Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.04 @ 12:57:36 Player: Qethsegol Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (67) 335 Value Destroyed (2206) 2206 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6001 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Improved Heat Sink Matter Compressor (163) Makeshift System Shield Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Ion Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Energy Filter Layered Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon High-powered Shotgun > --- INVENTORY -------- Light Deuterium Engine Matter Compressor Advanced Signal Interpreter Makeshift Hacking Suite Makeshift System Shield Precision Beam Rifle Advanced Beam Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Ion Cannon Ion Cannon Missile Launcher [Rating: 48] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Layered Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . Utility 4 | . . 1 1 1 . . 1 Weapon 1 | . . . 1 . . . . Parts Attached 99 | 6 11 16 26 13 6 . 21 Power 10 | 1 2 . 4 . . . 3 Engine 5 | 1 1 . 1 . . . 2 Core 5 | . 1 . 3 . . . 1 Reactor . | . . . . . . . . Propulsion 22 | 2 4 4 4 3 2 . 3 Treads 13 | . 2 3 4 3 1 . . Leg 8 | 2 2 1 . . 1 . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 23 | 1 2 3 7 4 . . 6 Device 9 | . . 1 3 3 . . 2 Storage 6 | 1 1 1 2 . . . 1 Processor 3 | . 1 1 . . . . 1 Hackware 1 | . . . . . . . 1 Protection 4 | . . . 2 1 . . 1 Artifact . | . . . . . . . . Weapon 44 | 2 3 9 11 6 4 . 9 Energy Gun 16 | . . 5 8 . 1 . 2 Energy Cannon 11 | . . . 2 4 1 . 4 Ballistic Gun 8 | 2 2 2 . . . . 2 Ballistic Cannon . | . . . . . . . . Launcher 8 | . . 2 1 2 2 . 1 Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . . Parts Lost 39 | . 2 1 8 2 4 . 22 Power 4 | . 1 . . . . . 3 Propulsion 13 | . . . 2 2 3 . 6 Utility 8 | . . 1 1 . . . 6 Weapon 14 | . 1 . 5 . 1 . 7 Highest Loss Streak 11 | . 2 1 5 2 2 . 11 Average Slot Usage (%) 94 | . 97 98 97 99 94 92 79 Engine 4 | . 9 . . 7 7 7 5 Core 4 | . 3 11 8 . . . 3 Treads 21 | . 8 31 26 29 23 15 7 Leg 4 | . 19 1 . . 1 7 6 Device 8 | . . 2 6 14 15 15 12 Storage 16 | . 14 19 19 15 15 15 14 Processor 5 | . 12 11 7 . . . 2 Protection 3 | . . . 2 7 7 7 4 Energy Gun 6 | . . 8 22 2 1 7 . Energy Cannon 7 | . . . 3 16 13 7 9 Ballistic Gun 6 | . 27 12 . . . . 4 Launcher 1 | . . . . 2 6 7 . Naked Turns . | . . . . . . . . Heaviest Build 76 | 11 27 43 68 75 70 65 76 Greatest Support 86 | 20 40 69 69 86 83 48 48 Greatest Overweight (x) 17 | . 1 8 1 1 4 1 17 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 22 | 6 12 16 22 16 16 16 16 Average Capacity 14 | 5 9 14 16 16 16 16 16 Most Carried 17 | 3 10 16 17 16 16 15 15 Average Carried 13 | 1 8 13 14 14 15 14 11 Final Capacity 16 | 6 10 16 16 16 16 16 16 Final Carried 16 | 3 10 16 14 16 14 15 7 Class Distribution -------------------- 41% | Mutant 27% | Scavenger-Mutant 10% | Tank 9% | Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 1817 | 199 377 262 275 62 268 10 364 Remotely . | . . . . . . . . Salvage Created 2693 | . 466 369 905 251 149 . 553 Parts 142 | . 32 27 41 9 5 . 28 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 6 | . 1 . 1 2 . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . . Prevented 3 | . . . . . 3 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 55 | . 10 10 12 9 4 . 10 Guns 31 | . 7 9 8 1 1 . 5 Cannons 6 | . 3 . 1 . . . 2 AOE 12 | . . 1 1 7 1 . 2 Classes Destroyed 10 | . 4 1 2 . 2 . 1 Hauler 1 | . . . 1 . . . . Recycler 7 | . 3 . 2 1 . . 1 Watcher 4 | . 1 1 2 . . . . Swarmer 20 | . 6 3 . 7 . . 4 Grunt 19 | . 4 4 8 2 . . 1 Duelist 3 | . . . . . 1 . 2 Sentry 6 | . . 3 2 . 1 . . Hunter 5 | . . . 2 . 1 . 2 Programmer 1 | . . . . . . . 1 Behemoth 1 | . . . . . 1 . . Best Kill Streak 7 | . 6 4 3 7 2 . 4 Combat Bots Only 7 | . 6 4 3 7 2 . 4 Max Kills in Single Turn 3 | . 1 1 1 3 1 . 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 1 3 1 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 6326 | . 692 381 1364 629 630 . 2630 Core 1259 | . 63 23 228 15 78 . 852 Absorbed by Shields 325 | . . . . 97 172 . 56 Core Remaining (%) 82 | 100 74 94 58 . . 86 . Volleys Fired 205 | 1 39 28 52 15 25 . 45 Largest 3 | 1 2 2 3 3 3 . 3 Hottest 191 | 20 120 90 183 181 174 . 191 Shots Fired 388 | 1 78 57 116 29 38 . 69 Gun 287 | 1 71 53 102 7 20 . 33 Cannon 73 | . . . 13 14 11 . 35 Launcher 21 | . . 4 1 8 7 . 1 Special 7 | . 7 . . . . . . Kinetic 129 | 1 71 35 . . . . 22 Thermal 128 | . 7 18 49 21 20 . 13 Explosive 21 | . . 4 1 8 7 . 1 Electromagnetic 110 | . . . 66 . 11 . 33 Robot Hit Streak 22 | . 7 22 9 13 17 . 10 Robot Miss Streak 5 | 1 3 1 5 3 1 . 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 261 | . 44 41 71 15 35 . 55 Core Hits 118 | . 16 20 25 19 9 . 29 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5462 | . 536 549 1317 821 1002 . 1237 Guns 3033 | . 440 481 1139 100 309 . 564 Cannons 984 | . . . 71 186 235 . 492 Explosions 1349 | . . 68 107 535 458 . 181 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1096 | . 440 290 . . . . 366 Thermal 1747 | . 96 191 574 286 378 . 222 Explosive 1173 | . . 68 . 535 389 . 181 Electromagnetic 1446 | . . . 743 . 235 . 468 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . 6 . . . . 2 Average Corruption 3 | . . 4 . . . . 1 Corruption Purged . | . . . . . . . . Effects 20 | . . 10 . . . . 10 Message Errors 4 | . . . . . . . 4 Matter Fused 2 | . . 2 . . . . . Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 3 | . . 2 . . . . 1 Data Loss (minor) 4 | . . 3 . . . . 1 Data Loss (major) 1 | . . 1 . . . . . Misfires 1 | . . 1 . . . . . Targeting Errors 3 | . . 1 . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 83 | . . . 5 13 63 . 2 Projectiles 12 | . . . . . 10 . 2 Explosions 71 | . . . 5 13 53 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 113 | . . . 52 39 . . 22 Shots 4 | . . . 1 2 . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 600 | . 118 108 600 444 93 . 285 Average Temperature 132 | . 57 41 164 191 37 . 146 Received Heat Transfer 1116 | . 225 132 522 126 84 . 27 Effects 13 | . . . 12 . . . 1 Shutdowns 3 | . . . 3 . . . . Energy Bleed 2 | . . . 1 . . . 1 Interference 2 | . . . 2 . . . . Matter Decay 2 | . . . 2 . . . . Damage (minor) 1 | . . . 1 . . . . Damage (major) 2 | . . . 2 . . . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . 2 . 1 . 1 Combat Hostiles 4 | . . . 2 . 1 . 1 Parts Fried 11 | . . . 7 . . . 4 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 1 1 . . Combat Hostiles 2 | . . . . 1 1 . . Parts Melted 3 | . . . . 2 1 . . Heat Transferred 3213 | . 200 508 901 481 716 . 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 2 . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 324 | . 145 324 156 273 . . 183 Average Influence 80 | . 42 143 69 122 . . 30 Maximum Alert Level 1 | . . 1 . 1 . . . Low Security (%) 90 | 100 100 76 100 75 . . 100 Level 1 9 | . . 23 . 24 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 4 1 2 . . 2 Investigation 2 | . . 1 . 1 . . . Extermination 1 | . . . . . . . 1 Reinforcement 7 | . 1 3 1 1 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 12 | . 5 4 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 18 22 19 10 10 . 14 Peak Tracking Total 9 | . 9 4 4 7 4 . 4 Tactical Retreats 15 | . 4 2 2 . 7 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 4 | . . 3 . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 2 | . . 1 1 . . . . Max in Single Turn 1 | . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 11 | . 3 3 2 1 1 . 1 Terminals 6 | . 2 2 . 1 . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 3 | . 1 1 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 5 9 5 3 1 . 2 Successful 11 | . 2 4 3 . 1 . 1 Failed 14 | . 3 5 2 3 . . 1 Catastrophic 2 | . 1 . . 1 . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . . 1 Terminals 14 | . 3 6 . 3 . . 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 8 | . 2 3 3 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 1 2 . . 1 . 1 Record 2 | . 1 . . . . . 1 Open Door 1 | . . . . . 1 . . Unreport Threat 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 4 | . 1 2 1 . . . . Report Inventory 3 | . 1 1 1 . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 3 2 2 1 . . 1 Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 5673 | 120 788 899 1070 740 1160 163 733 Spaces Moved 2733 | 91 360 450 471 360 617 91 293 Core 11 | 3 . 1 . . . . 7 Treads 2217 | . 89 418 471 360 594 91 194 Legs 505 | 88 271 31 . . 23 . 92 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 180 150 Average Speed 163 | 117 151 157 160 160 172 180 187 Slowest Speed 900 | 120 160 450 180 180 240 180 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 5 45 33 22 9 64 18 6 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . Unknown Exits Taken 5 | 1 . . 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 . Spaces Dug 22 | . . . 12 10 . . . Terrain Destroyed 97 | . 2 19 24 22 26 . 4 Melee . | . . . . . . . . Projectile 7 | . 2 . 5 . . . . AOE 90 | . . 19 19 22 26 . 4 Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 3566 | 100 509 589 693 500 675 91 409 Wait 398 | . 82 45 107 93 24 . 47 Move 2726 | 90 359 449 470 359 616 90 293 Hop . | . . . . . . . . Pick Up 77 | 3 12 28 17 11 2 1 3 Fast Attach 25 | 6 3 3 6 2 1 . 4 Attach 31 | . 1 5 8 4 2 . 11 Detach 8 | . 1 2 4 1 . . . Swap 43 | . 7 8 12 7 3 . 6 Drop 53 | . 5 21 17 8 2 . . Fire 205 | 1 39 28 52 15 25 . 45 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 16) 852 | -10/Materials | Discovered new exit (range 7) 861 | -10/Materials | Identified exit to Materials 909 | -10/Materials | Entered another Materials area 909 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1156 | -9/Materials | Discovered new exit (range 10) 1229 | -9/Materials | Identified exit to Mines 1385 | -9/Materials | Discovered exit to Mines (range 16) 1653 | -9/Materials | Discovered new exit (range 10) 1666 | -9/Materials | Identified exit to Materials 1808 | -9/Materials | Entered another Materials area 1808 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1886 | -8/Materials | Repaired Imp. Treads 2432 | -8/Materials | Build established: Gunner 2724 | -8/Materials | Lost 5 parts (2n1u2w) 2846 | -8/Materials | Discovered new exit (range 5) 2878 | -8/Materials | Entered Factory 2878 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3126 | -7/Factory | Destroyed 7 combat bots 3501 | -7/Factory | Discovered new exit (range 13) 3618 | -7/Factory | Entered Lower Caves 3667 | -7/Lower Caves | Build established: Scavenger-Mutant 3986 | -7/Lower Caves | Encountered a Warlord checkpoint 4029 | -7/Lower Caves | Spotted B-75 Beast 4214 | -7/Lower Caves | Destroyed B-75 Beast 4452 | -7/Lower Caves | Build established: Tank 4457 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4735 | -7/Lower Caves | Discovered new exit (range 16) 4778 | -7/Lower Caves | Entered another Lower Caves area 4823 | -7/Lower Caves | Discovered new exit (range 14) 4873 | -7/Lower Caves | Build established: Scavenger-Mutant 4941 | -7/Lower Caves | Entered Factory 4941 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5414 | -6/Factory | Lost 11 parts (2p3n3u3w) 5621 | -6/Factory | Core integrity fell below 50% 5669 | -6/Factory | Core integrity fell below 20% 5674 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05645_ Slug penetrates Wall. 05650_ Slug penetrates Construction Platform. 05650_ Construction Platform disabled. 05652_ Slug penetrates Wall. 05653_ Imp. EM Pulse Cannon destroyed. 05655_ Slug penetrates Wall. 05655_ Core Shielding destroyed. 05656_ Penetrated by Slug. 05658_ Slug penetrates Wall. 05659_ Penetrated by Slug. 05659_ Ion Cannon destroyed. 05661_ Penetrated by Slug. 05663_ Slug penetrates Wall. 05665_ KDQS=0PJSTPHJYI :JSB&G|MYL,F%IEVY1WWKA 05665_ Penetrated by Slug. 05665_ Phase Cannon destroyed. 05668_ Penetrated by Slug. 05672_ Slug penetrates Construction Platform. 05674_ Slug penetrates Wall. 05674_ Penetrated by Slug. 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"??" #??????????????######### | | ??????????????????? ?? #??????????????????????? | | ??????????????????? ??* #??????????????????????? | | ???????????????????###???##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 24 Energy Capacity 325 Matter Stores 466 Matter Capacity 550 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Resistance: EX 25 Core Shielding 20 Evasion (%) 40 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Power Corrupts Challenges ------------ None Game ------ Seed LaserWaveStreamer Manual? 0 Play Time 01:40:08 Cumulative 8.6 hours Start 2020.05.04 @ 10:49:25 End 2020.05.04 @ 12:57:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b9de7f7-8587-4495-a85e-b5c027a11394