Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.04 @ 14:01:28

Player: Vetulus

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (19)      95
Value Destroyed (511)      511
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2206

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     214/300
Energy                     33/100
System Corruption          1%
Temperature                Danger (458)
Movement                   Core (400) Ox7
Location                   -9/Mines

 Parts 
-------
>                     --- POWER (1) --------
                          (None)
>                     --- PROPULSION (2) ---
                          (None)
>                     --- UTILITY (2) ------
                Large Storage Unit
>                     --- WEAPON (2) -------
                      Pulse Rifle
                      Datajack
>                     --- INVENTORY (15) ---
             Improved Ion Engine
             Improved Ion Engine
             Improved Heat Sink
  Faulty Experimental Sensor Array
             Hardened Light Armor Plating
                Heavy EM Pulse Gun
                Heavy EM Pulse Gun
                Heavy Assault Rifle
                Heavy Assault Rifle
                Heavy Assault Rifle

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
         Large Storage Unit
               Structural Scanner
>              --- WEAPON -----------
               Firepult
>              --- INVENTORY --------
      Improved Ion Engine
      Improved Ion Engine
      Improved Heat Sink
  Experimental Sensor Array
      Hardened Light Armor Plating
         Heavy EM Pulse Gun
         Heavy EM Pulse Gun
               Shock Rifle
               Pulse Rifle
         Heavy Assault Rifle
         Heavy Assault Rifle
         Heavy Assault Rifle
               Rocket Launcher
               Datajack
[Rating: 29]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Firepult
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             26   | 6   8   7   1   4   
  Power                    3    | 1   1   1   .   .   
    Engine                 3    | 1   1   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   2   2   .   .   
    Device                 1    | .   .   1   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   5   4   1   4   
    Energy Gun             7    | .   3   2   .   2   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          5    | 2   2   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   .   .   .   7   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   .   7   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     95   | .   98  99  91  81  
  Engine                   13   | .   14  14  14  13  
  Treads                   27   | .   28  28  28  24  
  Device                   9    | .   .   10  14  14  
  Storage                  18   | .   26  17  14  14  
  Energy Gun               16   | .   24  18  12  2   
  Energy Cannon            3    | .   .   .   7   11  
  Ballistic Gun            4    | .   2   9   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             50   | 11  34  34  50  50  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  9    | .   .   .   1   9   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 6   13  15  15  15  
  Most Carried             15   | 3   15  15  15  14  
  Average Carried          11   | 1   10  12  12  13  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            14   | 2   14  12  12  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           595  | 250 120 207 .   18  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            674  | .   226 341 .   107 
  Parts                    41   | .   24  17  .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  22   | .   5   9   .   8   
  Guns                     15   | .   4   9   .   2   
  Cannons                  1    | .   .   .   .   1   
  AOE                      5    | .   1   .   .   4   
Classes Destroyed          6    | .   3   1   .   2   
  Builder                  1    | .   .   1   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  5    | .   3   2   .   .   
  Grunt                    9    | .   2   7   .   .   
  Demolisher               1    | .   .   .   .   1   
  Assembled                7    | .   .   .   .   7   
Best Kill Streak           6    | .   3   3   .   6   
  Combat Bots Only         6    | .   3   3   .   6   
Max Kills in Single Turn   3    | .   1   1   .   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        85   | .    12   41   .    32   
  Missed                   17   | .    5    8    .    4    
Damage Taken               1072 | .    73   339  .    660  
  Core                     266  | .    4    25   .    237  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   304  | .    21   102  .    181  
  Regen/Repaired (Parts)   8    | .    8    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              53   | .    9    35   .    9    
  Largest                  2    | .    2    2    .    2    
  Hottest                  250  | .    90   126  .    250  
Shots Fired                103  | .    18   70   .    15   
  Gun                      98   | .    18   70   .    10   
  Cannon                   3    | .    .    .    .    3    
  Launcher                 2    | .    .    .    .    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  46   | .    .    46   .    .    
  Thermal                  33   | .    .    24   .    9    
  Explosive                2    | .    .    .    .    2    
  Electromagnetic          22   | .    18   .    .    4    
  Robot Hit Streak         14   | .    6    13   .    14   
  Robot Miss Streak        5    | .    1    5    .    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           63   | .    12   38   .    13   
  Core Hits                42   | .    9    15   .    18   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Corrupt                1    | .    1    .    .    .    
Melee Attacks              3    | .    .    3    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 3    | .    .    3    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1307 | .    232  587  .    488  
  Guns                     924  | .    204  587  .    133  
  Cannons                  33   | .    .    .    .    33   
  Explosions               350  | .    28   .    .    322  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  336  | .    .    336  .    .    
  Thermal                  680  | .    28   251  .    401  
  Explosive                41   | .    .    .    .    41   
  Electromagnetic          250  | .    204  .    .    46   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    
  Average Corruption       1    | .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  24   | .    3    11   7    3    
    Message Errors         5    | .    1    3    1    .    
    Matter Fused           4    | .    .    2    2    .    
    Heat Flow Errors       4    | .    .    2    1    1    
    Energy Discharges      4    | .    1    3    .    .    
    Parts Fused            1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
    Data Loss (major)      3    | .    1    1    1    .    
    Alerts                 2    | .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            11   | .    .    .    .    11   
  Projectiles              11   | .    .    .    .    11   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      26   | .    23   .    .    3    
  Shots                    2    | .    1    .    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        656  | .    89   441  196  656  
  Average Temperature      160  | .    37   123  98   346  
  Received Heat Transfer   258  | .    15   183  .    60   
  Effects                  18   | .    .    5    .    13   
    Shutdowns              3    | .    .    .    .    3    
    Energy Bleed           2    | .    .    1    .    1    
    Interference           6    | .    .    3    .    3    
    Matter Decay           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (major)         4    | .    .    1    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         2870 | .    50   555  .    2265 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             117  | .   117 110 .   31  
  Initial                  .    | .   .   .   .   .   
  Average                  27   | .   40  24  .   1   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              33   | .   9   11  .   13  
  Peak Tracking Total      17   | .   3   4   .   17  
  Tactical Retreats        2    | .   .   1   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            3    | .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          12   | .   9   1   2   .   
  Terminals                7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                34   | .   23  1   10  .   
  Successful               19   | .   8   1   10  .   
  Failed                   15   | .   15  .   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   21   | .   19  .   2   .   
  Terminals                19   | .   19  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             16   | .   5   1   10  .   
  Record                   9    | .   .   .   9   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Level Access Points      1    | .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   7   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     32   | .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               3626 | 62   800  1398 1164 202  
Spaces Moved               1749 | 33   432  623  592  69   
  Core                     5    | 3    .    .    .    2    
  Treads                   1744 | 30   432  623  592  67   
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  240  
  Average Speed            175  | 150  160  160  195  248  
  Slowest Speed            500  | 160  160  160  240  500  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       61   | 4    83   98   93   27   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             2    | .    .    1    .    1    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          31   | .    2    .    .    29   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      31   | .    2    .    .    29   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      2203 | 46  526 948 599 84  
  Wait                     314  | .   42  270 2   .   
  Move                     1745 | 32  431 622 591 69  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  41   | 8   25  5   1   2   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   14   | 6   2   1   1   4   
  Detach                   2    | .   .   .   2   .   
  Swap                     12   | .   6   6   .   .   
  Drop                     19   | .   11  6   2   .   
  Fire                     53   | .   9   35  .   9   
  Melee                    3    | .   .   3   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  220 | -10/Materials | Identified exit to Mines
  238 | -10/Materials | Identified exit to Materials
  309 | -10/Materials | Build established: Mutant
  556 | -10/Materials | Repaired Hvy. EM Pulse Gun
  863 | -10/Materials | Entered Mines
  907 | -10/Mines     | Met a Derelict bent on vengeance
  920 | -10/Mines     | Excavation squad dispatched
  920 | -10/Mines     | A large section of the Mines collapsed
 1170 | -10/Mines     | Excavation squad dispatched
 1221 | -10/Mines     | Discovered exit to Materials (range 5)
 1241 | -10/Mines     | Learned location of 1 exit from Materials
 1327 | -10/Mines     | Learned Materials terminal intel
 1332 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1449 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1449 | -10/Mines     | Discovered new exit (range 5)
 1599 | -10/Mines     | Found a hidden stash of uninstalled traps
 1830 | -10/Mines     | Discovered exit to Materials (range 5)
 2261 | -10/Mines     | Entered Exiles
 2284 | -10/Exiles    | Discovered new exit (range 15)
 2340 | -10/Exiles    | Met 8R-AWN
 2369 | -10/Exiles    | Met EX-HEX
 2449 | -10/Exiles    | Met EX-DEC
 2529 | -10/Exiles    | Discovered new exit (range 14)
 2674 | -10/Exiles    | Met EX-BIN
 2695 | -10/Exiles    | Aligned with FarCom system
 2697 | -10/Exiles    | Given EX-Vault access code
 2767 | -10/Exiles    | Opened EX-Vault
 2783 | -10/Exiles    | Found Firepult
 2839 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3013 | -10/Exiles    | Visited The Gauntlet
 3425 | -10/Exiles    | Left Exiles lab with Firepult
 3425 | -10/Exiles    | Entered Mines
 3432 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3513 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 3518 | -9/Mines      | Found Prototype Device
 3577 | -9/Mines      | Assembled infested the area
 3619 | -9/Mines      | Core integrity fell below 50%
 3624 | -9/Mines      | Core integrity fell below 20%
 3627 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
03610_ as-28285 destroyed.
03613_ as-37730 destroyed.
03614_ Broken Lgt. Treads destroyed.
03614_ Imp. Ion Engine destroyed.
03617_ Overheating: System interference.
03617_ Shock Rifle temporarily disabled.
03618_ The unstable cave ceiling collapses.
03619_ Shock Rifle destroyed.
03620_ Structural Scanner destroyed.
03620_ R-06 Scavenger collects Wheel.
03623_ The unstable cave ceiling collapses.
03623_ D-53 Grenadier destroyed.
03624_ The unstable cave ceiling collapses.
03625_ Overheating: System interference.
03625_ Pulse Rifle temporarily disabled. <x2>
03625_ The unstable cave ceiling collapses. <x2>
03625_ Rocket Launcher destroyed.
03626_ System corrupted: Component data lost.
03626_ The unstable cave ceiling collapses. <x2>
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ####?????????????????????????????????????????????? |
| #####?######?????????????????????????????????????? |
|   #########################??????????????????????? |
|    #####  ##################?????????????????????? |
|    ####    ###           ###?????????????????????? |
|   ####     ##             ##?????????????????????? |
|  ####           ######    ##?????????????????????? |
| #####          #######    ##?????????????????????? |
| ####           ###??##    ##?????????????????????? |
| ##             ##???##   ###?????????????????????? |
| ##             ##???###*######???????????????????? |
| ##             ##???### ########?????????????????? |
| ###    ###     ##??####     #######??????????????? |
| #### ######    ##??###        ########???####????? |
|  ### ######    ##??##            ############????? |
|   ## ##??###  ###??## #           # #     "" ????? |
|   ## ##??########??##    @            %   % *????? |
|  ### ##???######???##                    %   ????? |
|  ### ##????????????##  #                     ????? |
|      ##????????????###         %d #    #     ????? |
|  ######????????????####             ## ##????????? |
|  ######?????????????####      r    ######????????? |
|  ##??????????????????              ###???????????? |
|    ????????????????????          ####????????????? |
|     ?????????????????      ###  ###??????????????? |
| ### ?????????????????##    ### ####??????????????? |
| ### ?????????????????##   ###? ###???????????????? |
| ?????????????????????#   ####?   ????????????????? |
| ??????????????????????  #????????????????????????? |
| ?????????????????????  ##????????????????????????? |
| ????????????????????? ###????????????????????????? |
| ?????????????????????###?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Density       85
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              SingularityTerrabombAutobeam
  Manual?         0
Play Time         00:29:35
  Cumulative      24.3 hours
  Start           2024.04.04 @ 13:32:50
  End             2024.04.04 @ 14:01:28
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          50
  Rogue           23
  Adventurer      27
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          28
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f8848fc0-ad6a-4e44-9b21-58758a8b00af