Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 14:38:44

Player: HOTSOUP

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (84)      420
Value Destroyed (2040)     2040
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (298)                298
              TOTAL SCORE: 3918

 Bonus
-------
High Alert Combat Kills    298

 Cogmind 
---------
Core Integrity             0/400
Matter                     280/300
Energy                     79/100
System Corruption          7%
Temperature                Cool (2)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (4) ------
     Large Storage Unit
           Visual Processing Unit
           Visual Processing Unit
>          --- WEAPON (2) -------
     Heavy Hammer
>          --- INVENTORY (10) ---
           Aluminum Leg
  Improved Aluminum Leg
   Compact Wheel
           Weight Redist. System
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
           Visual Processing Unit
           Core Shielding
>          --- WEAPON -----------
      Mini Grenade Launcher
>          --- INVENTORY --------
     Light Ion Engine
  Improved Aluminum Leg
   Compact Wheel
     Small Battery
           Visual Processing Unit
  Improved Assault Rifle
  Improved Assault Rifle
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Hammer
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             57   | 5   14  33  5   
  Power                    3    | .   .   3   .   
    Engine                 3    | .   .   3   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   2   8   2   
    Treads                 1    | .   .   1   .   
    Leg                    12   | 2   2   6   2   
    Wheel                  1    | .   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 1   3   7   1   
    Device                 .    | .   .   .   .   
    Storage                4    | 1   1   2   .   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             6    | .   2   4   .   
    Artifact               .    | .   .   .   .   
  Weapon                   28   | 2   9   15  2   
    Energy Gun             3    | 1   2   .   .   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          9    | 1   1   6   1   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               8    | .   2   6   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          5    | .   3   1   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 20   | .   1   15  4   
  Power                    2    | .   .   1   1   
  Propulsion               5    | .   .   3   2   
  Utility                  4    | .   .   4   .   
  Weapon                   9    | .   1   7   1   
  Highest Loss Streak      5    | .   1   5   2   
Average Slot Usage (%)     79   | .   82  77  78  
  Engine                   2    | .   .   3   7   
  Leg                      22   | .   28  17  16  
  Storage                  16   | .   14  19  11  
  Processor                5    | .   .   8   22  
  Protection               8    | .   13  5   .   
  Energy Gun               3    | .   6   .   .   
  Energy Cannon            1    | .   .   2   .   
  Ballistic Gun            5    | .   6   5   11  
  Launcher                 5    | .   4   7   .   
  Impact Weapon            5    | .   7   3   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             41   | 7   24  41  25  
  Greatest Support         26   | 20  26  26  20  
  Greatest Overweight (x)  2    | .   1   2   2   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 16   | 6   10  16  10  
  Average Capacity         9    | 4   7   11  10  
  Most Carried             10   | 2   10  10  9   
  Average Carried          6    | 1   6   7   6   
  Final Capacity           10   | 6   10  10  10  
  Final Carried            10   | 2   8   10  5   

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Min  
Matter Collected           1425 | 244  326  795  60   
  Remotely                 .    | .    .    .    .    
Salvage Created            2030 | .    587  1380 63   
  Parts                    135  | .    38   90   7    
Haulers Intercepted        4    | .    2    2    .    
Recyclers Shooed           2    | .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  56   | .   16  36  4   
  Melee                    1    | .   1   .   .   
  Guns                     13   | .   3   6   4   
  Cannons                  4    | .   3   1   .   
  AOE                      36   | .   8   28  .   
Classes Destroyed          12   | .   6   6   .   
  Worker                   4    | .   .   4   .   
  Builder                  4    | .   2   2   .   
  Hauler                   4    | .   2   2   .   
  Recycler                 3    | .   .   3   .   
  Mechanic                 2    | .   .   2   .   
  Operator                 3    | .   1   2   .   
  Watcher                  8    | .   3   5   .   
  Swarmer                  16   | .   5   7   4   
  Grunt                    33   | .   11  22  .   
  Brawler                  1    | .   .   1   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   5    | .   .   5   .   
Best Kill Streak           14   | .   5   14  4   
  Combat Bots Only         8    | .   5   8   4   
Max Kills in Single Turn   4    | .   2   4   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   .   
  Melee                    1    | .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               2796 | 3    573  1850 370  
  Core                     564  | .    137  287  140  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         72   | 100  45   .    .    
Volleys Fired              143  | .    47   86   10   
  Largest                  2    | .    2    2    1    
  Hottest                  112  | .    70   112  23   
Shots Fired                186  | .    59   116  11   
  Gun                      102  | .    36   55   11   
  Cannon                   30   | .    12   18   .    
  Launcher                 54   | .    11   43   .    
  Special                  .    | .    .    .    .    
  Kinetic                  91   | .    25   55   11   
  Thermal                  3    | .    3    .    .    
  Explosive                44   | .    11   33   .    
  Electromagnetic          48   | .    20   28   .    
  Robot Hit Streak         13   | .    8    13   5    
  Robot Miss Streak        4    | .    3    3    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           120  | .    48   66   6    
  Core Hits                117  | .    30   82   5    
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              41   | .    30   9    2    
  Impact                   41   | .    30   9    2    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            5    | .    4    1    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5681 | 6    1770 3812 93   
  Guns                     894  | .    260  541  93   
  Cannons                  450  | .    158  292  .    
  Explosions               3654 | .    935  2719 .    
  Melee                    650  | .    417  233  .    
  Ramming                  33   | 6    .    27   .    
  Kinetic                  830  | .    196  541  93   
  Thermal                  516  | .    138  378  .    
  Explosive                3014 | .    823  2191 .    
  Electromagnetic          638  | .    196  442  .    
  Impact                   650  | .    417  233  .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         7    | .    2    7    7    
  Average Corruption       1    | .    1    7    7    
  Corruption Purged        .    | .    .    .    .    
  Effects                  10   | .    5    .    5    
    Matter Fused           2    | .    .    .    2    
    Energy Discharges      2    | .    1    .    1    
    Data Loss (minor)      2    | .    2    .    .    
    Misfires               1    | .    .    .    1    
    Targeting Errors       3    | .    2    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            297  | .    101  196  .    
  Projectiles              .    | .    .    .    .    
  Explosions               121  | .    39   82   .    
  Melee                    176  | .    62   114  .    
Knockbacks                 5    | .    4    1    .    
  Impact                   2    | .    1    1    .    
  Kinetic                  3    | .    3    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      128  | 3    .    125  .    
  Shots                    6    | .    .    6    .    
  Rammed                   3    | 1    .    2    .    
Targets Rammed             6    | 1    .    5    .    
  Kicked                   3    | .    .    3    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        202  | .    36   202  .    
  Average Temperature      47   | .    9    83   .    
  Received Heat Transfer   1095 | .    255  840  .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              10   | .    9    1    .    
  Impact Corruptions       8    | .    5    3    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         474  | .    174  300  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      6    | .    2    4    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             881  | .   275 881 368 
  Initial                  283  | .   .   .   283 
  Average                  328  | .   105 566 316 
Maximum Alert Level        3    | .   1   3   1   
  Low Security (%)         44   | 100 84  6   .   
  Level 1                  17   | .   15  12  100 
  Level 2                  23   | .   .   50  .   
  Level 3                  14   | .   .   30  .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          12   | .   3   9   .   
  Investigation            4    | .   2   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   2   .   
  Assault                  5    | .   .   5   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           4    | .   .   4   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              99   | .   28  65  6   
  Peak Tracking Total      10   | .   3   10  4   
  Tactical Retreats        11   | .   4   7   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             1    | .   1   .   .   
  Reused                   1    | .   1   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                2    | .   1   1   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          13   | .   1   11  1   
  Max in Single Turn       2    | .   1   2   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          15   | .   9   6   .   
  Terminals                10   | .   7   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                56   | .   40  16  .   
  Successful               36   | .   23  13  .   
  Failed                   19   | .   16  3   .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   36   | .   28  8   .   
  Terminals                43   | .   35  8   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   3   3   .   
  Recycling Units          4    | .   2   2   .   
  Scanalyzers              3    | .   .   3   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             15   | .   12  3   .   
  Part Schematic           2    | .   1   1   .   
  Robot Analysis           4    | .   4   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Terminal Index           2    | .   1   1   .   
  Alert Level              2    | .   1   1   .   
  Unreport Threat          2    | .   2   .   .   
  Reprogram Traps          1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       5    | .   3   2   .   
  Scan Component           3    | .   2   1   .   
  Repair                   2    | .   1   1   .   
Recycling Unit Hacks       2    | .   1   1   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 3    | .   .   3   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  2    | .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         11   | .   7   4   .   
  Terminals                9    | .   6   3   .   
    Botnet                 9    | .   6   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   1   .   
    Tunnel                 2    | .   1   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         12   | .   8   4   .   
  Full Trace Events        8    | .   6   2   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   1   2   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   1   1   .   
  Time                     58   | .   26  32  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   .   10  .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       4    | .   4   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Min  
Turns Passed               2668 | 57   1247 1250 114  
Spaces Moved               1573 | 50   811  661  51   
  Core                     20   | 20   .    .    .    
  Treads                   10   | .    .    10   .    
  Legs                     1406 | 30   811  514  51   
  Wheels                   137  | .    .    137  .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  110  120  
  Average Speed            126  | 92   121  133  155  
  Slowest Speed            180  | 120  150  180  180  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       41   | 4    90   57   14   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 7    | .    6    1    .    
Terrain Destroyed          283  | .    94   189  .    
  Melee                    7    | .    6    1    .    
  Projectile               .    | .    .    .    .    
  AOE                      276  | .    88   188  .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      2001 | 59  976 893 73  
  Wait                     136  | .   54  77  5   
  Move                     1572 | 50  810 661 51  
  Hop                      .    | .   .   .   .   
  Pick Up                  21   | 3   10  8   .   
  Fast Attach              28   | 5   6   17  .   
  Attach                   18   | .   2   11  5   
  Detach                   6    | .   1   5   .   
  Swap                     11   | .   6   5   .   
  Drop                     21   | 1   10  10  .   
  Fire                     143  | .   47  86  10  
  Melee                    41   | .   30  9   2   
  Ram                      .    | .   .   .   .   
  Kick                     4    | .   .   4   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   58 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  543 | -10/Materials | Discovered new exit (range 16)
  680 | -10/Materials | Discovered new exit (range 15)
  738 | -10/Materials | Identified exit to Mines
  758 | -10/Materials | Discovered new exit (range 4)
  930 | -10/Materials | Discovered new exit (range 16)
  979 | -10/Materials | Repaired Lgt. Armor Plating
 1103 | -10/Materials | Central database locked down
 1203 | -10/Materials | Core integrity fell below 50%
 1305 | -10/Materials | Entered another Materials area
 1305 | -9/Materials  | Evolved 2 slots: Utility x2
 1425 | -9/Materials  | Destroyed 8 combat bots
 1531 | -9/Materials  | Discovered new exit (range 16)
 1626 | -9/Materials  | Destroyed 8 combat bots
 1662 | -9/Materials  | Discovered new exit (range 16)
 1766 | -9/Materials  | Repaired Imp. Aluminum Leg
 2105 | -9/Materials  | First assault squad dispatched
 2223 | -9/Materials  | Core integrity fell below 50%
 2254 | -9/Materials  | Lost 5 parts (1p1n1u2w)
 2389 | -9/Materials  | Discovered new exit (range 13)
 2555 | -9/Materials  | Entered Mines
 2583 | -9/Mines      | Lost 4 parts (2u2w)
 2597 | -9/Mines      | Build established: Scavenger-Mutant
 2636 | -9/Mines      | Assembled infested the area
 2660 | -9/Mines      | Core integrity fell below 20%
 2669 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02586_ Seismic Survey Station disabled.
02618_ System corrupted: Matter fused (-10).
02618_ Aluminum Leg destroyed.
02621_ S-10 Pest destroyed.
02624_ Lgt. Ion Engine destroyed.
02627_ S-10 Pest destroyed.
02628_ Acquired 10 matter.
02629_ S-10 Pest destroyed.
02630_ Acquired 20 matter.
02633_ S-10 Pest destroyed.
02634_ Acquired 20 matter.
02635_ Acquired 10 matter.
02635_ R-06 Scavenger collects Lgt. Assault Rifle.
02636_ ALERT: Infestation in the mines, dispatching Demolisher response squad.
02637_ C-30 ARC bursts open, deploying its payload.
02637_ D-53 Grenadier unfolds itself.
02638_ R-06 Scavenger collects Lgt. Assault Rifle. <x2>
02650_ System corrupted: Matter fused (-7).
02659_ Aluminum Leg destroyed.
02661_ Hvy. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
|           ???????????????????????????????????????? |
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|           ????????####??????????##???????????????? |
|           ????????    ??????????  ##?????????????? |
|           ????????    ?????????    ##????????????? |
|           ???????? "  ?????????     #????????????? |
|           ?????????%" ?????????      ????????????? |
|           ?????????   ?????????      ????????????? |
|           ?????????  #?????????     ?????????????? |
|           ?????????  #?????????    ??????????????? |
|           ?????????   ????????    ???????????????? |
|           ????????? = ????????   #???????????????? |
|           ?????????#= ????????   #???????????????? |
|           ?????????#=#????????   #???????????????? |
|           ?????????#%#########   #???????????????? |
|           ?????????#[ r          #???????????????? |
|           ?????????####          ##??????????????? |
|           ???????????#            #??????????????? |
|           ???????????##          #?????#?????????? |
|           ???????????# dd@       #????? ?????????? |
|           ?????????###           #????? ?????????? |
|           ?????????#  #          #????? ?????????? |
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|           ????????#   """         #???# #??#  ##?? |
|           ????????##        ##### #???# ###    ### |
|           ?????????###    ###???# #???#            |
|           ???????????##  ##?????# #####        #?? |
|           ????????????####??????#             #??? |
|           ??????????????????????########   ####??? |
|           ?????????????????????????????#####?????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            225
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                40
Recoil Reduction           1

 Item Schematics 
-----------------
 Core Shielding | -10/Materials | Hacked
 Cooling System | -9/Materials  | Hacked
  Hacking Suite | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightChipActivator
  Manual?         0
Play Time         00:30:22
  Cumulative      95.8 hours
  Start           2020.10.04 @ 14:03:11
  End             2020.10.04 @ 14:38:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          141
  Rogue           117
  Adventurer      22
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          51
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f607a629-99a1-4df8-b2e5-fec692d8c7de