Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.11 @ 17:00:32 Player: Burgers_Lettuce Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (1403) 1403 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 4287 Bonus ------- High Alert Combat Kills 34 Cogmind --------- Core Integrity 0/700 Matter 25/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Compact Wheel Armored Wheel Weight Redist. System Signal Interpreter Improved Propulsion Shielding Arc Projector Improved Medium Laser Improved Assault Rifle High-powered Shotgun Heavy Rocket Launcher Heavy Flail Greatsword Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Weight Redist. System Weight Redist. System Improved Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Arc Projector Advanced Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Ion Engine Light Nuclear Core Compact Wheel Armored Wheel Armored Wheel Weight Redist. System Signal Interpreter Improved Propulsion Shielding Improved Medium Laser Improved Medium Laser Improved EM Pulse Cannon Improved Assault Rifle High-powered Shotgun Heavy Flail Greatsword [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 5 | . . . 2 2 1 Weapon 1 | . . . . . 1 Parts Attached 65 | 7 6 6 20 7 19 Power 7 | 1 2 1 . 1 2 Engine 3 | 1 1 . . . 1 Core 4 | . 1 1 . 1 1 Reactor . | . . . . . . Propulsion 13 | 2 . 1 6 . 4 Treads 5 | 1 . 1 2 . 1 Leg . | . . . . . . Wheel 8 | 1 . . 4 . 3 Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 . 5 3 3 Device 2 | . . . 1 1 . Storage 3 | 1 2 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 8 | . . . 4 2 2 Artifact . | . . . . . . Weapon 31 | 3 2 4 9 3 10 Energy Gun 14 | 2 2 2 4 . 4 Energy Cannon 2 | . . . . . 2 Ballistic Gun 4 | 1 . 1 2 . . Ballistic Cannon 3 | . . . . 1 2 Launcher 8 | . . 1 3 2 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 25 | . . . 4 1 20 Power 3 | . . . . . 3 Propulsion 5 | . . . 1 . 4 Utility 9 | . . . 1 1 7 Weapon 8 | . . . 2 . 6 Highest Loss Streak 14 | . . . 2 1 14 Average Slot Usage (%) 96 | . 98 99 98 97 81 Engine 4 | . 14 4 . . . Core 7 | . . 9 11 9 5 Treads 9 | . 14 14 9 . 2 Wheel 13 | . 14 14 11 18 8 Device 6 | . . . 11 18 11 Storage 23 | . 27 28 22 18 15 Protection 6 | . . . 10 15 11 Energy Gun 10 | . 13 14 10 . 3 Ballistic Gun 7 | . 14 7 7 . . Launcher 4 | . . 5 3 16 4 Naked Turns . | . . . . . . Heaviest Build 70 | 12 41 44 52 65 70 Greatest Support 44 | 10 20 20 38 44 44 Greatest Overweight (x) 5 | 1 4 4 5 1 3 Average Overweight (x) 2 | . 2 3 2 1 1 Largest Inventory Capacity 16 | 6 16 16 16 16 16 Average Capacity 15 | 5 15 16 16 16 16 Most Carried 16 | 4 16 16 16 16 16 Average Carried 14 | 2 11 15 15 15 13 Final Capacity 16 | 6 16 16 16 16 16 Final Carried 16 | 4 16 16 16 16 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1099 | 274 104 151 360 164 46 Remotely . | . . . . . . Salvage Created 1686 | 99 397 162 731 223 74 Parts 102 | 1 27 6 46 15 7 Haulers Intercepted 4 | . 1 . 2 1 . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 45 | . 9 6 19 5 6 Guns 20 | . 9 6 4 . 1 Cannons 3 | . . . . . 3 AOE 21 | . . . 14 5 2 Classes Destroyed 9 | 1 5 . 3 . . Worker 5 | . . . 2 3 . Hauler 4 | . 1 . 2 1 . Recycler 3 | 1 . . 2 . . Mechanic 1 | . 1 . . . . Operator 1 | . . . 1 . . Watcher 3 | . 1 . 2 . . Swarmer 23 | . 3 3 11 . 6 Grunt 18 | . 6 3 5 4 . Sentry 4 | . . . 3 1 . Best Kill Streak 11 | 1 5 2 11 5 3 Combat Bots Only 7 | . 5 2 7 3 3 Max Kills in Single Turn 4 | 1 1 1 4 3 2 Gunslinging . | . . . . . . Exploded 2 | . . . 2 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 4471 | . 320 254 948 162 2787 Core 915 | . 43 53 86 31 702 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 . 61 78 94 . Volleys Fired 145 | 4 44 25 40 6 26 Largest 3 | 2 2 2 2 2 3 Hottest 162 | 70 85 83 112 78 162 Shots Fired 262 | 8 78 50 71 11 44 Gun 203 | 8 78 50 57 . 10 Cannon 32 | . . . . . 32 Launcher 27 | . . . 14 11 2 Special . | . . . . . . Kinetic 114 | 4 44 25 23 . 18 Thermal 110 | 4 34 25 34 . 13 Explosive 27 | . . . 14 11 2 Electromagnetic 11 | . . . . . 11 Robot Hit Streak 16 | 6 16 13 16 6 5 Robot Miss Streak 5 | 2 3 5 3 3 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 162 | 6 47 32 47 5 25 Core Hits 94 | 2 20 9 35 17 11 Critical Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4463 | 61 455 444 1719 773 1011 Guns 1683 | 61 455 444 648 . 75 Cannons 462 | . . . . . 462 Explosions 2318 | . . . 1071 773 474 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 714 | 23 175 100 177 . 239 Thermal 1426 | 38 280 344 471 32 261 Explosive 2179 | . . . 1071 741 367 Electromagnetic 144 | . . . . . 144 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . 2 . 8 Average Corruption 2 | . . . 2 . 3 Corruption Purged . | . . . . . . Effects 3 | . . . 2 . 1 Message Errors 3 | . . . 2 . 1 Overload Shots . | . . . . . . Overflow Damage 116 | . . . 35 4 77 Projectiles 4 | . . . . . 4 Explosions 112 | . . . 35 4 73 Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage 423 | . . . 283 55 85 Shots 13 | . . . 9 2 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 380 | 80 250 380 309 39 341 Average Temperature 106 | 43 82 144 87 15 144 Received Heat Transfer 1041 | . 144 84 165 54 594 Effects 4 | . 1 1 . . 2 Interference 3 | . 1 . . . 2 Matter Decay 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 3 | . 2 . 1 . . Heat Transferred 2949 | 111 703 740 1036 . 359 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 523 | 5 228 85 450 523 374 Initial 161 | . 3 . . 161 153 Average 172 | . 103 41 283 273 276 Maximum Alert Level 2 | . 1 . 2 2 1 Low Security (%) 63 | 100 99 100 15 57 19 Level 1 30 | . . . 73 22 80 Level 2 5 | . . . 11 19 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 3 . 5 2 2 Investigation 4 | . . . 3 . 1 Extermination 1 | . . . . . 1 Reinforcement 7 | . 3 . 2 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 20 7 32 9 18 Peak Tracking Total 7 | . 7 3 7 3 7 Tactical Retreats 8 | . . 1 1 . 6 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 2 | . . 1 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 10 | . 1 . 4 5 . Max in Single Turn 3 | . 1 . 2 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 11 | . 3 1 6 . 1 Terminals 6 | . 2 . 4 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 2 | . . . 1 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 29 | . 13 1 13 . 2 Successful 16 | . 9 1 5 . 1 Failed 13 | . 4 . 8 . 1 Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 24 | . 4 . 17 . 3 Terminals 14 | . 4 . 10 . . Fabricators . | . . . . . . Repair Stations 11 | . 9 . 2 . . Recycling Units 3 | . . . 1 . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Open Door 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . 8 . 1 . . Scan Component 6 | . 5 . 1 . . Repair 3 | . 3 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 1 . 4 . 1 Terminals 4 | . 1 . 3 . . Botnet 3 | . 1 . 2 . . Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 1 . 1 Tunnel 2 | . . . 1 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 10 | . 3 . 6 . 1 Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 3 . . . . Time 111 | . 111 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 3764 | 93 886 931 989 444 421 Spaces Moved 1946 | 87 312 620 515 213 199 Core 35 | 31 . . 4 . . Treads 258 | . 233 25 . . . Legs . | . . . . . . Wheels 1653 | 56 79 595 511 213 199 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 110 100 110 110 Average Speed 123 | 74 176 122 109 110 118 Slowest Speed 300 | 90 200 210 300 110 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 5 46 98 51 26 5 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . . 1 . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 282 | . . . 97 161 24 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 281 | . . . 97 161 23 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 3049 | 105 577 743 873 412 339 Wait 809 | 4 198 89 253 176 89 Move 1941 | 86 311 619 514 212 199 Hop . | . . . . . . Pick Up 48 | 3 15 1 20 5 4 Fast Attach 20 | 7 2 . 7 2 2 Attach 20 | . . 1 6 2 11 Detach 7 | 1 . . 3 1 2 Swap 25 | . 4 5 7 3 6 Drop 34 | . 3 3 23 5 . Fire 145 | 4 44 25 40 6 26 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 14) 94 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 319 | -10/Materials | Repaired Particle Gun 416 | -10/Materials | Repaired Broken Lgt. Nuclear Core 443 | -10/Materials | Repaired Med. Laser 960 | -10/Materials | Discovered new exit (range 7) 980 | -10/Materials | Entered Mines 987 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1143 | -10/Mines | Discovered new exit (range 14) 1205 | -10/Mines | Discovered new exit (range 7) 1317 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1457 | -10/Mines | Learned Materials emergency access door positions 1911 | -10/Mines | Entered Materials 1911 | -9/Materials | Evolved 2 slots: Utility x2 1912 | -9/Materials | Identified exit to Mines 2235 | -9/Materials | Destroyed 7 combat bots 2654 | -9/Materials | Discovered new exit (range 5) 2900 | -9/Materials | Entered another Materials area 2900 | -8/Materials | Evolved 2 slots: Utility x2 3334 | -8/Materials | Discovered new exit (range 5) 3344 | -8/Materials | Entered Factory 3344 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3448 | -7/Factory | Lost 3 parts (1n2u) 3509 | -7/Factory | Lost 3 parts (3w) 3710 | -7/Factory | Core integrity fell below 50% 3746 | -7/Factory | Core integrity fell below 20% 3765 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03660_ K-01 Serf collects debris. 03662_ Overheating: System interference. 03662_ Imp. Targeting Computer temporarily disabled. 03662_ Imp. EM Pulse Cannon temporarily disabled. 03682_ Nuclear Core destroyed. 03688_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 03695_ Hrd. Light Armor Plating destroyed. 03695_ Arm. Treads destroyed. 03699_ Imp. EM Pulse Cannon destroyed. 03702_ Ion Engine destroyed. 03711_ Lgt. Nuclear Core destroyed. 03717_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 03723_ Imp. Targeting Computer destroyed. 03729_ Adv. Assault Cannon destroyed. 03729_ Weight Redist. System destroyed. 03735_ Com. Wheel destroyed. 03735_ Arm. Wheel destroyed. 03735_ G-47 Trooper destroyed. 03749_ >1HIHL,EDY8>YUXO8QUEA> 03757_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 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