Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.06 @ 16:49:45

Player: LosPedros

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (12)      60
Value Destroyed (344)      344
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2204

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             550/550
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>         --- POWER (1) --------
    Light Nuclear Core
>         --- PROPULSION (4) ---
          Aluminum Leg
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY (3) ------
    Small Storage Unit
          Targeting Computer
>         --- WEAPON (3) -------
   Medium Laser
   Medium Laser
   Medium Laser
>         --- INVENTORY (8) ----
          Ion Engine
          Aluminum Leg
          Aluminum Leg
    Large Storage Unit
  Compact Matter Pod (150)
   Medium Laser
          Beam Rifle

 Peak State 
------------
>         --- POWER ------------
    Light Nuclear Core
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY ----------
    Small Storage Unit
          Targeting Computer
>         --- WEAPON -----------
   Medium Laser
   Medium Laser
>         --- INVENTORY --------
          Ion Engine
          Aluminum Leg
          Aluminum Leg
    Large Storage Unit
  Compact Matter Pod
   Medium Laser
   Medium Laser
          Beam Rifle
[Rating: 12]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             19   | 6   9   3   .   1   
  Power                    2    | 1   1   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   3   2   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    5    | .   3   2   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   3   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   2   1   .   1   
    Energy Gun             4    | .   2   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 1    | .   .   .   1   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   86  99  94  81  
  Engine                   5    | .   12  .   .   .   
  Core                     6    | .   1   11  11  9   
  Leg                      24   | .   6   43  39  27  
  Wheel                    9    | .   21  .   .   .   
  Storage                  12   | .   14  11  11  9   
  Processor                6    | .   .   11  11  9   
  Energy Gun               23   | .   25  22  22  27  
  Ballistic Gun            1    | .   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             16   | 10  14  14  14  16  
  Greatest Support         40   | 20  20  40  40  30  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  8   8   8   
  Average Capacity         8    | 7   8   8   8   8   
  Most Carried             8    | 4   8   8   8   7   
  Average Carried          7    | 2   7   6   7   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 4   8   8   8   7   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Gunner | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           486  | 240 100 40  96  10  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            533  | .   181 191 101 60  
  Parts                    25   | .   9   9   .   7   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  17   | .   4   4   6   3   
  Guns                     17   | .   4   4   6   3   
Classes Destroyed          5    | .   1   1   1   2   
  Tunneler                 1    | .   .   .   .   1   
  Swarmer                  3    | .   .   .   .   3   
  Grunt                    6    | .   4   2   .   .   
  Sentry                   2    | .   .   2   .   .   
  Assembled                6    | .   .   .   6   .   
Best Kill Streak           6    | .   2   2   6   4   
  Combat Bots Only         6    | .   2   2   6   3   
Max Kills in Single Turn   2    | .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Hostile Shots Fired        84   | .   13  18  47  6   
  Missed                   25   | .   4   9   11  1   
Damage Taken               609  | .   125 89  350 45  
  Core                     78   | .   .   21  57  .   
  Absorbed by Shields      .    | .   .   .   .   .   
  Ignored by Resistances   185  | .   37  27  108 13  
Core Remaining (%)         93   | 100 100 .   80  .   
Volleys Fired              39   | .   10  11  15  3   
  Largest                  3    | .   2   2   2   3   
  Hottest                  150  | .   100 100 100 150 
Shots Fired                81   | .   20  22  30  9   
  Gun                      81   | .   20  22  30  9   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  81   | .   20  22  30  9   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         17   | .   4   10  17  4   
  Robot Miss Streak        3    | .   2   1   3   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   .   1   1   .   
    Max Gunslinging Chain  1    | .   .   1   1   .   
Shots Hit Robots           55   | .   13  19  20  3   
  Core Hits                33   | .   9   8   12  4   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         4    | .   1   1   1   1   
    Burn                   4    | .   1   1   1   1   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           725  | .   178 225 248 74  
  Guns                     724  | .   178 224 248 74  
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  1    | .   .   1   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  724  | .   178 224 248 74  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             1    | .   .   1   .   .   
  Kicked                   1    | .   .   1   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        454  | .   204 246 454 210 
  Average Temperature      138  | .   81  95  226 105 
  Received Heat Transfer   165  | .   66  54  36  9   
  Effects                  6    | .   .   .   6   .   
    Shutdowns              2    | .   .   .   2   .   
    Interference           2    | .   .   .   2   .   
    Matter Decay           2    | .   .   .   2   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             5    | .   1   4   .   .   
  Heat Transferred         2442 | .   592 740 814 296 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             170  | .   165 170 56  106 
  Initial                  56   | .   .   .   56  15  
  Average                  50   | .   52  65  51  37  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   2   .   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   2   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              31   | .   9   7   10  5   
  Peak Tracking Total      6    | .   3   3   6   4   
  Tactical Retreats        2    | .   2   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          3    | .   2   1   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   6   3   .   .   
  Successful               7    | .   4   3   .   .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   4   .   .   .   
  Record                   1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 3    | .   .   3   .   .   
  Insert Component         2    | .   .   2   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   2   1   .   .   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1039 | 48  440 197 247 107 
Spaces Moved               847  | 45  426 132 167 77  
  Core                     3    | 3   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     443  | .   67  132 167 77  
  Wheels                   401  | 42  359 .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  120 120 120 
  Average Speed            100  | 78  86  120 120 120 
  Slowest Speed            120  | 80  120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       28   | 3   60  21  43  15  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      950  | 54  480 148 184 84  
  Wait                     18   | .   14  .   1   3   
  Move                     843  | 44  425 131 166 77  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  17   | 4   10  2   1   .   
  Fast Attach              12   | 6   6   .   .   .   
  Attach                   3    | .   .   2   .   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     4    | .   3   1   .   .   
  Drop                     13   | .   12  .   1   .   
  Fire                     39   | .   10  11  15  3   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   49 | -11/Scrapyard | Entered Materials
  184 | -10/Materials | Discovered new exit (range 9)
  280 | -10/Materials | Discovered new exit (range 8)
  312 | -10/Materials | Build established: Mutant
  489 | -10/Materials | Entered another Materials area
  489 | -9/Materials  | Evolved 2 slots: Propulsion x2
  632 | -9/Materials  | Discovered new exit (range 15)
  686 | -9/Materials  | Entered Mines
  781 | -9/Mines      | Assembled infested the area
  920 | -9/Mines      | Discovered new exit (range 8)
  933 | -9/Mines      | Entered Materials
  933 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1040 | -8/Materials  | Self-destructed

 Last Messages 
---------------
[Achievement: I Survived The Infestation]
PARAMETERS=UTILITY+1,WEAPON+1
LOCATION=UNKNOWN
GOAL=ESCAPE
T-07 Excavator is excavating. <x2>
U-05 Engineer lays Concrete. <x3>
T-07 Excavator is excavating.
C-30 ARC bursts open, deploying its payload.
S-10 Pest unfolds itself. <x3>
U-05 Engineer builds a Wall.
S-10 Pest destroyed.
U-05 Engineer builds a Wall.
S-10 Pest destroyed.
T-07 Excavator destroyed.
ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
S-10 Pest suffers critical hit (Burn).
S-10 Pest destroyed.
Acquired 10 matter.
K-01 Serf collects debris. <x4>

 Map 
-----
+----------------------------------------------------+
| ########+###########    #????????????????????????? |
|                    +    #????????????????????????? |
|                    #    #????????????????????????? |
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|         #      #   #?   #?|%! ##      ???????????? |
| """ """ #      #   #??  ####!###  """""??????????? |
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| """ """ #[  "" #               #* """"" #????????? |
|         #  S"" #     "      T [%%       #????????? |
|         #  "" ?#    "%"        #=       #????????? |
|         ######?#######+###     #    " " #????????? |
|         #?????????#      ##   ##  = "R" #????????? |
| #########?????????#  """ ##   ##    """ #????????? |
| ??????????????????#  """ ##   ##########?????????? |
| ??????????????????#  """ ##   #??????????????????? |
| ??????????????????#[     ##   #??????????????????? |
| ??????????????????#      +    #??????????????????? |
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| ?????????????????#        #                ??????? |
| ?????????????????#        +                ??????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
 Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              GhostAnalysisGenerator
  Manual?         0
Play Time         00:12:59
  Cumulative      8.9 hours
  Start           2024.04.06 @ 16:37:21
  End             2024.04.06 @ 16:49:45
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          9
  Rogue           0
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          17
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: a0e9a962-bc19-4671-af03-3eb9a24c45f5