Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.28 @ 22:56:35 Player: Belthorn Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1236) 1236 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4041 Bonus ------- None Cogmind --------- Core Integrity 675/700 Matter 14/450 Energy 238/275 System Corruption 0% Temperature Cool (34) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Light Treads Improved Treads Improved Treads > --- UTILITY (5) ------ Huge Storage Unit Compact Matter Pod Advanced Weight Redist. System Improved Targeting Computer > --- WEAPON (3) ------- Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher > --- INVENTORY (25) --- Heavy Ion Engine Disposable Heat Sink Disposable Heat Sink Compact Matter Pod (0) Improved Shield Generator Improved Shield Generator Arc Projector Beam Rifle Beam Rifle Beamcaster Beam Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Compact Matter Pod Improved Targeting Computer Improved Shield Generator Improved Shield Generator > --- WEAPON ----------- Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher > --- INVENTORY -------- Heavy Ion Engine Disposable Heat Sink Disposable Heat Sink Compact Matter Pod Advanced Weight Redist. System Improved Shield Generator Beam Rifle Beam Rifle Beamcaster Beam Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Improved Grenade Launcher [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Improved Shield Generator Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 3 | . . . 2 . 1 Weapon 1 | . . . . . 1 Parts Attached 39 | 6 6 2 18 3 4 Power 5 | 1 1 1 1 1 . Engine 5 | 1 1 1 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . . 2 1 . Treads 5 | 2 . . 2 1 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 3 . 7 1 2 Device 7 | . 1 . 3 1 2 Storage 4 | 1 1 . 2 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 2 | . 1 . 1 . . Artifact . | . . . . . . Weapon 15 | 2 2 1 8 . 2 Energy Gun 2 | . . . 2 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 7 | 2 2 . 3 . . Ballistic Cannon . | . . . . . . Launcher 5 | . . 1 2 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 5 | . . 1 3 . 1 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 2 | . . 1 . . 1 Weapon 2 | . . . 2 . . Highest Loss Streak 2 | . . 1 2 . 1 To Critical Strikes . | . . . . . . Average Backups 7 | . 3 3 4 14 14 Power . | . 1 . . 1 1 Propulsion . | . . . . . . Utility 2 | . 2 1 1 4 5 Weapon 3 | . . 1 2 9 8 Tool/Special . | . . . . . . Unused Backups 11 | . . 1 2 . 8 Power 2 | . . . 1 . 1 Propulsion . | . . . . . . Utility 5 | . . 1 . . 4 Weapon 4 | . . . 1 . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 97 87 89 83 91 Engine 11 | . 14 14 10 9 7 Treads 23 | . 28 28 21 20 23 Device 9 | . 2 . 15 9 14 Storage 13 | . 14 14 9 18 15 Processor 5 | . . . 7 9 7 Protection 2 | . 9 1 3 . . Energy Gun 1 | . . . 5 . . Energy Cannon 2 | . . . 7 . . Ballistic Gun 12 | . 28 17 4 18 . Launcher 5 | . . 10 2 . 22 Peak Build Rating 35 | 6 7 8 26 30 35 Average Rating 18 | 4 6 7 17 28 33 On Entrance 12 | . 6 7 7 26 30 Naked Turns . | . . . . . . Heaviest Build 112 | 11 13 12 103 100 112 Greatest Support 75 | 40 40 40 46 66 75 Greatest Overweight (x) 2 | . . . 2 2 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 25 | 8 8 5 25 25 25 Average Capacity 15 | 6 5 5 15 25 25 Most Carried 18 | 1 5 5 16 16 18 Average Carried 7 | . 3 3 4 14 14 Final Capacity 25 | 8 5 5 25 25 25 Final Carried 16 | 1 5 3 14 16 15 Class Distribution -------------------- 88% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1210 | 227 173 96 362 352 . Remotely . | . . . . . . Salvage Created 1249 | . 244 56 483 389 77 Parts 84 | . 16 7 40 19 2 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 33 | . 6 6 10 6 5 Guns 17 | . 6 3 2 6 . Cannons 5 | . . . 5 . . AOE 11 | . . 3 3 . 5 Classes Destroyed 11 | . 4 . 5 2 . Worker 3 | . 2 . 1 . . Builder 2 | . . . 1 . 1 Hauler 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 5 | . 1 . 2 2 . Swarmer 11 | . 3 6 2 . . Grunt 11 | . 3 . 3 2 3 Brawler 1 | . . . . 1 . Duelist 2 | . . . 1 . 1 Sentry 7 | . . . 4 2 1 Hunter 1 | . . . . 1 . Best Kill Streak 5 | . 4 3 4 3 5 Combat Bots Only 5 | . 3 3 4 3 5 Max Kills in Single Turn 2 | . 1 2 2 1 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 1 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 201 | . 52 15 51 39 44 Missed 62 | . 18 5 12 6 21 Hits 139 | . 34 10 39 33 23 Melee 4 | . . . 4 . . Projectile 135 | . 34 10 35 33 23 Critical Strikes 7 | . . 1 3 3 . Damage Taken 1751 | . 408 144 554 380 265 Core 219 | . 45 46 48 55 25 Absorbed by Shields 272 | . . . 34 141 97 Regen/Repaired (Parts) 149 | . . . 149 . . Core Remaining (%) 85 | 100 . 63 88 90 . Volleys Fired 115 | . 32 6 41 31 5 Largest 3 | . 2 2 2 2 3 Hottest 135 | . 40 53 135 50 108 Shots Fired 216 | . 64 12 63 62 15 Gun 155 | . 64 9 20 62 . Cannon 31 | . . . 31 . . Launcher 30 | . . 3 12 . 15 Special . | . . . . . . Kinetic 142 | . 64 9 7 62 . Thermal 44 | . . . 44 . . Explosive 30 | . . 3 12 . 15 Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 6 2 10 10 . Robot Miss Streak 6 | . 6 4 6 3 . Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 117 | . 28 4 44 41 . Core Hits 81 | . 13 6 22 16 24 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3140 | . 387 282 946 699 826 Guns 1349 | . 387 52 211 699 . Cannons 402 | . . . 402 . . Explosions 1389 | . . 230 333 . 826 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1190 | . 387 52 52 699 . Thermal 561 | . . . 561 . . Explosive 1389 | . . 230 333 . 826 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 61 | . . 42 . . 19 Projectiles . | . . . . . . Explosions 61 | . . 42 . . 19 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 126 | . . 52 26 . 48 Shots 5 | . . 2 1 . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 162 | . 14 . 162 38 92 Average Temperature 30 | . 5 . 37 20 40 Received Heat Transfer 528 | . 153 . 153 160 62 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 4 . . Heat Transferred 1161 | . . . 1161 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 146 | . 75 100 103 60 146 Initial 22 | . . 22 10 13 . Average 23 | . 16 28 24 11 49 Influence Increases 1091 | . 170 178 374 190 179 Destroy 0b10 Robot/C 660 | . 120 120 200 120 100 Destroy 0b10 Robot/NC 60 | . 15 . 30 10 5 Destroy Leader 192 | . 32 20 76 44 20 Successful Hack 2 | . 2 . . . . Disable Machine 30 | . . 15 . 15 . Destroy Structure 147 | . 1 23 68 1 54 Influence Decreases 1078 | . 111 209 371 221 166 Entered New Map 73 | . . 37 18 18 . Time Decay 965 | . 111 172 323 203 156 Lost Part 40 | . . . 30 . 10 Squads Dispatched 3 | . 1 . 1 1 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 3 | . . . 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 13 6 17 18 6 Peak Tracking Total 6 | . 3 3 4 6 5 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 2 | . . 1 . 1 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 8 | . 4 1 2 1 . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 22 | . 10 1 7 4 . Successful 12 | . 4 1 6 1 . Failed 10 | . 6 . 1 3 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 8 . . . . Fabricators . | . . . . . . Repair Stations 9 | . . . 5 4 . Recycling Units 2 | . 2 . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 4 1 . . . Record 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 4 1 . Scan Component 3 | . . . 2 1 . Repair 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 . 2 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 52 | . . . 52 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 116 | . 116 . . . . ECM 116 | . 116 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3837 | 92 576 631 1299 783 456 Spaces Moved 1608 | 56 290 379 468 235 180 Core 6 | 6 . . . . . Treads 1602 | 50 290 379 468 235 180 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 Average Speed 208 | 148 160 160 229 297 240 Slowest Speed 320 | 160 160 160 320 320 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 5 49 84 46 23 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 189 | . . 27 85 . 77 Melee . | . . . . . . Projectile . | . . . . . . AOE 189 | . . 27 85 . 77 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1906 | 62 339 393 634 284 194 Wait 81 | . 2 1 69 9 . Move 1603 | 55 289 378 467 234 180 Hop . | . . . . . . Pick Up 30 | 1 4 1 19 4 1 Fast Attach 18 | 6 1 1 9 1 . Attach 20 | . 3 . 11 1 5 Detach 12 | . 2 . 7 . 3 Swap 8 | . 3 1 3 1 . Drop 19 | . 3 5 8 3 . Fire 115 | . 32 6 41 31 5 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2]) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 93 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 11) 669 | -10/Materials | Entered Mines 703 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 710 | -10/Mines | Found Scrap Suit 723 | -10/Mines | Discovered new exit (range 13) 785 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 826 | -10/Mines | Learned Materials stockpile data 1108 | -10/Mines | Discovered new exit (range 12) 1139 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1300 | -10/Mines | Entered Materials 1300 | -9/Materials | Evolved 2 slots: Utility x2 1350 | -9/Materials | Repaired Lgt. Treads 1378 | -9/Materials | Repaired Lgt. Treads 1703 | -9/Materials | Discovered new exit (range 16) 1863 | -9/Materials | Discovered new exit (range 14) 2494 | -9/Materials | Discovered new exit (range 7) 2516 | -9/Materials | Discovered new exit (range 16) 2599 | -9/Materials | Entered another Materials area 2599 | -8/Materials | Evolved 2 slots: Propulsion x2 3250 | -8/Materials | Discovered new exit (range 10) 3382 | -8/Materials | Entered Factory 3382 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3694 | -7/Factory | Build established: Gunner 3833 | -7/Factory | Discovered new exit (range 11) 3838 | -7/Factory | Self-destructed Last Messages --------------- 03482_ G-47 Trooper destroyed. 03484_ The unstable cave ceiling collapses. 03485_ G-47 Trooper destroyed. 03491_ The unstable cave ceiling collapses. 03493_ G-47 Trooper destroyed. 03494_ The unstable cave ceiling collapses. 03498_ Nuclear Reactor explodes. 03498_ U-05 Engineer destroyed. 03499_ The unstable cave ceiling collapses. 03506_ Nuclear Reactor explodes. 03508_ The unstable cave ceiling collapses. 03607_ U-05 Engineer builds a Wall. 03749_ Triggered Heavy Explosive Trap. 03749_ An explosion rips through the floor. 03749_ Terminal disabled. 03749_ Matter Pump disabled. 03799_ U-05 Engineer lays Concrete. 03833_ EXIT=FOUND 03836_ Imp. Shield Generator destroyed. 03837_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ??????# # """" "" T"#? | | ??????# + """" # """ ""#? | | ??????# # # ###? | | ??????# ###########+## = =#??? | | ??????# #?????????# #??? | | ?????? #?????????# ####### | | ?????####+##????####### # # | | ????????????????+ # """ # | | ????????????????# # """ # | | ????????????????# # """ # | | ????????????????+ + # | | ????????????????####### ##### # # | | ???????????????????### ????# # # | | ???????????????????# ??###+####### | | ???????????????????? ??# # | | ???????????????????? Y??+ # | | ???????????????????## ??# # | | ??????????????????? ?# # | | ???????????????????? # ?# # | | ????????????????????? ?# " " " " # | | ?????????????????????# ?# " " " " # | | ?????????????????????# ?# " " " " # | | ????????????????????## ## " " " " # | | ????????????????????# # " " " " # | | ????????????????????# # " " " " # | | ????????????????????+ @/ " " " " ? | | ????????????????????# # " " " " ? | | ????????????????????# # " " " "?? | | ????????????????????# # ?? | | ????????????????????# # ? | | ????????????????????# ##########? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????# ??????????? | | ????????????????????# ??????????? | | ????????????????????# ??????????? | | ???????????????????? ??????????? | | ???????????????????? ??????????? | | ????????????????????? ??????????? | | ??????????????????????? ??????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 23% | -9/Materials Lgt. Treads | 70% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommMobileRailgun Manual? 0 Play Time 00:34:23 Cumulative 6.2 hours Start 2025.07.28 @ 10:20:03 End 2025.07.28 @ 22:56:35 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 2 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68d05967-ac7b-4852-8be1-ba10f913012e