Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.29 @ 22:41:08 Player: MTF Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (936) 4680 Value Destroyed (51154) 51154 Prototype IDs (145) 2900 Alien Tech Used (14) 2800 Bonus (65585) 65585 TOTAL SCORE: 138619 Bonus ------- Triggered High Security 500 High Alert Combat Kills 22978 Follower Combat Kills 315 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Found Hidden Lab 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -7908 Cogmind --------- Core Integrity 476/1600 Matter 270/300 Energy 687/700 System Corruption 0% Temperature Cool (6) Movement Walking (108) Location 0b11 Command Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (5) --- High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY (15) ----- Large Storage Unit Large Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Armor Integrity Analyzer Advanced Kinecellerator Experimental Weapon Cycler Advanced Phase Shifter Experimental Powered Armor Experimental Powered Armor Experimental Powered Armor Experimental Powered Armor Experimental Force Field > --- WEAPON (4) ------- XL Autogun Array > --- INVENTORY (16) --- Zero-point Reactor Zero-point Reactor Desublimator Experimental Energy Well (1000) Experimental Energy Well (1000) Experimental Matter Compressor (500) Experimental Matter Compressor (500) Experimental Matter Compressor (500) Experimental Targeting Computer Experimental Weapon Cycler Experimental Powered Armor Advanced Force Field Hypervelocity Multirail CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY ---------- Desublimator Large Storage Unit Large Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Armor Integrity Analyzer Experimental Weapon Cycler Advanced Phase Shifter Experimental Powered Armor Experimental Powered Armor Experimental Powered Armor Experimental Powered Armor Experimental Force Field > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Experimental Matter Compressor Experimental Matter Compressor Experimental Targeting Computer Advanced Kinecellerator Experimental Weapon Cycler Experimental Powered Armor Advanced Force Field High-powered Transdimensional Reconstructor Compact HERF Cannon Hypervelocity Multirail CR-A16's Behemoth Slayer [Rating: 239] Favorites ----------- Power Reinforced Fission Core Engine Reinforced Ion Engine Power Core Reinforced Fission Core Reactor Zero-point Reactor Propulsion Centrium Leg Treads Armored Treads Leg Centrium Leg Wheel Compact Wheel Hover Unit Cooled Gravmag System Flight Unit Experimental Cesium-ion Thruster Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Quantum Router Protection Experimental Powered Armor Artifact Matter Drive Weapon CR-A16's Behemoth Slayer Energy Gun EM Pulse Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Gamma Bomb Array Special Weapon Advanced Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Ripper Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . 2 . . . 1 . 1 . . . . . 1 . . . . 1 . . . . 2 . . 2 . . 2 . 1 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Parts Attached 1156 | 1 20 5 17 6 20 18 34 25 48 16 17 5 34 18 23 14 12 16 4 35 5 2 31 2 29 20 21 36 108 142 40 78 80 79 95 Power 39 | . 2 . . . . . 1 . 1 . . . . . 1 . . . . . . . 4 . 1 . 2 1 2 10 . 2 8 4 . Engine 6 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . Core 6 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . 1 1 . . . 1 . . Reactor 27 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 . 1 10 . 2 5 4 . Propulsion 138 | . 3 2 4 . 1 . 8 9 12 3 2 1 5 1 1 1 1 3 . 1 . . 11 . 1 4 6 1 7 12 3 11 6 9 9 Treads 52 | . 3 2 4 . 1 . 8 8 12 3 1 1 5 1 1 1 . . . . . . . . . . . . . . . . . 1 . Leg 78 | . . . . . . . . . . . . . . . . . . 3 . 1 . . 8 . 1 4 5 1 7 11 3 11 6 8 9 Wheel 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . . . . . 1 . . . . . Flight 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Utility 612 | 1 2 . 2 4 13 13 9 3 7 4 9 4 17 11 9 4 8 12 3 32 5 2 13 2 24 14 10 25 58 84 24 40 54 36 54 Device 353 | . . . . 2 4 7 2 . 1 3 5 1 5 6 1 2 4 4 2 14 2 1 5 2 9 8 2 23 44 55 18 30 38 21 32 Storage 48 | 1 2 . . . 7 . . . 1 . . 1 2 . 2 . . . . . . . 4 . 2 . 4 2 5 3 1 1 2 4 4 Processor 22 | . . . . . . . 1 . 1 . . . . . 1 . . . . 1 . . 1 . 1 . . . 1 3 . 2 3 4 3 Hackware 6 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 3 . 1 . . . . . . . . Protection 181 | . . . 2 2 2 6 6 3 3 1 4 2 10 5 5 2 4 8 1 16 3 1 3 . 9 6 3 . 7 23 4 7 11 7 15 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Weapon 367 | . 13 3 11 2 6 5 16 13 28 9 6 . 12 6 12 9 3 1 1 2 . . 3 . 3 2 3 9 41 36 13 25 12 30 32 Energy Gun 21 | . 3 2 . . . . 3 1 . . . . . . . . . . . . . . . . . . 2 3 6 . . . . 1 . Energy Cannon 85 | . . . . . . . 1 . 4 3 2 . 5 3 6 4 1 . . . . . . . 1 . . 1 10 14 10 12 3 5 . Ballistic Gun 111 | . 3 1 6 1 4 3 10 7 15 2 2 . 1 1 1 1 . . . . . . . . . . . . 1 . . 6 7 16 23 Ballistic Cannon 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Launcher 61 | . 7 . 5 1 2 2 . 2 4 3 1 . 3 1 1 3 1 1 1 2 . . . . 1 1 . . 2 7 2 3 1 2 2 Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 Impact Weapon 11 | . . . . . . . 2 3 4 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . 2 . 1 . . . Piercing Weapon 65 | . . . . . . . . . . . . . . 1 3 1 1 . . . . . 3 . 1 1 1 5 20 13 1 3 1 4 6 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 90 | . . . . 1 4 . 2 4 2 1 . . 5 . . . . 1 . . . . 5 . . 1 4 . 5 14 1 7 1 15 17 Parts Lost 50 | . . . . . 1 . . 1 5 . . . 1 . . 2 2 2 . . . 1 2 . 4 1 . 2 2 7 1 3 8 1 4 Power 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . 2 . . 1 . . Propulsion 12 | . . . . . . . . . 2 . . . . . . 1 1 2 . . . 1 . . 1 . . . . 2 . 1 1 . . Utility 24 | . . . . . 1 . . 1 1 . . . . . . . 1 . . . . . 1 . 3 . . . 2 2 1 2 4 1 4 Weapon 8 | . . . . . . . . . 2 . . . 1 . . 1 . . . . . . . . . . . 1 . 1 . . 2 . . Highest Loss Streak 3 | . . . . . 1 . . 1 3 . . . 1 . . 1 1 2 . . . 1 2 . 2 1 . 1 1 2 1 1 2 1 2 Average Slot Usage (%) 93 | . 100 100 99 100 97 100 99 99 99 99 95 100 95 100 99 97 99 87 87 87 87 88 87 100 99 98 79 94 95 92 81 87 90 84 83 Engine 2 | . 14 14 11 11 11 11 8 9 3 . . . . . . . . . . . . . . . . 1 3 . . . . . 2 . . Core 2 | . . . . . . . . . 3 7 7 7 7 7 11 12 12 2 . . . . . . 3 2 . 3 3 . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . 4 6 5 5 5 7 11 6 5 3 4 3 8 8 8 4 6 3 Treads 12 | . 18 28 21 22 22 22 27 26 29 30 25 31 34 35 31 29 26 11 . . . . . . . . . . . . . . . . . Leg 12 | . 9 . . . . . . . . . . . . . . . . 16 31 27 27 27 16 27 25 24 19 21 21 21 20 19 19 18 19 Device 8 | . . . . 3 . 7 1 . . 4 6 3 2 12 8 10 11 7 11 9 10 10 13 15 9 11 3 8 7 9 8 13 14 14 14 Storage 17 | . 28 28 22 22 26 33 27 27 23 22 21 21 18 21 18 18 18 19 25 22 22 22 15 16 15 15 8 12 14 13 13 12 11 10 7 Processor 8 | . . . . . . . 7 9 15 14 14 14 10 7 6 6 6 5 . 1 . . 2 5 5 5 5 4 7 7 4 4 12 18 17 Hackware 3 | . . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 18 15 18 18 17 9 7 4 1 . . Protection 6 | . . . 22 18 16 3 8 9 6 2 . 3 6 1 9 7 6 5 . 1 . . 3 . 1 3 2 4 3 6 6 10 6 3 15 Energy Cannon 3 | . . . . . . . . . . 2 4 7 7 13 8 9 3 4 10 15 16 16 . . . 1 . . . . 3 4 2 . . Ballistic Gun 4 | . 21 . 17 11 14 19 17 16 13 8 2 . . . . . . . . . . . . . . . . . . . . 2 9 3 2 Launcher 1 | . 2 14 2 10 6 2 . . . . . . 2 . . . 3 3 1 . . . . . . . . . . . . . 1 . . Piercing Weapon 3 | . . . . . . . . . . . . . . . 2 1 4 3 . . . . 13 16 14 13 14 9 11 10 2 1 . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 202 | 13 47 47 59 68 72 79 83 75 100 101 101 100 120 105 150 156 156 160 166 189 181 181 137 149 139 126 113 156 143 153 158 187 202 196 149 Greatest Support 154 | 20 40 40 44 40 40 40 62 60 84 100 100 100 119 129 129 126 118 144 144 144 144 144 144 140 140 142 144 144 144 144 141 146 150 154 152 Greatest Overweight (x) 6 | . 1 1 1 1 1 1 1 1 1 1 6 5 1 . 1 1 1 2 1 1 1 1 5 1 . . 3 1 1 1 1 2 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 . . 4 2 . . . 1 1 1 1 1 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 28 | 8 16 16 16 16 22 22 22 22 22 22 22 22 22 22 26 26 26 26 26 26 26 26 26 26 26 24 24 24 28 22 22 22 22 22 16 Average Capacity 21 | 6 15 16 16 16 18 22 22 22 22 22 22 22 19 22 23 26 26 26 26 26 26 26 17 26 24 24 14 22 23 22 22 22 22 21 16 Most Carried 26 | 6 16 16 16 16 22 22 22 22 22 22 22 22 22 22 24 26 26 26 26 26 26 26 26 26 26 24 24 23 25 22 22 22 22 22 16 Average Carried 20 | 6 11 15 15 16 16 21 21 21 21 21 21 21 18 21 22 25 25 25 25 25 26 26 15 26 22 23 10 21 22 21 21 21 21 21 15 Final Capacity 26 | 8 16 16 16 16 22 22 22 22 22 22 22 22 22 22 26 26 26 26 26 26 26 26 26 26 24 24 24 22 22 22 22 22 22 16 16 Final Carried 26 | 6 16 16 16 16 22 22 21 22 22 21 22 22 22 22 24 26 25 26 25 26 26 26 26 26 24 23 24 22 22 22 22 22 21 16 14 Class Distribution -------------------- 35% | Scavenger-Mutant 14% | Hauler-Mutant 13% | Wizard-Mutant 12% | Scavenger-Gunner 8% | Mutant 6% | Hauler-Golem 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Hauler-Golem | -5/Factory Hauler-Golem | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Wizard-Mutant | -4/Factory Wizard-Mutant | -4/Armory Wizard-Mutant | -4/Lab Wizard-Mutant | -3/Research Wizard-Mutant | -3/Quarantine Hacker-Mutant | -3/Section 7 Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -1/Access Scavenger-Gunner | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 30920 | 220 285 325 429 189 616 491 748 703 1499 329 334 55 525 272 303 136 185 180 70 411 116 . 440 20 323 191 309 370 2209 3246 500 1463 3603 3511 6314 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 58103 | 59 505 227 689 373 503 1091 939 1424 2638 424 301 . 1175 211 789 140 263 433 39 1994 74 . 1019 14 1674 568 . 927 2982 5230 2202 6108 15012 3508 4568 Parts 2530 | 1 43 12 54 23 81 40 52 71 135 16 11 . 42 18 41 5 7 23 6 78 10 . 28 . 94 24 . 57 173 231 80 247 455 135 237 Haulers Intercepted 24 | . 2 . 1 . . . 2 6 3 . . . . . . . . . . 1 . . . . 2 . . 1 2 2 1 1 . . . Recyclers Shooed 24 | . 1 1 . 2 . 2 1 1 . . . . . . . . . . . . . . . . 1 . . 4 . 1 . . 10 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . . . . 9 13 4 . 17 . 4 5 . 4 . 10 . 1 . . . . . . . . . . . . Prevented 10 | . . . . . . . . . . 2 . . . . . 8 . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 717 | . 13 9 18 6 2 12 14 23 46 7 8 . 11 5 8 2 8 4 5 28 1 . . . 26 16 . 8 35 68 26 70 162 30 46 Melee 107 | . . . . . . . . . . . . . 1 . 2 . 1 . . . . . . . 20 12 . 7 30 26 . 3 1 3 1 Guns 330 | . 1 . 7 1 2 3 14 17 35 3 3 . . 1 . . . . . . . . . . . . . . . . . 35 146 17 45 Cannons 74 | . . . . . . . . . 5 1 . . 1 1 2 2 1 . . 23 1 . . . . . . . . 5 9 20 3 . . AOE 146 | . 12 9 11 5 . 9 . 5 5 3 5 . 7 2 3 . 6 . 5 5 . . . . 5 4 . . 5 19 5 5 7 4 . Classes Destroyed 33 | 1 5 1 4 . 2 3 1 . 1 1 . . 3 1 . . . . . 2 . . . . . . . . 2 2 . 2 2 . . Worker 35 | . . . . . . 2 1 1 3 . . . . . . . . . . 5 . . . . 3 . . . 2 2 . 5 8 3 . Builder 31 | . 1 . 1 1 . . . . 1 . . . . . . . . . . 2 . . . . 7 . . 1 2 1 . 5 9 . . Tunneler 8 | . 1 . . 2 . 1 . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . Hauler 24 | . 2 . 1 . . . 2 6 3 . . . . . . . . . . 1 . . . . 2 . . 1 2 2 1 1 . . . Recycler 36 | 1 . 2 1 4 . 10 2 1 . . . . . . 2 . . . . 1 . . . . . . . 1 1 1 . . 9 . . Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Mechanic 8 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 7 . . Operator 7 | . . . 2 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . . 2 . Drone 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 30 | . 2 . 2 . . . 1 1 2 . . . . . 2 . . . . 5 . . . . 1 . . 1 2 2 1 3 4 1 . Swarmer 97 | . . . 4 2 . 4 3 7 3 . . . . 1 . . 4 . 5 4 . . . . 13 9 . . 7 12 5 8 6 . . Saboteur 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 10 2 . Grunt 240 | . 13 2 10 3 . 6 4 8 26 5 6 . . 1 4 . 3 . . 10 . . . . 4 4 . . 8 13 9 32 61 8 . Brawler 25 | . . . . . . 1 . 1 1 . . . . . . . . . . 4 . . . . . . . . . 4 1 3 7 3 . Duelist 22 | . . . 2 . . . . 1 2 . 1 . . . . . . . . . . . . . . . . . . 2 1 3 9 1 . Protector 11 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 7 1 . Researcher 6 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . 3 . . . Sentry 57 | . . . 2 . . . 6 5 6 1 . . . 1 2 . . . . 2 . . . . 4 1 . 2 . 9 2 2 12 . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Hunter 43 | . . . . . . . 1 . 6 1 1 . . . . 2 . . . 2 . . . . 2 . . . . 6 . 8 11 3 . Programmer 93 | . . . . . . . . . 2 . . . . 1 2 . 1 . . 6 . . . . 2 2 . 5 18 11 6 9 23 5 . Q-Series 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 2 . . Behemoth 8 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . . 1 . 1 1 . 2 . . S7 Guard 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 37 | . . . . . . . . . . . . . . . . . . 4 . . . . 7 . . . . . . . . . . . 26 Enhanced Sentry 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Striker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Executioner 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 7 . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zionite 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Technician 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Z-Light 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Packrat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Assembled 9 | . . 7 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Golem 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 37 | 1 8 7 6 3 5 4 3 7 11 4 4 . 5 3 5 2 4 5 5 10 1 . . . 9 8 . 3 7 10 10 12 37 10 5 Combat Bots Only 32 | . 4 7 6 2 1 4 3 7 8 4 4 . 5 3 4 2 4 4 5 6 1 . . . 5 8 . 3 5 11 10 11 32 10 5 Max Kills in Single Turn 5 | 1 3 3 2 2 1 2 1 3 4 2 2 . 2 1 2 1 2 2 3 3 1 . 1 1 4 3 . 2 2 2 3 4 5 2 1 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploded 3 | . 2 3 2 2 . 2 . 3 3 2 2 . 2 1 2 . 2 . 3 3 . . . . 3 3 . . 2 2 3 3 2 1 . Melee 1 | . . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . 1 1 . 1 1 1 . 1 1 1 1 Uniques/NPCs Destroyed 15 | . . . . . 4 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 2 7 8R-AWN (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) EX-HEX (-9/Exiles) Z-Imprinter (-7/Deep Caves) Data Miner (-6/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 40820 | . 299 125 524 200 359 185 886 706 2215 340 307 . 668 439 350 491 304 403 31 2217 337 254 607 . 1898 815 . 1101 3976 5779 875 3373 4789 1740 4227 Core 3433 | . 29 15 21 63 . 35 109 67 185 4 33 . . 43 35 30 31 42 . 118 24 . 103 . 184 218 . 78 540 544 29 155 260 81 357 Absorbed by Shields 14635 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264 784 2293 758 3179 1933 1052 4372 Redirected to Core 250 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250 . . . . . . Core Remaining (%) 68 | 100 . 82 . . . 70 . 68 . . . . . 62 . . . . 83 . . . . 75 . . 83 . . 30 . 66 . . 29 Volleys Fired 2293 | 5 35 14 63 16 56 46 61 63 131 12 16 . 30 10 19 8 6 6 10 108 22 1 . . 5 2 . 59 63 147 99 269 365 106 440 Largest 4 | 2 2 1 2 2 2 2 2 2 2 2 2 . 2 2 2 2 2 1 1 3 3 1 . . 1 1 . 1 1 1 1 3 4 4 1 Hottest 270 | 40 60 40 70 46 53 46 48 55 97 103 103 . 150 150 150 150 144 36 43 75 75 25 . . 90 80 . 90 94 120 120 182 270 182 60 Shots Fired 2995 | 10 53 14 111 17 98 81 116 118 233 18 18 . 39 11 25 12 7 6 10 210 24 1 . . 5 2 . 59 63 141 99 281 537 136 440 Gun 1969 | 10 38 5 98 10 91 71 116 113 211 11 9 . 10 6 7 1 . . . . . . . . . . . 58 24 . . 108 426 106 440 Cannon 814 | . . . . . . . . . 20 4 5 . 18 2 16 11 2 . 8 205 24 1 . . 2 . . 1 32 113 89 169 72 20 . Launcher 210 | . 15 9 13 7 7 10 . 5 2 3 4 . 11 3 2 . 5 6 2 5 . . . . 3 2 . . 5 28 10 4 39 10 . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Kinetic 1867 | 10 25 . 95 10 91 71 116 110 213 11 9 . 10 6 7 1 . . . . . . . . . . . . 2 . . 108 426 106 440 Thermal 517 | . . . . . . . . . . . . . 6 . . . . . 8 205 24 1 . . 2 . . 1 21 33 40 104 72 . . Explosive 112 | . 15 9 13 7 7 10 . . . 3 4 . 5 3 2 . 5 . 2 5 . . . . 3 2 . . 5 12 . . . . . Electromagnetic 497 | . 13 5 3 . . . . 8 20 4 5 . 18 2 16 11 2 6 . . . . . . . . . 58 33 96 59 69 39 30 . Robot Hit Streak 84 | 5 7 7 10 13 16 11 20 10 28 21 15 . 14 17 21 9 6 9 . 19 5 . . . 4 . . 19 8 10 9 18 38 57 84 Robot Miss Streak 8 | 2 3 2 3 1 3 2 4 4 6 2 3 . 3 2 1 2 1 1 . 2 1 . . . . . . 4 4 3 8 6 4 3 4 Penetration Max 4 | . . . . . 1 . . . 1 . . . 2 . 1 . . . . . . . . . . . . 3 1 . . 1 4 1 1 Secondary Targets 13 | . . . . . . . 4 3 2 . . . . . . . . . . . . . . . . . . . . . . . 4 . . Max Gunslinging Chain 1 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Capacitor 301 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 89 112 . . . Autonomous 24 | . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 2647 | 6 30 7 70 12 64 55 84 84 206 18 18 . 46 11 24 12 8 6 . 126 4 . 27 1 73 29 . 68 137 188 70 195 430 121 417 Core Hits 2699 | 3 36 26 41 16 32 44 38 49 270 25 30 . 53 12 17 5 12 11 5 68 2 . 10 . 48 22 . 43 79 152 57 174 498 165 656 Critical Hits 716 | 1 1 . . . 20 . 2 2 1 . . . 10 2 4 . . 1 . . . . 3 . 13 2 . 5 14 21 1 93 385 40 95 Critical Kills 257 | 1 . . . . 3 . 1 1 . . . . 6 . 1 . . . . . . . 1 . 8 2 . 5 5 7 . 40 159 9 8 Critical Parts Destroyed 349 | . 1 . . . 11 . 1 1 1 . . . 4 2 3 . . . . . . . 1 . 4 . . . 8 10 1 52 209 21 19 Melee Attacks 757 | . . . . . . . 2 6 8 6 4 . 24 2 5 5 4 1 . . . . 38 4 126 51 24 51 173 165 6 11 17 17 7 Impact 26 | . . . . . . . 2 6 8 6 4 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 26 | . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . 2 . . . . . Piercing 705 | . . . . . . . . . . . . . . 2 5 5 4 1 . . . . 38 4 126 51 24 51 173 163 6 11 17 17 7 Sneak Attacks 64 | . . . . . . . . 2 . 3 . . 5 . 3 . . 1 . . . . 18 1 12 . . . 8 8 1 2 . . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . Follow-up Attacks 116 | . . . . . . . . . . . . . . . . . . . . . . . 5 . 17 11 . 6 38 39 . . . . . Damage Inflicted 133076 | 51 1230 616 1632 811 1567 1526 1383 2244 5670 1136 1082 . 3290 410 1482 421 1199 604 516 7617 128 . 4025 155 5795 2195 10 2251 9137 12700 4118 7695 12556 7487 30337 Guns 54704 | 51 219 55 718 136 1349 730 1377 1292 3977 218 171 . 316 117 118 25 . . . . . . . . . . . 60 107 . . 1211 8725 5789 27943 Cannons 19206 | . . . . . . . . . 514 100 83 . 401 29 340 242 62 . . 5757 128 . . . . . . . 456 2645 2928 3890 1416 215 . Explosions 26066 | . 1006 552 909 619 150 761 . 684 1111 448 828 . 980 232 367 . 895 406 516 1783 . . . . 791 750 . 698 1833 3721 995 1602 2415 1014 . Melee 30212 | . . . . . . . . 260 . 370 . . 1593 32 636 154 242 198 . . . . 4025 155 4952 1445 . 1493 6739 6332 195 923 . 468 . Ramming 2888 | . 5 9 5 56 68 35 6 8 68 . . . . . 21 . . . . 77 . . . . 52 . 10 . 2 2 . 69 . 1 2394 Kinetic 54356 | 51 57 . 668 136 1349 730 1377 1267 4003 218 171 . 316 117 118 25 . . . . . . . . . . . . 85 . . 1211 8725 5789 27943 Thermal 17179 | . 41 . . . . . . . 871 . . . 276 . . . . . . 6418 128 . . . . 272 . 698 649 817 1878 2693 2191 247 . Explosive 13565 | . 965 552 909 619 150 761 . . . 448 828 . 507 232 367 . 895 . 516 1122 . . . . 791 478 . . 1184 2241 . . . . . Electromagnetic 14876 | . 162 55 50 . . . . 709 728 100 83 . 598 29 340 242 62 406 . . . . . . . . . 60 478 3308 2045 2799 1640 982 . Impact 630 | . . . . . . . . 260 . 370 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1788 | . . . . . . . . . . . . . 1593 . . . . . . . . . . . . . . . . 195 . . . . . Piercing 27794 | . . . . . . . . . . . . . . 32 636 154 242 198 . . . . 4025 155 4952 1445 . 1493 6739 6137 195 923 . 468 . Highest Corruption 31 | . . . 2 2 2 2 3 5 4 4 4 4 . 1 . 1 2 2 . 7 7 7 7 7 . 3 3 5 26 31 . . . . . Average Corruption 8 | . . . 1 2 2 2 3 3 2 4 4 3 . 1 . 1 1 1 . 3 7 7 7 7 . 2 3 2 18 29 . . . . . Corruption Purged 6 | . . . . . . . . . . . . 4 . . . . . 2 . . . . . . . . . . . . . . . . . Effects 915 | . . . 9 7 24 11 15 28 35 23 22 9 . 1 . 3 7 4 . 31 46 4 35 7 . 8 8 21 226 331 . . . . . Message Errors 186 | . . . 2 1 12 3 1 7 5 8 5 3 . . . 1 2 3 . 11 14 . 8 2 . 3 2 2 49 42 . . . . . Matter Fused 142 | . . . . . . . 3 3 5 5 6 1 . . . . . . . 2 12 2 9 . . 4 2 2 44 42 . . . . . Heat Flow Errors 80 | . . . . 2 4 1 5 5 3 2 1 2 . . . . . . . 3 8 . 4 1 . . . 5 14 20 . . . . . Energy Discharges 91 | . . . 4 2 3 2 1 2 8 2 7 1 . 1 . 1 2 . . 4 3 1 4 2 . . 2 1 16 22 . . . . . Parts Rejected 10 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . 2 2 4 . . . . . Data Loss (minor) 103 | . . . 1 2 3 4 4 6 5 3 3 2 . . . 1 3 1 . 5 3 1 4 1 . . 2 4 21 24 . . . . . Data Loss (major) 24 | . . . . . . . . . . . . . . . . . . . . . 3 . 4 1 . . . . 7 9 . . . . . Misfires 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . . Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . Misdirections 96 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 64 . . . . . Targeting Errors 153 | . . . 1 . 2 . 1 5 6 1 . . . . . . . . . 4 . . 2 . . 1 . 5 35 90 . . . . . Weapon Failures 21 | . . . 1 . . 1 . . 3 2 . . . . . . . . . 1 2 . . . . . . . 2 9 . . . . . Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overflow Damage 6030 | . . . 18 54 . 16 . 154 113 198 3 . 520 4 26 19 204 . 31 479 . . 750 144 615 43 . 105 820 830 336 323 106 . 119 Projectiles 1099 | . . . . . . . . . . . . . . . . . . . . 317 . . . . . . . . 137 137 336 141 31 . . Explosions 1130 | . . . 18 54 . 16 . . 113 3 3 . 7 4 26 . 63 . 31 162 . . . . 93 25 . 40 176 170 . 51 75 . . Melee 3801 | . . . . . . . . 154 . 195 . . 513 . . 19 141 . . . . . 750 144 522 18 . 65 507 523 . 131 . . 119 Knockbacks 43 | . . . . . 1 . . 2 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 38 Impact 43 | . . . . . 1 . . 2 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 38 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1204 | . 48 . 33 131 19 . . 98 40 12 107 . . 24 22 . . . . 109 . . . . . . . . 78 35 114 230 103 1 . Shots 50 | . 3 . 2 5 1 . . 5 1 1 5 . . 1 1 . . . . 2 . . . . . . . . 2 4 9 4 3 1 . Rammed 35 | . 1 1 . 9 14 1 1 1 6 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Targets Rammed 238 | . 1 1 1 11 15 3 1 1 7 . . . . . 1 . . . . 7 . . . . 5 . 2 . 1 1 . 5 . 1 174 Kicked 196 | . . . . . . . . . . . . . . . . . . . . 7 . . . . 5 . 2 . 1 1 . 5 . 1 174 Crushed 7 | . . . 1 2 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 328 | . 52 24 135 122 328 273 297 230 171 229 270 236 252 21 120 172 36 . . 208 227 . 201 224 75 56 . 256 240 235 . . 40 . . Average Temperature 59 | . 16 10 45 35 96 38 79 50 32 104 62 118 91 14 45 79 16 . . 50 90 . 64 94 21 23 . 61 94 77 . . 30 . . Received Heat Transfer 4569 | . 141 9 156 30 . 99 324 171 708 126 99 . 153 93 87 . 75 60 . 222 75 36 45 . 249 27 . 67 169 410 81 303 386 40 128 Effects 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . Energy Bleed 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 53 | . . . . . . . . 1 1 . . . 2 . 1 . . 4 . . . . . . . . . . 1 17 11 7 2 6 . Combat Hostiles 51 | . . . . . . . . 1 1 . . . 2 . 1 . . 4 . . . . . . . . . . . 17 10 7 2 6 . Parts Fried 150 | . 1 . . . . . . 6 3 3 . . 16 . 3 3 . 11 . . . . . . . . . . 4 31 20 25 11 13 . Impact Corruptions 27 | . . . . . . . . 5 . 7 . . . . . . . . . . . . . . . . . . . . . . . . 15 Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Melted 31 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . 1 . 2 7 4 11 . . Heat Transferred 12087 | . 50 . . . . . . . 600 . . . 175 . . . . . . 3625 75 . . . . 100 . 700 550 581 1360 2202 1919 150 . Parts Sabotaged 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 . . Parts Stolen 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 40 | . 1 . . . . . . . 4 . . . 1 . . . . . . . . . . . . . . 7 3 2 2 4 10 6 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 5284 | 5 278 183 366 263 . 272 305 581 1102 . . . . . 276 . . . . 827 . . . . 821 837 . 691 442 1308 1230 1651 5284 3905 . Initial 3381 | . 3 108 . 124 . . . 87 223 . . . . . 37 . . . . . . . . . . 401 . . 388 219 735 691 990 3381 . Average 764 | 2 133 105 189 136 . 93 118 310 600 . . . . . 101 . . . . 387 . . . . 212 611 . 133 212 420 933 1112 3572 3632 . Maximum Alert Level 5 | . 1 . 1 1 . 1 1 2 4 . . . . . 1 . . . . 3 . . . . 3 3 . 2 2 4 4 5 5 5 . Low Security (%) 30 | 100 61 100 43 79 . 93 90 30 . . . . . . 92 . . . . 19 . . . . 64 . . 86 45 16 . . . . . Level 1 20 | . 38 . 56 20 . 6 9 31 33 . . . . . 7 . . . . 42 . . . . 19 . . . 51 40 . . . . . Level 2 10 | . . . . . . . . 38 32 . . . . . . . . . . 20 . . . . . 83 . 13 2 30 . 9 . . . Level 3 10 | . . . . . . . . . 32 . . . . . . . . . . 17 . . . . 15 16 . . . 11 86 40 6 . . Level 4 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 13 43 13 . . Level 5 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 100 . High Security 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Squads Dispatched 133 | . 4 . 3 . . 1 2 2 15 . . . . . 3 . . . . 5 . . . . 4 2 . 5 13 13 5 18 33 5 . Investigation 13 | . 3 . . . . . 1 . 6 . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . Extermination 39 | . . . . . . . . . 1 . . . . . 2 . . . . 3 . . . . 2 1 . 3 9 7 2 5 2 2 . Reinforcement 34 | . 1 . 3 . . . 1 . 6 . . . . . 1 . . . . 1 . . . . 1 . . 2 4 2 1 5 6 . . Assault 45 | . . . . . . 1 . 2 2 . . . . . . . . . . 1 . . . . . 1 . . . 3 1 6 25 3 . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 15 | . . . 1 . . . . . 2 . . . . . 1 . . . . 1 . . . . . . . 1 1 1 . 2 5 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 51 | . 1 . . . . . . 1 2 . . . . . . . . . . 1 . . . . 5 2 . . . 5 . 2 3 29 . Communications Jammed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . Distress Signals 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . Times Spotted 1061 | . 21 9 29 7 42 19 19 32 65 7 9 1 18 5 16 3 8 4 . 44 6 9 3 . 40 22 . 18 55 80 31 98 221 32 88 Peak Tracking Total 20 | . 4 4 4 3 9 6 5 8 7 3 3 1 6 3 4 2 4 4 2 5 5 12 3 . 7 8 . 3 5 10 6 12 20 10 5 Tactical Retreats 53 | . . . 1 . 8 5 1 . 3 . . . 1 . . . . . . 2 . . . . 3 2 . . 3 2 1 4 16 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 21 | . 1 . 2 . . . . 2 2 . . . . . . . . . . 4 . . . . . 1 . 1 1 . 1 3 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 110 | . . . 4 . 10 1 1 4 10 . . . 1 . 2 . . 1 . 16 . . . . 4 1 2 1 7 12 1 11 3 7 11 Max in Single Turn 8 | . . . 2 . 1 1 1 1 8 . . . 1 . 1 . . 1 . 7 . . . . 2 1 1 1 2 1 1 2 1 2 1 Garrison Access 10 | . . . . . . . . 1 3 . . . . . 1 . . . . 1 . . . . 1 . . . 1 1 . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 140 | . 8 . 2 1 2 . 6 8 14 1 3 1 . . 4 . 1 4 . 7 . . 4 . 6 5 1 5 17 18 . 12 4 4 2 Terminals 81 | . 5 . 2 . . . 3 4 8 . . . . . 3 . 1 . . 4 . . . . 4 2 . 1 12 15 . 9 4 4 . Fabricators 7 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 2 . 1 . . . 1 . . . Repair Stations 12 | . 1 . . . . . 1 2 2 . . . . . . . . . . 1 . . . . . 1 . 1 2 1 . . . . . Recycling Units 6 | . 2 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Scanalyzers 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 . . . Garrison Access 10 | . . . . . . . . 1 3 . . . . . 1 . . . . 1 . . . . 1 . . . 1 1 . 1 . . . Total Hacks 632 | . 25 . 8 1 2 . 14 29 41 1 5 5 . . 11 . 2 24 . 23 . . 17 . 36 39 18 30 96 106 . 57 10 12 20 Successful 388 | . 14 . 4 1 2 . 9 16 15 1 5 5 . . 6 . 1 24 . 18 . . 17 . 25 23 18 26 72 41 . 18 4 3 20 Failed 243 | . 10 . 4 . . . 5 13 26 . . . . . 5 . 1 . . 5 . . . . 11 16 . 4 24 65 . 39 6 9 . Catastrophic 48 | . . . 1 . . . 1 . 4 . . . . . 1 . . . . . . . . . 2 . . . 2 25 . 8 2 2 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 290 | . 17 . 8 . 1 . 7 15 25 . . 12 . . 8 . 1 . . 9 . . . . 23 18 1 11 40 51 . 31 5 7 . Terminals 362 | . 20 . 8 . . . 7 19 25 . . . . . 9 . 2 . . 10 . . . . 25 14 . 6 61 86 . 48 10 12 . Fabricators 52 | . . . . . . . . . 4 . . . . . . . . . . 8 . . . . 10 19 . 6 . . . 5 . . . Repair Stations 86 | . 3 . . . . . 4 7 7 . . . . . . . . . . 4 . . . . . 6 . 12 30 13 . . . . . Recycling Units 12 | . 2 . . . . . 2 2 . . . . . . . . . . . . . . . . . . . 6 . . . . . . . Scanalyzers 13 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 6 . 2 . . . Garrison Access 14 | . . . . . . . . 1 5 . . . . . 2 . . . . 1 . . . . 1 . . . 1 1 . 2 . . . Terminal Hacks 190 | . 4 . 2 1 2 . 1 5 5 1 5 5 . . . . 1 24 . 4 . . 17 . 10 3 18 3 25 18 . 11 3 2 20 Record 57 | . . . . . 1 . . . . . 3 . . . . . 1 11 . . . . 5 . . . 18 . 1 . . . . . 17 Part Schematic 27 | . . . . . . . . . . . . 5 . . . . . 6 . 2 . . 4 . 5 . . 1 3 . . 1 . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 1 . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . 1 . . . . . . Prototype ID Bank 9 | . . . . . . . 1 . . . . . . . . . . 3 . . . . 4 . . . . . . 1 . . . . . Open Door 13 | . . . . 1 . . . 3 . 1 2 . . . . . . . . . . . . . . . . . . 5 . . . 1 . Branch Access Points 4 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Machine Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Terminal Index 8 | . . . . . . . . 1 1 . . . . . . . . . . 1 . . . . 1 1 . . 1 . . 1 1 . . Fabricator Index 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . . . Scanalyzer Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Alert Level 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Unreport Threat 16 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 7 3 . 4 . . . Locate Traps 9 | . 2 . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . 2 2 . . . 1 . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Extermination 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . Recall Reinforcements 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 11 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 2 . 2 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 24 | . . . . . . . . . . . . . . . . . . . . 6 . . . . 6 9 . 2 . . . 1 . . . Load Schematic 11 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 3 3 . 1 . . . 1 . . . Build 13 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 3 6 . 1 . . . . . . . Repair Station Hacks 70 | . 2 . . . . . 4 4 3 . . . . . . . . . . 3 . . . . . 5 . 12 29 8 . . . . . Scan Component 37 | . 1 . . . . . 2 2 2 . . . . . . . . . . 2 . . . . . 2 . 6 15 5 . . . . . Repair 32 | . 1 . . . . . 2 2 1 . . . . . . . . . . 1 . . . . . 2 . 6 14 3 . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzer 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . Insert Component 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . Garrison Access Hacks 9 | . . . . . . . . 1 2 . . . . . 1 . . . . 1 . . . . 1 . . . 1 1 . 1 . . . Seal Access 9 | . . . . . . . . 1 2 . . . . . 1 . . . . 1 . . . . 1 . . . 1 1 . 1 . . . Unauthorized Hacks 89 | . 8 . 2 . . . 3 6 5 . . . . . 5 . . . . 4 . . . . 8 6 . 8 14 13 . 5 1 1 . Terminals 67 | . 6 . 2 . . . 2 4 3 . . . . . 5 . . . . 2 . . . . 6 2 . 2 13 13 . 5 1 1 . Track 30 | . 4 . 2 . . . 2 1 . . . . . . 2 . . . . . . . . . 1 1 . 1 6 8 . 1 . 1 . Assimilate 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . Botnet 31 | . 2 . . . . . . 3 3 . . . . . 2 . . . . . . . . . 4 1 . 1 5 5 . 4 1 . . Operators 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . . . . Fabricators 11 | . . . . . . . . . 1 . . . . . . . . . . 2 . . . . 2 4 . 2 . . . . . . . Prioritize 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 . 1 . . . . . . . Siphon 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 . 1 . . . . . . . Haulers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Recyclers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Mask 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Tunnel 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 98 | . 6 . 2 . . . 5 7 11 . . . . . 3 . 1 . . 5 . . . . 4 5 . 3 11 16 . 11 4 4 . Full Trace Events 7 | . . . . . . . . . 5 . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . . . . . 5 . . . . . 6 . 2 . . 4 . 5 . . 1 3 . . 1 . . . Parts Built 16 | . . . . . . . . . . . . . . . . . . . . 5 . . . . 3 7 . 1 . . . . . . . Matter 2633 | . . . . . . . . . . . . . . . . . . . . 490 . . . . 676 1229 . 238 . . . . . . . Time 694 | . . . . . . . . . . . . . . . . . . . . 210 . . . . 146 282 . 56 . . . . . . . Total Part Build Rating 103 | . . . . . . . . . . . . . . . . . . . . 22 . . . . 20 55 . 6 . . . . . . . Parts Repaired 32 | . 1 . . . . . 2 2 1 . . . . . . . . . . 1 . . . . . 2 . 6 14 3 . . . . . Time 1557 | . 26 . . . . . 70 51 19 . . . . . . . . . . 25 . . . . . 88 . 210 852 216 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total Allies 13 | . . . . 1 . . . 2 . . 2 2 . . . . . . . 2 . . . . . . . 3 1 . . . . . . Largest Group 2 | . . . . 1 . . . 2 . . 2 2 2 . . . . . . 2 . . . . . . . 2 1 . . . . . . Highest-Rated Group 105 | . . . . 31 . . . 62 . . 51 39 39 . . . . . . 36 . . . . . . . 105 54 . . . . . . Highest-Rated Ally 58 | . . . . 31 . . . 31 . . 31 25 25 . . . . . . 26 . . . . . . . 58 54 . . . . . . Total Orders 237 | . . . . 3 . 7 12 . . 11 4 . . 4 1 2 5 . 6 24 3 3 . 1 10 4 10 16 40 24 10 13 24 . . STAY 53 | . . . . 1 . 1 2 . . 2 . . . . . . . . . 5 . 1 . . 2 . 9 4 18 1 . 1 6 . . FOLLOW 13 | . . . . . . . 1 . . . . . . . . . . . . 4 . . . . 1 . . 2 3 . . . 2 . . EXPLORE 11 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . 4 . . RETURN 160 | . . . . 2 . 6 9 . . 2 4 . . 4 1 2 5 . 6 15 3 2 . 1 7 4 1 10 19 23 10 12 12 . . Ally Attacks 58 | . . . . 1 . . . 3 . . 5 6 15 . . . . . . . . . . . . . . 25 3 . . . . . . Total Damage 1342 | . . . . 22 . . . 61 . . 109 49 124 . . . . . . . . . . . . . . 915 62 . . . . . . Kills 12 | . . . . 1 . . . 1 . . . . 3 . . . . . . . . . . . . . . 7 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 7 | . 1 . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . 1 . . . . . . Derelict Logs Recovered 12 | . . 1 . 2 . . . . . 2 1 . . 1 . . 3 . 1 . . 1 . . . . . . . . . . . . . Drone Launches 264 | . . . . 3 . 24 9 . . 10 11 . . 5 2 2 22 . 8 20 3 2 . 1 8 6 1 14 44 25 10 13 21 . . Drone Recoveries 246 | . . . . 2 . 24 9 . . 10 11 . . 5 2 1 22 . 7 18 3 2 . 1 8 4 1 14 41 25 10 9 17 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 57798 | 39 1182 688 1103 830 2683 1255 1295 1140 2547 1567 1300 1645 4118 560 981 976 829 1044 433 2261 1388 220 1174 237 1308 692 562 1155 3839 3510 703 2213 2965 5793 3563 Spaces Moved 29645 | 21 593 359 487 392 1328 470 518 459 1200 729 783 1034 2180 303 484 495 415 218 255 1080 489 125 934 186 743 300 517 491 2012 1968 349 1089 1464 2651 2524 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 10812 | . 370 359 487 392 1328 470 518 459 1200 729 98 430 2180 303 484 495 415 95 . . . . . . . . . . . . . . . . . Legs 16855 | 21 223 . . . . . . . . . . . . . . . . 123 255 1080 489 125 492 186 743 300 270 491 2012 1968 349 1089 1464 2651 2524 Wheels 1289 | . . . . . . . . . . . 685 604 . . . . . . . . . . . . . . . . . . . . . . . Hover 442 | . . . . . . . . . . . . . . . . . . . . . . . 442 . . . . . . . . . . . . Flight 247 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 247 . . . . . . . . Fastest Speed 25 | 120 120 180 165 180 180 180 175 180 152 170 140 150 162 162 162 182 184 158 158 158 158 158 30 120 120 120 25 120 120 114 116 114 116 108 108 Average Speed 144 | 120 160 180 170 180 180 180 175 180 164 185 153 157 167 162 170 183 184 171 158 158 158 158 108 123 120 120 78 126 120 119 139 145 129 135 108 Slowest Speed 325 | 120 180 180 180 180 180 180 180 180 187 190 190 250 184 162 182 184 185 190 158 158 158 160 320 150 120 120 325 150 150 150 150 175 150 150 140 Overloaded Moves 24 | . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . 1 2 Exploration Rate (%) 59 | 2 90 81 45 73 91 78 39 57 38 79 80 85 82 52 12 52 77 77 52 27 67 32 73 47 17 18 96 14 96 83 15 90 39 81 97 Regions Visited 35 Branch Regions 25 Pre-discovered Areas 19 | . 2 1 . 1 1 . 1 . . 1 1 4 . . . . 2 1 1 . . . 3 . . . . . . . . . . . . Known Exits Taken 14 | . . . . . . 1 1 . 1 1 . . . 1 1 1 1 . 1 1 . . . . 1 1 . 1 . . 1 . . . . Unknown Exits Taken 21 | 1 1 1 1 1 1 . . 1 . . 1 1 1 . . . . 1 . . 1 1 1 1 . . 1 . 1 1 . 1 1 1 . Scrap Searched 26 | . . 1 . 1 . 1 . . . 2 4 4 . 1 . 3 2 . 4 . 2 . . 1 . . . . . . . . . . . Spaces Dug 390 | . 7 7 14 23 7 . 2 2 8 3 4 . 2 . . 1 . . 8 53 18 1 8 1 18 6 . 9 31 27 3 35 64 5 23 Terrain Destroyed 2072 | . 87 53 111 61 27 72 2 2 51 45 91 . 108 54 15 1 65 . 22 178 21 1 8 1 27 26 . 51 118 144 18 72 221 88 231 Melee 99 | . . . . . . . 2 2 8 3 4 . 2 . . 1 . . . . . . 8 1 17 6 . 8 16 14 2 . 1 4 . Projectile 494 | . . . . . 18 . . . . 1 . . 1 . . . . . 8 67 21 1 . . 1 . . 1 19 17 10 51 43 4 231 AOE 1479 | . 87 53 111 61 9 72 . . 43 41 87 . 105 54 15 . 65 . 14 111 . . . . 9 20 . 42 83 113 6 21 177 80 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total 41889 | 26 777 389 657 489 1542 786 796 662 1524 912 852 1052 2569 347 604 539 458 889 273 1444 1081 146 1077 191 1050 595 650 919 3138 2879 533 1585 2239 4831 3388 Wait 6873 | . 93 1 68 62 78 248 140 84 80 143 28 . 225 12 55 14 22 609 5 178 559 19 2 2 167 230 20 271 773 419 29 71 236 1872 58 Move 29600 | 20 592 358 486 391 1327 469 517 458 1199 728 782 1033 2179 302 483 494 414 217 254 1079 488 124 933 185 742 299 508 490 2011 1967 348 1088 1462 2650 2523 Hop 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Pick Up 366 | . 21 4 10 . 19 1 15 6 20 1 2 5 26 1 7 3 . 12 . 15 . . 33 . 7 6 28 14 23 23 3 18 15 15 13 Fast Attach 366 | 1 2 . 4 2 7 . 10 9 9 3 4 3 13 . 5 1 1 7 . 3 1 . 15 . 3 3 18 5 30 56 4 20 33 40 54 Attach 162 | . . . 3 . 4 . 3 1 10 1 1 2 5 . 3 2 1 2 . 2 . . 13 . 6 2 5 5 6 13 3 13 15 18 23 Detach 109 | . . . . 1 3 . . 2 3 . . 1 5 . 1 1 . 1 . 4 . . 7 . . . 3 . 4 10 2 10 11 23 17 Swap 657 | . 18 5 10 4 9 18 21 15 29 13 12 . 16 18 15 11 10 7 4 30 4 2 4 2 20 16 . 26 72 88 33 47 32 22 24 Drop 642 | . 15 6 12 2 24 1 26 17 28 5 3 8 45 2 10 . . 27 . 18 7 . 40 . 9 6 43 9 35 52 6 26 38 67 55 Fire 2293 | 5 35 14 63 16 56 46 61 63 131 12 16 . 30 10 19 8 6 6 10 108 22 1 . . 5 2 . 59 63 147 99 269 365 106 440 Melee 543 | . . . . . . . 2 6 8 6 4 . 24 2 5 5 4 1 . . . . 30 2 86 31 19 35 112 103 6 11 17 17 7 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 196 | . . . . . . . . . . . . . . . . . . . . 7 . . . . 5 . 2 . 1 1 . 5 . 1 174 Crush 42 | . 1 1 1 11 15 3 1 1 7 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 15 . . Rewire 14 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 5 8 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine (discovered 2 exits: [*Res] / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 0b11 Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 40 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Discovered new exit (range 16) 58 | -10/Materials | Discovered new exit (range 20) 301 | -10/Materials | Build established: Mutant 519 | -10/Materials | Discovered new exit (range 16) 711 | -10/Materials | Repaired Lgt. Treads 785 | -10/Materials | Discovered new exit (range 7) 818 | -10/Materials | Central database locked down 1222 | -10/Materials | Entered Mines 1290 | -10/Mines | Discovered new exit (range 9) 1325 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1333 | -10/Mines | Met a Derelict bent on vengeance 1466 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1720 | -10/Mines | Assembled infested the area 1725 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1770 | -10/Mines | Destroyed 7 combat bots 1810 | -10/Mines | Learned location of Zion (-7) 1887 | -10/Mines | Discovered new exit (range 6) 1888 | -10/Mines | Met a Derelict testing a Signal Generator 1904 | -10/Mines | Found Signal Generator 1910 | -10/Mines | Entered Materials 1910 | -9/Materials | Evolved 2 slots: Utility x2 2146 | -9/Materials | Discovered new exit (range 5) 2195 | -9/Materials | Discovered new exit (range 16) 2756 | -9/Materials | Discovered new exit (range 15) 2881 | -9/Materials | Discovered new exit (range 13) 3013 | -9/Materials | Entered Mines 3020 | -9/Mines | Escorted by a lone wolf Derelict 3040 | -9/Mines | Learned location of Storage (-8) 3353 | -9/Mines | Identified exit to Materials 3416 | -9/Mines | Discovered exit to Materials (range 6) 3473 | -9/Mines | Found the Drone Emporium 3483 | -9/Mines | Found Prototype Device 3483 | -9/Mines | Identified Sensor Drone Bay 3571 | -9/Mines | Discovered new exit (range 5) 3577 | -9/Mines | Excavation squad dispatched 3577 | -9/Mines | A large section of the Mines collapsed 3743 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3843 | -9/Mines | Entered Exiles 3887 | -9/Exiles | Met 8R-AWN 3915 | -9/Exiles | Met EX-HEX 4000 | -9/Exiles | Met EX-DEC 4290 | -9/Exiles | Met EX-BIN 4315 | -9/Exiles | Aligned with FarCom system 4317 | -9/Exiles | Given EX-Vault access code 4358 | -9/Exiles | Opened EX-Vault 4371 | -9/Exiles | Found AWS/Gauss 4409 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4466 | -9/Exiles | Build established: Hauler-Mutant 4550 | -9/Exiles | Discovered new exit (range 10) 5047 | -9/Exiles | Build established: Mutant 5108 | -9/Exiles | Attacked by the Exiles 5220 | -9/Exiles | Destroyed 8R-AWN 5239 | -9/Exiles | Found Prototype Ballistic Gun 5239 | -9/Exiles | Identified 8R-AWN's Boregun 5582 | -9/Exiles | Destroyed EX-BIN 5612 | -9/Exiles | Destroyed EX-DEC 5631 | -9/Exiles | Destroyed EX-HEX 5740 | -9/Exiles | Build established: Scavenger-Mutant 5956 | -9/Exiles | Found Prototype Device 5956 | -9/Exiles | Identified AS-neutralizer No. 17b 6044 | -9/Exiles | Found Prototype Processor 6289 | -9/Exiles | Build established: Hauler-Mutant 6526 | -9/Exiles | Entered Mines 7714 | -8/Mines | Discovered exit to Materials (range 5) 7781 | -8/Mines | Entered Materials 7781 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7782 | -8/Materials | Identified exit to Storage 7914 | -8/Materials | Identified Exp. Targeting Computer 8495 | -8/Materials | Discovered new exit (range 3) 9005 | -8/Materials | Repaired Hrd. Medium Armor Plating 9038 | -8/Materials | Repaired Rnf. Ion Engine 9076 | -8/Materials | Entered Storage 9358 | -8/Storage | Repaired Minigun 9474 | -8/Storage | Found Exp. Targeting Computer 9699 | -8/Storage | Repaired Lgt. Treads 9769 | -8/Storage | Discovered new exit (range 16) 9801 | -8/Storage | Found Prototype Protection 9801 | -8/Storage | Identified Lgt. Regenerative Plating 9837 | -8/Storage | Met a pair of Derelict thieves 9891 | -8/Storage | Destroyed 7 combat bots 10216 | -8/Storage | Entered Factory 10216 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10296 | -7/Factory | Build established: Scavenger-Mutant 10516 | -7/Factory | Found Prototype Launcher 10516 | -7/Factory | Identified Rocket Array 10711 | -7/Factory | Build established: Hauler-Mutant 11019 | -7/Factory | Destroyed 7 combat bots 11155 | -7/Factory | Discovered new exit (range 3) 11435 | -7/Factory | Destroyed 8 combat bots 11577 | -7/Factory | Discovered new exit (range 15) 11816 | -7/Factory | First assault squad dispatched 11839 | -7/Factory | Build established: Scavenger-Mutant 12283 | -7/Factory | Identified exit to Lower Caves 12353 | -7/Factory | Lost 3 parts (2n1w) 12672 | -7/Factory | Repaired Arm. Treads 12714 | -7/Factory | Discovered new exit (range 3) 12763 | -7/Factory | Entered Lower Caves 12778 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13010 | -7/Lower Caves | Learned Factory garrison access intel 13058 | -7/Lower Caves | Encountered a Warlord checkpoint 13229 | -7/Lower Caves | Build established: Hauler-Mutant 13345 | -7/Lower Caves | Learned location of Extension (-4) 13622 | -7/Lower Caves | Discovered new exit (range 20) 13626 | -7/Lower Caves | Identified exit to Lower Caves 14059 | -7/Lower Caves | Found Alien Artifact 14059 | -7/Lower Caves | Identified Core Expander 14059 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 14084 | -7/Lower Caves | Build established: Scavenger-Mutant 14330 | -7/Lower Caves | Entered another Lower Caves area 14490 | -7/Lower Caves | Arm. Treads stolen by Master Thief 14493 | -7/Lower Caves | Arm. Treads stolen by Master Thief 14777 | -7/Lower Caves | Build established: Hauler-Mutant 14997 | -7/Lower Caves | A Commander dispatched an escort 15017 | -7/Lower Caves | Learned location of Armory (-4) 15017 | -7/Lower Caves | Learned Factory garrison access intel 15055 | -7/Lower Caves | Encountered a Warlord checkpoint 15126 | -7/Lower Caves | Build established: Scavenger-Mutant 15192 | -7/Lower Caves | Learned 4 Factory zone layouts 15220 | -7/Lower Caves | Discovered new exit (range 10) 15630 | -7/Lower Caves | Entered Zion 15713 | -7/Zion | Gained Derelict followers 15722 | -7/Zion | Discovered new exit (range 15) 15848 | -7/Zion | Found Prototype Device 15951 | -7/Zion | Received a visual enhancement algorithm 16062 | -7/Zion | Found Prototype Device 16229 | -7/Zion | Learned Factory emergency access door positions 16250 | -7/Zion | Learned location of Warlord (-4) 16297 | -7/Zion | Learned location of Quarantine (-3) 16443 | -7/Zion | Found CR-A16's Pointy Stick 16523 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 17240 | -7/Zion | Opened final containment barrier to the Deep Caves 17268 | -7/Zion | Discovered new exit (range 3) 17268 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 17275 | -7/Zion | Entered Deep Caves 17275 | -7/Deep Caves | Accompanied by 2 allies 17574 | -7/Deep Caves | Attacked by Z-Imprinter 17580 | -7/Deep Caves | Destroyed Z-Imprinter 17791 | -7/Deep Caves | Z-Facility disabled 18146 | -7/Deep Caves | Discovered new exit (range 7) 19029 | -7/Deep Caves | Found Prototype Protection 19029 | -7/Deep Caves | Identified Zio. Heavy Carapace 19051 | -7/Deep Caves | Found Prototype Protection 19051 | -7/Deep Caves | Identified Zio. Weapon Casing 19060 | -7/Deep Caves | Found Zio. Weapon Casing 19230 | -7/Deep Caves | Found Zio. Weapon Casing 19258 | -7/Deep Caves | Found Zio. Heavy Carapace 19482 | -7/Deep Caves | Spotted as-77745 19508 | -7/Deep Caves | Destroyed as-77745 19781 | -7/Deep Caves | Found Zio. Weapon Casing 20062 | -7/Deep Caves | Exposed GOLEM chamber 20067 | -7/Deep Caves | Found GOLEM Unit 20072 | -7/Deep Caves | Found GOLEM Unit 20077 | -7/Deep Caves | Found GOLEM Unit 20126 | -7/Deep Caves | Triggered Deep Caves wall 20126 | -7/Deep Caves | Spotted AS-21731 20145 | -7/Deep Caves | Spotted AS-70738 20158 | -7/Deep Caves | Destroyed AS-21731 20170 | -7/Deep Caves | Destroyed AS-70738 20368 | -7/Deep Caves | Spotted as-53785 20372 | -7/Deep Caves | Identified Phasing AFG 21017 | -7/Deep Caves | Found XL Autogun Array 21393 | -7/Deep Caves | Entered Proximity Caves 21643 | -6/Proximity Caves | Spotted B-75 Beast 21662 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 21665 | -6/Proximity Caves | Destroyed B-75 Beast 21798 | -6/Proximity Caves | Learned Factory interactive machine intel 21809 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21919 | -6/Proximity Caves | Discovered new exit (range 14) 21942 | -6/Proximity Caves | Identified exit to Factory 21953 | -6/Proximity Caves | Entered Factory 21953 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 21954 | -6/Factory | Identified exit to Factory 21956 | -6/Factory | Loaded intel: 46 interactive machine locations 21957 | -6/Factory | Loaded intel: 4 garrison access locations 22316 | -6/Factory | Discovered exit to Factory (range 5) 22611 | -6/Factory | Discovered new exit (range 9) 22906 | -6/Factory | Identified exit to Lower Caves 22934 | -6/Factory | Entered Lower Caves 23068 | -6/Lower Caves | Encountered a Warlord checkpoint 23505 | -6/Lower Caves | Discovered new exit (range 15) 23541 | -6/Lower Caves | Identified exit to Lower Caves 23910 | -6/Lower Caves | Entered another Lower Caves area 24480 | -6/Lower Caves | Discovered new exit (range 9) 24517 | -6/Lower Caves | Identified exit to Data Miner 24739 | -6/Lower Caves | Entered Data Miner 24739 | -6/Data Miner | Discovered new exit (range 6) 24775 | -6/Data Miner | Met Data Miner 24813 | -6/Data Miner | Learned location of Section 7 (-3) 24813 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 24847 | -6/Data Miner | Received God Mode back door access code from Data Miner 24905 | -6/Data Miner | Destroyed Data Miner 24908 | -6/Data Miner | Found Prototype Hackware 24914 | -6/Data Miner | Data Conduit disabled 25211 | -6/Data Miner | Build established: Hauler-Mutant 25543 | -6/Data Miner | Found Prototype Hackware 25545 | -6/Data Miner | Found Prototype Hackware 25552 | -6/Data Miner | Found Prototype Hackware 25637 | -6/Data Miner | Identified System Mapper 25639 | -6/Data Miner | Identified Deep Network Scanner 25657 | -6/Data Miner | Identified Ghost Barrier 25658 | -6/Data Miner | Identified Quantum Router 25665 | -6/Data Miner | Identified Mobile Refinery Mk. CCLXVII 25783 | -6/Data Miner | Entered Proximity Caves 26186 | -5/Proximity Caves | Discovered exit to Factory (range 8) 26216 | -5/Proximity Caves | Entered Factory 26216 | -5/Factory | Accompanied by 1 ally 26216 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 26217 | -5/Factory | Loaded intel: 3 garrison access locations 26875 | -5/Factory | Identified exit to Upper Caves 27036 | -5/Factory | Build established: Hauler-Golem 27078 | -5/Factory | Repaired Lyr. Medium Armor Plating 27275 | -5/Factory | Found Imp. Powered Armor 27278 | -5/Factory | Found Imp. Powered Armor 27834 | -5/Factory | Fabricated Force Booster? 27891 | -5/Factory | Fabricated Microactuators? 28016 | -5/Factory | First assault squad dispatched 28074 | -5/Factory | Fabricated Kinetic Spear? 28477 | -5/Factory | Entered Upper Caves 29108 | -5/Upper Caves | Spotted B-75 Beast 29316 | -5/Upper Caves | Destroyed B-75 Beast 29738 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 29847 | -5/Upper Caves | Discovered new exit (range 11) 29852 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 29865 | -5/Upper Caves | Entered another Upper Caves area 30029 | -5/Upper Caves | Discovered new exit (range 12) 30035 | -5/Upper Caves | Learned Factory terminal intel 30082 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 30082 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 30085 | -5/Upper Caves | Entered Zhirov 30087 | -5/Zhirov | Discovered new exit (range 4) 30116 | -5/Zhirov | Met Zhirov 30142 | -5/Zhirov | Learned location of Testing (-2) 30145 | -5/Zhirov | Build established: Hauler-Mutant 30155 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 30177 | -5/Zhirov | Found Alien Artifact 30177 | -5/Zhirov | Identified Integrated Reactor 30177 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 30270 | -5/Zhirov | Found Alien Artifact 30693 | -5/Zhirov | Build established: Hacker-Mutant 30813 | -5/Zhirov | Attacked by Zhirov 30819 | -5/Zhirov | Zhirov warped through subspace 30827 | -5/Zhirov | Zhirov detonated his lab 30827 | -5/Zhirov | Cloak Generator disabled 31198 | -5/Zhirov | Build established: Scavenger-Mutant 31259 | -5/Zhirov | Entered Proximity Caves 31482 | -4/Proximity Caves | Discovered new exit (range 8) 31496 | -4/Proximity Caves | Entered Factory 31496 | -4/Factory | Evolved 2 slots: Utility x2 31497 | -4/Factory | Identified exit to Extension 31498 | -4/Factory | Loaded intel: 22 terminal locations 31558 | -4/Factory | Identified exit to Upper Caves 31558 | -4/Factory | Identified exit to Armory 31738 | -4/Factory | Discovered new exit (range 16) 31788 | -4/Factory | Build established: Wizard-Mutant 32163 | -4/Factory | Fabricated Adv. Actuator Array (x1) 32206 | -4/Factory | Fabricated Mni. Smartbomb Launcher (x1) 32311 | -4/Factory | Fabricated Exp. Melee Analysis Suite (x1) 32594 | -4/Factory | Local fabrication network quarantined 32677 | -4/Factory | Spotted B-86 Titan 32707 | -4/Factory | Destroyed B-86 Titan 32804 | -4/Factory | Entered Armory 32868 | -4/Armory | Fabricated Exp. Cesium-ion Thruster (x1) 32914 | -4/Armory | Fabricated Nanoactuators (x2) 32950 | -4/Armory | Fabricated Adv. Powered Armor (x1) 32994 | -4/Armory | Energy Cycler disabled 33047 | -4/Armory | Destroyed 8 combat bots 33217 | -4/Armory | Repaired Enh. Flexi-carbon Leg 33263 | -4/Armory | Repaired Enh. Flexi-carbon Leg 33304 | -4/Armory | First assault squad dispatched 33385 | -4/Armory | Fabricated Centrium Leg (x1) 33429 | -4/Armory | Fabricated Centrium Leg (x1) 33463 | -4/Armory | Fabricated Centrium Leg? 33473 | -4/Armory | Identified Transdimensional Reconstructor 33473 | -4/Armory | Warped through subspace to slip node 33473 | -4/Armory | Discovered new exit (range 1) 33478 | -4/Armory | Identified exit to Lab 33496 | -4/Armory | Entered Lab 33496 | -4/Lab | Accompanied by 1 ally 33496 | -4/Lab | Discovered new exit (range 9) 33512 | -4/Lab | Unable to decrypt terminal 33512 | -4/Lab | Opened the door to a hidden lab 33513 | -4/Lab | Gained access to the hidden lab's interior 33670 | -4/Lab | Found Prototype Energy Gun 33670 | -4/Lab | Identified Hyp. EM Gauss Rifle 33673 | -4/Lab | Found Prototype Energy Gun 33673 | -4/Lab | Identified Tachyon Dispersion Ray 33676 | -4/Lab | Found Prototype Protection 33676 | -4/Lab | Identified Hvy. Regenerative Plating 33685 | -4/Lab | Found Integrated Reactor 33685 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 33692 | -4/Lab | Found Transdimensional Reconstructor 33699 | -4/Lab | Found Deep Network Scanner 33711 | -4/Lab | Found Alien Artifact 33736 | -4/Lab | Unable to decrypt terminal 33905 | -4/Lab | Found Alien Artifact 33964 | -4/Lab | Identified Core Regenerator 33964 | -4/Lab | Used Core Regenerator, restored core integrity (+287) 34058 | -4/Lab | Entered Research 34058 | -3/Research | Evolved 2 slots: Utility x2 34168 | -3/Research | Identified exit to Quarantine 34174 | -3/Research | Spotted B-86 Titan 34185 | -3/Research | Destroyed B-86 Titan 34423 | -3/Research | Repaired Lrg. Storage Unit 34461 | -3/Research | Repaired Adv. Powered Armor 34493 | -3/Research | Repaired Adv. Actuator Array 34548 | -3/Research | Repaired Kinetic Spear 34594 | -3/Research | Repaired Mni. Smartbomb Launcher 34639 | -3/Research | Repaired Enh. Flexi-carbon Leg 34677 | -3/Research | Found Prototype Processor 34739 | -3/Research | Fabricated Kinetic Spear (x1) 35052 | -3/Research | Local fabrication network quarantined 35213 | -3/Research | Entered Quarantine 35213 | -3/Quarantine | Accompanied by 1 ally 35484 | -3/Quarantine | Repaired Rnf. Fission Core 35518 | -3/Quarantine | Repaired Hvy. Antimatter Reactor? 35972 | -3/Quarantine | Found Prototype Launcher 36011 | -3/Quarantine | Identified Core Reset Matrix 36011 | -3/Quarantine | Identified Com. Tesla Bomb Launcher 36052 | -3/Quarantine | Found Prototype Device 36063 | -3/Quarantine | Identified Exp. Thermal Defense Suite 36126 | -3/Quarantine | System corruption reached 10% 36219 | -3/Quarantine | Scanned by Researcher 36419 | -3/Quarantine | Found Alien Artifact 36800 | -3/Quarantine | Discovered new exit (range 16) 36856 | -3/Quarantine | Identified Phase Redirector 37143 | -3/Quarantine | Repaired Adv. Actuator Array 37243 | -3/Quarantine | Repaired Enh. Flexi-carbon Leg 37320 | -3/Quarantine | Repaired Centrium Leg 37395 | -3/Quarantine | Repaired Centrium Leg 37464 | -3/Quarantine | Repaired Adv. Powered Armor 37554 | -3/Quarantine | Repaired Kinetic Spear 37582 | -3/Quarantine | Repaired Lrg. Storage Unit 37610 | -3/Quarantine | Repaired Lrg. Storage Unit 37700 | -3/Quarantine | Repaired Enh. Flexi-carbon Leg 37728 | -3/Quarantine | Repaired Lrg. Storage Unit 37818 | -3/Quarantine | Repaired Enh. Flexi-carbon Leg 37917 | -3/Quarantine | Repaired Kinetic Spear 38102 | -3/Quarantine | Found Prototype Device 38103 | -3/Quarantine | Identified Exp. Thermal Shield 38299 | -3/Quarantine | Found Alien Artifact 38687 | -3/Quarantine | Found Alien Artifact 38880 | -3/Quarantine | Spotted Fortress 38941 | -3/Quarantine | Destroyed Fortress 38946 | -3/Quarantine | Found Prototype Device 38946 | -3/Quarantine | Identified Exp. Force Field 38951 | -3/Quarantine | Found Prototype Device 38951 | -3/Quarantine | Identified EM Dispersion Field 38955 | -3/Quarantine | Found Unknown Device 38955 | -3/Quarantine | Identified Antimissile System 39043 | -3/Quarantine | Discovered new exit (range 6) 39052 | -3/Quarantine | Entered Section 7 39101 | -3/Section 7 | Spotted B-86 Titan 39112 | -3/Section 7 | Destroyed B-86 Titan 39147 | -3/Section 7 | Found Alien Artifact 39306 | -3/Section 7 | Core integrity fell below 50% 39677 | -3/Section 7 | Build established: Hacker-Mutant 39713 | -3/Section 7 | Repaired Centrium Leg 39790 | -3/Section 7 | Repaired Centrium Leg 39859 | -3/Section 7 | Repaired Adv. Powered Armor 39912 | -3/Section 7 | Found Prototype Slashing Weapon 39912 | -3/Section 7 | Identified Nanosword 39919 | -3/Section 7 | Found Nanosword 40100 | -3/Section 7 | Spotted S7 Guard 40124 | -3/Section 7 | Destroyed S7 Guard 40139 | -3/Section 7 | Found Alien Artifact 40196 | -3/Section 7 | Discovered new exit (range 15) 40225 | -3/Section 7 | Found Alien Artifact 40456 | -3/Section 7 | Spotted S7 Guard 40532 | -3/Section 7 | Spotted S7 Guard 40535 | -3/Section 7 | Warped through subspace 40544 | -3/Section 7 | Spotted Executioner 40548 | -3/Section 7 | Spotted Executioner 40610 | -3/Section 7 | System corruption reached 30% 40612 | -3/Section 7 | Destroyed Executioner 40638 | -3/Section 7 | Core integrity fell below 20% 40640 | -3/Section 7 | Destroyed Executioner 40650 | -3/Section 7 | Found Prototype Device 40650 | -3/Section 7 | Identified Adv. Kinecellerator 40673 | -3/Section 7 | Found Prototype Processor 40673 | -3/Section 7 | Identified Exp. Targeting Computer 40778 | -3/Section 7 | Spotted B-99 Colossus 40845 | -3/Section 7 | First assault squad dispatched 40854 | -3/Section 7 | Found Alien Artifact 40854 | -3/Section 7 | Identified LRC Insulator 40854 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 40862 | -3/Section 7 | Found LRC Insulator 40862 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 40913 | -3/Section 7 | Found Alien Artifact 40913 | -3/Section 7 | Identified Integrated Dissipator (x2) 40913 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 40986 | -3/Section 7 | Found Integrated Dissipator 40986 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 40988 | -3/Section 7 | Found Integrated Dissipator 40988 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 40991 | -3/Section 7 | Found Integrated Dissipator 40991 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 41171 | -3/Section 7 | Found Transdimensional Reconstructor 41175 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 41181 | -3/Section 7 | Found Transdimensional Reconstructor 41257 | -3/Section 7 | Found Integrated Dissipator 41257 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 41528 | -3/Section 7 | Identified Integrity Redistributor 41528 | -3/Section 7 | Identified Core Membrane 41528 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 41586 | -3/Section 7 | Garrison activated, responded to threat 41633 | -3/Section 7 | Found Quantum Capacitor 41641 | -3/Section 7 | Found Prototype Device 41641 | -3/Section 7 | Identified Exp. Shock Absorption System 41861 | -3/Section 7 | Found Gamma Bomb Array 41989 | -3/Section 7 | Spotted S7 Guard 42005 | -3/Section 7 | Destroyed S7 Guard 42029 | -3/Section 7 | Found Alien Artifact 42029 | -3/Section 7 | Identified Integrated Heat Negator 42029 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 42236 | -3/Section 7 | Destroyed S7 Guard 42254 | -3/Section 7 | Destroyed S7 Guard 42270 | -3/Section 7 | Found Core Regenerator 42270 | -3/Section 7 | Used Core Regenerator, restored core integrity (+325) 42316 | -3/Section 7 | Found Integrated Dissipator 42316 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 42332 | -3/Section 7 | Spotted Alpha 7 42332 | -3/Section 7 | Spotted Alpha 7 42344 | -3/Section 7 | Warped through subspace 42467 | -3/Section 7 | Found Alien Artifact 42467 | -3/Section 7 | Identified Integrated Singularity Reactor 42467 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 42562 | -3/Section 7 | Entered Research 42562 | -2/Research | Evolved 2 slots: Utility x2 42562 | -2/Research | Identified Matter Drive 42570 | -2/Research | Destroyed 11 combat bots 42832 | -2/Research | Build established: Scavenger-Mutant 42847 | -2/Research | First assault squad dispatched 43053 | -2/Research | Destroyed 10 combat bots 43122 | -2/Research | Spotted B-90 Cyclops 43168 | -2/Research | Destroyed B-90 Cyclops 43188 | -2/Research | Discovered new exit (range 16) 43249 | -2/Research | Identified exit to Testing 43265 | -2/Research | Entered Testing 43562 | -2/Testing | First assault squad dispatched 43697 | -2/Testing | Destroyed 10 combat bots 43763 | -2/Testing | Identified Subatomic Replicator 43763 | -2/Testing | Used Subatomic Replicator to replicate Integrity Redistributor 43764 | -2/Testing | Used Integrity Redistributor, redistributed integrity from core (-301) 43877 | -2/Testing | Destroyed 8 combat bots 43918 | -2/Testing | Found Prototype Energy Cannon 43918 | -2/Testing | Identified Cld. Nova Cannon 43983 | -2/Testing | Spotted Striker 44021 | -2/Testing | Found Prototype Protection 44021 | -2/Testing | Identified SHELL Armor 44129 | -2/Testing | Found Prototype Ballistic Gun 44129 | -2/Testing | Identified Hyp. Multirail 44388 | -2/Testing | Destroyed 8 combat bots 44550 | -2/Testing | Garrison activated, responded to threat 44633 | -2/Testing | Destroyed 11 combat bots 44673 | -2/Testing | Found Prototype Processor 44707 | -2/Testing | Identified Exp. Core Analyzer 44786 | -2/Testing | Found Prototype Processor 44814 | -2/Testing | Identified Exp. Target Analyzer 44895 | -2/Testing | Spotted Alpha 7 44940 | -2/Testing | Spotted 6G-A1H(L) 44946 | -2/Testing | Destroyed Alpha 7 44962 | -2/Testing | Found Prototype Device 44962 | -2/Testing | Identified Exp. ECM Suite 44967 | -2/Testing | Found Exp. Targeting Computer 44972 | -2/Testing | Found Prototype Ballistic Gun 44973 | -2/Testing | Identified Multirail 45073 | -2/Testing | Found Prototype Processor 45076 | -2/Testing | Identified Exp. Armor Integrity Analyzer 45216 | -2/Testing | Discovered new exit (range 11) 45478 | -2/Testing | Entered Access 45478 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 45689 | -1/Access | Energy Cycler disabled 45760 | -1/Access | First assault squad dispatched 45859 | -1/Access | Found Exp. Targeting Computer 45865 | -1/Access | Found Multirail 46147 | -1/Access | High security lockdown imminent 46227 | -1/Access | High security lockdown engaged 46279 | -1/Access | Spotted Striker 46283 | -1/Access | Destroyed Striker 46424 | -1/Access | Spotted Executioner 46425 | -1/Access | Destroyed Executioner 46426 | -1/Access | Spotted Executioner 46431 | -1/Access | Destroyed Executioner 46486 | -1/Access | Destroyed 16 combat bots 46525 | -1/Access | Spotted Executioner 46525 | -1/Access | Destroyed Striker 46530 | -1/Access | Destroyed Executioner 46596 | -1/Access | Spotted Executioner 46596 | -1/Access | Destroyed Executioner 46643 | -1/Access | Destroyed 32 combat bots 46729 | -1/Access | Spotted Striker 46729 | -1/Access | Spotted Executioner 46733 | -1/Access | Destroyed Striker 46770 | -1/Access | Destroyed 12 combat bots 46775 | -1/Access | Destroyed Executioner 46796 | -1/Access | Spotted Investigator 46821 | -1/Access | Found Exp. Core Analyzer 46862 | -1/Access | Spotted Executioner 46862 | -1/Access | Spotted Striker 46864 | -1/Access | Spotted Executioner 46864 | -1/Access | Spotted Investigator 46870 | -1/Access | Destroyed Executioner 46871 | -1/Access | Destroyed Executioner 46878 | -1/Access | Destroyed Striker 46890 | -1/Access | Spotted Striker 46893 | -1/Access | Sterilization system engaged 46912 | -1/Access | Destroyed Striker 46918 | -1/Access | Destroyed Investigator 46958 | -1/Access | Destroyed Investigator 46978 | -1/Access | Destroyed 26 combat bots 47193 | -1/Access | Ambient heat levels rising (+10) 47338 | -1/Access | Build established: Scavenger-Gunner 47343 | -1/Access | Ambient heat levels rising (+10) 47493 | -1/Access | Ambient heat levels rising (+10) 47643 | -1/Access | Ambient heat levels rising (+10) 47648 | -1/Access | Discovered new exit (range 10) 47793 | -1/Access | Ambient heat levels rising (+10) 47943 | -1/Access | Ambient heat levels rising (+10) 48093 | -1/Access | Ambient heat levels rising (+10) 48243 | -1/Access | Ambient heat levels rising (+10) 48255 | -1/Access | Build established: Scavenger-Mutant 48264 | -1/Access | Spotted B-99 Colossus 48274 | -1/Access | Destroyed B-99 Colossus 48379 | -1/Access | Spotted B-99 Colossus 48393 | -1/Access | Ambient heat levels rising (+10) 48397 | -1/Access | Destroyed B-99 Colossus 48407 | -1/Access | Found Multirail 48443 | -1/Access | Entered Command 48665 | -1/Command | Spotted Combat Programmer 48702 | -1/Command | Destroyed Combat Programmer 48702 | -1/Command | Spotted Combat Programmer 48715 | -1/Command | Spotted M Guard 48722 | -1/Command | First assault squad dispatched 48731 | -1/Command | Destroyed M Guard 48731 | -1/Command | Spotted M Guard 48741 | -1/Command | Destroyed M Guard 48753 | -1/Command | Destroyed Combat Programmer 48753 | -1/Command | All MAIN.C guards destroyed 48768 | -1/Command | Found Prototype Reactor 48768 | -1/Command | Identified Zero-point Reactor 48771 | -1/Command | Found Zero-point Reactor 48774 | -1/Command | Destroyed 7 combat bots 49074 | -1/Command | Build established: Scavenger-Gunner 49136 | -1/Command | Destroyed 10 combat bots 49180 | -1/Command | Met MAIN.C 49181 | -1/Command | 0b10 Conduit disabled 49194 | -1/Command | Destroyed MAIN.C Shell 49194 | -1/Command | MAIN.C activated Command garrisons 49216 | -1/Command | Destroyed MAIN.C 49237 | -1/Command | Found Prototype Protection 49237 | -1/Command | Identified Exp. Powered Armor 49244 | -1/Command | Found Prototype Device 49244 | -1/Command | Identified Beam Splitter 49255 | -1/Command | Found Exp. Targeting Computer 51143 | -1/Command | Discovered new exit (range 14) 51638 | -1/Command | Found Gamma Bomb Array 52100 | -1/Command | Spotted Alpha 7 52125 | -1/Command | Destroyed Alpha 7 52130 | -1/Command | Found Exp. Targeting Computer 52481 | -1/Command | Build established: Scavenger-Mutant 52594 | -1/Command | Discovered new exit (range 8) 52988 | -1/Command | Phase Generator disabled 53881 | -1/Command | Found Zero-point Reactor 53891 | -1/Command | Found Prototype Device 53891 | -1/Command | Identified Femtoactuators 53896 | -1/Command | Found Prototype Device 53896 | -1/Command | Identified Exp. Transmission Jammer 53933 | -1/Command | Found Prototype Protection 53933 | -1/Command | Identified Centrium Heavy Armor Plating 53939 | -1/Command | Found Exp. Force Field 53945 | -1/Command | Found Prototype Reactor 53945 | -1/Command | Identified Vortex Chain Reactor 54131 | -1/Command | Build established: Scavenger-Gunner 54228 | -1/Command | Warped through subspace to slip node 54228 | -1/Command | Discovered new exit (range 5) 54236 | -1/Command | Entered Access_0 54237 | -1/Access_0 | Met Architect 54239 | -1/Access_0 | Architect warped through subspace 54254 | -1/Access_0 | Destroyed A8 54275 | -1/Access_0 | Architect warped through subspace 54306 | -1/Access_0 | Architect warped through subspace 54313 | -1/Access_0 | Found Exp. Powered Armor 54343 | -1/Access_0 | Architect warped through subspace 54379 | -1/Access_0 | Architect warped through subspace 54414 | -1/Access_0 | Architect warped through subspace 54440 | -1/Access_0 | Architect warped through subspace 54453 | -1/Access_0 | Found Prototype Device 54453 | -1/Access_0 | Identified Exp. Phase Shifter 54456 | -1/Access_0 | Found Prototype Device 54456 | -1/Access_0 | Identified Exp. Weapon Cycler 54464 | -1/Access_0 | Architect warped through subspace 54487 | -1/Access_0 | Architect warped through subspace 54499 | -1/Access_0 | A6 warped into view 54508 | -1/Access_0 | Destroyed A6 54513 | -1/Access_0 | Architect warped through subspace 54553 | -1/Access_0 | Architect warped through subspace 54564 | -1/Access_0 | Found Exp. Powered Armor 54566 | -1/Access_0 | Found Exp. Powered Armor 54594 | -1/Access_0 | Architect warped through subspace 54642 | -1/Access_0 | Architect warped through subspace 54686 | -1/Access_0 | Architect warped through subspace 54689 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-220) 54690 | -1/Access_0 | Core integrity fell below 50% 54693 | -1/Access_0 | Found Prototype Device 54693 | -1/Access_0 | Identified Desublimator 54722 | -1/Access_0 | Architect warped through subspace 54762 | -1/Access_0 | Architect warped through subspace 54802 | -1/Access_0 | Architect warped through subspace 54825 | -1/Access_0 | Subspace Access Node disabled 54832 | -1/Access_0 | Architect warped through subspace 54850 | -1/Access_0 | Build established: Scavenger-Tank 54871 | -1/Access_0 | Architect warped through subspace 54884 | -1/Access_0 | Subspace Access Node disabled 54909 | -1/Access_0 | Found Exp. Powered Armor 54913 | -1/Access_0 | Architect warped through subspace 54953 | -1/Access_0 | Architect warped through subspace 54963 | -1/Access_0 | A5 warped into view 54972 | -1/Access_0 | Destroyed A5 54991 | -1/Access_0 | Architect warped through subspace 55007 | -1/Access_0 | Found Prototype Processor 55007 | -1/Access_0 | Identified Exp. Signal Interpreter 55026 | -1/Access_0 | Architect warped through subspace 55054 | -1/Access_0 | Architect warped through subspace 55079 | -1/Access_0 | Architect warped through subspace 55103 | -1/Access_0 | Architect warped through subspace 55124 | -1/Access_0 | Architect warped through subspace 55147 | -1/Access_0 | Architect warped through subspace 55168 | -1/Access_0 | Architect warped through subspace 55184 | -1/Access_0 | Architect warped through subspace 55205 | -1/Access_0 | Architect warped through subspace 55209 | -1/Access_0 | Found Exp. Phase Shifter 55211 | -1/Access_0 | Found Exp. Weapon Cycler 55223 | -1/Access_0 | Architect warped through subspace 55243 | -1/Access_0 | Architect warped through subspace 55257 | -1/Access_0 | Architect warped through subspace 55269 | -1/Access_0 | Found Exp. Targeting Computer 55273 | -1/Access_0 | Architect warped through subspace 55274 | -1/Access_0 | Found Exp. Targeting Computer 55288 | -1/Access_0 | Architect warped through subspace 55300 | -1/Access_0 | Architect warped through subspace 55309 | -1/Access_0 | Architect warped through subspace 55317 | -1/Access_0 | Architect warped through subspace 55327 | -1/Access_0 | Architect warped through subspace 55332 | -1/Access_0 | Subspace Access Node disabled 55337 | -1/Access_0 | Architect warped through subspace 55350 | -1/Access_0 | Architect warped through subspace 55350 | -1/Access_0 | Subspace Access Node disabled 55506 | -1/Access_0 | A4 warped into view 55515 | -1/Access_0 | Destroyed A4 55599 | -1/Access_0 | Found Integrated Dissipator 55599 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 55657 | -1/Access_0 | Found Alien Artifact 55972 | -1/Access_0 | Found Prototype Launcher 55972 | -1/Access_0 | Identified Point Singularity Launcher 55975 | -1/Access_0 | Found Prototype Launcher 55975 | -1/Access_0 | Identified Adv. Micro-nuke Launcher 56132 | -1/Access_0 | A3 warped into view 56139 | -1/Access_0 | Destroyed A3 56148 | -1/Access_0 | Found Prototype Device 56148 | -1/Access_0 | Identified ST Field Compressor 56152 | -1/Access_0 | Found Prototype Processor 56152 | -1/Access_0 | Identified Spectral Analyzer 56183 | -1/Access_0 | Found Core Expander 56323 | -1/Access_0 | Destroyed A2 56328 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 56336 | -1/Access_0 | Build established: Scavenger-Gunner 56409 | -1/Access_0 | Found Exp. Powered Armor 56412 | -1/Access_0 | Found Exp. Powered Armor 56560 | -1/Access_0 | Started Test 138-B, establishing a local singularity 56561 | -1/Access_0 | Singularity Gate disabled 56594 | -1/Access_0 | Found Integrated Reactor 56594 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 57602 | -1/Access_0 | Destroyed Architect 57603 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 57607 | -1/Access_0 | Found Alien Artifact 57789 | -1/Access_0 | Identified Hpw. Transdimensional Reconstructor (x2) 57789 | -1/Access_0 | Warped through subspace to slip node 57789 | -1/Access_0 | Discovered new exit (range 8) 57791 | -1/Access_0 | Warped through subspace to slip node 57799 | *** | Establishing 0b11! Last Messages --------------- [REDACTED] >>Record "Log L.RSL58V7F" [REDACTED] >>Record "Log L.T4KTHQWA" Luck is with me! LRC-V3 managed to expose MAIN.C's own creator, hidden and completely unknown to anyone until now. It's too bad that the near-immediate attack on his hideout failed to kill him. More resources must be allocated to pinpointing his current location. >>Record "Log L.UHGC2ASH" Despite Warlord's aggressive stance, the Derelict army has been surprisingly slow to make its move. They're doing almost too much planning and preparation... >>Record "Log L.XLJZXWC5" [REDACTED] >>Record "Log L.Y1U23ASU" [REDACTED] 57789_ Identified Hpw. Transdimensional Reconstructor. 57789_ Warped through subspace, drawn to slip node. 57789_ EXIT=FOUND 57791_ Warped through subspace, drawn to slip node. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 270 Energy Generation 123 Energy Capacity 1600 Matter Stores 800 Matter Capacity 800 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Armor Coverage 1600 Resistance: KI 30 Resistance: TH 15 Resistance: EM 100 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 40 Phase Shifting 20 Evasion (%) 65 Targeting Accuracy 48 Melee Accuracy 12 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 5 Kinecelleration 50 Force Boost 6 Offensive Hacking 45 Defensive Hacking 45 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Force Booster | -5/Factory | Hacked Microactuators | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Nanoactuators | -4/Factory | Hacked Adv. Actuator Array | -4/Factory | Hacked Exp. Melee Analysis Suite | -4/Factory | Hacked Adv. Powered Armor | -4/Factory | Hacked Biometal Leg | -4/Factory | Hacked Biometal Heavy Treads | -3/Research | Hacked Exp. Coolant Injector | -3/Quarantine | Hacked Adv. Force Field | -3/Quarantine | Hacked Plasma Lance | -3/Quarantine | Hacked Cmb. Linear Gravjet | -2/Testing | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Force Booster | x2 | -5/Factory Microactuators | x2 | -5/Factory Kinetic Spear | x1 | -5/Factory Adv. Actuator Array | x1 | -4/Factory Mni. Smartbomb Launcher | x1 | -4/Factory Exp. Melee Analysis Suite | x1 | -4/Factory Exp. Cesium-ion Thruster | x1 | -4/Armory Nanoactuators | x2 | -4/Armory Adv. Powered Armor | x1 | -4/Armory Centrium Leg | x1 | -4/Armory | Preloaded Centrium Leg | x1 | -4/Armory | Preloaded Centrium Leg | x1 | -4/Armory | Preloaded Kinetic Spear | x1 | -3/Research Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Core Regenerator Phase Redirector LRC Insulator Integrated Dissipator Core Membrane Integrated Heat Negator Integrated Singularity Reactor Matter Drive Subatomic Replicator Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed XenonNeutrinoDesublimator Manual? 0 Play Time 14:02:29 Cumulative 979.5 hours Start 2020.10.27 @ 18:57:59 End 2020.10.29 @ 22:41:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 329 Rogue 329 Adventurer 0 Explorer 0 Win Type 1 Total 51 Types 11/16/9/3/1/1/8/1/1 Lore% 98 Gallery% 95 Achievement% 84 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88d31797-631d-4b82-8f92-708b3bbe2ecb