Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.18 @ 21:18:05 Player: morimori Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (168) 840 Value Destroyed (4973) 4973 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1616) 1616 TOTAL SCORE: 10109 Bonus ------- High Alert Combat Kills 1616 Cogmind --------- Core Integrity 0/700 Matter 209/300 Energy 94/100 System Corruption 7% Temperature Cool (17) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Medium Treads Medium Treads > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Medium Treads Improved Heat Sink Compact Matter Pod (150) Weapon Cycler Weapon Cycler Long-range Tractor Beam Heavy Laser Heavy Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Plasma Cannon Heavy Ion Cannon > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Medium Treads Medium Treads Medium Treads Improved Heat Sink Compact Matter Pod Weapon Cycler Weapon Cycler Long-range Tractor Beam Heavy Laser Heavy Laser Heavy Laser Heavy Missile Launcher [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Reflective Plating Weapon Heavy Ion Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 4 | . . 2 . . 2 Weapon . | . . . . . . Parts Attached 129 | 8 9 10 13 65 24 Power 15 | 1 1 1 3 5 4 Engine 10 | 1 1 1 3 3 1 Core 5 | . . . . 2 3 Reactor . | . . . . . . Propulsion 30 | 2 1 2 1 20 4 Treads 17 | . . . . 13 4 Leg 13 | 2 1 2 1 7 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 28 | 2 5 5 2 10 4 Device 14 | 1 2 4 1 5 1 Storage 4 | 1 2 . . 1 . Processor 7 | . . 1 1 3 2 Hackware . | . . . . . . Protection 3 | . 1 . . 1 1 Artifact . | . . . . . . Weapon 56 | 3 2 2 7 30 12 Energy Gun 8 | 3 . . 2 . 3 Energy Cannon 21 | . . . . 16 5 Ballistic Gun 7 | . 2 1 3 1 . Ballistic Cannon . | . . . . . . Launcher 20 | . . 1 2 13 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 40 | . 1 . 3 19 17 Power 8 | . . . 2 2 4 Propulsion 16 | . . . 1 9 6 Utility 7 | . 1 . . 3 3 Weapon 9 | . . . . 5 4 Highest Loss Streak 15 | . 1 . 2 6 15 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 97 | . 99 98 99 94 98 Engine 7 | . 14 11 10 7 1 Core 2 | . . . . 1 5 Treads 15 | . . . . 21 29 Leg 12 | . 28 21 22 10 . Device 11 | . 9 21 16 9 10 Storage 9 | . 14 11 11 9 7 Processor 16 | . . 11 16 15 25 Protection 1 | . 4 . . 1 . Energy Gun 4 | . 14 . 8 . 4 Energy Cannon 5 | . . . . 9 7 Ballistic Gun 5 | . 13 21 12 1 . Launcher 2 | . . . . 6 1 Naked Turns . | . . . . . . Heaviest Build 49 | 13 30 34 36 49 48 Greatest Support 94 | 20 20 20 20 88 94 Greatest Overweight (x) 3 | 3 1 1 1 1 1 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 Most Carried 15 | 4 12 15 15 15 15 Average Carried 13 | 3 8 13 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 12 15 15 15 8 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 3071 | 280 165 191 559 1197 679 Remotely 208 | . . . . 208 . Salvage Created 4736 | 94 417 366 689 1673 1497 Parts 321 | 5 24 35 41 118 98 Haulers Intercepted 3 | . . . . 3 . Recyclers Shooed 2 | . . . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 117 | . 9 9 17 52 30 Guns 38 | . 9 8 14 1 6 Cannons 25 | . . . . 16 9 AOE 51 | . . 1 2 35 13 Classes Destroyed 15 | 2 5 2 . 3 3 Worker 8 | . 1 . . 4 3 Builder 10 | . . 1 1 3 5 Tunneler 7 | 1 . 1 . 3 2 Hauler 3 | . . . . 3 . Recycler 7 | 1 . . . 2 4 Mechanic 1 | . . . . . 1 Operator 2 | . 1 . . . 1 Watcher 13 | . 3 2 2 5 1 Swarmer 30 | . 3 4 3 16 4 Grunt 45 | . 6 3 7 21 8 Protector 3 | . . . . 2 1 Sentry 23 | . . 2 7 11 3 Specialist 5 | . . . . . 5 Hunter 6 | . . . . 2 4 Programmer 5 | . . . . . 5 Best Kill Streak 14 | 2 4 5 9 14 9 Combat Bots Only 11 | . 4 4 8 11 8 Max Kills in Single Turn 5 | 1 1 2 2 5 5 Gunslinging . | . . . . . . Exploded 4 | . . 1 1 3 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 7242 | . 282 285 798 2800 3077 Core 1281 | . 26 60 125 359 711 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 42 | . . 42 . . . Core Remaining (%) 69 | 100 89 . 53 34 . Volleys Fired 266 | 4 44 21 45 86 66 Largest 2 | 2 2 2 2 2 2 Hottest 145 | 100 100 56 112 130 145 Shots Fired 521 | 8 88 42 90 166 127 Gun 271 | 8 88 40 83 12 40 Cannon 170 | . . . . 91 79 Launcher 80 | . . 2 7 63 8 Special . | . . . . . . Kinetic 125 | . 6 40 67 12 . Thermal 316 | 8 82 . 16 91 119 Explosive 80 | . . 2 7 63 8 Electromagnetic . | . . . . . . Robot Hit Streak 21 | 6 7 20 7 14 21 Robot Miss Streak 4 | 1 4 2 3 4 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 346 | 7 47 29 55 97 111 Core Hits 261 | 3 23 19 33 103 80 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | 1 1 . 2 1 1 Burn 4 | 1 1 . 2 . . Meltdown 1 | . . . . . 1 Destroy 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 13627 | 87 620 658 1284 6184 4794 Guns 3169 | 87 620 443 845 99 1075 Cannons 3318 | . . . . 1575 1743 Explosions 7140 | . . 215 439 4510 1976 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1270 | . 44 443 684 99 . Thermal 5303 | 87 576 . 161 1661 2818 Explosive 6861 | . . 22 439 4424 1976 Electromagnetic 193 | . . 193 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 2 7 Average Corruption 2 | . . . . 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . . . . 11 23 Message Errors 8 | . . . . 2 6 Matter Fused 10 | . . . . 3 7 Heat Flow Errors 4 | . . . . 2 2 Energy Discharges 4 | . . . . 2 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . 1 1 Misfires 3 | . . . . 1 2 Alerts 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 426 | . . . 24 249 153 Projectiles 59 | . . . . 14 45 Explosions 367 | . . . 24 235 108 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 727 | . . . 49 456 222 Shots 24 | . . . 2 16 6 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 489 | 156 489 17 20 189 352 Average Temperature 87 | 79 133 8 9 23 53 Received Heat Transfer 2172 | . 120 93 222 1161 576 Effects 5 | . 5 . . . . Shutdowns 1 | . 1 . . . . Interference 2 | . 2 . . . . Matter Decay 1 | . 1 . . . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . 1 . 2 Combat Hostiles 3 | . . . 1 . 2 Parts Melted 24 | 1 4 . 2 3 14 Heat Transferred 9629 | 333 1776 . 555 2394 4571 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 1667 | 10 337 188 599 1667 1061 Initial 742 | . 6 21 59 252 742 Average 640 | 2 145 112 272 1061 751 Maximum Alert Level 5 | . 1 . 2 5 3 Low Security (%) 23 | 100 64 100 35 . . Level 1 12 | . 35 . 36 9 . Level 2 18 | . . . 28 5 43 Level 3 29 | . . . . 38 56 Level 4 8 | . . . . 26 . Level 5 6 | . . . . 19 . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . 1 . Squads Dispatched 26 | . 2 1 2 11 10 Investigation 1 | . . . . 1 . Extermination 3 | . . . . . 3 Reinforcement 11 | . 2 1 2 2 4 Assault 3 | . . . . 2 1 Garrison 8 | . . . . 6 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 6 | . . 2 1 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 168 | . 20 11 24 68 45 Peak Tracking Total 13 | . 3 4 6 7 13 Tactical Retreats 6 | . 2 . 2 2 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 4 | . . . 1 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 10 | . . 1 1 8 . Max in Single Turn 2 | . . 1 1 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 13 | . 1 1 3 5 3 Terminals 11 | . 1 . 3 4 3 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 31 | . 2 2 10 10 7 Successful 17 | . 1 2 4 7 3 Failed 14 | . 1 . 6 3 4 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 27 | . 2 . 10 8 7 Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 13 | . 1 . 4 5 3 Record 2 | . . . . . 2 Part Schematic 1 | . . . 1 . . Prototype ID Bank 4 | . 1 . 1 1 1 Branch Access Points 1 | . . . 1 . . Locate Traps 3 | . . . . 3 . Surveillance Status 1 | . . . 1 . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 7 | . 1 1 1 1 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 5914 | 90 843 506 762 1975 1738 Spaces Moved 2941 | 43 454 192 309 989 954 Core 18 | 18 . . . . . Treads 1688 | . . . . 734 954 Legs 1235 | 25 454 192 309 255 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 120 145 Average Speed 153 | 139 130 190 190 154 145 Slowest Speed 240 | 200 190 190 190 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 3 65 24 61 85 34 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 623 | . . 11 56 464 92 Melee . | . . . . . . Projectile 29 | . . . . 20 9 AOE 594 | . . 11 56 444 83 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 3837 | 62 621 301 408 1270 1175 Wait 307 | . 84 65 20 43 95 Move 2936 | 42 453 191 308 988 954 Hop . | . . . . . . Pick Up 112 | 7 16 9 9 53 18 Fast Attach 21 | 5 5 . 2 4 5 Attach 55 | 2 1 6 5 29 12 Detach 2 | . 1 1 . . . Swap 53 | 1 3 4 6 32 7 Drop 80 | 1 14 4 8 35 18 Fire 266 | 4 44 21 45 86 66 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . 5 . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 622 | -10/Materials | Discovered new exit (range 9) 767 | -10/Materials | Discovered new exit (range 6) 934 | -10/Materials | Entered another Materials area 934 | -9/Materials | Evolved 2 slots: Utility x2 993 | -9/Materials | Repaired Aluminum Leg 1252 | -9/Materials | Build established: Scavenger-Mutant 1435 | -9/Materials | Discovered new exit (range 3) 1438 | -9/Materials | Identified exit to Storage 1440 | -9/Materials | Entered Storage 1843 | -9/Storage | Destroyed 8 combat bots 2046 | -9/Storage | Identified exit to Recycling 2154 | -9/Storage | Discovered new exit (range 12) 2200 | -9/Storage | Identified exit to Materials 2202 | -9/Storage | Entered Materials 2202 | -8/Materials | Evolved 2 slots: Propulsion x2 2467 | -8/Materials | Destroyed 7 combat bots 2602 | -8/Materials | First assault squad dispatched 2679 | -8/Materials | Lost 6 parts (2p4n) 3454 | -8/Materials | Build established: Mutant 3495 | -8/Materials | Garrison activated, responded to threat 3525 | -8/Materials | Lost 4 parts (1n1u2w) 3557 | -8/Materials | Destroyed 11 combat bots 3761 | -8/Materials | Sterilization system engaged 3761 | -8/Materials | Non-combat units ordered to evacuate 3812 | -8/Materials | Core integrity fell below 50% 3861 | -8/Materials | Combat units ordered to evacuate 3978 | -8/Materials | Lost 5 parts (3n1u1w) 4061 | -8/Materials | Ambient heat levels rising (+10) 4129 | -8/Materials | Discovered new exit (range 16) 4177 | -8/Materials | Entered Factory 4177 | -7/Factory | Evolved 2 slots: Utility x2 5777 | -7/Factory | First assault squad dispatched 5789 | -7/Factory | Garrison activated, responded to threat 5854 | -7/Factory | Cargo convoy interrupted 5876 | -7/Factory | Core integrity fell below 50% 5901 | -7/Factory | Core integrity fell below 20% 5909 | -7/Factory | Destroyed 8 combat bots 5915 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05880_ Med. Treads destroyed. 05883_ Plasma Cannon destroyed. 05884_ P-60 Hacker destroyed. 05885_ H-55 Commando destroyed. 05887_ Lgt. Nuclear Core destroyed. 05888_ Destroyed Weapon Cycler. 05888_ X-67 Chaingunner destroyed. 05892_ System corrupted: Hvy. Laser rejected. 05894_ The unstable cave ceiling collapses. 05894_ Imp. Heat Sink destroyed. 05898_ C-30 ARC bursts open, deploying its payload. 05898_ G-50 Soldier unfolds itself. 05898_ B-48 Gladiator unfolds itself. 05898_ G-47 Trooper unfolds itself. 05900_ Salvage Targeting Computer destroyed. 05900_ System corrupted by crushing effect (+3). 05900_ Hvy. Ion Cannon destroyed. 05905_ The unstable cave ceiling collapses. 05911_ Mic. Nuclear Core destroyed. 05915_ The unstable cave ceiling collapses. 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"""# ##+####### b[ #????? | | " #? # # # ### #????? | | " #??#### # # b = #????????? | | " #?????# # !#[ %=% ###???????? | | " #?????# # % ;o [Y[ #???????? | | " #?????# #= [*[* #???????? | | " ####### ! # =[ != #???????? | | " !# # %##* ##+##???? | | | ! # [ % #???? | | !# #gg i%%* #???? | | +############# # #### #???? | | ?????????+ % # #???? | | "" ""???????############ # " " """ #???? | | "" """ ????????????????##### "T" """ #???? | | "" """ "???????????????????# """ """ #???? | | ????????????????????# #???? | | ! ????????????????????###########???? | | ########?????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 4 Particle Charging 15 Salvage Targeting 1 Item Schematics ----------------- Salvage Targeting Computer | -9/Storage | Hacked Imp. Cooling System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticForceStorm Manual? 0 Play Time 01:16:33 Cumulative 35.5 hours Start 2022.09.18 @ 19:56:56 End 2022.09.18 @ 21:18:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5e8e014-0d65-4111-992a-97a21fb4de1a