Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 17:03:39 Player: LandRaider Result: Destroyed by as-28303 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (32) 160 Value Destroyed (483) 483 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1083 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Rolling (200) Ox8 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (2) ------ Heat Sink Huge Storage Unit > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (25) --- Ion Engine Ion Engine Light Treads Aluminum Leg Aluminum Leg Small Storage Unit High-capacity Storage Unit Weight Redist. System Structural Scanner Machine Analyzer Sensor Array Improved Terrain Scanner Transport Network Coupler Power Shielding Hardened Light Armor Plating Hardened Light Armor Plating EM Pulse Gun Beam Rifle Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Seismic Detector > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Light Treads Aluminum Leg Aluminum Leg Wheel Wheel Small Storage Unit Weight Redist. System Structural Scanner Machine Analyzer Sensor Array Improved Terrain Scanner Transport Network Coupler Power Shielding Hardened Light Armor Plating Hardened Light Armor Plating EM Pulse Gun Beam Rifle Beam Rifle Light Assault Rifle Mining Laser [Rating: 12] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 16 | 7 9 . Power 2 | 1 1 . Engine 1 | 1 . . Core 1 | . 1 . Reactor . | . . . Propulsion 4 | 2 2 . Treads 3 | 2 1 . Leg . | . . . Wheel 1 | . 1 . Hover . | . . . Flight . | . . . Utility 4 | 2 2 . Device 2 | 1 1 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 4 . Energy Gun 4 | . 4 . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 4 3 Power 2 | . 1 1 Propulsion 1 | . . 1 Utility 1 | . 1 . Weapon 3 | . 2 1 Highest Loss Streak 3 | . 2 3 To Critical Strikes 1 | . 1 . Average Backups 19 | 4 20 20 Power 2 | . 2 2 Propulsion 4 | 3 4 3 Utility 8 | . 9 11 Weapon 4 | . 4 4 Tool/Special . | . . . Unused Backups 19 | . 2 17 Power 2 | . . 2 Propulsion 3 | . 1 2 Utility 11 | . 1 10 Weapon 3 | . . 3 Tool/Special . | . . . Average Slot Usage (%) 96 | . 97 89 Engine 5 | . 5 10 Core 7 | . 8 . Treads 26 | . 26 10 Wheel 1 | . 1 14 Device 11 | . 11 14 Storage 14 | . 14 14 Energy Gun 6 | . 5 24 Ballistic Gun 21 | . 21 . Peak Build Rating 12 | 8 12 11 Average Rating 10 | 5 10 9 On Entrance 6 | . 8 11 Avg Prop Armor Cover (%) 13 | . 13 13 Naked Turns . | . . . Heaviest Build 92 | 15 92 92 Greatest Support 40 | 40 40 10 Greatest Overweight (x) 9 | 1 9 9 Average Overweight (x) 2 | . 2 8 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 23 | 7 24 25 Most Carried 24 | 8 24 20 Average Carried 19 | 4 20 20 Final Capacity 25 | 8 25 25 Final Carried 20 | 8 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 728 | 312 416 . Remotely . | . . . Salvage Created 974 | 127 831 16 Parts 69 | 12 57 . Haulers Intercepted 2 | . 2 . Recyclers Shooed 4 | . 4 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 18 | . 17 1 Guns 18 | . 17 1 Classes Destroyed 10 | 2 7 1 Worker 1 | . 1 . Builder 1 | . 1 . Tunneler 5 | 4 1 . Hauler 2 | . 2 . Recycler 3 | 1 2 . Mechanic 1 | . 1 . Watcher 2 | . 2 . Swarmer 9 | . 9 . Grunt 8 | . 8 . Assembled 1 | . . 1 Best Kill Streak 5 | 5 4 1 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 2 | 2 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 133 | . 108 25 Missed 28 | . 22 6 Hits 105 | . 86 19 Melee 6 | . . 6 Projectile 99 | . 86 13 Critical Strikes 1 | . 1 . Part Disruptions 2 | . . 2 Damage Taken 1143 | . 802 341 Core 257 | . 180 77 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 95 | 7 87 1 Largest 2 | 2 2 2 Hottest 112 | 40 112 112 Shots Fired 172 | 14 156 2 Gun 172 | 14 156 2 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 123 | 14 109 . Thermal 49 | . 47 2 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 8 | 6 8 3 Robot Miss Streak 4 | . 4 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 87 | 6 79 2 Core Hits 49 | 6 41 2 Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 4 | . 4 . Burn 3 | . 3 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1169 | 87 1053 29 Guns 1169 | 87 1053 29 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 795 | 87 708 . Thermal 374 | . 345 29 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . . 1 Average Corruption 1 | . . 1 Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 464 | . 464 30 Average Temperature 166 | . 169 20 Received Heat Transfer 318 | . 243 75 Effects 2 | . 2 . Energy Bleed 1 | . 1 . Short Circuit 1 | . 1 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 2 . Heat Transferred 1184 | . 1110 74 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 141 | 20 141 45 Initial 45 | . 3 45 Average 44 | 3 47 33 Influence Increases 602 | 25 577 . Destroy 0b10 Robot/C 340 | . 340 . Destroy 0b10 Robot/NC 75 | 25 50 . Destroy Leader 68 | . 68 . Successful Hack 27 | . 27 . Select Force Hacks 60 | . 60 . Destroy Structure 2 | . 2 . Lose Combat Pursuer 30 | . 30 . Influence Decreases 602 | 20 465 117 Entered New Map 74 | . 2 72 Time Decay 457 | 20 427 10 Lost Part 66 | . 36 30 Lost Ally 5 | . . 5 Squads Dispatched 3 | . 3 . Investigation 3 | . 3 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 48 | . 28 20 Peak Tracking Total 20 | . 3 20 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 7 | . 7 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 18 | . 18 . Successful 12 | . 12 . Failed 6 | . 6 . Catastrophic . | . . . Database Lockouts . | . . . Manual 8 | . 8 . Terminals 16 | . 16 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . 7 . Robot Analysis 1 | . 1 . Prototype ID Bank 1 | . 1 . Locate Traps 1 | . 1 . Patrol Status 1 | . 1 . Transport Status 1 | . 1 . Hauler Manifests 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 5 | . 5 . Terminals 3 | . 3 . Botnet 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Tunnel 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies 3 | . . 3 Largest Group 3 | . . 3 Highest-Rated Group 40 | . . 40 Highest-Rated Ally 16 | . . 16 Total Orders . | . . . Ally Attacks 24 | . . 24 Total Damage 270 | . . 270 Kills 5 | . . 5 Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 1658 | 31 1627 . Seismic 1658 | 31 1627 . Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 2311 | 116 2169 26 Spaces Moved 701 | 54 636 11 Core 9 | 9 . . Treads 583 | 45 538 . Legs . | . . . Wheels 109 | . 98 11 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 200 Average Speed 283 | 143 296 209 Slowest Speed 320 | 160 320 215 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 30 | 4 80 8 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 2 | . 2 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 853 | 75 765 13 Wait 11 | . 11 . Move 699 | 53 635 11 Hop . | . . . Pick Up 23 | 8 15 . Fast Attach 11 | 7 4 . Attach 3 | . 3 . Detach 1 | . 1 . Swap 3 | . 3 . Drop 6 | . 6 . Fire 95 | 7 87 1 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire 1 | . . 1 Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 705 | -10/Materials | Discovered new exit (range 7) 795 | -10/Materials | Discovered new exit (range 12) 1151 | -10/Materials | Discovered new exit (range 7) 2005 | -10/Materials | Core integrity fell below 50% 2286 | -10/Materials | Entered Mines 2287 | -10/Mines | Assembled infested the area 2292 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2293 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2306 | -10/Mines | Core integrity fell below 20% 2312 | -10/Mines | Destroyed by as-28303 with Assembled Heavy Rifle Last Messages --------------- 02295_ HV Slug penetrates Wall. 02298_ 0J-LR5(h) shuts down. 02299_ as-55440 sneak attacks. 02299_ Trooper 1a suffers critical hit (Burn). 02299_ as-23981 sneak attacks. 02299_ 0J-LR5(h) knocked back. 02301_ as-26972 destroyed. 02302_ as-73075 destroyed. 02302_ Lgt. Treads destroyed. 02302_ as-55440 destroyed. 02303_ Beam Rifle destroyed. 02305_ as-23981 destroyed. 02306_ as-88144 destroyed. 02306_ as-77448 destroyed. 02307_ Reactivated 0J-LR5(h). 02307_ HV Slug penetrates Wall. 02307_ 0J-LR5(h) destroyed. 02308_ Ion Engine destroyed. 02308_ System corrupted by crushing effect (+1). 02308_ Knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????###??????????????????????? | | ????????????????? #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ????????????????## ##### ######???????????? | | ????????????????# @ ????????? | | ????????????????# ????????? | | ????????????????# ############???????????? | | ???????????######% ##?????????????????????? | | ???????????# a #?????????????????????? | | ???????????# %%a% ##????????????????????? | | ???????????# [a% a #????????????????????? | | ???????????#####aaa #????????????????????? | | ???????????????; #???????????????????? | | ???????????????# #?????????????????? | | ???????????????# ## #????????????????? | | ???????????????; %#?# #????????????????? | | ???????????????;a #??# ##????????????????? | | ??????????????? aa ???###?????????????????? | | ??????????????? ???????????????????????? | | ??????????????## ???????????????????????? | | ???????????????# ??????????????????????? | | ???????????????# ??????????????????????? | | ???????????????# ??????????????????????? | | ???????????????## ??????????????????????? | | ????????????????? #??????????????????????? | | ????????????????? ???????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZipMultitargetingHarness Manual? 0 Play Time 00:11:07 Cumulative 127.9 hours Start 2026.08.31 @ 16:53:31 End 2026.08.31 @ 17:03:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 107 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 49 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89cf423a-2bbd-404f-a357-b2ac203f6a86