Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 09:30:23

Player: Helstads_dog

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (246)     1230
Value Destroyed (8698)     8698
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (4000)               4000
              TOTAL SCORE: 18008

 Bonus
-------
High Alert Combat Kills    2419
Follower Combat Kills      738
Entered Garrisons          400
Used RIF Installer         500
Friendly Fire              -57

 Cogmind 
---------
Core Integrity             0/850
Matter                     278/300
Energy                     43/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -6/Garrison

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY (5) ------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (3) -------
          Heavy Laser
          Heavy Laser
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
       Advanced VSS Leg
       Advanced Heat Sink
          Heavy Laser
          Heavy Laser
                Gatling Laser
                Axe

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
         Medium Treads
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
       Advanced VSS Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
                System Shield
>               --- WEAPON -----------
                Gatling Laser
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Light Treads
          Light Treads
       Improved Heat Sink
       Improved Light Armor Plating
                Thermal Shield
                System Restoration Module
                Field Laser
                Gatling Laser
       Advanced Beam Cannon
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Flak Gun
                Coil Gun
          Heavy Machine Gun
                Assault Cannon
                Axe
[Rating: 60]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Gar 
Slots Evolved              8    | .   .   2   .   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   1   .   1   1   .   .   .   .   
  Utility                  3    | .   .   .   .   1   1   .   .   1   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   
Parts Attached             225  | .   9   36  31  39  7   45  6   26  26  
  Power                    18   | .   1   2   2   2   .   3   .   4   4   
    Engine                 15   | .   1   2   2   2   .   3   .   3   2   
    Core                   3    | .   .   .   .   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               84   | .   .   12  14  16  3   19  3   10  7   
    Treads                 42   | .   .   9   13  8   .   3   3   6   .   
    Leg                    40   | .   .   3   .   7   3   16  .   4   7   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   
  Utility                  62   | .   4   8   6   15  3   13  2   6   5   
    Device                 24   | .   .   .   2   6   1   6   1   4   4   
    Storage                6    | .   1   2   1   1   .   .   .   1   .   
    Processor              7    | .   2   3   .   1   .   1   .   .   .   
    Hackware               4    | .   .   1   1   .   1   .   1   .   .   
    Protection             21   | .   1   2   2   7   1   6   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   61   | .   4   14  9   6   1   10  1   6   10  
    Energy Gun             21   | .   1   5   1   2   1   3   1   3   4   
    Energy Cannon          2    | .   .   .   1   1   .   .   .   .   .   
    Ballistic Gun          32   | .   2   7   5   3   .   7   .   2   6   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   1   2   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   2   2   1   .   1   .   1   .   
Parts Lost                 68   | .   .   1   .   13  .   19  1   10  24  
  Power                    7    | .   .   .   .   .   .   1   .   2   4   
  Propulsion               31   | .   .   1   .   8   .   9   1   4   8   
  Utility                  12   | .   .   .   .   3   .   3   .   1   5   
  Weapon                   18   | .   .   .   .   2   .   6   .   3   7   
  Highest Loss Streak      13   | .   .   1   .   3   .   8   1   3   13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   95  99  99  99  99  98  98  96  91  
  Engine                   9    | .   14  10  11  8   7   6   7   8   7   
  Treads                   16   | .   .   12  32  23  .   4   11  22  11  
  Leg                      17   | .   28  20  .   12  38  33  25  10  17  
  Device                   6    | .   .   .   5   8   8   9   8   7   15  
  Storage                  10   | .   14  10  11  9   7   7   7   12  13  
  Processor                1    | .   2   5   .   .   .   .   .   .   .   
  Hackware                 1    | .   .   2   .   .   6   1   5   4   .   
  Protection               6    | .   7   2   4   8   5   10  7   5   1   
  Energy Gun               6    | .   12  9   2   5   7   7   7   7   5   
  Energy Cannon            2    | .   .   .   8   6   7   .   .   .   .   
  Ballistic Gun            15   | .   6   23  21  15  7   12  15  11  12  
Peak Build Rating          60   | 6   8   22  24  33  41  54  45  60  60  
  Average Rating           30   | 6   6   18  19  29  38  39  44  48  49  
  On Entrance              26   | 6   6   8   17  24  31  39  44  44  47  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             118  | 12  23  44  45  68  68  69  70  118 117 
  Greatest Support         114  | 20  20  60  69  92  72  77  63  114 106 
  Greatest Overweight (x)  6    | .   1   1   .   1   .   1   1   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   1   
Largest Inventory Capacity 20   | 8   10  15  15  20  20  20  20  20  20  
  Average Capacity         17   | 8   8   14  15  19  20  20  20  20  20  
  Most Carried             20   | 5   10  15  15  20  20  20  20  20  20  
  Average Carried          15   | 4   7   13  14  17  19  16  17  18  15  
  Final Capacity           20   | 8   10  15  15  20  20  20  20  20  20  
  Final Carried            20   | 4   10  14  15  19  20  15  17  19  15  

 Class Distribution 
--------------------
 36% | Scavenger-Tank
 25% | Tank
 23% | Gunner
  7% | Mutant
  3% | Scavenger-Gunner
  3% | Commander-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Gunner | -9/Materials
         Gunner | -9/Storage
           Tank | -8/Materials
           Tank | -7/Factory
 Scavenger-Tank | -7/Garrison
 Scavenger-Tank | -7/Factory
 Scavenger-Tank | -6/Factory
 Scavenger-Tank | -6/Garrison

 Resources                       | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
-----------                Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Gar  Fac  Fac  Gar  
Matter Collected           6111  | 163  235  861  1044 1078 133  1075 164  623  735  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    
Salvage Created            10426 | .    325  1445 1888 2289 180  1030 224  1911 1134 
  Parts                    534   | .    26   110  113  97   4    43   13   74   54   
Haulers Intercepted        2     | .    1    .    .    .    .    .    .    1    .    
Recyclers Shooed           5     | .    .    2    .    2    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Gar 
Combat Hostiles Destroyed  221  | .   13  37  41  47  3   23  5   24  28  
  Guns                     181  | .   6   37  26  33  3   21  5   22  28  
  Cannons                  36   | .   7   .   15  12  .   2   .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   .   2   .   
Classes Destroyed          17   | .   4   3   3   1   .   1   .   4   1   
  Worker                   5    | .   .   .   2   1   .   .   .   2   .   
  Builder                  4    | .   .   .   .   .   .   .   .   4   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   
  Hauler                   2    | .   1   .   .   .   .   .   .   1   .   
  Recycler                 7    | .   .   2   .   .   .   .   .   5   .   
  Operator                 4    | .   .   1   2   .   1   .   .   .   .   
  Watcher                  10   | .   2   4   1   3   .   .   .   .   .   
  Swarmer                  54   | .   9   17  .   3   .   7   2   6   10  
  Cutter                   1    | .   .   .   .   .   .   .   .   .   1   
  Grunt                    103  | .   4   11  27  31  3   5   .   8   14  
  Brawler                  5    | .   .   .   2   1   .   .   .   .   2   
  Duelist                  5    | .   .   .   .   3   .   .   .   1   1   
  Protector                5    | .   .   .   3   2   .   .   .   .   .   
  Sentry                   39   | .   .   9   9   7   .   8   2   4   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   .   
  Hunter                   4    | .   .   .   .   .   .   3   1   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   3   .   
Best Kill Streak           8    | .   6   6   8   7   1   4   3   7   7   
  Combat Bots Only         8    | .   4   6   8   6   1   4   3   4   7   
Max Kills in Single Turn   3    | .   1   2   2   2   1   2   1   3   2   
  Gunslinging              1    | .   .   1   .   .   .   1   .   1   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Gar  Fac  Fac  Gar  
Hostile Shots Fired        1724  | .    44   133  124  292  16   540  83   233  259  
  Missed                   482   | .    9    32   39   65   6    162  26   77   66   
Damage Taken               15962 | .    320  1114 1162 3380 158  3955 536  2023 3314 
  Core                     2109  | .    76   138  145  362  .    481  47   235  625  
  Absorbed by Shields      71    | .    .    .    .    .    .    .    .    .    71   
  Ignored by Resistances   149   | .    .    .    9    .    .    .    .    .    140  
  Regen/Repaired (Parts)   702   | .    .    430  18   163  .    .    91   .    .    
Core Remaining (%)         51    | 100  69   .    29   34   .    .    24   .    .    
Volleys Fired              627   | .    40   77   98   150  16   99   14   58   75   
  Largest                  3     | .    2    3    3    3    3    3    3    3    3    
  Hottest                  179   | .    85   111  114  154  160  162  136  177  179  
Shots Fired                1787  | .    80   229  284  450  47   278  42   174  203  
  Gun                      1524  | .    48   228  203  337  31   258  42   174  203  
  Cannon                   260   | .    32   .    79   113  16   20   .    .    .    
  Launcher                 3     | .    .    1    2    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1094  | .    40   174  186  261  16   147  28   105  137  
  Thermal                  649   | .    40   54   96   189  31   100  4    69   66   
  Explosive                3     | .    .    1    2    .    .    .    .    .    .    
  Electromagnetic          41    | .    .    .    .    .    .    31   10   .    .    
  Robot Hit Streak         20    | .    9    20   18   16   8    16   11   18   16   
  Robot Miss Streak        8     | .    4    6    4    6    3    8    4    8    8    
  Penetration Max          2     | .    .    .    .    .    .    1    .    1    2    
  Secondary Targets        29    | .    .    7    .    2    .    5    .    4    11   
    Max Gunslinging Chain  1     | .    .    1    .    1    .    1    .    1    1    
Shots Hit Robots           1123  | .    42   145  161  294  24   151  33   124  149  
  Core Hits                586   | .    18   65   83   108  9    85   21   96   101  
  Critical Kills           4     | .    .    .    .    3    .    .    .    1    .    
  Critical Parts Destroyed 4     | .    .    .    1    .    .    .    .    2    1    
  Critical Strikes         20    | .    5    2    1    7    .    .    .    3    2    
    Burn                   10    | .    3    2    .    4    .    .    .    .    1    
    Meltdown               2     | .    .    .    .    2    .    .    .    .    .    
    Destroy                6     | .    .    .    1    1    .    .    .    3    1    
    Blast                  2     | .    2    .    .    .    .    .    .    .    .    
Melee Attacks              4     | .    .    4    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 4     | .    .    4    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21805 | .    622  2269 2952 4933 434  3081 590  3477 3447 
  Guns                     17789 | .    282  2264 1848 3500 250  2859 588  2751 3447 
  Cannons                  3147  | .    324  .    1104 1433 184  102  .    .    .    
  Explosions               826   | .    .    .    .    .    .    120  .    706  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  43    | .    16   5    .    .    .    .    2    20   .    
  Kinetic                  11631 | .    344  1526 1617 2619 134  1468 360  1353 2210 
  Thermal                  9174  | .    262  738  1335 2314 300  1269 67   1652 1237 
  Explosive                396   | .    .    .    .    .    .    .    .    396  .    
  Electromagnetic          561   | .    .    .    .    .    .    344  161  56   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    3    .    .    .    .    .    .    2    6    
  Average Corruption       3     | .    2    .    .    .    .    .    .    1    6    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    2    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  29    | .    5    .    .    .    .    .    .    2    22   
    Message Errors         8     | .    1    .    .    .    .    .    .    2    5    
    Matter Fused           3     | .    2    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      7     | .    1    .    .    .    .    .    .    .    6    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      5     | .    1    .    .    .    .    .    .    .    4    
    Misfires               1     | .    .    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            176   | .    .    .    .    1    .    .    .    175  .    
  Projectiles              1     | .    .    .    .    1    .    .    .    .    .    
  Explosions               175   | .    .    .    .    .    .    .    .    175  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6     | .    6    .    .    .    .    .    .    .    .    
  Impact                   1     | .    1    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    5    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      285   | .    .    .    .    .    .    103  .    182  .    
  Shots                    5     | .    .    .    .    .    .    2    .    3    .    
  Rammed                   3     | .    .    1    .    .    .    .    1    1    .    
Targets Rammed             8     | .    4    1    .    .    .    .    1    2    .    
  Kicked                   4     | .    4    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    1    .    
Highest Temperature        524   | .    207  272  444  263  72   477  30   276  524  
  Average Temperature      84    | .    67   61   113  86   26   122  10   64   76   
  Received Heat Transfer   4968  | .    54   288  519  1710 90   834  84   408  981  
  Effects                  12    | .    .    1    .    .    .    6    .    .    5    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           2     | .    .    1    .    .    .    1    .    .    .    
    Interference           2     | .    .    .    .    .    .    2    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    2    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    1    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    2    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    2    .    .    .    .    .    
  Parts Melted             30    | .    1    2    3    10   2    2    .    9    1    
  Heat Transferred         18682 | .    999  1730 2112 4861 555  2311 150  3133 2831 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    2    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Gar  Fac  Fac  Gar  
Peak Influence             1814 | .    304  442  942  1114 626  1814 1129 746  921  
  Initial                  952  | .    .    45   131  397  506  298  952  455  501  
  Average                  578  | .    121  182  516  780  531  989  989  497  732  
Maximum Alert Level        5    | .    1    2    3    4    2    5    4    3    3    
  Low Security (%)         18   | 100  73   58   14   .    .    .    .    .    .    
  Level 1                  19   | .    26   38   31   1    .    6    .    29   .    
  Level 2                  25   | .    .    2    11   34   100  26   .    59   45   
  Level 3                  30   | .    .    .    43   64   .    33   84   11   54   
  Level 4                  3    | .    .    .    .    .    .    17   15   .    .    
  Level 5                  2    | .    .    .    .    .    .    15   .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          39   | .    1    3    14   9    1    .    4    7    .    
  Investigation            8    | .    .    1    2    4    .    .    .    1    .    
  Extermination            3    | .    .    .    .    .    .    .    .    3    .    
  Reinforcement            12   | .    1    2    2    2    1    .    1    3    .    
  Assault                  7    | .    .    .    5    2    .    .    .    .    .    
  Garrison                 9    | .    .    .    5    1    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Gar 
Distress Signals           9    | .   2   2   1   3   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              316  | .   21  45  63  63  7   43  8   28  38  
  Peak Tracking Total      10   | .   4   7   10  8   4   8   3   5   10  
  Tactical Retreats        22   | .   3   1   .   3   2   9   .   2   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Gar 
Traps Triggered            21   | .   2   .   2   2   .   8   1   .   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   1   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Gar 
Machines Disabled          26   | .   .   2   6   3   .   4   .   11  .   
  Max in Single Turn       6    | .   .   1   1   1   .   1   .   6   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Gar 
Machines Accessed          57   | .   8   16  10  6   4   2   3   7   1   
  Terminals                36   | .   7   10  6   2   2   2   1   5   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          6    | .   .   2   1   2   .   .   1   .   .   
  Recycling Units          6    | .   1   2   2   1   .   .   .   .   .   
  Scanalyzers              5    | .   .   2   .   1   1   .   1   .   .   
  Garrison Access          3    | .   .   .   1   .   1   .   .   1   .   
Total Hacks                152  | .   20  52  22  23  9   5   6   13  2   
  Successful               88   | .   8   38  14  14  3   1   3   6   1   
  Failed                   63   | .   12  13  8   9   6   4   3   7   1   
    Catastrophic           14   | .   1   3   1   3   1   2   1   2   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   
  Manual                   49   | .   11  17  13  3   2   .   1   2   .   
  Terminals                86   | .   18  23  16  5   6   5   1   10  2   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   
  Repair Stations          22   | .   .   10  2   8   .   .   2   .   .   
  Recycling Units          13   | .   2   5   2   4   .   .   .   .   .   
  Scanalyzers              25   | .   .   14  .   6   2   .   3   .   .   
  Garrison Access          4    | .   .   .   2   .   1   .   .   1   .   
Terminal Hacks             26   | .   4   11  6   .   .   1   .   3   1   
  Robot Schematic          1    | .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           5    | .   2   2   1   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   2   .   1   .   .   .   .   1   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   3   2   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   2   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   1   .   .   .   .   .   1   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       17   | .   .   8   2   5   .   .   2   .   .   
  Scan Component           9    | .   .   4   1   3   .   .   1   .   .   
  Repair                   8    | .   .   4   1   2   .   .   1   .   .   
Recycling Unit Hacks       9    | .   2   3   2   2   .   .   .   .   .   
  Report Inventory         6    | .   1   2   2   1   .   .   .   .   .   
  Retrieve Components      3    | .   1   1   .   1   .   .   .   .   .   
Scanalyzer                 22   | .   .   14  .   6   1   .   1   .   .   
  Insert Component         11   | .   .   6   .   3   1   .   1   .   .   
  Analyze                  11   | .   .   8   .   3   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   1   .   .   1   .   
  Unlock Access            2    | .   .   .   .   .   1   .   .   1   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   2   2   3   1   1   .   .   .   .   
  Terminals                9    | .   2   2   3   1   1   .   .   .   .   
    Botnet                 9    | .   2   2   3   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   
Hacking Detections         45   | .   7   13  8   4   3   2   2   5   1   
  Full Trace Events        5    | .   .   1   1   2   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   6   .   3   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   .   .   .   62  .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   4   .   
Parts Repaired             8    | .   .   4   1   2   .   .   1   .   .   
  Time                     270  | .   .   129 32  83  .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     28   | .   10  9   .   9   .   .   .   .   .   
Parts Scanalyzed           11   | .   .   6   .   3   1   .   1   .   .   
  Part Schematics Acquired 9    | .   .   6   .   3   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   1   .   1   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   3   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Gar 
Total Allies               17   | .   .   .   12  .   .   5   .   .   .   
  Largest Group            10   | .   .   .   10  .   .   3   .   .   .   
  Highest-Rated Group      190  | .   .   .   88  .   .   190 .   .   .   
  Highest-Rated Ally       95   | .   .   .   31  .   .   95  .   .   .   
Total Orders               4    | .   .   .   .   .   2   .   1   1   .   
  EXPLORE                  3    | .   .   .   .   .   1   .   1   1   .   
  RETURN                   1    | .   .   .   .   .   1   .   .   .   .   
Ally Attacks               127  | .   .   .   88  .   .   39  .   .   .   
  Total Damage             1877 | .   .   .   909 .   .   968 .   .   .   
  Kills                    28   | .   .   .   13  .   .   15  .   .   .   
Allies Corrupted           1    | .   .   .   1   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   1   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Gar 
Robot Analysis Total       5    | .   2   2   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   2   .   2   2   .   
  Drone Recoveries         5    | .   .   .   .   .   2   .   2   1   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
-------------              Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Gar  Fac  Fac  Gar  
Turns Passed               14683 | 2    1050 2639 2512 1916 415  2655 572  1932 990  
Spaces Moved               6533  | 1    637  1251 1214 655  270  1282 213  694  316  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    
  Treads                   3206  | .    .    407  1214 479  .    253  101  648  104  
  Legs                     3327  | 1    637  844  .    176  270  1029 112  46   212  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            114   | 120  120  120  160  160  116  114  187  160  160  
  Average Speed            163   | 120  132  133  160  168  116  162  212  228  207  
  Slowest Speed            540   | 120  190  190  160  245  116  240  240  240  540  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 2    98   91   97   54   10   95   6    17   43   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    1    1    1    1    1    .    .    1    .    
  Unknown Exits Taken      2     | 1    .    .    .    .    .    .    1    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 10    | .    .    10   .    .    .    .    .    .    .    
Terrain Destroyed          83    | .    .    10   14   .    .    10   .    48   1    
  Melee                    1     | .    .    1    .    .    .    .    .    .    .    
  Projectile               6     | .    .    .    .    .    .    4    .    1    1    
  AOE                      76    | .    .    9    14   .    .    6    .    47   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Gar  Fac  Fac  Gar  
Total                      9203 | 2    763  2059 1587 1139 338  1636 300  895  484  
  Wait                     1413 | .    51   623  212  238  32   86   55   85   31   
  Move                     6526 | .    636  1250 1213 654  270  1281 212  694  316  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  170  | .    13   37   10   35   6    28   8    18   15   
  Fast Attach              44   | .    3    9    5    5    .    7    .    5    10   
  Attach                   105  | .    2    11   2    26   3    29   4    12   16   
  Detach                   14   | .    2    5    .    3    1    3    .    .    .    
  Swap                     76   | .    4    16   24   8    4    9    2    9    .    
  Drop                     131  | 2    8    26   23   20   6    24   4    12   6    
  Fire                     627  | .    40   77   98   150  16   99   14   58   75   
  Melee                    4    | .    .    4    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    4    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    1    .    .    .    .    1    2    .    
  Escape Stasis            43   | .    .    .    .    .    .    28   .    .    15   
  Rewire                   41   | .    .    .    .    .    .    41   .    .    .    
  Trap                     1    | .    .    .    .    .    .    1    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2)
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-6/Garrison (discovered 2 exits: [*Fac x2])

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Discovered new exit (range 0)
     3 | -11/Scrapyard | Entered Materials
   151 | -10/Materials | Discovered new exit (range 3)
   190 | -10/Materials | Discovered new exit (range 13)
   325 | -10/Materials | Build established: Mutant
   381 | -10/Materials | Discovered new exit (range 8)
   467 | -10/Materials | Identified exit to Mines
   490 | -10/Materials | Identified exit to Materials
   693 | -10/Materials | Discovered exit to Materials (range 10)
   980 | -10/Materials | Discovered exit to Mines (range 6)
  1053 | -10/Materials | Entered another Materials area
  1053 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  1587 | -9/Materials  | Discovered new exit (range 4)
  1640 | -9/Materials  | Build established: Gunner
  1735 | -9/Materials  | Discovered new exit (range 13)
  1738 | -9/Materials  | Central database locked down
  1981 | -9/Materials  | Identified exit to Materials
  2046 | -9/Materials  | Identified exit to Mines
  2082 | -9/Materials  | Discovered new exit (range 15)
  2210 | -9/Materials  | Identified exit to Storage
  2591 | -9/Materials  | Discovered exit to Materials (range 15)
  3361 | -9/Materials  | Discovered exit to Storage (range 15)
  3445 | -9/Materials  | Repaired Lgt. Treads
  3473 | -9/Materials  | Repaired Lgt. Treads
  3525 | -9/Materials  | Repaired Cld. Ion Engine
  3570 | -9/Materials  | Repaired Lgt. Treads
  3593 | -9/Materials  | Discovered exit to Materials (range 9)
  3604 | -9/Materials  | Build established: Tank
  3692 | -9/Materials  | Entered Storage
  4069 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  4389 | -9/Storage    | Build established: Commander-Tank
  4478 | -9/Storage    | Core integrity fell below 50%
  4640 | -9/Storage    | Lost 4 allies
  4813 | -9/Storage    | Met a pair of Derelict thieves
  4837 | -9/Storage    | Garrison activated, responded to threat
  4892 | -9/Storage    | First assault squad dispatched
  4894 | -9/Storage    | Lost 3 allies
  4899 | -9/Storage    | Destroyed 8 combat bots
  5156 | -9/Storage    | Build established: Gunner
  5443 | -9/Storage    | Repaired Cooling System
  5790 | -9/Storage    | Discovered exit to Materials (range 16)
  6204 | -9/Storage    | Entered Materials
  6204 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  6490 | -8/Materials  | Build established: Tank
  6974 | -8/Materials  | Garrison activated, responded to threat
  7066 | -8/Materials  | Lost 3 parts (2n1w)
  7322 | -8/Materials  | Discovered new exit (range 16)
  7347 | -8/Materials  | Identified exit to Factory
  7404 | -8/Materials  | First assault squad dispatched
  7511 | -8/Materials  | Lost 3 parts (2n1w)
  7755 | -8/Materials  | Core integrity fell below 50%
  8037 | -8/Materials  | Repaired Med. Armor Plating
  8090 | -8/Materials  | Repaired Cld. Ion Engine
  8103 | -8/Materials  | Discovered exit to Factory (range 8)
  8120 | -8/Materials  | Entered Factory
  8120 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  8535 | -7/Factory    | Identified exit to Garrison
  8535 | -7/Factory    | Entered Garrison
  8549 | -7/Garrison   | Triggered checkpoint
  8891 | -7/Garrison   | Triggered checkpoint
  9017 | -7/Garrison   | Triggered checkpoint
  9070 | -7/Garrison   | Discovered new exit (range 10)
  9085 | -7/Garrison   | Identified exit to Factory
  9196 | -7/Garrison   | Lost 8 parts (1p4n1u2w)
  9313 | -7/Garrison   | Triggered checkpoint
  9388 | -7/Garrison   | Build established: Scavenger-Tank
  9431 | -7/Garrison   | Triggered checkpoint
  9593 | -7/Garrison   | Discovered exit to Factory (range 15)
  9695 | -7/Garrison   | Core integrity fell below 50%
  9821 | -7/Garrison   | Triggered checkpoint
  9842 | -7/Garrison   | Installed Relay Interface Framework
 10003 | -7/Garrison   | Discovered exit to Factory (range 8)
 10069 | -7/Garrison   | Triggered checkpoint
 10172 | -7/Garrison   | Found embedded Infiltrators
 11190 | -7/Garrison   | Entered Factory
 11275 | -7/Factory    | Repaired Lgt. Treads
 11394 | -7/Factory    | Garrison activated, responded to threat
 11742 | -7/Factory    | Discovered new exit (range 9)
 11762 | -7/Factory    | Entered another Factory area
 11762 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 12501 | -6/Factory    | Found Prototype Launcher
 12501 | -6/Factory    | Identified Rocket Array
 12969 | -6/Factory    | Lost 3 parts (2n1w)
 13089 | -6/Factory    | Fabricated Imp. Treads (x2)
 13694 | -6/Factory    | Identified exit to Garrison
 13694 | -6/Factory    | Entered Garrison
 13796 | -6/Garrison   | Triggered checkpoint
 14055 | -6/Garrison   | Core integrity fell below 50%
 14104 | -6/Garrison   | Destroyed 7 combat bots
 14110 | -6/Garrison   | Lost 13 parts (1p5n3u4w)
 14206 | -6/Garrison   | Triggered checkpoint
 14236 | -6/Garrison   | Triggered checkpoint
 14331 | -6/Garrison   | Discovered new exit (range 9)
 14350 | -6/Garrison   | Triggered checkpoint
 14358 | -6/Garrison   | Core integrity fell below 20%
 14540 | -6/Garrison   | Triggered checkpoint
 14604 | -6/Garrison   | Discovered new exit (range 15)
 14684 | -6/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
>>Download(Navigation)
Retrieving Factory patrol records...
  Downloaded protocol data.
14634_ System corrupted: Energy discharge (-58).
14654_ System corrupted: Energy discharge (-42).
14662_ P-60 Hacker springs to life.
14663_ Knocked back.
14663_ Slug penetrates Wall. <x2>
14666_ Carbon-fiber Leg destroyed.
14666_ C-17 Slicer suffers critical hit (Burn).
14666_ Slug penetrates C-17 Slicer. <x2>
14669_ Thermal Shield destroyed.
14669_ C-17 Slicer destroyed.
14672_ Coil Gun severed.
14675_ Carbon-fiber Leg severed.
14676_ System corrupted: Component data lost.
14676_ Lgt. Nuclear Core destroyed.
14676_ Carbon-fiber Leg destroyed.
14677_ Hvy. Machine Gun severed.
14678_ Lgt. Angular Momentum Engine severed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????#######????????????????????? |
| ??????????????????????#     #????????????????????? |
| ??????????????????????#   < #????????????????????? |
| ??????????????????????#     #????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ?????????????????######   #??????????????????????? |
| ?????????????????#"       #??????????????????????? |
| ?????????????????#"T"##   #??????????????????????? |
| ?????????????????######   #??????????????????????? |
| ??????????????????????#  =############???????????? |
| ??????????????????????# [@c          p    ???????? |
| ??????????????????????# cc%=s   ###??????????????? |
| ??????????????????????#   ####  #????????????????? |
| ??????????????????????#   #???? #????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ######????????????????#   #??????????????????????? |
|      #????????????????#   #??????????????????????? |
|  =   #????????????????#   #??????????????????????? |
| ###  #????????????????#   #??????????????????????? |
| ??#  #????????????????#   #??????????????????????? |
| ??#  #????????????????#   #??????????????????????? |
| ??#  #????????????????#   #??????????????????????? |
| ??#  #????????????????#   #??????????????????????? |
| ??#  #######??????????#   #??????????????????????? |
| ??#  ##[=  #??????????#   #??????????????????????? |
| ?##  ## =  ############   #??????????????????????? |
| ?#   ^^=        [*%=%*    #??????????????????????? |
| ?#   ^          =%==[     #??????????????????????? |
| ?#    =                   #??????????????????????? |
| ?#   ##    ##   ###########??????????????????????? |
| ##   ##    ##   ###??????????????????????????????? |
| %"                #??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          50
Energy Generation          31
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             300
Resistance: TH             20
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           5
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
        Imp. Treads | -9/Materials | Scanalyzed
 Signal Interpreter | -9/Materials | Scanalyzed
    Cld. Ion Engine | -9/Materials | Scanalyzed
 Hvy. Assault Rifle | -9/Materials | Scanalyzed
        Lgt. Treads | -9/Materials | Scanalyzed
 Med. Armor Plating | -9/Materials | Scanalyzed
      System Shield | -8/Materials | Scanalyzed
   Carbon-fiber Leg | -8/Materials | Scanalyzed
      Plasma Cutter | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 B-36 Bruiser | -9/Storage | Hacked

 Fabricated
------------
 Imp. Treads | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CouplerFusionBeamcaster
  Manual?         0
Play Time         03:17:06
  Cumulative      51.7 hours
  Start           2024.09.05 @ 05:06:34
  End             2024.09.05 @ 09:30:23
Sessions          10
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          24
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          37x27
Zoom Use          86%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: d73998b3-1b37-45df-92ac-36ff6f441c42