Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 21:26:16 Player: daniels1231 Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (113) 565 Value Destroyed (3698) 3698 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (29) 29 TOTAL SCORE: 6912 Bonus ------- High Alert Combat Kills 29 Cogmind --------- Core Integrity 0/700 Matter 66/300 Energy 150/150 System Corruption 10% Temperature Cool (12) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Advanced ECM Suite Heavy Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Armored Treads Airjet Airjet > --- UTILITY ---------- Improved Sensor Array Hardened Heavy Armor Plating Hardlight Generator > --- WEAPON ----------- Improved EM Shotgun Heavy EM Shotgun Katana > --- INVENTORY -------- Small Storage Unit Matter Filter Heavy Assault Cannon [Rating: 40] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Airjet Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Propulsion Shielding Weapon Katana Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . . 1 1 Utility 2 | . . 1 . . 1 Weapon 1 | . . 1 . . . Parts Attached 84 | 6 5 9 3 30 31 Power 9 | 1 . . . 6 2 Engine 5 | 1 . . . 4 . Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 20 | 2 . 2 . 10 6 Treads 4 | . . . . 4 . Leg 6 | . . . . 3 3 Wheel 4 | 2 . 2 . . . Hover 5 | . . . . 2 3 Flight 1 | . . . . 1 . Utility 26 | 1 2 2 2 6 13 Device 8 | . . . 1 2 5 Storage 5 | 1 1 1 . . 2 Processor 5 | . . . 1 1 3 Hackware 2 | . . . . 1 1 Protection 6 | . 1 1 . 2 2 Artifact . | . . . . . . Weapon 29 | 2 3 5 1 8 10 Energy Gun 9 | 1 . 3 . 3 2 Energy Cannon 1 | . . . . 1 . Ballistic Gun 9 | 1 1 . . 2 5 Ballistic Cannon 1 | . . . . 1 . Launcher 6 | . 2 2 . . 2 Special Weapon 2 | . . . 1 . 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 1 1 2 2 Parts Lost 39 | . . 2 1 10 26 Power 6 | . . 1 . 2 3 Propulsion 13 | . . . . 4 9 Utility 10 | . . 1 . 2 7 Weapon 10 | . . . 1 2 7 Highest Loss Streak 7 | . . 1 1 5 7 To Critical Strikes . | . . . . . . Average Backups 5 | . 5 5 9 4 5 Power . | . 1 . . . . Propulsion . | . . . 1 . . Utility 1 | . 3 1 . 1 1 Weapon 2 | . . 3 6 2 2 Tool/Special . | . . . . . . Unused Backups 21 | . 6 5 . 6 4 Power 3 | . 2 . . 1 . Propulsion . | . . . . . . Utility 8 | . 2 4 . 2 . Weapon 10 | . 2 1 . 3 4 Tool/Special . | . . . . . . Average Slot Usage (%) 78 | . 93 86 84 77 73 Engine 6 | . 14 2 . 6 7 Core 2 | . . . . 3 2 Treads 4 | . . . . 10 3 Leg 1 | . . . . . 3 Wheel 7 | . 28 22 22 2 . Hover 6 | . . . . 8 9 Device 7 | . . . 5 9 11 Storage 6 | . 14 11 11 1 6 Processor 2 | . . . 8 1 4 Protection 6 | . 8 17 5 6 2 Energy Gun 7 | . 11 12 10 5 5 Ballistic Gun 4 | . 1 2 8 3 6 Launcher 5 | . 15 18 11 . 2 Slashing Weapon 4 | . . . . 7 4 Peak Build Rating 40 | 6 9 14 20 37 40 Average Rating 24 | 4 6 10 15 29 31 On Entrance 13 | . 6 7 9 19 37 Avg Prop Armor Cover (%) 7 | . . . . 6 8 Naked Turns . | . . . . . . Heaviest Build 99 | 10 15 91 90 99 51 Greatest Support 40 | 26 26 26 20 40 30 Greatest Overweight (x) 9 | 1 . 4 4 9 7 Average Overweight (x) 1 | . . 2 4 1 1 Largest Inventory Capacity 25 | 8 8 25 25 25 8 Average Capacity 10 | 7 7 20 25 8 7 Most Carried 14 | . 8 8 11 14 8 Average Carried 5 | . 5 5 9 5 6 Final Capacity 25 | 8 8 25 25 5 5 Final Carried 10 | . 7 7 10 4 4 Class Distribution -------------------- 50% | Mutant 21% | Scavenger-Mutant 14% | Bomber 9% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Bomber | -9/Materials Skirmisher | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2392 | 234 60 433 69 865 731 Remotely . | . . . . . . Salvage Created 3637 | . 145 561 105 1351 1475 Parts 193 | . 10 38 7 67 71 Haulers Intercepted 4 | . 1 1 . 2 . Recyclers Shooed 5 | . . 1 . 2 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 82 | . 5 15 6 26 30 Melee 16 | . . . . 9 7 Guns 17 | . . 3 1 6 7 Cannons 7 | . . . . 7 . AOE 42 | . 5 12 5 4 16 Classes Destroyed 14 | . 5 5 1 2 1 Worker 5 | . . 1 . 2 2 Builder 5 | . . . . 3 2 Tunneler 2 | . . 2 . . . Hauler 4 | . 1 1 . 2 . Recycler 5 | . . 1 . 1 3 Operator 3 | . 1 . . . 2 Watcher 7 | . 1 3 . 1 2 Swarmer 18 | . 3 4 4 . 7 Grunt 44 | . 2 6 1 22 13 Brawler 2 | . . . 1 1 . Duelist 2 | . . 1 . 1 . Sentry 8 | . . 4 . 1 3 Hunter 2 | . . . . 1 1 Programmer 6 | . . . . . 6 Best Kill Streak 8 | . 3 5 4 6 8 Combat Bots Only 7 | . 3 4 4 3 7 Max Kills in Single Turn 4 | . 3 4 4 2 4 Gunslinging . | . . . . . . Exploded 4 | . 3 4 4 1 3 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 682 | . 5 41 8 175 453 Missed 219 | . 2 13 2 45 157 Hits 463 | . 3 28 6 130 296 Melee 2 | . . 1 . 1 . Projectile 461 | . 3 27 6 129 296 Critical Strikes 14 | . . 3 . 6 5 Actively Blocked 2 | . . 2 . . . Damage Taken 6250 | . 46 435 84 2327 3358 Core 1245 | . 18 93 17 414 703 Absorbed by Shields 172 | . . . . 52 120 Redirected to Shielding 99 | . . 73 3 23 . Regen/Repaired (Parts) 79 | . . . . 52 27 Core Remaining (%) 72 | 100 92 . 72 24 . Volleys Fired 192 | . 10 29 5 57 91 Largest 3 | . 2 3 3 2 3 Hottest 155 | . 70 155 118 140 100 Shots Fired 320 | . 17 60 10 93 140 Gun 207 | . 10 32 5 50 110 Cannon 36 | . . . . 36 . Launcher 75 | . 7 28 3 7 30 Special 2 | . . . 2 . . Kinetic 106 | . 2 4 2 35 63 Thermal 55 | . 8 4 5 38 . Explosive 75 | . 7 28 3 7 30 Electromagnetic 84 | . . 24 . 13 47 Robot Hit Streak 11 | . 4 9 2 9 11 Robot Miss Streak 14 | . . 3 6 14 9 Penetration Max 1 | . . . . 1 . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 255 | . 4 21 5 94 131 Core Hits 240 | . 10 45 9 88 88 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . . . 3 2 Blast 2 | . . . . 2 . Sever 3 | . . . . 1 2 Melee Attacks 69 | . . . . 31 38 Impact . | . . . . . . Slashing 69 | . . . . 31 38 Piercing . | . . . . . . Sneak Attacks 10 | . . . . 4 6 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9278 | . 383 1255 288 2796 4556 Guns 2332 | . 47 285 57 636 1307 Cannons 805 | . . . . 805 . Explosions 3842 | . 336 970 231 425 1880 Melee 2240 | . . . . 902 1338 Ramming 59 | . . . . 28 31 Kinetic 1727 | . 27 57 29 760 854 Thermal 704 | . 20 64 28 527 65 Explosive 3730 | . 336 923 231 425 1815 Electromagnetic 818 | . . 211 . 154 453 Impact . | . . . . . . Slashing 2240 | . . . . 902 1338 Piercing . | . . . . . . Highest Corruption 10 | . . . . 2 10 Average Corruption 3 | . . . . 2 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 72 | . . . . 27 45 Message Errors 18 | . . . . 6 12 Matter Fused 9 | . . . . 6 3 Heat Flow Errors 9 | . . . . 1 8 Energy Discharges 14 | . . . . 5 9 Parts Rejected 3 | . . . . 1 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 10 | . . . . 4 6 Data Loss (major) 1 | . . . . 1 . Misfires 5 | . . . . 3 2 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 373 | . . 16 8 98 251 Projectiles 43 | . . . . 43 . Explosions 73 | . . 16 8 . 49 Melee 257 | . . . . 55 202 Knockbacks 3 | . . . . 3 . Impact . | . . . . . . Kinetic 3 | . . . . 3 . Secondary . | . . . . . . Self-Inflicted Damage 149 | . 16 5 38 12 78 Shots 7 | . 1 1 2 . 3 Rammed 14 | . . . . 2 12 Targets Rammed 14 | . . . . 2 12 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 489 | . 24 107 38 489 432 Average Temperature 112 | . 8 32 16 138 109 Received Heat Transfer 1918 | . 12 150 . 894 862 Effects 16 | . . . . 11 5 Shutdowns 5 | . . . . 3 2 Energy Bleed 2 | . . . . 2 . Interference 6 | . . . . 4 2 Matter Decay 2 | . . . . 1 1 Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 5 | . . 2 . 3 . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 955 | . 50 75 40 740 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . 1 . 1 2 Low Security (%) 66 | 100 100 20 100 95 50 Level 1 31 | . . 79 . 4 45 Level 2 1 | . . . . . 4 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 490 | . 90 374 180 273 490 Initial 119 | . . 16 89 59 119 Average 132 | . 33 260 147 91 142 Influence Increases 2924 | . 213 620 183 852 1056 Destroy 0b10 Robot/C 1640 | . 100 300 120 520 600 Destroy 0b10 Robot/NC 155 | . 15 40 . 45 55 Destroy Leader 382 | . 14 88 20 106 154 Successful Hack 9 | . 2 7 . . . Disable Machine 165 | . 45 45 15 15 45 Destroy Structure 438 | . 37 140 28 46 187 Lose Combat Pursuer 135 | . . . . 120 15 Influence Decreases 2504 | . 174 429 261 740 900 Entered New Map 402 | . . 23 141 93 145 Time Decay 1715 | . 174 386 110 550 495 Lost Part 387 | . . 20 10 97 260 Squads Dispatched 12 | . . . . 4 8 Investigation 2 | . . . . 1 1 Extermination 5 | . . . . . 5 Reinforcement 5 | . . . . 3 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 5 | . 3 . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 117 | . 10 19 6 40 42 Peak Tracking Total 9 | . 5 4 4 6 9 Tactical Retreats 6 | . . . . 5 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . . . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 11 | . 3 3 1 1 3 Max in Single Turn 2 | . 1 2 1 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 12 | . 3 2 . 3 4 Terminals 6 | . 3 1 . 1 1 Fabricators 1 | . . . . . 1 Repair Stations 3 | . . 1 . 1 1 Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 31 | . 5 4 . 10 12 Successful 13 | . 3 2 . 2 6 Failed 18 | . 2 2 . 8 6 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 5 1 . 3 2 Fabricators 2 | . . . . . 2 Repair Stations 10 | . . 3 . 5 2 Recycling Units 6 | . . . . . 6 Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 5 | . 3 1 . . 1 Record 2 | . 2 . . . . Alert Level 1 | . . . . . 1 Maintenance Status 1 | . 1 . . . . Patrol Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 1 . 2 2 Scan Component 3 | . . 1 . 1 1 Repair 2 | . . . . 1 1 Recycling Unit Hacks 3 | . . . . . 3 Process 1 | . . . . . 1 Retrieve Components 2 | . . . . . 2 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . . . 1 Used . | . . . . . . Hacking Detections 8 | . 3 1 . 3 1 Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . . . . 1 1 Time 102 | . . . . 64 38 Parts Recycled . | . . . . . . Recycled Matter 178 | . . . . . 178 Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 2834 | . . . 123 1371 1340 Optics 307 | . . . . 307 . Sensors 2720 | . . . 123 1273 1324 ECM 16 | . . . . . 16 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 6530 | 71 628 908 235 1901 2787 Spaces Moved 3510 | 70 503 631 148 813 1345 Core 114 | 4 . . . 6 104 Treads 331 | . . . . 331 . Legs 275 | . . . . . 275 Wheels 1478 | 66 503 631 148 130 . Hover 1312 | . . . . 346 966 Flight . | . . . . . . Fastest Speed 50 | 50 90 90 140 110 51 Average Speed 150 | 89 90 125 140 183 170 Slowest Speed 440 | 100 100 140 140 440 440 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 31 | 5 59 40 21 38 25 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 9 | . . 7 2 . . Terrain Destroyed 546 | . 36 164 32 57 257 Melee . | . . . . . . Projectile 15 | . . . 2 13 . AOE 531 | . 36 164 30 44 257 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 4369 | 75 664 698 164 1096 1672 Wait 269 | . 116 . . 72 81 Move 3505 | 69 502 630 147 812 1345 Hop . | . . . . . . Pick Up 113 | . 20 13 5 38 37 Fast Attach 6 | 6 . . . . . Attach 81 | . 4 8 4 35 30 Detach 18 | . 1 2 2 8 5 Swap 30 | . 2 8 1 11 8 Drop 59 | . 9 8 . 30 12 Fire 192 | . 10 29 5 57 91 Melee 69 | . . . . 31 38 Ram 13 | . . . . 1 12 Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis 13 | . . . . . 13 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 2 exits: [*Low x2]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 13) 599 | -10/Materials | Discovered new exit (range 7) 700 | -10/Materials | Entered another Materials area 700 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 870 | -9/Materials | Discovered new exit (range 10) 1003 | -9/Materials | Build established: Bomber 1528 | -9/Materials | Discovered new exit (range 13) 1608 | -9/Materials | Entered Mines 1668 | -9/Mines | Discovered new exit (range 5) 1681 | -9/Mines | Discovered new exit (range 11) 1716 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1718 | -9/Mines | Found Prototype Device 1720 | -9/Mines | Identified Exp. Sensor Array 1843 | -9/Mines | Entered Materials 1843 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1846 | -8/Materials | Discovered new exit (range 7) 2076 | -8/Materials | Lost 5 parts (2n1u2w) 2167 | -8/Materials | Repaired Broken Imp. EM Shotgun 2204 | -8/Materials | Core integrity fell below 50% 2677 | -8/Materials | Build established: Mutant 2982 | -8/Materials | Build established: Scavenger-Mutant 3074 | -8/Materials | Discovered new exit (range 15) 3623 | -8/Materials | Discovered new exit (range 3) 3628 | -8/Materials | Build established: Mutant 3744 | -8/Materials | Entered Factory 3744 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4269 | -7/Factory | Discovered new exit (range 16) 4615 | -7/Factory | Repaired Katana 5210 | -7/Factory | Lost 6 parts (1p3n2w) 5664 | -7/Factory | Build established: Scavenger-Mutant 5784 | -7/Factory | Lost 5 parts (2n1u2w) 5837 | -7/Factory | Core integrity fell below 50% 5870 | -7/Factory | Lost 3 parts (1p1n1w) 6144 | -7/Factory | Discovered new exit (range 4) 6153 | -7/Factory | Build established: Gunner 6446 | -7/Factory | Destroyed 7 combat bots 6454 | -7/Factory | Crushed by falling debris 6454 | -7/Factory | Core integrity fell below 20% 6493 | -7/Factory | System corruption reached 10% 6512 | -7/Factory | Lost 7 parts (2n3u2w) 6531 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 06452_ Slammed into Y-54 Guardian. 06454_ The unstable cave ceiling collapses. 06454_ Crushed by falling debris. 06454_ Slammed into Y-54 Guardian. 06463_ U-05 Engineer lays Concrete. 06464_ U-05 Engineer builds a Wall. 06468_ The unstable cave ceiling collapses. 06477_ /ORR,F8%L JA F,P EZYJK% 06481_ Hrd. Light Armor Plating destroyed. 06481_ Cld. Airjet destroyed. 06491_ Triggered Shock Trap. 06491_ The floor emits a surge of raw power. 06491_ System corrupted (+1). 06492_ Triggered Shock Trap. 06492_ The floor emits a surge of raw power. 06492_ System corrupted (+2). 06515_ System corrupted: Energy discharge (-52). 06530_ Slammed into Y-54 Guardian. 06531_ System corrupted: Matter fused (-10). 06531_ Slammed into Y-54 Guardian. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | #######??????????????????????????????????????????? | | ! #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | """" ##############?????????????????????????????? | | # ############################### | | """" # + !!! | | # ###### ^^ !! | | #+##+## #????# !! """" | | + / #????# [ """" !!#### | | # ## #????# ##### """" ! #??? | | # ## #????# #???# #??? | | # ## #???##+##### +??? | | # ## ! #???#Y #### #??? | | # ## #???# @ #??# ######## #??? | | # ## #???# #??# #??????# #??? | | # ## % #???# < #??# #???#### #### | | ########+######???# #??# #???# | | # ### % ????# #?## ##??# | | #### #######+##### #??# | | #?? " #### | | = #? ############# # | | #?# #???????????##### | | =%###?# ##+#???????????????# | | % ? #??????????????????# | | ##%##### #????????????????????????# | | % ??# #????????????????????????# | | # # ????????????????????????# | | ## ????????????????????????# ## | | #? ! ???????????????????######+# #? | | % #? ???????????????????# # #? | | [ #??? ?????????????????????# # #? | | #?????????????????????????????# ! # #? | | ??????????????????????????????# # #? | | ????????????????????????????????# ! # ## | | ## ??????????????????????????????????# # | | ???????????????????????????????###########+## | | ?????????????????????????????+ | | ?????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 460 Matter Stores 389 Matter Capacity 400 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 85 ECM Strength 2 Base Temperature (-) 100 Armor Coverage 600 Propulsion Shielding 33 Weapon Shielding 33 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 2 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. EM Shotgun | 25% | -8/Materials | Broken Katana | 46% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Hey, That's Mine! I Have A Map? More Dakka Please Organ Harvest Overwhelming Please Form A Line Resistances Are Futile Spot Them First That Tickles There's More Where That Came From Challenges ------------ None Game ------ Seed ThermicMicrowarpShearcannon Manual? 0 Play Time 01:24:25 Cumulative 4.3 hours Start 2025.11.15 @ 19:31:13 End 2025.11.15 @ 21:26:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 3 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d47208d1-0090-4356-a482-caabe76cb945