Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 21:51:06 Player: Cracklepappy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (291) 1455 Value Destroyed (11446) 11446 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (6027) 6027 TOTAL SCORE: 23628 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3899 Follower Combat Kills 1478 Entered Garrisons 400 Friendly Fire -250 Cogmind --------- Core Integrity 0/850 Matter 80/300 Energy 24/100 System Corruption 11% Temperature Cool (31) Movement Hovering (121) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Hovering Gravmag-FC Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Huge Storage Unit > --- WEAPON (3) ------- Hpw. Thermal Plasma Construct/G > --- INVENTORY (25) --- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Machine Analyzer Experimental Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Active Sensor Spoofer Advanced Phase Shifter Hardened Heavy Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Improved Hardlight Generator Force Field Long-range Tractor Beam Heavy Particle Cannon Heavy Plasma Cannon Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Antimatter-Momentum Reactor > --- PROPULSION ------- Hovering Gravmag-FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Coolant Injector Huge Storage Unit Layered Medium Armor Plating > --- WEAPON ----------- Hpw. Thermal Plasma Construct/G > --- INVENTORY -------- Light Angular Momentum Engine Improved Medium Treads Carbon-fiber Leg Improved Cooling System High-capacity Storage Unit Machine Analyzer Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Active Sensor Spoofer Advanced Phase Shifter Hardened Heavy Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Hardlight Generator Force Field Dynamic Insulation System High-powered Tractor Beam Heavy Plasma Cannon Heavy Plasma Cannon Mini Grenade Launcher Missile Launcher [Rating: 97] Favorites ----------- Power Constructs Engine Heavy Ion Engine Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Constructs Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Autogun Energy Gun Constructs Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Gar Fac Slots Evolved 8 | . . . 2 . 2 . . 4 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . . 1 . . . . Utility 4 | . . . 1 . 2 . . 1 . . . . Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 193 | 7 19 10 26 3 8 46 15 5 22 2 6 24 Power 12 | 1 . 1 4 . . 2 . . . . . 4 Engine 11 | 1 . 1 4 . . 2 . . . . . 3 Core . | . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 38 | 2 4 1 12 . 2 14 2 . . . . 1 Treads 34 | . 4 1 12 . 2 13 2 . . . . . Leg 1 | . . . . . . . . . . . . 1 Wheel 3 | 2 . . . . . 1 . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 65 | 2 4 4 4 . 4 11 4 4 9 2 6 11 Device 26 | 1 1 . . . 2 5 3 2 2 1 4 5 Storage 9 | 1 2 1 1 . . 2 . . 1 . . 1 Processor 3 | . . . . . 1 . . . 1 . . 1 Hackware . | . . . . . . . . . . . . . Protection 27 | . 1 3 3 . 1 4 1 2 5 1 2 4 Artifact . | . . . . . . . . . . . . . Weapon 78 | 2 11 4 6 3 2 19 9 1 13 . . 8 Energy Gun 15 | 2 3 . . . 2 8 . . . . . . Energy Cannon 10 | . 1 . . . . . . . 8 . . 1 Ballistic Gun 31 | . 5 2 4 2 . 8 4 1 5 . . . Ballistic Cannon 2 | . 1 . . . . 1 . . . . . . Launcher 13 | . . 2 . . . 2 2 . . . . 7 Special Weapon 3 | . . . 2 1 . . . . . . . . Impact Weapon 3 | . 1 . . . . . 2 . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 . . . . 1 . Parts Lost 29 | . 1 2 2 . 1 4 . . 1 . . 18 Power 7 | . . 1 . . . . . . . . . 6 Propulsion 6 | . . . 1 . 1 2 . . . . . 2 Utility 8 | . . . . . . 2 . . 1 . . 5 Weapon 8 | . 1 1 1 . . . . . . . . 5 Highest Loss Streak 5 | . 1 1 1 . 1 3 . . 1 . . 5 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 76 | . 99 99 87 88 88 97 78 61 54 53 52 55 Engine 7 | . 14 13 11 11 9 9 8 6 . . 1 3 Treads 15 | . 22 28 32 33 27 26 12 . 2 . 3 . Leg 1 | . . . . . . . 2 . 3 2 . 4 Device 11 | . 6 . . . 7 15 17 13 13 13 12 15 Storage 8 | . 14 14 11 11 9 9 9 6 6 6 6 6 Processor 5 | . . . . . 9 9 9 6 6 6 6 2 Protection 7 | . 7 14 10 11 9 9 3 6 5 6 6 5 Energy Gun 1 | . 5 . . . 13 7 . . . . . . Energy Cannon 1 | . 2 . . . . . 1 . . . 1 4 Ballistic Gun 10 | . 16 27 21 21 4 9 9 12 . . . . Ballistic Cannon 1 | . 2 . . . . . . 2 5 5 4 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 127 | 13 54 54 70 69 71 71 63 64 84 79 79 127 Greatest Support 86 | 26 40 40 60 60 60 60 61 64 86 86 86 80 Greatest Overweight (x) 3 | . 3 1 1 1 1 1 2 2 1 . 1 2 Average Overweight (x) . | . 1 1 1 1 1 . . 1 . . . 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 25 Average Capacity 20 | 7 19 20 20 20 20 20 20 20 20 20 20 23 Most Carried 25 | 8 20 20 20 20 20 20 20 20 20 20 20 25 Average Carried 19 | 5 19 19 19 19 19 19 19 19 19 19 19 22 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 25 Final Carried 22 | 8 20 20 20 20 20 20 20 20 20 20 20 22 Scrap Engine Consumption 189 | . . . . . . . 50 19 32 16 34 38 Constructs Created 5 | . . . . . . . 3 . . . . 2 Constructs Modified 85 | . . . . . . . 22 5 22 5 15 16 Class Distribution -------------------- 47% | Mutant 41% | Construct 5% | Commander-Construct 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Garrison Construct | -6/Factory Construct | -6/Garrison Construct | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Gar Fac Matter Collected 7660 | 270 488 461 1242 106 246 924 687 161 646 239 1232 958 Remotely . | . . . . . . . . . . . . . Salvage Created 13887 | 207 570 405 1612 232 749 2596 1571 649 970 611 1532 2183 Parts 648 | 13 37 24 103 5 43 120 50 41 45 21 49 97 Haulers Intercepted 14 | . 2 . 5 . . 6 . . . 1 . . Recyclers Shooed 13 | . 1 . 1 . . 6 3 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Gar Fac Combat Hostiles Destroyed 216 | . 17 13 32 3 12 31 7 9 19 6 21 46 Guns 89 | . 4 8 32 3 8 26 6 1 1 . . . Cannons 85 | . 10 . . . . . 1 8 18 6 18 24 AOE 33 | . 3 5 . . 3 2 . . . . . 20 Classes Destroyed 21 | 2 4 2 2 1 1 3 1 2 1 . 1 1 Worker 10 | . . 2 1 . 2 3 . 1 . 1 . . Builder 8 | . . 1 . . . . 3 . . . . 4 Tunneler 7 | 5 . 1 . . 1 . . . . . . . Hauler 14 | . 2 . 5 . . 6 . . . 1 . . Recycler 27 | 1 1 . 2 1 . 7 12 1 . 1 . 1 Mechanic 3 | . . . . . . 2 . . . . . 1 Watcher 6 | . 1 . 2 . 1 1 . . . 1 . . Swarmer 38 | . 9 6 10 . . 4 1 . 3 2 3 . Cutter 2 | . . . . . . . . 2 . . . . Saboteur 1 | . . . . . . . . . . . . 1 Grunt 105 | . 8 7 13 2 8 12 . 5 10 3 13 24 Brawler 5 | . . . 1 . . 1 1 . . . . 2 Duelist 3 | . . . . . . 1 . . . . . 2 Protector 4 | . . . . . . 1 . . . . . 3 Sentry 31 | . . . 8 . 2 12 3 1 3 . . 2 Demolisher 2 | . . . . . . . 2 . . . . . Hunter 8 | . . . . . 2 . . . . . 1 5 Programmer 14 | . . . . . . . . . 3 1 3 7 Heavy 1 | . . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . . 1 . Assembled 1 | . . . . 1 . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . Best Kill Streak 10 | 3 6 6 6 2 3 6 3 8 4 4 9 10 Combat Bots Only 9 | . 4 3 6 2 3 4 1 6 4 2 9 7 Max Kills in Single Turn 5 | 1 2 2 2 1 2 3 1 1 1 1 1 5 Gunslinging 1 | . . . 1 . . 1 . . . . . . Exploded 5 | . 2 2 . . 1 1 . . . . . 5 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Gar Fac Damage Taken 14239 | . 365 586 1393 62 588 1824 126 214 825 669 699 6888 Core 1281 | . 63 12 104 . 16 182 51 57 31 33 53 679 Absorbed by Shields 211 | . . . . . . 68 20 24 74 . 25 . Regen/Repaired (Parts) 3072 | . 57 . 220 . . 78 . . 764 113 750 1090 Core Remaining (%) 74 | 100 . 70 . 74 . . 54 . . . . . Volleys Fired 738 | 13 43 32 135 12 30 113 51 24 84 39 65 97 Largest 3 | 2 2 2 2 2 2 2 2 3 2 1 1 2 Hottest 256 | 80 95 46 100 100 90 90 50 88 105 95 95 256 Shots Fired 1116 | 26 86 60 257 20 60 219 67 30 88 39 65 99 Gun 721 | 26 34 54 245 19 60 217 53 9 4 . . . Cannon 343 | . 52 . . . . 1 9 21 84 39 65 72 Launcher 39 | . . 6 . . . 1 5 . . . . 27 Special 13 | . . . 12 1 . . . . . . . . Kinetic 702 | . 46 54 245 19 6 95 53 30 68 30 26 30 Thermal 127 | 26 28 . 12 1 . 3 9 . 20 . . 28 Explosive 35 | . . 6 . . . 1 5 . . . . 23 Electromagnetic 252 | . 12 . . . 54 120 . . . 9 39 18 Robot Hit Streak 22 | 7 5 4 13 11 11 21 22 14 15 14 12 8 Robot Miss Streak 7 | 3 7 3 6 2 5 4 1 2 4 3 2 3 Penetration Max 1 | . . . . . . . . . 1 . . 1 Secondary Targets 9 | . . 2 5 1 . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . . . . . Shots Hit Robots 767 | 16 47 32 161 13 45 182 62 29 53 18 39 70 Core Hits 479 | 7 23 25 63 6 36 102 31 22 42 10 16 96 Critical Kills 5 | . 1 . . . . . . . 3 . . 1 Critical Parts Destroyed 3 | . . . . . . 2 . . 1 . . . Critical Strikes 10 | . 3 . . . . 2 . . 4 . . 1 Meltdown 2 | . 1 . . . . . . . . . . 1 Destroy 6 | . . . . . . 2 . . 4 . . . Blast 2 | . 2 . . . . . . . . . . . Melee Attacks 31 | . 1 . . . . . 30 . . . . . Impact 13 | . 1 . . . . . 12 . . . . . Slashing 18 | . . . . . . . 18 . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . 8 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 28276 | 174 911 824 2505 225 1103 3917 1644 1072 2331 1657 3440 8473 Guns 8622 | 174 299 461 2486 199 788 3271 753 134 57 . . . Cannons 13477 | . 462 . . . . . 130 938 2274 1657 3440 4576 Explosions 5315 | . 129 351 . . 310 631 . . . . . 3894 Melee 747 | . . . . . . . 747 . . . . . Ramming 115 | . 21 12 19 26 5 15 14 . . . . 3 Kinetic 13756 | . 420 461 2486 199 76 1339 753 1072 2307 1279 1161 2203 Thermal 3716 | 174 376 . . . 310 535 130 . 24 . . 2167 Explosive 3746 | . . 351 . . . 96 . . . . . 3299 Electromagnetic 6196 | . 94 . . . 712 1932 . . . 378 2279 801 Impact . | . . . . . . . . . . . . . Slashing 747 | . . . . . . . 747 . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . 2 2 . . . 4 4 . 1 2 2 11 Average Corruption 2 | . 2 2 . . . 3 4 . 1 1 2 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 326 | . 15 23 . . . 58 138 . 5 6 45 36 Message Errors 77 | . 1 7 . . . 13 30 . 3 . 11 12 Matter Fused 80 | . 3 6 . . . 10 40 . . 2 12 7 Heat Flow Errors 41 | . 1 4 . . . 9 18 . . 1 5 3 Energy Discharges 44 | . 3 1 . . . 8 21 . . 1 5 5 Parts Rejected 4 | . 1 1 . . . 1 1 . . . . . Parts Fused 4 | . . . . . . . 2 . . 1 1 . Data Loss (minor) 39 | . 1 1 . . . 11 12 . . . 9 5 Data Loss (major) 18 | . 2 1 . . . 1 9 . 1 1 1 2 Misfires 9 | . 2 2 . . . 4 1 . . . . . Alerts 7 | . . . . . . 1 4 . 1 . 1 . Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 2 | . 1 . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1899 | . 17 8 . . 8 41 150 . 21 200 539 915 Projectiles 1433 | . . . . . . . 3 . 21 200 539 670 Explosions 319 | . 17 8 . . 8 41 . . . . . 245 Melee 147 | . . . . . . . 147 . . . . . Knockbacks 46 | . 2 . . . . . . 5 21 5 2 11 Impact . | . . . . . . . . . . . . . Kinetic 42 | . 2 . . . . . . 5 19 5 2 9 Secondary 4 | . . . . . . . . . 2 . . 2 Self-Inflicted Damage 618 | . 37 95 . . 83 87 41 . . . . 275 Shots 24 | . 2 3 . . 3 3 2 . . . . 11 Rammed 24 | . 2 1 4 11 2 2 2 . . . . . Targets Rammed 29 | . 2 2 5 11 2 3 2 . . . . 2 Kicked 2 | . . . . . . . . . . . . 2 Crushed 3 | . . 1 1 . . 1 . . . . . . Highest Temperature 1048 | 90 194 215 243 41 34 265 266 62 140 150 474 1048 Average Temperature 85 | 31 82 63 41 15 17 114 109 32 33 64 87 172 Received Heat Transfer 4131 | . 72 234 378 24 198 792 41 38 286 237 105 1726 Effects 18 | . . . 1 . . 1 . . . . 1 15 Shutdowns 4 | . . . . . . . . . . . 1 3 Energy Bleed 3 | . . . . . . 1 . . . . . 2 Interference 5 | . . . 1 . . . . . . . . 4 Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . 1 3 . . . 1 5 1 Combat Hostiles 10 | . . . . . 1 3 . . . . 5 1 Parts Fried 37 | . . . . . 3 12 . . . 4 17 1 Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted 2 | . 1 . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 4 | . 2 . . . . 2 . . . . . . Heat Transferred 3515 | 400 731 . . . 300 650 259 . 25 . . 1150 Parts Sabotaged 2 | . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 16 | . 2 . . . 5 8 . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Gar Fac Peak Influence 3002 | 30 388 177 671 244 273 509 199 428 2262 1258 3002 2749 Initial 1575 | . 19 62 1 243 3 115 159 377 278 1187 835 1575 Average 655 | 12 231 68 320 84 91 300 42 303 1306 1167 1948 2028 Maximum Alert Level 5 | . 1 . 2 1 1 2 . 2 5 4 5 5 Low Security (%) 45 | 100 33 100 32 73 92 16 100 36 . . . . Level 1 17 | . 66 . 37 26 7 65 . 62 2 . . . Level 2 6 | . . . 30 . . 18 . 1 15 . . . Level 3 3 | . . . . . . . . . 22 30 7 . Level 4 8 | . . . . . . . . . 27 69 26 2 Level 5 17 | . . . . . . . . . 32 . 66 84 High Security 1 | . . . . . . . . . . . . 12 Max Security . | . . . . . . . . . . . . . Squads Dispatched 48 | . 5 . 6 . 4 3 . 4 . 4 . 22 Investigation 8 | . 3 . 2 . 1 . . . . . . 2 Extermination 6 | . . . . . . . . 1 . 1 . 4 Reinforcement 11 | . 2 . 3 . . 1 . 2 . 1 . 2 Assault 19 | . . . 1 . . 2 . . . 2 . 14 Garrison 4 | . . . . . 3 . . 1 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Gar Fac Distress Signals 17 | . 5 . 6 . 2 2 . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 384 | . 37 13 64 3 16 45 4 10 35 31 34 92 Peak Tracking Total 19 | . 6 3 6 2 3 5 1 4 6 11 4 19 Tactical Retreats 19 | . 2 1 1 . . 1 . . 1 5 4 4 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Gar Fac Traps Triggered 29 | . 5 . 2 . 1 4 . . 7 . 8 2 Indirectly 3 | . 3 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 3 | . . 3 3 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Gar Fac Machines Disabled 49 | . 3 . 2 . 1 9 4 . 10 . 10 10 Max in Single Turn 2 | . 2 . 1 . 1 1 2 . 2 . 1 2 Garrison Access 1 | . . . . . . 1 . . . . . . Garrison Relay 7 | . . . . . . . . . 4 . 3 . Phase Generator 2 | . . . . . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Gar Fac Machines Accessed 62 | . 8 . 11 . 5 10 11 3 3 4 2 5 Terminals 39 | . 5 . 8 . 5 6 4 . 3 2 2 4 Fabricators 2 | . . . . . . . . 1 . . . 1 Repair Stations 4 | . 1 . 1 . . 2 . . . . . . Recycling Units 13 | . 2 . 1 . . 1 7 1 . 1 . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 1 . 1 . . Total Hacks 167 | . 22 . 34 . 10 24 41 5 6 9 4 12 Successful 74 | . 12 . 17 . 2 10 18 4 3 3 1 4 Failed 93 | . 10 . 17 . 8 14 23 1 3 6 3 8 Catastrophic 19 | . 1 . 2 . 3 3 3 . 2 2 1 2 Database Lockouts . | . . . . . . . . . . . . . Manual 71 | . 7 . 15 . 8 9 21 2 1 3 . 5 Terminals 104 | . 16 . 25 . 10 16 13 . 6 4 4 10 Fabricators 3 | . . . . . . . . 1 . . . 2 Repair Stations 10 | . 2 . 2 . . 6 . . . . . . Recycling Units 43 | . 4 . 4 . . 1 28 2 . 4 . . Scanalyzers 3 | . . . 3 . . . . . . . . . Garrison Access 4 | . . . . . . 1 . 2 . 1 . . Terminal Hacks 36 | . 6 . 13 . 2 5 3 . 3 1 1 2 Part Schematic 3 | . 1 . . . . . 2 . . . . . Robot Analysis 10 | . 1 . 8 . 1 . . . . . . . Prototype ID Bank 5 | . 4 . 1 . . . . . . . . . Open Door 3 | . . . . . . 2 . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Emergency Access Points 2 | . . . . . . . . . 1 . 1 . Alert Level 3 | . . . . . . . 1 . . 1 . 1 Unreport Threat 3 | . . . . . . 2 . . . . . 1 Locate Traps 3 | . . . 2 . . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks 8 | . 2 . 2 . . 4 . . . . . . Scan Component 4 | . 1 . 1 . . 2 . . . . . . Repair 4 | . 1 . 1 . . 2 . . . . . . Recycling Unit Hacks 8 | . 2 . . . . . 4 1 . 1 . . Retrieve Components 8 | . 2 . . . . . 4 1 . 1 . . Scanalyzer 1 | . . . 1 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . 1 . 1 . . Unlock Access 2 | . . . . . . . . 1 . 1 . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 16 | . 2 . 1 . . . 11 2 . . . . Terminals . | . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . Liberate 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 15 | . 2 . 1 . . . 11 1 . . . . Reject 8 | . . . . . . . 7 1 . . . . Tunnel 7 | . 2 . 1 . . . 4 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 51 | . 7 . 10 . 5 8 7 1 2 4 2 5 Full Trace Events 6 | . . . . . . . 3 . . . 1 2 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . . . . 2 . . . . . Parts Built 1 | . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . Time 51 | . . . . . . . . . . . . 51 Total Part Build Rating 1 | . . . . . . . . . . . . 1 Parts Repaired 4 | . 1 . 1 . . 2 . . . . . . Time 128 | . 26 . 38 . . 64 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 27 | . 12 . . . . . 12 3 . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 29 | . . . . . . . . . 17 . 12 . Machine Destruction 29 | . . . . . . . . . 17 . 12 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . 5 . . . 3 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Gar Fac Total Allies 18 | . . 1 . . . 2 5 . 4 . 6 . Largest Group 5 | . . 1 1 . . 2 5 5 4 2 3 3 Highest-Rated Group 313 | . . 31 31 . . 62 106 106 234 103 313 313 Highest-Rated Ally 119 | . . 31 31 . . 31 27 27 80 62 119 119 Total Orders . | . . . . . . . . . . . . . Ally Attacks 202 | . . . 17 . . 35 . 7 57 4 42 40 Total Damage 6868 | . . . 275 . . 512 . 80 2521 157 1063 2260 Kills 54 | . . . 6 . . 2 . . 17 . 14 15 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Gar Fac Robot Analysis Total 10 | . 1 . 8 . 1 . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Gar Fac Turns Passed 27545 | 174 1789 1847 2562 1519 773 2696 6462 796 2660 900 3102 2265 Spaces Moved 12513 | 130 791 721 842 577 273 899 2774 420 1743 826 1597 920 Core 3 | 3 . . . . . . . . . . . . Treads 6774 | . 462 721 842 577 273 899 1476 . 477 69 899 79 Legs 2993 | . . . . . . . 712 . 1238 314 181 548 Wheels 456 | 127 329 . . . . . . . . . . . Hover 1621 | . . . . . . . 169 171 28 443 517 293 Flight 666 | . . . . . . . 417 249 . . . . Fastest Speed 50 | 50 90 240 240 240 240 160 140 80 80 74 74 121 Average Speed 192 | 88 194 240 240 240 240 239 213 167 133 96 174 207 Slowest Speed 320 | 90 320 240 240 240 240 240 254 228 169 122 246 296 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 66 | 7 99 98 86 94 35 97 99 9 92 28 97 25 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 7 | . 2 . 1 . . . 4 . . . . . Known Exits Taken 4 | . . . 1 . 1 . . 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 . 1 1 . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . Spaces Dug 44 | . 1 11 1 1 . . . . . 15 . 15 Terrain Destroyed 463 | . 8 34 2 1 18 53 36 . 77 24 14 196 Melee 1 | . 1 . . . . . . . . . . . Projectile 70 | . . . 2 1 . . . . 9 24 14 20 AOE 392 | . 7 34 . . 18 53 36 . 68 . . 176 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Gar Fac Gar Fac Total 14962 | 159 967 788 1155 679 329 1265 3214 494 1997 891 1848 1176 Wait 949 | . 34 9 103 69 8 131 263 19 106 11 101 95 Move 12502 | 129 790 720 841 576 272 898 2773 420 1742 825 1596 920 Hop . | . . . . . . . . . . . . . Pick Up 183 | 10 44 8 16 1 6 32 16 11 5 6 4 24 Fast Attach 44 | 5 3 2 4 . 1 11 4 3 4 . 4 3 Attach 54 | 2 3 3 5 . 3 9 3 2 9 . 1 14 Detach 13 | . . . . . . . 4 1 7 . . 1 Swap 95 | . 13 5 17 3 4 26 8 . 9 2 1 7 Drop 198 | . 34 7 29 2 3 42 27 14 11 8 8 13 Fire 738 | 13 43 32 135 12 30 113 51 24 84 39 65 97 Melee 31 | . 1 . . . . . 30 . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . 2 Crush 27 | . 2 2 5 11 2 3 2 . . . . . Escape Stasis 74 | . . . . . . . . . 20 . 54 . Rewire 52 | . . . . 5 . . 33 . . . 14 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 16) 175 | -11/Junkyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 16) 343 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 6) 1256 | -10/Materials | Repaired Lgt. Treads 1478 | -10/Materials | Discovered new exit (range 13) 1754 | -10/Materials | Discovered new exit (range 16) 1964 | -10/Materials | Entered Mines 2394 | -10/Mines | Found a hidden stash of uninstalled traps 2669 | -10/Mines | Discovered new exit (range 8) 2707 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2713 | -10/Mines | Found Prototype Device 2898 | -10/Mines | Discovered new exit (range 10) 3257 | -10/Mines | Escorted by a lone wolf Derelict 3640 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3640 | -10/Mines | Discovered new exit (range 5) 3811 | -10/Mines | Entered Materials 3811 | -9/Materials | Accompanied by 1 ally 3811 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4277 | -9/Materials | Identified exit to Mines 4555 | -9/Materials | Discovered new exit (range 16) 5402 | -9/Materials | Repaired Hvy. Armor Plating 5636 | -9/Materials | Discovered new exit (range 8) 5854 | -9/Materials | Identified Exp. Sensor Array 6211 | -9/Materials | First assault squad dispatched 6373 | -9/Materials | Entered Mines 6374 | -9/Mines | Assembled infested the area 6948 | -9/Mines | Learned Materials stockpile data 6990 | -9/Mines | Discovered new exit (range 7) 7515 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7892 | -9/Mines | Entered Materials 7892 | -8/Materials | Evolved 2 slots: Utility x2 7893 | -8/Materials | Identified exit to Storage 8426 | -8/Materials | Garrison activated, responded to threat 8665 | -8/Materials | Entered Storage 8680 | -8/Storage | Met a pair of Derelict thieves 8854 | -8/Storage | Lost 3 parts (2n1u) 9746 | -8/Storage | Found Prototype Processor 9766 | -8/Storage | Build established: Scavenger-Mutant 10099 | -8/Storage | Repaired Hardlight Generator 10126 | -8/Storage | Repaired Lgt. Treads 10207 | -8/Storage | Discovered new exit (range 6) 11225 | -8/Storage | Build established: Mutant 11354 | -8/Storage | Used back door to open Recycling access 11354 | -8/Storage | Discovered new exit (range 3) 11361 | -8/Storage | Entered Recycling 12923 | -8/Recycling | Discovered new exit (range 13) 13731 | -8/Recycling | Found Scrap Engine 14528 | -8/Recycling | Build established: Construct 17080 | -8/Recycling | Build established: Commander-Construct 17823 | -8/Recycling | Entered Factory 17823 | -6/Factory | Accompanied by 5 allies 17823 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 18518 | -6/Factory | Build established: Construct 18552 | -6/Factory | Garrison activated, responded to threat 18619 | -6/Factory | Identified exit to Garrison 18619 | -6/Factory | Entered Garrison 18659 | -6/Garrison | Triggered checkpoint 18697 | -6/Garrison | Garrison Relay disabled 18920 | -6/Garrison | Found embedded Infiltrators 18955 | -6/Garrison | Triggered checkpoint 19070 | -6/Garrison | Triggered checkpoint 19099 | -6/Garrison | Garrison Relay disabled 19158 | -6/Garrison | Triggered checkpoint 19176 | -6/Garrison | Discovered new exit (range 15) 19359 | -6/Garrison | Discovered new exit (range 12) 19424 | -6/Garrison | Triggered checkpoint 19491 | -6/Garrison | Rescued a captive Derelict 19493 | -6/Garrison | Rescued a captive Derelict 19696 | -6/Garrison | Triggered checkpoint 19724 | -6/Garrison | Triggered checkpoint 19758 | -6/Garrison | Discovered new exit (range 10) 19784 | -6/Garrison | Triggered checkpoint 19814 | -6/Garrison | Garrison Relay disabled 20076 | -6/Garrison | Spotted B-75 Beast 20087 | -6/Garrison | Allies destroyed B-75 Beast 21049 | -6/Garrison | Phase Generator disabled 21214 | -6/Garrison | Garrison Relay disabled 21279 | -6/Garrison | Entered Factory 21279 | -6/Factory | Accompanied by 2 allies 21431 | -6/Factory | Spotted B-75 Beast 21979 | -6/Factory | First assault squad dispatched 22173 | -6/Factory | Identified exit to Garrison 22179 | -6/Factory | Entered Garrison 22196 | -6/Garrison | Triggered checkpoint 22292 | -6/Garrison | Triggered checkpoint 22420 | -6/Garrison | Destroyed 9 combat bots 22428 | -6/Garrison | Triggered checkpoint 22445 | -6/Garrison | Garrison Relay disabled 22489 | -6/Garrison | Discovered new exit (range 8) 22498 | -6/Garrison | Spotted B-86 Titan 22506 | -6/Garrison | Destroyed B-86 Titan 22690 | -6/Garrison | Discovered new exit (range 10) 22728 | -6/Garrison | Triggered checkpoint 22771 | -6/Garrison | Garrison Relay disabled 22836 | -6/Garrison | Found embedded Infiltrators 23142 | -6/Garrison | Triggered checkpoint 23208 | -6/Garrison | Rescued a captive Derelict 23228 | -6/Garrison | Triggered checkpoint 23756 | -6/Garrison | Triggered checkpoint 23854 | -6/Garrison | Discovered new exit (range 8) 23913 | -6/Garrison | Phase Generator disabled 23948 | -6/Garrison | Rewired Executioner 23952 | -6/Garrison | Rewired Executioner 24777 | -6/Garrison | Garrison Relay disabled 25204 | -6/Garrison | Rewired B-75 Beast 25281 | -6/Garrison | Entered Factory 25281 | -6/Factory | Accompanied by 3 allies 25631 | -6/Factory | First assault squad dispatched 25787 | -6/Factory | Fabricated Huge Storage Unit (x1) 26615 | -6/Factory | Core integrity fell below 50% 26950 | -6/Factory | Build established: Scavenger-Construct 27254 | -6/Factory | High security lockdown imminent 27261 | -6/Factory | Destroyed 7 combat bots 27271 | -6/Factory | Build established: Construct 27275 | -6/Factory | Lost 5 parts (2p1u2w) 27334 | -6/Factory | High security lockdown engaged 27446 | -6/Factory | Core integrity fell below 20% 27469 | -6/Factory | System corruption reached 10% 27486 | -6/Factory | Destroyed 7 combat bots 27524 | -6/Factory | Lost 4 parts (2p1u1w) 27546 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 27514_ Triggered Blade Trap. 27514_ Massive razor-sharp blades shoot up from within the floor. 27514_ Lyr. Medium Armor Plating severed. 27514_ Imp. Proton Missile Launcher severed. 27516_ Acquired Lyr. Medium Armor Plating. 27522_ Lyr. Medium Armor Plating blown off. 27522_ E-15 Imp destroyed. 27528_ System corrupted: Energy discharge (-2). 27528_ Acquired Lyr. Medium Armor Plating. 27544_ C-30 ARC bursts open, deploying its payload. 27544_ G-67 Veteran unfolds itself. 27544_ B-48 Gladiator unfolds itself. 27544_ G-50 Soldier unfolds itself. 27544_ I-36 Angel unfolds itself. 27545_ C-30 ARC bursts open, deploying its payload. 27545_ G-67 Veteran unfolds itself. 27545_ G-50 Soldier unfolds itself. 27545_ E-15 Imp unfolds itself. 27546_ E-15 Imp destroyed. 27546_ Mni. Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | ???????""" """ #?# # # # ## ##+###? | | ?????????" """ ### ### # ## #??? | | ??????????? # # ###### #??? | | ??????????###+## #???# #??? | | ??######### #???# #??? | | ??# # #???# #??? | | ??# # ##### #??? | | ??# # ## #??? | | ??# ## ##############??? | | ??# ! ######## #?????????? | | ??# *[%/ #?????????? | | ??# %%! ######## #?????????? | | ??# # # #??????????## ##?????????? | | ### #?# #???????????# #######????? | | ### ###?????????# ]#????? | | # #?????????####### #????? | | ## #???????????????#=#????? | | # ## #############?###%###??? | | % ## = # =! #??? | | % # #?? # / #??? | | [ #######???? """ + #??? | | #????????? """"" # #??? | | # ##???????????""""" # #??? | | % #?????####????#####?## ##??? | | / #?????# ##########l #???? | | =% #?????# g @ g #???? | | !%= #?????# igg=%/l #???? | | #?????# bgbg! #???? | | ##?????# %g ##+###########???? | | ####???## ??????????????????? | | ## ???????????????????? | | ?# ??????????????????? | | ?# " ???????????????????? | | ?#######%" """ """ ???????????????????? | | ????????" """ ""??????????????????????? | | ????????? """?????????????????????????? | | ????????? ?????????????????????????? | | ?????????? """ ????????????????????????? | | ???????????""" ????????????????????????? | | ???????????""??????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 34 Energy Capacity 549 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Lrn. Tractor Beam | -8/Recycling | Hacked Minigun | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormColdMicrothruster Manual? 0 Play Time 03:39:04 Cumulative 394.3 hours Start 2023.03.04 @ 18:05:45 End 2023.03.04 @ 21:51:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 338 Rogue 338 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/1/0/0/0/0/1/0/0 Lore% 74 Gallery% 86 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c097628-966d-40e3-9a95-6d8cb2358235