Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.21 @ 03:07:16 Player: Ian Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (218) 1090 Value Destroyed (9539) 9539 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1479) 1479 TOTAL SCORE: 19068 Bonus ------- High Alert Combat Kills 888 Follower Combat Kills 91 Entered Garrisons 200 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Cryofiber Web Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Improved Medium Armor Plating System Restoration Module > --- WEAPON ----------- Plasma Rifle Plasma Rifle Advanced Variable Charge Gun Gauss Rifle > --- INVENTORY -------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Coolant Injector Improved Medium Armor Plating Gauss Rifle KE Penetrator [Rating: 107] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Armored Medium Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Flight Unit Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Flak Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Flak Cannon Launcher Precision Grenade Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Slots Evolved 12 | . . . 2 . . . 4 2 . . . . 2 2 . . . . Power 1 | . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 1 . . . . . 1 . . . . Utility 5 | . . . 1 . . . 2 . . . . . 2 . . . . . Weapon 2 | . . . . . . . 1 . . . . . . 1 . . . . Parts Attached 302 | 8 17 3 16 35 21 . 38 9 17 11 . 12 41 41 10 16 2 5 Power 35 | 1 2 2 . 6 3 . 3 2 2 1 . 2 2 4 1 3 . 1 Engine 18 | 1 2 1 . 6 3 . 3 1 . 1 . . . . . . . . Core 8 | . . 1 . . . . . 1 2 . . . 2 . . 2 . . Reactor 9 | . . . . . . . . . . . . 2 . 4 1 1 . 1 Propulsion 86 | 4 7 . 4 10 9 . 9 1 3 3 . 6 10 11 . 5 2 2 Treads 6 | . . . . . . . . . . . . 2 3 1 . . . . Leg 74 | 2 5 . 4 10 9 . 9 1 3 3 . 4 5 10 . 5 2 2 Wheel 2 | 2 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 4 | . 2 . . . . . . . . . . . 2 . . . . . Utility 97 | 1 3 . 9 8 2 . 12 3 7 3 . 2 18 18 7 3 . 1 Device 59 | . 2 . 3 2 1 . 8 2 5 3 . 1 13 15 2 2 . . Storage 8 | 1 1 . 2 . . . . . . . . . 1 1 1 . . 1 Processor 6 | . . . 1 . . . . 1 1 . . . 2 . 1 . . . Hackware 1 | . . . . . . . 1 . . . . . . . . . . . Protection 23 | . . . 3 6 1 . 3 . 1 . . 1 2 2 3 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 84 | 2 5 1 3 11 7 . 14 3 5 4 . 2 11 8 2 5 . 1 Energy Gun 34 | . 1 1 2 4 2 . 11 1 2 1 . . 3 4 . 2 . . Energy Cannon 6 | . . . . . . . 1 2 . . . . . 1 . 2 . . Ballistic Gun 27 | 2 4 . 1 7 4 . 1 . . 1 . . 3 1 2 . . 1 Ballistic Cannon 12 | . . . . . . . . . 3 2 . 1 3 2 . 1 . . Launcher 4 | . . . . . 1 . 1 . . . . 1 1 . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . . 2 . . . . . 2 1 . . . . Parts Lost 83 | . . . 3 4 3 . 2 1 9 4 . 6 16 5 5 11 . 14 Power 8 | . . . 1 . . . . . 1 1 . 1 2 . . 1 . 1 Propulsion 24 | . . . . . 1 . . . 2 3 . 4 5 . . 2 . 7 Utility 18 | . . . . . . . 1 . 1 . . . 3 3 3 3 . 4 Weapon 33 | . . . 2 4 2 . 1 1 5 . . 1 6 2 2 5 . 2 Highest Loss Streak 12 | . . . 2 3 2 . 1 1 8 2 . 5 9 1 3 5 . 12 Average Slot Usage (%) 90 | . 94 100 93 81 85 100 94 96 97 96 93 95 82 89 91 91 52 18 Engine 3 | . 14 9 . 11 11 11 7 6 5 . 6 . . . . . . . Core 3 | . . 4 11 . . . . 5 6 10 6 1 3 3 . 4 . . Reactor 3 | . . . . . . . . . . . . 10 6 6 10 5 . 1 Treads 1 | . . . . . . . . . . . . 4 3 8 . . . . Leg 26 | . 21 28 33 33 32 33 30 30 32 31 26 23 10 15 31 30 31 6 Device 15 | . 8 14 6 1 4 11 17 16 12 19 20 20 27 23 18 12 10 5 Storage 6 | . 14 14 11 11 11 11 7 6 6 6 6 6 2 5 5 5 5 4 Processor 2 | . . . 1 . . . . 2 6 6 6 4 2 2 . 2 . . Protection 4 | . . . 8 5 4 11 6 6 5 . . 2 4 3 6 8 . . Energy Gun 7 | . 2 4 13 6 4 11 19 12 . . 6 6 5 3 12 8 5 . Ballistic Gun 6 | . 25 23 8 13 13 11 1 . . 5 . . 4 6 4 5 . . Ballistic Cannon 4 | . . . . . . . . . 17 13 13 7 3 5 . 4 . . Naked Turns 11 | . . . . . . . . . . . . . . . . . . 11 Heaviest Build 88 | 10 13 15 30 44 30 29 53 65 66 60 54 83 86 75 80 88 15 20 Greatest Support 130 | 20 20 20 39 30 30 30 72 87 87 84 63 63 60 130 130 130 125 80 Greatest Overweight (x) 28 | . 3 . . 1 1 . 1 . . 1 . 5 28 1 . . . 5 Average Overweight (x) . | . . . . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 10 10 10 8 8 8 8 8 Average Capacity 8 | 5 6 6 7 10 10 10 10 10 10 10 10 10 6 8 8 8 8 5 Most Carried 10 | 5 6 6 8 10 10 10 10 10 10 10 8 9 10 8 8 8 3 3 Average Carried 6 | 1 3 3 5 7 8 10 8 8 8 8 8 8 5 6 4 5 3 1 Final Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 10 10 8 8 8 8 8 4 Final Carried 10 | 3 6 5 8 8 10 10 9 10 9 8 8 9 7 8 6 4 3 1 Class Distribution -------------------- 44% | Scavenger-Tank 26% | Scavenger-Mutant 16% | Scavenger-Gunner 6% | Mutant 3% | Derelict-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Mutant | -3/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Matter Collected 6771 | 267 220 106 308 639 437 13 315 70 615 538 . 395 756 1207 221 564 . 100 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 9809 | . 252 49 505 942 692 . 673 269 621 740 . 783 801 1392 527 1411 . 152 Parts 461 | . 16 . 44 56 43 . 32 10 15 21 . 33 46 47 29 61 . 8 Haulers Intercepted 2 | . . . . 1 . . 1 . . . . . . . . . . . Recyclers Shooed 3 | . . . . 2 . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 145 | . . . . . . . . . 8 22 . 21 . . 30 58 . 6 Prevented 10 | . . . . . . . . . 6 . . 3 . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 202 | . 7 5 9 21 19 . 10 4 16 17 . 16 11 23 16 25 . 3 Guns 128 | . 7 5 8 21 16 . 10 4 2 3 . 5 5 8 16 15 . 3 Cannons 64 | . . . . . . . . . 12 14 . 9 6 13 . 10 . . AOE 9 | . . . . . 3 . . . 2 . . 2 . 2 . . . . Classes Destroyed 17 | . 3 1 2 1 . . 4 . . . . 2 3 . 1 . . . Worker 2 | . . . . . . . . . . . . . 2 . . . . . Builder 6 | . . . 3 . . . . 1 . . . . . 2 . . . . Tunneler 1 | . . . . . . . . . . . . . 1 . . . . . Hauler 2 | . . . . 1 . . 1 . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . . . . 1 . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . . . Watcher 7 | . 1 . 2 1 . . 2 . . . . . 1 . . . . . Swarmer 44 | . 3 . . 4 6 . 1 . 2 1 . 1 . 1 13 10 . 2 Grunt 94 | . 4 . 5 10 10 . 3 2 8 13 . 6 . 15 2 15 . 1 Brawler 8 | . . . . . . . 1 . 2 2 . . . 3 . . . . Duelist 8 | . . . . . . . 1 1 1 . . 5 . . . . . . Sentry 27 | . . . 4 7 3 . 3 1 2 1 . 1 3 2 . . . . Hunter 6 | . . . . . . . . . . . . 1 4 1 . . . . Programmer 9 | . . . . . . . 1 . 1 . . 2 4 1 . . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . Assembled 5 | . . 5 . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 4 3 2 8 5 . 7 4 7 7 . 8 5 7 5 6 . 3 Combat Bots Only 8 | . 3 3 2 8 5 . 5 3 7 7 . 8 4 6 5 6 . 3 Max Kills in Single Turn 3 | . 1 1 1 2 3 . 2 2 2 2 . 1 1 3 2 3 . 1 Gunslinging 2 | . . . . . . . . . . . . . . . 1 2 . . Exploded 3 | . . . . . 3 . . . 2 . . 1 . 2 . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Damage Taken 14947 | . 270 200 605 1170 846 . 670 126 1482 416 . 649 2431 1456 1079 1934 . 1613 Core 2157 | . 39 53 64 124 124 . 37 14 139 21 . 70 316 106 123 104 . 823 Absorbed by Shields 1210 | . . . . . . . . . 177 155 . 231 441 206 . . . . Core Remaining (%) 69 | 100 . 63 . . . 22 94 . . . . 71 68 . . . . . Volleys Fired 570 | . 27 14 45 79 64 14 34 12 30 28 . 38 45 52 39 42 . 7 Largest 4 | . 2 2 2 2 2 2 3 3 3 3 . 3 3 4 4 4 . 1 Hottest 423 | . 70 40 96 112 76 76 207 218 218 139 . 176 166 258 423 420 . 240 Shots Fired 1396 | . 53 28 87 150 98 28 79 36 80 84 . 86 114 200 120 146 . 7 Gun 1028 | . 53 28 87 150 82 28 79 28 15 28 . 37 77 106 120 103 . 7 Cannon 338 | . . . . . . . . 8 65 56 . 41 31 94 . 43 . . Launcher 28 | . . . . . 16 . . . . . . 8 4 . . . . . Special 2 | . . . . . . . . . . . . . 2 . . . . . Kinetic 790 | . 46 28 46 103 72 14 1 . 52 84 . 41 64 134 24 75 . 6 Thermal 476 | . 7 . 41 47 10 14 78 28 15 . . . 2 66 96 71 . 1 Explosive 28 | . . . . . 16 . . . . . . 8 4 . . . . . Electromagnetic 102 | . . . . . . . . 8 13 . . 37 44 . . . . . Robot Hit Streak 45 | . 9 17 16 16 40 5 33 31 24 45 . 24 28 30 17 14 . 8 Robot Miss Streak 6 | . 2 4 2 3 1 6 1 1 4 2 . 3 3 5 4 2 . 1 Penetration Max 1 | . . . . . . . . . . . . . 1 1 . 1 . . Secondary Targets 19 | . 1 . . 2 6 . 1 . . . . . . . 7 2 . . Max Gunslinging Chain 2 | . 1 . . 1 1 . 1 . . . . . . . 2 2 . . Shots Hit Robots 1067 | . 38 18 72 105 82 11 63 29 73 70 . 74 92 164 61 110 . 5 Core Hits 597 | . 14 10 23 39 50 3 31 15 67 51 . 73 66 74 24 52 . 5 Critical Hits 38 | . 1 . 1 1 1 . . . . . . . 4 14 . 16 . . Critical Kills 14 | . 1 . 1 1 . . . . . . . . 1 2 . 8 . . Critical Parts Destroyed 18 | . . . . . 1 . . . . . . . 3 9 . 5 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 23364 | . 342 192 860 1340 1956 107 1227 591 2020 1899 . 1735 2029 4912 1474 2498 . 182 Guns 13500 | . 342 192 860 1340 662 107 1227 502 295 592 . 384 1249 2140 1474 1952 . 182 Cannons 7026 | . . . . . . . . 89 1315 1307 . 825 607 2337 . 546 . . Explosions 2806 | . . . . . 1294 . . . 410 . . 526 141 435 . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 11696 | . 292 192 388 982 530 49 . . 1097 1899 . 825 1298 2839 300 895 . 110 Thermal 8246 | . 50 . 472 358 132 58 1227 502 705 . . 223 32 1638 1174 1603 . 72 Explosive 2173 | . . . . . 1294 . . . . . . 303 141 435 . . . . Electromagnetic 1249 | . . . . . . . . 89 218 . . 384 558 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . 2 2 2 9 . . . . 1 10 6 6 4 4 4 Average Corruption 3 | . . . . 2 2 2 8 . . . . 1 5 2 4 4 4 4 Corruption Purged 11 | . . . . . . . . . . . . . 8 1 2 . . . Effects 122 | . . . . 2 7 1 17 . . . . 2 23 12 24 31 1 2 Message Errors 24 | . . . . . 3 1 5 . . . . . 2 3 8 1 1 . Matter Fused 22 | . . . . . . . 2 . . . . . 4 2 7 6 . 1 Heat Flow Errors 6 | . . . . 1 . . 1 . . . . . 2 . 1 1 . . Energy Discharges 11 | . . . . . 2 . . . . . . . 5 1 . 3 . . Parts Rejected 2 | . . . . . . . . . . . . . . . . 1 . 1 Data Loss (minor) 22 | . . . . 1 2 . 1 . . . . 2 6 1 3 6 . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . 1 . . . . . Targeting Errors 24 | . . . . . . . 4 . . . . . 3 2 4 11 . . Weapon Failures 9 | . . . . . . . 3 . . . . . . 3 1 2 . . Overload Shots 10 | . . . . . . . . . . . . . . . 6 3 . 1 Overflow Damage 235 | . . . . . 93 . . . 24 12 . 1 4 101 . . . . Projectiles 49 | . . . . . . . . . 3 12 . 1 4 29 . . . . Explosions 186 | . . . . . 93 . . . 21 . . . . 72 . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 92 | . . . . . . . . . 29 16 . 23 14 7 . 3 . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 85 | . . . . . . . . . 24 16 . 22 13 7 . 3 . . Secondary 7 | . . . . . . . . . 5 . . 1 1 . . . . . Self-Inflicted Damage 126 | . . . . . . . . . 87 . . 15 24 . . . . . Shots 5 | . . . . . . . . . 2 . . 1 2 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 521 | . 36 . 466 329 32 32 218 150 496 170 . 198 312 189 198 521 . 154 Average Temperature 102 | . 12 . 131 99 8 12 100 50 151 51 . 68 136 68 98 200 . 65 Received Heat Transfer 3583 | . 153 . 291 528 336 . 234 36 377 173 . 116 207 238 144 435 . 315 Effects 16 | . . . 3 . . . . . 8 . . . . . . 5 . . Shutdowns 5 | . . . 2 . . . . . 3 . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . Interference 4 | . . . . . . . . . 2 . . . . . . 2 . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . . Damage (minor) 2 | . . . . . . . . . 2 . . . . . . . . . Damage (major) 3 | . . . 1 . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . Parts Melted 27 | . . . 5 1 . . 8 2 . . . . 2 3 2 4 . . Heat Transferred 14096 | . 148 . 1139 925 274 148 2407 1055 1048 . . 200 74 2460 1894 2274 . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . 2 . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Peak Influence 1349 | . 192 63 199 636 1034 478 1349 631 . . . . 171 604 . . . . Initial 1070 | . . 63 20 46 364 397 1070 506 . . . . . 11 . . . . Average 411 | . 133 63 71 311 716 439 1140 581 . . . . 44 251 . . . . Maximum Alert Level 4 | . . . . 2 3 2 4 2 . . . . . 2 . . . . Low Security (%) 47 | 100 100 100 100 23 . . . . . . . . 100 47 . . . . Level 1 11 | . . . . 45 4 3 . . . . . . . 39 . . . . Level 2 16 | . . . . 30 34 96 . 100 . . . . . 13 . . . . Level 3 12 | . . . . . 60 . 29 . . . . . . . . . . . Level 4 12 | . . . . . . . 70 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . 2 4 . . 2 . . 1 . 1 3 7 . . . . Investigation 5 | . 1 . 1 2 . . 1 . . . . . . . . . . . Extermination 4 | . . . . . . . 1 . . . . . 2 1 . . . . Reinforcement 7 | . . . 1 2 . . . . . . . . 1 3 . . . . Assault 3 | . . . . . . . . . . 1 . 1 . 1 . . . . Garrison 2 | . . . . . . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Distress Signals 5 | . . . 2 1 . . . . . . . . 1 1 . . . . Communications Jammed 17 | . . . . . . . . . . . . . 17 . . . . . Distress Signals 14 | . . . . . . . . . . . . . 14 . . . . . Times Spotted 290 | . 8 8 18 34 21 11 14 5 20 20 . 18 20 34 17 31 . 11 Peak Tracking Total 9 | . 3 6 7 9 6 5 4 5 7 8 . 9 6 5 5 7 . 9 Tactical Retreats 17 | . . 1 . 1 2 . . 1 . 1 . 1 1 2 1 3 . 3 Traps | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Traps Triggered 12 | . . . 2 3 1 . 2 . . . . . 1 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Machines Disabled 6 | . . . . 1 . . . . 1 . . . . 4 . . . . Max in Single Turn 2 | . . . . 1 . . . . 1 . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Machines Accessed 37 | . 2 . 5 5 . 4 7 . 1 1 4 . 6 2 . . . . Terminals 13 | . 1 . 3 2 . 3 1 . 1 . . . 2 . . . . . Fabricators 4 | . . . . . . . 2 . . . . . 1 1 . . . . Repair Stations 4 | . . . 1 1 . . 2 . . . . . . . . . . . Recycling Units 6 | . 1 . 1 1 . 1 1 . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . . Garrison Access 4 | . . . . 1 . . 1 . . . . . 1 1 . . . . Total Hacks 112 | . 8 . 16 11 . 11 15 . 8 1 25 . 10 7 . . . . Successful 85 | . 5 . 11 8 . 9 11 . 8 1 25 . 5 2 . . . . Failed 27 | . 3 . 5 3 . 2 4 . . . . . 5 5 . . . . Catastrophic 1 | . . . . . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 17 | . . . 1 1 . 3 . . 1 . 7 . 3 1 . . . . Terminals 39 | . 4 . 11 3 . 8 1 . 8 . . . 4 . . . . . Fabricators 10 | . . . . . . . 4 . . . . . 2 4 . . . . Repair Stations 10 | . . . 2 3 . . 5 . . . . . . . . . . . Recycling Units 17 | . 4 . 3 3 . 3 3 . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . . Garrison Access 9 | . . . . 2 . . 2 . . . . . 2 3 . . . . Terminal Hacks 54 | . 1 . 7 2 . 6 1 . 8 1 25 . 3 . . . . . Record 20 | . 1 . . . . . . . 8 . 11 . . . . . . . Part Schematic 7 | . . . . . . 1 . . . . 6 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . Prototype ID Bank 4 | . . . . . . 1 . . . . 3 . . . . . . . Open Door 2 | . . . . 1 . . . . . 1 . . . . . . . . Level Access Points 2 | . . . . . . 1 . . . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . Locate Traps 2 | . . . 1 . . . . . . . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . . 1 . . . . . . 1 . . . . . Fabricator Hacks 6 | . . . . . . . 2 . . . . . 2 2 . . . . Load Schematic 2 | . . . . . . . . . . . . . 1 1 . . . . Build 4 | . . . . . . . 2 . . . . . 1 1 . . . . Repair Station Hacks 8 | . . . 2 2 . . 4 . . . . . . . . . . . Scan Component 4 | . . . 1 1 . . 2 . . . . . . . . . . . Repair 4 | . . . 1 1 . . 2 . . . . . . . . . . . Recycling Unit Hacks 13 | . 4 . 2 2 . 3 2 . . . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . . . . . . . . Process 2 | . 1 . . . . 1 . . . . . . . . . . . . Report Inventory 4 | . . . 1 1 . 1 1 . . . . . . . . . . . Retrieve Matter 3 | . 1 . 1 . . 1 . . . . . . . . . . . . Retrieve Components 3 | . 1 . . 1 . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 2 . . 2 . . . . . . . . . . . Unlock Access 2 | . . . . 1 . . 1 . . . . . . . . . . . Coupler Status 2 | . . . . 1 . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 2 . 4 4 . 4 5 . 1 . . . 5 1 . . . . Full Trace Events 5 | . 1 . . 1 . 1 1 . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . Robots Built 6 | . . . . . . . 3 . . . . . . 3 . . . . Matter 537 | . . . . . . . 252 . . . . . . 285 . . . . Time 219 | . . . . . . . 67 . . . . . . 152 . . . . Total Robot Build Rating 27 | . . . . . . . 12 . . . . . . 15 . . . . Part Schematics Acquired 7 | . . . . . . 1 . . . . 6 . . . . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . Matter 351 | . . . . . . . . . . . . . 351 . . . . . Time 187 | . . . . . . . . . . . . . 187 . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . 7 . . . . . Parts Repaired 4 | . . . 1 1 . . 2 . . . . . . . . . . . Time 105 | . . . 38 19 . . 48 . . . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . . . . . . . . Recycled Matter 72 | . 28 . . . . 44 . . . . . . . . . . . . Retrieved Matter 147 | . 28 . 75 . . 44 . . . . . . . . . . . . Retrieved Components 6 | . . . . 3 . . 3 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Total Allies 8 | . . . . 1 . . 3 . . . . 1 . 3 . . . . Largest Group 3 | . . . . 1 1 . 3 . . . . 1 . 3 . . . . Highest-Rated Group 99 | . . . . 99 99 . 60 . . . . 94 . 87 . . . . Highest-Rated Ally 99 | . . . . 99 99 . 20 . . . . 94 . 29 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 20 | . . . . 8 . . 8 . . . . 4 . . . . . . Total Damage 673 | . . . . 348 . . 146 . . . . 179 . . . . . . Kills 4 | . . . . 4 . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . . . 1 . 3 . . 1 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Turns Passed 10205 | 56 297 197 581 722 664 174 993 219 636 706 123 861 1078 808 960 980 31 119 Spaces Moved 5824 | 40 156 124 290 292 379 113 603 129 407 450 102 478 500 372 651 655 11 72 Core 21 | 8 1 . . . . . . . . . . . 3 . . . . 9 Treads 272 | . . . . . . . . . . . . 2 152 118 . . . . Legs 5480 | 12 129 124 290 292 379 113 603 129 407 450 102 476 340 254 651 655 11 63 Wheels 39 | 20 19 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 12 | . 7 . . . . . . . . . . . 5 . . . . . Fastest Speed 50 | 50 80 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 50 Average Speed 127 | 86 116 120 120 135 120 120 120 120 120 120 120 148 168 135 120 120 120 125 Slowest Speed 1450 | 120 200 120 120 150 150 120 150 120 120 150 120 270 1450 190 120 120 120 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 2 29 28 35 49 61 32 19 4 59 49 75 65 14 11 77 81 7 11 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 3 | . . . . . . . . . . . 1 . . . 1 1 . . Known Exits Taken 6 | . . 1 1 1 . 1 . . . . . 1 1 . . . . . Unknown Exits Taken 11 | 1 1 . . . . . 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 16 | . . . . . . . . . 5 5 . 1 . . 1 4 . . Spaces Dug 5 | . . . . . . . . . . . . . 1 . 4 . . . Terrain Destroyed 167 | . . . . . . . . . 5 4 . 47 30 55 14 12 . . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 59 | . . . . . . . . . . 4 . 3 4 22 14 12 . . AOE 108 | . . . . . . . . . 5 . . 44 26 33 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Total 7431 | 59 222 148 441 473 494 126 813 163 486 549 102 555 641 543 742 753 28 93 Wait 460 | 7 7 . 65 34 16 . 83 2 25 54 1 23 17 52 28 21 16 9 Move 5807 | 39 155 123 289 292 378 112 602 128 406 449 101 477 499 371 650 654 10 72 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 102 | 3 3 3 12 6 2 . 19 7 4 2 . 2 17 9 7 6 . . Fast Attach 84 | 6 4 . 3 6 3 . 7 1 6 4 . 7 17 13 1 3 . 3 Attach 71 | 2 1 . 4 9 3 . 12 3 3 3 . 2 13 7 4 2 1 2 Detach 40 | 2 4 . 3 9 1 . 6 1 . 1 . 2 6 3 1 1 . . Swap 147 | . 12 3 9 20 15 . 19 5 8 4 . 3 11 21 5 11 1 . Drop 140 | . 9 5 11 18 7 . 26 4 4 4 . 1 16 15 7 13 . . Fire 570 | . 27 14 45 79 64 14 34 12 30 28 . 38 45 52 39 42 . 7 Melee . | . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . 5 . 5 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -9/Garrison (discovered 2 exits: *Rec x2) -9/Recycling -7/Factory (discovered 2 exits: [*Fac] / Gar) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / [*Zhi]) -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 12) 57 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 16) 354 | -10/Materials | Entered Mines 355 | -10/Mines | Assembled infested the area 388 | -10/Mines | Met a Derelict bent on vengeance 447 | -10/Mines | Identified exit to Materials 502 | -10/Mines | Discovered exit to Materials (range 4) 551 | -10/Mines | Entered Materials 551 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 573 | -9/Materials | Build established: Scavenger-Mutant 712 | -9/Materials | Repaired Imp. Heat Sink 1125 | -9/Materials | Identified exit to Mines 1125 | -9/Materials | Identified exit to Storage 1132 | -9/Materials | Entered Storage 1185 | -9/Storage | Lost 3 parts (1p2w) 1517 | -9/Storage | Destroyed 8 combat bots 1583 | -9/Storage | Repaired Hvy. Armor Plating 1758 | -9/Storage | Met 01-MTF 1854 | -9/Storage | Identified exit to Garrison 1854 | -9/Storage | Entered Garrison 1854 | -9/Garrison | Accompanied by 1 ally (01-MTF) 1859 | -9/Garrison | 01-MTF left 1880 | -9/Garrison | Triggered checkpoint 1963 | -9/Garrison | Triggered checkpoint 1966 | -9/Garrison | Triggered checkpoint 1973 | -9/Garrison | Core integrity fell below 50% 2186 | -9/Garrison | Triggered checkpoint 2218 | -9/Garrison | Triggered checkpoint 2300 | -9/Garrison | Triggered checkpoint 2395 | -9/Garrison | Discovered new exit (range 12) 2496 | -9/Garrison | Discovered new exit (range 13) 2518 | -9/Garrison | Entered Recycling 2526 | -9/Recycling | Spotter reported a threat 2553 | -9/Recycling | Spotter reported a threat 2554 | -9/Recycling | Spotter reported a threat 2572 | -9/Recycling | Spotter reported a threat 2582 | -9/Recycling | Identified exit to Factory 2600 | -9/Recycling | Spotter reported a threat 2602 | -9/Recycling | Spotter reported a threat 2606 | -9/Recycling | Spotter reported a threat 2613 | -9/Recycling | Spotter reported a threat 2618 | -9/Recycling | Spotter reported a threat 2633 | -9/Recycling | Spotter reported a threat 2655 | -9/Recycling | Spotter reported a threat 2657 | -9/Recycling | Spotter reported a threat 2659 | -9/Recycling | Spotter reported a threat 2666 | -9/Recycling | Spotter reported a threat 2692 | -9/Recycling | Entered Factory 2692 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2775 | -7/Factory | Identified exit to Garrison 2877 | -7/Factory | Repaired Lgt. Armor Plating 3068 | -7/Factory | Fabricated B-48 Gladiator? 3089 | -7/Factory | Local fabrication network quarantined 3131 | -7/Factory | Build established: Scavenger-Tank 3509 | -7/Factory | Repaired Hvy. Laser 3651 | -7/Factory | Discovered new exit (range 7) 3685 | -7/Factory | Entered another Factory area 3685 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3894 | -6/Factory | Discovered new exit (range 3) 3904 | -6/Factory | Entered Lower Caves 3926 | -6/Lower Caves | Attracted the attention of an 0b10 base 3989 | -6/Lower Caves | Destroyed 7 combat bots 3994 | -6/Lower Caves | Lost 8 parts (1p1n1u5w) 4020 | -6/Lower Caves | Learned Research garrison access intel 4020 | -6/Lower Caves | Learned Factory terminal intel 4020 | -6/Lower Caves | Learned Extension stockpile data 4020 | -6/Lower Caves | Learned Extension emergency access door positions 4020 | -6/Lower Caves | Learned Factory emergency access door positions 4020 | -6/Lower Caves | Learned Extension trap positions 4020 | -6/Lower Caves | Learned 6 Proximity Caves zone layouts 4020 | -6/Lower Caves | Learned location of 1 exit from Research 4095 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4531 | -6/Lower Caves | Discovered new exit (range 8) 4540 | -6/Lower Caves | Entered another Lower Caves area 4862 | -6/Lower Caves | Build established: Derelict-Gunner 4992 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5031 | -6/Lower Caves | Learned Factory interactive machine intel 5043 | -6/Lower Caves | Destroyed 7 combat bots 5203 | -6/Lower Caves | Build established: Scavenger-Gunner 5231 | -6/Lower Caves | Discovered new exit (range 5) 5246 | -6/Lower Caves | Entered Data Miner 5246 | -6/Data Miner | Discovered new exit (range 6) 5284 | -6/Data Miner | Met Data Miner 5322 | -6/Data Miner | Learned location of Section 7 (-3) 5322 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5342 | -6/Data Miner | Received God Mode back door access code from Data Miner 5369 | -6/Data Miner | Entered Proximity Caves 5440 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5442 | -5/Proximity Caves | Escorted by Enhanced Grunt 5527 | -5/Proximity Caves | Destroyed 8 combat bots 5532 | -5/Proximity Caves | Lost 5 parts (1p3n1w) 5937 | -5/Proximity Caves | Learned Factory security intel 6075 | -5/Proximity Caves | Identified exit to Factory 6168 | -5/Proximity Caves | Learned Factory stockpile data 6230 | -5/Proximity Caves | Entered Factory 6230 | -5/Factory | Evolved 2 slots: Utility x2 6234 | -5/Factory | Loaded intel: 43 interactive machine locations 6235 | -5/Factory | Loaded intel: 19 terminal locations 6351 | -5/Factory | Build established: Scavenger-Tank 6544 | -5/Factory | Fabricated Exp. Flexi-carbon Leg? 6588 | -5/Factory | Lost 4 parts (2n2w) 6813 | -5/Factory | Identified exit to Factory 6926 | -5/Factory | System corruption reached 10% 6959 | -5/Factory | Lost 9 parts (2p3n1u3w) 7271 | -5/Factory | Found Prototype Processor 7272 | -5/Factory | Identified Exp. Terrain Scan Processor 7308 | -5/Factory | Entered another Factory area 7308 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7621 | -4/Factory | Build established: Scavenger-Gunner 7763 | -4/Factory | Spotted B-86 Titan 7955 | -4/Factory | Build established: Scavenger-Tank 7980 | -4/Factory | Garrison activated, responded to threat 8006 | -4/Factory | Fabricated G-50 Soldier? 8058 | -4/Factory | First assault squad dispatched 8083 | -4/Factory | Discovered new exit (range 15) 8088 | -4/Factory | Incoming assault squad redirected 8116 | -4/Factory | Entered Upper Caves 8140 | -4/Upper Caves | Learned location of Testing (-2) 8319 | -4/Upper Caves | Lost 3 parts (2u1w) 8486 | -4/Upper Caves | Spotted B-86 Titan 8645 | -4/Upper Caves | Destroyed B-86 Titan 9026 | -4/Upper Caves | Encountered a Warlord checkpoint 9046 | -4/Upper Caves | Discovered new exit (range 10) 9076 | -4/Upper Caves | Entered another Upper Caves area 9132 | -4/Upper Caves | Spotted B-86 Titan 9647 | -4/Upper Caves | Identified exit to Research 9991 | -4/Upper Caves | Lost 5 parts (1n3u1w) 9999 | -4/Upper Caves | Attracted the attention of an 0b10 base 10040 | -4/Upper Caves | Discovered new exit (range 6) 10056 | -4/Upper Caves | Entered Zhirov 10059 | -4/Zhirov | Discovered new exit (range 3) 10087 | -4/Zhirov | Lost 5 parts (1p4w) 10087 | -4/Zhirov | Entered Proximity Caves 10097 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10118 | -3/Proximity Caves | Core integrity fell below 50% 10187 | -3/Proximity Caves | Lost 12 parts (1p6n3u2w) 10190 | -3/Proximity Caves | Core integrity fell below 20% 10206 | -3/Proximity Caves | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 10125_ Acquired 33 matter. 10126_ Flexi-carbon Leg destroyed. 10126_ Acquired 38 matter. 10126_ Med. Storage Unit destroyed. 10129_ Penetrated by Slug. 10129_ Acquired Lgt. Antimatter Reactor. 10130_ System corrupted: Matter fused (-9). 10131_ Flexi-carbon Leg fries itself beyond repair. 10132_ Xenon Bombardment Thruster fries itself beyond repair. 10134_ Electrolaser fries itself beyond repair. 10140_ Adv. Heat Sink fries itself beyond repair. 10140_ Acquired Flexi-carbon Leg. 10141_ Acquired 29 matter. 10144_ Penetrated by Slug. 10144_ Slug penetrates Wall. 10153_ Lgt. Antimatter Reactor destroyed. 10156_ Energy Well destroyed. 10187_ Adv. Cryofiber Web destroyed. 10195_ Flexi-carbon Leg destroyed. 10198_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????# ?????????????????????????????????????? | | ?????????# ?????????????????????????????????????? | | ?????????# ?????????????????????????????????????? | | ????????# ##???????????????????????????????????? | | ???????? #???????????????????????????????????? | | ???????# ???????????????????????????????????? | | ??????# ? ???????????????????????????????????? | | ?????? ? ??#???????????????? ? ?????????????? | | ?????? ? ? #???????????????? ???????????? | | ?????? #?# ? #???????????????? ????????????? | | ??????# #?# #? ##??????????????# ?????????????? | | ??????# #?# ## #?????????????? ??????????????? | | ??????# ### #????##??###??? #??????????????? | | ??????# ## #????# ### ##?# #????? #??????? | | ????### ## ##????##;# #?# ##??? ??????? | | ???## ##?????# #?## #### ?????? | | ??## #??????# @ ### ?????? | | ??# #### ##??????## l## ?????? | | ??# #######???###### ??????? | | ??# #????### ## Y #??????????? | | ??# ##??## g #??????????? | | ??# ##?# ###g ##??????????? | | ??# #?#####; #### ##???????????? | | ??# ########### #### ##????????????? | | ??# % ######### ##?????????????? | | ??# ##"## ##?????????????? | | ??## ## ##### ### #?????????????? | | ???# #?## ##???######### ##?# #?????????????? | | ???# #???###????????????## ##??## ##?????????????? | | ???##????????????????????###?????##??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 65 Energy Generation 39 Energy Capacity 695 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 60 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Thermal Conversion 60 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 8 Offensive Hacking 20 Item Schematics ----------------- Imp. Carbon-fiber Leg | -9/Recycling | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Exp. Flexi-carbon Leg | x1 | -5/Factory G-50 Soldier | x3 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Adventurer Dramatic Entrance Everything Is Under Control Explorer Gunslinger I Survived The Infestation I'm Back, Baby! More Dakka Please Overkill System Compromised The Oracle \\IAMDERELICT Challenges ------------ None Game ------ Seed FocalLightBattery Manual? 0 Play Time 03:46:50 Cumulative 12.9 hours Start 2021.11.19 @ 01:47:58 End 2021.11.21 @ 03:07:16 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 5 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e121db0a-6bc4-4425-b611-0a6eb2f152b0