Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.27 @ 12:35:12

Player: swetpototo

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (83)      415
Value Destroyed (2507)     2507
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (586)                586
              TOTAL SCORE: 6068

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    386

 Cogmind 
---------
Core Integrity             0/700
Matter                     14/300
Energy                     87/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
  Improved Heat Sink
  Advanced Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Angular Momentum Engine
    Medium Matter Pod (0)
      Mini Assault Cannon
      Mini Assault Cannon
           Great Maul

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
                VSS Leg
       Improved Titanium Leg
>               --- UTILITY ----------
          Small Storage Unit
       Advanced Targeting Computer
                Matter Filter
                Kinecellerator
       Improved Medium Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Gatling Laser
                Assault Cannon
           Mini Assault Cannon
           Mini Assault Cannon
>               --- INVENTORY --------
          Light Angular Momentum Engine
          Light Angular Momentum Engine
       Improved Titanium Leg
       Improved Heat Sink
  High-capacity Storage Unit
         Medium Matter Pod
          Heavy Rocket Launcher
                Great Maul
[Rating: 50]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Huge Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Medium Armor Plating
Weapon                     Flak Gun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   2   2   .   .   
  Weapon                   2    | .   .   .   .   2   .   
Parts Attached             62   | .   1   15  17  26  3   
  Power                    6    | .   .   1   3   2   .   
    Engine                 3    | .   .   1   1   1   .   
    Core                   3    | .   .   .   2   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | .   .   4   3   3   1   
    Treads                 4    | .   .   4   .   .   .   
    Leg                    6    | .   .   .   3   3   .   
    Wheel                  1    | .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  28   | .   1   5   7   14  1   
    Device                 9    | .   .   1   .   7   1   
    Storage                5    | .   .   .   2   3   .   
    Processor              4    | .   .   3   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             10   | .   1   1   5   3   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | .   .   5   4   7   1   
    Energy Gun             7    | .   .   5   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   .   4   1   .   
    Ballistic Cannon       4    | .   .   .   .   4   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   2   .   
Parts Lost                 21   | .   .   1   6   4   10  
  Power                    2    | .   .   .   1   .   1   
  Propulsion               3    | .   .   .   1   1   1   
  Utility                  11   | .   .   1   2   3   5   
  Weapon                   5    | .   .   .   2   .   3   
  Highest Loss Streak      10   | .   .   1   3   2   10  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   91  93  85  90  77  
  Engine                   6    | .   14  9   4   5   .   
  Core                     2    | .   .   .   4   1   5   
  Treads                   1    | .   .   6   1   .   .   
  Leg                      15   | .   28  15  16  14  8   
  Device                   8    | .   .   5   6   11  12  
  Storage                  10   | .   14  11  9   10  4   
  Processor                10   | .   .   9   15  8   7   
  Protection               9    | .   5   12  9   7   10  
  Energy Gun               6    | .   14  20  .   4   .   
  Ballistic Gun            9    | .   14  1   16  7   .   
  Ballistic Cannon         7    | .   .   .   .   15  24  
Peak Build Rating          50   | .   7   18  35  50  50  
  Average Rating           32   | .   6   12  32  42  41  
  On Entrance              20   | 6   6   7   18  34  50  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             60   | 13  16  22  60  55  51  
  Greatest Support         41   | 20  20  40  40  41  32  
  Greatest Overweight (x)  2    | .   .   1   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   8   8   20  20  8   
  Average Capacity         8    | .   8   8   8   8   6   
  Most Carried             8    | .   8   8   8   8   8   
  Average Carried          7    | .   6   7   7   7   6   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 6   7   7   7   8   5   

 Class Distribution 
--------------------
 32% | Mutant
 28% | Skirmisher
 25% | Gunner
 11% | Tank

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
 Skirmisher | -8/Materials
     Gunner | -7/Factory
     Gunner | -7/Storage

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Matter Collected           2085 | 200  .    164  1208 394  119  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2627 | .    .    753  1210 494  170  
  Parts                    158  | .    .    57   72   21   8    
Haulers Intercepted        9    | .    .    2    4    3    .    
Recyclers Shooed           2    | .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  53   | .   .   10  27  12  4   
  Guns                     41   | .   .   7   27  7   .   
  Cannons                  6    | .   .   .   .   3   3   
  AOE                      6    | .   .   3   .   2   1   
Classes Destroyed          16   | .   .   9   6   1   .   
  Worker                   7    | .   .   3   3   1   .   
  Builder                  1    | .   .   1   .   .   .   
  Tunneler                 3    | .   .   1   1   1   .   
  Hauler                   9    | .   .   2   4   3   .   
  Recycler                 1    | .   .   .   1   .   .   
  Mechanic                 2    | .   .   1   1   .   .   
  Operator                 2    | .   .   .   2   .   .   
  Watcher                  5    | .   .   3   2   .   .   
  Swarmer                  10   | .   .   3   7   .   .   
  Grunt                    22   | .   .   3   11  6   2   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   13   | .   .   4   4   3   2   
  Specialist               2    | .   .   .   2   .   .   
  Hunter                   3    | .   .   .   1   2   .   
  Programmer               1    | .   .   .   .   1   .   
  Heavy                    1    | .   .   .   1   .   .   
Best Kill Streak           13   | .   .   4   13  4   2   
  Combat Bots Only         5    | .   .   4   5   4   2   
Max Kills in Single Turn   2    | .   .   2   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   2   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Hostile Shots Fired        574  | .    .    45   154  104  271  
  Missed                   168  | .    .    13   45   36   74   
Damage Taken               5045 | .    .    502  1828 753  1962 
  Core                     918  | .    .    85   127  139  567  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         88   | 100  100  78   76   .    .    
Volleys Fired              188  | .    .    40   91   41   16   
  Largest                  4    | .    .    2    2    4    4    
  Hottest                  188  | .    .    90   56   188  188  
Shots Fired                396  | .    .    74   182  106  34   
  Gun                      315  | .    .    74   182  59   .    
  Cannon                   76   | .    .    .    .    47   29   
  Launcher                 5    | .    .    .    .    .    5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  318  | .    .    8    182  99   29   
  Thermal                  10   | .    .    3    .    7    .    
  Explosive                5    | .    .    .    .    .    5    
  Electromagnetic          63   | .    .    63   .    .    .    
  Robot Hit Streak         14   | .    .    12   14   12   4    
  Robot Miss Streak        16   | .    .    3    16   7    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        9    | .    .    2    6    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    
Shots Hit Robots           290  | .    .    52   153  72   13   
  Core Hits                295  | .    .    34   185  68   8    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    .    
    Blast                  1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5909 | .    .    1040 2555 1648 666  
  Guns                     4271 | .    .    799  2547 925  .    
  Cannons                  836  | .    .    .    .    438  398  
  Explosions               790  | .    .    241  .    281  268  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  12   | .    .    .    8    4    .    
  Kinetic                  4286 | .    .    54   2547 1287 398  
  Thermal                  359  | .    .    251  .    108  .    
  Explosive                517  | .    .    .    .    249  268  
  Electromagnetic          735  | .    .    735  .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            45   | .    .    .    .    45   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               45   | .    .    .    .    45   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      169  | .    .    103  .    .    66   
  Shots                    5    | .    .    3    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             5    | .    .    .    4    1    .    
  Kicked                   5    | .    .    .    4    1    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        550  | .    .    156  183  550  531  
  Average Temperature      103  | .    .    53   54   131  260  
  Received Heat Transfer   1587 | .    .    147  603  261  576  
  Effects                  25   | .    .    .    .    14   11   
    Shutdowns              4    | .    .    .    .    1    3    
    Energy Bleed           2    | .    .    .    .    2    .    
    Interference           8    | .    .    .    .    3    5    
    Matter Decay           2    | .    .    .    .    2    .    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (major)         8    | .    .    .    .    6    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    3    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    
  Heat Transferred         450  | .    .    225  .    225  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    6    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Peak Influence             781  | .   6   309 711 781 418 
  Initial                  323  | .   .   1   104 323 302 
  Average                  441  | .   5   189 408 626 349 
Maximum Alert Level        3    | .   .   1   3   3   2   
  Low Security (%)         19   | .   100 36  28  .   .   
  Level 1                  23   | .   .   63  16  5   90  
  Level 2                  45   | .   .   .   53  68  9   
  Level 3                  11   | .   .   .   1   26  .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          16   | .   .   .   7   7   2   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            9    | .   .   .   4   4   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 5    | .   .   .   3   1   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   1   
Haulers Reinforced         2    | .   .   .   .   2   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Distress Signals           10   | .   .   4   5   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              92   | .   .   19  46  16  11  
  Peak Tracking Total      6    | .   .   4   6   4   6   
  Tactical Retreats        6    | .   .   1   5   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Traps Triggered            3    | .   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Sto 
Machines Disabled          12   | .   .   .   .   9   3   
  Max in Single Turn       4    | .   .   .   .   4   1   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Machines Accessed          11   | .   2   3   1   4   1   
  Terminals                9    | .   2   3   1   2   1   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                19   | .   6   5   2   5   1   
  Successful               7    | .   3   2   .   2   .   
  Failed                   12   | .   3   3   2   3   1   
    Catastrophic           3    | .   .   1   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   10   | .   4   .   2   3   1   
  Terminals                17   | .   6   5   2   3   1   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             5    | .   2   2   .   1   .   
  Branch Access Points     2    | .   .   1   .   1   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   1   .   
  Terminals                1    | .   1   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
    Jam                    1    | .   .   .   .   1   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   2   3   1   3   1   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Turns Passed               3263 | .    119  628  1001 1383 132  
Spaces Moved               1572 | 1    97   290  431  696  57   
  Core                     21   | .    .    .    .    .    21   
  Treads                   105  | .    .    74   31   .    .    
  Legs                     1442 | 1    97   216  400  696  32   
  Wheels                   4    | .    .    .    .    .    4    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  130  110  50   
  Average Speed            157  | 120  120  151  149  171  133  
  Slowest Speed            270  | 120  120  190  270  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       22   | 2    25   23   39   22   26   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    2    .    
Terrain Destroyed          153  | .    .    26   .    84   43   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               20   | .    .    .    .    9    11   
  AOE                      133  | .    .    26   .    75   32   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Total                      2003 | .   99  406 607 803 88  
  Wait                     101  | .   .   41  40  12  8   
  Move                     1567 | .   96  289 430 695 57  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  24   | .   2   8   7   7   .   
  Fast Attach              42   | .   .   11  13  17  1   
  Attach                   10   | .   1   3   2   2   2   
  Detach                   8    | .   .   1   3   2   2   
  Swap                     10   | .   .   1   2   7   .   
  Drop                     48   | .   .   12  15  19  2   
  Fire                     188  | .   .   40  91  41  16  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     5    | .   .   .   4   1   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-7/Factory (discovered 3 exits: *Sto / *Low x2)
-7/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  109 | -10/Materials | Discovered new exit (range 7)
  120 | -10/Materials | Entered another Materials area
  120 | -9/Materials  | Evolved 2 slots: Utility x2
  123 | -9/Materials  | Identified exit to Mines
  305 | -9/Materials  | Build established: Mutant
  729 | -9/Materials  | Discovered new exit (range 11)
  748 | -9/Materials  | Entered another Materials area
  748 | -8/Materials  | Evolved 2 slots: Utility x2
  990 | -8/Materials  | Build established: Skirmisher
 1275 | -8/Materials  | Garrison activated, responded to threat
 1683 | -8/Materials  | Lost 3 parts (1n2w)
 1720 | -8/Materials  | Build established: Mutant
 1742 | -8/Materials  | Discovered new exit (range 5)
 1749 | -8/Materials  | Entered Factory
 1749 | -7/Factory    | Evolved 2 slots: Weapon x2
 1787 | -7/Factory    | Garrison activated, responded to threat
 2319 | -7/Factory    | Build established: Tank
 2686 | -7/Factory    | Build established: Gunner
 2942 | -7/Factory    | Identified exit to Storage
 2942 | -7/Factory    | Identified exit to Lower Caves
 3132 | -7/Factory    | Entered Storage
 3249 | -7/Storage    | Core integrity fell below 50%
 3255 | -7/Storage    | Core integrity fell below 20%
 3264 | -7/Storage    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
03234_ U-05 Engineer builds a Wall.
03236_ Penetrated by Slug.
03238_ Imp. Medium Armor Plating destroyed.
03239_ U-05 Engineer builds a Wall.
03239_ Penetrated by Slug.
03239_ G-47 Trooper destroyed.
03241_ Broken Adv. Assault Cannon destroyed.
03242_ Penetrated by Slug.
03243_ U-05 Engineer lays Concrete. <x3>
03247_ Kinecellerator destroyed.
03247_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
03248_ Y-54 Guardian emerges from the garrison.
03248_ Hvy. Rocket Launcher destroyed.
03248_ Penetrated by Slug.
03248_ Arm. Huge Wheel destroyed.
03251_ Penetrated by Slug. <x2>
03257_ Slug penetrates Wall.
03258_ Connecting with Terminal...
03261_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          65
Energy Generation          16
Energy Capacity            290
Matter Stores              385
Matter Capacity            450
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       85
Additional Mass Support    9
Armor Coverage             1200
Resistance: EM             15
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Matter Filtering           30
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecyclingBeamMatrix
  Manual?         0
Play Time         00:37:52
  Cumulative      72.8 hours
  Start           2025.01.27 @ 11:59:51
  End             2025.01.27 @ 12:35:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          94
  Rogue           39
  Adventurer      54
  Explorer        1
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             25
Gallery%          52
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          1
Fullscreen        2
Font              32/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: de5dc24b-a035-4c42-a020-bf1adeffb18c