Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.04 @ 14:01:28 Player: Vetulus Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (511) 511 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2206 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 214/300 Energy 33/100 System Corruption 1% Temperature Danger (458) Movement Core (400) Ox7 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Pulse Rifle Datajack > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Improved Heat Sink Faulty Experimental Sensor Array Hardened Light Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner > --- WEAPON ----------- Firepult > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Heat Sink Experimental Sensor Array Hardened Light Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Shock Rifle Pulse Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Datajack [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Terrain Scan Processor Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Firepult Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 26 | 6 8 7 1 4 Power 3 | 1 1 1 . . Engine 3 | 1 1 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 2 2 . . Device 1 | . . 1 . . Storage 3 | 1 2 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 16 | 2 5 4 1 4 Energy Gun 7 | . 3 2 . 2 Energy Cannon 1 | . . . 1 . Ballistic Gun 5 | 2 2 1 . . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 7 | . . . . 7 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 1 | . . . . 1 Weapon 3 | . . . . 3 Highest Loss Streak 7 | . . . . 7 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 95 | . 98 99 91 81 Engine 13 | . 14 14 14 13 Treads 27 | . 28 28 28 24 Device 9 | . . 10 14 14 Storage 18 | . 26 17 14 14 Energy Gun 16 | . 24 18 12 2 Energy Cannon 3 | . . . 7 11 Ballistic Gun 4 | . 2 9 . . Naked Turns . | . . . . . Heaviest Build 50 | 11 34 34 50 50 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 9 | . . . 1 9 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 Most Carried 15 | 3 15 15 15 14 Average Carried 11 | 1 10 12 12 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 2 14 12 12 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 595 | 250 120 207 . 18 Remotely . | . . . . . Salvage Created 674 | . 226 341 . 107 Parts 41 | . 24 17 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 22 | . 5 9 . 8 Guns 15 | . 4 9 . 2 Cannons 1 | . . . . 1 AOE 5 | . 1 . . 4 Classes Destroyed 6 | . 3 1 . 2 Builder 1 | . . 1 . . Watcher 3 | . 3 . . . Swarmer 5 | . 3 2 . . Grunt 9 | . 2 7 . . Demolisher 1 | . . . . 1 Assembled 7 | . . . . 7 Best Kill Streak 6 | . 3 3 . 6 Combat Bots Only 6 | . 3 3 . 6 Max Kills in Single Turn 3 | . 1 1 . 3 Gunslinging . | . . . . . Exploded 2 | . 1 . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 85 | . 12 41 . 32 Missed 17 | . 5 8 . 4 Damage Taken 1072 | . 73 339 . 660 Core 266 | . 4 25 . 237 Absorbed by Shields . | . . . . . Ignored by Resistances 304 | . 21 102 . 181 Regen/Repaired (Parts) 8 | . 8 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 53 | . 9 35 . 9 Largest 2 | . 2 2 . 2 Hottest 250 | . 90 126 . 250 Shots Fired 103 | . 18 70 . 15 Gun 98 | . 18 70 . 10 Cannon 3 | . . . . 3 Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 46 | . . 46 . . Thermal 33 | . . 24 . 9 Explosive 2 | . . . . 2 Electromagnetic 22 | . 18 . . 4 Robot Hit Streak 14 | . 6 13 . 14 Robot Miss Streak 5 | . 1 5 . 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 63 | . 12 38 . 13 Core Hits 42 | . 9 15 . 18 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Corrupt 1 | . 1 . . . Melee Attacks 3 | . . 3 . . Impact . | . . . . . Slashing 3 | . . 3 . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1307 | . 232 587 . 488 Guns 924 | . 204 587 . 133 Cannons 33 | . . . . 33 Explosions 350 | . 28 . . 322 Melee . | . . . . . Ramming . | . . . . . Kinetic 336 | . . 336 . . Thermal 680 | . 28 251 . 401 Explosive 41 | . . . . 41 Electromagnetic 250 | . 204 . . 46 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 1 1 Average Corruption 1 | . 1 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 24 | . 3 11 7 3 Message Errors 5 | . 1 3 1 . Matter Fused 4 | . . 2 2 . Heat Flow Errors 4 | . . 2 1 1 Energy Discharges 4 | . 1 3 . . Parts Fused 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 3 | . 1 1 1 . Alerts 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 11 | . . . . 11 Projectiles 11 | . . . . 11 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 26 | . 23 . . 3 Shots 2 | . 1 . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 656 | . 89 441 196 656 Average Temperature 160 | . 37 123 98 346 Received Heat Transfer 258 | . 15 183 . 60 Effects 18 | . . 5 . 13 Shutdowns 3 | . . . . 3 Energy Bleed 2 | . . 1 . 1 Interference 6 | . . 3 . 3 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 4 | . . 1 . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted . | . . . . . Heat Transferred 2870 | . 50 555 . 2265 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Peak Influence 117 | . 117 110 . 31 Initial . | . . . . . Average 27 | . 40 24 . 1 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | . 9 11 . 13 Peak Tracking Total 17 | . 3 4 . 17 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 3 | . 2 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 12 | . 9 1 2 . Terminals 7 | . 7 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 34 | . 23 1 10 . Successful 19 | . 8 1 10 . Failed 15 | . 15 . . . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 21 | . 19 . 2 . Terminals 19 | . 19 . . . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 5 1 10 . Record 9 | . . . 9 . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Level Access Points 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Alert Level 1 | . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 7 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 32 | . 32 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 3626 | 62 800 1398 1164 202 Spaces Moved 1749 | 33 432 623 592 69 Core 5 | 3 . . . 2 Treads 1744 | 30 432 623 592 67 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 240 Average Speed 175 | 150 160 160 195 248 Slowest Speed 500 | 160 160 160 240 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 61 | 4 83 98 93 27 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 2 | . . 1 . 1 Spaces Dug . | . . . . . Terrain Destroyed 31 | . 2 . . 29 Melee . | . . . . . Projectile . | . . . . . AOE 31 | . 2 . . 29 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 2203 | 46 526 948 599 84 Wait 314 | . 42 270 2 . Move 1745 | 32 431 622 591 69 Hop . | . . . . . Pick Up 41 | 8 25 5 1 2 Fast Attach . | . . . . . Attach 14 | 6 2 1 1 4 Detach 2 | . . . 2 . Swap 12 | . 6 6 . . Drop 19 | . 11 6 2 . Fire 53 | . 9 35 . 9 Melee 3 | . . 3 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Identified exit to Mines 238 | -10/Materials | Identified exit to Materials 309 | -10/Materials | Build established: Mutant 556 | -10/Materials | Repaired Hvy. EM Pulse Gun 863 | -10/Materials | Entered Mines 907 | -10/Mines | Met a Derelict bent on vengeance 920 | -10/Mines | Excavation squad dispatched 920 | -10/Mines | A large section of the Mines collapsed 1170 | -10/Mines | Excavation squad dispatched 1221 | -10/Mines | Discovered exit to Materials (range 5) 1241 | -10/Mines | Learned location of 1 exit from Materials 1327 | -10/Mines | Learned Materials terminal intel 1332 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1449 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1449 | -10/Mines | Discovered new exit (range 5) 1599 | -10/Mines | Found a hidden stash of uninstalled traps 1830 | -10/Mines | Discovered exit to Materials (range 5) 2261 | -10/Mines | Entered Exiles 2284 | -10/Exiles | Discovered new exit (range 15) 2340 | -10/Exiles | Met 8R-AWN 2369 | -10/Exiles | Met EX-HEX 2449 | -10/Exiles | Met EX-DEC 2529 | -10/Exiles | Discovered new exit (range 14) 2674 | -10/Exiles | Met EX-BIN 2695 | -10/Exiles | Aligned with FarCom system 2697 | -10/Exiles | Given EX-Vault access code 2767 | -10/Exiles | Opened EX-Vault 2783 | -10/Exiles | Found Firepult 2839 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3013 | -10/Exiles | Visited The Gauntlet 3425 | -10/Exiles | Left Exiles lab with Firepult 3425 | -10/Exiles | Entered Mines 3432 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3513 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3518 | -9/Mines | Found Prototype Device 3577 | -9/Mines | Assembled infested the area 3619 | -9/Mines | Core integrity fell below 50% 3624 | -9/Mines | Core integrity fell below 20% 3627 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 03610_ as-28285 destroyed. 03613_ as-37730 destroyed. 03614_ Broken Lgt. Treads destroyed. 03614_ Imp. Ion Engine destroyed. 03617_ Overheating: System interference. 03617_ Shock Rifle temporarily disabled. 03618_ The unstable cave ceiling collapses. 03619_ Shock Rifle destroyed. 03620_ Structural Scanner destroyed. 03620_ R-06 Scavenger collects Wheel. 03623_ The unstable cave ceiling collapses. 03623_ D-53 Grenadier destroyed. 03624_ The unstable cave ceiling collapses. 03625_ Overheating: System interference. 03625_ Pulse Rifle temporarily disabled. 03625_ The unstable cave ceiling collapses. 03625_ Rocket Launcher destroyed. 03626_ System corrupted: Component data lost. 03626_ The unstable cave ceiling collapses. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #####?######?????????????????????????????????????? | | #########################??????????????????????? | | ##### ##################?????????????????????? | | #### ### ###?????????????????????? | | #### ## ##?????????????????????? | | #### ###### ##?????????????????????? | | ##### ####### ##?????????????????????? | | #### ###??## ##?????????????????????? | | ## ##???## ###?????????????????????? | | ## ##???###*######???????????????????? | | ## ##???### ########?????????????????? | | ### ### ##??#### #######??????????????? | | #### ###### ##??### ########???####????? | | ### ###### ##??## ############????? | | ## ##??### ###??## # # # "" ????? | | ## ##??########??## @ % % *????? | | ### ##???######???## % ????? | | ### ##????????????## # ????? | | ##????????????### %d # # ????? | | ######????????????#### ## ##????????? | | ######?????????????#### r ######????????? | | ##?????????????????? ###???????????? | | ???????????????????? ####????????????? | | ????????????????? ### ###??????????????? | | ### ?????????????????## ### ####??????????????? | | ### ?????????????????## ###? ###???????????????? | | ?????????????????????# ####? ????????????????? | | ?????????????????????? #????????????????????????? | | ????????????????????? ##????????????????????????? | | ????????????????????? ###????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed SingularityTerrabombAutobeam Manual? 0 Play Time 00:29:35 Cumulative 24.3 hours Start 2024.04.04 @ 13:32:50 End 2024.04.04 @ 14:01:28 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 23 Adventurer 27 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8848fc0-ad6a-4e44-9b21-58758a8b00af