Cogmind - Beta 13 --- EXPLORER MODE // 2024.02.29 @ 14:15:37

Player: 619

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (75)      375
Value Destroyed (2724)     2724
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (881)                881
              TOTAL SCORE: 8720

 Bonus
-------
High Alert Combat Kills    81
Entered DSFs               500
Acquired ECA               300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     315/315
System Corruption          19%
Temperature                Cool (0)
Movement                   Hovering (240) Ox3
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
           Neutrino Core
>          --- PROPULSION (6) ---
           Antigrav System
>          --- UTILITY (6) ------
  Improved Signal Interpreter
  Improved Terrain Scan Processor
  Improved Target Analyzer
           Heart of Steel
>          --- WEAPON (4) -------
     Heavy Laser
           KE Penetrator
           KE Penetrator
>          --- INVENTORY (5) ----
           Carbon-fiber Leg

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Micro Fission Core
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
   Armored Leg
   Armored Leg
   Armored Leg
   Armored Leg
>          --- UTILITY ----------
  Improved Cooling System
    Medium Storage Unit
  Improved Signal Interpreter
  Advanced Targeting Computer
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
>          --- WEAPON -----------
     Heavy Mace
           Great Maul
           Power Maul
           Power Sword
>          --- INVENTORY --------
           Fission Core
  Advanced Sensor Array
           Heart of Steel
           Datajack
     Heavy Hammer
     Heavy Hammer
     Heavy Mace
[Rating: 82]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Leg
  Leg                      Armored Leg
  Hover Unit               Combat Airjet
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Encrypted Comm Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Heavy Mace
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            KE Penetrator
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Power Sword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac 
Slots Evolved              11   | .   1   .   2   .   2   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   2   .   .   .   .   .   
  Utility                  4    | .   1   .   .   .   1   .   .   1   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   .   1   
Parts Attached             124  | 7   4   2   11  4   11  6   28  18  2   .   31  
  Power                    13   | 1   .   .   .   1   3   .   2   3   .   .   3   
    Engine                 7    | 1   .   .   .   1   3   .   1   1   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   1   2   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               47   | 2   2   1   7   2   4   6   9   6   .   .   8   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    13   | 2   .   .   .   .   .   .   .   4   .   .   7   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   1   1   2   1   .   .   1   
    Flight                 28   | .   2   1   7   2   3   5   7   1   .   .   .   
  Utility                  26   | 2   1   1   1   1   1   .   1   5   2   .   11  
    Device                 5    | .   .   .   .   .   .   .   .   1   1   .   3   
    Storage                9    | 1   .   1   1   1   .   .   1   2   1   .   1   
    Processor              8    | .   1   .   .   .   .   .   .   .   .   .   7   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             3    | 1   .   .   .   .   1   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   1   .   3   .   3   .   16  4   .   .   9   
    Energy Gun             3    | .   .   .   .   .   .   .   1   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          7    | 2   .   .   1   .   .   .   2   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   1   .   1   .   4   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          19   | .   1   .   1   .   2   .   8   4   .   .   3   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   .   .   .   1   
Parts Lost                 56   | .   .   .   6   .   5   .   18  .   .   .   27  
  Power                    7    | .   .   .   1   .   1   .   2   .   .   .   3   
  Propulsion               24   | .   .   .   4   .   2   .   11  .   .   .   7   
  Utility                  11   | .   .   .   .   .   2   .   1   .   .   .   8   
  Weapon                   14   | .   .   .   1   .   .   .   4   .   .   .   9   
  Highest Loss Streak      20   | .   .   .   5   .   2   .   13  .   .   .   20  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   93  75  80  93  78  74  40  52  93  93  71  
  Engine                   1    | .   12  12  1   3   6   7   1   .   .   .   .   
  Core                     5    | .   .   .   .   .   .   .   .   4   12  12  7   
  Leg                      14   | .   17  .   .   .   .   .   .   13  25  25  16  
  Hover                    2    | .   .   .   .   .   .   3   .   4   6   6   2   
  Flight                   6    | .   7   25  34  40  32  35  16  1   .   .   .   
  Device                   4    | .   .   .   .   .   .   .   .   1   11  12  5   
  Storage                  7    | .   9   .   10  10  8   7   7   9   12  12  4   
  Processor                6    | .   12  12  10  10  8   7   1   .   .   .   13  
  Protection               4    | .   12  12  10  10  6   .   .   3   6   6   1   
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   .   .   2   
  Ballistic Gun            2    | .   17  .   .   .   .   .   1   .   .   .   3   
  Impact Weapon            12   | .   3   12  12  20  15  14  9   9   18  18  10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             50   | 19  19  8   12  19  25  18  31  47  47  47  50  
  Greatest Support         104  | 20  20  8   20  20  20  28  40  66  66  66  104 
  Greatest Overweight (x)  12   | .   4   .   .   .   1   .   5   3   .   .   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   2   .   .   .   1   
Largest Inventory Capacity 10   | 10  10  5   5   10  10  10  10  10  10  10  10  
  Average Capacity         8    | 9   8   5   5   5   10  10  10  10  10  10  7   
  Most Carried             10   | 5   9   5   5   6   7   6   10  10  10  10  10  
  Average Carried          6    | 2   5   4   2   4   6   3   6   7   7   10  5   
  Final Capacity           10   | 10  5   5   5   10  10  10  10  10  10  10  5   
  Final Carried            10   | 5   5   5   4   6   3   5   10  7   10  10  1   

 Class Distribution 
--------------------
 70% | Hacker-Mutant
 11% | Scavenger-Gunner
 10% | Hacker-Sprinter
  5% | Hacker-Gladiator

 Dominant Class 
----------------
   Hacker-Mutant | -10/Materials
   Hacker-Mutant | -10/Mines
 Hacker-Sprinter | -9/Materials
   Hacker-Mutant | -9/Mines
 Hacker-Sprinter | -8/Materials
 Hacker-Sprinter | -7/Factory
   Hacker-Mutant | -7/DSF
   Hacker-Mutant | -6/Factory
   Hacker-Mutant | -6/Lower Caves
   Hacker-Mutant | -6/Lower Caves
   Hacker-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  DSF  Fac  Low  Low  Fac  
Matter Collected           1949 | 282  66   20   145  20   120  10   442  149  68   .    627  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3164 | 82   75   32   264  122  397  .    315  29   .    .    1848 
  Parts                    94   | 2    8    3    6    4    9    .    4    .    .    .    58   
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac 
Combat Hostiles Destroyed  57   | .   4   2   8   .   9   .   10  .   .   .   24  
  Melee                    23   | .   3   2   2   .   2   .   3   .   .   .   11  
  Guns                     10   | .   1   .   .   .   .   .   .   .   .   .   9   
  Cannons                  3    | .   .   .   .   .   .   .   3   .   .   .   .   
  AOE                      7    | .   .   .   3   .   1   .   2   .   .   .   1   
Classes Destroyed          14   | 1   2   .   4   1   1   .   2   1   .   .   2   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Builder                  4    | .   .   .   1   .   1   .   .   .   .   .   2   
  Tunneler                 2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   .   .   .   1   .   .   .   .   .   .   4   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Swarmer                  15   | .   3   2   2   .   1   .   4   .   .   .   3   
  Grunt                    22   | .   1   .   4   .   4   .   3   .   .   .   10  
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   9    | .   .   .   2   .   2   .   1   .   .   .   4   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   .   .   .   7   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           7    | 1   3   2   5   3   3   .   5   1   .   .   7   
  Combat Bots Only         5    | .   3   2   5   .   3   .   5   .   .   .   5   
Max Kills in Single Turn   2    | 1   1   1   2   1   1   .   1   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   1   .   1   .   .   .   1   
  Melee                    1    | .   1   1   1   .   1   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  DSF  Fac  Low  Low  Fac  
Hostile Shots Fired        1016  | .    26   5    90   .    157  .    195  2    50   .    491  
  Missed                   349   | .    13   2    33   .    68   .    74   .    33   .    126  
Damage Taken               8106  | .    66   12   459  .    767  .    1613 19   95   .    5075 
  Core                     2096  | .    22   .    166  .    219  .    633  .    36   .    1020 
  Absorbed by Shields      72    | .    .    .    .    .    .    .    72   .    .    .    .    
  Redirected to Shielding  50    | .    5    1    25   .    19   .    .    .    .    .    .    
  Ignored by Resistances   4565  | .    49   10   294  .    468  .    849  11   62   .    2822 
  Regen/Repaired (Parts)   67    | .    .    .    .    .    67   .    .    .    .    .    .    
Core Remaining (%)         68    | 100  .    91   .    58   60   .    9    .    .    95   .    
Volleys Fired              78    | 3    4    .    6    .    2    .    33   .    .    .    30   
  Largest                  4     | 2    2    .    1    .    1    .    2    .    .    .    4    
  Hottest                  195   | 40   40   .    30   .    30   .    85   .    .    .    195  
Shots Fired                128   | 6    8    .    6    .    2    .    48   .    .    .    58   
  Gun                      96    | 6    8    .    .    .    .    .    24   .    .    .    58   
  Cannon                   6     | .    .    .    .    .    .    .    6    .    .    .    .    
  Launcher                 26    | .    .    .    6    .    2    .    18   .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  76    | 6    8    .    .    .    .    .    24   .    .    .    38   
  Thermal                  17    | .    .    .    .    .    .    .    6    .    .    .    11   
  Explosive                26    | .    .    .    6    .    2    .    18   .    .    .    .    
  Electromagnetic          9     | .    .    .    .    .    .    .    .    .    .    .    9    
  Robot Hit Streak         25    | 6    3    .    5    .    5    .    25   .    .    .    12   
  Robot Miss Streak        3     | .    1    .    1    .    .    .    1    .    .    .    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           298   | 6    12   5    33   4    44   .    49   1    .    .    144  
  Core Hits                106   | 3    5    2    11   1    6    .    33   .    .    .    45   
  Critical Kills           7     | .    2    .    1    .    1    .    .    .    .    .    3    
  Critical Parts Destroyed 28    | .    .    1    5    1    5    .    2    .    .    .    14   
  Critical Strikes         42    | .    2    1    6    1    6    .    2    .    .    .    24   
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Smash                  36    | .    2    1    6    1    6    .    2    .    .    .    18   
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              265   | .    7    5    29   4    54   .    20   6    .    .    140  
  Impact                   225   | .    7    5    29   4    54   .    20   6    .    .    100  
  Slashing                 40    | .    .    .    .    .    .    .    .    .    .    .    40   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            15    | .    .    1    3    3    3    .    .    .    .    .    5    
    Combat Hostiles        1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Follow-up Attacks        19    | .    .    .    .    .    3    .    1    .    .    .    15   
Damage Inflicted           10600 | 67   229  174  1172 332  1235 .    1793 43   .    .    5555 
  Guns                     1452  | 67   59   .    .    .    .    .    99   .    .    .    1227 
  Cannons                  160   | .    .    .    .    .    .    .    160  .    .    .    .    
  Explosions               1567  | .    .    .    449  .    105  .    864  .    .    .    149  
  Melee                    7421  | .    170  174  723  332  1130 .    670  43   .    .    4179 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1186  | 67   59   .    .    .    .    .    99   .    .    .    961  
  Thermal                  450   | .    .    .    .    .    .    .    160  .    .    .    290  
  Explosive                1418  | .    .    .    449  .    105  .    864  .    .    .    .    
  Electromagnetic          125   | .    .    .    .    .    .    .    .    .    .    .    125  
  Impact                   6267  | .    170  174  723  332  1130 .    670  43   .    .    3025 
  Slashing                 1154  | .    .    .    .    .    .    .    .    .    .    .    1154 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19    | .    1    1    .    .    .    .    .    .    .    .    19   
  Average Corruption       10    | .    1    1    .    .    .    .    .    .    .    .    12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       8     | .    .    .    .    .    .    .    .    .    .    .    8    
  Effects                  48    | .    4    .    .    .    .    .    .    .    .    .    44   
    Message Errors         8     | .    2    .    .    .    .    .    .    .    .    .    6    
    Matter Fused           11    | .    1    .    .    .    .    .    .    .    .    .    10   
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    3    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    .    .    .    8    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      6     | .    1    .    .    .    .    .    .    .    .    .    5    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    .    4    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    .    6    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1562  | .    .    34   194  171  234  .    169  33   .    .    727  
  Projectiles              3     | .    .    3    .    .    .    .    .    .    .    .    .    
  Explosions               47    | .    .    .    5    .    .    .    .    .    .    .    42   
  Melee                    1512  | .    .    31   189  171  234  .    169  33   .    .    685  
Knockbacks                 27    | .    .    2    5    1    8    .    3    1    .    .    7    
  Impact                   26    | .    .    1    5    1    8    .    3    1    .    .    7    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      140   | .    .    .    73   .    .    .    16   .    .    .    51   
  Shots                    8     | .    .    .    6    .    .    .    1    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1279  | .    .    .    13   .    15   .    1279 .    8    .    362  
  Average Temperature      218   | .    .    .    5    .    9    .    490  .    5    .    119  
  Received Heat Transfer   2405  | .    6    .    195  .    414  .    345  .    36   .    1409 
  Effects                  21    | .    .    .    .    .    .    .    19   .    .    .    2    
    Shutdowns              3     | .    .    .    .    .    .    .    3    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    2    .    .    .    1    
    Interference           1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Matter Decay           4     | .    .    .    .    .    .    .    4    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    2    .    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    2    .    .    .    1    
    Damage (major)         3     | .    .    .    .    .    .    .    3    .    .    .    .    
    Damage (core)          2     | .    .    .    .    .    .    .    2    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              27    | .    .    1    3    1    10   .    1    2    .    .    9    
  Impact Corruptions       68    | .    .    3    11   5    15   .    7    2    .    .    25   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    1    .    .    .    2    
  Heat Transferred         655   | .    .    .    .    .    .    .    222  .    .    .    433  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    2    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac 
Peak Influence             723  | 5   162 94  298 96  723 238 276 152 .   .   209 
  Initial                  238  | .   2   44  25  81  26  238 127 107 .   .   .   
  Average                  117  | .   70  61  180 88  380 238 211 64  .   .   66  
Maximum Alert Level        3    | .   .   .   1   .   3   1   1   .   .   .   1   
  Low Security (%)         80   | 100 100 100 42  100 29  .   41  100 .   .   93  
  Level 1                  15   | .   .   .   57  .   21  100 58  .   .   .   6   
  Level 2                  3    | .   .   .   .   .   39  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   9   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   .   .   .   
Squads Dispatched          10   | .   .   .   1   .   3   .   1   1   .   .   4   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Reinforcement            7    | .   .   .   1   .   2   .   1   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac 
Distress Signals           4    | .   2   .   1   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              129  | .   10  2   17  .   37  .   14  5   2   .   42  
  Peak Tracking Total      11   | .   6   2   5   .   11  .   4   3   1   .   11  
  Tactical Retreats        24   | .   2   .   3   .   9   .   2   1   1   .   6   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac 
Traps Triggered            5    | .   1   .   .   .   .   .   1   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac 
Machines Disabled          7    | .   .   .   1   .   .   .   .   1   .   .   5   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac 
Machines Accessed          11   | .   1   .   .   .   4   1   .   2   2   .   1   
  Terminals                7    | .   1   .   .   .   3   1   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                18   | .   1   .   .   .   10  1   .   3   2   .   1   
  Successful               13   | .   1   .   .   .   5   1   .   3   2   .   1   
  Failed                   5    | .   .   .   .   .   5   .   .   .   .   .   .   
    Catastrophic           2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   .   2   .   .   1   .   .   2   
  Terminals                12   | .   1   .   .   .   7   1   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             10   | .   1   .   .   .   3   1   .   3   2   .   .   
  Record                   2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   .   3   .   .   2   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     13   | .   .   .   .   .   13  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  DSF  Fac  Low  Low  Fac  
Turns Passed               5311 | 81   284  37   219  87   361  27   513  792  1100 15   1795 
Spaces Moved               3741 | 49   266  50   208  198  397  50   205  631  896  13   778  
  Core                     140  | 2    .    .    .    .    .    .    83   32   .    .    23   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1961 | 47   136  .    .    .    .    .    .    340  896  13   529  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    437  | .    .    .    .    .    .    .    32   179  .    .    226  
  Flight                   1203 | .    130  50   208  198  397  50   90   80   .    .    .    
  Fastest Speed            24   | 50   37   37   31   31   31   27   24   80   120  120  100  
  Average Speed            107  | 117  82   37   33   33   40   28   153  119  120  120  162  
  Slowest Speed            650  | 120  370  37   40   37   101  31   300  200  120  120  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    1    .    .    1    .    .    .    .    3    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       35   | 3    44   22   19   56   54   3    92   14   91   3    22   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        10   | 1    1    1    1    1    1    1    .    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    .    .    .    .    2    .    .    
Spaces Dug                 31   | .    .    .    .    .    6    .    .    2    .    .    23   
Terrain Destroyed          89   | .    .    .    18   .    10   .    30   2    .    .    29   
  Melee                    31   | .    .    .    .    .    6    .    .    2    .    .    23   
  Projectile               3    | .    .    .    .    .    .    .    .    .    .    .    3    
  AOE                      55   | .    .    .    18   .    4    .    30   .    .    .    3    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  DSF  Fac  Low  Low  Fac  
Total                      4469 | 63   312  60   298  208  502  61   322  659  917  12   1055 
  Wait                     221  | .    15   .    36   .    42   .    16   .    20   .    92   
  Move                     3720 | 48   263  49   207  195  396  49   204  630  889  12   778  
  Hop                      5    | .    1    .    .    1    .    .    .    .    3    .    .    
  Pick Up                  43   | 5    8    1    6    3    1    2    9    4    2    .    2    
  Fast Attach              55   | 7    .    .    4    1    2    1    13   8    .    .    19   
  Attach                   36   | .    1    1    5    .    5    1    6    10   .    .    7    
  Detach                   8    | .    1    1    .    .    1    .    2    3    .    .    .    
  Swap                     33   | .    3    1    2    3    4    4    9    .    2    .    5    
  Drop                     35   | .    9    2    3    1    .    4    7    .    1    .    8    
  Fire                     78   | 3    4    .    6    .    2    .    33   .    .    .    30   
  Melee                    230  | .    7    5    29   4    49   .    18   4    .    .    114  
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    5    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Identified exit to Materials
    5 | -11/Scrapyard  | Discovered exit to Materials (range 16)
   82 | -11/Scrapyard  | Entered Materials
   82 | -10/Materials  | Evolved 1 slot: Utility x1
  207 | -10/Materials  | Identified exit to Mines
  207 | -10/Materials  | Discovered exit to Mines (range 14)
  321 | -10/Materials  | Build established: Hacker-Mutant
  366 | -10/Materials  | Entered Mines
  383 | -10/Mines      | Identified exit to Materials
  383 | -10/Mines      | Discovered exit to Materials (range 8)
  403 | -10/Mines      | Entered Materials
  403 | -9/Materials   | Evolved 2 slots: Propulsion x2
  501 | -9/Materials   | Lost 5 parts (1p3n1w)
  617 | -9/Materials   | Identified exit to Mines
  617 | -9/Materials   | Discovered exit to Mines (range 12)
  622 | -9/Materials   | Entered Mines
  688 | -9/Mines       | Identified exit to Materials
  688 | -9/Mines       | Discovered exit to Materials (range 9)
  694 | -9/Mines       | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  709 | -9/Mines       | Entered Materials
  709 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
  738 | -8/Materials   | Repaired Hammer
 1067 | -8/Materials   | Identified exit to Factory
 1067 | -8/Materials   | Discovered exit to Factory (range 5)
 1070 | -8/Materials   | Entered Factory
 1070 | -7/Factory     | Evolved 2 slots: Propulsion x2
 1097 | -7/Factory     | Identified exit to DSF
 1097 | -7/Factory     | Entered DSF
 1123 | -7/DSF         | Additional patrols routed to DSF
 1255 | -7/DSF         | Lost 13 parts (2p7n1u3w)
 1309 | -7/DSF         | Identified exit to Factory
 1309 | -7/DSF         | Discovered exit to Factory (range 16)
 1330 | -7/DSF         | Lost 3 parts (2n1w)
 1478 | -7/DSF         | Sterilization system engaged
 1498 | -7/DSF         | Ambient heat levels rising (+10)
 1513 | -7/DSF         | Ambient heat levels rising (+10)
 1528 | -7/DSF         | Ambient heat levels rising (+10)
 1530 | -7/DSF         | Core integrity fell below 50%
 1543 | -7/DSF         | Ambient heat levels rising (+10)
 1558 | -7/DSF         | Ambient heat levels rising (+10)
 1573 | -7/DSF         | Ambient heat levels rising (+10)
 1588 | -7/DSF         | Ambient heat levels rising (+10)
 1598 | -7/DSF         | Core integrity fell below 20%
 1603 | -7/DSF         | Ambient heat levels rising (+10)
 1610 | -7/DSF         | Entered Factory
 1610 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2203 | -6/Factory     | Identified exit to Lower Caves
 2203 | -6/Factory     | Discovered exit to Lower Caves (range 11)
 2402 | -6/Factory     | Entered Lower Caves
 2408 | -6/Lower Caves | Met a Warlord Commander
 2409 | -6/Lower Caves | Learned location of Warlord (-4)
 2410 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array
 2419 | -6/Lower Caves | Found Encrypted Comm Array
 2713 | -6/Lower Caves | Encountered a Warlord checkpoint
 2766 | -6/Lower Caves | Spotted B-75 Beast
 3123 | -6/Lower Caves | Learned Factory security intel
 3394 | -6/Lower Caves | Found Prototype Device
 3485 | -6/Lower Caves | Identified exit to Lower Caves
 3485 | -6/Lower Caves | Discovered exit to Lower Caves (range 15)
 3492 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3502 | -6/Lower Caves | Entered another Lower Caves area
 3503 | -6/Lower Caves | Encountered a Warlord checkpoint
 3511 | -6/Lower Caves | Learned Factory security intel
 3511 | -6/Lower Caves | Identified exit to Factory
 3511 | -6/Lower Caves | Discovered exit to Factory (range 7)
 3517 | -6/Lower Caves | Entered Factory
 3517 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4034 | -5/Factory     | Crushed by falling debris
 4449 | -5/Factory     | Cargo convoy interrupted
 4468 | -5/Factory     | Build established: Hacker-Gladiator
 4490 | -5/Factory     | System corruption reached 10%
 4491 | -5/Factory     | Core integrity fell below 50%
 4543 | -5/Factory     | Identified Heart of Steel
 4598 | -5/Factory     | Core integrity fell below 20%
 4640 | -5/Factory     | Lost 20 parts (2p7n4u7w)
 4994 | -5/Factory     | Build established: Scavenger-Gunner
 5312 | -5/Factory     | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
05017_ R-10 Processor collects Hvy. Laser.
05022_ Acquired Carbon-fiber Leg.
05024_ R-10 Processor collects Unknown Engine.
05032_ Scanalyzer disabled. <x3>
05036_ BDZ DV=4BEHZAUH3MG5AV#/H1D5MK
05056_ System corrupted: Heat flow error (+278).
05076_ System corrupted: Energy discharge (-72).
05094_ System corrupted: Energy discharge (-97).
05139_ System corrupted: Matter fused (-6).
05161_ LGV> Q3BHP:BZL9CMO5KK
05177_ Q70>D/FLMWOHG7CX3RIURN4:8/B1#BUHAM|2R
05192_ System corrupted: Energy discharge
  (-116).
05220_ System corrupted: Substantial component
  data lost.
05255_ 12MZBDEV O,WAP0RUM9J| PJJPBY
05272_ System corrupted: Energy discharge (-66).
05289_ System corrupted: Energy discharge (-63).
05294_ Acquired 6 matter.
05312_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????#     ??????????????????????????????????? |
| ?????????#     ??????????????????????????????????? |
| ?????????#    H;#######??????????????????????????? |
| ?????????#            ##############?????????????? |
| ?????????#            #            #?????????????? |
| ?????????#            #            #?????????????? |
| ?????????#            #            #?????????????? |
| ?????????#        %   #            ###########???? |
| ?????????########     #            #  !  """ #???? |
| ????????????????#     ;            #     """ #???? |
| ????????????????#     #            #     """ #???? |
| ????????????????#     +            #         #???? |
| ????????????????#     # k@%        # "S   !  #???? |
| ???????##########     #            # ""      #???? |
| ???????#        #     #            #  "  ! ! #???? |
| ???????#        #     #         k  #   %     #???? |
| ???????#   """" #     ###########+#####+########## |
| ???????#   """" #                      %           |
| ???????#   """" +                                  |
| ???????#   """" #                                  |
| ???????#   """" #                                  |
| ???????#   """" #                                  |
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| ???????##########????#     #???   ???#         #?? |
| ?????????????????????#     #???" "???#         #?? |
| ?????????????????????# " " #??"" ""??#         ### |
| ?????????????????????# " " #??"" ""??#         +   |
| ?????????????????????# " " #?       ?#         ### |
| ?????????????????????# " " #?    !!!?#         #?? |
| ?????????????????????# " " #?    !! ?#         #?? |
| ?????????????????????# " " #???  !???#         #?? |
| ?????????????????????# " ? #####################?? |
| ?????????????????????# " ? #                 #???? |
| ???????????????????????" ? #                 #???? |
| ???????????????????????  ? #                 #???? |
| ???????????????????????#???#               ] #???? |
| ???????????????????????????#   ]             #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          28
Energy Capacity            360
Matter Stores              350
Matter Capacity            450
Sight Range                16
Terrain Scan Density       110
Corruption Block           15
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Evasion (%)                64
Targeting Accuracy         8
Melee Accuracy             16
Target Analysis            6
Offensive Hacking          30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Close Call

 Challenges 
------------
None

 Game 
------
Seed              LauncherSkeletonLaser
  Manual?         0
Play Time         01:31:01
  Cumulative      27.2 hours
  Start           2024.02.29 @ 12:44:02
  End             2024.02.29 @ 14:15:37
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          18
  Rogue           0
  Adventurer      7
  Explorer        11
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          26
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 01f7b08f-fe1e-4e06-af04-2f64549ded37