Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.07 @ 23:22:20 Player: yub Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (83) 415 Value Destroyed (2395) 2395 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7110 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 6/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Armored Medium Treads Improved Kinecellerator System Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Large Matter Pod Improved Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Autogun Autogun Autogun Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Advanced Heat Sink Hardened Medium Armor Plating Autogun [Rating: 59] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 . 2 2 2 2 . . Power 1 | . . . . . 1 . . . . Propulsion 3 | . . 1 . . . 1 1 . . Utility 3 | . . 1 . 1 . . 1 . . Weapon 3 | . . . . 1 1 1 . . . Parts Attached 111 | 7 9 19 10 24 11 15 8 6 2 Power 13 | 2 1 2 4 2 2 . . . . Engine 12 | 2 1 2 4 2 1 . . . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 37 | 2 3 6 3 8 2 8 2 2 1 Treads . | . . . . . . . . . . Leg 37 | 2 3 6 3 8 2 8 2 2 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | 1 3 2 1 7 3 2 2 3 . Device 14 | 1 1 2 1 4 1 . 2 2 . Storage 3 | . 1 . . . 1 1 . . . Processor 1 | . 1 . . . . . . . . Hackware . | . . . . . . . . . . Protection 6 | . . . . 3 1 1 . 1 . Artifact . | . . . . . . . . . . Weapon 37 | 2 2 9 2 7 4 5 4 1 1 Energy Gun 13 | 1 . 5 1 4 . 2 . . . Energy Cannon 2 | . . . . . 1 . . . 1 Ballistic Gun 18 | 1 2 3 1 3 1 2 4 1 . Ballistic Cannon 2 | . . . . . 1 1 . . . Launcher 2 | . . 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 22 | . 1 5 . 2 1 1 1 10 1 Power 1 | . . 1 . . . . . . . Propulsion 6 | . . 3 . . . . . 3 . Utility 5 | . 1 . . . . . . 4 . Weapon 10 | . . 1 . 2 1 1 1 3 1 Highest Loss Streak 8 | . 1 4 . 1 1 1 1 8 1 Average Slot Usage (%) 89 | . 89 91 99 97 97 98 100 54 3 Engine 7 | . 14 9 11 9 7 6 5 3 . Core 2 | . . . . . 6 6 5 3 . Leg 25 | . 28 30 32 26 23 26 29 17 1 Device 8 | . 11 8 11 11 7 6 11 7 . Storage 9 | . 7 11 11 9 7 13 11 3 . Processor 5 | . . 11 11 9 6 . . . . Protection 3 | . . . . 5 7 6 5 3 . Energy Gun 5 | . . 10 11 12 2 5 2 . . Energy Cannon 1 | . . . . . 2 6 2 . 2 Ballistic Gun 13 | . 26 9 11 14 12 12 17 9 . Ballistic Cannon 2 | . . . . . 6 5 5 3 . Naked Turns 153 | . . . . . . . . 61 92 Heaviest Build 66 | 9 17 19 21 31 54 61 66 58 9 Greatest Support 95 | 20 20 30 35 35 40 75 95 95 20 Greatest Overweight (x) 3 | . . 1 . . 1 1 . 3 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 4 8 8 8 8 8 8 8 8 4 Average Capacity 7 | 4 6 8 8 8 8 8 8 6 4 Most Carried 8 | 4 7 7 8 8 8 8 7 7 3 Average Carried 6 | 1 4 4 7 6 7 6 6 4 1 Final Capacity 8 | 4 8 8 8 8 8 8 8 4 4 Final Carried 8 | 4 6 6 8 8 7 8 7 1 3 Class Distribution -------------------- 49% | Scavenger-Tank 28% | Scavenger-Mutant 17% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Matter Collected 2546 | 275 227 287 157 455 494 414 237 . . Remotely . | . . . . . . . . . . Salvage Created 2962 | 50 258 520 393 641 512 360 228 . . Parts 171 | 4 15 35 24 36 19 24 14 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 67 | 1 4 13 12 12 11 8 6 . . Guns 52 | 1 4 9 12 12 1 7 6 . . Cannons 10 | . . . . . 9 1 . . . AOE 5 | . . 4 . . 1 . . . . Classes Destroyed 11 | 1 2 4 . 1 3 . . . . Worker 4 | . . 3 . . . 1 . . . Builder 2 | . . 1 . . . . 1 . . Tunneler 1 | . . . . . 1 . . . . Recycler 7 | . 1 2 1 2 1 . . . . Watcher 2 | . 1 . . . . 1 . . . Swarmer 29 | . . 6 7 3 4 5 4 . . Grunt 26 | 1 4 6 5 6 2 2 . . . Duelist 1 | . . . . . 1 . . . . Sentry 6 | . . 1 . 2 2 1 . . . Hunter 4 | . . . . 1 1 . 2 . . Programmer 1 | . . . . . 1 . . . . Best Kill Streak 12 | 1 2 12 4 4 4 3 5 . . Combat Bots Only 7 | 1 2 7 4 3 4 3 5 . . Max Kills in Single Turn 5 | 1 1 5 2 2 2 1 1 . . Gunslinging 1 | . . 1 1 1 . . . . . Exploded 2 | . . 2 . . 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Damage Taken 4485 | 32 352 643 197 784 541 353 330 325 928 Core 1366 | 8 53 102 25 65 70 30 10 184 819 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 85 | 96 75 . 68 88 90 96 . . . Volleys Fired 217 | 5 38 36 17 44 28 17 14 15 3 Largest 5 | 2 2 2 2 3 4 5 4 5 1 Hottest 232 | 60 40 65 93 128 163 232 163 145 81 Shots Fired 562 | 10 76 59 34 117 91 61 52 59 3 Gun 494 | 10 76 56 34 117 55 50 50 46 . Cannon 65 | . . . . . 36 11 2 13 3 Launcher 3 | . . 3 . . . . . . . Special . | . . . . . . . . . . Kinetic 410 | 5 76 30 17 68 74 39 42 59 . Thermal 113 | . . 18 17 49 9 10 10 . . Explosive 3 | . . 3 . . . . . . . Electromagnetic 36 | 5 . 8 . . 8 12 . . 3 Robot Hit Streak 26 | 8 14 26 12 25 10 9 12 15 11 Robot Miss Streak 6 | 1 1 3 2 6 2 4 2 3 1 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 9 | . 1 1 3 2 . 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 . . Shots Hit Robots 406 | 9 59 46 25 85 60 35 34 51 2 Core Hits 171 | 2 14 37 17 37 24 19 14 5 2 Critical Hits 3 | . 1 . 1 . . . 1 . . Critical Kills 2 | . 1 . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6536 | 90 540 839 450 1044 1272 686 485 1102 28 Guns 4915 | 90 540 506 450 1044 517 511 441 816 . Cannons 1178 | . . . . . 645 175 44 286 28 Explosions 440 | . . 330 . . 110 . . . . Melee . | . . . . . . . . . . Ramming 3 | . . 3 . . . . . . . Kinetic 4388 | 27 540 282 254 629 908 295 351 1102 . Thermal 1220 | . . 179 196 415 164 132 134 . . Explosive 330 | . . 330 . . . . . . . Electromagnetic 595 | 63 . 45 . . 200 259 . . 28 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . 1 2 . . 12 12 Average Corruption 5 | . . . . 1 1 . . 8 12 Corruption Purged . | . . . . . . . . . . Effects 39 | . . . . 2 9 . . 14 14 Message Errors 5 | . . . . . 1 . . 1 3 Matter Fused 7 | . . . . . . . . 4 3 Heat Flow Errors 3 | . . . . . . . . . 3 Energy Discharges 5 | . . . . 2 3 . . . . Data Loss (minor) 4 | . . . . . 2 . . . 2 Data Loss (major) 1 | . . . . . . . . . 1 Misdirections 4 | . . . . . . . . 2 2 Targeting Errors 8 | . . . . . 2 . . 6 . Weapon Failures 2 | . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 32 | . . 6 . . 26 . . . . Projectiles 26 | . . . . . 26 . . . . Explosions 6 | . . 6 . . . . . . . Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . 5 . . . . Impact . | . . . . . . . . . . Kinetic 5 | . . . . . 5 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 3 | . . 3 . . . . . . . Shots 1 | . . 1 . . . . . . . Rammed 1 | . . 1 . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 255 | 58 31 6 9 197 117 255 132 96 202 Average Temperature 51 | 27 14 4 6 66 45 69 64 32 90 Received Heat Transfer 1194 | 24 261 186 48 306 48 87 . . 234 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . 1 . 1 1 1 . . Heat Transferred 2434 | . . 350 470 871 225 259 259 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Peak Influence 332 | 20 116 294 209 332 184 144 176 51 50 Average Influence 82 | 4 47 107 105 156 68 67 85 17 25 Maximum Alert Level 1 | . . 1 1 1 . . . . . Low Security (%) 93 | 100 100 80 84 78 100 100 100 100 100 Level 1 6 | . . 19 15 21 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . . 2 . 4 3 2 2 . 1 Investigation 4 | . . 1 . 2 . . 1 . . Extermination 4 | . . . . . 1 1 1 . 1 Reinforcement 5 | . . 1 . 2 2 . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Distress Signals 6 | . . 4 . 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 110 | 1 8 23 14 24 11 10 8 6 5 Peak Tracking Total 8 | 1 3 8 4 5 5 3 4 6 3 Tactical Retreats 9 | . . 1 . 3 1 . 1 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Traps Triggered 6 | . 1 . 1 1 . 2 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Machines Disabled 3 | . . . 1 . 2 . . . . Max in Single Turn 1 | . . . 1 . 1 . . . . Garrison Access 3 | . . . . . 2 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Machines Accessed 19 | . 1 1 1 5 5 4 1 . 1 Terminals 6 | . 1 . . 3 1 1 . . . Fabricators 2 | . . . . . 1 . . . 1 Repair Stations 4 | . . 1 . 1 . 2 . . . Recycling Units 2 | . . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 2 1 1 . . Total Hacks 35 | . 1 6 1 11 6 7 2 . 1 Successful 27 | . 1 6 1 7 6 5 . . 1 Failed 8 | . . . . 4 . 2 2 . . Catastrophic 2 | . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 10 | . 1 . . 6 1 2 . . . Fabricators 2 | . . . . . 1 . . . 1 Repair Stations 12 | . . 6 . 2 . 4 . . . Recycling Units 4 | . . . . 3 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . . 3 1 2 . . Terminal Hacks 6 | . 1 . 1 3 1 . . . . Record 4 | . . . . 3 1 . . . . Open Door 1 | . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . 1 Network Status 2 | . . . . . 1 . . . 1 Repair Station Hacks 12 | . . 6 . 2 . 4 . . . Scan Component 6 | . . 3 . 1 . 2 . . . Repair 6 | . . 3 . 1 . 2 . . . Recycling Unit Hacks 3 | . . . . 2 1 . . . . Report Inventory 2 | . . . . 1 1 . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 3 1 . . . Unlock Access 1 | . . . . . 1 . . . . Seal Access 3 | . . . . . 2 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . 1 . 2 2 1 1 . . Full Trace Events 3 | . . 1 . 1 . . 1 . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . . 3 . 1 . 2 . . . Time 210 | . . 90 . 38 . 82 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 8 | . . . . . . . . 8 . Total Damage 132 | . . . . . . . . 132 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Turns Passed 5432 | 99 497 526 581 774 1127 993 314 202 319 Spaces Moved 3380 | 66 305 264 422 413 676 567 212 200 255 Core 335 | 17 . . . . . . . 129 189 Treads . | . . . . . . . . . . Legs 3045 | 49 305 264 422 413 676 567 212 71 66 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 126 50 50 Average Speed 125 | 101 120 120 120 120 147 144 126 78 101 Slowest Speed 200 | 120 120 150 120 120 150 150 126 200 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 9 42 21 67 37 22 17 8 89 6 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 22 | . . 19 . . 1 1 . 1 . Melee . | . . . . . . . . . . Projectile 3 | . . . . . 1 1 . 1 . AOE 19 | . . 19 . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Total 4156 | 88 368 411 465 597 743 708 240 222 314 Wait 323 | . 2 73 3 96 17 82 . 1 49 Move 3372 | 65 304 263 421 412 675 566 212 199 255 Hop . | . . . . . . . . . . Pick Up 63 | 10 8 14 4 6 5 7 4 1 4 Fast Attach 9 | 1 2 . 1 2 2 . . 1 . Attach 41 | 5 2 10 1 5 3 4 4 5 2 Detach . | . . . . . . . . . . Swap 61 | 1 5 9 8 17 6 11 4 . . Drop 58 | 1 7 4 10 15 7 11 2 . 1 Fire 217 | 5 38 36 17 44 28 17 14 15 3 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . 2 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Waste -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 100 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 7) 151 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 16) 597 | -10/Materials | Entered another Materials area 597 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 625 | -9/Materials | Discovered new exit (range 17) 796 | -9/Materials | Repaired Hvy. Assault Rifle 825 | -9/Materials | Repaired Aluminum Leg 838 | -9/Materials | Build established: Scavenger-Mutant 890 | -9/Materials | Lost 4 parts (1p2n1w) 916 | -9/Materials | Destroyed 7 combat bots 1027 | -9/Materials | Repaired Hvy. Assault Rifle 1123 | -9/Materials | Entered Mines 1124 | -9/Mines | Learned location of Storage (-8) 1137 | -9/Mines | Met a Derelict bent on vengeance 1148 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1177 | -9/Mines | Learned location of 1 exit from Materials 1674 | -9/Mines | Discovered new exit (range 9) 1704 | -9/Mines | Entered Materials 1704 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1705 | -8/Materials | Identified exit to Storage 2235 | -8/Materials | Repaired Carbon-fiber Leg 2421 | -8/Materials | Discovered new exit (range 9) 2478 | -8/Materials | Entered Factory 2478 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2856 | -7/Factory | Build established: Scavenger-Tank 3072 | -7/Factory | Identified exit to Garrison 3182 | -7/Factory | Discovered new exit (range 16) 3483 | -7/Factory | Discovered new exit (range 14) 3605 | -7/Factory | Entered another Factory area 3605 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3680 | -6/Factory | Discovered new exit (range 15) 3957 | -6/Factory | Repaired Adv. Assault Cannon 4192 | -6/Factory | Garrison activated, responded to threat 4275 | -6/Factory | Repaired Carbon-fiber Leg 4588 | -6/Factory | Discovered new exit (range 8) 4598 | -6/Factory | Entered another Factory area 4598 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4912 | -5/Factory | Sucked down chute 4912 | -5/Factory | Entered Waste 4913 | -5/Waste | Met a frightened Derelict 4927 | -5/Waste | EMP discharged 4933 | -5/Waste | Spotted C-40 Crusher 4947 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4947 | -5/Waste | Spotted C-40 Crusher 4947 | -5/Waste | Spotted C-40 Crusher 4979 | -5/Waste | Spotted C-40 Crusher 5027 | -5/Waste | EMP discharged 5027 | -5/Waste | System corruption reached 10% 5029 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5032 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5032 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5035 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5038 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5052 | -5/Waste | Spotted C-40 Crusher 5052 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5055 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5058 | -5/Waste | Crushed by Compactor (1 part destroyed) 5065 | -5/Waste | Spotted C-40 Crusher 5089 | -5/Waste | Lost 8 parts (3n3u2w) 5106 | -5/Waste | Discovered new exit (range 12) 5114 | -5/Waste | Entered Factory 5198 | -5/Factory | Discovered new exit (range 15) 5252 | -5/Factory | Discovered new exit (range 7) 5331 | -5/Factory | Build established: Mutant 5409 | -5/Factory | Core integrity fell below 50% 5423 | -5/Factory | Core integrity fell below 20% 5433 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05307_ Slug penetrates Wall. 05307_ Y-64 Sentinel misfires. 05307_ Slug penetrates Wall. 05314_ System corrupted: Substantial component data lost. 05361_ Penetrated by Slug. 05364_ ALERT: Rogue bot located, Programmers report to Factory Zone 5E. 05376_ B 05419_ Slug penetrates Wall. 05421_ System corrupted: Component data lost. 05424_ Penetrated by Slug. 05425_ Slug penetrates Wall. 05429_ Penetrated by Slug. 05431_ Slug penetrates Wall. 05432_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | # ???????????????????????????????????????????????? | | # ???????#####???????????????????????????????????? | | # #####? ????????????????????????????????????? | | # #?"" ""????????????????????????????????????? | | # # "" """???????????????????????????????????? | | # # "T """ #????# ???????????????????????????? | | # + "" #??### ##?????????????????????????? | | # # "" """ #??# ?????????????????????????? | | # # """????# ????????????????## ??? ?? | | # #? """????# < ???????????????# "?? ?? | | # #? ????# ???????????????# "?" "? | | # #??######???? ???????????????# "?" "? | | # #????????????# #???????????????# ? ? | | + #????????????# #???????????????# """ "" | | # #????????????# #???????????????# """ "" | | # #????????????# #########???????# """ "" | | # #???????????## ## #???????# | | # #???????????# # """ #???????# """ "" | | # ############# # """ ########## """ "" | | # + """ # # """ "" | | # #?#### #Y # # | | """" #????#= #@ Y # | | "F " """ #????### ########## # | | """ #??????# ########## " | | """ #??????# + # | | ########+#########" # | | + #???## # | | ########### """" #????# ########## | | #?????????# """" #????# #??????# | | #?????????# """" #????# = #??????# | | #?????????# """" #????# #??????# | | ###+#+######????# """" !#????# #??????# | | #????# """" #????# #??????# | | #????# #????# #??????# | | #????###########????# #??????# | | #???????????????????# #??????# | | #???????????????????# #??????# | | #???????????????????##########??????# | | #???????????????????????????????????# | | #???????????????????????????????????# | | #???????????????????????????????????### | | #?????????????????????????????????????? | | ############?????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 26 Energy Capacity 340 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonReinforcedBuckler Manual? 0 Play Time 01:05:25 Cumulative 7.7 hours Start 2020.03.07 @ 21:19:49 End 2020.03.07 @ 23:22:20 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 17 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 237c1821-f54b-47eb-961e-9ab1ef276ba5