Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.19 @ 11:53:07

Player: yua241

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (815)      815
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2550

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     280/300
Energy                     26/140
System Corruption          0%
Temperature                Critical (581)
Movement                   Walking (200) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (4) ---
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY (4) ------
     Small Storage Unit
     Large Storage Unit
           Targeting Computer
>          --- WEAPON (2) -------
           Beam Rifle
     Heavy Laser
>          --- INVENTORY (15) ---
     Heavy Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Titanium Leg
  Improved Heat Sink
     Large Storage Unit
           Terrain Scan Processor
           Seismic Detector
           Seismic Detector
  Advanced Targeting Computer

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
     Small Storage Unit
     Large Storage Unit
           Targeting Computer
           Particle Charger
>          --- WEAPON -----------
           Beam Rifle
     Heavy Laser
>          --- INVENTORY --------
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Titanium Leg
  Improved Heat Sink
     Large Storage Unit
           Terrain Scan Processor
           Seismic Detector
           Seismic Detector
  Advanced Targeting Computer
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Particle Charger
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             43   | 7   9   9   18  
  Power                    9    | 1   1   1   6   
    Engine                 9    | 1   1   1   6   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 2   4   5   4   
    Treads                 .    | .   .   .   .   
    Leg                    15   | 2   4   5   4   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   1   .   5   
    Device                 1    | .   .   .   1   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 3   3   3   3   
    Energy Gun             5    | 1   .   2   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          7    | 2   3   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 14   | .   .   5   9   
  Power                    1    | .   .   .   1   
  Propulsion               5    | .   .   3   2   
  Utility                  3    | .   .   .   3   
  Weapon                   5    | .   .   2   3   
  Highest Loss Streak      4    | .   .   4   3   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     93   | .   92  86  97  
  Engine                   10   | .   13  11  8   
  Leg                      31   | .   24  33  35  
  Device                   1    | .   .   .   4   
  Storage                  22   | .   27  22  18  
  Processor                1    | .   .   .   4   
  Protection               3    | .   .   .   7   
  Energy Gun               9    | .   9   5   12  
  Ballistic Gun            11   | .   16  14  5   
Peak Build Rating          27   | 6   7   13  27  
  Average Rating           14   | 3   6   9   24  
  On Entrance              6    | .   6   7   13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             53   | 12  32  38  53  
  Greatest Support         61   | 20  20  40  61  
  Greatest Overweight (x)  9    | .   9   1   1   
  Average Overweight (x)   .    | .   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 6   14  15  15  
  Most Carried             15   | 5   7   11  15  
  Average Carried          8    | 2   3   8   12  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            14   | 2   4   7   14  

 Class Distribution 
--------------------
 77% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           785  | 246 141 157 241 
  Remotely                 .    | .   .   .   .   
Salvage Created            1142 | .   141 459 542 
  Parts                    49   | .   7   25  17  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  20   | .   3   7   10  
  Guns                     20   | .   3   7   10  
Classes Destroyed          6    | .   2   3   1   
  Worker                   1    | .   .   1   .   
  Recycler                 2    | .   1   1   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    10   | .   .   4   6   
  Sentry                   6    | .   .   3   3   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           4    | .   3   4   4   
  Combat Bots Only         4    | .   3   2   4   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        232  | .    32   77   123  
  Missed                   48   | .    2    23   23   
Damage Taken               2772 | .    223  670  1879 
  Core                     735  | .    41   102  592  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   87   | .    .    .    87   
Core Remaining (%)         85   | 100  83   74   .    
Volleys Fired              107  | .    17   35   55   
  Largest                  2    | .    2    2    2    
  Hottest                  125  | .    70   73   125  
Shots Fired                197  | .    32   60   105  
  Gun                      197  | .    32   60   105  
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  98   | .    18   43   37   
  Thermal                  99   | .    14   17   68   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | .    4    14   13   
  Robot Miss Streak        6    | .    6    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    .    1    3    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           128  | .    11   39   78   
  Core Hits                49   | .    5    19   25   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    1    1    2    
    Burn                   4    | .    1    1    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1870 | .    152  425  1293 
  Guns                     1870 | .    152  425  1293 
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  771  | .    101  265  405  
  Thermal                  1099 | .    51   160  888  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        634  | .    99   93   634  
  Average Temperature      146  | .    42   29   206  
  Received Heat Transfer   999  | .    .    342  657  
  Effects                  20   | .    .    .    20   
    Shutdowns              6    | .    .    .    6    
    Energy Bleed           6    | .    .    .    6    
    Interference           1    | .    .    .    1    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         1    | .    .    .    1    
    Damage (major)         1    | .    .    .    1    
    Damage (core)          4    | .    .    .    4    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    .    1    3    
  Heat Transferred         2886 | .    222  555  2109 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             231  | .   135 204 231 
  Initial                  33   | .   .   4   33  
  Average                  68   | .   65  79  69  
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         99   | 100 100 99  97  
  Level 1                  .    | .   .   .   2   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   2   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   1   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   7   15  13  
  Peak Tracking Total      5    | .   4   5   4   
  Tactical Retreats        4    | .   1   2   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            6    | .   6   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          4    | .   2   1   1   
  Terminals                3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   6   4   3   
  Successful               6    | .   2   2   2   
  Failed                   7    | .   4   2   1   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   3   3   .   
  Terminals                10   | .   6   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   .   3   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   2   2   .   
  Record                   1    | .   .   1   .   
  Zone Layout              3    | .   2   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   2   1   1   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     32   | .   .   .   32  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1914 | 57  610 462 785 
Spaces Moved               744  | 44  217 207 276 
  Core                     27   | 15  12  .   .   
  Treads                   .    | .   .   .   .   
  Legs                     717  | 29  205 207 276 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 127 
  Average Speed            155  | 96  203 152 130 
  Slowest Speed            500  | 120 500 190 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       17   | 3   31  17  17  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1310 | 58  354 299 599 
  Wait                     357  | .   101 31  225 
  Move                     741  | 43  216 206 276 
  Hop                      .    | .   .   .   .   
  Pick Up                  52   | 8   11  14  19  
  Fast Attach              .    | .   .   .   .   
  Attach                   36   | 6   9   7   14  
  Detach                   4    | .   .   .   4   
  Swap                     7    | 1   .   2   4   
  Drop                     6    | .   .   4   2   
  Fire                     107  | .   17  35  55  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  448 | -10/Materials | Discovered new exit (range 4)
  668 | -10/Materials | Entered another Materials area
  668 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1117 | -9/Materials  | Lost 4 parts (3n1w)
 1121 | -9/Materials  | Discovered new exit (range 7)
 1130 | -9/Materials  | Entered another Materials area
 1130 | -8/Materials  | Evolved 2 slots: Utility x2
 1327 | -8/Materials  | Repaired Med. Armor Plating
 1369 | -8/Materials  | Build established: Scavenger-Mutant
 1620 | -8/Materials  | Lost 3 parts (1n2w)
 1697 | -8/Materials  | Build established: Mutant
 1904 | -8/Materials  | Core integrity fell below 50%
 1911 | -8/Materials  | Core integrity fell below 20%
 1916 | -8/Materials  | Core destroyed

 Last Messages 
---------------
01905_ R-06 Scavenger collects Tractor Beam.
01906_ Overheating: Core damaged (-77).
01907_ Overheating: Lrg. Storage Unit damaged
  (-138).
01908_ Overheating: System interference.
01908_ Targeting Computer temporarily disabled.
01908_ R-06 Scavenger collects Com. Wheel.
01909_ K-01 Serf collects debris.
01910_ Overheating: Energy bleed (-4).
01911_ Overheating: Core damaged (-110).
01911_ Y-45 Defender destroyed.
01911_ R-06 Scavenger collects Hvy. Assault
  Rifle.
01912_ K-01 Serf collects debris.
01913_ Overheating: Lgt. Deuterium Engine
  damaged (-20).
01915_ Power failure, Lgt. Deuterium Engine
  shutdown.
01915_ K-01 Serf collects debris.
01916_ Overheating: Core damaged (-71).

 Map 
-----
+----------------------------------------------------+
| ?????#        #"""    ##   """ ##   ####         ? |
| ?????#        #"""    ##   """ ##   #????????##??? |
| ?????#        #       ##   """ ##   #????????????? |
| ?????##########?  !   ##       ##   #????????????? |
| ????????????????      ##       ##   #????????????? |
| ????????????????#################   #????????????? |
| ???????????????????#######?????##   ##???????????? |
| ???????????????????#     #######     #???????????? |
| ???????????????????#                 #???????????? |
| ???????????????????#                 #???????????? |
| ???????????????????#                 #???????????? |
| ???????????????????#     #######     #???????????? |
| ???????????????#######+#######?#######???????????? |
| ???????????????# ===        !#???????????????????? |
| ???????????????# ===         #???????????????????? |
| ???????????????# ==  """ """ #???????????????????? |
| ???????????????#     """ """ #???????????????????? |
| ???????????????#!    """ """ +???????????????????? |
| ???????????????#             #???????????????????? |
| ???????????????#######+##########????????????????? |
| ?????????????????????# #        ?????????????????? |
| ?????????????????????# #         ????????????????? |
| ?????????????????????# #  [ """  #???????????????? |
| ?????????????????????# # *%""""" #???????????????? |
| ?????????????????????# #   """"" #???????????????? |
| ?????????????????????# # @!   "" #???????????????? |
| ?????????????????????# # k%= ""  #???????????????? |
| ??????????????######?# #  =r     #???????????????? |
| ??????????????#    ### #####+##### #?????????????? |
| ??????????????#                            ??????? |
| ??????????????#              #####/#?????????????? |
| ??????????????#    ######## ##???????????????????? |
| ??????????????##  ##??????# #????????????????????? |
| ???????????????#  #???????# #????????????????????? |
| ???????????????#  #???????#/#????????????????????? |
| ???????????????#  #???????   ????????????????????? |
| ???????????????#  #???????   ????????????????????? |
| ???????????????    ???????"  ????????????????????? |
| ???????????????    ???????"  #???????????????????? |
| ??????????????     ??????""  #???????????????????? |
| ??????????????#    ???????   ????????????????????? |
| ??????????????#####????????  ????????????????????? |
| ??????????????????????????? !????????????????????? |
| ???????????????????????????##????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Targeting Accuracy         5
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SupercompositeVortexNetwork
  Manual?         0
Play Time         00:13:50
  Cumulative      13.4 hours
  Start           2025.04.19 @ 10:47:34
  End             2025.04.19 @ 11:53:07
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Swanston
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ef632cd7-754e-4b14-9d0e-71e5173eefe3