Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.18 @ 17:03:30 Player: LightKnight Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (205) 1025 Value Destroyed (7045) 7045 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (2730) 2730 TOTAL SCORE: 14300 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2214 Follower Combat Kills 53 Friendly Fire -37 Cogmind --------- Core Integrity 0/700 Matter 63/300 Energy 61/100 System Corruption 13% Temperature Cool (0) Movement Walking (540) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Treads Aluminum Leg > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Experimental Targeting Computer Hardened Heavy Armor Plating > --- WEAPON (3) ------- Advanced Plasma Rifle Cooled Phase Cannon 8R-AWN's Boregun > --- INVENTORY (15) --- Improved Heat Sink Experimental Sensor Array Improved Signal Interpreter Advanced Weapon Cycler Gatling Laser Improved Spread Laser Heavy Ion Cannon Light Antimatter Cannon Light Antimatter Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Experimental Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Advanced Plasma Rifle Cooled Phase Cannon Light Antimatter Cannon > --- INVENTORY -------- Improved Treads Aluminum Leg Aluminum Leg Improved Heat Sink Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Advanced Weapon Cycler Improved Light Armor Plating Gatling Laser Improved Spread Laser Heavy Ion Cannon 8R-AWN's Boregun Light Antimatter Cannon Rocket Launcher [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Lightning Gun Energy Cannon Cooled Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . . . . . 2 1 Weapon 1 | . . . 1 . . . . . Parts Attached 111 | . 11 2 10 9 8 3 23 45 Power 11 | . 1 . 1 1 1 . 3 4 Engine 6 | . . . 1 1 1 . 1 2 Core 5 | . 1 . . . . . 2 2 Reactor . | . . . . . . . . . Propulsion 36 | . 4 . 4 3 2 2 8 13 Treads 27 | . 2 . 4 3 2 . 8 8 Leg 7 | . 2 . . . . . . 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . . 2 . . Utility 24 | . 2 1 . . 3 . 6 12 Device 8 | . . . . . . . 3 5 Storage 3 | . 1 . . . . . . 2 Processor 4 | . 1 1 . . 1 . 1 . Hackware . | . . . . . . . . . Protection 9 | . . . . . 2 . 2 5 Artifact . | . . . . . . . . . Weapon 40 | . 4 1 5 5 2 1 6 16 Energy Gun 10 | . 1 . . . . . 3 6 Energy Cannon 3 | . . . . . . . . 3 Ballistic Gun 20 | . 3 1 5 4 2 1 . 4 Ballistic Cannon 4 | . . . . . . . 3 1 Launcher 3 | . . . . 1 . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . . 4 Parts Lost 57 | . . . . 8 10 1 1 37 Power 9 | . . . . 2 2 . . 5 Propulsion 22 | . . . . 3 4 1 . 14 Utility 7 | . . . . . 1 . . 6 Weapon 19 | . . . . 3 3 . 1 12 Highest Loss Streak 10 | . . . . 3 10 1 1 8 To Critical Strikes 9 | . . . . . 8 . . 1 Average Backups 12 | . 11 14 14 12 7 9 13 10 Power . | . 1 1 . . . . . . Propulsion 2 | . 5 4 3 3 . . 1 1 Utility 4 | . 2 5 4 4 3 5 5 4 Weapon 4 | . 2 3 5 4 3 4 5 5 Tool/Special . | . . . . . . . . . Unused Backups 37 | . 11 6 6 . 2 . 6 6 Power 3 | . 2 . . . . . 1 . Propulsion 8 | . 5 3 . . . . . . Utility 14 | . 2 2 3 . 2 . 3 2 Weapon 11 | . 2 1 3 . . . 1 4 Tool/Special 1 | . . . . . . . 1 . Average Slot Usage (%) 94 | . 99 100 99 98 81 71 97 86 Engine 5 | . 2 . 10 7 6 . 3 4 Core 5 | . 11 14 . 1 . . 4 6 Treads 25 | . 25 28 32 32 20 1 23 18 Device 3 | . . . . . . . 4 11 Storage 9 | . 14 14 11 11 6 11 9 7 Processor 10 | . 13 14 11 11 9 11 12 7 Protection 3 | . . . . . 4 . 8 5 Energy Gun 4 | . 9 . . . . . 7 9 Energy Cannon 1 | . . . . . . . . 4 Ballistic Gun 17 | . 17 28 32 33 31 31 2 1 Ballistic Cannon 4 | . . . . . . . 17 3 Peak Build Rating 63 | . 14 17 23 24 20 18 40 63 Average Rating 28 | . 12 15 21 20 17 17 36 48 On Entrance 17 | 6 6 14 17 23 19 17 18 37 Naked Turns . | . . . . . . . . . Heaviest Build 80 | 12 31 31 36 36 32 25 57 80 Greatest Support 68 | 20 40 40 60 60 63 8 60 68 Greatest Overweight (x) 10 | . . . . . 4 8 4 10 Average Overweight (x) . | . . . . . . 3 . . Largest Inventory Capacity 20 | . 15 15 15 15 15 15 15 20 Average Capacity 14 | . 14 15 15 15 10 15 15 15 Most Carried 15 | . 14 15 15 15 14 9 15 15 Average Carried 12 | . 11 14 14 12 7 9 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 14 15 15 14 9 9 15 9 Class Distribution -------------------- 46% | Scavenger-Gunner 29% | Gunner 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 4865 | 200 298 47 625 403 522 23 1485 1262 Remotely . | . . . . . . . . . Salvage Created 7627 | . 610 . 991 290 133 23 1587 3993 Parts 338 | . 37 . 48 10 4 5 83 151 Haulers Intercepted 8 | . 1 . 3 . . . 4 . Recyclers Shooed 6 | . . . . . . . 2 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 181 | . 14 . 19 21 8 4 37 78 Guns 92 | . 14 . 19 18 2 2 6 31 Cannons 50 | . . . . . . . 27 23 AOE 32 | . . . . 3 6 2 4 17 Classes Destroyed 17 | . 6 . 2 1 . . 4 4 Worker 8 | . . . . . . . 3 5 Builder 9 | . 1 . . 1 . . 5 2 Tunneler 5 | . 1 . 1 1 . . 1 1 Hauler 8 | . 1 . 3 . . . 4 . Recycler 7 | . . . 1 . . . 2 4 Mechanic 3 | . . . . . . . 1 2 Operator 2 | . . . . . . . . 2 Watcher 7 | . 2 . 2 . . . 1 2 Swarmer 26 | . 3 . 4 3 . 4 8 4 Grunt 85 | . 11 . 8 . . . 18 48 Brawler 5 | . . . . . . . 1 4 Duelist 4 | . . . . . . . . 4 Protector 2 | . . . . . . . . 2 Sentry 25 | . . . 7 . . . 9 9 Hunter 3 | . . . . . . . 1 2 Programmer 5 | . . . . . . . . 5 Assembled 25 | . . . . 18 7 . . . Best Kill Streak 11 | . 3 . 4 9 7 4 9 11 Combat Bots Only 9 | . 2 . 2 9 7 4 6 8 Max Kills in Single Turn 4 | . 1 . 2 2 2 3 4 3 Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . . . . 2 2 2 3 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . . . 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 1046 | . 47 2 36 74 111 8 124 644 Missed 300 | . 11 1 7 12 27 3 30 209 Hits 746 | . 36 1 29 62 84 5 94 435 Melee 25 | . . . . 8 . . . 17 Projectile 721 | . 36 1 29 54 84 5 94 418 AOE 18 | . . . . 17 . . . 1 Critical Strikes 56 | . 1 . . . 42 . . 13 Part Disruptions 3 | . . . . 3 . . . . Damage Taken 10895 | . 386 28 434 1372 1451 60 1250 5914 Core 1263 | . 62 . 36 128 199 7 123 708 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 324 | . 76 . 63 . . . 185 . Core Remaining (%) 64 | 100 . 75 . . . 7 77 . Volleys Fired 463 | . 49 1 55 35 57 6 69 191 Largest 3 | . 2 2 3 3 3 3 3 3 Hottest 215 | . 85 46 71 69 69 76 165 215 Shots Fired 1143 | . 94 4 156 99 150 18 201 421 Gun 837 | . 94 4 156 97 141 17 43 285 Cannon 268 | . . . . . . . 157 111 Launcher 38 | . . . . 2 9 1 1 25 Special . | . . . . . . . . . Kinetic 747 | . 60 4 156 97 141 17 160 112 Thermal 282 | . 34 . . . . . . 248 Explosive 28 | . . . . 2 9 1 1 15 Electromagnetic 86 | . . . . . . . 40 46 Robot Hit Streak 18 | . 7 . 12 16 10 5 12 18 Robot Miss Streak 5 | . 4 2 5 3 3 2 4 5 Penetration Max 2 | . . . . . . . 1 2 Secondary Targets 9 | . 1 . 1 2 . . . 5 Max Gunslinging Chain 1 | . 1 . 1 1 . . . 1 Shots Hit Robots 757 | . 55 . 98 72 96 9 119 308 Core Hits 391 | . 25 1 44 39 25 6 67 184 Critical Kills 12 | . . . . 1 . . . 11 Critical Parts Destroyed 10 | . 1 . 2 . . . . 7 Critical Strikes 62 | . 1 . 2 1 1 . 20 37 Burn 12 | . . . . . . . . 12 Destroy 25 | . 1 . 2 1 1 . . 20 Blast 23 | . . . . . . . 19 4 Corrupt 2 | . . . . . . . 1 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 21121 | . 791 26 1780 1376 1618 299 3903 11328 Guns 10127 | . 763 16 1744 1079 1270 92 468 4695 Cannons 5621 | . . . . . . . 3040 2581 Explosions 5120 | . . . . 292 348 207 279 3994 Melee . | . . . . . . . . . Ramming 253 | . 28 10 36 5 . . 116 58 Kinetic 10056 | . 474 16 1744 1079 1270 92 3067 2314 Thermal 5949 | . 289 . . . . . 100 5560 Explosive 3325 | . . . . 292 348 207 179 2299 Electromagnetic 1538 | . . . . . . . 441 1097 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . 1 1 . . . . . 13 Average Corruption 7 | . 1 1 . . . . . 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 105 | . 4 8 . . . . . 93 Message Errors 29 | . 1 2 . . . . . 26 Matter Fused 23 | . 1 1 . . . . . 21 Heat Flow Errors 12 | . . 2 . . . . . 10 Energy Discharges 6 | . . . . . . . . 6 Parts Rejected 3 | . 1 . . . . . . 2 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 8 | . . 1 . . . . . 7 Data Loss (major) 5 | . . . . . . . . 5 Misfires 7 | . . 2 . . . . . 5 Alerts 4 | . 1 . . . . . . 3 Weapon Failures 7 | . . . . . . . . 7 Overload Shots 1 | . . . . . . . . 1 Overflow Damage 624 | . . . . 18 . . 111 495 Projectiles 184 | . . . . . . . 79 105 Explosions 440 | . . . . 18 . . 32 390 Melee . | . . . . . . . . . Knockbacks 39 | . . . 1 . . . 25 13 Impact 1 | . . . 1 . . . . . Kinetic 34 | . . . . . . . 24 10 Secondary 4 | . . . . . . . 1 3 Self-Inflicted Damage 294 | . . . . . 36 23 . 235 Shots 8 | . . . . . 1 1 . 6 Rammed 27 | . 3 2 5 . . . 11 6 Targets Rammed 37 | . 5 2 6 1 . . 15 8 Kicked . | . . . . . . . . . Crushed 10 | . 2 . 1 1 . . 4 2 Highest Temperature 388 | . 135 261 15 31 202 12 354 388 Average Temperature 74 | . 42 111 4 7 95 7 96 95 Received Heat Transfer 3011 | . 189 . 138 120 20 . 414 2130 Effects 4 | . . . . . . . 2 2 Shutdowns 1 | . . . . . . . 1 . Interference 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . 4 Parts Fried 13 | . . . . . . . 1 12 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . 3 Parts Melted 23 | . 1 . . . . . . 22 Heat Transferred 9812 | . 740 . . . . . 100 8972 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level 5 | . . . 1 . . . 3 5 Low Security (%) 63 | . 100 100 96 100 . 100 47 . Level 1 6 | . . . 3 . . . 24 2 Level 2 9 | . . . . . . . 26 16 Level 3 9 | . . . . . . . 1 34 Level 4 4 | . . . . . . . . 16 Level 5 4 | . . . . . . . . 18 High Security 3 | . . . . . . . . 12 Max Security . | . . . . . . . . . Peak Influence 2025 | . 155 73 207 125 . 90 703 2025 Initial 300 | . . 51 . 70 . . 11 300 Average 373 | . 74 8 91 17 . 58 271 1129 Influence Increases 5573 | . 540 73 782 90 . 100 1257 2731 Destroy 0b10 Robot/C 3160 | . 280 40 440 60 . 80 740 1520 Destroy 0b10 Robot/NC 260 | . 25 . 40 10 . . 85 100 Destroy Leader 742 | . 86 10 132 10 . 10 180 314 Allied During Kill 44 | . . 8 36 . . . . . Successful Hack 88 | . 13 . 54 . . . 21 . Select Force Hacks 150 | . 60 . 60 . . . 30 . Disable Machine 510 | . 30 . . . . . 90 390 Destroy Structure 304 | . 1 . 5 10 . 10 81 197 Lose Combat Pursuer 315 | . 45 15 15 . . . 30 210 Influence Decreases 3548 | . 407 206 599 273 . 70 627 1366 Entered New Map 574 | . . 82 . 113 . . 19 360 Time Decay 2354 | . 407 124 539 140 . 60 448 636 Lost Part 410 | . . . . 20 . 10 10 370 Lost Ally 60 | . . . 60 . . . . . Purge Threat 150 | . . . . . . . 150 . Squads Dispatched 47 | . 5 1 4 . . . 3 34 Investigation 10 | . 4 1 2 . . . 1 2 Extermination 4 | . . . . . . . . 4 Reinforcement 12 | . 1 . 2 . . . 2 7 Assault 13 | . . . . . . . . 13 Garrison 8 | . . . . . . . . 8 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . . . . . . 1 4 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 9 | . 1 . 3 . . . 3 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 262 | . 21 2 37 25 10 4 53 110 Peak Tracking Total 9 | . 4 2 4 8 9 4 6 7 Tactical Retreats 19 | . 2 1 1 2 2 . 2 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 10 | . 3 1 1 . . . 1 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 40 | . 2 . . . 6 . 6 26 Max in Single Turn 12 | . 1 . . . 3 . 2 12 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 39 | . 10 2 12 . . . 11 4 Terminals 27 | . 7 . 9 . . . 8 3 Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . 1 . . . 1 . Recycling Units 5 | . 2 . 2 . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 86 | . 19 2 30 . . . 26 9 Successful 49 | . 11 2 18 . . . 17 1 Failed 35 | . 7 . 11 . . . 9 8 Catastrophic 5 | . . . 1 . . . . 4 Database Lockouts 2 | . 1 . 1 . . . . . Manual 64 | . 13 . 26 . . . 17 8 Terminals 66 | . 12 . 26 . . . 21 7 Fabricators . | . . . . . . . . . Repair Stations 7 | . 3 . 2 . . . 2 . Recycling Units 7 | . 4 . 2 . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . . . 2 2 Terminal Hacks 25 | . 5 2 9 . . . 8 1 Robot Analysis 5 | . 2 . 2 . . . . 1 Prototype ID Bank 9 | . 1 . 3 . . . 5 . Open Door 2 | . . 2 . . . . . . Unreport Threat 1 | . . . . . . . 1 . Locate Traps 5 | . 1 . 3 . . . 1 . Hauler Manifests 3 | . 1 . 1 . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 2 . 2 . . . 2 . Scan Component 3 | . 1 . 1 . . . 1 . Repair 3 | . 1 . 1 . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 17 | . 4 . 7 . . . 6 . Terminals 12 | . 2 . 5 . . . 5 . Botnet 11 | . 2 . 4 . . . 5 . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 . 2 . . . 1 . Tunnel 5 | . 2 . 2 . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 Used 1 | . . . . . . . . 1 Hacking Detections 27 | . 8 . 9 . . . 6 4 Full Trace Events 2 | . . . . . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 1 . 1 . . . 1 . Time 90 | . 26 . 26 . . . 38 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 4 | . . 4 . . . . . . Largest Group 4 | . . 4 4 . . . . . Highest-Rated Group 71 | . . 71 71 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders 2 | . . 2 . . . . . . STAY 1 | . . 1 . . . . . . FOLLOW 1 | . . 1 . . . . . . Ally Attacks 48 | . . 10 38 . . . . . Total Damage 477 | . . 119 358 . . . . . Kills 6 | . . 2 4 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total 5 | . 2 . 2 . . . . 1 Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 10979 | . 1218 944 2150 1055 938 134 1981 2559 Spaces Moved 5324 | 1 629 570 1151 573 402 37 905 1056 Core 70 | . . . . . 54 3 . 13 Treads 5037 | . 574 570 1151 573 348 . 870 951 Legs 148 | 1 55 . . . . . . 92 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 69 | . . . . . . 34 35 . Fastest Speed 100 | 120 120 160 160 160 100 277 160 120 Average Speed 169 | 120 156 160 162 161 177 304 177 176 Slowest Speed 550 | 120 160 160 163 163 250 520 357 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 65 | 2 96 97 96 99 59 14 86 36 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 8 | . 2 1 2 2 . . 1 . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 4 | . . 2 . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 368 | . . . . 13 47 12 82 214 Melee . | . . . . . . . . . Projectile 92 | . . . . . . . 63 29 AOE 275 | . . . . 13 47 12 19 184 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 6387 | . 770 603 1309 626 521 46 1132 1380 Wait 242 | . 46 14 58 . 23 . 62 39 Move 5316 | . 628 569 1150 572 401 36 904 1056 Hop . | . . . . . . . . . Pick Up 82 | . 13 7 11 6 11 . 22 12 Fast Attach 50 | . 6 1 4 1 4 2 9 23 Attach 47 | . 2 . 2 7 5 . 9 22 Detach 23 | . 5 1 . . 1 . 10 6 Swap 47 | . 4 1 6 4 5 2 8 17 Drop 79 | . 12 7 17 . 14 . 24 5 Fire 463 | . 49 1 55 35 57 6 69 191 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 37 | . 5 2 6 1 . . 15 8 Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . . 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min / [*Sto x2]) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 4) 303 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 3) 422 | -10/Materials | Central database locked down 493 | -10/Materials | Discovered new exit (range 10) 570 | -10/Materials | Discovered new exit (range 15) 838 | -10/Materials | Repaired Assault Rifle 1219 | -10/Materials | Entered Mines 1277 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1399 | -10/Mines | Discovered new exit (range 6) 1435 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1581 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1595 | -10/Mines | Discovered new exit (range 11) 1640 | -10/Mines | Learned 2 Materials zone layouts 1669 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1673 | -10/Mines | Found Prototype Device 1799 | -10/Mines | Met a Derelict shopkeep closing up shop 1915 | -10/Mines | Received a Mining Laser from a helpful Derelict 1968 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2163 | -10/Mines | Entered Materials 2163 | -9/Materials | Accompanied by 4 allies 2163 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2164 | -9/Materials | Identified exit to Mines 2203 | -9/Materials | Repaired Lgt. Treads 2226 | -9/Materials | Discovered new exit (range 10) 2459 | -9/Materials | Discovered new exit (range 15) 2481 | -9/Materials | Build established: Gunner 3098 | -9/Materials | Central database locked down 3141 | -9/Materials | Discovered new exit (range 16) 3780 | -9/Materials | Discovered new exit (range 5) 3782 | -9/Materials | Build established: Scavenger-Gunner 4023 | -9/Materials | Discovered new exit (range 13) 4313 | -9/Materials | Entered Mines 4338 | -9/Mines | Learned location of Zion (-7) 4410 | -9/Mines | Build established: Gunner 4415 | -9/Mines | Discovered new exit (range 14) 4444 | -9/Mines | Discovered new exit (range 10) 4528 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4561 | -9/Mines | Assembled infested the area 4734 | -9/Mines | Destroyed 9 combat bots 4783 | -9/Mines | Lost 3 parts (1p1n1w) 4809 | -9/Mines | Destroyed 8 combat bots 4856 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4856 | -9/Mines | Discovered new exit (range 5) 4989 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5196 | -9/Mines | Build established: Scavenger-Gunner 5368 | -9/Mines | Entered Exiles 5407 | -9/Exiles | Met 8R-AWN 5434 | -9/Exiles | Met EX-HEX 5477 | -9/Exiles | Met EX-BIN 5554 | -9/Exiles | Met EX-DEC 5703 | -9/Exiles | Attacked by the Exiles 5769 | -9/Exiles | Destroyed 7 combat bots 5809 | -9/Exiles | Core integrity fell below 50% 5901 | -9/Exiles | Core integrity fell below 20% 5942 | -9/Exiles | Destroyed 8R-AWN 5952 | -9/Exiles | Lost 10 parts (2p4n1u3w) 5954 | -9/Exiles | Found Prototype Ballistic Gun 5958 | -9/Exiles | Found Prototype Ballistic Gun 5961 | -9/Exiles | Found Prototype Processor 5961 | -9/Exiles | Identified Exp. Targeting Computer 6279 | -9/Exiles | Discovered new exit (range 14) 6306 | -9/Exiles | Entered Mines 6412 | -8/Mines | Discovered new exit (range 8) 6440 | -8/Mines | Entered Materials 6440 | -8/Materials | Evolved 2 slots: Utility x2 6706 | -8/Materials | Repaired Hrd. Medium Armor Plating 7217 | -8/Materials | Discovered new exit (range 16) 7495 | -8/Materials | Discovered new exit (range 4) 7924 | -8/Materials | Build established: Gunner 7988 | -8/Materials | Discovered new exit (range 16) 8421 | -8/Materials | Entered Factory 8421 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8573 | -7/Factory | Lost 5 parts (2n1u2w) 8724 | -7/Factory | Build established: Scavenger-Gunner 8756 | -7/Factory | Garrison activated, responded to threat 8821 | -7/Factory | First assault squad dispatched 8903 | -7/Factory | System corruption reached 10% 8949 | -7/Factory | Destroyed 8 combat bots 8953 | -7/Factory | Lost 6 parts (1p2n2u1w) 9028 | -7/Factory | Identified 8R-AWN's Boregun (x2) 9062 | -7/Factory | Lost 8 parts (1p3n1u3w) 9212 | -7/Factory | Garrison activated, responded to threat 9303 | -7/Factory | Build established: Mutant 9306 | -7/Factory | Core integrity fell below 50% 9358 | -7/Factory | Lost 5 parts (2n3w) 9362 | -7/Factory | Cargo convoy interrupted 9642 | -7/Factory | Build established: Scavenger-Gunner 9896 | -7/Factory | Core integrity fell below 20% 10670 | -7/Factory | High security lockdown imminent 10750 | -7/Factory | High security lockdown engaged 10852 | -7/Factory | Lost 4 parts (1p2n1w) 10931 | -7/Factory | Lost 4 parts (1p1n1u1w) 10980 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 10945_ Wall collapses. 10953_ The unstable cave ceiling collapses. 10953_ Gravmag System crushed. 10956_ The unstable cave ceiling collapses. 10956_ Carbon-fiber Leg crushed. 10957_ M-28 Smith repairs G-47 Trooper. 10959_ T0KIQ |,EL,R=QXX%8=BM:M 10977_ HV Slug penetrates Wall. 10979_ :V5TL 10979_ HV Slug penetrates L-41 Fighter. 10979_ HV Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#??????????????????? | | ????????????????????????????? #??????????????????? | | ????????????????????????????? #??????????????????? | | ????????????????????????????" #???#??????????????? | | ???????????????????????????? ### #??????????????? | | ??????????????????###+######;;;;;######??????????? | | ??????????????????#^^^^^; [ #??????????? | | ??????????????????# ; ;#?????????? | | ?????????########## ; ;#?????????? | | ?????????# # %; ; #????????? | | ?????????# + i g=l ;#?????????? | | ?????????# ! ] # l@ ; #????????? | | ?????????# # b ;;;;#?????????? | | ?????????# [ ! # ;; #??????????? | | ?????????# # ; m / ;;;##?????? ???? | | ?????????# # ; ; ! ####### ??? | | ?????????# + # # ??? | | ?????????# "T ! ??? | | ??################ " ??? | | ??# ## ####= # ! ?? | | ??# # !*%= / #!#|*% ??? | | ??# # [%%[%% ####### ????? | | ??# # = *=%#!## ###???????????? | | ??#! % ## #?????????????? | | ??# # ## # ## #?????????????? | | ??# # %# ############ ############??? | | ??# # #???######### ## #??? | | ??# ! # ?"" """ + # #??? | | ??########## # """ """ # # #### | | ??????????# # """ """ # # ## | | ????????? # # / ?+ + ## # | | ???????? *# # ?# # ## # | | ?????? ?# # ??# # ## # | | ??????" ??# ###########??# # ## # | | ?????? ???# #??????????? #########+## # | | ?????"" ???# #????????? #???????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 600 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 24% | -10/Materials Lgt. Treads | 55% | -9/Materials Hrd. Medium Armor Plating | 22% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TowerPointDeconstructor Manual? 0 Play Time 01:14:35 Cumulative 333.7 hours Start 2025.06.18 @ 15:50:11 End 2025.06.18 @ 17:03:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 233 Rogue 233 Adventurer 0 Explorer 0 Win Type - Total 25 Types 19/0/4/2/0/0/0/0/0/0 Lore% 88 Gallery% 76 Achievement% 66 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72a5522c-ba13-485d-8286-0e8b7288c0d2