Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.18 @ 22:02:45

Player: alice_fexa

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (16)       3200
Robots Destroyed (164)     820
Value Destroyed (7623)     7623
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (1704)               1704
              TOTAL SCORE: 15567

 Bonus
-------
High Alert Combat Kills    802
Follower Combat Kills      202
Entered Garrisons          400
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     280/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (5) ------
            (None)
>       --- WEAPON (3) -------
        Katana
>       --- INVENTORY (5) ----
        Encrypted Comm Array
        YOLO Cannon
        Hardcell Cannon
  Heavy Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
   Armored Treads
  Advanced Medium Treads
>          --- UTILITY ----------
  Improved Cooling System
     Large Storage Unit
           Machine Analyzer
  Advanced Targeting Computer
  Improved Light Armor Plating
>          --- WEAPON -----------
           YOLO Cannon
           Railgun
>          --- INVENTORY --------
  Improved Deuterium Engine
  Advanced Cooling System
  Improved Weapon Cycler
  Improved Phase Shifter
  Hardened Light Armor Plating
           Graphene Brace
           Phase Gun
           Dispersion Rifle
  Improved EM Pulse Cannon
           Mass Driver
           Hardcell Cannon
           Missile Launcher
     Heavy Rocket Launcher
           Katana
[Rating: 66]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   .   2   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             177  | 6   12  10  24  5   1   2   32  11  4   10  20  19  9   11  1   .   
  Power                    17   | 1   3   3   3   .   .   .   1   2   .   .   1   2   1   .   .   .   
    Engine                 12   | 1   3   3   2   .   .   .   1   1   .   .   .   .   1   .   .   .   
    Core                   5    | .   .   .   1   .   .   .   .   1   .   .   1   2   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   4   2   9   1   1   1   5   .   2   .   6   3   1   2   .   .   
    Treads                 27   | 1   2   .   8   .   1   .   4   .   1   .   5   3   1   1   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Wheel                  10   | 1   2   2   1   1   .   1   1   .   1   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | 1   3   4   6   2   .   .   7   2   1   4   3   1   3   .   .   .   
    Device                 17   | .   2   2   3   2   .   .   3   1   .   1   2   .   1   .   .   .   
    Storage                6    | 1   1   1   1   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   1   1   .   .   .   3   1   .   1   1   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   84   | 2   2   1   6   2   .   1   19  7   1   6   10  13  4   9   1   .   
    Energy Gun             25   | .   .   .   2   .   .   .   7   2   .   3   3   5   1   2   .   .   
    Energy Cannon          10   | .   .   .   .   .   .   .   2   2   .   .   2   1   .   3   .   .   
    Ballistic Gun          29   | 2   2   .   3   1   .   .   5   .   .   2   4   5   2   3   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   
    Launcher               11   | .   .   1   1   1   .   1   2   2   .   .   1   .   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   2   .   .   1   .   2   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   1   1   .   .   3   .   .   1   .   1   .   .   .   .   
Parts Lost                 20   | .   2   2   2   .   .   .   3   3   .   .   1   1   2   4   .   .   
  Power                    5    | .   1   1   1   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Propulsion               5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Utility                  5    | .   .   1   .   .   .   .   2   1   .   .   .   .   1   .   .   .   
  Weapon                   5    | .   .   .   1   .   .   .   1   1   .   .   .   1   1   .   .   .   
  Highest Loss Streak      3    | .   2   2   1   .   .   .   1   3   .   .   1   1   1   2   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   95  95  99  100 100 100 91  90  89  92  97  99  100 70  63  7   
  Engine                   5    | .   13  13  9   11  11  11  9   8   .   .   .   .   5   7   5   .   
  Core                     2    | .   .   .   1   .   .   .   .   .   9   7   6   6   1   .   .   .   
  Treads                   20   | .   13  14  22  22  22  22  19  18  18  15  28  30  30  6   5   .   
  Wheel                    6    | .   13  14  11  11  11  11  9   9   8   7   .   .   .   .   .   .   
  Device                   8    | .   10  11  10  11  11  11  9   9   9   7   6   7   7   7   5   .   
  Storage                  8    | .   14  12  11  11  11  11  9   9   9   7   7   7   7   7   5   .   
  Processor                11   | .   .   .   8   11  11  11  9   9   9   15  15  15  15  15  11  .   
  Protection               5    | .   .   1   2   .   .   .   8   9   9   7   7   7   6   7   5   .   
  Energy Gun               8    | .   .   .   10  11  11  11  8   9   10  6   7   8   7   10  11  .   
  Ballistic Gun            9    | .   28  17  11  10  11  .   7   .   .   7   9   10  13  2   5   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   4   7   7   .   .   .   .   .   .   
Naked Turns                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Heaviest Build             58   | 11  18  23  35  35  35  35  44  49  54  58  57  54  53  58  50  2   
  Greatest Support         98   | 16  20  16  20  10  10  10  28  28  28  28  90  90  98  98  20  3   
  Greatest Overweight (x)  19   | .   1   2   3   3   3   3   3   1   1   2   1   .   .   19  2   .   
  Average Overweight (x)   1    | .   .   1   2   3   3   3   1   1   1   1   .   .   .   5   1   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Average Capacity         14   | 6   9   9   11  15  15  15  15  15  15  15  15  15  15  15  13  5   
  Most Carried             15   | 4   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Average Carried          13   | 2   8   9   10  14  14  15  14  14  15  14  14  14  14  14  13  5   
  Final Capacity           15   | 8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 4   10  10  15  15  15  15  15  15  15  15  15  15  15  15  5   5   

 Class Distribution 
--------------------
 50% | Mutant
 25% | Scavenger-Mutant
 11% | Skirmisher
  7% | Scavenger-Skirmisher
  3% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
               Mutant | -8/Materials
               Mutant | -8/Garrison
               Mutant | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -7/Garrison
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Gunner | -7/Lower Caves
               Mutant | -7/Lower Caves
               Gunner | -7/Data Miner
               Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  
Matter Collected           4133 | 221  335  310  376  88   .    25   723  274  55   202  784  295  291  154  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6264 | .    609  21   753  224  .    15   1239 376  127  145  1631 501  276  347  .    .    
  Parts                    324  | .    28   .    48   11   .    4    75   20   10   11   77   19   13   8    .    .    
Haulers Intercepted        8    | .    1    .    3    .    .    .    3    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    .    .    .    .    .    .    .    .    .    9    7    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro 
Combat Hostiles Destroyed  140  | .   9   14  14  2   .   2   27  14  1   1   32  8   8   8   .   .   
  Guns                     79   | .   9   .   10  .   .   .   20  3   1   .   28  4   4   .   .   .   
  Cannons                  5    | .   .   .   .   .   .   .   .   2   .   1   1   1   .   .   .   .   
  AOE                      54   | .   .   14  4   2   .   2   6   9   .   .   3   3   4   7   .   .   
Classes Destroyed          20   | .   4   1   6   1   .   .   2   1   .   1   2   .   1   1   .   .   
  Worker                   4    | .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   
  Builder                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   .   3   .   .   .   3   .   1   .   .   .   .   .   .   .   
  Recycler                 6    | .   2   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   
  Mechanic                 2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   1   .   3   .   .   .   4   .   1   2   .   2   .   .   .   .   
  Swarmer                  31   | .   .   .   4   2   .   2   6   7   .   .   3   .   4   3   .   .   
  Grunt                    63   | .   9   .   6   .   .   .   16  5   .   .   18  5   .   4   .   .   
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   14   | .   .   .   4   .   .   .   3   .   1   .   4   1   1   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Assembled                14   | .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           7    | .   4   7   5   3   .   2   5   4   1   2   4   5   4   4   .   .   
  Combat Bots Only         7    | .   3   7   5   2   .   2   3   4   1   1   4   4   4   4   .   .   
Max Kills in Single Turn   3    | .   1   2   3   2   .   2   3   2   1   1   3   3   3   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   2   .   2   2   2   .   .   3   2   3   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  
Damage Taken               7293  | .    544  289  607  76   .    15   1302 834  41   45   1568 418  634  440  419  61   
  Core                     1162  | .    121  56   10   .    .    .    144  121  .    .    158  16   31   48   419  38   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   234   | .    36   .    .    .    .    .    .    .    198  .    .    .    .    .    .    .    
Core Remaining (%)         69    | 100  .    29   .    .    .    97   .    .    51   .    .    .    .    .    .    .    
Volleys Fired              523   | .    55   22   53   8    .    1    101  106  8    12   104  23   14   16   .    .    
  Largest                  3     | .    2    1    2    2    .    1    2    2    2    3    3    3    3    3    .    .    
  Hottest                  211   | .    40   30   88   79   .    30   123  123  108  136  204  211  171  171  .    .    
Shots Fired                965   | .    110  22   104  15   .    1    196  128  16   26   229  55   38   24   1    .    
  Gun                      838   | .    110  .    102  14   .    .    176  94   8    14   215  53   36   15   1    .    
  Cannon                   74    | .    .    .    .    .    .    .    13   24   8    12   9    2    .    6    .    .    
  Launcher                 53    | .    .    22   2    1    .    1    7    10   .    .    5    .    2    3    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  460   | .    110  .    51   7    .    .    82   16   8    19   108  30   23   6    .    .    
  Thermal                  443   | .    .    .    51   7    .    .    105  98   8    7    116  25   12   13   1    .    
  Explosive                53    | .    .    22   2    1    .    1    7    10   .    .    5    .    2    3    .    .    
  Electromagnetic          9     | .    .    .    .    .    .    .    2    4    .    .    .    .    1    2    .    .    
  Robot Hit Streak         24    | .    10   4    16   4    .    .    21   16   6    9    24   18   22   12   .    .    
  Robot Miss Streak        7     | .    4    2    4    2    .    .    4    3    1    2    5    4    7    3    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        10    | .    1    .    .    .    .    .    .    .    .    .    7    .    2    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
Shots Hit Robots           603   | .    69   6    77   8    .    .    150  33   11   18   139  40   34   18   .    .    
  Core Hits                351   | .    31   26   37   6    .    2    81   26   5    7    68   22   19   21   .    .    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    
  Critical Strikes         17    | .    .    .    2    3    .    .    3    3    1    .    4    .    .    1    .    .    
    Burn                   11    | .    .    .    2    2    .    .    3    2    1    .    1    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Destroy                3     | .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
Melee Attacks              10    | .    .    .    .    .    .    .    5    .    .    1    .    4    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10    | .    .    .    .    .    .    .    5    .    .    1    .    4    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16997 | .    713  733  1371 218  .    81   3278 1604 281  449  3383 1720 1063 2103 .    .    
  Guns                     10415 | .    713  .    1104 106  .    .    2486 483  101  250  3099 986  807  280  .    .    
  Cannons                  1722  | .    .    .    .    .    .    .    185  193  163  199  83   133  .    766  .    .    
  Explosions               4787  | .    .    733  267  112  .    81   607  928  .    .    201  545  256  1057 .    .    
  Melee                    56    | .    .    .    .    .    .    .    .    .    .    .    .    56   .    .    .    .    
  Ramming                  17    | .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    
  Kinetic                  5478  | .    713  .    373  33   .    .    1239 125  163  300  1584 374  466  108  .    .    
  Thermal                  7559  | .    .    .    731  73   .    .    1409 503  101  149  1598 1104 324  1567 .    .    
  Explosive                3762  | .    .    733  267  112  .    81   607  928  .    .    201  186  256  391  .    .    
  Electromagnetic          125   | .    .    .    .    .    .    .    23   48   .    .    .    .    17   37   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 56    | .    .    .    .    .    .    .    .    .    .    .    .    56   .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  22    | .    .    .    .    .    .    .    .    .    .    .    .    2    11   6    1    2    
    Message Errors         7     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    1    
    Matter Fused           5     | .    .    .    .    .    .    .    .    .    .    .    .    2    2    1    .    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    1    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            367   | .    .    65   10   8    .    .    7    56   .    .    .    43   .    178  .    .    
  Projectiles              111   | .    .    .    .    .    .    .    .    .    .    .    .    43   .    68   .    .    
  Explosions               256   | .    .    65   10   8    .    .    7    56   .    .    .    .    .    110  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3     | .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      230   | .    .    129  .    .    .    .    .    80   8    .    13   .    .    .    .    .    
  Shots                    10    | .    .    6    .    .    .    .    .    3    .    .    1    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        359   | .    18   5    75   .    .    .    84   36   12   304  359  177  194  24   10   .    
  Average Temperature      46    | .    7    5    18   .    .    .    21   8    8    69   76   65   23   16   10   .    
  Received Heat Transfer   2306  | .    279  20   279  .    .    .    567  213  9    12   498  135  165  120  .    9    
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
  Parts Melted             18    | .    .    .    5    .    .    .    6    2    .    .    2    1    1    1    .    .    
  Heat Transferred         12538 | .    .    .    1887 333  .    .    3256 1036 259  259  2422 1257 444  1385 .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  
Peak Influence             1857 | .    195  46   342  167  .    114  467  1175 630  257  1857 1122 .    .    .    .    
  Initial                  974  | .    .    14   1    83   .    .    44   303  572  221  28   974  .    .    .    .    
  Average                  491  | .    63   24   159  90   .    104  274  802  563  140  883  992  .    .    .    .    
Maximum Alert Level        5    | .    .    .    1    .    .    .    2    4    2    1    5    4    .    .    .    .    
  Low Security (%)         37   | 100  100  100  69   100  .    100  15   .    .    61   21   .    .    .    .    .    
  Level 1                  21   | .    .    .    30   .    .    .    74   8    .    38   11   .    .    .    .    .    
  Level 2                  11   | .    .    .    .    .    .    .    9    25   100  .    12   .    .    .    .    .    
  Level 3                  18   | .    .    .    .    .    .    .    .    45   .    .    17   95   .    .    .    .    
  Level 4                  7    | .    .    .    .    .    .    .    .    19   .    .    22   4    .    .    .    .    
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          16   | .    1    .    2    .    .    .    4    .    1    2    .    5    .    .    .    1    
  Investigation            2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    
  Reinforcement            8    | .    1    .    2    .    .    .    2    .    1    .    .    2    .    .    .    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro 
Distress Signals           8    | .   2   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              197  | .   17  14  26  4   .   3   38  15  5   6   33  15  8   7   4   2   
  Peak Tracking Total      8    | .   3   6   6   3   .   4   5   4   1   1   6   5   4   4   4   8   
  Tactical Retreats        8    | .   .   .   2   3   .   .   1   .   .   .   2   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro 
Traps Triggered            7    | .   1   .   .   .   .   .   2   2   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro 
Machines Disabled          30   | .   .   .   1   .   .   .   4   10  .   .   11  3   .   .   1   .   
  Max in Single Turn       2    | .   .   .   1   .   .   .   1   1   .   .   2   1   .   .   1   .   
  Garrison Relay           9    | .   .   .   .   .   .   .   .   5   .   .   4   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro 
Machines Accessed          44   | .   9   2   6   .   2   .   7   3   4   6   1   4   .   .   .   .   
  Terminals                33   | .   7   1   6   .   .   .   5   3   3   4   1   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Total Hacks                100  | .   21  5   18  .   2   .   16  4   11  13  3   7   .   .   .   .   
  Successful               45   | .   11  3   7   .   2   .   6   3   5   7   .   1   .   .   .   .   
  Failed                   55   | .   10  2   11  .   .   .   10  1   6   6   3   6   .   .   .   .   
    Catastrophic           14   | .   2   .   3   .   .   .   6   .   1   .   1   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   62   | .   9   4   12  .   1   .   13  .   8   9   .   6   .   .   .   .   
  Terminals                83   | .   17  4   18  .   .   .   14  4   8   9   3   6   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Repair Stations          7    | .   3   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Terminal Hacks             31   | .   8   3   6   .   2   .   4   3   3   2   .   .   .   .   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   2   .   2   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   1   .   1   .   .   .   1   .   .   3   .   1   .   .   .   .   
  Terminals                7    | .   1   .   1   .   .   .   1   .   .   3   .   1   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Botnet                 5    | .   1   .   1   .   .   .   1   .   .   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   9   1   6   .   .   .   6   1   3   6   1   4   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     57   | .   13  .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    38   | .   .   .   .   .   .   .   .   20  .   .   18  .   .   .   .   .   
  Machine Destruction      34   | .   .   .   .   .   .   .   .   20  .   .   14  .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro 
Total Allies               11   | .   .   .   .   3   .   .   .   2   .   2   2   .   2   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   3   3   2   .   2   2   1   2   1   .   .   
  Highest-Rated Group      57   | .   .   .   .   40  40  40  40  56  .   52  57  26  56  31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   16  16  16  16  31  .   26  31  26  31  31  .   .   
Total Orders               15   | .   .   5   .   .   .   .   .   .   .   2   8   .   .   .   .   .   
  STAY                     5    | .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   
  FOLLOW                   5    | .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   
  EXPLORE                  4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               64   | .   .   .   .   5   .   4   33  9   .   .   5   .   8   .   .   .   
  Total Damage             777  | .   .   .   .   17  .   25  287 238 .   .   86  .   124 .   .   .   
  Kills                    10   | .   .   .   .   1   .   2   4   2   .   .   .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Dat Pro 
Robot Analysis Total       4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   
Drone Launches             4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  
Turns Passed               14493 | 41   1033 434  1050 665  503  123  1909 1276 597  1033 2669 1229 790  1025 72   44   
Spaces Moved               8285  | 31   711  318  621  488  399  94   1025 775  326  706  1337 684  419  229  36   86   
  Core                     163   | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    56   17   86   
  Treads                   2622  | .    21   .    57   .    .    .    .    .    .    .    1249 684  419  173  19   .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5500  | 27   690  318  564  488  399  94   1025 775  326  706  88   .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   80   95   125  125  125  115  115  115  115  115  158  158  155  50   50   
  Average Speed            136   | 93   106  96   123  125  125  125  117  115  115  124  157  158  158  414  192  50   
  Slowest Speed            1000  | 100  160  115  240  125  125  125  125  115  115  130  163  163  158  1000 320  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 3    98   84   64   93   88   36   70   84   32   16   90   17   55   51   47   15   
  Regions Visited          16
    Branch Regions         8
  Pre-discovered Areas     2     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    .    .    1    .    1    1    .    1    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    1    .    .    .    .    .    .    1    1    1    .    
Scrap Searched             5     | .    .    2    .    1    .    .    .    .    .    .    .    .    1    1    .    .    
Spaces Dug                 73    | .    .    .    .    .    .    10   5    13   .    3    36   6    .    .    .    .    
Terrain Destroyed          568   | .    .    106  12   4    .    10   45   47   2    6    198  84   23   31   .    .    
  Melee                    9     | .    .    .    .    .    .    .    5    .    .    1    .    3    .    .    .    .    
  Projectile               35    | .    .    .    .    .    .    .    .    .    2    5    11   12   5    .    .    .    
  AOE                      524   | .    .    106  12   4    .    10   40   47   .    .    187  69   18   31   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  
Total                      10577 | 40   895  426  825  531  404  98   1545 1033 532  843  1714 778  517  271  38   87   
  Wait                     1292  | .    94   61   83   22   2    1    343  110  192  101  230  33   14   5    .    1    
  Move                     8268  | 30   710  317  620  487  398  93   1024 774  325  705  1335 683  418  228  35   86   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  90    | 4    11   7    19   3    1    .    13   6    .    5    8    6    2    4    1    .    
  Fast Attach              57    | 6    4    5    4    2    .    .    10   1    1    3    6    7    2    5    1    .    
  Attach                   29    | .    .    .    5    .    .    .    3    3    .    2    4    6    2    4    .    .    
  Detach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     91    | .    8    5    15   3    1    2    19   7    3    5    10   6    5    2    .    .    
  Drop                     140   | .    13   9    26   6    2    1    27   6    2    9    17   10   4    7    1    .    
  Fire                     523   | .    55   22   53   8    .    1    101  106  8    12   104  23   14   16   .    .    
  Melee                    10    | .    .    .    .    .    .    .    5    .    .    1    .    4    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    
  Rewire                   60    | .    .    .    .    .    .    .    .    4    .    .    .    .    56   .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 5 exits: *Sto x2 / Low x2 / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: [*Fac] / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / [*Dat])
-7/Data Miner
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
    28 | -11/Junkyard       | Discovered new exit (range 15)
    42 | -11/Junkyard       | Entered Materials
   320 | -10/Materials      | Build established: Mutant
   357 | -10/Materials      | Discovered new exit (range 12)
   459 | -10/Materials      | Discovered new exit (range 7)
   643 | -10/Materials      | Discovered new exit (range 9)
   810 | -10/Materials      | Discovered new exit (range 10)
   938 | -10/Materials      | Discovered new exit (range 15)
   989 | -10/Materials      | Repaired Lgt. Treads
  1075 | -10/Materials      | Entered Mines
  1093 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1178 | -10/Mines          | Assembled infested the area
  1204 | -10/Mines          | Core integrity fell below 50%
  1226 | -10/Mines          | Destroyed 7 combat bots
  1267 | -10/Mines          | Found the Drone Emporium
  1274 | -10/Mines          | Found Prototype Device
  1274 | -10/Mines          | Identified Decoy Drone Bay
  1456 | -10/Mines          | Discovered new exit (range 14)
  1509 | -10/Mines          | Entered Materials
  1509 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2083 | -9/Materials       | Discovered new exit (range 14)
  2324 | -9/Materials       | Build established: Scavenger-Mutant
  2559 | -9/Materials       | Entered Mines
  2563 | -9/Mines           | Met a Derelict bent on vengeance
  2729 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2730 | -9/Mines           | Discovered new exit (range 5)
  2763 | -9/Mines           | Found a hidden stash of uninstalled traps
  2886 | -9/Mines           | Learned location of 1 exit from Materials
  2937 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2973 | -9/Mines           | Discovered new exit (range 5)
  3130 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3143 | -9/Mines           | Found Prototype Device
  3143 | -9/Mines           | Identified Exp. Sensor Array
  3224 | -9/Mines           | Entered Exiles
  3224 | -9/Exiles          | Accompanied by 3 allies
  3254 | -9/Exiles          | Met 8R-AWN
  3276 | -9/Exiles          | Met EX-HEX
  3312 | -9/Exiles          | Met EX-BIN
  3328 | -9/Exiles          | Met EX-DEC
  3348 | -9/Exiles          | Learned location of Zion (-6)
  3397 | -9/Exiles          | Visited The Gauntlet
  3556 | -9/Exiles          | Aligned with FarCom system
  3557 | -9/Exiles          | Given EX-Vault access code
  3591 | -9/Exiles          | Opened EX-Vault
  3601 | -9/Exiles          | Found YOLO Cannon
  3627 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3710 | -9/Exiles          | Discovered new exit (range 14)
  3727 | -9/Exiles          | Left Exiles lab with YOLO Cannon
  3727 | -9/Exiles          | Entered Mines
  3727 | -8/Mines           | Accompanied by 3 allies
  3834 | -8/Mines           | Discovered new exit (range 9)
  3850 | -8/Mines           | Entered Materials
  3850 | -8/Materials       | Accompanied by 3 allies
  3850 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3851 | -8/Materials       | Identified exit to Factory
  4575 | -8/Materials       | Build established: Mutant
  5010 | -8/Materials       | Discovered exit to Factory (range 16)
  5507 | -8/Materials       | Discovered exit to Factory (range 4)
  5758 | -8/Materials       | Identified exit to Garrison
  5759 | -8/Materials       | Entered Garrison
  5762 | -8/Garrison        | Triggered checkpoint
  5825 | -8/Garrison        | Triggered checkpoint
  5870 | -8/Garrison        | Garrison Relay disabled
  6060 | -8/Garrison        | Triggered checkpoint
  6065 | -8/Garrison        | Triggered checkpoint
  6219 | -8/Garrison        | Discovered new exit (range 3)
  6320 | -8/Garrison        | Triggered checkpoint
  6320 | -8/Garrison        | Garrison Relay disabled
  6438 | -8/Garrison        | Triggered checkpoint
  6529 | -8/Garrison        | Discovered new exit (range 5)
  6587 | -8/Garrison        | Garrison Relay disabled
  6613 | -8/Garrison        | Discovered new exit (range 56)
  6613 | -8/Garrison        | Discovered new exit (range 12)
  6613 | -8/Garrison        | Discovered new exit (range 41)
  6656 | -8/Garrison        | Rescued a captive Derelict
  6658 | -8/Garrison        | Rescued a captive Derelict
  6711 | -8/Garrison        | Garrison Relay disabled
  6724 | -8/Garrison        | Garrison Relay disabled
  6888 | -8/Garrison        | Spotted B-75 Beast
  6924 | -8/Garrison        | Destroyed B-75 Beast
  6946 | -8/Garrison        | Lost 3 parts (1p1u1w)
  7035 | -8/Garrison        | Entered Materials
  7489 | -8/Materials       | Discovered exit to Factory (range 16)
  7595 | -8/Materials       | Repaired Arm. Huge Wheel
  7632 | -8/Materials       | Entered Factory
  7632 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  7633 | -7/Factory         | Identified exit to Storage
  7923 | -7/Factory         | Discovered exit to Storage (range 6)
  8242 | -7/Factory         | Build established: Skirmisher
  8276 | -7/Factory         | Identified exit to Lower Caves
  8613 | -7/Factory         | Identified exit to Garrison
  8665 | -7/Factory         | Entered Garrison
  8665 | -7/Garrison        | Accompanied by 1 ally
  8700 | -7/Garrison        | Triggered checkpoint
  8797 | -7/Garrison        | Garrison Relay disabled
  8803 | -7/Garrison        | Spotted B-75 Beast
  8829 | -7/Garrison        | Destroyed B-75 Beast
  9228 | -7/Garrison        | Triggered checkpoint
  9414 | -7/Garrison        | Rescued a captive Derelict
  9416 | -7/Garrison        | Rescued a captive Derelict
  9428 | -7/Garrison        | Triggered checkpoint
  9480 | -7/Garrison        | Discovered new exit (range 12)
  9531 | -7/Garrison        | Garrison Relay disabled
  9537 | -7/Garrison        | Garrison Relay disabled
  9863 | -7/Garrison        | Triggered checkpoint
  9906 | -7/Garrison        | Triggered checkpoint
 10012 | -7/Garrison        | Discovered new exit (range 15)
 10078 | -7/Garrison        | Triggered checkpoint
 10118 | -7/Garrison        | Garrison Relay disabled
 10437 | -7/Garrison        | Discovered new exit (range 10)
 10504 | -7/Garrison        | Triggered checkpoint
 10665 | -7/Garrison        | Phase Generator disabled
 10923 | -7/Garrison        | Build established: Scavenger-Mutant
 11215 | -7/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 11334 | -7/Garrison        | Entered Factory
 11334 | -7/Factory         | Accompanied by 1 ally
 11506 | -7/Factory         | Garrison activated, responded to threat
 11734 | -7/Factory         | First assault squad dispatched
 12221 | -7/Factory         | Discovered new exit (range 14)
 12352 | -7/Factory         | Build established: Scavenger-Skirmisher
 12435 | -7/Factory         | Discovered exit to Lower Caves (range 13)
 12563 | -7/Factory         | Entered Lower Caves
 12569 | -7/Lower Caves     | Met a Warlord Commander
 12570 | -7/Lower Caves     | Learned location of Warlord (-5)
 12579 | -7/Lower Caves     | Found Encrypted Comm Array
 12624 | -7/Lower Caves     | Learned 8 Factory zone layouts
 12678 | -7/Lower Caves     | Attacked by a faux Warlord
 13046 | -7/Lower Caves     | Build established: Scavenger-Gunner
 13300 | -7/Lower Caves     | Discovered new exit (range 14)
 13317 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 13342 | -7/Lower Caves     | Learned Factory emergency access door positions
 13353 | -7/Lower Caves     | Entered another Lower Caves area
 13353 | -7/Lower Caves     | Accompanied by 1 ally
 13367 | -7/Lower Caves     | Discovered new exit (range 12)
 13728 | -7/Lower Caves     | Spotted B-75 Beast
 13770 | -7/Lower Caves     | Destroyed B-75 Beast
 13814 | -7/Lower Caves     | Build established: Mutant
 14147 | -7/Lower Caves     | Discovered new exit (range 14)
 14378 | -7/Lower Caves     | Entered Data Miner
 14378 | -7/Data Miner      | Discovered new exit (range 6)
 14438 | -7/Data Miner      | Data Conduit disabled
 14439 | -7/Data Miner      | Released all parts (11)
 14443 | -7/Data Miner      | Core integrity fell below 50%
 14447 | -7/Data Miner      | Core integrity fell below 20%
 14450 | -7/Data Miner      | Entered Proximity Caves
 14489 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 14494 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
14439_ Released Machine Analyzer.
14439_ Released Lrg. Storage Unit.
14439_ Released Imp. Cooling System.
14439_ Released Adv. Targeting Computer.
14439_ Released Lgt. Angular Momentum Engine.
14439_ Released Prc. Shock Rifle.
14439_ Released Dispersion Rifle.
14439_ Released Flak Gun.
14439_ Released Lgt. Treads.
14439_ Released Aluminum Leg.
14439_ Dropped Imp. Light Armor Plating.
14441_ Acquired Hvy. Rocket Launcher.
14443_ Acquired Katana.
LOCATION=UNKNOWN
GOAL=ESCAPE
14472_ System corrupted: Energy discharge (-26).
14488_ Penetrated by Slug.
14489_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."
14493_ Y-64 Sentinel: "REQUESTING BACKUP."
14494_ SL1JQ=G/TKT/SZIV2JR3AVT

 Map 
-----
+----------------------------------------------------+
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| ???????#####     ##          ##??????????????????? |
| ???????????##   ####    ##  ##???????????????????? |
| ????????????#   #??#    #####????????????????????? |
| ????????????#   #??#    #????????????????????????? |
| ????????????#####?##    ######???????????????????? |
| ??????????????????#          #???????????????????? |
| ??????????????????# ######   #???????????????????? |
| ??????????????????# ????#    #???????????????????? |
| ??????????????????# ????#    #???????????????????? |
| ??????????????????# ????#+## #???????????????????? |
| ??????????????????# ???????? #???????????????????? |
| ??????????????????? ?????????#???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpliceIonSink
  Manual?         0
Play Time         01:20:32
  Cumulative      1177.8 hours
  Start           2023.04.18 @ 20:26:31
  End             2023.04.18 @ 22:02:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          859
  Rogue           819
  Adventurer      40
  Explorer        0
Win Type          -
  Total           136
  Types           65/5/42/2/1/4/14/2/1
Lore%             90
Gallery%          96
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ef3f44e7-7be6-42a8-9302-6233a3a8401d