Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.07 @ 12:18:00 Player: ktur Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (2143) 2143 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (766) 766 TOTAL SCORE: 5679 Bonus ------- High Alert Combat Kills 414 Follower Combat Kills 52 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 193/300 Energy 280/280 System Corruption 4% Temperature Cool (0) Movement Walking (170) Ox1 Location -8/Mines Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Potential Leg Potential Leg > --- UTILITY (4) ------ High-capacity Storage Unit Salvage Targeting Computer Improved Targeting Computer Reactive Plating > --- WEAPON (2) ------- Improved Assault Rifle Missile Launcher > --- INVENTORY (20) --- Improved Light Armor Plating Shield Generator Hacking Suite Hacking Suite Hacking Suite Hacking Suite Long-range Tractor Beam Improved Trap Extractor (5/6 Dirty Bomb) Improved Assault Rifle Missile Launcher Missile Launcher Missile Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Salvage Targeting Computer Improved Targeting Computer Reactive Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- High-capacity Matter Pod Improved Light Armor Plating Shield Generator Hacking Suite Hacking Suite Hacking Suite Hacking Suite Long-range Tractor Beam Improved Trap Extractor Missile Launcher Missile Launcher Missile Launcher Missile Launcher Plasma Cutter [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Potential Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Reactive Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 81 | 6 13 2 46 9 4 1 Power 10 | 1 1 . 7 1 . . Engine 9 | 1 1 . 6 1 . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 23 | 2 2 . 12 5 2 . Treads 21 | 2 2 . 12 5 . . Leg 2 | . . . . . 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 4 2 12 1 . . Device 6 | . 1 1 4 . . . Storage 3 | 1 1 1 . . . . Processor 4 | . 1 . 3 . . . Hackware . | . . . . . . . Protection 7 | . 1 . 5 1 . . Artifact . | . . . . . . . Weapon 28 | 2 6 . 15 2 2 1 Energy Gun 7 | 1 2 . 4 . . . Energy Cannon 2 | . 1 . 1 . . . Ballistic Gun 14 | 1 2 . 8 1 2 . Ballistic Cannon 1 | . 1 . . . . . Launcher 4 | . . . 2 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 4 . . . Corrupted Parts 1 | . . 1 . . . . System Corruption 5 | . . 5 . . . . Parts Lost 12 | . . . 5 7 . . Power 1 | . . . . 1 . . Propulsion 6 | . . . 2 4 . . Utility 3 | . . . 2 1 . . Weapon 2 | . . . 1 1 . . Highest Loss Streak 5 | . . . 2 5 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 99 99 99 76 . Engine 11 | . 14 14 9 10 11 . Treads 24 | . 28 28 21 21 16 . Device 3 | . . . 9 . . . Storage 12 | . 14 13 11 11 11 . Processor 14 | . 6 14 16 22 22 . Protection 5 | . 6 . 7 11 11 . Energy Gun 3 | . 11 . 2 . . . Energy Cannon 4 | . 1 14 3 . . . Ballistic Gun 9 | . 7 . 14 18 . . Ballistic Cannon 5 | . 7 14 1 . . . Naked Turns . | . . . . . . . Heaviest Build 70 | 12 49 49 70 67 64 . Greatest Support 60 | 40 40 40 40 40 60 . Greatest Overweight (x) 1 | 1 1 1 1 1 1 . Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 18 19 20 20 20 20 Most Carried 20 | 7 20 20 20 20 16 14 Average Carried 17 | 3 14 19 19 18 15 13 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 20 20 20 14 14 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 3027 | 205 564 575 1227 256 . 200 Remotely . | . . . . . . . Salvage Created 3403 | . 411 93 2563 336 . . Parts 230 | . 27 4 178 20 . 1 Haulers Intercepted 5 | . 1 . 4 . . . Recyclers Shooed 5 | . . . 4 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 90 | . 12 2 56 18 . 2 Guns 60 | . 10 . 46 4 . . Cannons 11 | . 2 2 7 . . . AOE 19 | . . . 3 14 . 2 Classes Destroyed 13 | . 4 1 4 4 . . Worker 5 | . . 1 3 1 . . Builder 2 | . . . . 2 . . Tunneler 1 | . . . . 1 . . Hauler 5 | . 1 . 4 . . . Recycler 4 | . . . 3 1 . . Operator 6 | . 2 . 4 . . . Watcher 2 | . . . 2 . . . Swarmer 21 | . 6 . 13 . . 2 Grunt 43 | . 6 2 33 2 . . Protector 1 | . . . 1 . . . Sentry 9 | . . . 9 . . . Demolisher 2 | . . . . 2 . . Assembled 14 | . . . . 14 . . Best Kill Streak 21 | . 4 2 9 21 . 2 Combat Bots Only 16 | . 4 2 5 16 . 2 Max Kills in Single Turn 4 | . 2 1 4 2 . 2 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 2 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 3864 | . 514 40 1900 1374 . 36 Core 440 | . 36 . 194 205 . 5 Absorbed by Shields . | . . . . . . . Redirected to Shielding 32 | . 32 . . . . . Regen/Repaired (Parts) 131 | . 131 . . . . . Core Remaining (%) 92 | 100 . 85 . . . . Volleys Fired 263 | . 53 3 167 38 . 2 Largest 2 | . 2 2 2 2 . 1 Hottest 116 | . 70 95 116 46 . 36 Shots Fired 472 | . 96 7 313 54 . 2 Gun 391 | . 93 . 267 31 . . Cannon 54 | . 3 7 44 . . . Launcher 27 | . . . 2 23 . 2 Special . | . . . . . . . Kinetic 314 | . 53 4 226 31 . . Thermal 131 | . 43 3 85 . . . Explosive 27 | . . . 2 23 . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 25 | . 14 7 25 15 . 2 Robot Miss Streak 6 | . 6 . 3 5 . 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 307 | . 59 6 214 27 . 1 Core Hits 164 | . 23 8 92 40 . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . Critical Strikes 11 | . 3 1 7 . . . Burn 6 | . 2 . 4 . . . Destroy 2 | . . . 2 . . . Blast 3 | . 1 1 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7204 | . 812 176 4013 1903 . 300 Guns 4144 | . 759 . 3063 322 . . Cannons 638 | . 34 108 496 . . . Explosions 2298 | . . . 427 1571 . 300 Melee . | . . . . . . . Ramming 124 | . 19 68 27 10 . . Kinetic 3434 | . 479 55 2578 322 . . Thermal 1348 | . 314 53 981 . . . Explosive 2298 | . . . 427 1571 . 300 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . 5 4 4 4 4 Average Corruption 4 | . . 5 4 4 4 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 112 | . . 24 64 17 7 . Message Errors 28 | . . 6 16 3 3 . Matter Fused 23 | . . 4 13 4 2 . Heat Flow Errors 18 | . . 4 9 5 . . Energy Discharges 12 | . . 2 10 . . . Parts Rejected 2 | . . . 1 1 . . Data Loss (minor) 14 | . . 5 6 2 1 . Data Loss (major) 5 | . . 2 2 . 1 . Misfires 5 | . . 1 3 1 . . Alerts 3 | . . . 2 1 . . Weapon Failures 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 182 | . . . 15 109 . 58 Projectiles . | . . . . . . . Explosions 182 | . . . 15 109 . 58 Melee . | . . . . . . . Knockbacks 3 | . . 2 . 1 . . Impact 1 | . . . . 1 . . Kinetic 1 | . . 1 . . . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 180 | . . . 74 106 . . Shots 6 | . . . 2 4 . . Rammed 23 | 1 3 11 6 2 . . Targets Rammed 25 | 1 3 12 7 2 . . Kicked . | . . . . . . . Crushed 2 | . . 1 1 . . . Highest Temperature 265 | . 117 227 265 265 . . Average Temperature 72 | . 37 80 78 123 . . Received Heat Transfer 879 | . 168 12 699 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 6 . 1 . . . Heat Transferred 3552 | . 1073 111 2368 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 1152 | . 233 55 1152 579 . 68 Initial 441 | . . 51 21 441 . . Average 275 | . 134 18 463 455 . 18 Maximum Alert Level 4 | . 1 . 4 2 . . Low Security (%) 55 | 100 75 100 29 . . 100 Level 1 14 | . 24 . 16 18 . . Level 2 21 | . . . 34 81 . . Level 3 5 | . . . 13 . . . Level 4 2 | . . . 6 . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . 1 . . . Squads Dispatched 14 | . 3 . 11 . . . Investigation 7 | . 1 . 6 . . . Extermination . | . . . . . . . Reinforcement 6 | . 2 . 4 . . . Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 10 | . 5 . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 135 | . 34 2 78 18 . 3 Peak Tracking Total 6 | . 5 2 6 4 . 3 Tactical Retreats 4 | . 2 . 1 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 6 | . 1 1 4 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted 5 | . . 5 . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 5 | . . 5 5 5 5 . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 6 | . . . 5 1 . . Max in Single Turn 1 | . . . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 19 | . 8 1 8 . 2 . Terminals 12 | . 6 . 6 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 66 | . 22 1 41 . 2 . Successful 51 | . 14 1 34 . 2 . Failed 13 | . 7 . 6 . . . Catastrophic . | . . . . . . . Database Lockouts 2 | . 1 . 1 . . . Manual 23 | . 11 . 11 . 1 . Terminals 36 | . 17 . 19 . . . Fabricators . | . . . . . . . Repair Stations 4 | . 4 . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 21 | . . . 21 . . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 7 1 9 . 2 . Record 1 | . . . . . 1 . Part Schematic 2 | . 2 . . . . . Robot Analysis 5 | . 2 . 3 . . . Prototype ID Bank 4 | . 1 . 3 . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Locate Traps 2 | . 2 . . . . . Hauler Manifests 1 | . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . 3 . . . . . Scan Component 2 | . 2 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 20 | . . . 20 . . . Insert Component 10 | . . . 10 . . . Analyze 10 | . . . 10 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 4 . 5 . . . Terminals 7 | . 3 . 4 . . . Botnet 4 | . 2 . 2 . . . Operators 2 | . 1 . 1 . . . Sabotage 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Tunnel 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 12 | . 7 . 5 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 12 | . 2 . 10 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 18 | . 18 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 10 | . . . 10 . . . Part Schematics Acquired 10 | . . . 10 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 . . Highest-Rated Group 40 | . . . . 40 . . Highest-Rated Ally 16 | . . . . 16 . . Total Orders . | . . . . . . . Ally Attacks 27 | . . . . 27 . . Total Damage 303 | . . . . 303 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 5 | . 2 . 3 . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 8807 | 83 2028 1965 3608 747 370 6 Spaces Moved 3219 | 46 810 681 1204 265 213 . Core 7 | 7 . . . . . . Treads 3113 | 39 810 681 1204 265 114 . Legs 99 | . . . . . 99 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 240 240 90 . Average Speed 229 | 145 221 237 240 240 171 . Slowest Speed 240 | 160 240 240 240 240 240 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 61 | 3 97 99 89 76 59 7 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . 1 . 1 . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug 12 | . . . . 12 . . Terrain Destroyed 201 | . . . 25 151 . 25 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 201 | . . . 25 151 . 25 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 4175 | 59 944 1010 1622 316 220 4 Wait 440 | . 37 280 121 2 . . Move 3213 | 45 809 680 1203 264 212 . Hop . | . . . . . . . Pick Up 83 | 7 21 23 31 1 . . Fast Attach 24 | 5 2 2 12 1 2 . Attach 21 | 1 1 . 10 7 2 . Detach 2 | . . . . . 2 . Swap 36 | . 10 . 24 1 . 1 Drop 68 | . 8 10 47 . 2 1 Fire 263 | . 53 3 167 38 . 2 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 25 | 1 3 12 7 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 15) 843 | -10/Materials | Discovered new exit (range 13) 1010 | -10/Materials | Discovered new exit (range 9) 1039 | -10/Materials | Central database locked down 1373 | -10/Materials | Discovered new exit (range 14) 1974 | -10/Materials | Repaired Broken Lgt. Treads 2112 | -10/Materials | Entered Mines 2432 | -10/Mines | Learned 8 Materials zone layouts 2594 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3687 | -10/Mines | Discovered new exit (range 11) 3762 | -10/Mines | Discovered new exit (range 5) 4077 | -10/Mines | Entered Materials 4077 | -9/Materials | Evolved 2 slots: Utility x2 4078 | -9/Materials | Identified exit to Mines 4079 | -9/Materials | Identified exit to Materials 4079 | -9/Materials | Identified exit to Storage 4688 | -9/Materials | Central database locked down 4882 | -9/Materials | Discovered exit to Materials (range 15) 7277 | -9/Materials | First assault squad dispatched 7422 | -9/Materials | Sterilization system engaged 7422 | -9/Materials | Non-combat units ordered to evacuate 7522 | -9/Materials | Combat units ordered to evacuate 7685 | -9/Materials | Entered Mines 7690 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7853 | -9/Mines | Learned Materials terminal intel 7967 | -9/Mines | Discovered exit to Materials (range 15) 8141 | -9/Mines | Assembled infested the area 8156 | -9/Mines | Core integrity fell below 50% 8183 | -9/Mines | Core integrity fell below 20% 8200 | -9/Mines | Lost 5 parts (1p2n1u1w) 8318 | -9/Mines | Destroyed 16 combat bots 8423 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 8423 | -9/Mines | Discovered new exit (range 5) 8432 | -9/Mines | Entered Exiles 8489 | -9/Exiles | Met 8R-AWN 8532 | -9/Exiles | Met EX-HEX 8601 | -9/Exiles | Met EX-BIN 8628 | -9/Exiles | Aligned with FarCom system 8630 | -9/Exiles | Given EX-Vault access code 8688 | -9/Exiles | Opened EX-Vault 8708 | -9/Exiles | Found Potential Leg 8711 | -9/Exiles | Found Potential Leg 8730 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8759 | -9/Exiles | Met EX-DEC 8762 | -9/Exiles | Learned location of Zion (-6) 8790 | -9/Exiles | Discovered new exit (range 10) 8802 | -9/Exiles | Left Exiles lab with Potential Leg 8802 | -9/Exiles | Entered Mines 8808 | -8/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 08762_ Connecting with EX-Message Board... >>Record "MSG001714-01*" PINNED - TO ALL TESTERS: Stay away from Zion. Imprinter means us harm and is serious about it. World map updated: -6/Zion. 08763_ ZG6Y&M3M0AMHP I/LXT HIJX:G 08790_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 08802_ Receiving FarCom transmissions... 08804_ Destroyed Flight Unit. 08804_ Destroyed Lgt. Ion Engine. 08806_ Dropped Hcp. Matter Pod. 08807_ Extracted 200 matter. 08807_ Destroyed Flight Unit. 08807_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????#######????????h????? | | ???????????????????## ##????????????? | | ??????????????????## ##???##??????? | | ??????????????##### ## # ##??? | | ??????????????# #??? | | ??????????????# @ #??? | | ?????????????????### #??? | | ???????????????????## [ #?? | | ????????????????????##### #?? | | ????????????????????????## s ##?? | | ??????????????????????????# #??? | | ??????????????????????????? ###??? | | ???????????????????????????# ######????? | | ????????????????????????????###?????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Weapon Shielding 33 Evasion (%) 57 Targeting Accuracy 12 Recoil Reduction 2 Salvage Targeting 1 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Lrn. Tractor Beam | -9/Materials | Scanalyzed Missile Launcher | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingRemoteBarrier Manual? 0 Play Time 00:31:31 Cumulative 573.7 hours Start 2022.08.07 @ 11:46:32 End 2022.08.07 @ 12:18:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 504 Rogue 504 Adventurer 0 Explorer 0 Win Type - Total 26 Types 14/2/6/2/0/0/1/1/0 Lore% 94 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6def99be-7f43-48eb-9eca-29942eab5289