Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.29 @ 14:21:56 Player: Terminus Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (444) 2220 Value Destroyed (19748) 19748 Prototype IDs (80) 1600 Alien Tech Used (6) 1200 Bonus (15215) 15215 TOTAL SCORE: 50883 Bonus ------- High Alert Combat Kills 5443 Follower Combat Kills 3441 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1318 Win 3000 Friendly Fire -187 Cogmind --------- Core Integrity 987/1600 Matter 275/300 Energy 23/100 System Corruption 15% Temperature Cool (4) Movement Walking (120) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Centrium Leg Centrium Leg > --- UTILITY (17) ----- Coolant Network Large Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Quantum Capacitor Experimental Weapon Cycler Advanced Transmission Jammer > --- WEAPON (3) ------- Enhanced Nova Cannon > --- INVENTORY (14) --- Centrium Leg Advanced Targeting Computer Hacking Drone Bay (1/1) Improved Potential Cannon Mini Smartbomb Launcher Core Stripper Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Experimental Cooling System Coolant Network Coolant Network Large Storage Unit Improved Energy Well Experimental Energy Well Advanced Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Quantum Capacitor Experimental Weapon Cycler Advanced Transmission Jammer Advanced Phase Shifter > --- WEAPON ----------- Gamma Rifle Improved Potential Cannon > --- INVENTORY -------- Light Quantum Reactor Centrium Leg Centrium Leg Coolant Network Advanced Targeting Computer Hacking Drone Bay Subatomic Replicator Tachyon Dispersion Ray Enhanced Nova Cannon Enhanced Nova Cannon Mini Smartbomb Launcher Core Stripper [Rating: 221] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Enhanced Flexi-carbon Leg Leg Enhanced Flexi-carbon Leg Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Launcher Advanced EMP Blaster Impact Weapon Core Stripper Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Utility 14 | . . . 2 . . 2 . . . . 1 . . . . . . 1 . . . . 2 . . . . 2 . 2 . 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 488 | 6 9 6 29 . 34 13 5 11 . 8 43 8 9 . 8 7 7 43 1 2 7 . 25 2 7 7 4 40 12 2 74 59 Power 30 | 1 2 . 4 . 1 . . . . 1 4 . . . . 1 . 1 . . 1 . . . 1 . . . . . 8 5 Engine 12 | 1 2 . 4 . 1 . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 . . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 8 5 Propulsion 62 | 2 1 3 6 . 10 3 . 1 . 1 4 . 1 . . . 1 5 . . 1 . 3 . . . . 3 . 1 10 6 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 62 | 2 1 3 6 . 10 3 . 1 . 1 4 . 1 . . . 1 5 . . 1 . 3 . . . . 3 . 1 10 6 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 175 | 1 3 . 7 . 6 7 3 6 . 3 9 2 2 . 4 3 5 24 1 . 3 . 16 1 2 7 3 14 6 . 20 17 Device 98 | . 1 . 1 . 1 2 2 4 . 2 2 1 1 . 3 3 3 20 1 . 2 . 10 1 1 5 3 7 4 . 10 8 Storage 16 | 1 1 . 2 . 1 . . . . . . . . . . . . 1 . . 1 . 1 . . . . 1 . . 5 2 Processor 15 | . . . 1 . 1 1 . . . . 1 . . . . . 1 1 . . . . . . 1 1 . 1 . . 1 5 Hackware 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Protection 45 | . 1 . 3 . 3 4 1 2 . 1 5 1 1 . 1 . 1 2 . . . . 5 . . 1 . 5 2 . 4 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 221 | 2 3 3 12 . 17 3 2 4 . 3 26 6 6 . 4 3 1 13 . 2 2 . 6 1 4 . 1 23 6 1 36 31 Energy Gun 56 | . 1 . 7 . 2 . . . . . 3 . . . . . . . . . . . 2 . . . . 11 2 . 15 13 Energy Cannon 76 | . . . . . . . . . . . 10 4 4 . 2 3 1 7 . 1 1 . 4 1 2 . . 6 3 1 17 9 Ballistic Gun 32 | 2 2 2 3 . 11 3 1 1 . 2 5 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 49 | . . 1 2 . 4 . 1 2 . . 8 2 2 . 2 . . 6 . 1 1 . . . 2 . 1 6 1 . 1 6 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Slashing Weapon 3 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 50 | . . . 4 . 3 . . 1 . . 2 1 1 . . . . 4 . . 3 . 3 . 1 5 . 4 . . 13 5 Parts Lost 79 | . 3 1 3 . 4 . . . . . 2 . . . . . . 1 1 . . . 1 . 2 . . 11 2 1 23 24 Power 16 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 6 7 Propulsion 11 | . 1 . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 3 3 Utility 33 | . . . 1 . 1 . . . . . 1 . . . . . . 1 1 . . . 1 . 2 . . 4 1 1 10 9 Weapon 19 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 4 5 Highest Loss Streak 10 | . 2 1 1 . 1 . . . . . 1 . . . . . . 1 1 . . . 1 . 1 . . 5 1 1 6 10 Average Slot Usage (%) 96 | . 94 100 99 100 99 99 100 100 100 100 99 99 100 100 100 99 100 99 100 100 100 100 99 100 96 94 95 87 86 76 79 81 Engine 6 | . 14 14 10 11 9 7 7 7 7 7 9 12 12 12 12 8 6 5 5 5 5 5 5 5 2 . . . . . . . Core 1 | . . . . . . . . . . . 2 . . . . 3 6 5 5 5 5 5 5 5 2 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 5 4 4 4 7 6 Leg 20 | . 27 28 22 22 26 23 23 21 21 21 17 18 18 18 18 18 18 22 22 22 22 22 20 20 20 20 20 18 18 14 15 14 Device 18 | . 6 . 11 11 9 14 14 20 21 20 14 17 18 18 17 24 25 22 22 22 21 22 29 30 30 29 30 30 23 19 15 24 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 12 10 Processor 12 | . . . 11 11 9 14 15 14 14 14 12 12 12 12 12 12 12 15 16 16 16 16 15 15 14 15 15 13 13 12 12 13 Hackware 1 | . . . . . . . . . . . 6 6 6 6 6 . . . . . . . . . . . . . . . . . Protection 6 | . 2 14 11 11 9 8 7 7 7 7 9 6 6 6 6 6 6 4 5 5 5 5 4 5 5 5 5 4 8 8 5 . Energy Gun 1 | . 4 . 13 22 . . . . . . . . . . . . . . . . . . . . . . . 2 8 7 3 3 Energy Cannon 7 | . . . . . . . . . . . 4 10 17 18 17 17 18 14 16 15 15 16 14 15 14 15 11 8 3 4 4 2 Ballistic Gun 6 | . 23 23 8 . 26 22 22 9 7 13 11 . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . 4 . . . . . 11 14 4 . 7 . . . . . 1 . . . . . . . . 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 130 | 13 34 35 40 40 49 48 51 59 53 59 87 80 79 78 78 79 82 83 80 80 89 89 101 95 112 112 108 124 119 119 130 112 Greatest Support 122 | 20 20 20 23 23 45 47 47 47 47 47 61 59 64 64 64 64 68 104 104 104 114 114 114 114 114 114 114 116 114 116 118 122 Greatest Overweight (x) 4 | 4 1 1 1 1 2 1 1 1 1 1 2 1 1 1 1 1 1 . . . . . 1 . . . . 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 . . . . 1 1 1 1 1 1 1 . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 7 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 Average Capacity 13 | 6 13 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 Most Carried 14 | 2 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 Average Carried 13 | 1 7 13 13 13 13 13 13 13 14 13 13 14 13 14 14 13 13 13 13 13 13 14 13 14 13 13 13 13 10 13 12 13 Final Capacity 14 | 7 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 Final Carried 14 | 2 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 13 14 14 14 14 14 14 14 14 13 14 13 14 8 Class Distribution -------------------- 41% | Skirmisher 18% | Scavenger-Mutant 15% | Mutant 6% | Gunner 4% | Scavenger-Tank 3% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Scavenger-Assassin | -6/Proximity Caves Scavenger-Tank | -6/Factory Skirmisher | -6/Waste Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Commander-Skirmisher | -5/Warlord Skirmisher | -4/Proximity Caves Skirmisher | -4/Factory Skirmisher | -4/Upper Caves Skirmisher | -4/Upper Caves Skirmisher | -4/Zhirov Skirmisher | -3/Proximity Caves Derelict-Skirmisher | -3/Research Scavenger-Tank | -3/Quarantine Scavenger-Tank | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Matter Collected 9131 | 193 269 93 614 . 1383 350 86 225 . 134 768 386 176 43 226 79 70 530 10 80 242 88 250 20 252 . 77 684 . 245 844 714 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 23286 | . 535 65 1122 127 1718 250 58 227 . 458 2614 844 893 15 309 . 304 1693 136 418 357 60 556 . 275 . 54 2860 68 455 3086 3729 Parts 894 | . 24 5 70 6 103 15 2 7 . 10 86 8 40 . 19 . 9 70 2 8 18 6 19 . 8 . 5 104 9 15 102 124 Haulers Intercepted 21 | . 2 . 5 . 6 . . . . . 1 . 1 . . . 1 1 . . . . . . . . . 1 . . 1 2 Recyclers Shooed 24 | . . . . . 3 . . . . . 9 . 2 . . . . 4 . . . . 1 . . . . 3 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 93 | . . . . . . . . 1 . 7 . . . 4 8 1 12 . 3 13 16 13 . 7 5 . 3 . . . . . Prevented 45 | . . . . . . . 2 5 . 9 . . . . 8 . 7 . . . 14 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Combat Hostiles Destroyed 320 | . 8 6 18 . 34 2 1 4 . 7 27 1 10 1 9 . 3 15 3 9 14 1 4 . 7 . 4 28 5 3 37 59 Guns 77 | . 8 3 14 . 28 2 . . . . 8 . . . . . . . . . . . . . . . . 2 1 . 6 5 Cannons 57 | . . . . . . . . . . . 4 1 6 1 1 . 3 3 2 4 1 1 4 . 1 . . 6 . . 9 10 AOE 125 | . . 3 4 . 6 . . 3 . 3 12 . 3 . 5 . . 8 . 4 13 . . . 6 . 4 5 4 . 6 36 Classes Destroyed 22 | . 4 2 3 1 1 1 . . . . 2 1 1 . . . . . . . 2 . . . . . . . . . 2 2 Worker 23 | . 1 . 2 . 1 1 . . . . 2 . 2 . . . . 2 . . . . . . . . . 6 1 . 4 1 Builder 12 | . . . . . . . . . . . 3 . . . . . . 2 . . . . 2 . . . . 3 . . 1 1 Tunneler 4 | . . . . 1 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler 21 | . 2 . 5 . 6 . . . . . 1 . 1 . . . 1 1 . . . . . . . . . 1 . . 1 2 Recycler 24 | . 1 . . 1 1 1 . . . . 7 . 1 . . . . 4 . . . . 2 . . . . 3 . 1 1 1 Mechanic 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . 2 Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 34 | . . . 5 . 4 1 . . . . 3 . 2 . . . . 6 . . . . 1 . . . . 3 . . 3 6 Swarmer 69 | . . 3 5 . 12 . . . . . 7 . . . 4 . . . . 3 7 . . . . . 4 . 5 . 3 16 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Grunt 123 | . 8 1 6 . 12 . . 2 . 5 10 . 3 . 3 . 3 11 3 2 4 . . . 4 . . 9 . . 13 24 Brawler 6 | . . . . . . . . . . . . . 1 1 . . . . . 2 . . . . . . . . . . 1 1 Duelist 14 | . . . 2 . 1 . . 1 . 2 1 . . . 1 . . . . 1 1 . . . . . . . . . 3 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 33 | . . . 5 . 8 1 . . . . 2 . 1 . . . . 2 . 1 . . 1 . 1 . . 5 . 3 . 3 Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Hunter 25 | . . . . . 1 . 1 1 . . 1 . . . . . . . . . 1 . . . 2 . . 6 . . 6 6 Programmer 37 | . . . . . . 1 . . . . 5 . 5 . 1 . . 2 . . . 1 3 . . . . 8 . . 7 4 Behemoth 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Compactor 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 14 | . 4 3 5 2 5 1 1 2 . 4 11 1 4 1 4 . 3 6 2 5 9 1 4 . 4 . 4 14 6 2 8 10 Combat Bots Only 10 | . 3 3 4 . 4 1 1 2 . 4 6 1 4 1 4 . 3 4 2 5 9 1 1 . 4 . 4 5 5 2 8 10 Max Kills in Single Turn 6 | . 1 1 2 1 5 1 1 1 . 1 6 1 2 1 2 . 1 4 1 3 3 1 1 . 2 . 2 2 3 1 2 4 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 2 . 4 . . 1 . 1 3 . 2 . 2 . . 3 . 3 3 . . . 2 . 2 2 2 . 1 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Damage Taken 23224 | . 530 487 946 . 1398 166 107 103 . 32 1766 . 154 . 125 . 185 956 79 74 142 . 196 . 185 . 68 3543 770 170 5403 5639 Core 2205 | . 104 71 111 . 132 23 . 15 . . 80 . . . 14 . 19 186 . . 9 . . . . . 24 247 19 58 480 613 Absorbed by Shields 587 | . . . . . . . . . . . 63 . . . . . . . . . 132 . 20 . 114 . . . 252 6 . . Core Remaining (%) 75 | 100 . 30 . 72 76 . . . . 94 . . . . . . 86 . . . . 80 . . . . 97 . 73 . 62 61 Volleys Fired 997 | . 52 10 79 1 99 17 5 4 . 6 83 16 30 8 11 . 10 46 3 10 18 4 26 4 16 . 6 103 9 10 166 145 Largest 3 | . 2 2 2 2 3 3 1 2 . 3 3 3 3 3 3 . 3 3 3 3 3 3 3 3 3 . 2 3 3 3 3 3 Hottest 288 | . 60 40 90 90 75 75 36 72 . 97 270 270 270 270 270 . 270 270 215 215 215 215 215 160 160 . 125 285 205 288 277 276 Shots Fired 1923 | . 104 16 155 2 281 51 5 8 . 11 218 45 78 23 13 . 30 95 9 24 22 12 66 12 32 . 7 238 11 21 180 154 Gun 963 | . 104 12 152 2 271 51 . . . 1 133 . . . . . . . . . . . . . . . . 45 3 11 93 85 Cannon 777 | . . . . . . . . . . . 55 38 67 23 3 . 30 82 9 21 9 12 66 12 24 . 2 165 6 10 84 59 Launcher 183 | . . 4 3 . 10 . 5 8 . 10 30 7 11 . 10 . . 13 . 3 13 . . . 8 . 5 28 2 . 3 10 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 603 | . 93 12 68 . 271 51 . . . 1 107 . . . . . . . . . . . . . . . . . . . . . Thermal 831 | . 11 . 16 . . . . . . . 81 38 67 23 3 . 30 82 9 21 9 12 66 12 24 . 2 178 8 3 63 73 Explosive 67 | . . 4 3 . 6 . . . . . . . . . 3 . . 4 . 3 13 . . . 8 . 5 3 2 . 3 10 Electromagnetic 422 | . . . 68 2 4 . 5 8 . 10 30 7 11 . 7 . . 9 . . . . . . . . . 57 1 18 114 71 Robot Hit Streak 34 | . 7 5 19 1 20 11 . 1 . 7 17 28 14 6 10 . 12 15 7 6 3 5 14 . 11 . . 17 7 6 34 19 Robot Miss Streak 5 | . 3 2 5 1 4 4 . 1 . . 3 1 2 2 . . 2 2 1 2 2 2 3 . . . . 5 2 2 3 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 11 | . . 1 2 . 6 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Capacitor 255 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125 130 Shots Hit Robots 1204 | . 67 9 118 1 173 29 . 2 . 6 128 37 31 8 4 . 13 59 5 11 5 5 38 . 3 . . 165 4 16 146 121 Core Hits 774 | . 24 8 48 3 80 11 . 6 . 13 77 8 22 3 11 . 6 47 2 13 41 2 17 . 15 . 5 112 9 7 73 111 Critical Hits 22 | . . . 2 . . 1 . . . . 1 . . . . . . 2 . . . . 1 . . . . 1 . . 6 8 Critical Kills 7 | . . . 1 . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 2 2 Critical Parts Destroyed 15 | . . . 1 . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 4 6 Melee Attacks 22 | . . . . . . . . 1 . 9 . . . . . . . . . . . . . . . . . . . . 9 3 Kinetic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . 1 . 9 . . . . . . . . . . . . . . . . . . . . 4 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 64384 | . 689 339 1849 37 3347 425 114 322 . 791 4874 1276 1730 267 1046 . 384 3847 202 1052 4027 202 1366 1 1243 . 386 7469 772 448 9866 16013 Guns 12653 | . 681 100 1622 23 2672 425 . . . 14 1306 . . . . . . . . . . . . . . . . 1006 30 235 2549 1990 Cannons 21337 | . . . . . . . . . . . 1265 1063 1069 267 37 . 384 1713 202 451 108 202 1332 . 102 . . 4119 . 213 3561 5249 Explosions 29098 | . . 239 227 . 666 . 114 322 . 777 2293 213 635 . 1009 . . 2134 . 601 3919 . . . 1141 . 386 2333 742 . 2680 8667 Melee 1130 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1023 107 Ramming 166 | . 8 . . 14 9 . . . . . 10 . 26 . . . . . . . . . 34 1 . . . 11 . . 53 . Kinetic 5547 | . 603 100 648 . 2672 425 . . . 14 873 . . . . . . . . . . . . . . . . . . . 105 107 Thermal 31537 | . 78 . 246 . 65 . . . . . 1958 1063 1253 267 169 . 384 1964 202 451 108 202 1332 . 102 . . 4684 30 82 5289 11608 Explosive 12867 | . . 239 157 . 456 . . . . . 99 . . . 504 . . 882 . 601 3919 . . . 1141 . 386 682 742 . 548 2511 Electromagnetic 13349 | . . . 798 23 145 . 114 322 . 777 1934 213 451 . 373 . . 1001 . . . . . . . . . 2092 . 366 2953 1787 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 918 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 918 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . 2 . . . . . 5 5 6 6 7 7 . 1 1 1 1 . . . 4 4 4 13 13 . 4 15 Average Corruption 4 | . . . . . 2 . . . . . 2 5 5 6 6 7 . 1 1 1 1 . . . 4 4 4 5 13 . 2 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 222 | . . . . . 7 . . . . . 13 20 38 16 26 2 . . 2 2 . . . . 8 2 9 23 13 . 18 23 Message Errors 56 | . . . . . 4 . . . . . 2 6 7 3 5 . . . 1 1 . . . . 3 . 2 9 4 . 3 6 Matter Fused 51 | . . . . . . . . . . . . 7 7 3 8 1 . . . . . . . . 4 2 3 5 4 . 4 3 Heat Flow Errors 29 | . . . . . . . . . . . 2 3 7 5 2 . . . . . . . . . 1 . 1 4 . . 3 1 Energy Discharges 29 | . . . . . 1 . . . . . 2 2 7 1 3 . . . 1 . . . . . . . 2 2 1 . 4 3 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 40 | . . . . . 2 . . . . . 6 1 7 2 8 1 . . . 1 . . . . . . 1 2 2 . 4 3 Data Loss (major) 3 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . Misfires 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Weapon Failures 6 | . . . . . . . . . . . 1 1 1 1 . . . . . . . . . . . . . . 1 . . 1 Overload Shots 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 3 . . . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overflow Damage 4246 | . . 18 . . 42 . . . . 8 119 . 151 . 16 . . 240 . 30 365 20 95 . 128 . 31 223 86 8 1596 1070 Projectiles 1589 | . . . . . . . . . . . 54 . 55 . . . . 114 . 18 29 20 95 . . . . 209 . 8 605 382 Explosions 2285 | . . 18 . . 42 . . . . 8 65 . 96 . 16 . . 126 . 12 336 . . . 128 . 31 14 86 . 619 688 Melee 372 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372 . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 764 | . . 67 . . 141 . 39 14 . 15 102 . 23 . 23 . . . . . . . . . . . . 82 57 . 201 . Shots 29 | . . 2 . . 3 . 2 1 . 1 6 . 1 . 1 . . . . . . . . . . . . 7 2 . 3 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 15 | . 1 . . 1 3 . . . . . 1 . 3 . . . . . . . . . 2 1 . . . 1 . . 2 . Kicked 15 | . 1 . . 1 3 . . . . . 1 . 3 . . . . . . . . . 2 1 . . . 1 . . 2 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 662 | . 12 4 25 . 34 4 . . . . 144 234 224 193 184 . 199 192 . . . . . . 177 . 53 165 . 9 662 237 Average Temperature 72 | . 6 3 9 . 7 3 . . . . 40 56 95 85 78 . 94 51 . . . . . . 131 . 53 87 . 6 163 64 Received Heat Transfer 2893 | . 291 33 249 . 351 30 . 18 . 9 294 . 18 . 9 . 90 216 18 9 26 . 50 . . . . 471 . 18 423 270 Effects 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 52 | . . . 2 . . . 1 1 . 4 3 . 1 . 3 . . 1 . . . . . . . . . 9 . 3 15 9 Combat Hostiles 47 | . . . . . . . 1 1 . 4 3 . 1 . 3 . . 1 . . . . . . . . . 8 . 3 15 7 Parts Fried 118 | . . . 10 . 1 . 1 4 . 6 11 1 1 . . . . 3 . . 1 . . . . . . 24 . 5 36 14 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 15 | . . . . . . . . . . . . . 1 . . . . 3 1 1 . . . . . . . 7 . . 1 1 Combat Hostiles 14 | . . . . . . . . . . . . . . . . . . 3 1 1 . . . . . . . 7 . . 1 1 Parts Melted 73 | . . . 1 . . . . . . . 4 . 5 . . . . 8 2 2 . . 1 . . . . 36 . 1 8 5 Heat Transferred 31271 | . 175 . 544 . 100 . . . . . 2368 1600 1550 400 150 . 600 2550 300 700 162 300 1850 . 150 . . 6298 50 112 4118 7194 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 27 | . . . 2 . 2 . . . . . 9 1 2 . 1 . . 3 . . . . . . . . . 5 . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Peak Influence 3030 | . 247 125 233 49 803 330 . . . . 660 231 507 . . . . 788 . . . . 844 . . . . 726 629 463 1338 3030 Initial 802 | . . 32 . 39 18 179 . . . . 38 231 27 . . . . . . . . . 107 . . . . . 385 348 260 802 Average 423 | . 89 49 86 44 355 234 . . . . 152 150 141 . . . . 343 . . . . 497 . . . . 375 515 362 874 1798 Maximum Alert Level 5 | . 1 . 1 . 3 1 . . . . 2 1 2 . . . . 3 . . . . 3 . . . . 3 2 2 4 5 Low Security (%) 42 | 100 92 100 93 100 11 31 . . . . 74 41 74 . . . . 30 . . . . 5 . . . . 27 . . . . Level 1 24 | . 7 . 6 . 57 68 . . . . 19 58 9 . . . . 41 . . . . 22 . . . . 22 7 87 23 . Level 2 16 | . . . . . 28 . . . . . 5 . 15 . . . . 9 . . . . 53 . . . . 49 92 12 10 . Level 3 7 | . . . . . 3 . . . . . . . . . . . . 18 . . . . 18 . . . . . . . 28 29 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 25 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 79 | . 2 . 1 . 4 2 . . . . 10 . 7 . . . . 6 . . . . 7 . . . . 11 . 1 14 14 Investigation 12 | . 1 . 1 . 2 1 . . . . 3 . 1 . . . . . . . . . . . . . . . . . 3 . Extermination 27 | . . . . . . 1 . . . . 4 . 5 . . . . 2 . . . . 4 . . . . 4 . . 4 3 Reinforcement 21 | . 1 . . . 2 . . . . . 3 . 1 . . . . 4 . . . . 1 . . . . 5 . . 2 2 Assault 13 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 2 8 Garrison 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 10 | . . . . . 2 . . . . . 1 . 1 . . . . 1 . . . . . . . . . 2 . . 2 1 Haulers Reinforced 7 | . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . 2 . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Distress Signals 24 | . 1 . 2 . 6 . . . . . 1 . 1 . . . . 4 . . . . 1 . . . . 4 . . . 4 Communications Jammed 65 | . . . . . . . . . . . . . . . . . . 5 . . . . 2 . . . . 45 . . . 13 Distress Signals 54 | . . . . . . . . . . . . . . . . . . 5 . . . . 2 . . . . 36 . . . 11 Times Spotted 499 | . 18 8 31 . 49 8 1 4 . 7 33 1 11 3 7 . 8 34 5 15 19 5 23 . 1 . 2 49 11 4 64 78 Peak Tracking Total 13 | . 4 3 5 . 6 2 1 3 . 4 5 1 3 3 4 . 4 5 3 4 13 4 7 . 4 . 2 7 5 3 6 10 Tactical Retreats 27 | . . . 1 . 6 . . 1 . 1 1 . 1 . 1 . . 2 1 . . . 1 . . . . 3 . . 5 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Traps Triggered 17 | . . . 1 . 2 2 . . . . 4 . . . . . . . . . . . 3 . . . . 1 1 . . 3 Indirectly 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . . . . . . . . . . . 1 . 15 . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Disabled 54 | . . 1 . . 6 . . . . . 7 . 1 . . . . 7 . 2 . . 4 . . . . 4 4 . 11 7 Max in Single Turn 3 | . . 1 . . 2 . . . . . 3 . 1 . . . . 1 . 1 . . 1 . . . . 1 1 . 2 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Accessed 55 | . 2 . 4 . 13 5 1 . 4 . 7 . 4 . . . . 3 . . 1 . 1 . 2 4 . 2 . 1 1 . Terminals 27 | . 1 . 4 . 10 3 . . . . 5 . 3 . . . . . . . . . . . 1 . . . . . . . Fabricators 8 | . . . . . . 1 . . . . 1 . 1 . . . . 2 . . . . 1 . . . . 1 . . 1 . Repair Stations 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Total Hacks 165 | . 4 . 13 . 41 9 1 . 25 . 19 . 12 . . . . 7 . . 1 . 3 . 3 17 . 5 . 2 3 . Successful 106 | . 3 . 7 . 23 1 1 . 25 . 8 . 7 . . . . 3 . . 1 . 3 . 3 17 . 2 . 1 1 . Failed 59 | . 1 . 6 . 18 8 . . . . 11 . 5 . . . . 4 . . . . . . . . . 3 . 1 2 . Catastrophic 8 | . . . 1 . 2 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 150 | . 4 . 6 . 27 1 . . . . 9 . 7 . . . . 24 . . 1 . 23 . . . . 17 11 . 8 12 Terminals 80 | . 3 . 13 . 33 7 . . . . 12 . 10 . . . . . . . . . . . 2 . . . . . . . Fabricators 23 | . . . . . . 1 . . . . 5 . 2 . . . . 5 . . . . 3 . . . . 4 . . 3 . Repair Stations 4 | . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Terminal Hacks 70 | . 1 . 5 . 10 1 1 . 25 . 3 . 3 . . . . . . . 1 . . . 3 17 . . . . . . Record 18 | . . . . . . . . . 11 . . . . . . . . . . . . . . . 2 5 . . . . . . Part Schematic 12 | . . . . . 1 . . . 7 . . . . . . . . . . . . . . . . 4 . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . 4 . . . . . . Open Door 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Branch Access Points 5 | . . . 1 . 1 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 1 . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . . . . 2 . 2 . . . . 1 . . . . 3 . . . . 2 . . 1 . Load Schematic 6 | . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . Build 5 | . . . . . . . . . . . 1 . 1 . . . . . . . . . 2 . . . . 1 . . . . Repair Station Hacks 4 | . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Repair 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 16 | . 2 . 2 . 9 . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . Terminals 15 | . 1 . 2 . 9 . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . Track 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 12 | . . . 1 . 8 . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 1 . 4 . 13 5 . . . . 6 . 4 . . . . 3 . . . . . . . . . 2 . 1 1 . Full Trace Events 4 | . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 47 | . . . . . 2 . . . 7 . . . . . . . . 9 . . . . . . . 4 . . 25 . . . Parts Built 5 | . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . 2 . . . . Matter 1199 | . . . . . . . . . . . 384 . 285 . . . . . . . . . 384 . . . . 146 . . . . Time 494 | . . . . . . . . . . . 204 . 152 . . . . . . . . . 102 . . . . 36 . . . . Total Part Build Rating 27 | . . . . . . . . . . . 8 . 5 . . . . . . . . . 8 . . . . 6 . . . . Parts Repaired 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . 89 . . . . . . 39 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . 1 . . 1 5 . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 4 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total Allies 39 | . . . . . . . . . . 1 . . . . . 4 1 5 . 1 5 . 9 . . . . 6 . . . 7 Largest Group 8 | . . . . . . . . . . 1 1 . . . . 4 5 4 1 2 7 5 8 2 2 1 1 5 . . . 3 Highest-Rated Group 717 | . . . . . . . . . . 95 95 . . . . 151 198 224 135 175 419 321 717 100 100 46 46 323 . . . 271 Highest-Rated Ally 135 | . . . . . . . . . . 95 95 . . . . 38 47 135 135 135 118 112 112 52 52 46 46 103 . . . 122 Zionite Dispatches 16 | . . . . . . . . . . . . . . . . . . 4 . . . . 4 . . . . 3 . . . 5 Heavy 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . 1 Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recon 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Hero 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Thermal Resupply 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 19 | . . . . . . . . . . . . . . . . . . 5 . . . . 2 . . . . 2 . . . 10 ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . DROP 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 EXPLORE 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 6 RETURN 8 | . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . 3 Ally Attacks 323 | . . . . . . . . . . 11 7 . . . . . 22 42 4 13 34 16 97 . . . . 22 . . . 55 Total Damage 15677 | . . . . . . . . . . 198 211 . . . . . 669 3670 206 499 943 539 3912 . . . . 1467 . . . 3363 Kills 102 | . . . . . . . . . . 2 1 . . . . . 8 20 1 9 11 6 26 . . . . 5 . . . 13 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . . 1 . 1 . . . 1 3 2 1 . 1 . . 1 . . . . . . . . . . Drone Launches 17 | . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . 2 . . . 10 Drone Recoveries 16 | . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . 2 . . . 9 Decoded 0b10 Intel 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Patrols 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guards 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zionite Intel Received 13 | . . . . . . . . . . . . . . . . . . 3 . . . . 3 . . . . 2 3 . 2 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Turns Passed 29553 | 59 771 1052 1856 330 2504 529 423 1336 154 1178 1931 681 1521 538 853 1932 510 1202 295 377 704 281 1264 377 1151 174 404 1436 343 260 1530 1597 Spaces Moved 14937 | 38 306 505 753 162 1273 321 318 669 76 512 633 297 600 254 404 962 220 713 229 258 474 218 812 183 558 135 259 655 226 116 852 946 Core 13 | 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 14924 | 25 306 505 753 162 1273 321 318 669 76 512 633 297 600 254 404 962 220 713 229 258 474 218 812 183 558 135 259 655 226 116 852 946 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 200 200 200 120 120 123 123 203 203 123 200 200 200 200 120 200 120 120 120 115 115 115 115 115 115 115 107 110 112 110 117 Average Speed 156 | 128 184 200 200 200 157 132 123 181 203 203 206 200 200 200 200 198 200 120 120 120 117 115 115 115 115 115 115 113 131 180 125 119 Slowest Speed 280 | 250 200 200 200 200 280 203 203 203 203 203 280 200 200 200 200 200 200 120 120 120 120 115 200 115 115 115 115 197 197 192 196 196 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 49 | 3 55 66 64 36 89 13 58 77 68 67 17 97 22 46 59 89 43 25 49 48 70 43 25 44 69 61 55 19 37 4 79 40 Regions Visited 32 Branch Regions 20 Pre-discovered Areas 18 | . 1 . . . . . . 1 1 1 . . . . . 4 . 6 1 . . . . . . 3 . . . . . . Known Exits Taken 24 | . . . 1 . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Scrap Searched 27 | . . 1 . . . . 1 1 . 2 . . . 1 3 3 3 . 1 3 . 2 . 1 3 . 2 . . . . . Spaces Dug 122 | . . 9 . . 5 . . 1 . 7 4 . 27 5 . . 6 5 . . 1 . 10 7 21 . 2 8 . . 2 2 Terrain Destroyed 1491 | . . 27 18 . 58 . . 1 . 7 57 10 55 13 63 . 18 68 3 56 155 6 27 10 171 . 92 76 15 . 183 302 Melee 11 | . . . . . . . . 1 . 7 . . . . . . . . . . . . . . . . . . . . 2 1 Projectile 210 | . . . . . . . . . . . 8 3 29 13 . . 18 19 3 3 3 6 27 10 21 . 2 29 . . 8 8 AOE 1270 | . . 27 18 . 58 . . . . . 49 7 26 . 63 . . 49 . 53 152 . . . 150 . 90 47 15 . 173 293 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total 19705 | 45 418 532 963 166 1617 395 341 776 76 625 1087 350 861 267 436 982 270 970 242 305 597 239 1082 340 1038 153 357 1146 258 146 1241 1384 Wait 2698 | . 28 8 50 1 163 39 10 90 1 86 288 25 200 6 10 6 18 144 10 11 21 17 203 149 453 2 84 310 5 15 75 170 Move 14905 | 37 305 504 752 161 1272 320 317 668 75 511 633 296 599 253 403 961 219 712 228 257 473 217 811 182 557 134 258 654 225 115 851 945 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 180 | 2 18 1 21 1 16 3 2 . . 1 15 1 8 . 2 1 5 8 . 1 3 . 8 1 2 2 1 14 5 2 21 15 Fast Attach 130 | 6 3 . 3 . 9 4 . 2 . . 8 2 2 . . 6 2 8 . . 4 . 10 . 1 6 3 7 . . 26 18 Attach 108 | . 2 1 6 . 5 2 . 1 . . 3 . . . . 1 . 3 1 . . . 4 . 2 1 . 12 8 1 33 22 Detach 32 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 2 . 19 8 Swap 255 | . 4 5 21 . 20 7 5 9 . 8 32 6 7 . 8 . 5 32 . 2 3 . 11 2 4 1 1 22 4 1 15 20 Drop 248 | . 5 3 31 1 30 3 2 1 . 4 23 4 12 . 2 7 8 17 . . 8 . 7 1 2 7 4 18 . 2 18 28 Fire 997 | . 52 10 79 1 99 17 5 4 . 6 83 16 30 8 11 . 10 46 3 10 18 4 26 4 16 . 6 103 9 10 166 145 Melee 22 | . . . . . . . . 1 . 9 . . . . . . . . . . . . . . . . . . . . 9 3 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 15 | . 1 . . 1 3 . . . . . 1 . 3 . . . . . . . . . 2 1 . . . 1 . . 2 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Rewire 114 | . . . . . . . . . . . . . . . . . 3 . . 24 67 1 . . . . . 3 . . 6 10 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat / Exi) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp / [*Ext x2]) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res x3 / *Qua) -3/Quarantine -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 7) 831 | -10/Materials | Entered Mines 834 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1127 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1253 | -10/Mines | Core integrity fell below 50% 1327 | -10/Mines | Identified exit to Exiles 1333 | -10/Mines | Discovered new exit (range 15) 1548 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1556 | -10/Mines | Assembled infested the area 1677 | -10/Mines | Met 8R-AWN 1883 | -10/Mines | Entered Materials 1883 | -9/Materials | Evolved 2 slots: Utility x2 1905 | -9/Materials | Identified exit to Mines 2559 | -9/Materials | Build established: Scavenger-Mutant 3117 | -9/Materials | Build established: Mutant 3551 | -9/Materials | Discovered new exit (range 12) 3739 | -9/Materials | Entered Mines 3858 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3929 | -9/Mines | Discovered new exit (range 11) 3933 | -9/Mines | Learned 8 Materials zone layouts 3995 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4000 | -9/Mines | Found Prototype Device 4069 | -9/Mines | Entered Materials 4069 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4070 | -8/Materials | Identified exit to Factory 4361 | -8/Materials | Build established: Gunner 4493 | -8/Materials | Discovered exit to Factory (range 16) 4865 | -8/Materials | Build established: Scavenger-Gunner 5089 | -8/Materials | Identified Exp. Sensor Array 5477 | -8/Materials | Build established: Gunner 5777 | -8/Materials | Discovered exit to Factory (range 4) 6573 | -8/Materials | Entered Factory 6573 | -7/Factory | Evolved 2 slots: Utility x2 6634 | -7/Factory | Identified exit to Storage 6634 | -7/Factory | Identified exit to Lower Caves 6950 | -7/Factory | Build established: Skirmisher 7074 | -7/Factory | Discovered new exit (range 14) 7102 | -7/Factory | Entered Lower Caves 7111 | -7/Lower Caves | Encountered a Warlord checkpoint 7123 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7140 | -7/Lower Caves | Identified exit to Data Miner 7484 | -7/Lower Caves | Discovered new exit (range 15) 7524 | -7/Lower Caves | Identified exit to Lower Caves 7525 | -7/Lower Caves | Entered another Lower Caves area 7545 | -7/Lower Caves | Discovered new exit (range 7) 7552 | -7/Lower Caves | Identified exit to Factory 7605 | -7/Lower Caves | Found Alien Artifact 7605 | -7/Lower Caves | Identified Core Expander 7605 | -7/Lower Caves | Installed Core Expander, added new Utility slot 8191 | -7/Lower Caves | Spotted B-75 Beast 8651 | -7/Lower Caves | Discovered exit to Data Miner (range 14) 8861 | -7/Lower Caves | Entered Data Miner 8861 | -7/Data Miner | Discovered new exit (range 6) 8900 | -7/Data Miner | Met Data Miner 8939 | -7/Data Miner | Learned location of Section 7 (-3) 8939 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8967 | -7/Data Miner | Received God Mode back door access code from Data Miner 9010 | -7/Data Miner | Identified exit to Proximity Caves 9015 | -7/Data Miner | Entered Proximity Caves 9311 | -6/Proximity Caves | Escorted by Enhanced Grunt 9335 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 9689 | -6/Proximity Caves | Learned location of Zion (-6) 9712 | -6/Proximity Caves | Build established: Scavenger-Assassin 9899 | -6/Proximity Caves | Spotted B-75 Beast 9905 | -6/Proximity Caves | Allies destroyed B-75 Beast 10171 | -6/Proximity Caves | Discovered exit to Factory (range 10) 10193 | -6/Proximity Caves | Entered Factory 10193 | -6/Factory | Accompanied by 1 ally 10193 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10215 | -6/Factory | Build established: Scavenger-Mutant 10971 | -6/Factory | Identified exit to Lower Caves 11384 | -6/Factory | Build established: Scavenger-Tank 11629 | -6/Factory | Incoming investigation squad redirected 11630 | -6/Factory | Incoming investigation squad redirected 11745 | -6/Factory | Spotted B-75 Beast 11782 | -6/Factory | Destroyed B-75 Beast 11878 | -6/Factory | Fabricated Exp. Sensor Array? 11910 | -6/Factory | Repaired Enh. Flexi-carbon Leg 11935 | -6/Factory | Incoming investigation squad redirected 12124 | -6/Factory | Sucked down chute 12124 | -6/Factory | Entered Waste 12124 | -6/Waste | The area was eerily silent 12296 | -6/Waste | Build established: Scavenger-Mutant 12567 | -6/Waste | Discovered new exit (range 15) 12580 | -6/Waste | A Compactor rumbled back to life 12594 | -6/Waste | Spotted C-40 Crusher 12629 | -6/Waste | Destroyed C-40 Crusher 12803 | -6/Waste | Identified exit to Factory 12805 | -6/Waste | Entered Factory 12832 | -6/Factory | Build established: Skirmisher 13539 | -6/Factory | Incoming investigation squad redirected 13992 | -6/Factory | Local fabrication network quarantined 14089 | -6/Factory | Fabricated Exp. Terrain Scanner? 14326 | -6/Factory | Entered Lower Caves 14374 | -6/Lower Caves | Encountered a Warlord checkpoint 14623 | -6/Lower Caves | Spotted B-75 Beast 14852 | -6/Lower Caves | Discovered new exit (range 5) 14860 | -6/Lower Caves | Identified exit to Lower Caves 14864 | -6/Lower Caves | Entered another Lower Caves area 14891 | -6/Lower Caves | Learned Factory trap positions 15107 | -6/Lower Caves | Identified exit to Factory 15127 | -6/Lower Caves | Learned 4 Factory zone layouts 15687 | -6/Lower Caves | Discovered new exit (range 7) 15699 | -6/Lower Caves | Identified exit to Zion 15717 | -6/Lower Caves | Entered Zion 15749 | -6/Zion | Given the Hacking Drone Bay 15751 | -6/Zion | Found Prototype Device 15815 | -6/Zion | System corruption cleaned by Quarantine Array 15929 | -6/Zion | Discovered new exit (range 12) 16574 | -6/Zion | Learned Factory terminal intel 16598 | -6/Zion | Identified exit to Deep Caves 16610 | -6/Zion | Learned Factory emergency access door positions 16706 | -6/Zion | Learned location of Testing (-2) 16764 | -6/Zion | Learned location of Armory (-4) 17130 | -6/Zion | Imprinted 17132 | -6/Zion | Declared Zion's savior 17386 | -6/Zion | Learned location of Warlord (-5) 17643 | -6/Zion | Identified exit to Proximity Caves 17649 | -6/Zion | Entered Proximity Caves 17649 | -5/Proximity Caves | Accompanied by 4 allies 17844 | -5/Proximity Caves | Found Imp. Powered Armor 17848 | -5/Proximity Caves | Found Imp. Powered Armor 18159 | -5/Proximity Caves | Entered Factory 18159 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18160 | -5/Factory | Identified exit to Upper Caves 18162 | -5/Factory | Loaded intel: 118 trap records 18164 | -5/Factory | Loaded intel: 20 terminal locations 18360 | -5/Factory | Identified Hacking Drone Bay 18384 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 18385 | -5/Factory | Zion Heavy squad teleported in 18436 | -5/Factory | Zion Thermal Resupply teleported in 18483 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 18670 | -5/Factory | Retrieved Zion intel report: Active Garrisons 18671 | -5/Factory | Zion Thermal Resupply teleported in 18692 | -5/Factory | Discovered new exit (range 16) 18741 | -5/Factory | Identified exit to Factory 19113 | -5/Factory | Found Prototype Launcher 19113 | -5/Factory | Identified Mni. Smartbomb Launcher 19149 | -5/Factory | Discovered exit to Factory (range 5) 19184 | -5/Factory | Zion hero teleported in (AD-0RF) 19286 | -5/Factory | Repaired Broken Adv. Cooling System 19361 | -5/Factory | Entered Upper Caves 19361 | -5/Upper Caves | Accompanied by 1 ally (AD-0RF) 19644 | -5/Upper Caves | Discovered new exit (range 4) 19653 | -5/Upper Caves | Identified exit to Upper Caves 19656 | -5/Upper Caves | Entered another Upper Caves area 19656 | -5/Upper Caves | Accompanied by 1 ally (AD-0RF) 19667 | -5/Upper Caves | Discovered exit to Factory (range 10) 19681 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 20005 | -5/Upper Caves | Discovered new exit (range 14) 20028 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20031 | -5/Upper Caves | Identified exit to Warlord 20033 | -5/Upper Caves | Entered Warlord 20033 | -5/Warlord | Accompanied by 2 allies (AD-0RF) 20074 | -5/Warlord | System corruption cleaned by Quarantine Array 20378 | -5/Warlord | Rebuked by Warlord 20393 | -5/Warlord | Opened Warlord's prototype stash 20400 | -5/Warlord | Found Prototype Reactor 20403 | -5/Warlord | Warlord's base attacked by MAIN.C 20406 | -5/Warlord | Found Prototype Processor 20413 | -5/Warlord | Found Prototype Device 20413 | -5/Warlord | Identified Exp. Focal Shield 20657 | -5/Warlord | Warlord forces counterattacked 20691 | -5/Warlord | Destroyed 9 combat bots 20693 | -5/Warlord | Discovered new exit (range 15) 20703 | -5/Warlord | Spotted Striker 20707 | -5/Warlord | Destroyed Striker 20730 | -5/Warlord | Identified exit to Proximity Caves 20737 | -5/Warlord | Entered Proximity Caves 20737 | -4/Proximity Caves | Accompanied by 5 allies (AD-0RF) 20745 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20762 | -4/Proximity Caves | Learned location of 1 exit from Research 20999 | -4/Proximity Caves | Discovered exit to Factory (range 12) 21018 | -4/Proximity Caves | Entered Factory 21018 | -4/Factory | Accompanied by 3 allies (AD-0RF) 21018 | -4/Factory | Evolved 2 slots: Utility x2 21272 | -4/Factory | Retrieved Zion intel report: Active Terminals 21273 | -4/Factory | Zion Light squad teleported in 21432 | -4/Factory | Discovered new exit (range 23) 21502 | -4/Factory | Fabricated Exp. Sensor Array (x1) 21540 | -4/Factory | Zion Heavy squad teleported in 21591 | -4/Factory | Found Prototype Protection 21606 | -4/Factory | P-70 Sage assimilated allied 2Z-159(z) 21651 | -4/Factory | Identified Zio. Weapon Casing 21655 | -4/Factory | Found Zio. Weapon Casing 21706 | -4/Factory | Zion Hacker squad teleported in 21768 | -4/Factory | First assault squad dispatched 21784 | -4/Factory | Incoming assault squad redirected 21851 | -4/Factory | Discovered new exit (range 11) 21904 | -4/Factory | Identified exit to Research 22006 | -4/Factory | Discovered new exit (range 13) 22018 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 22165 | -4/Factory | Discovered new exit (range 23) 22227 | -4/Factory | Retrieved Zion intel report: Emergency Access 22228 | -4/Factory | Zion Recon squad teleported in 22281 | -4/Factory | Identified exit to Upper Caves 22282 | -4/Factory | Entered Upper Caves 22282 | -4/Upper Caves | Accompanied by 2 allies 22329 | -4/Upper Caves | Encountered a Warlord checkpoint 22581 | -4/Upper Caves | Discovered new exit (range 24) 22654 | -4/Upper Caves | Identified exit to Upper Caves 22659 | -4/Upper Caves | Entered another Upper Caves area 22659 | -4/Upper Caves | Accompanied by 2 allies 23130 | -4/Upper Caves | Identified Vortex Chain Reactor 23224 | -4/Upper Caves | Crushed by falling debris 23232 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 23792 | -4/Upper Caves | Discovered new exit (range 13) 23810 | -4/Upper Caves | Entered Zhirov 23810 | -4/Zhirov | Accompanied by 1 ally 23810 | -4/Zhirov | Discovered new exit (range 3) 23831 | -4/Zhirov | Met Zhirov 23852 | -4/Zhirov | Learned location of Quarantine (-3) 23852 | -4/Zhirov | Learned location of Command (-1) 23862 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23881 | -4/Zhirov | Found Alien Artifact 23881 | -4/Zhirov | Identified Integrated Reactor 23881 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 23898 | -4/Zhirov | Identified Exp. Target Analyzer 23901 | -4/Zhirov | Found Alien Artifact 23984 | -4/Zhirov | Entered Proximity Caves 23984 | -3/Proximity Caves | Accompanied by 1 ally 24381 | -3/Proximity Caves | Discovered exit to Research (range 5) 24388 | -3/Proximity Caves | Entered Research 24388 | -3/Research | Evolved 2 slots: Utility x2 24389 | -3/Research | Identified exit to Research 24538 | -3/Research | Fabricated Adv. Signal Interpreter (x2) 24702 | -3/Research | Found Gamma Bomb Array 24705 | -3/Research | Found Gamma Bomb Array 24870 | -3/Research | Zion Heavy squad teleported in 24927 | -3/Research | Zion Fire squad teleported in 24955 | -3/Research | Retrieved Zion intel report: Main Access 25033 | -3/Research | Found Zio. Weapon Casing 25232 | -3/Research | Found Prototype Protection 25232 | -3/Research | Identified Centrium Heavy Armor Plating 25235 | -3/Research | Found Centrium Heavy Armor Plating 25316 | -3/Research | Discovered new exit (range 17) 25360 | -3/Research | Spotted B-90 Cyclops 25587 | -3/Research | Garrison activated, responded to threat 25592 | -3/Research | System corruption reached 10% 25595 | -3/Research | Identified Transdimensional Reconstructor 25595 | -3/Research | Warped through subspace 25790 | -3/Research | Garrison activated, responded to threat 25814 | -3/Research | Retrieved Zion intel report: Active Garrisons 25815 | -3/Research | Zion Thermal Resupply teleported in 25821 | -3/Research | Identified exit to Quarantine 25824 | -3/Research | Entered Quarantine 25853 | -3/Quarantine | Lost 5 parts (2u3w) 25856 | -3/Quarantine | Found Alien Artifact 26004 | -3/Quarantine | Found Alien Impact Weapon 26045 | -3/Quarantine | Found Alien Slashing Weapon 26063 | -3/Quarantine | Discovered exit to Research (range 11) 26065 | -3/Quarantine | Retrieved Zion intel report: Main Access 26076 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 26097 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 26167 | -3/Quarantine | Entered Research 26167 | -2/Research | Evolved 2 slots: Utility x2 26298 | -2/Research | Build established: Scavenger-Tank 26393 | -2/Research | Discovered new exit (range 5) 26407 | -2/Research | Identified exit to Testing 26417 | -2/Research | First assault squad dispatched 26427 | -2/Research | Entered Testing 26476 | -2/Testing | Lost 3 parts (1p2u) 26490 | -2/Testing | Found Prototype Processor 26490 | -2/Testing | Identified Exp. Core Analyzer 26591 | -2/Testing | Lost 4 parts (1n2u1w) 26673 | -2/Testing | Identified Sigix Broadsword 26689 | -2/Testing | Incoming investigation squad redirected 26697 | -2/Testing | Found Prototype Device 26697 | -2/Testing | Identified Exp. Weapon Cycler 26723 | -2/Testing | Build established: Scavenger-Mutant 26726 | -2/Testing | Found Prototype Energy Cannon 26728 | -2/Testing | Identified Imp. Potential Cannon 26816 | -2/Testing | Incoming investigation squad redirected 26817 | -2/Testing | Garrison activated, responded to threat 26835 | -2/Testing | Spotted Striker 26840 | -2/Testing | Spotted Striker 26874 | -2/Testing | Found Quantum Capacitor 26964 | -2/Testing | First assault squad dispatched 27056 | -2/Testing | Destroyed 8 combat bots 27063 | -2/Testing | Lost 4 parts (2p1u1w) 27125 | -2/Testing | Retrieved Zion intel report: Active Terminals 27144 | -2/Testing | Found Prototype Energy Gun 27145 | -2/Testing | Identified Tachyon Dispersion Ray 27170 | -2/Testing | Found Prototype Energy Gun 27171 | -2/Testing | Identified Warp Gun 27202 | -2/Testing | Retrieved Zion intel report: Trap Installations 27215 | -2/Testing | Discovered new exit (range 5) 27219 | -2/Testing | Identified exit to Access 27248 | -2/Testing | Found Prototype Energy Gun 27248 | -2/Testing | Identified Hyp. EM Gauss Rifle 27589 | -2/Testing | Incoming assault squad redirected 27633 | -2/Testing | Lost 6 parts (1p1n3u1w) 27660 | -2/Testing | Identified Core Stripper 27791 | -2/Testing | Lost 3 parts (1p1u1w) 27957 | -2/Testing | Entered Access 27957 | -1/Access | Evolved 2 slots: Utility x2 28016 | -1/Access | Zion Hacker squad teleported in 28152 | -1/Access | Zion Hacker squad teleported in 28207 | -1/Access | First assault squad dispatched 28237 | -1/Access | Incoming assault squad redirected 28410 | -1/Access | Zion Infowar Resupply teleported in 28416 | -1/Access | Found Prototype Processor 28416 | -1/Access | Identified Exp. Signal Interpreter 28419 | -1/Access | Found Prototype Processor 28419 | -1/Access | Identified Spectral Analyzer 28449 | -1/Access | Zion Recon squad teleported in 28677 | -1/Access | Garrison activated, responded to threat 28691 | -1/Access | Found Prototype Launcher 28691 | -1/Access | Identified Hellfire Missile Launcher 28760 | -1/Access | Incoming assault squad redirected 28770 | -1/Access | Destroyed 9 combat bots 28830 | -1/Access | Zion Heavy squad teleported in 29033 | -1/Access | Incoming assault squad redirected 29035 | -1/Access | Destroyed 10 combat bots 29123 | -1/Access | Spotted B-99 Colossus 29184 | -1/Access | Destroyed B-99 Colossus 29201 | -1/Access | System corruption reached 10% 29311 | -1/Access | Spotted B-99 Colossus 29312 | -1/Access | Spotted B-99 Colossus 29365 | -1/Access | Identified Subatomic Replicator 29365 | -1/Access | Used Subatomic Replicator to replicate Imp. Potential Cannon 29405 | -1/Access | Terminal network hard line cut 29436 | -1/Access | Lost 10 parts (3p4u3w) 29483 | -1/Access | Destroyed B-99 Colossus 29521 | -1/Access | Incoming assault squad redirected 29523 | -1/Access | Incoming assault squad redirected 29549 | -1/Access | Discovered new exit (range 5) 29553 | -1/Access | Identified exit to Surface 29554 | *** | Escaped! Last Messages --------------- 29534_ Penetrated by Slug. 29534_ Critical hit. 29534_ Antimatter Reactor destroyed. 29534_ Slug penetrates Sealed Heavy Doors. 29534_ Penetrated by Slug. 29534_ Slug penetrates Sealed Heavy Doors. 29534_ Penetrated by Slug. 29534_ Slug penetrates Sealed Heavy Doors. 29534_ Penetrated by Slug. 29538_ Knocked back. 29538_ Penetrated by Slug. 29538_ Slug penetrates Sealed Heavy Doors. 29538_ Penetrated by Slug. 29538_ Slug penetrates Sealed Heavy Doors. 29540_ R-10 Processor collects Unknown Processor. 29541_ Penetrated by Slug. 29545_ System corrupted: FCS attempts to trigger Enh. Nova Cannon. 29549_ Main Access Shell breached. 29549_ EXIT=FOUND 29553_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #???????? " ????????????????????????????????????? | | ##?????? ????????????????????????????????????? | | "##???? ????????????????????????????????????? | | " #### ???????????????????????????????????? | | " ???????????????????????????????????? | | #" " ##????????????????????????????????????? | | ??????????????????????????????????? | | % ??????????????????????????????????? | | #""" ##??????????????????????????????????????? | | ### #?????????????????????????????????????? | | #???? ##?????????????????????????????????????? | | #???##########???????????????????????????????????? | | #?? " !!!#???????????????????????????????????? | | #?? """ !!!#???????????????????????????????????? | | #? """ !!!#???????????????????????????????????? | | #? " #?????????????????"?????? ?????????? | | # #???????????????? #?????? ?????????? | | # ! #???????????????? #?????? #????????? | | / #?????????""""""? #?????# #????????? | | # #?????????" "? #?????# #????????? | | #?????????" @" " #?????# #????????? | | #?????????" "" " #?????# #????????? | | # #?????????" " #?????#^ #????????? | | # * = #??????# """ "" #?????# #????????? | | ##############??????# #?????# #????????? | | #?????????????????#""""""" ""#?????# +????????? | | #????????????????????????" "???????# #????????? | | #?????????????????#"""""?" "???????# #????????? | | #?????????????????# "" ""#????## ##???????? | | #?????????????????# #????# ######### | | ###?????????????????# #????# ! | | #???????????????????# #????#[%[ | | #???????????????????# #????#== #####+### | | #???????????????????# #??####+###???????? | | #???????????????????# ! #??# #???????? | | #???????????????????# !%= #??# #???????? | | #???????????????????#### ####??#= ! #???????? | | #????????????????????### "##???# #???????? | | #????????????????????? # # #???# #???????? | | #????????????????????? + #######! ] #???????? | | #???????????????????? # %%## # #???????? | | #??????????????????? # %# ########+##???????? | | #?????????????????? ?# #! # #????????? | | #????????????????? ??# # # #????????? | | ####################???# #% !# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 232 Coolant Potential 65 Energy Generation 80 Energy Capacity 1830 Matter Stores 300 Matter Capacity 800 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 210 Jamming Range 16 Power Amplification 40 Armor Coverage 1000 Resistance: TH 15 Resistance: EM 15 Core Shielding 30 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 16 Launcher Accuracy 40 Matter Filtering 50 Particle Charging 20 Offensive Hacking 11 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Prc. Energy Filter | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Imp. Spread Laser | -5/Factory | Z-intel Tiamat Missile Launcher | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Mni. Assault Cannon | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Imp. Heavy Treads | -3/Quarantine | Z-intel Overload Amplifier | -3/Quarantine | Z-intel Adv. Cryofiber Web | -3/Quarantine | Z-intel Gravmag Array | -3/Quarantine | Z-intel Power Amplifier | -3/Quarantine | Z-intel Plasma Cutter | -3/Quarantine | Z-intel Adv. Core Analyzer | -3/Quarantine | Z-intel Hvy. Gauss Cannon | -3/Quarantine | Z-intel Lrn. Sensor Array | -3/Quarantine | Z-intel Adv. Sensor Array | -3/Quarantine | Z-intel Imp. Launcher Guidance Computer | -3/Quarantine | Z-intel Matter Neutralizer | -3/Quarantine | Z-intel Drone Bay | -3/Quarantine | Z-intel Centrium Heavy Treads | -3/Quarantine | Z-intel Cld. Proton Cannon | -3/Quarantine | Z-intel Enh. Armored Leg | -3/Quarantine | Z-intel Lgt. Antimatter Cannon | -3/Quarantine | Z-intel Prc. Matter Filter | -3/Quarantine | Z-intel Centrium Light Armor Plating | -3/Quarantine | Z-intel Centrium Greatsword | -3/Quarantine | Z-intel Exp. Shield Generator | -3/Quarantine | Z-intel Cld. Field Propulsion Drive | -3/Quarantine | Z-intel Centrium Medium Armor Plating | -3/Quarantine | Z-intel Exp. Myomer Leg | -3/Quarantine | Z-intel Cld. Gravmag System | -3/Quarantine | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Exp. Terrain Scanner | x1 | -6/Factory Exp. Sensor Array | x1 | -4/Factory Adv. Signal Interpreter | x2 | -3/Research Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Sigix Broadsword Core Stripper Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed CryofiberDecoyRecalibrator Manual? 0 Play Time 03:38:33 Cumulative 1126.1 hours Start 2021.01.28 @ 22:39:11 End 2021.01.29 @ 14:21:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 374 Rogue 374 Adventurer 0 Explorer 0 Win Type 0 Total 81 Types 15/9/36/5/1/2/12/0/1 Lore% 96 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31c875cf-7aeb-4f7d-8622-9240c39e1c61