 151 . . . 13 . . . . . . . . . . . . . . . Explosive 2214 | . . . 402 455 . . 1232 125 . . . . . . . . . . . . . . . Electromagnetic 353 | . . . . . . . . 353 . . . . . . . . . . . . . . . Impact 1997 | . . . . . . . 224 1219 . 301 . 123 130 . . . . . . . . . . Slashing 14865 | . . . . . . . . 165 . . . . . . . . . . . 1027 821 12852 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 9 4 . . . . . . . 1 4 . 1 2 . 5 5 Average Corruption 6 | . . . . . . . 8 3 . . . . . . . 1 2 . 1 1 . 3 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 31 | . . . . . . . . . . . . . . . . . . 30 . . . 1 . Effects 88 | . . . . . . . 64 4 . . . . . . . 1 6 . . 4 . 9 . Message Errors 17 | . . . . . . . 12 2 . . . . . . . . 2 . . . . 1 . Matter Fused 19 | . . . . . . . 14 . . . . . . . . . 2 . . 1 . 2 . Heat Flow Errors 11 | . . . . . . . 7 1 . . . . . . . 1 . . . 1 . 1 . Energy Discharges 11 | . . . . . . . 9 1 . . . . . . . . 1 . . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 9 | . . . . . . . 6 . . . . . . . . . 1 . . 1 . 1 . Data Loss (major) 4 | . . . . . . . 2 . . . . . . . . . . . . . . 2 . Misfires 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . Alerts 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . Weapon Failures 8 | . . . . . . . 6 . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1625 | . . . 16 56 . . 141 646 . 279 . 113 41 . . . . . . 98 . 235 . Projectiles 285 | . . . . . . . . . . . . . . . . . . . . 98 . 187 . Explosions 116 | . . . 16 54 . . 46 . . . . . . . . . . . . . . . . Melee 1224 | . . . . 2 . . 95 646 . 279 . 113 41 . . . . . . . . 48 . Knockbacks 8 | . . . . . . . . 4 . 2 . . . . . . . . . . . 2 . Impact 8 | . . . . . . . . 4 . 2 . . . . . . . . . . . 2 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 449 | . . . 40 121 . . 239 49 . . . . . . . . . . . . . . . Shots 12 | . . . 1 3 . . 6 2 . . . . . . . . . . . . . . . Rammed 18 | . . 1 2 10 . . 5 . . . . . . . . . . . . . . . . Targets Rammed 30 | . . 1 3 10 . 2 5 . . . . . . . . . . . . . . 9 . Kicked 9 | . . . . . . . . . . . . . . . . . . . . . . 9 . Crushed 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . Highest Temperature 360 | . . 75 360 11 . 2 180 318 72 49 111 246 324 69 105 196 90 330 198 160 195 280 . Average Temperature 74 | . . 46 98 7 . 2 48 87 38 17 34 95 97 34 53 47 42 82 86 51 75 103 . Received Heat Transfer 2085 | . . 75 252 6 . 36 1035 270 . 9 45 . 60 . 45 57 . 21 18 42 . 114 . Effects 6 | . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . 1 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . Interference 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 15 | . . . . . . . 1 7 . 5 . 2 . . . . . . . . . . . Impact Corruptions 55 | . . . . 1 . . 3 21 . 8 . 17 2 . . . . . . . . 3 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Heat Transferred 1775 | 200 . 150 1175 200 . . . 50 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1789 | 15 9 74 461 436 . 265 378 858 291 214 255 . . . . 660 512 404 417 1696 1789 1455 . Initial 1154 | . 9 3 28 179 . . 48 133 291 142 112 . . . . 90 371 288 227 234 1100 1154 . Average 327 | 5 9 47 187 280 . 118 165 389 291 171 149 . . . . 295 440 346 314 717 1293 1311 . Maximum Alert Level 5 | . . . 2 2 . 1 1 3 1 1 1 . . . . 2 2 2 2 5 5 5 . Low Security (%) 43 | 100 100 100 64 19 . 94 61 25 . 84 88 . . . . 42 . . . . . . . Level 1 31 | . . . 17 58 . 5 38 38 100 15 12 . . . . 25 18 99 71 30 . . . Level 2 12 | . . . 18 21 . . . 17 . . . . . . . 31 81 . 28 43 . . . Level 3 2 | . . . . . . . . 18 . . . . . . . . . . . . . . . Level 4 6 | . . . . . . . . . . . . . . . . . . . . . 69 77 . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . 22 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . 25 30 . . Squads Dispatched 58 | . . . 2 . . . 4 11 1 1 2 . . . . 9 2 4 1 8 10 3 . Investigation 12 | . . . . . . . . 3 1 . 1 . . . . 3 . 3 . . . 1 . Extermination 3 | . . . . . . . . 2 . . . . . . . . 1 . . . . . . Reinforcement 26 | . . . 2 . . . 4 6 . 1 1 . . . . 6 1 1 1 2 1 . . Assault 14 | . . . . . . . . . . . . . . . . . . . . 6 6 2 . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 34 | . . 1 3 . . . 1 4 . 1 . . . . . 5 . 1 2 3 1 12 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 346 | . . 3 28 10 . 10 37 43 . 2 12 3 7 1 13 36 6 15 15 31 16 53 5 Peak Tracking Total 22 | . . 1 7 6 . 4 9 11 . 3 5 4 7 1 11 20 5 6 13 20 17 22 4 Tactical Retreats 43 | . . . . 1 . 1 2 9 . . 3 1 . . 3 7 . 2 3 4 2 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 14 | . . . . . . . 5 3 . . 3 . . . . 2 . . . . 1 . . Indirectly 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . . 11 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 33 | . . . . 1 . 2 . 9 . . . . . 2 . 3 3 . . 8 2 3 . Max in Single Turn 7 | . . . . 1 . 1 . 7 . . . . . 1 . 1 1 . . 2 1 1 . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 45 | . . . . . . . 8 9 1 2 7 . . 2 . 4 3 4 . 1 . 4 . Terminals 34 | . . . . . . . 6 7 1 2 6 . . . . 3 2 2 . 1 . 4 . Fabricators 4 | . . . . . . . . 2 . . 1 . . . . 1 . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . 2 . . . . . Total Hacks 104 | . . . . . . . 26 23 3 4 14 . . 2 . 8 4 12 . 1 . 7 . Successful 35 | . . . . . . . 11 6 . 1 7 . . 2 . 1 1 . . 1 . 5 . Failed 69 | . . . . . . . 15 17 3 3 7 . . . . 7 3 12 . . . 2 . Catastrophic 17 | . . . . . . . 5 2 1 2 1 . . . . 3 . 2 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 38 | . . . . . . . 14 9 . 1 7 . . . . 2 . 3 . . . 2 . Terminals 77 | . . . . . . . 19 18 3 4 11 . . . . 6 2 6 . 1 . 7 . Fabricators 10 | . . . . . . . . 5 . . 3 . . . . 2 . . . . . . . Repair Stations 6 | . . . . . . . 4 . . . . . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 3 . . . . . . . . . . 6 . . . . . Terminal Hacks 22 | . . . . . . . 8 3 . 1 4 . . 2 . . . . . 1 . 3 . Part Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . 2 . . . . . 1 . 1 . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . Alert Level 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . . . . 2 . . 1 . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . . 2 . . 1 . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . Network Status 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . . . . . . 2 . . 2 . . . . 1 . . . . . 2 . Terminals 5 | . . . . . . . . 1 . . 2 . . . . . . . . . . 2 . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Botnet 4 | . . . . . . . . 1 . . 1 . . . . . . . . . . 2 . Fabricators 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . Fabnet 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . . . . . . . 8 8 1 2 5 . . . . 4 2 4 . 1 . 3 . Full Trace Events 11 | . . . . . . . . 2 1 . 1 . . . . 3 . 3 . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Time 26 | . . . . . . . 26 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . . . . 1 . . . 3 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . . . . . . 1 . . . 3 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 1 . . . . . . . 3 3 3 1 1 1 Autooverrided 4 | . . . . . . . . . . . . . . . . . . 1 . . . 3 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 58 | . . 1 . 5 . . . 3 . . 4 . . . . . . 1 . . 15 29 . Largest Group 16 | . . 1 1 4 4 2 . 3 . . 3 1 . . . . . 1 . . 9 16 . Highest-Rated Group 228 | . . 31 31 75 75 32 . 93 . . 138 26 . . . . . 58 . . 211 228 . Highest-Rated Ally 58 | . . 31 31 31 31 16 . 31 . . 46 26 . . . . . 58 . . 46 58 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 254 | . . 1 14 9 . 36 . 54 . . 5 . . . . . . 3 . . 33 99 . Total Damage 4124 | . . 20 127 72 . 320 . 727 . . 175 . . . . . . 71 . . 883 1729 . Kills 32 | . . 1 4 3 . 7 . 6 . . . . . . . . . . . . 5 6 . Allies Corrupted 5 | . . . . . . . . 1 . . 1 . . . . . . . . . 3 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 8971 | 142 201 95 764 977 288 650 1708 1232 17 155 150 131 158 274 99 232 270 393 90 233 278 430 4 Spaces Moved 10541 | 62 117 46 331 565 181 326 893 1467 61 321 362 387 351 869 217 579 441 638 231 761 547 781 7 Core 13 | 9 . . . . . . 2 2 . . . . . . . . . . . . . . . Treads 2382 | 53 117 46 331 565 181 326 594 169 . . . . . . . . . . . . . . . Legs 2021 | . . . . . . . 297 84 . . . . . . . . . . . 335 531 767 7 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 6095 | . . . . . . . . 1212 61 321 362 387 351 869 217 579 441 638 231 426 . . . Fastest Speed 10 | 50 160 160 160 160 160 160 130 26 23 20 20 21 21 23 23 14 11 10 10 10 30 30 30 Average Speed 57 | 144 160 160 160 160 160 160 151 47 23 32 22 23 22 24 23 21 12 10 11 18 30 30 30 Slowest Speed 650 | 160 160 160 160 160 160 160 650 300 23 95 90 90 25 25 23 23 17 11 14 30 90 90 30 Overloaded Moves 9 | . . . . . . . . . . 9 . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 56 | . . . . . . . . 17 . 1 3 . 2 2 . 9 2 2 5 13 . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Spacefolds 11 | . . . . . . . . . . . . . . . . . . . . . 6 5 . Exploration Rate (%) 38 | 6 19 12 39 97 59 75 62 51 3 8 15 55 51 72 48 29 49 26 38 60 15 35 1 Regions Visited 23 Branch Regions 13 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 13 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . 1 1 1 . Scrap Searched 7 | . . . . 2 . 2 . . . . . . . . 3 . . . . . . . . Spaces Dug 84 | . . . . . . . . 7 . 1 2 5 4 1 13 6 13 2 . 1 29 . . Terrain Destroyed 384 | . . . 15 27 . . 61 18 . 1 2 5 4 1 13 6 16 2 . 13 85 115 . Melee 54 | . . . . . . . . 7 . 1 2 5 4 1 13 6 13 2 . . . . . Projectile 216 | . . . . . . . . . . . . . . . . . 3 . . 13 85 115 . AOE 114 | . . . 15 27 . . 61 11 . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total 12749 | 88 132 53 480 618 180 425 1092 1903 63 363 427 420 420 921 248 662 623 955 291 830 642 905 8 Wait 1201 | . . . 43 27 . 67 50 221 . 26 25 21 55 16 17 24 134 289 43 8 78 56 1 Move 10398 | 61 116 45 330 564 180 325 892 1435 60 318 355 386 346 865 216 561 436 634 223 737 536 771 6 Hop 44 | . . . . . . . . 14 . 1 3 . 2 1 . 8 2 1 2 10 . . . Pick Up 126 | 9 9 . 14 2 . 3 9 18 . 4 6 . . 7 1 3 7 3 4 25 . 2 . Fast Attach 95 | 5 2 . 7 . . 1 11 23 . 1 4 . . 5 . 7 4 5 3 10 5 2 . Attach 94 | 1 1 . 1 3 . . 11 15 2 4 5 3 5 4 . 7 5 8 6 6 5 1 1 Detach 65 | . 1 . . . . . 3 18 1 2 2 3 3 3 . 4 4 6 3 4 6 2 . Swap 78 | . . . 8 5 . 4 17 18 . 1 3 . 1 1 . 4 1 3 1 2 . 9 . Drop 154 | . 3 . 23 . . 7 14 45 . 2 7 . . 10 . 4 9 3 6 16 4 1 . Fire 289 | 12 . 7 51 7 . 16 77 31 . . . . . 8 . 3 5 . . 12 8 52 . Melee 97 | . . . . . . . 3 33 . 4 2 7 8 1 14 6 16 3 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 9 | . . . . . . . . . . . . . . . . . . . . . . 9 . Crush 21 | . . 1 3 10 . 2 5 . . . . . . . . . . . . . . . . Escape Stasis 78 | . . . . . . . . 32 . . 15 . . . . 31 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x3 / *Sto x2) -6/Factory -5/Factory -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research -2/Testing -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 16) 344 | -10/Materials | Entered Mines 399 | -10/Mines | Discovered new exit (range 8) 431 | -10/Mines | Received a Mining Laser from a helpful Derelict 439 | -10/Mines | Entered Materials 439 | -9/Materials | Accompanied by 1 ally 439 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 768 | -9/Materials | Discovered new exit (range 10) 1203 | -9/Materials | Entered Mines 1209 | -9/Mines | Discovered new exit (range 6) 1312 | -9/Mines | Discovered new exit (range 16) 1339 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1510 | -9/Mines | Build established: Scavenger-Mutant 1535 | -9/Mines | Learned 2 Materials zone layouts 2159 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2160 | -9/Mines | Discovered new exit (range 5) 2180 | -9/Mines | Entered Exiles 2180 | -9/Exiles | Found Exiles lab abandoned 2180 | -9/Exiles | Accompanied by 4 allies 2210 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2448 | -9/Exiles | Discovered new exit (range 14) 2468 | -9/Exiles | Entered Mines 2468 | -8/Mines | Accompanied by 2 allies 3094 | -8/Mines | Discovered new exit (range 15) 3118 | -8/Mines | Entered Materials 3118 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3400 | -8/Materials | Repaired Lgt. Treads 3818 | -8/Materials | Discovered new exit (range 12) 4091 | -8/Materials | Build established: Scavenger-Tank 4227 | -8/Materials | Core integrity fell below 50% 4259 | -8/Materials | Lost 7 parts (3n1u3w) 4506 | -8/Materials | Build established: Mutant 4784 | -8/Materials | Discovered new exit (range 8) 4799 | -8/Materials | Identified exit to Factory 4826 | -8/Materials | Entered Factory 4826 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5191 | -7/Factory | Allied Derelicts emerged from ambush trap array 5401 | -7/Factory | Discovered new exit (range 17) 5453 | -7/Factory | Discovered new exit (range 12) 5456 | -7/Factory | Identified exit to Factory 5467 | -7/Factory | Discovered new exit (range 6) 5468 | -7/Factory | Identified exit to Storage 5478 | -7/Factory | Discovered exit to Factory (range 6) 5606 | -7/Factory | Discovered exit to Factory (range 16) 6026 | -7/Factory | Search patrols dispatched 6058 | -7/Factory | Entered another Factory area 6058 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6072 | -6/Factory | Discovered new exit (range 13) 6075 | -6/Factory | Identified exit to Factory 6075 | -6/Factory | Entered another Factory area 6075 | -5/Factory | Evolved 2 slots: Utility x2 6230 | -5/Factory | Discovered new exit (range 3) 6230 | -5/Factory | Identified exit to Factory 6230 | -5/Factory | Entered another Factory area 6230 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6282 | -4/Factory | Spotted B-86 Titan 6295 | -4/Factory | Allied Derelicts emerged from ambush trap array 6348 | -4/Factory | Identified exit to Upper Caves 6348 | -4/Factory | Identified exit to Armory 6380 | -4/Factory | Entered Upper Caves 6380 | -4/Upper Caves | Accompanied by 1 ally 6404 | -4/Upper Caves | Lost 3 parts (1n2u) 6415 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 6495 | -4/Upper Caves | Encountered a Warlord checkpoint 6509 | -4/Upper Caves | Discovered new exit (range 7) 6511 | -4/Upper Caves | Identified exit to Upper Caves 6511 | -4/Upper Caves | Entered another Upper Caves area 6666 | -4/Upper Caves | Discovered new exit (range 13) 6669 | -4/Upper Caves | Identified exit to Warlord 6669 | -4/Upper Caves | Entered Warlord 6679 | -4/Warlord | Lost 3 parts (1p2n) 6774 | -4/Warlord | Visited the Vortex Lab 6776 | -4/Warlord | Met EX-DEC 6777 | -4/Warlord | Found Prototype Energy Gun 6778 | -4/Warlord | Found Prototype Energy Gun 6796 | -4/Warlord | Warlord's base attacked by MAIN.C 6797 | -4/Warlord | Met Warlord 6800 | -4/Warlord | Identified Vortex Shotgun (x2) 6836 | -4/Warlord | Found Prototype Energy Cannon 6837 | -4/Warlord | Found Prototype Energy Cannon 6856 | -4/Warlord | Build established: Sprinter 6860 | -4/Warlord | Identified Vortex Cannon (x2) 6867 | -4/Warlord | Found Prototype Device 6867 | -4/Warlord | Identified System Purifier 6872 | -4/Warlord | Found Prototype Processor 6872 | -4/Warlord | Identified Spectral Analyzer 6886 | -4/Warlord | Found Prototype Reactor 6928 | -4/Warlord | Opened side exit 6941 | -4/Warlord | Discovered new exit (range 11) 6943 | -4/Warlord | Identified exit to Proximity Caves 6943 | -4/Warlord | Entered Proximity Caves 6944 | -3/Proximity Caves | Identified exit to Research 6985 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7042 | -3/Proximity Caves | Entered Research 7042 | -3/Research | Evolved 2 slots: Propulsion x2 7146 | -3/Research | Spotted B-86 Titan 7255 | -3/Research | Lost 6 parts (3n2u1w) 7269 | -3/Research | Discovered new exit (range 9) 7274 | -3/Research | Identified exit to Quarantine 7274 | -3/Research | Entered Quarantine 7302 | -3/Quarantine | Found Alien Artifact 7304 | -3/Quarantine | Found Alien Artifact 7305 | -3/Quarantine | Found Alien Artifact 7306 | -3/Quarantine | Found Alien Artifact 7333 | -3/Quarantine | Crushed by falling debris 7340 | -3/Quarantine | Found Alien Impact Weapon 7472 | -3/Quarantine | Found Alien Artifact 7477 | -3/Quarantine | Discovered new exit (range 23) 7544 | -3/Quarantine | Identified exit to Research 7544 | -3/Quarantine | Entered Research 7544 | -2/Research | Warlord forces began assault on 0b10 7544 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7544 | -2/Research | Identified Core Stripper 7568 | -2/Research | Identified Transdimensional Reconstructor (x3) 7568 | -2/Research | Warped through subspace 7650 | -2/Research | Found Enh. Force Lance 7654 | -2/Research | Research machine network offline 7671 | -2/Research | Build established: Scout 7832 | -2/Research | Borebot progress halted 7870 | -2/Research | Met up with Warlord 7925 | -2/Research | Spotted B-90 Cyclops 7927 | -2/Research | Borebot progress halted 7933 | -2/Research | Discovered new exit (range 5) 7933 | -2/Research | Identified exit to Testing 7937 | -2/Research | Entered Testing 7965 | -2/Testing | Spotted PX-MKNESLBNGM 7981 | -2/Testing | Spotted Fortress 8002 | -2/Testing | Discovered new exit (range 5) 8002 | -2/Testing | Identified exit to Section 7 8003 | -2/Testing | Identified Vortex Chain Reactor 8008 | -2/Testing | Identified Core Reset Matrix 8008 | -2/Testing | Identified Hpw. Transdimensional Reconstructor 8008 | -2/Testing | Used Core Reset Matrix 8027 | -2/Testing | Entered Section 7 8028 | -2/Section 7 | Sensed 19 artifacts in vicinity 8044 | -2/Section 7 | Found Integrity Redistributor 8077 | -2/Section 7 | Spotted B-90 Cyclops 8082 | -2/Section 7 | Spotted Alpha 7 8083 | -2/Section 7 | Spotted Alpha 7 8084 | -2/Section 7 | Spotted S7 Guard 8087 | -2/Section 7 | Found Sigix Shearcannon 8090 | -2/Section 7 | Spotted B-99 Colossus 8096 | -2/Section 7 | Spotted Executioner 8096 | -2/Section 7 | Spotted Executioner 8102 | -2/Section 7 | Integrated with Sigix Exoskeleton 8167 | -2/Section 7 | Found Core Expander 8167 | -2/Section 7 | Installed Core Expander, added new Power slot 8169 | -2/Section 7 | Found Core Expander 8169 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 8188 | -2/Section 7 | Found LRC Energy Well 8188 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 8190 | -2/Section 7 | Found LRC Matter Compressor 8190 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 8241 | -2/Section 7 | Discovered new exit (range 18) 8249 | -2/Section 7 | Found Spacefold Activator 8260 | -2/Section 7 | Entered Access 8260 | -1/Access | Evolved 2 slots: Utility x2 8265 | -1/Access | Emitted hypermatrix ping 8270 | -1/Access | Assembled emerged from beneath the floor 8275 | -1/Access | Assembled emerged from beneath the floor 8290 | -1/Access | Allied Derelicts emerged from ambush trap array 8312 | -1/Access | Garrison activated, responded to threat 8326 | -1/Access | Discovered new exit (range 17) 8377 | -1/Access | Build established: Alien-Sigix 8497 | -1/Access | Discovered new exit (range 16) 8538 | -1/Access | Entered Command 8543 | -1/Command | Emitted hypermatrix ping 8548 | -1/Command | Assembled emerged from beneath the floor 8588 | -1/Command | Assembled emerged from beneath the floor 8597 | -1/Command | Assembled emerged from beneath the floor 8612 | -1/Command | Assembled emerged from beneath the floor 8627 | -1/Command | Disengaged cave seal 8627 | -1/Command | Welcomed Warlord to Command 8628 | -1/Command | Attacked by Warlord 8676 | -1/Command | Spotted D4-VBI(L) 8705 | -1/Command | Spotted M Guard 8705 | -1/Command | Spotted M Guard 8705 | -1/Command | Spotted Combat Programmer 8705 | -1/Command | Spotted Combat Programmer 8731 | -1/Command | Spotted Alpha 7 8747 | -1/Command | Discovered new exit (range 18) 8780 | -1/Command | Destroyed D4-VBI(L) 8788 | -1/Command | First assault squad dispatched 8803 | -1/Command | Met MAIN.C 8807 | -1/Command | 0b10 Conduit disabled 8818 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 8827 | -1/Command | All MAIN.C guards destroyed 8829 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 8829 | -1/Command | Destroyed MAIN.C Shell 8829 | -1/Command | Spotted M Shell/Def 8829 | -1/Command | Spotted M Shell/Atk 8829 | -1/Command | Spotted M Shell/Def 8829 | -1/Command | Spotted M Shell/Atk 8829 | -1/Command | Spotted M Shell/Atk 8829 | -1/Command | Spotted M Shell/Def 8829 | -1/Command | Spotted M Shell/Atk 8829 | -1/Command | Spotted M Shell/Def 8831 | -1/Command | MAIN.C activated Command garrisons 8837 | -1/Command | Spotted B-99 Colossus 8838 | -1/Command | Core integrity fell below 50% 8840 | -1/Command | Discovered new exit (range 18) 8864 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 8951 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 8953 | -1/Command | Destroyed MAIN.C 8956 | -1/Command | Discovered new exit (range 39) 8956 | -1/Command | Discovered new exit (range 146) 8956 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 8963 | -1/Command | Core integrity fell below 20% 8965 | -1/Command | Warped through subspace to slip node 8965 | -1/Command | Discovered new exit (range 5) 8968 | -1/Command | Entered Access_0 8969 | -1/Access_0 | Sensed 4 artifacts in vicinity 8969 | -1/Access_0 | Met Architect 8969 | -1/Access_0 | Warped through subspace to slip node 8969 | -1/Access_0 | Discovered new exit (range 8) 8972 | *** | Heading to fleet! Last Messages --------------- 08963_ Quantum Shear penetrates Wall. 08963_ Quantum Shear penetrates Earth. 08963_ Sigix Exoskeleton reveals location of hidden door. 08963_ Quantum Shear penetrates Earth. 08965_ Warped through subspace, drawn to slip node. 08965_ EXIT=FOUND LOCATION=UNKNOWN AMBIENT_HEAT=-20 GOAL=ESCAPE 08969_ Sensed 4 artifacts in vicinity. 08969_ Quantum Shear penetrates Wall. 08969_ Adv. Shield Generator destroyed. Architect: Cosplay won't save you now, Cogmind. But that's a neat trick. We clearly still have much to learn about Sigix technology, and LRCs in particular. 08969_ Warped through subspace, drawn to slip node. 08969_ EXIT=FOUND 08971_ A0_COM: INTRUDER ALERT. CALLING ALL ARCHITECTS. 08971_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????###########################??????????? | | ???????????#############################?????????? | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ???????################# ################??????? | | ???????################ ################??????? | | ???????################ ##################?????? | | ???????################# ################??????? | | ???????################ ################??????? | | ??????################# #################??????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Coolant Potential 100 Energy Generation 70 Energy Capacity 1050 Matter Stores 425 Matter Capacity 425 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 1 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Stripper Transdimensional Reconstructor Core Reset Matrix Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Core Expander LRC Energy Well LRC Matter Compressor Spacefold Activator Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterQuantumMatter Manual? 0 Play Time 02:54:56 Cumulative 488.1 hours Start 2022.03.16 @ 19:44:20 End 2022.03.17 @ 20:46:35 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 478 Rogue 263 Adventurer 112 Explorer 103 Win Type 2 Total 32 Types 23/0/6/2/0/0/0/1/0 Lore% 86 Gallery% 90 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a61eb603-499c-4684-bccb-75d0fd5a85c8