Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.17 @ 16:05:52 Player: Figgis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (194) 970 Value Destroyed (6143) 6143 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (778) 778 TOTAL SCORE: 12291 Bonus ------- High Alert Combat Kills 478 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 30/300 Energy 90/100 System Corruption 6% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Lightpack 2.0 Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (40) --- Cooled Deuterium Engine Fission Core Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Sensor Array Cloak of Protection Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Matter Filter > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Cooled Deuterium Engine Fission Core Fission Core Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Lightpack 2.0 Energy Well Advanced Sensor Array Transmission Jammer Cloak of Protection Gatling Laser Gauss Rifle [Rating: 80] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Heavy Armor Plating Weapon Gauss Cannon Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . . . . 1 1 . Utility 4 | . . . 1 . . . 1 1 1 Weapon 1 | . . . 1 . . . . . . Parts Attached 138 | 6 4 2 31 2 3 2 10 25 53 Power 15 | 1 . 1 6 . 1 . . 2 4 Engine 13 | 1 . 1 6 . 1 . . 1 3 Core 2 | . . . . . . . . 1 1 Reactor . | . . . . . . . . . . Propulsion 46 | 2 . 1 9 . 2 . 4 6 22 Treads 10 | 2 . 1 . . . . . 3 4 Leg 35 | . . . 9 . 2 . 4 3 17 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 33 | 1 2 . 4 . . 1 3 9 13 Device 23 | . 1 . 2 . . . 2 8 10 Storage 5 | 1 1 . 1 . . . . . 2 Processor 2 | . . . 1 . . . . . 1 Hackware . | . . . . . . . . . . Protection 3 | . . . . . . 1 1 1 . Artifact . | . . . . . . . . . . Weapon 44 | 2 2 . 12 2 . 1 3 8 14 Energy Gun 5 | . . . 1 . . . . 2 2 Energy Cannon 3 | . . . . . . . . 1 2 Ballistic Gun 22 | 2 . . 8 2 . 1 1 2 6 Ballistic Cannon 14 | . 2 . 3 . . . 2 3 4 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . . . 1 1 Parts Lost 56 | . . 2 6 2 . 2 1 10 33 Power 8 | . . 1 1 . . . . 2 4 Propulsion 19 | . . 1 3 . . . 1 4 10 Utility 13 | . . . 1 . . 1 . 3 8 Weapon 16 | . . . 1 2 . 1 . 1 11 Highest Loss Streak 16 | . . 2 2 2 . 1 1 4 16 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 96 | . 96 99 99 99 100 98 94 96 94 Engine 10 | . 14 14 10 11 11 11 9 5 12 Treads 9 | . 28 27 1 . . . . 3 13 Leg 16 | . . . 19 22 22 22 26 24 11 Device 14 | . 10 14 10 11 11 . 9 21 18 Storage 9 | . 14 14 11 11 11 11 9 7 6 Processor 8 | . . . 11 11 11 11 9 7 10 Protection 1 | . . . . . . 9 3 . . Ballistic Gun 11 | . . . 21 32 33 32 10 4 6 Ballistic Cannon 12 | . 27 28 11 . . . 16 12 7 Naked Turns . | . . . . . . . . . . Heaviest Build 99 | 12 54 54 59 57 57 59 80 85 99 Greatest Support 80 | 40 40 40 40 29 29 20 42 76 80 Greatest Overweight (x) 25 | . 1 1 2 1 1 2 3 2 25 Average Overweight (x) 1 | . . 1 1 1 1 2 1 . 1 Largest Inventory Capacity 40 | 8 20 20 20 20 20 20 20 20 40 Average Capacity 19 | 6 19 20 20 20 20 20 20 20 20 Most Carried 20 | 5 7 12 20 20 20 20 20 20 20 Average Carried 17 | 2 5 11 17 19 19 19 19 19 17 Final Capacity 40 | 8 20 20 20 20 20 20 20 20 40 Final Carried 20 | 2 7 12 20 19 20 20 20 14 8 Class Distribution -------------------- 43% | Gunner 26% | Mutant 23% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 5330 | 199 337 261 1382 225 . 41 681 1065 1139 Remotely . | . . . . . . . . . . Salvage Created 6359 | . 159 157 1980 229 . 81 541 1036 2176 Parts 395 | . 8 11 127 31 . 15 46 63 94 Haulers Intercepted 5 | . . . 3 . . . . 1 1 Recyclers Shooed 4 | . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 158 | . 9 7 50 16 . 6 16 22 32 Guns 58 | . . . 22 16 . 6 4 4 6 Cannons 97 | . 9 7 28 . . . 11 18 24 Classes Destroyed 16 | . 3 1 6 . . . 1 3 2 Worker 7 | . . . 1 . . . 1 3 2 Builder 8 | . . . 3 . . . 3 1 1 Tunneler 1 | . . . . . . . . . 1 Hauler 5 | . . . 3 . . . . 1 1 Recycler 6 | . . . 1 . . . . 1 4 Mechanic 1 | . . . . . . . . 1 . Watcher 13 | . 1 . 4 . . . 1 3 4 Swarmer 46 | . 3 3 10 16 . 6 4 . 4 Grunt 65 | . 6 2 27 . . . 7 10 13 Brawler 3 | . . . 1 . . . . . 2 Duelist 3 | . . . 2 . . . . . 1 Sentry 22 | . . 2 10 . . . 4 3 3 Specialist 4 | . . . . . . . . 2 2 Hunter 5 | . . . . . . . 1 2 2 Programmer 9 | . . . . . . . . 5 4 Heavy 1 | . . . . . . . . . 1 Best Kill Streak 8 | . 3 3 8 4 . 3 7 5 7 Combat Bots Only 8 | . 3 3 8 4 . 3 4 3 4 Max Kills in Single Turn 3 | . 2 1 3 2 . 1 3 2 2 Gunslinging 1 | . . . 1 1 . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Damage Taken 11299 | . 259 278 1731 312 . 77 1042 2090 5510 Core 1570 | . 29 40 219 63 . 19 176 171 853 Absorbed by Shields 269 | . . . . . . . . 269 . Redirected to Shielding 4 | . . . . . . 4 . . . Regen/Repaired (Parts) 233 | . . . . . . . . 187 46 Core Remaining (%) 67 | 100 . 72 . . . 24 68 75 . Volleys Fired 398 | . 31 13 106 22 . 7 36 73 110 Largest 3 | . 2 2 3 3 . 3 3 3 3 Hottest 192 | . 78 78 117 69 . 69 119 192 186 Shots Fired 1067 | . 62 26 314 54 . 18 96 217 280 Gun 466 | . . . 188 54 . 18 29 73 104 Cannon 601 | . 62 26 126 . . . 67 144 176 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 956 | . 62 26 314 54 . 18 96 169 217 Thermal 111 | . . . . . . . . 48 63 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 25 | . 8 4 25 4 . 2 8 12 17 Robot Miss Streak 5 | . 4 3 3 4 . 4 5 4 4 Penetration Max 1 | . . . . . . . 1 1 1 Secondary Targets 13 | . . . 5 5 . 2 . . 1 Max Gunslinging Chain 1 | . . . 1 1 . 1 . . 1 Shots Hit Robots 658 | . 32 15 209 27 . 11 55 132 177 Core Hits 280 | . 11 7 82 16 . 6 28 48 82 Critical Kills 5 | . . . 1 . . . . . 4 Critical Parts Destroyed 4 | . . . 1 . . . 1 . 2 Critical Strikes 42 | . . . 4 . . . 9 16 13 Burn 1 | . . . . . . . . 1 . Meltdown 2 | . . . . . . . . . 2 Destroy 7 | . . . 2 . . . 1 . 4 Blast 32 | . . . 2 . . . 8 15 7 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15881 | . 720 357 3844 435 . 125 1381 3621 5398 Guns 5279 | . . . 2039 435 . 125 270 782 1628 Cannons 10144 | . 720 357 1805 . . . 1111 2836 3315 Explosions 438 | . . . . . . . . . 438 Melee . | . . . . . . . . . . Ramming 20 | . . . . . . . . 3 17 Kinetic 13539 | . 720 357 3844 435 . 125 1381 3058 3619 Thermal 2322 | . . . . . . . . 560 1762 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . 1 1 1 1 1 8 6 Average Corruption 2 | . . . 1 1 1 1 1 3 1 Corruption Purged 3 | . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . Effects 80 | . . . 1 3 2 7 9 42 16 Message Errors 19 | . . . . 1 . 1 2 11 4 Matter Fused 18 | . . . . 2 2 1 1 10 2 Heat Flow Errors 11 | . . . . . . 2 1 8 . Energy Discharges 7 | . . . . . . 2 1 3 1 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 9 | . . . . . . 1 . 4 4 Data Loss (major) 6 | . . . 1 . . . 2 1 2 Misfires 4 | . . . . . . . 1 2 1 Alerts 1 | . . . . . . . 1 . . Weapon Failures 4 | . . . . . . . . 2 2 Overload Shots . | . . . . . . . . . . Overflow Damage 224 | . 22 14 10 . . . 10 62 106 Projectiles 200 | . 22 14 10 . . . 10 62 82 Explosions 24 | . . . . . . . . . 24 Melee . | . . . . . . . . . . Knockbacks 74 | . 10 3 13 . . . 14 17 17 Impact . | . . . . . . . . . . Kinetic 67 | . 10 2 12 . . . 12 14 17 Secondary 7 | . . 1 1 . . . 2 3 . Self-Inflicted Damage 169 | . . . . . . . . . 169 Shots 2 | . . . . . . . . . 2 Rammed 1 | . . . . . . . . . 1 Targets Rammed 6 | . . . . . . . . 1 5 Kicked 5 | . . . . . . . . 1 4 Crushed . | . . . . . . . . . . Highest Temperature 535 | . 5 11 366 12 . 197 535 257 378 Average Temperature 89 | . 2 5 73 5 . 51 192 83 96 Received Heat Transfer 3519 | . 78 63 684 . . . 513 325 1856 Effects 21 | . . . 2 . . . 8 1 10 Shutdowns 3 | . . . . . . . 2 . 1 Energy Bleed 6 | . . . 2 . . . 2 1 1 Interference 8 | . . . . . . . 3 . 5 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . 1 . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . Robots Melted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Melted 10 | . . . . . . . . 3 7 Heat Transferred 3266 | . . . . . . . . 999 2267 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 804 | . 176 149 804 455 . 135 416 371 754 Initial 295 | . . 12 . 295 . . . 140 181 Average 208 | . 55 13 511 387 . 51 163 174 166 Maximum Alert Level 3 | . . . 3 2 . . 2 1 3 Low Security (%) 61 | 100 100 100 6 . . 100 58 62 77 Level 1 19 | . . . 20 66 . . 36 37 6 Level 2 14 | . . . 50 33 . . 5 . 13 Level 3 4 | . . . 22 . . . . . 2 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . Squads Dispatched 28 | . 3 . 6 . . . 1 8 10 Investigation 4 | . 1 . 3 . . . . . . Extermination 8 | . . . . . . . . 3 5 Reinforcement 12 | . 2 . 1 . . . 1 4 4 Assault 3 | . . . 2 . . . . . 1 Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 1 1 Haulers Reinforced 2 | . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 12 | . 2 . 3 . . . 4 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 212 | . 16 8 64 14 . 5 22 36 47 Peak Tracking Total 8 | . 5 3 8 4 . 3 7 4 8 Tactical Retreats 11 | . . 1 1 . . . 1 4 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 11 | . . . 2 . . . 3 4 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 19 | . . . . . . . 2 3 14 Max in Single Turn 8 | . . . . . . . 1 1 8 Garrison Access 2 | . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 32 | . 3 1 8 . 2 . 3 11 4 Terminals 19 | . 3 . 7 . . . 2 6 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations 4 | . . . 1 . . . . 1 2 Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . Garrison Access 3 | . . . . . . . 1 1 1 Total Hacks 67 | . 10 1 19 . 2 . 10 20 5 Successful 21 | . 5 1 1 . 2 . 5 4 3 Failed 46 | . 5 . 18 . . . 5 16 2 Catastrophic 14 | . . . 6 . . . . 7 1 Database Lockouts . | . . . . . . . . . . Manual 26 | . 5 . 10 . 1 . 4 6 . Terminals 44 | . 10 . 16 . . . 7 10 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations 12 | . . . 3 . . . . 6 3 Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . Garrison Access 5 | . . . . . . . 3 1 1 Terminal Hacks 12 | . 5 1 . . 2 . 4 . . Record 1 | . . . . . 1 . . . . Robot Analysis 5 | . 2 . . . . . 3 . . Prototype ID Bank 1 | . . . . . . . 1 . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . . . 1 . . . . 4 2 Scan Component 4 | . . . 1 . . . . 2 1 Repair 3 | . . . . . . . . 2 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 Seal Access 2 | . . . . . . . 1 . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 2 . 8 . . . 2 10 2 Full Trace Events 4 | . 1 . 3 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . . . . . 2 1 Time 132 | . . . . . . . . 82 50 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total 5 | . 2 . . . . . 3 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 14478 | 54 1004 1412 2470 573 416 611 1520 2702 3716 Spaces Moved 5631 | 36 368 563 933 259 211 181 583 1141 1356 Core 21 | 14 . . . . . . . . 7 Treads 2196 | 22 368 563 61 . . . . 127 1055 Legs 3414 | . . . 872 259 211 181 583 1014 294 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 240 190 190 190 260 190 163 100 Average Speed 216 | 117 233 240 212 190 190 260 219 189 232 Slowest Speed 1300 | 160 240 240 320 190 190 260 330 265 1300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 3 72 98 88 66 59 37 48 34 29 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 2 | . 1 . . . . . 1 . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 . 1 . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 2 | . . . . . . . . . 2 Terrain Destroyed 193 | . 3 2 3 . . . 41 23 121 Melee . | . . . . . . . . . . Projectile 113 | . 3 2 3 . . . 41 23 41 AOE 80 | . . . . . . . . . 80 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Total 7091 | 46 456 599 1194 296 227 307 752 1517 1697 Wait 710 | . 38 15 65 13 7 117 106 242 107 Move 5622 | 35 367 562 932 258 210 180 582 1140 1356 Hop . | . . . . . . . . . . Pick Up 114 | 5 11 7 29 1 3 1 8 11 38 Fast Attach 35 | 3 . . 5 . . 1 4 13 9 Attach 68 | 3 4 2 11 2 . 1 4 7 34 Detach 4 | . . . 1 . . . . . 3 Swap 36 | . . . 15 . 3 . 2 6 10 Drop 93 | . 5 . 30 . 4 . 10 19 25 Fire 398 | . 31 13 106 22 . 7 36 73 110 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 5 | . . . . . . . . 1 4 Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / [*Sto] / [*Low]) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 16) 55 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 393 | -10/Materials | Identified exit to Mines 550 | -10/Materials | Discovered new exit (range 9) 815 | -10/Materials | Discovered new exit (range 9) 1059 | -10/Materials | Entered Mines 1135 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1441 | -10/Mines | Discovered new exit (range 12) 1981 | -10/Mines | Learned Materials stockpile data 2211 | -10/Mines | Discovered new exit (range 5) 2471 | -10/Mines | Entered Materials 2471 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2666 | -9/Materials | Destroyed 8 combat bots 2759 | -9/Materials | Build established: Gunner 3197 | -9/Materials | Discovered new exit (range 15) 3671 | -9/Materials | First assault squad dispatched 3856 | -9/Materials | Discovered new exit (range 16) 4301 | -9/Materials | Core integrity fell below 50% 4312 | -9/Materials | Discovered new exit (range 14) 4785 | -9/Materials | Discovered new exit (range 14) 4849 | -9/Materials | Sterilization system engaged 4849 | -9/Materials | Non-combat units ordered to evacuate 4941 | -9/Materials | Entered Mines 5038 | -9/Mines | Learned 4 Materials zone layouts 5088 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5251 | -9/Mines | Discovered new exit (range 10) 5472 | -9/Mines | Discovered new exit (range 10) 5506 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5506 | -9/Mines | Discovered new exit (range 5) 5514 | -9/Mines | Entered Exiles 5562 | -9/Exiles | Met 8R-AWN 5592 | -9/Exiles | Met EX-HEX 5644 | -9/Exiles | Met EX-BIN 5666 | -9/Exiles | Aligned with FarCom system 5668 | -9/Exiles | Given EX-Vault access code 5718 | -9/Exiles | Opened EX-Vault 5743 | -9/Exiles | Found Lightpack 2.0 5746 | -9/Exiles | Found Cloak of Protection 5754 | -9/Exiles | Found Skeleton Box 5795 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5848 | -9/Exiles | Met EX-DEC 5856 | -9/Exiles | Learned location of Zion (-6) 5915 | -9/Exiles | Discovered new exit (range 10) 5930 | -9/Exiles | Stole three prototypes: Lightpack 2.0, Cloak of Protection, Skeleton Box 5930 | -9/Exiles | Entered Mines 6230 | -8/Mines | Build established: Skirmisher 6481 | -8/Mines | Discovered new exit (range 10) 6541 | -8/Mines | Entered Materials 6541 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6542 | -8/Materials | Identified exit to Factory 7718 | -8/Materials | Build established: Scavenger-Skirmisher 8061 | -8/Materials | Entered Factory 8061 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8063 | -7/Factory | FarCom data flow suspended 8175 | -7/Factory | Discovered new exit (range 10) 8377 | -7/Factory | Discovered new exit (range 8) 8568 | -7/Factory | Repaired Gauss Cannon 8608 | -7/Factory | Repaired Titanium Leg 8868 | -7/Factory | Build established: Gunner 8909 | -7/Factory | Discovered new exit (range 13) 9701 | -7/Factory | Build established: Mutant 10031 | -7/Factory | Build established: Gunner 10397 | -7/Factory | Garrison activated, responded to threat 10475 | -7/Factory | Lost 4 parts (2n1u1w) 10696 | -7/Factory | Discovered new exit (range 14) 10763 | -7/Factory | Entered another Factory area 10763 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10861 | -6/Factory | Spotted B-75 Beast 10970 | -6/Factory | Discovered new exit (range 16) 11288 | -6/Factory | Build established: Mutant 11365 | -6/Factory | Lost 4 parts (2n1u1w) 11621 | -6/Factory | Build established: Gunner 12406 | -6/Factory | Build established: Skirmisher 12702 | -6/Factory | Identified exit to Lower Caves 13427 | -6/Factory | Repaired Flexi-carbon Leg 13907 | -6/Factory | Lost 3 parts (1p1u1w) 14263 | -6/Factory | First assault squad dispatched 14348 | -6/Factory | Core integrity fell below 50% 14401 | -6/Factory | Core integrity fell below 20% 14432 | -6/Factory | Lost 16 parts (2p4n4u6w) 14479 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14455_ UQN>TP MAK2VKK