Cogmind - Beta 13 --- EXPLORER MODE // 2024.02.29 @ 14:15:37 Player: 619 Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (75) 375 Value Destroyed (2724) 2724 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (881) 881 TOTAL SCORE: 8720 Bonus ------- High Alert Combat Kills 81 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 315/315 System Corruption 19% Temperature Cool (0) Movement Hovering (240) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (6) --- Antigrav System > --- UTILITY (6) ------ Improved Signal Interpreter Improved Terrain Scan Processor Improved Target Analyzer Heart of Steel > --- WEAPON (4) ------- Heavy Laser KE Penetrator KE Penetrator > --- INVENTORY (5) ---- Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON ----------- Heavy Mace Great Maul Power Maul Power Sword > --- INVENTORY -------- Fission Core Advanced Sensor Array Heart of Steel Datajack Heavy Hammer Heavy Hammer Heavy Mace [Rating: 82] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Leg Leg Armored Leg Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Encrypted Comm Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Mace Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun KE Penetrator Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Slots Evolved 11 | . 1 . 2 . 2 2 . 2 . . 2 Power 1 | . . . . . 1 . . . . . . Propulsion 4 | . . . 2 . . 2 . . . . . Utility 4 | . 1 . . . 1 . . 1 . . 1 Weapon 2 | . . . . . . . . 1 . . 1 Parts Attached 124 | 7 4 2 11 4 11 6 28 18 2 . 31 Power 13 | 1 . . . 1 3 . 2 3 . . 3 Engine 7 | 1 . . . 1 3 . 1 1 . . . Core 6 | . . . . . . . 1 2 . . 3 Reactor . | . . . . . . . . . . . . Propulsion 47 | 2 2 1 7 2 4 6 9 6 . . 8 Treads . | . . . . . . . . . . . . Leg 13 | 2 . . . . . . . 4 . . 7 Wheel . | . . . . . . . . . . . . Hover 6 | . . . . . 1 1 2 1 . . 1 Flight 28 | . 2 1 7 2 3 5 7 1 . . . Utility 26 | 2 1 1 1 1 1 . 1 5 2 . 11 Device 5 | . . . . . . . . 1 1 . 3 Storage 9 | 1 . 1 1 1 . . 1 2 1 . 1 Processor 8 | . 1 . . . . . . . . . 7 Hackware 1 | . . . . . . . . 1 . . . Protection 3 | 1 . . . . 1 . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 38 | 2 1 . 3 . 3 . 16 4 . . 9 Energy Gun 3 | . . . . . . . 1 . . . 2 Energy Cannon 1 | . . . . . . . 1 . . . . Ballistic Gun 7 | 2 . . 1 . . . 2 . . . 2 Ballistic Cannon . | . . . . . . . . . . . . Launcher 6 | . . . 1 . 1 . 4 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 19 | . 1 . 1 . 2 . 8 4 . . 3 Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 Unidentified Prototypes 2 | . . . 1 . . . . . . . 1 Parts Lost 56 | . . . 6 . 5 . 18 . . . 27 Power 7 | . . . 1 . 1 . 2 . . . 3 Propulsion 24 | . . . 4 . 2 . 11 . . . 7 Utility 11 | . . . . . 2 . 1 . . . 8 Weapon 14 | . . . 1 . . . 4 . . . 9 Highest Loss Streak 20 | . . . 5 . 2 . 13 . . . 20 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 72 | . 93 75 80 93 78 74 40 52 93 93 71 Engine 1 | . 12 12 1 3 6 7 1 . . . . Core 5 | . . . . . . . . 4 12 12 7 Leg 14 | . 17 . . . . . . 13 25 25 16 Hover 2 | . . . . . . 3 . 4 6 6 2 Flight 6 | . 7 25 34 40 32 35 16 1 . . . Device 4 | . . . . . . . . 1 11 12 5 Storage 7 | . 9 . 10 10 8 7 7 9 12 12 4 Processor 6 | . 12 12 10 10 8 7 1 . . . 13 Protection 4 | . 12 12 10 10 6 . . 3 6 6 1 Energy Gun 1 | . . . . . . . . . . . 2 Ballistic Gun 2 | . 17 . . . . . 1 . . . 3 Impact Weapon 12 | . 3 12 12 20 15 14 9 9 18 18 10 Naked Turns . | . . . . . . . . . . . . Heaviest Build 50 | 19 19 8 12 19 25 18 31 47 47 47 50 Greatest Support 104 | 20 20 8 20 20 20 28 40 66 66 66 104 Greatest Overweight (x) 12 | . 4 . . . 1 . 5 3 . . 12 Average Overweight (x) . | . . . . . . . 2 . . . 1 Largest Inventory Capacity 10 | 10 10 5 5 10 10 10 10 10 10 10 10 Average Capacity 8 | 9 8 5 5 5 10 10 10 10 10 10 7 Most Carried 10 | 5 9 5 5 6 7 6 10 10 10 10 10 Average Carried 6 | 2 5 4 2 4 6 3 6 7 7 10 5 Final Capacity 10 | 10 5 5 5 10 10 10 10 10 10 10 5 Final Carried 10 | 5 5 5 4 6 3 5 10 7 10 10 1 Class Distribution -------------------- 70% | Hacker-Mutant 11% | Scavenger-Gunner 10% | Hacker-Sprinter 5% | Hacker-Gladiator Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Sprinter | -9/Materials Hacker-Mutant | -9/Mines Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Mutant | -7/DSF Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Matter Collected 1949 | 282 66 20 145 20 120 10 442 149 68 . 627 Remotely . | . . . . . . . . . . . . Salvage Created 3164 | 82 75 32 264 122 397 . 315 29 . . 1848 Parts 94 | 2 8 3 6 4 9 . 4 . . . 58 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Combat Hostiles Destroyed 57 | . 4 2 8 . 9 . 10 . . . 24 Melee 23 | . 3 2 2 . 2 . 3 . . . 11 Guns 10 | . 1 . . . . . . . . . 9 Cannons 3 | . . . . . . . 3 . . . . AOE 7 | . . . 3 . 1 . 2 . . . 1 Classes Destroyed 14 | 1 2 . 4 1 1 . 2 1 . . 2 Worker 2 | . . . . . . . . . . . 2 Builder 4 | . . . 1 . 1 . . . . . 2 Tunneler 2 | . . . . 2 . . . . . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 6 | 1 . . . 1 . . . . . . 4 Operator 1 | . . . . . . . . 1 . . . Watcher 2 | . . . 1 . 1 . . . . . . Swarmer 15 | . 3 2 2 . 1 . 4 . . . 3 Grunt 22 | . 1 . 4 . 4 . 3 . . . 10 Duelist 1 | . . . . . . . 1 . . . . Sentry 9 | . . . 2 . 2 . 1 . . . 4 Hunter 2 | . . . . . 2 . . . . . . Programmer 7 | . . . . . . . . . . . 7 Heavy 1 | . . . . . . . 1 . . . . Best Kill Streak 7 | 1 3 2 5 3 3 . 5 1 . . 7 Combat Bots Only 5 | . 3 2 5 . 3 . 5 . . . 5 Max Kills in Single Turn 2 | 1 1 1 2 1 1 . 1 1 . . 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 2 . 1 . 1 . . . 1 Melee 1 | . 1 1 1 . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Hostile Shots Fired 1016 | . 26 5 90 . 157 . 195 2 50 . 491 Missed 349 | . 13 2 33 . 68 . 74 . 33 . 126 Damage Taken 8106 | . 66 12 459 . 767 . 1613 19 95 . 5075 Core 2096 | . 22 . 166 . 219 . 633 . 36 . 1020 Absorbed by Shields 72 | . . . . . . . 72 . . . . Redirected to Shielding 50 | . 5 1 25 . 19 . . . . . . Ignored by Resistances 4565 | . 49 10 294 . 468 . 849 11 62 . 2822 Regen/Repaired (Parts) 67 | . . . . . 67 . . . . . . Core Remaining (%) 68 | 100 . 91 . 58 60 . 9 . . 95 . Volleys Fired 78 | 3 4 . 6 . 2 . 33 . . . 30 Largest 4 | 2 2 . 1 . 1 . 2 . . . 4 Hottest 195 | 40 40 . 30 . 30 . 85 . . . 195 Shots Fired 128 | 6 8 . 6 . 2 . 48 . . . 58 Gun 96 | 6 8 . . . . . 24 . . . 58 Cannon 6 | . . . . . . . 6 . . . . Launcher 26 | . . . 6 . 2 . 18 . . . . Special . | . . . . . . . . . . . . Kinetic 76 | 6 8 . . . . . 24 . . . 38 Thermal 17 | . . . . . . . 6 . . . 11 Explosive 26 | . . . 6 . 2 . 18 . . . . Electromagnetic 9 | . . . . . . . . . . . 9 Robot Hit Streak 25 | 6 3 . 5 . 5 . 25 . . . 12 Robot Miss Streak 3 | . 1 . 1 . . . 1 . . . 3 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 2 | . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 Shots Hit Robots 298 | 6 12 5 33 4 44 . 49 1 . . 144 Core Hits 106 | 3 5 2 11 1 6 . 33 . . . 45 Critical Kills 7 | . 2 . 1 . 1 . . . . . 3 Critical Parts Destroyed 28 | . . 1 5 1 5 . 2 . . . 14 Critical Strikes 42 | . 2 1 6 1 6 . 2 . . . 24 Burn 1 | . . . . . . . . . . . 1 Destroy 2 | . . . . . . . . . . . 2 Smash 36 | . 2 1 6 1 6 . 2 . . . 18 Sever 3 | . . . . . . . . . . . 3 Melee Attacks 265 | . 7 5 29 4 54 . 20 6 . . 140 Impact 225 | . 7 5 29 4 54 . 20 6 . . 100 Slashing 40 | . . . . . . . . . . . 40 Piercing . | . . . . . . . . . . . . Sneak Attacks 15 | . . 1 3 3 3 . . . . . 5 Combat Hostiles 1 | . . . . . 1 . . . . . . Follow-up Attacks 19 | . . . . . 3 . 1 . . . 15 Damage Inflicted 10600 | 67 229 174 1172 332 1235 . 1793 43 . . 5555 Guns 1452 | 67 59 . . . . . 99 . . . 1227 Cannons 160 | . . . . . . . 160 . . . . Explosions 1567 | . . . 449 . 105 . 864 . . . 149 Melee 7421 | . 170 174 723 332 1130 . 670 43 . . 4179 Ramming . | . . . . . . . . . . . . Kinetic 1186 | 67 59 . . . . . 99 . . . 961 Thermal 450 | . . . . . . . 160 . . . 290 Explosive 1418 | . . . 449 . 105 . 864 . . . . Electromagnetic 125 | . . . . . . . . . . . 125 Impact 6267 | . 170 174 723 332 1130 . 670 43 . . 3025 Slashing 1154 | . . . . . . . . . . . 1154 Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . 1 1 . . . . . . . . 19 Average Corruption 10 | . 1 1 . . . . . . . . 12 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . 8 Effects 48 | . 4 . . . . . . . . . 44 Message Errors 8 | . 2 . . . . . . . . . 6 Matter Fused 11 | . 1 . . . . . . . . . 10 Heat Flow Errors 3 | . . . . . . . . . . . 3 Energy Discharges 8 | . . . . . . . . . . . 8 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 6 | . 1 . . . . . . . . . 5 Data Loss (major) 4 | . . . . . . . . . . . 4 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 6 | . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1562 | . . 34 194 171 234 . 169 33 . . 727 Projectiles 3 | . . 3 . . . . . . . . . Explosions 47 | . . . 5 . . . . . . . 42 Melee 1512 | . . 31 189 171 234 . 169 33 . . 685 Knockbacks 27 | . . 2 5 1 8 . 3 1 . . 7 Impact 26 | . . 1 5 1 8 . 3 1 . . 7 Kinetic . | . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . Self-Inflicted Damage 140 | . . . 73 . . . 16 . . . 51 Shots 8 | . . . 6 . . . 1 . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1279 | . . . 13 . 15 . 1279 . 8 . 362 Average Temperature 218 | . . . 5 . 9 . 490 . 5 . 119 Received Heat Transfer 2405 | . 6 . 195 . 414 . 345 . 36 . 1409 Effects 21 | . . . . . . . 19 . . . 2 Shutdowns 3 | . . . . . . . 3 . . . . Energy Bleed 3 | . . . . . . . 2 . . . 1 Interference 1 | . . . . . . . 1 . . . . Matter Decay 4 | . . . . . . . 4 . . . . Short Circuit 2 | . . . . . . . 2 . . . . Damage (minor) 3 | . . . . . . . 2 . . . 1 Damage (major) 3 | . . . . . . . 3 . . . . Damage (core) 2 | . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 27 | . . 1 3 1 10 . 1 2 . . 9 Impact Corruptions 68 | . . 3 11 5 15 . 7 2 . . 25 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . . . 1 . . . 2 Heat Transferred 655 | . . . . . . . 222 . . . 433 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Peak Influence 723 | 5 162 94 298 96 723 238 276 152 . . 209 Initial 238 | . 2 44 25 81 26 238 127 107 . . . Average 117 | . 70 61 180 88 380 238 211 64 . . 66 Maximum Alert Level 3 | . . . 1 . 3 1 1 . . . 1 Low Security (%) 80 | 100 100 100 42 100 29 . 41 100 . . 93 Level 1 15 | . . . 57 . 21 100 58 . . . 6 Level 2 3 | . . . . . 39 . . . . . . Level 3 . | . . . . . 9 . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . Squads Dispatched 10 | . . . 1 . 3 . 1 1 . . 4 Investigation 1 | . . . . . 1 . . . . . . Extermination 2 | . . . . . . . . 1 . . 1 Reinforcement 7 | . . . 1 . 2 . 1 . . . 3 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Distress Signals 4 | . 2 . 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 129 | . 10 2 17 . 37 . 14 5 2 . 42 Peak Tracking Total 11 | . 6 2 5 . 11 . 4 3 1 . 11 Tactical Retreats 24 | . 2 . 3 . 9 . 2 1 1 . 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Traps Triggered 5 | . 1 . . . . . 1 2 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 2 | . . . . . 2 . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Machines Disabled 7 | . . . 1 . . . . 1 . . 5 Max in Single Turn 1 | . . . 1 . . . . 1 . . 1 Garrison Access 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Machines Accessed 11 | . 1 . . . 4 1 . 2 2 . 1 Terminals 7 | . 1 . . . 3 1 . 2 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 18 | . 1 . . . 10 1 . 3 2 . 1 Successful 13 | . 1 . . . 5 1 . 3 2 . 1 Failed 5 | . . . . . 5 . . . . . . Catastrophic 2 | . . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 5 | . . . . . 2 . . 1 . . 2 Terminals 12 | . 1 . . . 7 1 . 3 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Terminal Hacks 10 | . 1 . . . 3 1 . 3 2 . . Record 2 | . . . . . . . . 2 . . . Open Door 2 | . . . . . . . . . 2 . . Open DSF 2 | . . . . . . 1 . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . Recall Assault 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . . . . . 3 . . 2 . . 1 Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 13 | . . . . . 13 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Turns Passed 5311 | 81 284 37 219 87 361 27 513 792 1100 15 1795 Spaces Moved 3741 | 49 266 50 208 198 397 50 205 631 896 13 778 Core 140 | 2 . . . . . . 83 32 . . 23 Treads . | . . . . . . . . . . . . Legs 1961 | 47 136 . . . . . . 340 896 13 529 Wheels . | . . . . . . . . . . . . Hover 437 | . . . . . . . 32 179 . . 226 Flight 1203 | . 130 50 208 198 397 50 90 80 . . . Fastest Speed 24 | 50 37 37 31 31 31 27 24 80 120 120 100 Average Speed 107 | 117 82 37 33 33 40 28 153 119 120 120 162 Slowest Speed 650 | 120 370 37 40 37 101 31 300 200 120 120 650 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 5 | . 1 . . 1 . . . . 3 . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 35 | 3 44 22 19 56 54 3 92 14 91 3 22 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken 10 | 1 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 2 | . . . . . . . . . 2 . . Spaces Dug 31 | . . . . . 6 . . 2 . . 23 Terrain Destroyed 89 | . . . 18 . 10 . 30 2 . . 29 Melee 31 | . . . . . 6 . . 2 . . 23 Projectile 3 | . . . . . . . . . . . 3 AOE 55 | . . . 18 . 4 . 30 . . . 3 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Fac Total 4469 | 63 312 60 298 208 502 61 322 659 917 12 1055 Wait 221 | . 15 . 36 . 42 . 16 . 20 . 92 Move 3720 | 48 263 49 207 195 396 49 204 630 889 12 778 Hop 5 | . 1 . . 1 . . . . 3 . . Pick Up 43 | 5 8 1 6 3 1 2 9 4 2 . 2 Fast Attach 55 | 7 . . 4 1 2 1 13 8 . . 19 Attach 36 | . 1 1 5 . 5 1 6 10 . . 7 Detach 8 | . 1 1 . . 1 . 2 3 . . . Swap 33 | . 3 1 2 3 4 4 9 . 2 . 5 Drop 35 | . 9 2 3 1 . 4 7 . 1 . 8 Fire 78 | 3 4 . 6 . 2 . 33 . . . 30 Melee 230 | . 7 5 29 4 49 . 18 4 . . 114 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 82 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Evolved 1 slot: Utility x1 207 | -10/Materials | Identified exit to Mines 207 | -10/Materials | Discovered exit to Mines (range 14) 321 | -10/Materials | Build established: Hacker-Mutant 366 | -10/Materials | Entered Mines 383 | -10/Mines | Identified exit to Materials 383 | -10/Mines | Discovered exit to Materials (range 8) 403 | -10/Mines | Entered Materials 403 | -9/Materials | Evolved 2 slots: Propulsion x2 501 | -9/Materials | Lost 5 parts (1p3n1w) 617 | -9/Materials | Identified exit to Mines 617 | -9/Materials | Discovered exit to Mines (range 12) 622 | -9/Materials | Entered Mines 688 | -9/Mines | Identified exit to Materials 688 | -9/Mines | Discovered exit to Materials (range 9) 694 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 709 | -9/Mines | Entered Materials 709 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 738 | -8/Materials | Repaired Hammer 1067 | -8/Materials | Identified exit to Factory 1067 | -8/Materials | Discovered exit to Factory (range 5) 1070 | -8/Materials | Entered Factory 1070 | -7/Factory | Evolved 2 slots: Propulsion x2 1097 | -7/Factory | Identified exit to DSF 1097 | -7/Factory | Entered DSF 1123 | -7/DSF | Additional patrols routed to DSF 1255 | -7/DSF | Lost 13 parts (2p7n1u3w) 1309 | -7/DSF | Identified exit to Factory 1309 | -7/DSF | Discovered exit to Factory (range 16) 1330 | -7/DSF | Lost 3 parts (2n1w) 1478 | -7/DSF | Sterilization system engaged 1498 | -7/DSF | Ambient heat levels rising (+10) 1513 | -7/DSF | Ambient heat levels rising (+10) 1528 | -7/DSF | Ambient heat levels rising (+10) 1530 | -7/DSF | Core integrity fell below 50% 1543 | -7/DSF | Ambient heat levels rising (+10) 1558 | -7/DSF | Ambient heat levels rising (+10) 1573 | -7/DSF | Ambient heat levels rising (+10) 1588 | -7/DSF | Ambient heat levels rising (+10) 1598 | -7/DSF | Core integrity fell below 20% 1603 | -7/DSF | Ambient heat levels rising (+10) 1610 | -7/DSF | Entered Factory 1610 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2203 | -6/Factory | Identified exit to Lower Caves 2203 | -6/Factory | Discovered exit to Lower Caves (range 11) 2402 | -6/Factory | Entered Lower Caves 2408 | -6/Lower Caves | Met a Warlord Commander 2409 | -6/Lower Caves | Learned location of Warlord (-4) 2410 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 2419 | -6/Lower Caves | Found Encrypted Comm Array 2713 | -6/Lower Caves | Encountered a Warlord checkpoint 2766 | -6/Lower Caves | Spotted B-75 Beast 3123 | -6/Lower Caves | Learned Factory security intel 3394 | -6/Lower Caves | Found Prototype Device 3485 | -6/Lower Caves | Identified exit to Lower Caves 3485 | -6/Lower Caves | Discovered exit to Lower Caves (range 15) 3492 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3502 | -6/Lower Caves | Entered another Lower Caves area 3503 | -6/Lower Caves | Encountered a Warlord checkpoint 3511 | -6/Lower Caves | Learned Factory security intel 3511 | -6/Lower Caves | Identified exit to Factory 3511 | -6/Lower Caves | Discovered exit to Factory (range 7) 3517 | -6/Lower Caves | Entered Factory 3517 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4034 | -5/Factory | Crushed by falling debris 4449 | -5/Factory | Cargo convoy interrupted 4468 | -5/Factory | Build established: Hacker-Gladiator 4490 | -5/Factory | System corruption reached 10% 4491 | -5/Factory | Core integrity fell below 50% 4543 | -5/Factory | Identified Heart of Steel 4598 | -5/Factory | Core integrity fell below 20% 4640 | -5/Factory | Lost 20 parts (2p7n4u7w) 4994 | -5/Factory | Build established: Scavenger-Gunner 5312 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 05017_ R-10 Processor collects Hvy. Laser. 05022_ Acquired Carbon-fiber Leg. 05024_ R-10 Processor collects Unknown Engine. 05032_ Scanalyzer disabled. 05036_ BDZ DV=4BEHZAUH3MG5AV#/H1D5MK 05056_ System corrupted: Heat flow error (+278). 05076_ System corrupted: Energy discharge (-72). 05094_ System corrupted: Energy discharge (-97). 05139_ System corrupted: Matter fused (-6). 05161_ LGV> Q3BHP:BZL9CMO5KK 05177_ Q70>D/FLMWOHG7CX3RIURN4:8/B1#BUHAM|2R 05192_ System corrupted: Energy discharge (-116). 05220_ System corrupted: Substantial component data lost. 05255_ 12MZBDEV O,WAP0RUM9J| PJJPBY 05272_ System corrupted: Energy discharge (-66). 05289_ System corrupted: Energy discharge (-63). 05294_ Acquired 6 matter. 05312_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ?????????# ????????????????????????????????????? | | ?????????# ????????????????????????????????????? | | ?????????# ???????????????????????????????????? | | ?????????+ ???????????????????????????????????? | | ?????????# ???????????????????????????????????? | | ?????????# ??????????????????????????????????? | | ?????????# ??????????????????????????????????? | | ?????????# ??????????????????????????????????? | | ?????????# H;#######??????????????????????????? | | ?????????# ##############?????????????? | | ?????????# # #?????????????? | | ?????????# # #?????????????? | | ?????????# # #?????????????? | | ?????????# % # ###########???? | | ?????????######## # # ! """ #???? | | ????????????????# ; # """ #???? | | ????????????????# # # """ #???? | | ????????????????# + # #???? | | ????????????????# # k@% # "S ! #???? | | ???????########## # # "" #???? | | ???????# # # # " ! ! #???? | | ???????# # # k # % #???? | | ???????# """" # ###########+#####+########## | | ???????# """" # % | | ???????# """" + | | ???????# """" # | | ???????# """" # | | ???????# """" # | | ???????# #########+######+######+########## | | ???????##########????# #??? ???# #?? | | ?????????????????????# #???" "???# #?? | | ?????????????????????# " " #??"" ""??# ### | | ?????????????????????# " " #??"" ""??# + | | ?????????????????????# " " #? ?# ### | | ?????????????????????# " " #? !!!?# #?? | | ?????????????????????# " " #? !! ?# #?? | | ?????????????????????# " " #??? !???# #?? | | ?????????????????????# " ? #####################?? | | ?????????????????????# " ? # #???? | | ???????????????????????" ? # #???? | | ??????????????????????? ? # #???? | | ???????????????????????#???# ] #???? | | ???????????????????????????# ] #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 28 Energy Capacity 360 Matter Stores 350 Matter Capacity 450 Sight Range 16 Terrain Scan Density 110 Corruption Block 15 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 16 Target Analysis 6 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Close Call Challenges ------------ None Game ------ Seed LauncherSkeletonLaser Manual? 0 Play Time 01:31:01 Cumulative 27.2 hours Start 2024.02.29 @ 12:44:02 End 2024.02.29 @ 14:15:37 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 18 Rogue 0 Adventurer 7 Explorer 11 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01f7b08f-fe1e-4e06-af04-2f64549ded37