Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.08 @ 21:49:37 Player: omewwes Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (104) 520 Value Destroyed (3308) 3308 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1870) 1870 TOTAL SCORE: 9098 Bonus ------- Pacifist 200 High Alert Combat Kills 70 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 574/700 Matter 203/300 Energy 290/290 System Corruption 4% Temperature Warm (128) Movement Rolling (215) Ox9 Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Medium Treads Wheel > --- UTILITY (5) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Gauss Rifle Flak Gun > --- INVENTORY (25) --- Deuterium Engine Advanced Heat Sink Medium Storage Unit High-capacity Matter Pod (200) Advanced Visual Processing Unit Improved Terrain Scanner Seismic Detector Core Analyzer Matter Filter Light Armor Plating Hacking Suite Relay Coupler [Grunt] (31) Relay Coupler [Sentry] (26) Relay Coupler [Sentry] (23) Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Flak Cannon Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Minigun Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Deuterium Engine Wheel Improved Heat Sink Medium Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Improved Terrain Scanner Seismic Detector Core Analyzer Matter Filter Light Armor Plating Light Armor Plating Hacking Suite Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Sentry] Tractor Beam Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Minigun Flak Cannon Missile Launcher Remote Datajack [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Slots Evolved 6 | . . 2 . 2 . . . 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 3 | . . . . 1 . . . 2 . Weapon 2 | . . 2 . . . . . . . Parts Attached 70 | 6 3 8 10 10 2 2 1 19 9 Power 4 | 1 . 1 . . 1 . . 1 . Engine 4 | 1 . 1 . . 1 . . 1 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 12 | 2 . 1 1 1 . 2 . 3 2 Treads 11 | 2 . 1 1 1 . 2 . 3 1 Leg . | . . . . . . . . . . Wheel 1 | . . . . . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 1 1 2 7 6 . . 1 8 5 Device 13 | . 1 1 . 2 . . . 6 3 Storage 7 | 1 . 1 4 1 . . . . . Processor 1 | . . . . . . . . 1 . Hackware 2 | . . . . 2 . . . . . Protection 8 | . . . 3 1 . . 1 1 2 Artifact . | . . . . . . . . . . Weapon 23 | 2 2 4 2 3 1 . . 7 2 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 22 | 2 2 4 2 3 1 . . 6 2 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 16 | . . . 1 1 2 2 . 1 9 Power 1 | . . . . . 1 . . . . Propulsion 4 | . . . . . . 2 . . 2 Utility 4 | . . . . . . . . . 4 Weapon 7 | . . . 1 1 1 . . 1 3 Highest Loss Streak 9 | . . . 1 1 2 2 . 1 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 99 | . 96 100 100 99 100 100 100 99 99 Engine 8 | . 14 11 11 9 9 9 9 7 7 Treads 24 | . 28 22 22 27 27 27 27 22 22 Device 9 | . 10 11 8 1 9 9 . 14 13 Storage 8 | . 14 11 11 9 9 9 9 7 7 Processor 2 | . . . . . . . . 6 7 Hackware 1 | . . . . 9 . . . . . Protection 6 | . . . 3 7 9 9 18 6 7 Ballistic Gun 34 | . 28 44 44 36 36 36 36 29 29 Naked Turns . | . . . . . . . . . . Heaviest Build 115 | 13 17 30 36 105 105 103 105 111 115 Greatest Support 68 | 40 40 40 40 60 60 60 60 68 68 Greatest Overweight (x) 10 | . . . . 1 1 1 1 1 10 Average Overweight (x) . | . . . . 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 8 10 25 25 25 25 25 25 25 Average Capacity 21 | 6 8 9 10 24 25 25 25 25 25 Most Carried 25 | . 8 10 10 20 21 20 18 22 25 Average Carried 15 | . 6 8 9 14 18 19 18 18 23 Final Capacity 25 | 8 8 10 10 25 25 25 25 25 25 Final Carried 22 | . 8 10 10 18 19 18 18 22 21 Class Distribution -------------------- 29% | Scavenger-Tank 28% | Scavenger-Gunner 15% | Tank 11% | Skirmisher 6% | Scavenger-Skirmisher 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Tank | -8/Materials Tank | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Matter Collected 3664 | 163 . 506 931 478 297 . 177 678 434 Remotely 171 | . . . . . . . . 85 86 Salvage Created 4126 | . . 506 652 779 531 . 260 765 633 Parts 229 | . . 41 36 40 29 . 10 40 33 Haulers Intercepted 2 | . . . . 2 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Combat Hostiles Destroyed 76 | . . 10 7 13 12 . 5 11 18 Guns 76 | . . 10 7 13 12 . 5 11 18 Classes Destroyed 14 | . . 6 1 3 . . 1 2 1 Worker 8 | . . 1 5 1 . . . 1 . Builder 1 | . . . . . . . . 1 . Tunneler 7 | . . 3 2 1 . . . 1 . Hauler 2 | . . . . 2 . . . . . Recycler 7 | . . . 3 . . . . 4 . Operator 2 | . . . . 2 . . . . . Watcher 1 | . . 1 . . . . . . . Swarmer 23 | . . 3 . 3 3 . . 4 10 Grunt 37 | . . 4 6 6 8 . 4 3 6 Brawler 1 | . . . . . . . . . 1 Duelist 2 | . . . . . . . 1 1 . Sentry 9 | . . 3 1 3 1 . . . 1 Hunter 2 | . . . . 1 . . . 1 . Programmer 2 | . . . . . . . . 2 . Best Kill Streak 10 | . . 6 4 4 6 . 3 4 10 Combat Bots Only 10 | . . 3 2 3 6 . 3 3 10 Max Kills in Single Turn 3 | . . 2 1 1 3 . 1 1 2 Gunslinging 1 | . . 1 . . 1 . . . 1 Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Damage Taken 3614 | . . 220 304 367 444 99 153 734 1293 Core 214 | . . 12 18 15 . 9 34 39 87 Absorbed by Shields 173 | . . . . . 31 . . . 142 Core Remaining (%) 95 | 100 100 . 92 . . . 89 . . Volleys Fired 189 | . 1 30 30 31 18 . 11 37 31 Largest 4 | . 2 4 4 4 4 . 4 4 4 Hottest 109 | . 46 92 92 92 94 . 94 106 109 Shots Fired 745 | . 2 120 120 124 72 . 44 140 123 Gun 743 | . 2 120 120 124 72 . 44 138 123 Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . . 2 . Special . | . . . . . . . . . . Kinetic 743 | . 2 120 120 124 72 . 44 138 123 Thermal . | . . . . . . . . . . Explosive 2 | . . . . . . . . 2 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | . . 9 8 8 12 . 15 16 13 Robot Miss Streak 13 | . 2 5 6 5 2 . 1 4 13 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 17 | . . 1 1 2 4 . . 1 8 Max Gunslinging Chain 1 | . . 1 1 1 1 . . 1 1 Shots Hit Robots 446 | . . 61 66 72 48 . 32 87 80 Core Hits 201 | . . 20 28 34 23 . 11 32 53 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 1 . . . . 1 Critical Strikes 3 | . . . 1 1 . . . . 1 Destroy 3 | . . . 1 1 . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7353 | . . 982 997 1117 819 . 504 1416 1518 Guns 7346 | . . 982 990 1117 819 . 504 1416 1518 Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 7 | . . . 7 . . . . . . Kinetic 7346 | . . 982 990 1117 819 . 504 1416 1518 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . 1 1 1 1 4 4 Average Corruption 1 | . . . . 1 1 1 1 2 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 36 | . . . . 3 4 1 2 16 10 Message Errors 10 | . . . . 1 1 . . 4 4 Matter Fused 11 | . . . . 1 2 1 1 4 2 Heat Flow Errors 5 | . . . . 1 . . . 3 1 Energy Discharges 2 | . . . . . . . . 1 1 Data Loss (minor) 3 | . . . . . . . 1 1 1 Misfires 1 | . . . . . 1 . . . . Alerts 2 | . . . . . . . . 2 . Weapon Failures 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 36 | . . . . . . . . 36 . Shots 1 | . . . . . . . . 1 . Rammed 1 | . . . 1 . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 264 | . . 264 228 157 222 . 197 252 194 Average Temperature 76 | . . 81 74 51 99 . 77 112 81 Received Heat Transfer 1069 | . . 84 171 144 266 . 72 108 224 Effects 2 | . . 1 . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Peak Influence 532 | . 28 369 280 368 421 204 229 242 532 Initial 204 | . . 11 65 46 66 204 119 119 77 Average 159 | . 14 168 143 209 250 197 177 95 271 Maximum Alert Level 2 | . . 1 1 1 2 1 1 1 2 Low Security (%) 65 | 100 100 57 80 32 25 33 74 95 43 Level 1 30 | . . 42 19 67 57 66 25 4 37 Level 2 3 | . . . . . 17 . . . 19 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . . . 2 . . . 2 . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 2 | . . . . 2 . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Distress Signals 4 | . . 2 . 1 . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 1 14 8 19 12 3 5 14 24 Peak Tracking Total 8 | . 1 7 2 4 5 3 3 3 8 Tactical Retreats 2 | . . . . 1 . . . . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Traps Triggered 14 | . . . . 1 5 . 2 4 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Machines Disabled 3 | . . . 1 1 . . . . 1 Max in Single Turn 1 | . . . 1 1 . . . . 1 Garrison Relay 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Machines Accessed 12 | . 2 1 . 4 . 1 . 4 . Terminals 8 | . 2 1 . 3 . . . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Total Hacks 20 | . 5 1 . 5 . 1 . 8 . Successful 9 | . 2 . . 1 . 1 . 5 . Failed 11 | . 3 1 . 4 . . . 3 . Catastrophic 5 | . . 1 . 4 . . . . . Database Lockouts . | . . . . . . . . . . Manual 12 | . 3 1 . 4 . . . 4 . Terminals 15 | . 5 1 . 4 . . . 5 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Terminal Hacks 3 | . 2 . . . . . . 1 . Prototype ID Bank 2 | . 1 . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . 1 . 1 . 1 . Unauthorized Hacks 3 | . . . . . . . . 3 . Terminals 2 | . . . . . . . . 2 . Track 2 | . . . . . . . . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Mask 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 2 1 . 3 . . . 3 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Used RIF Installer 2 | . . . . . 1 . 1 . . Zone Cloak 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Turns Passed 5028 | 61 174 400 656 905 544 59 359 1526 344 Spaces Moved 1967 | 39 99 188 343 317 194 23 128 545 91 Core 8 | 8 . . . . . . . . . Treads 1958 | 31 99 188 343 317 194 23 128 545 90 Legs . | . . . . . . . . . . Wheels 1 | . . . . . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 240 240 230 Average Speed 212 | 137 160 160 160 240 240 240 240 240 239 Slowest Speed 240 | 160 160 160 160 240 240 240 240 240 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 4 25 19 51 32 42 7 34 18 26 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 3 | . . . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 17 | . . . . . . . . 17 . Terrain Destroyed 20 | . . . . . . . . 19 1 Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . . 2 1 AOE 17 | . . . . . . . . 17 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Mat Gar Fac Gar Total 2423 | 44 114 236 393 392 232 26 155 684 147 Wait 110 | . . 3 4 19 5 . 12 63 4 Move 1960 | 38 98 187 342 316 193 23 127 545 91 Hop . | . . . . . . . . . . Pick Up 46 | . 9 4 1 13 4 1 . 10 4 Fast Attach 14 | 6 1 . 2 . . . . 5 . Attach 22 | . . 2 2 5 2 2 . 6 3 Detach 7 | . . . 1 2 . . . 4 . Swap 34 | . 2 6 6 5 . . 1 8 6 Drop 23 | . 3 4 4 1 1 . . 6 4 Fire 189 | . 1 30 30 31 18 . 11 37 31 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . 1 . . . . . . Escape Stasis 17 | . . . . . 9 . 4 . 4 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Identified exit to Mines 215 | -10/Materials | Discovered new exit (range 10) 236 | -10/Materials | Entered another Materials area 236 | -9/Materials | Evolved 2 slots: Weapon x2 565 | -9/Materials | Build established: Skirmisher 588 | -9/Materials | Discovered new exit (range 13) 594 | -9/Materials | Discovered new exit (range 12) 636 | -9/Materials | Entered Mines 644 | -9/Mines | Met a Derelict bent on vengeance 704 | -9/Mines | Found a hidden stash of uninstalled traps 1003 | -9/Mines | Learned 4 Materials zone layouts 1098 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1104 | -9/Mines | Build established: Scavenger-Skirmisher 1217 | -9/Mines | Discovered new exit (range 14) 1238 | -9/Mines | Learned location of Zion (-7) 1292 | -9/Mines | Entered Materials 1292 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1293 | -8/Materials | Identified exit to Factory 1591 | -8/Materials | Build established: Scavenger-Tank 2169 | -8/Materials | Identified exit to Garrison 2197 | -8/Materials | Entered Garrison 2284 | -8/Garrison | Triggered checkpoint 2332 | -8/Garrison | Triggered checkpoint 2425 | -8/Garrison | Discovered new exit (range 15) 2560 | -8/Garrison | Triggered checkpoint 2688 | -8/Garrison | Discovered new exit (range 14) 2731 | -8/Garrison | Installed Relay Interface Framework 2741 | -8/Garrison | Entered Materials 2800 | -8/Materials | Identified exit to Garrison 2800 | -8/Materials | Entered Garrison 2888 | -8/Garrison | Triggered checkpoint 2978 | -8/Garrison | Triggered checkpoint 3060 | -8/Garrison | Triggered checkpoint 3114 | -8/Garrison | Build established: Tank 3121 | -8/Garrison | Discovered exit to Factory (range 8) 3149 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 3159 | -8/Garrison | Entered Factory 3159 | -7/Factory | Evolved 2 slots: Utility x2 3470 | -7/Factory | Build established: Scavenger-Gunner 4627 | -7/Factory | Garrison activated, responded to threat 4685 | -7/Factory | Identified exit to Garrison 4685 | -7/Factory | Entered Garrison 4806 | -7/Garrison | Triggered checkpoint 4835 | -7/Garrison | Garrison Relay disabled 4959 | -7/Garrison | Triggered checkpoint 4975 | -7/Garrison | Build established: Scavenger-Tank 4978 | -7/Garrison | Triggered checkpoint 5000 | -7/Garrison | Triggered checkpoint 5029 | -7/Garrison | Self-destructed Last Messages --------------- 05000_ Slug penetrates Reinforced Barrier. 05000_ S-27 Virus destroyed. 05000_ Imp. Shield Generator destroyed. 05003_ AVM8DY9K IP<0ECQP,XMAAMNRW2PF T 05004_ Slug penetrates Reinforced Barrier. 05009_ Gauss Rifle destroyed. 05013_ Slug penetrates Wall. 05015_ Imp. Light Armor Plating destroyed. 05016_ S-27 Virus destroyed. 05016_ Switching to secondary target: S-27 Virus. 05019_ Lgt. Treads destroyed. 05020_ S-27 Virus destroyed. 05020_ Switching to secondary target: S-27 Virus. 05020_ S-27 Virus destroyed. 05022_ Lgt. Armor Plating destroyed. 05023_ Minigun destroyed. 05025_ Lgt. Treads destroyed. 05028_ Minigun destroyed. 05029_ S-27 Virus destroyed. 05029_ Imp. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# [=##???? | | ????????????????????????????????????????# ! #???? | | ????????????????????????????????????????# ##???? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????# | | ????????????????????????????????????????# #????# | | ????????????????????????????????????????# =#????# | | ????????????????????????????????????????# ! #????# | | ????????????????????????????????????????# * #????# | | ????????????????????????????????????????# !#????# | | ????????????????????????????????????????# =#??### | | ????????????????????????????????????????# #??# | | ????????????????????????????????????????# #??# | | ????????????????????????????????????????# #??# | | ????????????????????????????????????????# #??### | | ???????????????????????????????????###### ###### | | ???????????????????????????????????# | | ???????????????????????##??????????# #### ###### | | ???????????????????????#[??????????# #??# #????? | | ???????????????????????#%??????????# #??# #????? | | ????????????????????####+#???#?????# #??# #????? | | ????????????????# ??#CCC%#?? #?????# #??#%^^#????? | | ???????????????## ## * ###;####### ####!^^#????? | | ???????????##### [* *% [[* #????? | | ???????? @=%% [ *= #????? | | ???????? [ %= * #????? | | ?????????????### ## * ## s ###############????? | | ????????????????????# [ ## #??????????????????? | | ?????????????????? == Y ?????????????????? | | ???????????????? %Y #????????????????? | | ??????????????? s #????????????????? | | ?????????????# #????????????????? | | ?????????????### ##^ ## ###????????????????? | | ???????????????# ?#%= ## #??????????????????? | | ???????????????# ??=[ ??????????????????? | | ???????????????# ?? ??????????????????? | | ???????????????# ?? % ?????????????????? | | ???????????????#???## ########????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????#####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbidePulseSpear Manual? 0 Play Time 00:33:50 Cumulative 23.4 hours Start 2022.12.08 @ 15:26:59 End 2022.12.08 @ 21:49:37 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 35 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: aeb62077-689f-4025-8267-9e556288ef1b