Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 11:22:48

Player: mm79

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (14)      70
Value Destroyed (428)      428
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 3658

 Bonus
-------
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             532/550
Matter                     220/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (180) Ox2
Location                   -8/Garrison

 Parts 
-------
>            --- POWER (2) --------
             Ion Engine
>            --- PROPULSION (4) ---
             Hover Unit
>            --- UTILITY (3) ------
             Heat Sink
       Large Storage Unit
             Weight Redist. System
>            --- WEAPON (2) -------
             Particle Gun
             Ripper
>            --- INVENTORY (15) ---
             Ion Engine
  Reinforced Deuterium Engine
     Compact Battery (200)
       Light Armor Plating
             Trap Reconfigurator
       Small Laser
       Light Cannon

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
             Hover Unit
>            --- UTILITY ----------
             Heat Sink
       Large Storage Unit
             Weight Redist. System
>            --- WEAPON -----------
             Particle Gun
             Ripper
>            --- INVENTORY --------
             Ion Engine
  Reinforced Deuterium Engine
     Compact Battery
       Light Armor Plating
             Trap Reconfigurator
       Small Laser
       Light Cannon
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Hover Unit
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             30   | 6   20  .   1   .   3   .   
  Power                    2    | .   2   .   .   .   .   .   
    Engine                 2    | .   2   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               6    | 2   3   .   .   .   1   .   
    Treads                 2    | 1   1   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   
    Hover                  3    | .   2   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | 2   7   .   1   .   1   .   
    Device                 8    | 1   6   .   .   .   1   .   
    Storage                2    | 1   .   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   11   | 2   8   .   .   .   1   .   
    Energy Gun             2    | 1   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          4    | 1   3   .   .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         3    | .   3   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 6    | .   4   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   1   .   .   .   2   .   
  Utility                  1    | .   1   .   .   .   .   .   
  Weapon                   2    | .   2   .   .   .   .   .   
  Highest Loss Streak      3    | .   3   .   .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   86  100 100 100 72  63  
  Engine                   6    | .   1   14  14  14  9   9   
  Treads                   9    | .   15  .   .   .   .   .   
  Wheel                    7    | .   11  .   .   .   .   .   
  Hover                    10   | .   .   28  28  28  18  9   
  Device                   13   | .   13  14  14  14  18  18  
  Storage                  13   | .   14  14  14  14  9   9   
  Energy Gun               13   | .   14  14  14  14  9   9   
  Ballistic Gun            3    | .   6   .   .   .   .   .   
  Ballistic Cannon         5    | .   1   14  14  14  6   .   
  Special Weapon           3    | .   5   .   .   .   .   .   
Peak Build Rating          14   | 7   10  10  11  11  14  14  
  Average Rating           8    | 4   7   9   10  11  12  14  
  On Entrance              8    | .   7   9   10  11  11  14  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             32   | 10  17  16  31  31  32  32  
  Greatest Support         40   | 10  40  18  18  18  24  12  
  Greatest Overweight (x)  2    | .   .   .   1   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   1   1   2   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  
  Average Capacity         9    | 7   8   8   9   15  15  15  
  Most Carried             8    | 8   8   8   8   8   7   7   
  Average Carried          7    | 4   7   8   7   8   6   7   
  Final Capacity           15   | 8   8   8   15  15  15  15  
  Final Carried            8    | 8   8   8   8   8   7   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar 
Matter Collected           552  | 236 316 .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            567  | 36  511 .   .   .   20  .   
  Parts                    34   | 9   24  .   .   .   1   .   
Haulers Intercepted        2    | .   2   .   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  10   | .   9   .   .   .   1   .   
  Guns                     8    | .   7   .   .   .   1   .   
  Cannons                  2    | .   2   .   .   .   .   .   
Classes Destroyed          4    | 1   2   .   .   .   1   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   
  Grunt                    9    | .   9   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   1   .   
Best Kill Streak           6    | 2   6   .   .   .   1   .   
  Combat Bots Only         6    | .   6   .   .   .   1   .   
Max Kills in Single Turn   1    | 1   1   .   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Hostile Shots Fired        82   | .    66   .    .    .    16   .    
  Missed                   23   | .    19   .    .    .    4    .    
Damage Taken               826  | .    645  .    .    .    181  .    
  Core                     113  | .    95   .    .    .    18   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    .    .    62   .    .    
Volleys Fired              61   | 4    49   .    .    .    8    .    
  Largest                  2    | 2    2    .    .    .    2    .    
  Hottest                  115  | 70   115  .    .    .    100  .    
Shots Fired                115  | 8    91   .    .    .    16   .    
  Gun                      93   | 8    77   .    .    .    8    .    
  Cannon                   15   | .    7    .    .    .    8    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  7    | .    7    .    .    .    .    .    
  Kinetic                  49   | 4    37   .    .    .    8    .    
  Thermal                  66   | 4    54   .    .    .    8    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         9    | 2    9    .    .    .    6    .    
  Robot Miss Streak        3    | 3    2    .    .    .    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           78   | 3    63   .    .    .    12   .    
  Core Hits                23   | 2    19   .    .    .    2    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    
  Critical Strikes         3    | .    3    .    .    .    .    .    
    Burn                   2    | .    2    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    
Melee Attacks              1    | .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    1    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1101 | 38   866  .    .    .    197  .    
  Guns                     883  | 38   756  .    .    .    89   .    
  Cannons                  194  | .    86   .    .    .    108  .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  489  | 13   368  .    .    .    108  .    
  Thermal                  612  | 25   498  .    .    .    89   .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    1    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    1    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        192  | 21   192  .    .    .    25   .    
  Average Temperature      55   | 16   64   .    .    .    17   .    
  Received Heat Transfer   417  | .    372  .    .    .    45   .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    .    
  Heat Transferred         1789 | 74   1493 .    .    .    222  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Peak Influence             219  | 10  219 29  .   .   36  23  
  Initial                  29   | .   6   29  .   .   .   23  
  Average                  72   | 2   97  29  .   .   15  23  
Maximum Alert Level        1    | .   1   .   .   .   .   .   
  Low Security (%)         96   | 100 95  100 .   100 100 100 
  Level 1                  3    | .   4   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   .   .   1   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Distress Signals           1    | .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              19   | .   18  .   .   .   1   .   
  Peak Tracking Total      4    | .   4   .   .   .   3   .   
  Tactical Retreats        2    | .   2   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Disabled          2    | .   2   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Accessed          10   | .   8   .   1   .   1   .   
  Terminals                8    | .   8   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                31   | .   27  .   1   .   3   .   
  Successful               16   | .   14  .   1   .   1   .   
  Failed                   15   | .   13  .   .   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   19   | .   18  .   1   .   .   .   
  Terminals                27   | .   27  .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   
Terminal Hacks             5    | .   4   .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         10   | .   10  .   .   .   .   .   
  Terminals                10   | .   10  .   .   .   .   .   
    Botnet                 3    | .   3   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   
    Skim                   6    | .   6   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   8   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar 
Total Allies               2    | .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   
  Highest-Rated Group      46   | .   .   .   .   46  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat Gar 
Turns Passed               1528 | 66  865 32  306 108 124 27  
Spaces Moved               1308 | 51  578 51  460 94  59  15  
  Core                     11   | 11  .   .   .   .   .   .   
  Treads                   33   | .   33  .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   559  | 40  519 .   .   .   .   .   
  Hover                    705  | .   26  51  460 94  59  15  
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  56  56  56  116 112 180 
  Average Speed            81   | 73  83  56  65  116 137 180 
  Slowest Speed            180  | 80  160 56  116 116 180 180 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 4   88  15  71  24  8   5   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   1   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 7    | .   6   .   .   .   1   .   
Terrain Destroyed          7    | .   6   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   1   .   
  Projectile               6    | .   6   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Total                      1632 | 68  853 54  465 93  84  15  
  Wait                     199  | .   184 2   .   .   13  .   
  Move                     1302 | 50  577 50  459 93  58  15  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  24   | 8   12  1   2   .   1   .   
  Fast Attach              8    | 6   2   .   .   .   .   .   
  Attach                   8    | .   6   .   .   .   2   .   
  Detach                   1    | .   1   .   .   .   .   .   
  Swap                     14   | .   12  .   1   .   1   .   
  Drop                     14   | .   10  1   3   .   .   .   
  Fire                     61   | 4   49  .   .   .   8   .   
  Melee                    1    | .   .   .   .   .   1   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 4 exits: *Mat x2 / *Exi / Sub)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   67 | -11/Scrapyard | Entered Materials
  190 | -10/Materials | Discovered new exit (range 16)
  323 | -10/Materials | Build established: Mutant
  398 | -10/Materials | Discovered new exit (range 10)
  423 | -10/Materials | Discovered new exit (range 7)
  503 | -10/Materials | Loaded intel: 8 terminal locations
  555 | -10/Materials | Discovered new exit (range 6)
  612 | -10/Materials | Discovered new exit (range 3)
  698 | -10/Materials | Learned location of 2 exits from Mines
  699 | -10/Materials | Learned 2 Mines zone layouts
  706 | -10/Materials | Learned location of 1 exit from Storage
  721 | -10/Materials | Loaded intel: 1 repair station location
  767 | -10/Materials | Derelicts attacked the area
  847 | -10/Materials | Lost 3 parts (1n2w)
  932 | -10/Materials | Entered Mines
  933 | -10/Mines     | Identified exit to Materials
  934 | -10/Mines     | Identified exit to Exiles
  934 | -10/Mines     | Identified exit to Subcaves
  940 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  961 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  964 | -10/Mines     | Entered Exiles
  965 | -10/Exiles    | Identified exit to Mines
  977 | -10/Exiles    | Met 8R-AWN
  991 | -10/Exiles    | Met EX-HEX
 1007 | -10/Exiles    | Met EX-BIN
 1015 | -10/Exiles    | Aligned with FarCom system
 1015 | -10/Exiles    | Given EX-Vault access code
 1028 | -10/Exiles    | Opened EX-Vault
 1033 | -10/Exiles    | Found Trap Reconfigurator
 1044 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1059 | -10/Exiles    | Met EX-DEC
 1158 | -10/Exiles    | Visited The Gauntlet
 1270 | -10/Exiles    | Left Exiles lab with Trap Reconfigurator
 1270 | -10/Exiles    | Entered Mines
 1271 | -9/Mines      | Identified exit to Materials
 1378 | -9/Mines      | Entered Materials
 1378 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 1444 | -8/Materials  | Garrison activated, responded to threat
 1482 | -8/Materials  | Identified exit to Garrison
 1502 | -8/Materials  | Entered Garrison
 1529 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
  to know the way out of here, would you?"
Loading 2 Materials entrances...
PARAMETERS=POWER+1,PROPULSION+2,UTILITY+1
LOCATION=MATERIALS
GOAL=ESCAPE
01378_ Receiving FarCom transmissions...
01442_ Hover Unit destroyed. <x2>
01444_ Y-45 Defender calls for garrison
  reinforcements.
01444_ ALERT: Activating Garrison Access M001.
01456_ Y-45 Defender destroyed.
01476_ Acquired Com. Battery.
01482_ Connecting with Garrison Access...
>>Unlock
Access door unlocked.
01482_ EXIT=UNLOCKED: GARRISON
01493_ K-01 Serf collects debris.
LOCATION=GARRISON
GOAL=ESCAPE
01502_ Receiving FarCom transmissions...

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????   ?s???????????????????? |
| ?????????????????????????   "s???????????????????? |
| ?????????????????????????   "s???????????????????? |
| ????????????g????????????   "s???????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   ?????????????????????? |
| ????????????????????????    ?????????????????????? |
| ????????????????????????    ?????????????????????? |
| ????????????????????????    ?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ???????????????????g?g??#  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????C???????????????#  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ????????????????????????#@ #?????????????????????? |
| ????????????????????????#  ########??????????????? |
| ????????????????????????#         #??????????????? |
| ????????????????????????#         #######????????? |
| ????????????????????????########                ?? |
| ???????????????????????????????#  ##### #????????? |
| ???????????????????????????????#  #??????????????? |
| ???????????????????????????????#  #??????????????? |
| ???????????????????????????????#  #??????????????? |
| ???????????????????????????????#  ###????????????? |
| ???????????????????????????????#    #????????????? |
| ???????????????????????????????#    #????????????? |
| ???????????????????????????????#    #????????????? |
| ???????????????????????????????######????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                53
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StormMolecularNullifier
  Manual?         0
Play Time         01:43:30
  Cumulative      31.7 hours
  Start           2025.01.25 @ 11:28:51
  End             2025.01.26 @ 11:22:48
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          27
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: a85949b6-97cc-4112-acca-fd7847672d94