Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.05 @ 10:11:13 Player: arkn Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1818) 1818 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6168 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 456/850 Matter 300/300 Energy 15/100 System Corruption 3% Temperature Cool (0) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Cooling System Large Storage Unit > --- WEAPON (4) ------- Heavy Hammer Shock Maul Shock Maul Shock Maul > --- INVENTORY (15) --- Light Angular Momentum Engine Advanced Signal Interpreter Seismic Detector Drone Bay (2/2) Plasma Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun Grenade Launcher Plasma Cutter Faulty Shock Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System Large Storage Unit Advanced Terrain Scanner EM Shield Force Field > --- WEAPON ----------- Shock Maul Shock Maul Shock Maul Shock Maul > --- INVENTORY -------- Light Angular Momentum Engine Advanced Signal Interpreter Seismic Detector Drone Bay Plasma Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun Grenade Launcher Plasma Cutter Heavy Hammer [Rating: 61] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Shock Maul Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . . . . . 3 Weapon 2 | . . 1 . . . 1 Parts Attached 43 | 7 4 3 7 2 . 20 Power 7 | 1 . . 1 . . 5 Engine 5 | 1 . . 1 . . 3 Core . | . . . . . . . Reactor 2 | . . . . . . 2 Propulsion 7 | 2 . 1 . 1 . 3 Treads 7 | 2 . 1 . 1 . 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 2 1 1 . 1 . 6 Device 8 | 1 . . . 1 . 6 Storage 3 | 1 1 1 . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 18 | 2 3 1 6 . . 6 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 . . 5 . . 2 Ballistic Cannon 3 | . 2 1 . . . . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon 5 | . . . 1 . . 4 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . . 1 Parts Lost 12 | . . . . . . 12 Power 3 | . . . . . . 3 Propulsion 6 | . . . . . . 6 Utility 3 | . . . . . . 3 Weapon . | . . . . . . . Highest Loss Streak 7 | . . . . . . 7 To Critical Strikes . | . . . . . . . Average Backups 12 | 4 9 9 14 15 15 13 Power . | . 1 1 1 1 1 . Propulsion 2 | 2 4 2 . 3 3 1 Utility 3 | . 1 2 4 4 4 3 Weapon 5 | . 3 3 8 6 6 7 Tool/Special . | . . . . . . . Unused Backups 17 | . 1 2 5 1 . 8 Power 1 | . . . 1 . . . Propulsion 4 | . . 2 2 . . . Utility 2 | . . . . 1 . 1 Weapon 9 | . 1 . 2 . . 6 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 98 | . 100 90 99 100 100 96 Engine 11 | . 14 11 10 11 11 10 Treads 28 | . 28 24 33 33 33 24 Device 16 | . 14 11 11 11 11 24 Storage 9 | . 14 11 11 11 11 6 Ballistic Gun 22 | . 8 . 21 33 33 23 Ballistic Cannon 5 | . 19 33 10 . . . Peak Build Rating 61 | 8 8 11 19 23 23 61 Average Rating 25 | 5 7 9 16 21 23 42 On Entrance 13 | . 8 8 11 19 23 23 Naked Turns . | . . . . . . . Heaviest Build 69 | 12 20 33 38 43 43 69 Greatest Support 83 | 40 40 60 60 63 63 83 Greatest Overweight (x) 1 | 1 . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 Average Capacity 13 | 7 9 14 15 15 15 15 Most Carried 15 | 8 10 15 15 15 15 15 Average Carried 12 | 4 9 8 14 15 15 13 Final Capacity 15 | 8 10 15 15 15 15 15 Final Carried 15 | 8 10 15 15 15 15 13 Class Distribution -------------------- 41% | Gunner 22% | Mutant 12% | Tank 10% | Scavenger-Tank 6% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Gunner | -9/Scraptown Tank | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 1784 | 362 36 54 349 20 10 953 Remotely . | . . . . . . . Salvage Created 2929 | 207 61 47 668 . . 1946 Parts 137 | 12 8 1 36 . . 80 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 5 | . . . 1 . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 40 | . 4 1 12 . . 23 Melee 2 | . . . . . . 2 Guns 31 | . . . 12 . . 19 Cannons 5 | . 4 1 . . . . Classes Destroyed 10 | 3 2 1 2 . . 2 Worker 5 | 1 . . 1 . . 3 Builder 1 | . . . . . . 1 Tunneler 4 | 4 . . . . . . Hauler 1 | . . . 1 . . . Recycler 6 | 1 . . . . . 5 Watcher 1 | . . . 1 . . . Swarmer 7 | . 3 . . . . 4 Grunt 25 | . 1 . 8 . . 16 Sentry 5 | . . 1 4 . . . Programmer 3 | . . . . . . 3 Best Kill Streak 10 | 4 3 1 10 . . 7 Combat Bots Only 7 | . 3 1 6 . . 7 Max Kills in Single Turn 2 | 1 1 1 2 . . 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 279 | . 9 2 35 . . 233 Missed 69 | . 2 1 11 . . 55 Hits 210 | . 7 1 24 . . 178 Projectile 210 | . 7 1 24 . . 178 Critical Strikes 5 | . . . . . . 5 Damage Taken 2547 | . 57 15 292 . . 2183 Core 444 | . 9 15 26 . . 394 Absorbed by Shields 788 | . . . . . . 788 Ignored by Resistances 76 | . . . . . . 76 Core Remaining (%) 95 | 100 96 . . . 89 . Volleys Fired 140 | 23 10 2 23 . . 82 Largest 4 | 2 2 3 3 . . 4 Hottest 102 | 40 100 90 69 . . 102 Shots Fired 466 | 46 19 6 69 . . 326 Gun 443 | 46 2 . 69 . . 326 Cannon 22 | . 16 6 . . . . Launcher . | . . . . . . . Special 1 | . 1 . . . . . Kinetic 465 | 46 18 6 69 . . 326 Thermal 1 | . 1 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 8 8 2 9 . . 13 Robot Miss Streak 5 | 4 3 1 2 . . 5 Penetration Max 2 | . . . . . . 2 Secondary Targets 10 | . . . 5 . . 5 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 332 | 28 7 3 48 . . 246 Core Hits 126 | 8 4 1 25 . . 88 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed 10 | . . . . . . 10 Critical Strikes 12 | . . . 1 . . 11 Destroy 8 | . . . 1 . . 7 Smash 4 | . . . . . . 4 Melee Attacks 29 | . . . 1 . . 28 Impact 29 | . . . 1 . . 28 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 7 | . . . . . . 7 Damage Inflicted 5588 | 304 113 57 777 . . 4337 Guns 4777 | 304 13 . 777 . . 3683 Cannons 157 | . 100 57 . . . . Explosions . | . . . . . . . Melee 643 | . . . . . . 643 Ramming 11 | . . . . . . 11 Kinetic 4934 | 304 113 57 777 . . 3683 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 643 | . . . . . . 643 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . . . . . 13 Message Errors 4 | . . . . . . 4 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 230 | . . . . . . 230 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 230 | . . . . . . 230 Knockbacks 4 | . 1 1 . . . 2 Impact 1 | . . . . . . 1 Kinetic 2 | . 1 1 . . . . Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 80 | . 20 21 30 . . 80 Average Temperature 11 | . 10 14 9 . . 42 Received Heat Transfer 712 | . 6 9 135 . . 562 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried . | . . . . . . . Impact Corruptions 6 | . . . . . . 6 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . . 1 . . 1 Low Security (%) 88 | 100 100 100 71 100 . 80 Level 1 11 | . . . 28 . . 19 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 250 | 10 71 22 250 81 . 248 Initial 81 | . 3 22 4 81 . . Average 60 | 1 5 12 100 13 . 108 Influence Increases 1208 | 30 116 37 332 15 . 678 Destroy 0b10 Robot/C 800 | . 80 20 240 . . 460 Destroy 0b10 Robot/NC 90 | 30 . . 15 . . 45 Destroy Leader 164 | . 20 10 54 . . 80 Successful Hack 65 | . 13 6 7 15 . 24 Disable Machine 15 | . . . 15 . . . Destroy Structure 14 | . 3 1 1 . . 9 Lose Combat Pursuer 60 | . . . . . . 60 Influence Decreases 994 | 25 66 81 133 225 . 464 Entered New Map 171 | . 2 33 7 129 . . Time Decay 703 | 25 64 48 126 96 . 344 Lost Part 120 | . . . . . . 120 Squads Dispatched 7 | . 2 . . . . 5 Investigation 1 | . 1 . . . . . Extermination 3 | . . . . . . 3 Reinforcement 3 | . 1 . . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 3 | . 1 . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 8 2 14 . . 38 Peak Tracking Total 9 | . 3 2 4 . . 9 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 9 | . 2 1 2 1 1 2 Terminals 8 | . 2 1 2 1 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 22 | . 5 3 3 4 4 3 Successful 18 | . 5 3 2 3 4 1 Failed 4 | . . . 1 1 . 2 Catastrophic 2 | . . . . 1 . 1 Database Lockouts . | . . . . . . . Manual 19 | . 5 3 4 4 . 3 Terminals 18 | . 5 3 3 4 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 1 . 2 1 4 . Record 4 | . . . . . 4 . Open Door 1 | . . . 1 . . . Terminal Index 3 | . 1 . 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 4 3 . 2 . 1 Terminals 10 | . 4 3 . 2 . 1 Track 3 | . 1 1 . 1 . . Botnet 4 | . 2 1 . . . 1 Operators 3 | . 1 1 . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 1 1 1 . 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 6 | . . . . 2 4 . EXPLORE 3 | . . . . 1 2 . RETURN 3 | . . . . 1 2 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Active Infowar (turns) 1810 | 44 628 115 340 175 . 508 Terrain 507 | . . . . . . 507 Seismic 1693 | 44 628 115 340 175 . 391 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 3 | . . . . 1 2 . Drone Recoveries 3 | . . . . 1 2 . Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 3892 | 237 628 115 340 589 547 1436 Spaces Moved 1711 | 99 214 58 145 265 319 611 Core 7 | 7 . . . . . . Treads 1704 | 92 214 58 145 265 319 611 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 160 | 153 160 160 160 160 160 161 Slowest Speed 240 | 160 160 160 160 160 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 6 40 8 21 98 50 16 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . Spaces Dug 5 | . 1 . . . . 4 Terrain Destroyed 5 | . 1 . . . . 4 Melee 4 | . . . . . . 4 Projectile 1 | . 1 . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 2498 | 139 479 76 203 431 356 814 Wait 523 | 3 244 5 8 162 38 63 Move 1705 | 98 213 57 144 264 318 611 Hop . | . . . . . . . Pick Up 34 | 8 3 7 8 1 . 7 Fast Attach 19 | 7 2 1 2 . . 7 Attach 11 | . . 1 . . . 10 Detach . | . . . . . . . Swap 18 | . 3 1 5 2 . 7 Drop 28 | . 4 2 12 2 . 8 Fire 140 | 23 10 2 23 . . 82 Melee 18 | . . . 1 . . 17 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . . . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 238 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 853 | -10/Materials | Discovered new exit (range 6) 866 | -10/Materials | Entered another Materials area 866 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 959 | -9/Materials | Discovered new exit (range 6) 981 | -9/Materials | Entered Storage 1158 | -9/Storage | Build established: Gunner 1318 | -9/Storage | Used back door to open Recycling access 1318 | -9/Storage | Discovered new exit (range 3) 1321 | -9/Storage | Entered Recycling 1484 | -9/Recycling | Discovered new exit (range 8) 1872 | -9/Recycling | Scanned before Scraplab entrance 1894 | -9/Recycling | Entered Scraplab 1907 | -9/Recycling | Discovered new exit (range 3) 1910 | -9/Recycling | Entered Scraptown 2107 | -9/Scraptown | Visited UFD Registry 2107 | -9/Scraptown | Registered with UFD as "Softplate" 2174 | -9/Scraptown | Visited Junk Cannon Lab 2214 | -9/Scraptown | Visited Chapter 10 2354 | -9/Scraptown | Met Optimus 2354 | -9/Scraptown | Accepted into 0bPrime 2450 | -9/Scraptown | Discovered new exit (range 5) 2457 | -9/Scraptown | Entered Factory 2457 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2952 | -6/Factory | Destroyed 7 combat bots 3148 | -6/Factory | Build established: Tank 3592 | -6/Factory | Cargo convoy interrupted 3656 | -6/Factory | Build established: Scavenger-Tank 3893 | -6/Factory | Self-destructed Last Messages --------------- 03870_ Lgt. Antimatter Reactor destroyed. 03872_ Lgt. Treads destroyed. 03874_ Lgt. Angular Momentum Engine destroyed. 03874_ Adv. Terrain Scanner destroyed. 03877_ G-50 Soldier suffers critical hit (Smash). 03877_ Destroyed Adv. Heat Sink. 03877_ G-50 Soldier system corrupted by crushing effect. 03877_ G-50 Soldier IFF system glitched. 03878_ G-50 Soldier system terminally corrupted. 03878_ EM Shield destroyed. 03883_ Destroyed Lgt. Angular Momentum Engine. 03883_ G-50 Soldier system corrupted by crushing effect. 03883_ Hvy. Hammer follow-up attack on G-50 Soldier. 03883_ Shock Maul follow-up attack on G-50 Soldier. 03884_ G-50 Soldier system terminally corrupted. 03887_ G-50 Soldier suffers critical hit (Smash). 03887_ Destroyed Carbon-fiber Leg. 03887_ G-50 Soldier system corrupted by crushing effect. 03890_ Hvy. Hammer follow-up attack on G-50 Soldier. 03891_ G-50 Soldier misfires. 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"""" #???# #??# #???# # """"" | | ?" """" ##??# #??# #???# + """ | | "" """" #???# #?##%#???# ! # | | "" """" #??## #??#g##### ############## | | #?### #??#=@ #== # # | | ?" """" ########/###### #%== # # | | ?" """" + ^ ^s +=* / # "" "" # | | "" """" ###### ss s #! # "" "" # | | "" """" #?#??# ^ """ # # """ """ + | | #??#?# "R" # # """ """%# | | ###+########### " "k # # """ """ # | | = = ^"" m # # # | | =% =% "" !! # # # | | """ [ R """ !! ######## # | | """ ########## """ !! #??????# # | | """ # """ # """ #??????# # | | #! """ + #??????#######+###### | | """ #! ! """ # ##???? | | """ #! [ # #### | | """ #[[[ ################### ? ??????# | | # #???#???????#?????????????????????# | | # #??#??????????????????????????????# | | """ ##########???????? ????????????????????????# | | """ #??????????????????????? ????????######??### | | ??"" #?????????#??????????????????????# ?# | | ???" ???? ???????#????????????????????# ?# | | ???" ?????????????????????????????????# # | | ???? ? ???? ??????????????????????????# # | | ???? ?????????????#???????????????????# + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 34 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Resistance: EM 25 Evasion (%) 40 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeForceDevice Manual? 0 Play Time 00:33:37 Cumulative 155.0 hours Start 2025.05.05 @ 08:49:12 End 2025.05.05 @ 10:11:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 51 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94d4b9a2-ffb7-4c52-a49e-2bb849c0ac9a