Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 22:13:56 Player: CallMeBiggSexy Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (2331) 2331 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (837) 837 TOTAL SCORE: 6993 Bonus ------- High Alert Combat Kills 158 Follower Combat Kills 381 Met Imprinter 300 Was Imprinted 300 Friendly Fire -302 Cogmind --------- Core Integrity 129/850 Matter 300/300 Energy 82/100 System Corruption 9% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Improved Trap Scanner Seismic Detector > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Antimatter Reactor Recalibrator Recalibrator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Trap Scanner Seismic Detector Improved Transmission Jammer Focal Shield > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser Heavy Assault Rifle > --- INVENTORY -------- Light Angular Momentum Engine Antimatter Reactor Advanced Heat Sink Recalibrator Recalibrator [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Shock Bomb Launcher Special Weapon Plasma Flamer Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . . 1 . . . 2 Weapon 2 | . . . . . . . 2 Parts Attached 127 | 5 27 2 30 . 3 19 41 Power 15 | 1 5 . 4 . . . 5 Engine 14 | 1 5 . 4 . . . 4 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 33 | 2 7 . 10 . . 5 9 Treads 5 | . . . . . . 4 1 Leg 18 | . 2 . 9 . . 1 6 Wheel 7 | 2 3 . 1 . . . 1 Hover 1 | . . . . . . . 1 Flight 2 | . 2 . . . . . . Utility 40 | . 9 . 7 . 2 6 16 Device 24 | . 5 . 3 . 1 3 12 Storage 3 | . 1 . 1 . 1 . . Processor 5 | . 2 . 1 . . . 2 Hackware 1 | . . . . . . . 1 Protection 7 | . 1 . 2 . . 3 1 Artifact . | . . . . . . . . Weapon 39 | 2 6 2 9 . 1 8 11 Energy Gun 14 | 1 4 . 3 . . . 6 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 10 | 1 2 1 2 . . 2 2 Ballistic Cannon 6 | . . . 1 . 1 2 2 Launcher 4 | . . . 2 . . 2 . Special Weapon 2 | . . 1 1 . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 2 | . . . 2 . . . . Corrupted Parts 2 | . . . . . . 1 1 System Corruption 4 | . . . . . . 2 2 Parts Lost 41 | . 1 . 1 . . 10 29 Power 5 | . . . . . . 1 4 Propulsion 12 | . 1 . . . . 3 8 Utility 13 | . . . . . . 4 9 Weapon 11 | . . . 1 . . 2 8 Highest Loss Streak 11 | . 1 . 1 . . 4 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 94 100 98 . 100 91 46 Engine 9 | . 14 14 11 . 11 5 3 Treads 4 | . . . . . . 19 3 Leg 17 | . 11 . 30 . 33 12 5 Wheel 4 | . 14 28 1 . . . 1 Device 14 | . 11 14 11 . 22 12 13 Storage 8 | . 5 14 11 . 11 10 . Protection 5 | . 5 . 10 . . 8 . Energy Gun 6 | . 23 2 10 . . . 5 Ballistic Gun 5 | . 3 12 8 . . 7 . Ballistic Cannon 5 | . . . . . 11 11 3 Launcher 2 | . . . . . 11 1 . Special Weapon 1 | . . 12 2 . . . . Peak Build Rating 60 | 5 10 13 17 17 23 25 60 Average Rating 17 | 3 8 12 15 17 18 21 23 On Entrance 11 | . 5 10 13 17 17 23 5 Naked Turns 35 | . . . . . . . 35 Heaviest Build 68 | 5 24 22 30 30 62 68 45 Greatest Support 63 | 20 26 20 36 36 36 63 50 Greatest Overweight (x) 11 | . 2 1 1 . 1 2 11 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 20 | 5 10 10 10 10 20 20 5 Average Capacity 11 | 5 6 10 10 10 12 19 5 Most Carried 19 | 5 10 10 10 10 18 19 5 Average Carried 9 | 2 6 9 9 10 11 14 1 Final Capacity 20 | 5 10 10 10 10 20 5 5 Final Carried 18 | 5 9 10 10 10 18 5 4 Class Distribution -------------------- 91% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2202 | 234 287 43 560 . 68 325 685 Remotely . | . . . . . . . . Salvage Created 2272 | 30 438 31 953 . . 180 640 Parts 115 | 2 27 . 59 . . 4 23 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 4 | . . . 4 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . Prevented 1 | . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 58 | 1 13 1 25 . . 3 15 Guns 36 | 1 13 1 18 . . . 3 Cannons 16 | . . . 6 . . 2 8 AOE 3 | . . . 1 . . . 2 Classes Destroyed 12 | 1 3 . 3 . . 2 3 Builder 1 | . 1 . . . . . . Hauler 2 | . . . 2 . . . . Recycler 3 | . . . 2 . . . 1 Watcher 4 | . 2 . 2 . . . . Swarmer 14 | . 3 . 6 . . . 5 Grunt 31 | 1 10 1 14 . . . 5 Brawler 1 | . . . . . . . 1 Sentry 7 | . . . 5 . . 2 . Hunter 1 | . . . . . . . 1 Programmer 3 | . . . . . . . 3 Behemoth 1 | . . . . . . 1 . Mutant 1 | . . . . . . 1 . Best Kill Streak 5 | 1 3 1 5 . . 1 4 Combat Bots Only 5 | 1 3 1 5 . . 1 4 Max Kills in Single Turn 3 | 1 2 1 2 . . 1 3 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . 1 . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 632 | 2 65 1 95 . . 231 238 Missed 212 | . 16 . 27 . . 86 83 Damage Taken 6339 | 24 619 17 873 . . 1709 3097 Core 1229 | . 165 . 109 . . 234 721 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 36 | . 25 . 11 . . . . Core Remaining (%) 49 | 100 . 34 . . . 14 . Volleys Fired 211 | 2 52 3 76 . . 18 60 Largest 4 | 2 2 2 2 . . 2 4 Hottest 243 | 60 130 123 130 . . 87 243 Shots Fired 413 | 4 104 6 141 . . 36 122 Gun 304 | 4 104 3 110 . . 8 75 Cannon 69 | . . . . . . 22 47 Launcher 8 | . . . 2 . . 6 . Special 32 | . . 3 29 . . . . Kinetic 166 | 2 16 3 62 . . 30 53 Thermal 220 | 2 88 3 77 . . . 50 Explosive 2 | . . . 2 . . . . Electromagnetic 25 | . . . . . . 6 19 Robot Hit Streak 16 | 2 9 6 14 . . 4 16 Robot Miss Streak 11 | 1 6 2 11 . . 5 6 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 282 | 3 72 3 99 . . 25 80 Core Hits 215 | 2 49 2 92 . . 17 53 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 11 | . . 1 6 . . 2 2 Burn 8 | . . 1 6 . . . 1 Destroy 2 | . . . . . . 2 . Blast 1 | . . . . . . . 1 Melee Attacks 14 | . . . . . . 14 . Impact 13 | . . . . . . 13 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5763 | 25 859 55 1515 . . 941 2368 Guns 3142 | 25 859 29 1133 . . 89 1007 Cannons 1247 | . . . . . . 323 924 Explosions 782 | . . . 103 . . 242 437 Melee 287 | . . . . . . 287 . Ramming 17 | . . 13 4 . . . . Kinetic 2049 | 13 88 29 601 . . 412 906 Thermal 2699 | 12 771 13 807 . . . 1096 Explosive 103 | . . . 103 . . . . Electromagnetic 608 | . . . . . . 242 366 Impact 287 | . . . . . . 287 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . 1 1 5 5 5 3 9 Average Corruption 3 | . 1 1 5 5 5 2 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 62 | . 1 6 8 . 2 22 23 Message Errors 19 | . . 2 2 . 1 9 5 Matter Fused 13 | . . 2 2 . . 3 6 Heat Flow Errors 5 | . . . 1 . . 2 2 Energy Discharges 8 | . 1 . 1 . . 3 3 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 7 | . . 2 . . 1 2 2 Misfires 5 | . . . 1 . . 3 1 Alerts 1 | . . . . . . . 1 Weapon Failures 3 | . . . 1 . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 192 | . . . . . . 14 178 Projectiles 8 | . . . . . . . 8 Explosions 170 | . . . . . . . 170 Melee 14 | . . . . . . 14 . Knockbacks 5 | . . . . . . 1 4 Impact . | . . . . . . . . Kinetic 5 | . . . . . . 1 4 Secondary . | . . . . . . . . Self-Inflicted Damage 309 | . . 6 . . . 72 231 Shots 7 | . . . . . . 3 4 Rammed 1 | . . 1 . . . . . Targets Rammed 2 | . . 1 1 . . . . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 509 | 32 509 39 351 . . 283 211 Average Temperature 90 | 21 107 18 101 . . 50 68 Received Heat Transfer 1476 | 12 294 6 411 . . 357 396 Effects 8 | . 4 . 4 . . . . Shutdowns 2 | . 1 . 1 . . . . Energy Bleed 2 | . 1 . 1 . . . . Interference 2 | . 2 . . . . . . Matter Decay 1 | . . . 1 . . . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . . 1 2 Combat Hostiles 3 | . . . . . . 1 2 Parts Fried 3 | . . . . . . . 3 Impact Corruptions 2 | . . . . . . 2 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . 3 . 5 . . . 1 Heat Transferred 6334 | 25 1295 240 3325 . . . 1449 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 600 | 20 290 94 600 234 . . 429 Initial 234 | . 13 94 32 234 . . . Average 230 | 4 176 65 400 234 . . 150 Maximum Alert Level 2 | . 1 . 2 1 . . 2 Low Security (%) 54 | 100 62 100 17 . . . 68 Level 1 22 | . 37 . 19 100 . . 27 Level 2 23 | . . . 62 . . . 4 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 4 . 4 . . 1 11 Investigation 5 | . . . 2 . . . 3 Extermination 2 | . . . . . . . 2 Reinforcement 10 | . 4 . 2 . . . 4 Assault 1 | . . . . . . 1 . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 6 | . 2 . 3 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 120 | 1 23 3 39 . . 17 37 Peak Tracking Total 10 | 1 6 2 5 . . 10 7 Tactical Retreats 13 | . 3 . 3 . . . 7 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 8 | . 3 . 1 . . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . 4 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Most Traps Carried 1 | . . 1 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 10 | . . . 1 . . . 9 Max in Single Turn 4 | . . . 1 . . . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 17 | . 6 . 9 . . . 2 Terminals 9 | . 3 . 6 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . 1 . 1 . . . . Recycling Units 4 | . 2 . 1 . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 56 | . 22 . 30 . . . 4 Successful 34 | . 13 . 19 . . . 2 Failed 22 | . 9 . 11 . . . 2 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 19 | . 1 . 10 . . . 8 Terminals 27 | . 10 . 17 . . . . Fabricators 3 | . . . . . . . 3 Repair Stations 11 | . 5 . 6 . . . . Recycling Units 11 | . 7 . 3 . . . 1 Scanalyzers 4 | . . . 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 6 . 10 . . . . Record 3 | . 3 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 4 | . 1 . 3 . . . . Disarm Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Maintenance Status 1 | . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 5 | . 2 . 3 . . . . Scan Component 3 | . 1 . 2 . . . . Repair 2 | . 1 . 1 . . . . Recycling Unit Hacks 9 | . 5 . 3 . . . 1 Process 2 | . 1 . 1 . . . . Report Inventory 4 | . 2 . 1 . . . 1 Retrieve Matter 2 | . 1 . 1 . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 3 | . . . 3 . . . . Insert Component 1 | . . . 1 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 5 . 7 . . . 2 Full Trace Events 5 | . 2 . 2 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . Time 58 | . 32 . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 355 | . 152 . 203 . . . . Retrieved Matter 621 | . 291 . 330 . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . parse_system 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 8 | . . 2 . . 4 . 2 Largest Group 4 | . . 2 1 . 4 4 2 Highest-Rated Group 192 | . . 50 31 . 151 151 192 Highest-Rated Ally 96 | . . 31 31 . 40 40 96 Total Orders . | . . . . . . . . Ally Attacks 54 | . . 10 3 . . 17 24 Total Damage 1709 | . . 126 63 . . 684 836 Kills 12 | . . 3 . . . 3 6 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . 1 3 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 6688 | 83 779 625 1485 6 1073 1507 1130 Spaces Moved 4060 | 87 511 555 801 6 774 754 572 Core 163 | 22 . . . . . 66 75 Treads 606 | . . . . . . 473 133 Legs 2110 | . 140 . 724 6 774 215 251 Wheels 1088 | 65 283 555 77 . . . 108 Hover 5 | . . . . . . . 5 Flight 88 | . 88 . . . . . . Fastest Speed 37 | 50 37 95 80 120 120 50 50 Average Speed 129 | 72 93 95 120 120 134 181 144 Slowest Speed 600 | 80 190 95 190 120 190 260 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 9 73 73 60 4 86 78 13 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . 2 . . 1 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . 3 3 . Spaces Dug 16 | . . . 9 . . 7 . Terrain Destroyed 83 | . . . 15 . . 10 58 Melee . | . . . . . . . . Projectile 11 | . . . . . . 5 6 AOE 72 | . . . 15 . . 5 52 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 5047 | 103 710 646 1169 5 803 839 772 Wait 456 | . 77 77 214 . 15 15 58 Move 4053 | 86 510 554 800 5 773 753 572 Hop . | . . . . . . . . Pick Up 112 | 10 18 5 24 . 10 6 39 Fast Attach 18 | . 12 . 5 . . . 1 Attach 66 | 5 2 1 8 . . 11 39 Detach 9 | . 3 . 1 . . 4 1 Swap 43 | . 13 1 17 . 3 8 1 Drop 63 | . 23 4 23 . 2 10 1 Fire 211 | 2 52 3 76 . . 18 60 Melee 14 | . . . . . . 14 . Ram 1 | . . 1 . . . . . Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Ext]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 84 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 623 | -10/Materials | Core integrity fell below 50% 753 | -10/Materials | Repaired Spread Laser 762 | -10/Materials | Discovered new exit (range 4) 863 | -10/Materials | Entered Mines 899 | -10/Mines | Learned Materials emergency access door positions 909 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 974 | -10/Mines | Found a hidden stash of uninstalled traps 1004 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1004 | -10/Mines | Discovered new exit (range 5) 1165 | -10/Mines | Learned location of Storage (-8) 1225 | -10/Mines | Discovered new exit (range 16) 1241 | -10/Mines | Learned location of Zion (-7) 1343 | -10/Mines | Excavation squad dispatched 1343 | -10/Mines | A large section of the Mines collapsed 1488 | -10/Mines | Entered Materials 1488 | -9/Materials | Accompanied by 1 ally 1488 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1493 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2100 | -9/Materials | Repaired Sensor Array 2274 | -9/Materials | Discovered new exit (range 7) 2908 | -9/Materials | Discovered new exit (range 11) 2973 | -9/Materials | Entered Mines 2976 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2979 | -9/Mines | Entered Zion 3030 | -7/Zion | System corruption cleaned by Quarantine Array 3081 | -7/Zion | Learned location of Data Miner (-6) 3240 | -7/Zion | Learned Factory security intel 3282 | -7/Zion | Learned Factory emergency access door positions 3351 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3430 | -7/Zion | Met Imprinter 3452 | -7/Zion | Imprinted 3454 | -7/Zion | Declared Zion's savior 3967 | -7/Zion | Given A8's code to call for help 4007 | -7/Zion | Found Relay Coupler [Programmer] 4010 | -7/Zion | Found Relay Coupler [Programmer] 4018 | -7/Zion | Found Relay Coupler [Programmer] 4038 | -7/Zion | Discovered new exit (range 8) 4052 | -7/Zion | Entered Proximity Caves 4052 | -6/Proximity Caves | Accompanied by 4 allies 4087 | -6/Proximity Caves | Learned location of Extension (-6) 4423 | -6/Proximity Caves | Spotted B-75 Beast 4460 | -6/Proximity Caves | Destroyed B-75 Beast 4479 | -6/Proximity Caves | Lost 3 allies 4744 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4818 | -6/Proximity Caves | Core integrity fell below 50% 4843 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 5161 | -6/Proximity Caves | Learned Factory stockpile data 5233 | -6/Proximity Caves | Discovered new exit (range 5) 5364 | -6/Proximity Caves | Learned Factory garrison access intel 5511 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5542 | -6/Proximity Caves | Core integrity fell below 20% 5559 | -6/Proximity Caves | Entered Factory 5559 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5563 | -6/Factory | Loaded intel: 4 garrison access locations 5571 | -6/Factory | Lost 4 parts (2n1u1w) 6085 | -6/Factory | Lost 4 parts (1p3n) 6168 | -6/Factory | Lost 4 parts (3u1w) 6445 | -6/Factory | Core integrity fell below 50% 6467 | -6/Factory | Lost 6 parts (1p2n1u2w) 6528 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6534 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6552 | -6/Factory | Garrison activated, responded to threat 6614 | -6/Factory | Discovered new exit (range 11) 6689 | -6/Factory | Self-destructed Last Messages --------------- 06669_ Penetrated by Slug. 06670_ System corrupted: Component data lost. 06670_ Targeting Computer melted. 06670_ H-66 Slayer destroyed. 06673_ Penetrated by Slug. 06676_ Carbon-fiber Leg severed. 06676_ Lgt. Angular Momentum Engine destroyed. 06676_ Slug penetrates Wall. 06679_ Carbon-fiber Leg destroyed. 06679_ Penetrated by Slug. 06682_ Flexi-carbon Leg destroyed. 06682_ Hvy. Laser destroyed. 06682_ Penetrated by Slug. 06682_ Wheel destroyed. 06682_ Penetrated by Slug. 06686_ Lgt. Fission Core destroyed. 06689_ Hvy. Laser severed. 06689_ Penetrated by Slug. 06689_ Adv. Heat Sink destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | # # "F! ## ##??????????????????????????? | | # """" # ""! ## #???????????????????????????? | | # """" # "" ## #???????????????????????????? | | + """" # ## #???????????????????????????? | | # """" ##+##### #???????????????????+???????? | | # """" ## #???# #???????????????????????????? | | # """" ## ##### ###############?????????????? | | # """" # #?????????????? | | # + #?????????????? | | # """" # #?????????????? | | ### """" ###+#######+### % +?????????????? | | ??# """" ## # #?????????????? | | ??# """" ## # ^ #?????????????? | | ??# """" ## # ##"# #?????????????? | | ??# """" ## # ### #?????????????? | | ??# """" ## # # ????????????? | | ??# ## # ### ##???????????? | | ??########## # #??? #????????????? | | ???????????# #% ##???< #????????????? | | ???????????# # #????? #????????????? | | ???????????# " !#?????? #????????????? | | ???????????# #=!=#???????#????????????? | | ???????????# #= %#????????????????????? | | ???????????##############%[!#????????????????????? | | ??????????????????????####l#####?????????????????? | | ??????????????????????#*!@!%!= #?????????????????? | | ??????????????????????#!=!"""" #?????????????????? | | ??????????????????????#=h""""" +?????????????????? | | ??????????????????????#[[""" #?????????????????? | | ??????????????????????# [ #?????????????????? | | ??????????????????????# " " #?????????????????? | | ??????????????????????# " " #?????????????????? | | ??????????????????????# ""G"" #?????????????????? | | ??????????????????????# ? ? #?????????????????? | | ??????????????????????###?#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 50 Energy Generation 31 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 3 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot Help From High Places I'm Back, Baby! Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker Robot Respite Safety First Serviceable Loadout Shopping List Storm Trooper The One Tourist Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed CooledCoolantWand Manual? 0 Play Time 02:06:57 Cumulative 2.0 hours Start 2025.02.06 @ 19:58:57 End 2025.02.06 @ 22:13:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad2cc46e-2a20-48b0-bef3-0c986de375cc