Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.07.13 @ 13:16:26 // Winter2019/RPGLIKE Player: Legionnaire Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (66) 330 Value Destroyed (2345) 2345 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (697) 697 TOTAL SCORE: 6972 Bonus ------- Follower Combat Kills 132 Met Imprinter 300 Was Imprinted 300 Friendly Fire -35 Cogmind --------- Core Integrity 82/1950 Matter 3/300 Energy 480/480 System Corruption 5% Temperature Cool (-150) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (3) --- Light Treads Heavy Treads > --- UTILITY (7) ------ Improved Cryofiber Web Targeting Computer Hardened Light Armor Plating Improved Heavy Armor Plating Recalibrator > --- WEAPON (3) ------- Heavy Laser Gauss Rifle Gauss Cannon > --- INVENTORY (4) ---- Advanced Heat Sink Structural Scanner Improved ECM Suite Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Improved Transmission Jammer Improved Heavy Armor Plating Damper Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle Gauss Cannon > --- INVENTORY -------- Structural Scanner Hardened Light Armor Plating Mace [Rating: 71] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Structural Scanner Device Structural Scanner Processor Improved Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Beam Cannon Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Slots Evolved 11 | 5 . 1 . 2 3 . . . Power 1 | . . . . 1 . . . . Propulsion 2 | 1 . . . . 1 . . . Utility 6 | 3 . 1 . . 2 . . . Weapon 2 | 1 . . . 1 . . . . Parts Attached 61 | 9 2 3 . 2 5 2 7 31 Power 5 | 1 . . . 1 1 . . 2 Engine 4 | 1 . . . . 1 . . 2 Core . | . . . . . . . . . Reactor 1 | . . . . 1 . . . . Propulsion 5 | 2 . . . . 1 . 1 1 Treads 5 | 2 . . . . 1 . 1 1 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | 4 1 1 . . 3 1 2 17 Device 12 | 2 . . . . 2 . 1 7 Storage . | . . . . . . . . . Processor 2 | . . . . . 1 . . 1 Hackware 1 | . . . . . . . . 1 Protection 14 | 2 1 1 . . . 1 1 8 Artifact . | . . . . . . . . . Weapon 22 | 2 1 2 . 1 . 1 4 11 Energy Gun 5 | . . . . . . . 1 4 Energy Cannon 5 | . . 2 . . . 1 2 . Ballistic Gun 5 | 2 1 . . 1 . . . 1 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 2 | . . . . . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . . . . 3 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes . | . . . . . . . . . Parts Lost 4 | . . . . . . . 3 1 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 2 | . . . . . . . 1 1 Weapon 1 | . . . . . . . 1 . Highest Loss Streak 1 | . . . . . . . 1 1 Average Slot Usage (%) 81 | . 99 93 90 86 86 91 44 72 Engine 8 | . 11 10 10 8 6 6 1 10 Reactor 1 | . . . . . 6 6 1 . Treads 15 | . 22 20 20 17 13 20 8 11 Device 17 | . 22 20 20 17 19 20 11 14 Processor 1 | . . . . . 6 6 . 2 Protection 15 | . 22 20 20 17 13 11 9 13 Energy Gun 2 | . . . . . . . 3 9 Energy Cannon 10 | . . 14 20 17 13 18 5 . Ballistic Gun 5 | . 21 5 . 4 6 1 . 3 Naked Turns . | . . . . . . . . . Heaviest Build 105 | 11 13 27 27 42 56 62 105 103 Greatest Support 95 | 40 40 45 45 45 65 65 95 95 Greatest Overweight (x) 1 | . . . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 1 3 4 3 3 3 2 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 4 4 4 4 4 2 4 Class Distribution -------------------- 39% | Hacker-Mutant 21% | Hacker-Tank 10% | Hacker-Skirmisher 8% | Hacker-Gunner 7% | Scavenger-Gunner 7% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Tank | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Hacker-Mutant | -6/Waste Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Matter Collected 1202 | 270 90 3 45 20 76 . . 698 Remotely . | . . . . . . . . . Salvage Created 2872 | 77 265 262 34 . 230 . 345 1659 Parts 158 | 1 23 24 3 . 12 . 14 81 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . 1 . . . . . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 49 | . 7 9 1 . 6 . 3 23 Guns 27 | . 7 1 . . . . 1 18 Cannons 20 | . . 8 1 . 6 . 2 3 AOE 2 | . . . . . . . . 2 Classes Destroyed 15 | 1 3 1 2 . 2 . 1 5 Worker 5 | . . . . . . . . 5 Builder 3 | . 1 . . . . . . 2 Tunneler 1 | . . . 1 . . . . . Recycler 6 | 1 . . . . . . . 5 Minesweeper 1 | . . . . . 1 . . . Operator 1 | . . . . . . . . 1 Watcher 1 | . . . . . . . . 1 Swarmer 9 | . 2 3 . . 4 . . . Grunt 14 | . 5 4 . . . . . 5 Duelist 1 | . . . . . 1 . . . Sentry 5 | . . 2 . . 1 . . 2 Hunter 12 | . . . . . . . . 12 Programmer 4 | . . . . . . . . 4 Compactor 3 | . . . . . . . 3 . Assembled 1 | . . . 1 . . . . . Best Kill Streak 6 | 1 4 3 1 . 2 . 2 6 Combat Bots Only 4 | . 3 3 1 . 2 . 2 4 Max Kills in Single Turn 2 | 1 1 1 1 . 1 . 1 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Damage Taken 6121 | . 204 161 69 . 471 . 2066 3150 Core 3603 | . 136 97 32 . 278 . 1345 1715 Absorbed by Shields . | . . . . . . . . . Redirected to Core 2658 | . 89 77 32 . 252 . 667 1541 Core Remaining (%) 91 | 100 80 . . . 93 . . . Volleys Fired 214 | . 25 24 4 9 17 . 32 103 Largest 3 | . 2 2 2 2 3 . 3 3 Hottest 210 | . 40 120 120 120 145 . 210 199 Shots Fired 490 | . 50 45 8 18 43 . 64 262 Gun 299 | . 50 18 . . 9 . 15 207 Cannon 189 | . . 27 8 18 34 . 49 53 Launcher 2 | . . . . . . . . 2 Special . | . . . . . . . . . Kinetic 176 | . 50 18 . . 9 . . 99 Thermal 285 | . . 27 8 18 34 . 64 134 Explosive 2 | . . . . . . . . 2 Electromagnetic 27 | . . . . . . . . 27 Robot Hit Streak 58 | . 44 52 39 . 58 . 24 38 Robot Miss Streak 1 | . . 1 . . 1 . 1 1 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 408 | . 44 40 7 . 33 . 62 222 Core Hits 163 | 1 20 14 3 . 15 . 14 96 Critical Hits 7 | . 1 . . . . . 1 5 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 5 | . 1 . . . . . 1 3 Melee Attacks 7 | . . . . . . . 2 5 Impact 5 | . . . . . . . . 5 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8293 | 4 358 561 122 . 619 . 1536 5093 Guns 4778 | . 358 138 . . 85 . 492 3705 Cannons 2922 | . . 423 122 . 534 . 1044 799 Explosions 424 | . . . . . . . . 424 Melee 101 | . . . . . . . . 101 Ramming 68 | 4 . . . . . . . 64 Kinetic 2162 | . 358 138 . . 85 . . 1581 Thermal 5342 | . . 423 122 . 534 . 1536 2727 Explosive 240 | . . . . . . . . 240 Electromagnetic 380 | . . . . . . . . 380 Impact 101 | . . . . . . . . 101 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . 5 5 Average Corruption 5 | . . . . . . . 5 5 Corruption Purged . | . . . . . . . . . Effects 72 | . . . . . . . 13 59 Message Errors 16 | . . . . . . . 1 15 Matter Fused 10 | . . . . . . . 2 8 Heat Flow Errors 10 | . . . . . . . 3 7 Energy Discharges 6 | . . . . . . . 1 5 Parts Rejected 5 | . . . . . . . 1 4 Data Loss (minor) 7 | . . . . . . . 1 6 Data Loss (major) 3 | . . . . . . . . 3 Misfires 2 | . . . . . . . . 2 Targeting Errors 10 | . . . . . . . 4 6 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 101 | . . . . . 14 . . 87 Projectiles 49 | . . . . . 14 . . 35 Explosions 52 | . . . . . . . . 52 Melee . | . . . . . . . . . Knockbacks 8 | . . . . . . . . 8 Impact . | . . . . . . . . . Kinetic 7 | . . . . . . . . 7 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 18 | . . . . . . . . 18 Shots 1 | . . . . . . . . 1 Rammed 5 | . . . . . . . . 5 Targets Rammed 6 | 1 . . . . . . . 5 Kicked . | . . . . . . . . . Crushed 1 | 1 . . . . . . . . Highest Temperature 699 | . 52 415 234 216 292 . 699 460 Average Temperature 128 | . 24 132 99 108 117 . 204 137 Received Heat Transfer 840 | . 159 102 . . 126 . 9 444 Effects 33 | . . 4 . . 2 . 23 4 Shutdowns 6 | . . . . . . . 4 2 Energy Bleed 5 | . . 1 . . . . 3 1 Interference 16 | . . 3 . . 2 . 11 . Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 . Damage (major) 1 | . . . . . . . 1 . Damage (core) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 12 | . . . . . 1 . . 11 Heat Transferred 10610 | . . 888 259 . 1110 . 3083 5270 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Peak Influence 415 | 5 202 271 79 . . 53 12 415 Initial 74 | . 2 6 74 . . 52 12 . Average 77 | . 59 100 77 . . 52 2 105 Maximum Alert Level 2 | . 1 1 . . . . . 2 Low Security (%) 87 | 100 99 85 100 . . 100 100 78 Level 1 12 | . . 14 . . . . . 20 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 1 . . . . . 13 Investigation 7 | . 1 . . . . . . 6 Extermination 4 | . . . . . . . . 4 Reinforcement 3 | . . 1 . . . . . 2 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 2 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Distress Signals 3 | . 1 . . . . . . 2 Communications Jammed 2 | . . . . . . . . 2 Distress Signals 2 | . . . . . . . . 2 Times Spotted 96 | . 12 11 13 . 10 . 6 44 Peak Tracking Total 12 | . 5 3 12 . 4 . 3 5 Tactical Retreats 7 | . 1 1 1 . . . . 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Traps Triggered 3 | . 1 . . . . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 10 | . 10 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Machines Accessed 8 | . 1 1 . 1 . 1 . 4 Terminals 1 | . 1 . . . . . . . Fabricators 2 | . . . . . . . . 2 Repair Stations 3 | . . . . . . 1 . 2 Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . 3 1 . 2 . 3 . 10 Successful 14 | . 3 1 . 2 . 2 . 6 Failed 5 | . . . . . . 1 . 4 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . . . 2 . . . 2 Terminals 3 | . 3 . . . . . . . Fabricators 4 | . . . . . . . . 4 Repair Stations 9 | . . . . . . 3 . 6 Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 3 . . 2 . . . . Part Schematic 2 | . . . . 2 . . . . Disarm Traps 3 | . 3 . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Build 2 | . . . . . . . . 2 Repair Station Hacks 6 | . . . . . . 2 . 4 Scan Component 3 | . . . . . . 1 . 2 Repair 3 | . . . . . . 1 . 2 Recycling Unit Hacks 1 | . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 . . . . . . 4 Full Trace Events 4 | . 1 . . . . . . 3 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 2 | . . . . . . . . 2 Matter 504 | . . . . . . . . 504 Time 268 | . . . . . . . . 268 Total Robot Build Rating 8 | . . . . . . . . 8 Part Schematics Acquired 2 | . . . . 2 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . . 1 . 2 Time 88 | . . . . . . 38 . 50 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . . 6 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . 1 . parse_system 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Total Allies 7 | . . . . 4 . . 1 2 Largest Group 4 | . . . . 4 3 . 1 2 Highest-Rated Group 152 | . . . . 152 112 . 31 64 Highest-Rated Ally 40 | . . . . 40 39 . 31 32 Total Orders . | . . . . . . . . . Ally Attacks 53 | . . . . . 34 . 17 2 Total Damage 1196 | . . . . . 881 . 268 47 Kills 4 | . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 3 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Turns Passed 8592 | 73 535 274 96 3358 1487 177 562 2030 Spaces Moved 4341 | 36 227 117 53 1976 834 80 275 743 Core 3 | 3 . . . . . . . . Treads 4338 | 33 227 117 53 1976 834 80 275 743 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 163 160 160 Average Speed 163 | 150 160 160 160 160 167 163 162 170 Slowest Speed 185 | 160 160 160 160 160 180 163 185 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 4 49 20 20 91 93 3 98 28 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 5 | 1 1 1 . 1 1 . . . Unknown Exits Taken 1 | . . . 1 . . . . . Scrap Searched 3 | . . . . 2 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 31 | . . . . . . . . 31 Melee . | . . . . . . . . . Projectile 6 | . . . . . . . . 6 AOE 25 | . . . . . . . . 25 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Total 5404 | 54 359 163 56 2156 886 128 333 1269 Wait 633 | . 100 9 . 157 19 43 8 297 Move 4334 | 35 226 116 52 1975 833 80 274 743 Hop . | . . . . . . . . . Pick Up 48 | 9 6 3 . 4 3 1 3 19 Fast Attach 13 | . . . . . 1 2 3 7 Attach 35 | 9 2 1 . 2 2 . 4 15 Detach 1 | . . . . . . . . 1 Swap 13 | . . 2 . . 2 . . 9 Drop 23 | . . 3 . 2 1 2 7 8 Fire 214 | . 25 24 4 9 17 . 32 103 Melee 7 | . . . . . . . 2 5 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 6 | 1 . . . . . . . 5 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 77 | . . 5 . 7 8 . . 57 Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x3) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 74 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Hacker-Mutant 588 | -10/Materials | Identified exit to Materials 588 | -10/Materials | Discovered exit to Materials (range 5) 609 | -10/Materials | Entered another Materials area 611 | -9/Materials | Reached level 2 611 | -9/Materials | Reached level 3 706 | -9/Materials | Reached level 4 713 | -9/Materials | Upgraded with Utility slot (x1) 864 | -9/Materials | Identified exit to Mines 864 | -9/Materials | Discovered exit to Mines (range 7) 883 | -9/Materials | Entered Mines 926 | -9/Mines | Assembled infested the area 960 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 979 | -9/Mines | Entered Zion 981 | -7/Zion | Reached level 5 981 | -7/Zion | Reached level 6 1389 | -7/Zion | Learned location of 1 exit from Factory 1595 | -7/Zion | Given A8's code to call for help 2173 | -7/Zion | Learned Factory terminal intel 2294 | -7/Zion | Visited the Megawrench Repair Shop 2294 | -7/Zion | Megawrench repaired 9 parts 2453 | -7/Zion | Reached level 7 2453 | -7/Zion | Imprinted 2455 | -7/Zion | Declared Zion's savior 2455 | -7/Zion | Upgraded with Power slot (x1) 2455 | -7/Zion | Upgraded with Weapon slot (x1) 2761 | -7/Zion | Build established: Hacker-Tank 2765 | -7/Zion | Received a visual enhancement algorithm 3394 | -7/Zion | Learned location of Quarantine (-2) 4315 | -7/Zion | Identified exit to Proximity Caves 4315 | -7/Zion | Discovered exit to Proximity Caves (range 12) 4337 | -7/Zion | Entered Proximity Caves 4337 | -6/Proximity Caves | Accompanied by 3 allies 4339 | -6/Proximity Caves | Reached level 8 4339 | -6/Proximity Caves | Reached level 9 4339 | -6/Proximity Caves | Reached level 10 4339 | -6/Proximity Caves | Upgraded with Propulsion slot (x1) 4339 | -6/Proximity Caves | Upgraded with Utility slot (x2) 4646 | -6/Proximity Caves | Build established: Hacker-Gunner 5038 | -6/Proximity Caves | Spotted B-75 Beast 5062 | -6/Proximity Caves | Reached level 11 5062 | -6/Proximity Caves | Allies destroyed B-75 Beast 5498 | -6/Proximity Caves | Build established: Hacker-Skirmisher 5510 | -6/Proximity Caves | Learned Factory emergency access door positions 5580 | -6/Proximity Caves | Learned Factory stockpile data 5654 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5694 | -6/Proximity Caves | Reached level 12 5801 | -6/Proximity Caves | Identified exit to Factory 5801 | -6/Proximity Caves | Discovered exit to Factory (range 14) 5824 | -6/Proximity Caves | Entered Factory 5825 | -6/Factory | Identified exit to Factory 5826 | -6/Factory | Reached level 13 5828 | -6/Factory | Loaded intel: 20 terminal locations 5984 | -6/Factory | Repaired Hvy. Armor Plating 6001 | -6/Factory | Spotted B-75 Beast 6001 | -6/Factory | Sucked down chute 6001 | -6/Factory | Entered Waste 6002 | -6/Waste | Met a frightened Derelict 6016 | -6/Waste | EMP discharged 6027 | -6/Waste | Spotted C-40 Crusher 6046 | -6/Waste | Destroyed C-40 Crusher 6051 | -6/Waste | Spotted C-40 Crusher 6055 | -6/Waste | Destroyed C-40 Crusher 6067 | -6/Waste | Found Damper Plating 6083 | -6/Waste | Spotted C-40 Crusher 6095 | -6/Waste | Spotted C-40 Crusher 6108 | -6/Waste | Crushed by Compactor (1 part destroyed) 6116 | -6/Waste | EMP discharged 6141 | -6/Waste | Spotted C-40 Crusher 6148 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6157 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6157 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6158 | -6/Waste | Core integrity fell below 50% 6163 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6166 | -6/Waste | Destroyed C-40 Crusher 6177 | -6/Waste | Crushed by Compactor (1 part destroyed) 6183 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6186 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6192 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6216 | -6/Waste | EMP discharged 6316 | -6/Waste | EMP discharged 6379 | -6/Waste | Spotted C-40 Crusher 6387 | -6/Waste | Crushed by Compactor (1 part destroyed) 6416 | -6/Waste | EMP discharged 6452 | -6/Waste | Build established: Hacker-Mutant 6484 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 6488 | -6/Waste | Core integrity fell below 20% 6516 | -6/Waste | EMP discharged 6543 | -6/Waste | Identified exit to Factory 6543 | -6/Waste | Discovered exit to Factory (range 13) 6563 | -6/Waste | Entered Factory 7226 | -6/Factory | Reached level 14 7254 | -6/Factory | Identified exit to Lower Caves 7254 | -6/Factory | Discovered exit to Lower Caves (range 18) 7681 | -6/Factory | Build established: Scavenger-Tank 7702 | -6/Factory | Reached level 15 7940 | -6/Factory | Repaired Imp. Heavy Armor Plating 8190 | -6/Factory | Build established: Scavenger-Gunner 8288 | -6/Factory | Fabricated Y-54 Guardian (x2) 8530 | -6/Factory | Garrison activated, responded to threat 8543 | -6/Factory | Repaired Adv. Heat Sink 8574 | -6/Factory | Local fabrication network quarantined 8593 | -6/Factory | Self-destructed Last Messages --------------- 08533_ System corrupted: Energy discharge (-120). 08533_ Slug penetrates Wall. 08534_ Penetrated by Slug. 08543_ Repair station completes Adv. Heat Sink repairs. 08546_ H-66 Slayer heat spikes uncontrollably. 08547_ H-66 Slayer heat short circuits Lgt. Fission Core. 08547_ Slug penetrates Wall. 08552_ System corrupted: Component data lost. 08553_ H-66 Slayer heat damages Phase Shifter, Broken Gauss Rifle, Flexi-carbon Leg. 08556_ Acquired Adv. Heat Sink. 08562_ Slug penetrates Wall. 08567_ System corrupted: Component data lost. 08571_ Penetrated by Slug. 08574_ ALERT: Fabrication network compromised, local systems quarantined. 08574_ Penetrated by Slug. 08589_ K-01 Serf cleans the Assembly Bed. 08592_ Penetrated by Slug. 08592_ Manufacturing Mainframe disabled. 08593_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????#################?????? | | ?????????????????????????#[ #?????? | | ?????????????????????????# """ """ "" #?????? | | ?????????????????????????# """ """ """ #?????? | | ?????????????????????????# """ """ R" #?????? | | ?????????????????????????# """ #?????? | | ?????????????????????????# """ """ #?????? | | ?????????????????????????# """ """ #?????? | | ?????????????????????????# """ """ #?????? | | ?????????????????????????# #?????? | | ?????????????????????????# / #?????? | | ????????????????????????#########+#####+##?????? | | ???????????" """" ###### Y ;#?????? | | ???????????" """ ; @ h ###????? | | ???????????" """" # Y #????? | | ???????????????????+ = #????? | | ???????????????????# #????? | | ???????????????????# """"""" """"""" ""#????? | | ???????????????????# w """"""" """"""" ""#????? | | ???????????????????# """"""" """"""" G#????? | | ???????????????????# """"""" """"""" ""#????? | | ???????????????????# ""#????? | | ???????????????????# u !%= #????? | | ???????????????????# #????? | | ???????????????????# ^ ####### #????? | | ???????????????????## t ^ ^ #????????????? | | ????????????????????# #????????????? | | ????????????????????# """""" #????????????? | | ??????????####+###### """""" #????????????? | | ?????????? """""" * #????????????? | | ????????? """""" #????????????? | | ????????? +????????????? | | ????????? [ #????????????? | | ????????? #????????????? | | ????????????##+########## #????????????? | | ????????????????????????# #????????????? | | ????????????????????????## ##?####???????? | | ?????????????????????????# #? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 37 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 1800 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 30 Item Schematics ----------------- Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I Survived The Infestation I'm Back, Baby! Robot Respite Superinsulated The One Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Levels Raised 14 | . . 3 . 3 5 1 . 2 XP Earned 28399 | 6000 925 4547 500 3253 7310 1949 200 3715 XP Spent 26900 | 5960 . 4500 . 4535 5900 2500 560 2945 Upgrades 77 | 11 . 7 . 28 10 5 4 12 Power Slot 1 | . . . . 1 . . . . Propulsion Slot 2 | 1 . . . . 1 . . . Utility Slot 6 | 3 . 1 . . 2 . . . Weapon Slot 2 | 1 . . . 1 . . . . Core Integrity 27 | 2 . . . 20 . . . 5 Heat Dissipation 10 | . . . . 3 . . 4 3 Energy Generation 2 | . . . . . . . . 2 Mass Support 1 | . . 1 . . . . . . Inventory Capacity 4 | 4 . . . . . . . . Sight Range 5 | . . . . . . 5 . . Sensor Range 10 | . . . . 3 7 . . . Terrain Scan Density 2 | . . . . . . . . 2 Ranged Accuracy 5 | . . 5 . . . . . . Protomatter Created 914 | . 63 125 . . 88 . 192 446 Integrity Restored 1735 | . . 120 . 145 171 . . 1299 Core 1735 | . . 120 . 145 171 . . 1299 Protomatter Decayed 358 | . 63 67 . 16 164 . . 48 Game ------ Seed TitaniumShadingDoomcannon Manual? 0 Play Time 01:17:35 Cumulative 6.6 hours Start 2021.07.12 @ 20:44:21 End 2021.07.13 @ 13:16:26 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 15 Rogue 4 Adventurer 0 Explorer 11 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9236c01-f639-43ea-9b60-880bf6d4979f