Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 21:51:06

Player: Cracklepappy

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (291)     1455
Value Destroyed (11446)    11446
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (6027)               6027
              TOTAL SCORE: 23628

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3899
Follower Combat Kills      1478
Entered Garrisons          400
Friendly Fire              -250

 Cogmind 
---------
Core Integrity             0/850
Matter                     80/300
Energy                     24/100
System Corruption          11%
Temperature                Cool (31)
Movement                   Hovering (121) Ox1
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                Hovering Gravmag-FC Exoskeleton
>               --- UTILITY (6) ------
        Armored Scrap Engine
                Huge Storage Unit
>               --- WEAPON (3) -------
                Hpw. Thermal Plasma Construct/G
>               --- INVENTORY (25) ---
       Improved Heat Sink
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Cooling System
  High-capacity Storage Unit
                Machine Analyzer
   Experimental Sensor Array
       Advanced Signal Interpreter
   Experimental Targeting Computer
                Active Sensor Spoofer
       Advanced Phase Shifter
       Hardened Heavy Armor Plating
        Layered Medium Armor Plating
        Layered Medium Armor Plating
       Improved Hardlight Generator
                Force Field
     Long-range Tractor Beam
          Heavy Particle Cannon
          Heavy Plasma Cannon
       Improved Proton Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Antimatter-Momentum Reactor
>               --- PROPULSION -------
                Hovering Gravmag-FC Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
       Advanced Heat Sink
                Coolant Injector
                Huge Storage Unit
        Layered Medium Armor Plating
>               --- WEAPON -----------
                Hpw. Thermal Plasma Construct/G
>               --- INVENTORY --------
          Light Angular Momentum Engine
       Improved Medium Treads
                Carbon-fiber Leg
       Improved Cooling System
  High-capacity Storage Unit
                Machine Analyzer
   Experimental Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
   Experimental Targeting Computer
                Active Sensor Spoofer
       Advanced Phase Shifter
       Hardened Heavy Armor Plating
        Layered Medium Armor Plating
        Layered Medium Armor Plating
        Layered Medium Armor Plating
                Hardlight Generator
                Force Field
                Dynamic Insulation System
   High-powered Tractor Beam
          Heavy Plasma Cannon
          Heavy Plasma Cannon
           Mini Grenade Launcher
                Missile Launcher
[Rating: 97]

 Favorites 
-----------
Power                      Constructs
  Engine                   Heavy Ion Engine
  Reactor                  Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Constructs
Utility                    High-capacity Storage Unit
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Layered Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Constructs
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Gar Fac 
Slots Evolved              8    | .   .   .   2   .   2   .   .   4   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   1   .   2   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             193  | 7   19  10  26  3   8   46  15  5   22  2   6   24  
  Power                    12   | 1   .   1   4   .   .   2   .   .   .   .   .   4   
    Engine                 11   | 1   .   1   4   .   .   2   .   .   .   .   .   3   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               38   | 2   4   1   12  .   2   14  2   .   .   .   .   1   
    Treads                 34   | .   4   1   12  .   2   13  2   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  3    | 2   .   .   .   .   .   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  65   | 2   4   4   4   .   4   11  4   4   9   2   6   11  
    Device                 26   | 1   1   .   .   .   2   5   3   2   2   1   4   5   
    Storage                9    | 1   2   1   1   .   .   2   .   .   1   .   .   1   
    Processor              3    | .   .   .   .   .   1   .   .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             27   | .   1   3   3   .   1   4   1   2   5   1   2   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   78   | 2   11  4   6   3   2   19  9   1   13  .   .   8   
    Energy Gun             15   | 2   3   .   .   .   2   8   .   .   .   .   .   .   
    Energy Cannon          10   | .   1   .   .   .   .   .   .   .   8   .   .   1   
    Ballistic Gun          31   | .   5   2   4   2   .   8   4   1   5   .   .   .   
    Ballistic Cannon       2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
    Launcher               13   | .   .   2   .   .   .   2   2   .   .   .   .   7   
    Special Weapon         3    | .   .   .   2   1   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   1   .   .   .   .   .   2   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   2   .   .   .   .   1   .   
Parts Lost                 29   | .   1   2   2   .   1   4   .   .   1   .   .   18  
  Power                    7    | .   .   1   .   .   .   .   .   .   .   .   .   6   
  Propulsion               6    | .   .   .   1   .   1   2   .   .   .   .   .   2   
  Utility                  8    | .   .   .   .   .   .   2   .   .   1   .   .   5   
  Weapon                   8    | .   1   1   1   .   .   .   .   .   .   .   .   5   
  Highest Loss Streak      5    | .   1   1   1   .   1   3   .   .   1   .   .   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     76   | .   99  99  87  88  88  97  78  61  54  53  52  55  
  Engine                   7    | .   14  13  11  11  9   9   8   6   .   .   1   3   
  Treads                   15   | .   22  28  32  33  27  26  12  .   2   .   3   .   
  Leg                      1    | .   .   .   .   .   .   .   2   .   3   2   .   4   
  Device                   11   | .   6   .   .   .   7   15  17  13  13  13  12  15  
  Storage                  8    | .   14  14  11  11  9   9   9   6   6   6   6   6   
  Processor                5    | .   .   .   .   .   9   9   9   6   6   6   6   2   
  Protection               7    | .   7   14  10  11  9   9   3   6   5   6   6   5   
  Energy Gun               1    | .   5   .   .   .   13  7   .   .   .   .   .   .   
  Energy Cannon            1    | .   2   .   .   .   .   .   1   .   .   .   1   4   
  Ballistic Gun            10   | .   16  27  21  21  4   9   9   12  .   .   .   .   
  Ballistic Cannon         1    | .   2   .   .   .   .   .   .   2   5   5   4   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             127  | 13  54  54  70  69  71  71  63  64  84  79  79  127 
  Greatest Support         86   | 26  40  40  60  60  60  60  61  64  86  86  86  80  
  Greatest Overweight (x)  3    | .   3   1   1   1   1   1   2   2   1   .   1   2   
  Average Overweight (x)   .    | .   1   1   1   1   1   .   .   1   .   .   .   1   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  20  20  20  20  20  25  
  Average Capacity         20   | 7   19  20  20  20  20  20  20  20  20  20  20  23  
  Most Carried             25   | 8   20  20  20  20  20  20  20  20  20  20  20  25  
  Average Carried          19   | 5   19  19  19  19  19  19  19  19  19  19  19  22  
  Final Capacity           25   | 8   20  20  20  20  20  20  20  20  20  20  20  25  
  Final Carried            22   | 8   20  20  20  20  20  20  20  20  20  20  20  22  
Scrap Engine Consumption   189  | .   .   .   .   .   .   .   50  19  32  16  34  38  
  Constructs Created       5    | .   .   .   .   .   .   .   3   .   .   .   .   2   
  Constructs Modified      85   | .   .   .   .   .   .   .   22  5   22  5   15  16  

 Class Distribution 
--------------------
 47% | Mutant
 41% | Construct
  5% | Commander-Construct
  4% | Scavenger-Mutant

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Mines
    Mutant | -9/Materials
    Mutant | -9/Mines
    Mutant | -8/Materials
    Mutant | -8/Storage
    Mutant | -8/Recycling
 Construct | -6/Factory
 Construct | -6/Garrison
 Construct | -6/Factory
 Construct | -6/Garrison
 Construct | -6/Factory

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -6   
-----------                Run   | Jun  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Gar  Fac  Gar  Fac  
Matter Collected           7660  | 270  488  461  1242 106  246  924  687  161  646  239  1232 958  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13887 | 207  570  405  1612 232  749  2596 1571 649  970  611  1532 2183 
  Parts                    648   | 13   37   24   103  5    43   120  50   41   45   21   49   97   
Haulers Intercepted        14    | .    2    .    5    .    .    6    .    .    .    1    .    .    
Recyclers Shooed           13    | .    1    .    1    .    .    6    3    1    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  216  | .   17  13  32  3   12  31  7   9   19  6   21  46  
  Guns                     89   | .   4   8   32  3   8   26  6   1   1   .   .   .   
  Cannons                  85   | .   10  .   .   .   .   .   1   8   18  6   18  24  
  AOE                      33   | .   3   5   .   .   3   2   .   .   .   .   .   20  
Classes Destroyed          21   | 2   4   2   2   1   1   3   1   2   1   .   1   1   
  Worker                   10   | .   .   2   1   .   2   3   .   1   .   1   .   .   
  Builder                  8    | .   .   1   .   .   .   .   3   .   .   .   .   4   
  Tunneler                 7    | 5   .   1   .   .   1   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   .   5   .   .   6   .   .   .   1   .   .   
  Recycler                 27   | 1   1   .   2   1   .   7   12  1   .   1   .   1   
  Mechanic                 3    | .   .   .   .   .   .   2   .   .   .   .   .   1   
  Watcher                  6    | .   1   .   2   .   1   1   .   .   .   1   .   .   
  Swarmer                  38   | .   9   6   10  .   .   4   1   .   3   2   3   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    105  | .   8   7   13  2   8   12  .   5   10  3   13  24  
  Brawler                  5    | .   .   .   1   .   .   1   1   .   .   .   .   2   
  Duelist                  3    | .   .   .   .   .   .   1   .   .   .   .   .   2   
  Protector                4    | .   .   .   .   .   .   1   .   .   .   .   .   3   
  Sentry                   31   | .   .   .   8   .   2   12  3   1   3   .   .   2   
  Demolisher               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   2   .   .   .   .   .   1   5   
  Programmer               14   | .   .   .   .   .   .   .   .   .   3   1   3   7   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           10   | 3   6   6   6   2   3   6   3   8   4   4   9   10  
  Combat Bots Only         9    | .   4   3   6   2   3   4   1   6   4   2   9   7   
Max Kills in Single Turn   5    | 1   2   2   2   1   2   3   1   1   1   1   1   5   
  Gunslinging              1    | .   .   .   1   .   .   1   .   .   .   .   .   .   
  Exploded                 5    | .   2   2   .   .   1   1   .   .   .   .   .   5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -6   
--------                   Run   | Jun  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Gar  Fac  Gar  Fac  
Damage Taken               14239 | .    365  586  1393 62   588  1824 126  214  825  669  699  6888 
  Core                     1281  | .    63   12   104  .    16   182  51   57   31   33   53   679  
  Absorbed by Shields      211   | .    .    .    .    .    .    68   20   24   74   .    25   .    
  Regen/Repaired (Parts)   3072  | .    57   .    220  .    .    78   .    .    764  113  750  1090 
Core Remaining (%)         74    | 100  .    70   .    74   .    .    54   .    .    .    .    .    
Volleys Fired              738   | 13   43   32   135  12   30   113  51   24   84   39   65   97   
  Largest                  3     | 2    2    2    2    2    2    2    2    3    2    1    1    2    
  Hottest                  256   | 80   95   46   100  100  90   90   50   88   105  95   95   256  
Shots Fired                1116  | 26   86   60   257  20   60   219  67   30   88   39   65   99   
  Gun                      721   | 26   34   54   245  19   60   217  53   9    4    .    .    .    
  Cannon                   343   | .    52   .    .    .    .    1    9    21   84   39   65   72   
  Launcher                 39    | .    .    6    .    .    .    1    5    .    .    .    .    27   
  Special                  13    | .    .    .    12   1    .    .    .    .    .    .    .    .    
  Kinetic                  702   | .    46   54   245  19   6    95   53   30   68   30   26   30   
  Thermal                  127   | 26   28   .    12   1    .    3    9    .    20   .    .    28   
  Explosive                35    | .    .    6    .    .    .    1    5    .    .    .    .    23   
  Electromagnetic          252   | .    12   .    .    .    54   120  .    .    .    9    39   18   
  Robot Hit Streak         22    | 7    5    4    13   11   11   21   22   14   15   14   12   8    
  Robot Miss Streak        7     | 3    7    3    6    2    5    4    1    2    4    3    2    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    1    
  Secondary Targets        9     | .    .    2    5    1    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    1    .    .    .    .    .    .    
Shots Hit Robots           767   | 16   47   32   161  13   45   182  62   29   53   18   39   70   
  Core Hits                479   | 7    23   25   63   6    36   102  31   22   42   10   16   96   
  Critical Kills           5     | .    1    .    .    .    .    .    .    .    3    .    .    1    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    2    .    .    1    .    .    .    
  Critical Strikes         10    | .    3    .    .    .    .    2    .    .    4    .    .    1    
    Meltdown               2     | .    1    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                6     | .    .    .    .    .    .    2    .    .    4    .    .    .    
    Blast                  2     | .    2    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              31    | .    1    .    .    .    .    .    30   .    .    .    .    .    
  Impact                   13    | .    1    .    .    .    .    .    12   .    .    .    .    .    
  Slashing                 18    | .    .    .    .    .    .    .    18   .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8     | .    .    .    .    .    .    .    8    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           28276 | 174  911  824  2505 225  1103 3917 1644 1072 2331 1657 3440 8473 
  Guns                     8622  | 174  299  461  2486 199  788  3271 753  134  57   .    .    .    
  Cannons                  13477 | .    462  .    .    .    .    .    130  938  2274 1657 3440 4576 
  Explosions               5315  | .    129  351  .    .    310  631  .    .    .    .    .    3894 
  Melee                    747   | .    .    .    .    .    .    .    747  .    .    .    .    .    
  Ramming                  115   | .    21   12   19   26   5    15   14   .    .    .    .    3    
  Kinetic                  13756 | .    420  461  2486 199  76   1339 753  1072 2307 1279 1161 2203 
  Thermal                  3716  | 174  376  .    .    .    310  535  130  .    24   .    .    2167 
  Explosive                3746  | .    .    351  .    .    .    96   .    .    .    .    .    3299 
  Electromagnetic          6196  | .    94   .    .    .    712  1932 .    .    .    378  2279 801  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 747   | .    .    .    .    .    .    .    747  .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    2    2    .    .    .    4    4    .    1    2    2    11   
  Average Corruption       2     | .    2    2    .    .    .    3    4    .    1    1    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  326   | .    15   23   .    .    .    58   138  .    5    6    45   36   
    Message Errors         77    | .    1    7    .    .    .    13   30   .    3    .    11   12   
    Matter Fused           80    | .    3    6    .    .    .    10   40   .    .    2    12   7    
    Heat Flow Errors       41    | .    1    4    .    .    .    9    18   .    .    1    5    3    
    Energy Discharges      44    | .    3    1    .    .    .    8    21   .    .    1    5    5    
    Parts Rejected         4     | .    1    1    .    .    .    1    1    .    .    .    .    .    
    Parts Fused            4     | .    .    .    .    .    .    .    2    .    .    1    1    .    
    Data Loss (minor)      39    | .    1    1    .    .    .    11   12   .    .    .    9    5    
    Data Loss (major)      18    | .    2    1    .    .    .    1    9    .    1    1    1    2    
    Misfires               9     | .    2    2    .    .    .    4    1    .    .    .    .    .    
    Alerts                 7     | .    .    .    .    .    .    1    4    .    1    .    1    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        2     | .    1    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1899  | .    17   8    .    .    8    41   150  .    21   200  539  915  
  Projectiles              1433  | .    .    .    .    .    .    .    3    .    21   200  539  670  
  Explosions               319   | .    17   8    .    .    8    41   .    .    .    .    .    245  
  Melee                    147   | .    .    .    .    .    .    .    147  .    .    .    .    .    
Knockbacks                 46    | .    2    .    .    .    .    .    .    5    21   5    2    11   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  42    | .    2    .    .    .    .    .    .    5    19   5    2    9    
  Secondary                4     | .    .    .    .    .    .    .    .    .    2    .    .    2    
Self-Inflicted Damage      618   | .    37   95   .    .    83   87   41   .    .    .    .    275  
  Shots                    24    | .    2    3    .    .    3    3    2    .    .    .    .    11   
  Rammed                   24    | .    2    1    4    11   2    2    2    .    .    .    .    .    
Targets Rammed             29    | .    2    2    5    11   2    3    2    .    .    .    .    2    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crushed                  3     | .    .    1    1    .    .    1    .    .    .    .    .    .    
Highest Temperature        1048  | 90   194  215  243  41   34   265  266  62   140  150  474  1048 
  Average Temperature      85    | 31   82   63   41   15   17   114  109  32   33   64   87   172  
  Received Heat Transfer   4131  | .    72   234  378  24   198  792  41   38   286  237  105  1726 
  Effects                  18    | .    .    .    1    .    .    1    .    .    .    .    1    15   
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    .    .    1    3    
    Energy Bleed           3     | .    .    .    .    .    .    1    .    .    .    .    .    2    
    Interference           5     | .    .    .    1    .    .    .    .    .    .    .    .    4    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           11    | .    .    .    .    .    1    3    .    .    .    1    5    1    
  Combat Hostiles          10    | .    .    .    .    .    1    3    .    .    .    .    5    1    
  Parts Fried              37    | .    .    .    .    .    3    12   .    .    .    4    17   1    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              2     | .    1    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             4     | .    2    .    .    .    .    2    .    .    .    .    .    .    
  Heat Transferred         3515  | 400  731  .    .    .    300  650  259  .    25   .    .    1150 
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      16    | .    2    .    .    .    5    8    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -6   
-------                    Run  | Jun  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Gar  Fac  Gar  Fac  
Peak Influence             3002 | 30   388  177  671  244  273  509  199  428  2262 1258 3002 2749 
  Initial                  1575 | .    19   62   1    243  3    115  159  377  278  1187 835  1575 
  Average                  655  | 12   231  68   320  84   91   300  42   303  1306 1167 1948 2028 
Maximum Alert Level        5    | .    1    .    2    1    1    2    .    2    5    4    5    5    
  Low Security (%)         45   | 100  33   100  32   73   92   16   100  36   .    .    .    .    
  Level 1                  17   | .    66   .    37   26   7    65   .    62   2    .    .    .    
  Level 2                  6    | .    .    .    30   .    .    18   .    1    15   .    .    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    22   30   7    .    
  Level 4                  8    | .    .    .    .    .    .    .    .    .    27   69   26   2    
  Level 5                  17   | .    .    .    .    .    .    .    .    .    32   .    66   84   
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    12   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          48   | .    5    .    6    .    4    3    .    4    .    4    .    22   
  Investigation            8    | .    3    .    2    .    1    .    .    .    .    .    .    2    
  Extermination            6    | .    .    .    .    .    .    .    .    1    .    1    .    4    
  Reinforcement            11   | .    2    .    3    .    .    1    .    2    .    1    .    2    
  Assault                  19   | .    .    .    1    .    .    2    .    .    .    2    .    14   
  Garrison                 4    | .    .    .    .    .    3    .    .    1    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Gar Fac 
Distress Signals           17   | .   5   .   6   .   2   2   .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              384  | .   37  13  64  3   16  45  4   10  35  31  34  92  
  Peak Tracking Total      19   | .   6   3   6   2   3   5   1   4   6   11  4   19  
  Tactical Retreats        19   | .   2   1   1   .   .   1   .   .   1   5   4   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Gar Fac 
Traps Triggered            29   | .   5   .   2   .   1   4   .   .   7   .   8   2   
  Indirectly               3    | .   3   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   3   3   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -6  
----------                 Run  | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Gar Fac 
Machines Disabled          49   | .   3   .   2   .   1   9   4   .   10  .   10  10  
  Max in Single Turn       2    | .   2   .   1   .   1   1   2   .   2   .   1   2   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Relay           7    | .   .   .   .   .   .   .   .   .   4   .   3   .   
  Phase Generator          2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Gar Fac 
Machines Accessed          62   | .   8   .   11  .   5   10  11  3   3   4   2   5   
  Terminals                39   | .   5   .   8   .   5   6   4   .   3   2   2   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   1   
  Repair Stations          4    | .   1   .   1   .   .   2   .   .   .   .   .   .   
  Recycling Units          13   | .   2   .   1   .   .   1   7   1   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   1   .   1   .   .   
Total Hacks                167  | .   22  .   34  .   10  24  41  5   6   9   4   12  
  Successful               74   | .   12  .   17  .   2   10  18  4   3   3   1   4   
  Failed                   93   | .   10  .   17  .   8   14  23  1   3   6   3   8   
    Catastrophic           19   | .   1   .   2   .   3   3   3   .   2   2   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   71   | .   7   .   15  .   8   9   21  2   1   3   .   5   
  Terminals                104  | .   16  .   25  .   10  16  13  .   6   4   4   10  
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   .   2   
  Repair Stations          10   | .   2   .   2   .   .   6   .   .   .   .   .   .   
  Recycling Units          43   | .   4   .   4   .   .   1   28  2   .   4   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   2   .   1   .   .   
Terminal Hacks             36   | .   6   .   13  .   2   5   3   .   3   1   1   2   
  Part Schematic           3    | .   1   .   .   .   .   .   2   .   .   .   .   .   
  Robot Analysis           10   | .   1   .   8   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   4   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   2   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Alert Level              3    | .   .   .   .   .   .   .   1   .   .   1   .   1   
  Unreport Threat          3    | .   .   .   .   .   .   2   .   .   .   .   .   1   
  Locate Traps             3    | .   .   .   2   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       8    | .   2   .   2   .   .   4   .   .   .   .   .   .   
  Scan Component           4    | .   1   .   1   .   .   2   .   .   .   .   .   .   
  Repair                   4    | .   1   .   1   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   2   .   .   .   .   .   4   1   .   1   .   .   
  Retrieve Components      8    | .   2   .   .   .   .   .   4   1   .   1   .   .   
Scanalyzer                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   1   .   1   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   2   .   1   .   .   .   11  2   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          15   | .   2   .   1   .   .   .   11  1   .   .   .   .   
    Reject                 8    | .   .   .   .   .   .   .   7   1   .   .   .   .   
    Tunnel                 7    | .   2   .   1   .   .   .   4   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         51   | .   7   .   10  .   5   8   7   1   2   4   2   5   
  Full Trace Events        6    | .   .   .   .   .   .   .   3   .   .   .   1   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   .   .   .   .   2   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   .   .   .   .   .   .   .   51  
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Repaired             4    | .   1   .   1   .   .   2   .   .   .   .   .   .   
  Time                     128  | .   26  .   38  .   .   64  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     27   | .   12  .   .   .   .   .   12  3   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -6  
------------               Run  | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    29   | .   .   .   .   .   .   .   .   .   17  .   12  .   
  Machine Destruction      29   | .   .   .   .   .   .   .   .   .   17  .   12  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   5   .   .   .   3   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Gar  Fac  Gar  Fac  
Total Allies               18   | .    .    1    .    .    .    2    5    .    4    .    6    .    
  Largest Group            5    | .    .    1    1    .    .    2    5    5    4    2    3    3    
  Highest-Rated Group      313  | .    .    31   31   .    .    62   106  106  234  103  313  313  
  Highest-Rated Ally       119  | .    .    31   31   .    .    31   27   27   80   62   119  119  
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               202  | .    .    .    17   .    .    35   .    7    57   4    42   40   
  Total Damage             6868 | .    .    .    275  .    .    512  .    80   2521 157  1063 2260 
  Kills                    54   | .    .    .    6    .    .    2    .    .    17   .    14   15   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Gar Fac 
Robot Analysis Total       10   | .   1   .   8   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -6   
-------------              Run   | Jun  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Gar  Fac  Gar  Fac  
Turns Passed               27545 | 174  1789 1847 2562 1519 773  2696 6462 796  2660 900  3102 2265 
Spaces Moved               12513 | 130  791  721  842  577  273  899  2774 420  1743 826  1597 920  
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   6774  | .    462  721  842  577  273  899  1476 .    477  69   899  79   
  Legs                     2993  | .    .    .    .    .    .    .    712  .    1238 314  181  548  
  Wheels                   456   | 127  329  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1621  | .    .    .    .    .    .    .    169  171  28   443  517  293  
  Flight                   666   | .    .    .    .    .    .    .    417  249  .    .    .    .    
  Fastest Speed            50    | 50   90   240  240  240  240  160  140  80   80   74   74   121  
  Average Speed            192   | 88   194  240  240  240  240  239  213  167  133  96   174  207  
  Slowest Speed            320   | 90   320  240  240  240  240  240  254  228  169  122  246  296  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       66    | 7    99   98   86   94   35   97   99   9    92   28   97   25   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     7     | .    2    .    1    .    .    .    4    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    1    .    1    .    .    1    .    1    .    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    .    1    1    .    .    .    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 44    | .    1    11   1    1    .    .    .    .    .    15   .    15   
Terrain Destroyed          463   | .    8    34   2    1    18   53   36   .    77   24   14   196  
  Melee                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               70    | .    .    .    2    1    .    .    .    .    9    24   14   20   
  AOE                      392   | .    7    34   .    .    18   53   36   .    68   .    .    176  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -6   
---------                  Run   | Jun  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Gar  Fac  Gar  Fac  
Total                      14962 | 159  967  788  1155 679  329  1265 3214 494  1997 891  1848 1176 
  Wait                     949   | .    34   9    103  69   8    131  263  19   106  11   101  95   
  Move                     12502 | 129  790  720  841  576  272  898  2773 420  1742 825  1596 920  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  183   | 10   44   8    16   1    6    32   16   11   5    6    4    24   
  Fast Attach              44    | 5    3    2    4    .    1    11   4    3    4    .    4    3    
  Attach                   54    | 2    3    3    5    .    3    9    3    2    9    .    1    14   
  Detach                   13    | .    .    .    .    .    .    .    4    1    7    .    .    1    
  Swap                     95    | .    13   5    17   3    4    26   8    .    9    2    1    7    
  Drop                     198   | .    34   7    29   2    3    42   27   14   11   8    8    13   
  Fire                     738   | 13   43   32   135  12   30   113  51   24   84   39   65   97   
  Melee                    31    | .    1    .    .    .    .    .    30   .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crush                    27    | .    2    2    5    11   2    3    2    .    .    .    .    .    
  Escape Stasis            74    | .    .    .    .    .    .    .    .    .    20   .    54   .    
  Rewire                   52    | .    .    .    .    5    .    .    33   .    .    .    14   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat / [*Zio])
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory

 History 
---------
  Turn | Location      | Event
    17 | -11/Junkyard  | Discovered new exit (range 16)
   175 | -11/Junkyard  | Entered Materials
   293 | -10/Materials | Discovered new exit (range 16)
   343 | -10/Materials | Build established: Mutant
   474 | -10/Materials | Discovered new exit (range 6)
  1256 | -10/Materials | Repaired Lgt. Treads
  1478 | -10/Materials | Discovered new exit (range 13)
  1754 | -10/Materials | Discovered new exit (range 16)
  1964 | -10/Materials | Entered Mines
  2394 | -10/Mines     | Found a hidden stash of uninstalled traps
  2669 | -10/Mines     | Discovered new exit (range 8)
  2707 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  2713 | -10/Mines     | Found Prototype Device
  2898 | -10/Mines     | Discovered new exit (range 10)
  3257 | -10/Mines     | Escorted by a lone wolf Derelict
  3640 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  3640 | -10/Mines     | Discovered new exit (range 5)
  3811 | -10/Mines     | Entered Materials
  3811 | -9/Materials  | Accompanied by 1 ally
  3811 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  4277 | -9/Materials  | Identified exit to Mines
  4555 | -9/Materials  | Discovered new exit (range 16)
  5402 | -9/Materials  | Repaired Hvy. Armor Plating
  5636 | -9/Materials  | Discovered new exit (range 8)
  5854 | -9/Materials  | Identified Exp. Sensor Array
  6211 | -9/Materials  | First assault squad dispatched
  6373 | -9/Materials  | Entered Mines
  6374 | -9/Mines      | Assembled infested the area
  6948 | -9/Mines      | Learned Materials stockpile data
  6990 | -9/Mines      | Discovered new exit (range 7)
  7515 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  7892 | -9/Mines      | Entered Materials
  7892 | -8/Materials  | Evolved 2 slots: Utility x2
  7893 | -8/Materials  | Identified exit to Storage
  8426 | -8/Materials  | Garrison activated, responded to threat
  8665 | -8/Materials  | Entered Storage
  8680 | -8/Storage    | Met a pair of Derelict thieves
  8854 | -8/Storage    | Lost 3 parts (2n1u)
  9746 | -8/Storage    | Found Prototype Processor
  9766 | -8/Storage    | Build established: Scavenger-Mutant
 10099 | -8/Storage    | Repaired Hardlight Generator
 10126 | -8/Storage    | Repaired Lgt. Treads
 10207 | -8/Storage    | Discovered new exit (range 6)
 11225 | -8/Storage    | Build established: Mutant
 11354 | -8/Storage    | Used back door to open Recycling access
 11354 | -8/Storage    | Discovered new exit (range 3)
 11361 | -8/Storage    | Entered Recycling
 12923 | -8/Recycling  | Discovered new exit (range 13)
 13731 | -8/Recycling  | Found Scrap Engine
 14528 | -8/Recycling  | Build established: Construct
 17080 | -8/Recycling  | Build established: Commander-Construct
 17823 | -8/Recycling  | Entered Factory
 17823 | -6/Factory    | Accompanied by 5 allies
 17823 | -6/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 18518 | -6/Factory    | Build established: Construct
 18552 | -6/Factory    | Garrison activated, responded to threat
 18619 | -6/Factory    | Identified exit to Garrison
 18619 | -6/Factory    | Entered Garrison
 18659 | -6/Garrison   | Triggered checkpoint
 18697 | -6/Garrison   | Garrison Relay disabled
 18920 | -6/Garrison   | Found embedded Infiltrators
 18955 | -6/Garrison   | Triggered checkpoint
 19070 | -6/Garrison   | Triggered checkpoint
 19099 | -6/Garrison   | Garrison Relay disabled
 19158 | -6/Garrison   | Triggered checkpoint
 19176 | -6/Garrison   | Discovered new exit (range 15)
 19359 | -6/Garrison   | Discovered new exit (range 12)
 19424 | -6/Garrison   | Triggered checkpoint
 19491 | -6/Garrison   | Rescued a captive Derelict
 19493 | -6/Garrison   | Rescued a captive Derelict
 19696 | -6/Garrison   | Triggered checkpoint
 19724 | -6/Garrison   | Triggered checkpoint
 19758 | -6/Garrison   | Discovered new exit (range 10)
 19784 | -6/Garrison   | Triggered checkpoint
 19814 | -6/Garrison   | Garrison Relay disabled
 20076 | -6/Garrison   | Spotted B-75 Beast
 20087 | -6/Garrison   | Allies destroyed B-75 Beast
 21049 | -6/Garrison   | Phase Generator disabled
 21214 | -6/Garrison   | Garrison Relay disabled
 21279 | -6/Garrison   | Entered Factory
 21279 | -6/Factory    | Accompanied by 2 allies
 21431 | -6/Factory    | Spotted B-75 Beast
 21979 | -6/Factory    | First assault squad dispatched
 22173 | -6/Factory    | Identified exit to Garrison
 22179 | -6/Factory    | Entered Garrison
 22196 | -6/Garrison   | Triggered checkpoint
 22292 | -6/Garrison   | Triggered checkpoint
 22420 | -6/Garrison   | Destroyed 9 combat bots
 22428 | -6/Garrison   | Triggered checkpoint
 22445 | -6/Garrison   | Garrison Relay disabled
 22489 | -6/Garrison   | Discovered new exit (range 8)
 22498 | -6/Garrison   | Spotted B-86 Titan
 22506 | -6/Garrison   | Destroyed B-86 Titan
 22690 | -6/Garrison   | Discovered new exit (range 10)
 22728 | -6/Garrison   | Triggered checkpoint
 22771 | -6/Garrison   | Garrison Relay disabled
 22836 | -6/Garrison   | Found embedded Infiltrators
 23142 | -6/Garrison   | Triggered checkpoint
 23208 | -6/Garrison   | Rescued a captive Derelict
 23228 | -6/Garrison   | Triggered checkpoint
 23756 | -6/Garrison   | Triggered checkpoint
 23854 | -6/Garrison   | Discovered new exit (range 8)
 23913 | -6/Garrison   | Phase Generator disabled
 23948 | -6/Garrison   | Rewired Executioner
 23952 | -6/Garrison   | Rewired Executioner
 24777 | -6/Garrison   | Garrison Relay disabled
 25204 | -6/Garrison   | Rewired B-75 Beast
 25281 | -6/Garrison   | Entered Factory
 25281 | -6/Factory    | Accompanied by 3 allies
 25631 | -6/Factory    | First assault squad dispatched
 25787 | -6/Factory    | Fabricated Huge Storage Unit (x1)
 26615 | -6/Factory    | Core integrity fell below 50%
 26950 | -6/Factory    | Build established: Scavenger-Construct
 27254 | -6/Factory    | High security lockdown imminent
 27261 | -6/Factory    | Destroyed 7 combat bots
 27271 | -6/Factory    | Build established: Construct
 27275 | -6/Factory    | Lost 5 parts (2p1u2w)
 27334 | -6/Factory    | High security lockdown engaged
 27446 | -6/Factory    | Core integrity fell below 20%
 27469 | -6/Factory    | System corruption reached 10%
 27486 | -6/Factory    | Destroyed 7 combat bots
 27524 | -6/Factory    | Lost 4 parts (2p1u1w)
 27546 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
27514_ Triggered Blade Trap.
27514_ Massive razor-sharp blades shoot up from within the floor.
27514_ Lyr. Medium Armor Plating severed.
27514_ Imp. Proton Missile Launcher severed.
27516_ Acquired Lyr. Medium Armor Plating.
27522_ Lyr. Medium Armor Plating blown off. <x2>
27522_ E-15 Imp destroyed.
27528_ System corrupted: Energy discharge (-2).
27528_ Acquired Lyr. Medium Armor Plating. <x2>
27544_ C-30 ARC bursts open, deploying its payload.
27544_ G-67 Veteran unfolds itself.
27544_ B-48 Gladiator unfolds itself. <x2>
27544_ G-50 Soldier unfolds itself.
27544_ I-36 Angel unfolds itself.
27545_ C-30 ARC bursts open, deploying its payload.
27545_ G-67 Veteran unfolds itself.
27545_ G-50 Soldier unfolds itself. <x3>
27545_ E-15 Imp unfolds itself.
27546_ E-15 Imp destroyed.
27546_ Mni. Grenade Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????""" """ #?#    #   # # ## ##+###?           |
| ?????????" """ ###   ###    # ##    #???           |
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| ??#            !  ########   #??????????           |
| ??#          *[%/            #??????????           |
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|         / #?????#     ##########l  #????           |
|        =% #?????#      g @     g   #????           |
|       !%= #?????#   igg=%/l        #????           |
|           #?????#   bgbg!          #????           |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          65
Energy Generation          34
Energy Capacity            549
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Authchip Count             1

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
 Lrn. Tractor Beam | -8/Recycling  | Hacked
           Minigun | -8/Recycling  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Huge Storage Unit | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StormColdMicrothruster
  Manual?         0
Play Time         03:39:04
  Cumulative      394.3 hours
  Start           2023.03.04 @ 18:05:45
  End             2023.03.04 @ 21:51:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          338
  Rogue           338
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           4/1/0/0/0/0/1/0/0
Lore%             74
Gallery%          86
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c097628-966d-40e3-9a95-6d8cb2358235