Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.04 @ 12:57:36

Player: Qethsegol

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (67)      335
Value Destroyed (2206)     2206
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6001

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -6/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (6) ------
      Large Storage Unit
      Large Storage Unit
   Advanced Signal Interpreter
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (16) ---
   Improved Heat Sink
            Matter Compressor (163)
  Makeshift System Shield
   Improved EM Pulse Cannon
   Improved EM Pulse Cannon
   Improved EM Pulse Cannon
            Ion Cannon

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
         Micro Nuclear Core
>              --- PROPULSION -------
         Light Treads
        Medium Treads
               Carbon-fiber Leg
>              --- UTILITY ----------
      Improved Heat Sink
         Large Storage Unit
         Large Storage Unit
               Energy Filter
       Layered Light Armor Plating
      Improved Shield Generator
>              --- WEAPON -----------
      Improved EM Pulse Cannon
      Improved EM Pulse Cannon
  High-powered Shotgun
>              --- INVENTORY --------
         Light Deuterium Engine
               Matter Compressor
      Advanced Signal Interpreter
     Makeshift Hacking Suite
     Makeshift System Shield
     Precision Beam Rifle
      Advanced Beam Rifle
      Improved EM Pulse Cannon
      Improved EM Pulse Cannon
      Improved EM Pulse Cannon
      Improved EM Pulse Cannon
               Ion Cannon
               Ion Cannon
               Missile Launcher
[Rating: 48]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   .   .   .   
  Utility                  4    | .   .   1   1   1   .   .   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             99   | 6   11  16  26  13  6   .   21  
  Power                    10   | 1   2   .   4   .   .   .   3   
    Engine                 5    | 1   1   .   1   .   .   .   2   
    Core                   5    | .   1   .   3   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   4   4   4   3   2   .   3   
    Treads                 13   | .   2   3   4   3   1   .   .   
    Leg                    8    | 2   2   1   .   .   1   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   
  Utility                  23   | 1   2   3   7   4   .   .   6   
    Device                 9    | .   .   1   3   3   .   .   2   
    Storage                6    | 1   1   1   2   .   .   .   1   
    Processor              3    | .   1   1   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             4    | .   .   .   2   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   3   9   11  6   4   .   9   
    Energy Gun             16   | .   .   5   8   .   1   .   2   
    Energy Cannon          11   | .   .   .   2   4   1   .   4   
    Ballistic Gun          8    | 2   2   2   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   2   1   2   2   .   1   
    Special Weapon         1    | .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   .   .   .   .   
Parts Lost                 39   | .   2   1   8   2   4   .   22  
  Power                    4    | .   1   .   .   .   .   .   3   
  Propulsion               13   | .   .   .   2   2   3   .   6   
  Utility                  8    | .   .   1   1   .   .   .   6   
  Weapon                   14   | .   1   .   5   .   1   .   7   
  Highest Loss Streak      11   | .   2   1   5   2   2   .   11  
Average Slot Usage (%)     94   | .   97  98  97  99  94  92  79  
  Engine                   4    | .   9   .   .   7   7   7   5   
  Core                     4    | .   3   11  8   .   .   .   3   
  Treads                   21   | .   8   31  26  29  23  15  7   
  Leg                      4    | .   19  1   .   .   1   7   6   
  Device                   8    | .   .   2   6   14  15  15  12  
  Storage                  16   | .   14  19  19  15  15  15  14  
  Processor                5    | .   12  11  7   .   .   .   2   
  Protection               3    | .   .   .   2   7   7   7   4   
  Energy Gun               6    | .   .   8   22  2   1   7   .   
  Energy Cannon            7    | .   .   .   3   16  13  7   9   
  Ballistic Gun            6    | .   27  12  .   .   .   .   4   
  Launcher                 1    | .   .   .   .   2   6   7   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             76   | 11  27  43  68  75  70  65  76  
  Greatest Support         86   | 20  40  69  69  86  83  48  48  
  Greatest Overweight (x)  17   | .   1   8   1   1   4   1   17  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   
Largest Inventory Capacity 22   | 6   12  16  22  16  16  16  16  
  Average Capacity         14   | 5   9   14  16  16  16  16  16  
  Most Carried             17   | 3   10  16  17  16  16  15  15  
  Average Carried          13   | 1   8   13  14  14  15  14  11  
  Final Capacity           16   | 6   10  16  16  16  16  16  16  
  Final Carried            16   | 3   10  16  14  16  14  15  7   

 Class Distribution 
--------------------
 41% | Mutant
 27% | Scavenger-Mutant
 10% | Tank
  9% | Gunner
  7% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Gunner | -8/Materials
   Scavenger-Tank | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Fac 
Matter Collected           1817 | 199 377 262 275 62  268 10  364 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2693 | .   466 369 905 251 149 .   553 
  Parts                    142  | .   32  27  41  9   5   .   28  
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   
Recyclers Shooed           6    | .   1   .   1   2   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   1   .   .   
  Prevented                3    | .   .   .   .   .   3   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  55   | .   10  10  12  9   4   .   10  
  Guns                     31   | .   7   9   8   1   1   .   5   
  Cannons                  6    | .   3   .   1   .   .   .   2   
  AOE                      12   | .   .   1   1   7   1   .   2   
Classes Destroyed          10   | .   4   1   2   .   2   .   1   
  Hauler                   1    | .   .   .   1   .   .   .   .   
  Recycler                 7    | .   3   .   2   1   .   .   1   
  Watcher                  4    | .   1   1   2   .   .   .   .   
  Swarmer                  20   | .   6   3   .   7   .   .   4   
  Grunt                    19   | .   4   4   8   2   .   .   1   
  Duelist                  3    | .   .   .   .   .   1   .   2   
  Sentry                   6    | .   .   3   2   .   1   .   .   
  Hunter                   5    | .   .   .   2   .   1   .   2   
  Programmer               1    | .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   1   .   .   
Best Kill Streak           7    | .   6   4   3   7   2   .   4   
  Combat Bots Only         7    | .   6   4   3   7   2   .   4   
Max Kills in Single Turn   3    | .   1   1   1   3   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   1   3   1   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  
Damage Taken               6326 | .    692  381  1364 629  630  .    2630 
  Core                     1259 | .    63   23   228  15   78   .    852  
  Absorbed by Shields      325  | .    .    .    .    97   172  .    56   
Core Remaining (%)         82   | 100  74   94   58   .    .    86   .    
Volleys Fired              205  | 1    39   28   52   15   25   .    45   
  Largest                  3    | 1    2    2    3    3    3    .    3    
  Hottest                  191  | 20   120  90   183  181  174  .    191  
Shots Fired                388  | 1    78   57   116  29   38   .    69   
  Gun                      287  | 1    71   53   102  7    20   .    33   
  Cannon                   73   | .    .    .    13   14   11   .    35   
  Launcher                 21   | .    .    4    1    8    7    .    1    
  Special                  7    | .    7    .    .    .    .    .    .    
  Kinetic                  129  | 1    71   35   .    .    .    .    22   
  Thermal                  128  | .    7    18   49   21   20   .    13   
  Explosive                21   | .    .    4    1    8    7    .    1    
  Electromagnetic          110  | .    .    .    66   .    11   .    33   
  Robot Hit Streak         22   | .    7    22   9    13   17   .    10   
  Robot Miss Streak        5    | 1    3    1    5    3    1    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           261  | .    44   41   71   15   35   .    55   
  Core Hits                118  | .    16   20   25   19   9    .    29   
  Critical Hits            .    | .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5462 | .    536  549  1317 821  1002 .    1237 
  Guns                     3033 | .    440  481  1139 100  309  .    564  
  Cannons                  984  | .    .    .    71   186  235  .    492  
  Explosions               1349 | .    .    68   107  535  458  .    181  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1096 | .    440  290  .    .    .    .    366  
  Thermal                  1747 | .    96   191  574  286  378  .    222  
  Explosive                1173 | .    .    68   .    535  389  .    181  
  Electromagnetic          1446 | .    .    .    743  .    235  .    468  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    6    .    .    .    .    2    
  Average Corruption       3    | .    .    4    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  20   | .    .    10   .    .    .    .    10   
    Message Errors         4    | .    .    .    .    .    .    .    4    
    Matter Fused           2    | .    .    2    .    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    2    
    Energy Discharges      3    | .    .    2    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    3    .    .    .    .    1    
    Data Loss (major)      1    | .    .    1    .    .    .    .    .    
    Misfires               1    | .    .    1    .    .    .    .    .    
    Targeting Errors       3    | .    .    1    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            83   | .    .    .    5    13   63   .    2    
  Projectiles              12   | .    .    .    .    .    10   .    2    
  Explosions               71   | .    .    .    5    13   53   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      113  | .    .    .    52   39   .    .    22   
  Shots                    4    | .    .    .    1    2    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        600  | .    118  108  600  444  93   .    285  
  Average Temperature      132  | .    57   41   164  191  37   .    146  
  Received Heat Transfer   1116 | .    225  132  522  126  84   .    27   
  Effects                  13   | .    .    .    12   .    .    .    1    
    Shutdowns              3    | .    .    .    3    .    .    .    .    
    Energy Bleed           2    | .    .    .    1    .    .    .    1    
    Interference           2    | .    .    .    2    .    .    .    .    
    Matter Decay           2    | .    .    .    2    .    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    
    Damage (major)         2    | .    .    .    2    .    .    .    .    
    Damage (core)          1    | .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    2    .    1    .    1    
  Combat Hostiles          4    | .    .    .    2    .    1    .    1    
  Parts Fried              11   | .    .    .    7    .    .    .    4    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    1    1    .    .    
  Combat Hostiles          2    | .    .    .    .    1    1    .    .    
  Parts Melted             3    | .    .    .    .    2    1    .    .    
  Heat Transferred         3213 | .    200  508  901  481  716  .    407  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    2    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Peak Influence             324  | .   145 324 156 273 .   .   183 
  Average Influence        80   | .   42  143 69  122 .   .   30  
Maximum Alert Level        1    | .   .   1   .   1   .   .   .   
  Low Security (%)         90   | 100 100 76  100 75  .   .   100 
  Level 1                  9    | .   .   23  .   24  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   4   1   2   .   .   2   
  Investigation            2    | .   .   1   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            7    | .   1   3   1   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac 
Distress Signals           12   | .   5   4   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              93   | .   18  22  19  10  10  .   14  
  Peak Tracking Total      9    | .   9   4   4   7   4   .   4   
  Tactical Retreats        15   | .   4   2   2   .   7   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Traps Triggered            4    | .   .   3   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac 
Machines Disabled          2    | .   .   1   1   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac 
Machines Accessed          11   | .   3   3   2   1   1   .   1   
  Terminals                6    | .   2   2   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          3    | .   1   1   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                25   | .   5   9   5   3   1   .   2   
  Successful               11   | .   2   4   3   .   1   .   1   
  Failed                   14   | .   3   5   2   3   .   .   1   
    Catastrophic           2    | .   1   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   1   
  Terminals                14   | .   3   6   .   3   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   
  Recycling Units          8    | .   2   3   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   1   2   .   .   1   .   1   
  Record                   2    | .   1   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       4    | .   1   2   1   .   .   .   .   
  Report Inventory         3    | .   1   1   1   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   3   2   2   1   .   .   1   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   1   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  
Turns Passed               5673 | 120  788  899  1070 740  1160 163  733  
Spaces Moved               2733 | 91   360  450  471  360  617  91   293  
  Core                     11   | 3    .    1    .    .    .    .    7    
  Treads                   2217 | .    89   418  471  360  594  91   194  
  Legs                     505  | 88   271  31   .    .    23   .    92   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  160  160  180  150  
  Average Speed            163  | 117  151  157  160  160  172  180  187  
  Slowest Speed            900  | 120  160  450  180  180  240  180  900  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 5    45   33   22   9    64   18   6    
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    .    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    1    .    
Spaces Dug                 22   | .    .    .    12   10   .    .    .    
Terrain Destroyed          97   | .    2    19   24   22   26   .    4    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               7    | .    2    .    5    .    .    .    .    
  AOE                      90   | .    .    19   19   22   26   .    4    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac 
Total                      3566 | 100 509 589 693 500 675 91  409 
  Wait                     398  | .   82  45  107 93  24  .   47  
  Move                     2726 | 90  359 449 470 359 616 90  293 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  77   | 3   12  28  17  11  2   1   3   
  Fast Attach              25   | 6   3   3   6   2   1   .   4   
  Attach                   31   | .   1   5   8   4   2   .   11  
  Detach                   8    | .   1   2   4   1   .   .   .   
  Swap                     43   | .   7   8   12  7   3   .   6   
  Drop                     53   | .   5   21  17  8   2   .   .   
  Fire                     205  | 1   39  28  52  15  25  .   45  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
   31 | -11/Scrapyard  | Discovered new exit (range 15)
  121 | -11/Scrapyard  | Entered Materials
  301 | -10/Materials  | Build established: Mutant
  440 | -10/Materials  | Discovered new exit (range 16)
  852 | -10/Materials  | Discovered new exit (range 7)
  861 | -10/Materials  | Identified exit to Materials
  909 | -10/Materials  | Entered another Materials area
  909 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1156 | -9/Materials   | Discovered new exit (range 10)
 1229 | -9/Materials   | Identified exit to Mines
 1385 | -9/Materials   | Discovered exit to Mines (range 16)
 1653 | -9/Materials   | Discovered new exit (range 10)
 1666 | -9/Materials   | Identified exit to Materials
 1808 | -9/Materials   | Entered another Materials area
 1808 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1886 | -8/Materials   | Repaired Imp. Treads
 2432 | -8/Materials   | Build established: Gunner
 2724 | -8/Materials   | Lost 5 parts (2n1u2w)
 2846 | -8/Materials   | Discovered new exit (range 5)
 2878 | -8/Materials   | Entered Factory
 2878 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3126 | -7/Factory     | Destroyed 7 combat bots
 3501 | -7/Factory     | Discovered new exit (range 13)
 3618 | -7/Factory     | Entered Lower Caves
 3667 | -7/Lower Caves | Build established: Scavenger-Mutant
 3986 | -7/Lower Caves | Encountered a Warlord checkpoint
 4029 | -7/Lower Caves | Spotted B-75 Beast
 4214 | -7/Lower Caves | Destroyed B-75 Beast
 4452 | -7/Lower Caves | Build established: Tank
 4457 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4735 | -7/Lower Caves | Discovered new exit (range 16)
 4778 | -7/Lower Caves | Entered another Lower Caves area
 4823 | -7/Lower Caves | Discovered new exit (range 14)
 4873 | -7/Lower Caves | Build established: Scavenger-Mutant
 4941 | -7/Lower Caves | Entered Factory
 4941 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 5414 | -6/Factory     | Lost 11 parts (2p3n3u3w)
 5621 | -6/Factory     | Core integrity fell below 50%
 5669 | -6/Factory     | Core integrity fell below 20%
 5674 | -6/Factory     | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
05645_ Slug penetrates Wall. <x6>
05650_ Slug penetrates Construction Platform.
05650_ Construction Platform disabled.
05652_ Slug penetrates Wall. <x2>
05653_ Imp. EM Pulse Cannon destroyed.
05655_ Slug penetrates Wall.
05655_ Core Shielding destroyed.
05656_ Penetrated by Slug. <x2>
05658_ Slug penetrates Wall.
05659_ Penetrated by Slug. <x2>
05659_ Ion Cannon destroyed.
05661_ Penetrated by Slug. <x2>
05663_ Slug penetrates Wall.
05665_ KDQS=0PJSTPHJYI :JSB&G|MYL,F%IEVY1WWKA
05665_ Penetrated by Slug. <x2>
05665_ Phase Cannon destroyed.
05668_ Penetrated by Slug. <x3>
05672_ Slug penetrates Construction Platform.
05674_ Slug penetrates Wall.
05674_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????+   ???   ??????????????   ??????????????? |
| ????????#    ???   ?????????????"  ??????????????? |
| ????????#     ???   ????????????   ??????????????? |
| ????????#     #####+#############+#############+## |
| ????????#                     u                    |
| ????????#                                          |
| ????????#                                          |
| ????????#              h                           |
| ????????#                h                         |
| ????????????#######+#####@#######+#############+## |
| ?????????????#        %   #?#  |      #??#         |
| ?????????????#       % [  #?#         #??# /     [ |
| ?????????????#       u    #?# """ """ #??#    /    |
| ?????????????#  """" "" " #?# """ """ #??# *     [ |
| ?????????????#  """" ""   #?# """ """ #??#     ! [ |
| ?????????????#  """" """" #?#         #??#         |
| ?????????????#  """" """" #?#  !      #??#         |
| ?????????????+ ?"""" """" #?#         #??#         |
| ??????????????????"" ""?"  ?###########??#         |
| ??????????????????"" "??" #??????????????######### |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          24
Energy Capacity            325
Matter Stores              466
Matter Capacity            550
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Resistance: EX             25
Core Shielding             20
Evasion (%)                40
Recoil Reduction           4
Energy Filtering           30
Offensive Hacking          11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              LaserWaveStreamer
  Manual?         0
Play Time         01:40:08
  Cumulative      8.6 hours
  Start           2020.05.04 @ 10:49:25
  End             2020.05.04 @ 12:57:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             4
Gallery%          11
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b9de7f7-8587-4495-a85e-b5c027a11394