Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 11:11:27

Player: VC94

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (92)      460
Value Destroyed (3221)     3221
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (154)                154
              TOTAL SCORE: 6795

 Bonus
-------
High Alert Combat Kills    154

 Cogmind 
---------
Core Integrity             0/700
Matter                     155/300
Energy                     74/100
System Corruption          17%
Temperature                Cool (21)
Movement                   Core (150) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (2) -------
           Gauss Cannon
>          --- INVENTORY (5) ----
  Improved Melee Analysis Suite
           Force Booster
           Reaction Control System

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
           Neutrino Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Machine Analyzer
  Improved Targeting Computer
           Melee Analysis Suite
           Reaction Control System
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Minigun
           Powered Hammer
>          --- INVENTORY --------
           Neutrino Core
           Cryofiber Web
  Improved Signal Interpreter
  Improved Melee Analysis Suite
           Force Booster
  Hardened Medium Armor Plating
           Hacking Suite
           Rocket Launcher
  Improved Datajack
           Katana
[Rating: 45]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Targeting Computer
  Device                   Reaction Control System
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Spread Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  4    | .   .   2   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             76   | 4   12  8   13  23  6   2   8   
  Power                    11   | 1   1   1   2   2   3   .   1   
    Engine                 5    | 1   1   1   1   1   .   .   .   
    Core                   6    | .   .   .   1   1   3   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   4   4   .   4   1   2   1   
    Treads                 6    | .   .   4   .   2   .   .   .   
    Leg                    5    | .   .   .   .   2   1   2   .   
    Wheel                  4    | 2   2   .   .   .   .   .   .   
    Hover                  2    | .   2   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   
  Utility                  23   | 1   1   2   5   11  1   .   2   
    Device                 3    | .   .   .   .   3   .   .   .   
    Storage                3    | 1   .   .   1   1   .   .   .   
    Processor              6    | .   1   .   1   4   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             10   | .   .   2   3   3   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   24   | .   6   1   6   6   1   .   4   
    Energy Gun             6    | .   4   .   2   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   
    Ballistic Gun          10   | .   2   1   3   4   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   3   
    Launcher               2    | .   .   .   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   
Parts Lost                 24   | .   3   1   1   10  .   6   3   
  Power                    6    | .   .   1   1   2   .   1   1   
  Propulsion               5    | .   3   .   .   1   .   1   .   
  Utility                  7    | .   .   .   .   5   .   2   .   
  Weapon                   6    | .   .   .   .   2   .   2   2   
  Highest Loss Streak      7    | .   1   1   1   7   .   4   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   85  99  96  95  97  45  12  
  Engine                   5    | .   14  10  10  .   .   .   .   
  Core                     4    | .   .   .   .   7   14  4   2   
  Treads                   12   | .   .   18  22  13  .   .   .   
  Leg                      4    | .   .   .   .   3   21  10  .   
  Wheel                    1    | .   14  .   .   .   .   .   .   
  Device                   2    | .   .   .   .   4   5   .   .   
  Storage                  9    | .   14  11  10  9   7   2   .   
  Processor                18   | .   11  11  12  29  23  14  .   
  Protection               11   | .   .   21  17  7   7   2   3   
  Energy Gun               6    | .   8   17  10  1   .   .   .   
  Ballistic Gun            10   | .   19  4   10  14  7   2   .   
Peak Build Rating          45   | 4   11  22  22  33  45  45  13  
  Average Rating           24   | 3   6   16  20  30  41  19  6   
  On Entrance              16   | .   4   11  22  20  31  45  1   
Naked Turns                172  | .   .   .   .   .   .   42  130 
Heaviest Build             53   | 8   15  23  25  35  53  52  19  
  Greatest Support         45   | 26  26  44  44  44  45  45  4   
  Greatest Overweight (x)  4    | .   4   1   .   2   1   4   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  5   
  Average Capacity         8    | 7   8   8   7   9   10  6   5   
  Most Carried             10   | 5   7   8   8   10  10  10  5   
  Average Carried          7    | 3   4   7   7   9   9   6   3   
  Final Capacity           10   | 8   8   8   8   10  10  5   5   
  Final Carried            10   | 4   6   8   7   10  10  5   3   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Waste
 Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  
Matter Collected           1605 | 233  172  90   331  655  72   .    52   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3056 | .    389  351  732  1139 263  .    182  
  Parts                    184  | .    19   23   42   84   6    .    10   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    3    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Combat Hostiles Destroyed  82   | .   11  8   21  32  4   .   6   
  Melee                    3    | .   .   .   .   1   2   .   .   
  Guns                     64   | .   10  8   15  31  .   .   .   
  Cannons                  4    | .   .   .   .   .   .   .   4   
  AOE                      9    | .   .   .   6   .   1   .   2   
Classes Destroyed          10   | .   3   2   .   3   2   .   .   
  Worker                   3    | .   1   .   1   .   .   .   1   
  Builder                  2    | .   .   .   .   2   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   
  Watcher                  4    | .   .   1   .   3   .   .   .   
  Swarmer                  19   | .   3   .   .   13  .   .   3   
  Grunt                    38   | .   8   3   13  9   3   .   2   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   22   | .   .   5   8   8   .   .   1   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   
Best Kill Streak           6    | .   5   5   4   6   2   .   3   
  Combat Bots Only         6    | .   5   5   4   6   2   .   3   
Max Kills in Single Turn   3    | .   2   1   3   2   2   .   2   
  Gunslinging              1    | .   1   .   1   1   .   .   .   
  Exploded                 3    | .   .   .   3   .   1   .   1   
  Melee                    1    | .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  
Hostile Shots Fired        488  | .    70   26   88   166  23   6    109  
  Missed                   134  | .    14   4    21   45   9    .    41   
Damage Taken               5026 | .    624  359  1071 1590 213  283  886  
  Core                     1392 | .    176  33   233  246  15   246  443  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  149  | .    .    43   106  .    .    .    .    
  Regen/Repaired (Parts)   218  | .    .    .    218  .    .    .    .    
Core Remaining (%)         54   | 100  29   .    33   55   .    .    .    
Volleys Fired              212  | .    55   20   47   74   2    .    14   
  Largest                  2    | .    2    2    2    2    1    .    1    
  Hottest                  115  | .    90   115  88   93   25   .    48   
Shots Fired                398  | .    110  40   87   146  2    .    13   
  Gun                      380  | .    110  40   84   144  2    .    .    
  Cannon                   12   | .    .    .    .    2    .    .    10   
  Launcher                 6    | .    .    .    3    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  282  | .    88   1    43   138  2    .    10   
  Thermal                  110  | .    22   39   41   8    .    .    .    
  Explosive                6    | .    .    .    3    .    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         34   | .    13   18   25   34   .    .    3    
  Robot Miss Streak        12   | .    3    12   5    5    2    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    4    .    1    3    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    .    .    
Shots Hit Robots           317  | .    80   33   76   115  6    .    7    
  Core Hits                228  | .    29   33   77   73   4    .    12   
  Critical Kills           1    | .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 6    | .    4    .    .    .    2    .    .    
  Critical Strikes         10   | .    6    .    .    1    3    .    .    
    Burn                   2    | .    2    .    .    .    .    .    .    
    Destroy                4    | .    4    .    .    .    .    .    .    
    Smash                  3    | .    .    .    .    .    3    .    .    
    Sever                  1    | .    .    .    .    1    .    .    .    
Melee Attacks              10   | .    .    .    .    3    7    .    .    
  Impact                   7    | .    .    .    .    .    7    .    .    
  Slashing                 3    | .    .    .    .    3    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6214 | .    727  477  1800 2326 422  .    462  
  Guns                     4485 | .    715  466  1202 2102 .    .    .    
  Cannons                  157  | .    .    .    .    21   .    .    136  
  Explosions               1099 | .    .    .    586  .    190  .    323  
  Melee                    353  | .    .    .    .    129  224  .    .    
  Ramming                  120  | .    12   11   12   74   8    .    3    
  Kinetic                  3198 | .    532  16   514  2000 .    .    136  
  Thermal                  1634 | .    183  450  688  123  190  .    .    
  Explosive                909  | .    .    .    586  .    .    .    323  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   224  | .    .    .    .    .    224  .    .    
  Slashing                 129  | .    .    .    .    129  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         17   | .    .    .    4    2    .    17   17   
  Average Corruption       3    | .    .    .    1    2    .    11   17   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  57   | .    .    .    13   21   .    6    17   
    Message Errors         12   | .    .    .    5    4    .    1    2    
    Matter Fused           10   | .    .    .    3    4    .    1    2    
    Heat Flow Errors       5    | .    .    .    .    3    .    .    2    
    Energy Discharges      9    | .    .    .    1    2    .    2    4    
    Parts Rejected         1    | .    .    .    1    .    .    .    .    
    Parts Fused            1    | .    .    .    .    1    .    .    .    
    Data Loss (minor)      9    | .    .    .    2    5    .    .    2    
    Data Loss (major)      3    | .    .    .    .    1    .    .    2    
    Misdirections          4    | .    .    .    .    .    .    2    2    
    Weapon Failures        3    | .    .    .    1    1    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            107  | .    .    .    4    25   56   .    22   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               26   | .    .    .    4    .    .    .    22   
  Melee                    81   | .    .    .    .    25   56   .    .    
Knockbacks                 3    | .    .    .    .    .    2    .    1    
  Impact                   2    | .    .    .    .    .    2    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      107  | .    6    .    100  .    .    .    1    
  Shots                    3    | .    .    .    3    .    .    .    .    
  Rammed                   14   | .    1    2    2    8    .    .    1    
Targets Rammed             16   | .    1    2    2    9    1    .    1    
  Kicked                   2    | .    .    .    .    1    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        403  | .    224  403  327  270  24   .    241  
  Average Temperature      83   | .    53   137  81   70   12   .    77   
  Received Heat Transfer   1788 | .    303  105  420  567  63   .    330  
  Effects                  3    | .    .    1    .    .    .    .    2    
    Energy Bleed           3    | .    .    1    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Fried              2    | .    .    .    .    .    2    .    .    
  Impact Corruptions       2    | .    .    .    .    .    2    .    .    
Robots Melted              1    | .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    .    
  Parts Melted             4    | .    4    .    .    .    .    .    .    
  Heat Transferred         2611 | .    631  863  855  162  100  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Peak Influence             621  | .   232 286 329 621 288 15  440 
  Initial                  273  | .   .   61  5   138 273 5   10  
  Average                  191  | .   105 122 122 342 151 2   236 
Maximum Alert Level        2    | .   1   1   1   2   1   .   2   
  Low Security (%)         68   | 100 84  81  91  40  68  100 29  
  Level 1                  19   | .   15  18  8   18  31  .   66  
  Level 2                  12   | .   .   .   .   40  .   .   3   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   2   3   3   4   .   2   
  Investigation            7    | .   1   1   1   2   1   .   1   
  Extermination            2    | .   .   .   .   .   2   .   .   
  Reinforcement            5    | .   1   1   2   .   1   .   .   
  Assault                  1    | .   .   .   .   1   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Distress Signals           13   | .   2   2   1   7   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              146  | .   24  18  27  54  7   6   10  
  Peak Tracking Total      7    | .   4   3   5   7   3   5   4   
  Tactical Retreats        14   | .   3   2   .   5   1   .   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Traps Triggered            11   | .   1   2   5   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Machines Disabled          18   | .   .   .   2   .   4   .   12  
  Max in Single Turn       4    | .   .   .   2   .   4   .   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Machines Accessed          20   | .   2   4   6   6   2   .   .   
  Terminals                12   | .   2   2   4   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   2   .   2   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                65   | .   5   12  14  30  4   .   .   
  Successful               44   | .   3   8   10  23  .   .   .   
  Failed                   21   | .   2   4   4   7   4   .   .   
    Catastrophic           3    | .   .   1   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                25   | .   5   6   7   5   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   7   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              32   | .   .   6   .   24  2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   3   3   4   4   .   .   .   
  Record                   3    | .   1   .   1   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   
  Alert Level              3    | .   .   1   1   1   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   6   .   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   .   
  Repair                   3    | .   .   .   3   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 24   | .   .   5   .   19  .   .   .   
  Insert Component         12   | .   .   3   .   9   .   .   .   
  Analyze                  12   | .   .   2   .   10  .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   4   3   5   2   .   .   
  Full Trace Events        5    | .   .   2   .   2   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   2   .   7   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   3   .   .   .   .   
  Time                     96   | .   .   .   96  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           11   | .   .   2   .   9   .   .   .   
  Part Schematics Acquired 9    | .   .   2   .   7   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  
Turns Passed               7804 | 47   576  1370 1800 2270 1272 161  308  
Spaces Moved               4317 | 43   382  791  877  1205 596  196  227  
  Core                     351  | 8    2    .    .    .    .    147  194  
  Treads                   2461 | .    .    665  877  919  .    .    .    
  Legs                     931  | .    .    .    .    286  596  49   .    
  Wheels                   383  | 35   348  .    .    .    .    .    .    
  Hover                    158  | .    32   126  .    .    .    .    .    
  Flight                   33   | .    .    .    .    .    .    .    33   
  Fastest Speed            50   | 50   56   116  145  120  123  50   50   
  Average Speed            142  | 82   95   152  145  148  187  80   98   
  Slowest Speed            355  | 90   250  225  145  260  193  260  355  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 4    44   49   93   83   11   87   8    
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          87   | .    .    .    38   .    8    .    41   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      87   | .    .    .    38   .    8    .    41   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  
Total                      5563 | 54   502  918  1318 1534 739  197  301  
  Wait                     794  | .    31   69   358  182  111  .    43   
  Move                     4311 | 42   381  790  876  1204 596  195  227  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  89   | 8    15   17   13   25   7    .    4    
  Fast Attach              13   | .    .    .    3    4    4    2    .    
  Attach                   57   | 4    11   8    8    16   2    .    8    
  Detach                   3    | .    .    .    .    1    .    .    2    
  Swap                     6    | .    1    .    2    3    .    .    .    
  Drop                     52   | .    7    12   9    13   9    .    2    
  Fire                     212  | .    55   20   47   74   2    .    14   
  Melee                    10   | .    .    .    .    3    7    .    .    
  Ram                      2    | .    1    .    .    .    .    .    1    
  Kick                     2    | .    .    .    .    1    1    .    .    
  Crush                    12   | .    .    2    2    8    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   48 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Core integrity fell below 50%
  368 | -10/Materials | Discovered new exit (range 16)
  568 | -10/Materials | Discovered new exit (range 7)
  624 | -10/Materials | Entered another Materials area
  624 | -9/Materials  | Evolved 2 slots: Utility x2
 1063 | -9/Materials  | Discovered new exit (range 12)
 1723 | -9/Materials  | Build established: Scavenger-Mutant
 1945 | -9/Materials  | Discovered new exit (range 5)
 1994 | -9/Materials  | Entered Storage
 2039 | -9/Storage    | Repaired Sml. Storage Unit
 2261 | -9/Storage    | Build established: Mutant
 2314 | -9/Storage    | Repaired Imp. Propulsion Shielding
 2348 | -9/Storage    | Repaired Spread Laser
 2656 | -9/Storage    | Found Prototype Processor
 3291 | -9/Storage    | Core integrity fell below 50%
 3765 | -9/Storage    | Discovered new exit (range 16)
 3794 | -9/Storage    | Entered Materials
 3794 | -8/Materials  | Evolved 2 slots: Utility x2
 3794 | -8/Materials  | Identified Exp. Targeting Computer
 5394 | -8/Materials  | First assault squad dispatched
 5564 | -8/Materials  | Lost 7 parts (1p1n3u2w)
 5712 | -8/Materials  | Discovered new exit (range 14)
 6029 | -8/Materials  | Discovered new exit (range 16)
 6064 | -8/Materials  | Entered Factory
 6064 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 7336 | -7/Factory    | Sucked down chute
 7336 | -7/Factory    | Entered Waste
 7351 | -7/Waste      | EMP discharged
 7357 | -7/Waste      | Spotted C-40 Crusher
 7383 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7386 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7389 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 7393 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 7401 | -7/Waste      | Spotted C-40 Crusher
 7403 | -7/Waste      | Spotted C-40 Crusher
 7404 | -7/Waste      | Spotted C-40 Crusher
 7424 | -7/Waste      | Lost 4 parts (1p1u2w)
 7451 | -7/Waste      | EMP discharged
 7451 | -7/Waste      | System corruption reached 10%
 7454 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7455 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 7469 | -7/Waste      | Spotted C-40 Crusher
 7489 | -7/Waste      | Discovered new exit (range 16)
 7490 | -7/Waste      | Spotted C-40 Crusher
 7497 | -7/Waste      | Entered Factory
 7575 | -7/Factory    | Core integrity fell below 50%
 7795 | -7/Factory    | Garrison activated, responded to threat
 7796 | -7/Factory    | Core integrity fell below 20%
 7805 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
07699_ U-05 Engineer lays Concrete.
07704_ System corrupted: Matter fused (-10).
07723_ Acquired Gauss Cannon.
07726_ System corrupted: Energy discharge (-39).
07729_ Triggered Alarm Trap.
07729_ An alarm sounds.
07729_ ALERT: Alarm triggered, dispatching
  investigation squad.
07760_ System corrupted: Matter fused (-5).
07777_ System corrupted: Substantial component
  data lost.
07792_ Acquired Mni. Grenade Launcher.
07793_ System corrupted: Energy discharge (-34).
07795_ G-47 Trooper destroyed.
07795_ G-47 Trooper calls for garrison
  reinforcements.
07795_ ALERT: Activating Garrison Access F002.
07797_ G-47 Trooper destroyed.
07801_ Mni. Grenade Launcher destroyed.
07805_ Y-54 Guardian destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????" |
| ?????????????????????????????????????????????????" |
| ?????????????????????????????????????????????????  |
| ????????????????????????????????????????????????"" |
| ????????????????????#################+######???""" |
| ????????????????????#             #        ?????"" |
| ????????????????????#   """"""""" #     #???????   |
| ????????????????????#             #     #????????" |
| ????????????????????#   """"""""" +     #????????" |
| ????????????????????#          g        #????????? |
| ????????????????????#]]!        %       #????????? |
| ????????????????????#]]!                ########## |
| ????????????????????# [! @      !|                 |
| ????????????????????#          *%!                 |
| ????????????????????#   """"""""" r                |
| ????????????????????#            %                 |
| ????????????????????#########     #                |
| ?????????????????????????????# #######+###     ### |
| ??????????????????????????????##         #     #?? |
| ???????????????????????????????#   [     #######?? |
| ???????????????????????????????#         #???????? |
| ???????????????????????????????#         #???????? |
| ???????????????????????????????#         #???????? |
| ???????????????????????????????#         #???????? |
| ???????????????????????????????#         #???????? |
| ???????????????????????????????#         #???????? |
| ???????????????????????????????#####+#####???????? |
| ???????????????????????????????????# #???????????? |
| ???????????????????????????????????# #???????????? |
| ?????????????????????????????####### #???????????? |
| ?????????????????????????????#    ## #???????????? |
| ?????????????????????????????#    ## #???######### |
| ?????????????????????????????#    ## #???# =       |
| ????????????????#####+???????#    ## #???#         |
| ????????????????        #????#    ## ##### """ """ |
| ???????????????            ??#    #     ## """ """ |
| ???????????????              #    #     ## """ """ |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          33
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       66
Evasion (%)                63
Targeting Accuracy         23
Melee Accuracy             5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Light Armor Plating | -9/Materials | Scanalyzed
       Hvy. Assault Rifle | -9/Materials | Scanalyzed
  Imp. Signal Interpreter | -8/Materials | Scanalyzed
          Rocket Launcher | -8/Materials | Scanalyzed
                Drone Bay | -8/Materials | Scanalyzed
            Imp. Datajack | -8/Materials | Scanalyzed
             Nuclear Core | -8/Materials | Scanalyzed
                   Katana | -8/Materials | Scanalyzed
                  Minigun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataVariableLance
  Manual?         0
Play Time         00:56:02
  Cumulative      10.0 hours
  Start           2025.02.22 @ 10:16:56
  End             2025.02.22 @ 11:11:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          15
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8a26b132-31b5-4bb0-a86e-6b2d868c66be