Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.28 @ 22:29:25 // Winter2021/Sauler Player: Judas Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (122) 610 Value Destroyed (3369) 3369 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1240) 1240 TOTAL SCORE: 8899 Bonus ------- High Alert Combat Kills 540 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 278/300 Energy 37/100 System Corruption 9% Temperature Cool (68) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Phase Cannon > --- INVENTORY (5) ---- Small Storage Unit Hacking Suite Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Pulse Rifle Heavy Laser Phase Cannon Improved Grenade Launcher > --- INVENTORY -------- Light Ion Engine Compact Wheel Huge Storage Unit Trap Scanner Hacking Suite High-powered Tractor Beam [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Slots Evolved 8 | . . . 2 2 . . . 4 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . . . . . 2 Utility 3 | . . . . 2 . . . 1 Weapon 2 | . . . 2 . . . . . Parts Attached 118 | . 11 . 19 16 18 17 15 22 Power 16 | . 3 . 1 2 2 2 3 3 Engine 7 | . 3 . 1 . . 1 1 1 Core 9 | . . . . 2 2 1 2 2 Reactor . | . . . . . . . . . Propulsion 31 | . 4 . 8 4 1 4 3 7 Treads 17 | . . . 7 4 1 4 1 . Leg 11 | . 4 . 1 . . . . 6 Wheel 3 | . . . . . . . 2 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | . 1 . 2 3 4 1 4 4 Device 8 | . . . 1 . 3 . 1 3 Storage 4 | . 1 . 1 . . . 1 1 Processor 6 | . . . . 2 1 1 2 . Hackware . | . . . . . . . . . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 52 | . 3 . 8 7 11 10 5 8 Energy Gun 18 | . 2 . 3 1 5 3 3 1 Energy Cannon 7 | . . . . 2 2 1 . 2 Ballistic Gun 19 | . 1 . 5 4 3 3 . 3 Ballistic Cannon 2 | . . . . . 1 . 1 . Launcher 6 | . . . . . . 3 1 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 3 . . . Corrupted Parts 2 | . . . 1 1 . . . . System Corruption 2 | . . . 1 1 . . . . Parts Lost 43 | . 2 . . . 2 14 . 25 Power 4 | . . . . . . 1 . 3 Propulsion 12 | . . . . . 1 4 . 7 Utility 6 | . . . . . . 1 . 5 Weapon 21 | . 2 . . . 1 8 . 10 Highest Loss Streak 17 | . 2 . . . 2 5 . 17 Average Slot Usage (%) 93 | . 98 100 100 100 99 96 78 72 Engine 4 | . 14 14 11 1 . 1 1 . Core 5 | . . . . 7 9 7 5 10 Treads 12 | . . . 18 18 17 17 4 3 Leg 4 | . 28 28 3 . . . . 8 Wheel 1 | . . . . . . . 7 2 Device 5 | . . . 9 . 6 2 8 10 Storage 10 | . 27 28 12 9 9 8 6 5 Processor 14 | . . . . 18 20 24 20 10 Protection 1 | . . . . 9 . . . . Energy Gun 13 | . 8 14 22 5 9 13 21 13 Energy Cannon 4 | . . . . 12 11 5 . . Ballistic Gun 11 | . 19 14 22 18 13 7 . 2 Ballistic Cannon 1 | . . . . . 1 6 2 . Naked Turns 41 | . . . . . . . . 41 Heaviest Build 83 | 10 18 18 37 46 49 45 27 83 Greatest Support 60 | 20 20 20 52 46 43 46 32 60 Greatest Overweight (x) 8 | . . . 1 1 1 1 2 8 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 15 15 15 15 8 25 Average Capacity 11 | 8 8 8 11 15 15 14 7 7 Most Carried 15 | 6 8 8 15 15 15 13 8 8 Average Carried 9 | 6 7 8 9 14 14 9 6 5 Final Capacity 15 | 8 8 8 15 15 15 5 8 5 Final Carried 15 | 6 8 8 14 15 12 5 8 2 Class Distribution -------------------- 39% | Gunner 21% | Scavenger-Gunner 13% | Skirmisher 12% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Garrison Skirmisher | -8/Recycling Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Matter Collected 2412 | 220 370 . 258 296 328 478 182 280 Remotely 40 | . . . . . . . . 40 Salvage Created 4822 | 83 417 23 733 893 832 704 633 504 Parts 267 | 4 30 3 56 54 53 37 14 16 Haulers Intercepted 2 | . . . 1 . 1 . . . Recyclers Shooed 3 | 1 . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Combat Hostiles Destroyed 90 | . 10 . 20 14 14 21 3 8 Guns 61 | . 10 . 20 8 5 12 3 3 Cannons 19 | . . . . 5 8 5 . 1 AOE 10 | . . . . 1 1 4 . 4 Classes Destroyed 12 | 2 3 . 4 1 1 . 1 . Worker 11 | . 2 1 2 3 3 . . . Builder 2 | . . . . . 2 . . . Tunneler 3 | 1 . . 1 1 . . . . Hauler 2 | . . . 1 . 1 . . . Recycler 10 | 1 1 . . . 1 . 6 1 Drone 3 | . . . . . . . 3 . Watcher 4 | . . . 2 2 . . . . Swarmer 24 | . 3 . 11 . 4 6 . . Grunt 45 | . 7 . 6 8 8 9 . 7 Brawler 2 | . . . 1 . . 1 . . Duelist 3 | . . . . 1 . 1 . 1 Sentry 13 | . . . 2 5 2 4 . . Best Kill Streak 12 | 2 5 1 12 5 5 4 3 5 Combat Bots Only 5 | . 4 . 5 3 3 4 1 4 Max Kills in Single Turn 3 | 1 1 1 3 3 2 2 1 2 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . . 1 1 1 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Damage Taken 7086 | . 703 . 456 684 830 1730 . 2683 Core 1491 | . 162 . 40 74 54 307 . 854 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 61 | 100 . 35 90 . . . 20 . Volleys Fired 246 | 10 44 1 38 27 28 43 25 30 Largest 4 | 2 2 2 4 4 4 4 4 3 Hottest 235 | 40 85 85 164 171 205 203 235 222 Shots Fired 695 | 20 85 2 146 108 107 118 64 45 Gun 545 | 20 85 2 146 64 66 74 58 30 Cannon 136 | . . . . 44 41 37 6 8 Launcher 14 | . . . . . . 7 . 7 Special . | . . . . . . . . . Kinetic 344 | 20 70 1 71 54 50 61 6 11 Thermal 252 | . 9 1 56 37 24 40 58 27 Explosive 14 | . . . . . . 7 . 7 Electromagnetic 85 | . 6 . 19 17 33 10 . . Robot Hit Streak 16 | 7 13 4 10 14 16 14 11 16 Robot Miss Streak 5 | 5 2 . 5 2 2 2 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 2 . 5 . . 1 . 1 Max Gunslinging Chain 2 | . 1 . 2 . . 1 . 1 Shots Hit Robots 416 | 12 61 2 69 70 51 78 36 37 Core Hits 214 | 4 26 1 35 35 29 41 10 33 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . . 1 Critical Strikes 15 | . . . 3 . 3 7 1 1 Burn 9 | . . . 2 . 1 5 1 . Destroy 2 | . . . . . 1 . . 1 Blast 2 | . . . . . . 2 . . Corrupt 2 | . . . 1 . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8154 | 98 530 24 958 1518 1382 1801 647 1196 Guns 4463 | 98 530 24 936 588 547 779 549 412 Cannons 2198 | . . . . 793 609 486 98 212 Explosions 1472 | . . . 22 137 226 536 . 551 Melee . | . . . . . . . . . Ramming 21 | . . . . . . . . 21 Kinetic 2328 | 98 375 10 341 470 260 559 98 117 Thermal 3354 | . 92 14 503 713 467 509 549 507 Explosive 1114 | . . . . . 80 536 . 498 Electromagnetic 1337 | . 63 . 114 335 575 197 . 53 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . 5 1 4 4 5 9 Average Corruption 4 | . . . 4 1 3 4 4 9 Corruption Purged . | . . . . . . . . . Effects 50 | . . . 9 . 11 13 13 4 Message Errors 15 | . . . 2 . 3 4 4 2 Matter Fused 16 | . . . 2 . 4 4 4 2 Heat Flow Errors 6 | . . . 1 . 1 2 2 . Energy Discharges 3 | . . . 1 . 1 1 . . Data Loss (minor) 4 | . . . 1 . 1 . 2 . Data Loss (major) 2 | . . . 1 . . . 1 . Weapon Failures 4 | . . . 1 . 1 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 65 | . . . . . 22 . 35 8 Projectiles 57 | . . . . . 22 . 35 . Explosions 8 | . . . . . . . . 8 Melee . | . . . . . . . . . Knockbacks 6 | . . . . . 1 3 2 . Impact . | . . . . . . . . . Kinetic 6 | . . . . . 1 3 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 505 | . . . 33 . 122 135 . 215 Shots 13 | . . . 1 . 2 5 . 5 Rammed 8 | . . . . . . . 1 7 Targets Rammed 8 | . . . . . . . 1 7 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 640 | . 128 44 425 474 528 273 640 295 Average Temperature 129 | . 35 24 153 150 156 83 147 105 Received Heat Transfer 2358 | . 297 . 60 342 270 693 . 696 Effects 28 | . . . 8 2 8 . 7 3 Shutdowns 5 | . . . . 2 1 . 2 . Energy Bleed 3 | . . . 3 . . . . . Interference 10 | . . . 3 . 2 . 2 3 Matter Decay 1 | . . . . . 1 . . . Short Circuit 3 | . . . 1 . 1 . 1 . Damage (minor) 3 | . . . 1 . . . 2 . Damage (major) 3 | . . . . . 3 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . . . . 3 3 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . 1 . 3 1 1 . . . Heat Transferred 7330 | . 222 37 1382 1286 816 1480 1258 849 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 1 1 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Peak Influence 1249 | 10 271 5 543 330 480 979 551 1249 Initial 1019 | . 6 . 1 165 139 312 426 1019 Average 356 | 5 143 1 140 131 192 645 347 1050 Maximum Alert Level 4 | . 1 . 2 1 2 3 2 4 Low Security (%) 41 | 100 78 100 68 70 63 . . . Level 1 25 | . 21 . 17 29 32 11 67 . Level 2 16 | . . . 14 . 4 54 32 . Level 3 14 | . . . . . . 33 . 83 Level 4 1 | . . . . . . . . 16 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 . 1 1 6 . . 5 Investigation 6 | . 1 . 1 . 3 . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 4 | . 1 . . . 2 . . 1 Assault 2 | . . . . . . . . 2 Garrison 2 | . . . . 1 1 . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Distress Signals 8 | . 3 . 3 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 165 | . 17 . 26 18 17 29 32 26 Peak Tracking Total 16 | . 5 . 5 4 4 6 8 16 Tactical Retreats 8 | . 1 . . . 2 4 . 1 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Traps Triggered 8 | . 1 . 3 . 2 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Machines Disabled 13 | . . . 1 . 3 . 3 6 Max in Single Turn 4 | . . . 1 . 1 . 1 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Machines Accessed 25 | . 2 . 3 3 4 . 11 2 Terminals 16 | . 2 . 3 3 3 . 4 1 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 7 | . . . . . . . 7 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 68 | . 9 . 9 13 11 . 23 3 Successful 27 | . 4 . 2 7 4 . 9 1 Failed 41 | . 5 . 7 6 7 . 14 2 Catastrophic 10 | . . . 2 . . . 7 1 Database Lockouts . | . . . . . . . . . Manual 41 | . 7 . 9 7 5 . 11 2 Terminals 53 | . 9 . 9 13 7 . 13 2 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 10 | . . . . . . . 10 . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . 4 . . . Terminal Hacks 10 | . 2 . . 4 2 . 2 . Part Schematic 1 | . . . . . 1 . . . Robot Analysis 2 | . 1 . . 1 . . . . Open Door 1 | . . . . . 1 . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 5 | . 1 . . 2 . . 2 . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 7 | . . . . . . . 7 . Retrieve Components 7 | . . . . . . . 7 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 8 | . 2 . 2 3 1 . . . Terminals 8 | . 2 . 2 3 1 . . . Botnet 8 | . 2 . 2 3 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 2 . 3 3 3 . 5 1 Full Trace Events 12 | . 2 . 2 . 3 . 4 1 Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 95 | . . . . . . . . 95 Total Part Build Rating 10 | . . . . . . . . 10 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 19 | . . . . . . . 19 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 2 | . . . . . 2 . . . ROAM 1 | . . . . . 1 . . . EXPLORE 1 | . . . . . 1 . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Robot Analysis Total 2 | . 1 . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 4 | . . . . . 4 . . . Drone Recoveries 1 | . . . . . 1 . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Turns Passed 4963 | 41 420 110 811 768 727 816 717 553 Spaces Moved 2553 | 13 234 90 392 330 262 419 498 315 Core 286 | . . . . . . 35 167 84 Treads 1568 | . . . 328 330 262 384 167 97 Legs 532 | 13 234 90 64 . . . . 131 Wheels 167 | . . . . . . . 164 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 120 160 165 50 50 50 Average Speed 152 | 120 120 120 164 184 207 158 120 138 Slowest Speed 450 | 120 120 120 190 245 250 245 225 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 40 | 2 32 37 29 24 69 67 90 10 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 122 | . . . 5 2 36 45 1 33 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . 1 1 AOE 120 | . . . 5 2 36 45 . 32 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Total 3149 | 22 303 90 477 431 390 486 560 390 Wait 135 | . 3 . 11 44 64 . 2 11 Move 2546 | 12 233 89 391 329 262 418 497 315 Hop . | . . . . . . . . . Pick Up 23 | . 4 . 6 3 2 2 5 1 Fast Attach 40 | . 1 . 1 5 7 2 14 10 Attach 34 | . 2 . 5 3 4 11 1 8 Detach 4 | . . . . 1 . 1 2 . Swap 44 | . 8 . 13 8 7 4 . 4 Drop 63 | . 8 . 12 11 16 3 9 4 Fire 246 | 10 44 1 38 27 28 43 25 30 Melee . | . . . . . . . . . Ram 8 | . . . . . . . 1 7 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . Rewire 4 | . . . . . . . 4 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 42 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Discovered new exit (range 16) 183 | -10/Materials | Discovered new exit (range 6) 217 | -10/Materials | Core integrity fell below 50% 462 | -10/Materials | Entered Mines 527 | -10/Mines | Build established: Scavenger-Mutant 528 | -10/Mines | Learned location of 2 exits from Materials 558 | -10/Mines | Discovered new exit (range 12) 572 | -10/Mines | Entered Materials 572 | -9/Materials | Evolved 2 slots: Weapon x2 573 | -9/Materials | Identified exit to Mines 573 | -9/Materials | Identified exit to Materials 905 | -9/Materials | Build established: Gunner 1232 | -9/Materials | Discovered exit to Materials (range 13) 1380 | -9/Materials | Build established: Scavenger-Gunner 1383 | -9/Materials | Entered another Materials area 1383 | -8/Materials | Evolved 2 slots: Utility x2 1817 | -8/Materials | Discovered new exit (range 16) 1968 | -8/Materials | Garrison activated, responded to threat 2080 | -8/Materials | Build established: Gunner 2151 | -8/Materials | Entered Storage 2237 | -8/Storage | Discovered new exit (range 77) 2805 | -8/Storage | Garrison activated, responded to threat 2878 | -8/Storage | Identified exit to Garrison 2878 | -8/Storage | Entered Garrison 3002 | -8/Garrison | Triggered checkpoint 3114 | -8/Garrison | Triggered checkpoint 3165 | -8/Garrison | Lost 4 parts (1n1u2w) 3180 | -8/Garrison | Discovered new exit (range 16) 3294 | -8/Garrison | Triggered checkpoint 3338 | -8/Garrison | Lost 3 parts (1p1n1w) 3402 | -8/Garrison | Triggered checkpoint 3470 | -8/Garrison | Discovered new exit (range 16) 3577 | -8/Garrison | Core integrity fell below 50% 3633 | -8/Garrison | Build established: Scavenger-Gunner 3646 | -8/Garrison | Triggered checkpoint 3684 | -8/Garrison | Discovered new exit (range 10) 3692 | -8/Garrison | Installed Relay Interface Framework 3694 | -8/Garrison | Entered Recycling 3703 | -8/Recycling | Lost 5 parts (2n3w) 3732 | -8/Recycling | Spotter reported a threat 3735 | -8/Recycling | Spotter reported a threat 3746 | -8/Recycling | Spotter reported a threat 3811 | -8/Recycling | Spotter reported a threat 3841 | -8/Recycling | Spotter reported a threat 3850 | -8/Recycling | Spotter reported a threat 3850 | -8/Recycling | Spotter reported a threat 3887 | -8/Recycling | Spotter reported a threat 3909 | -8/Recycling | Spotter reported a threat 3909 | -8/Recycling | Spotter reported a threat 3912 | -8/Recycling | Spotter reported a threat 3929 | -8/Recycling | Spotter reported a threat 3929 | -8/Recycling | Spotter reported a threat 3951 | -8/Recycling | Spotter reported a threat 3956 | -8/Recycling | Spotter reported a threat 3962 | -8/Recycling | Spotter reported a threat 3965 | -8/Recycling | Spotter reported a threat 3966 | -8/Recycling | Spotter reported a threat 3982 | -8/Recycling | Spotter reported a threat 3982 | -8/Recycling | Spotter reported a threat 3982 | -8/Recycling | Spotter reported a threat 4035 | -8/Recycling | Spotter reported a threat 4060 | -8/Recycling | Discovered new exit (range 12) 4081 | -8/Recycling | Spotter reported a threat 4101 | -8/Recycling | Spotter reported a threat 4141 | -8/Recycling | Spotter reported a threat 4235 | -8/Recycling | Spotter reported a threat 4249 | -8/Recycling | Spotter reported a threat 4284 | -8/Recycling | Build established: Skirmisher 4305 | -8/Recycling | Spotter reported a threat 4310 | -8/Recycling | Spotter reported a threat 4323 | -8/Recycling | Spotter reported a threat 4323 | -8/Recycling | Spotter reported a threat 4337 | -8/Recycling | Spotter reported a threat 4376 | -8/Recycling | Spotter reported a threat 4411 | -8/Recycling | Entered Factory 4411 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 4570 | -6/Factory | Fabricated Fusion Compressor (x2) 4761 | -6/Factory | First assault squad dispatched 4762 | -6/Factory | Lost 3 parts (1n2w) 4873 | -6/Factory | Crushed by falling debris 4913 | -6/Factory | Lost 17 parts (2p6n5u4w) 4929 | -6/Factory | Core integrity fell below 50% 4953 | -6/Factory | Core integrity fell below 20% 4964 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04911_ ALERT: Rogue bot located, Programmers report to Factory Zone 7Z. 04925_ HV Slug penetrates S-27 Virus. 04925_ HV Slug penetrates Wall. 04927_ HV Slug penetrates S-27 Virus. 04929_ S-27 Virus suffers critical hit (Destroy). 04929_ Destroyed VTOL Module. 04929_ HV Slug penetrates Wall. 04930_ S-27 Virus destroyed. 04931_ Acquired 30 matter. 04931_ Lgt. Ion Engine destroyed. 04933_ Acquired Autogun. 04935_ System corrupted: Matter fused (-8). 04935_ Hyp. Gauss Rifle destroyed. 04945_ Autogun destroyed. 04948_ Slammed into G-50 Soldier. 04949_ Slammed into S-27 Virus. 04951_ Slammed into G-50 Soldier. 04958_ Acquired Phase Cannon. 04959_ ALERT: Security rotation in progress. 04963_ A3HYKZ:D,Q%H R9A>BCD>NQRPKVKH02O Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????# ?????????????????????????????????? | | ????????##;/##########?????????????????????? | | ???###### g #?????????????????????? | | ???# ggg/ gg #?????????????????????? | | ???# #### s #?????????????????????? | | ???# #??# gs= @ #?????????????????????? | | ???# #??# #?????????????????????? | | ???# #??# s #?????????????????????? | | ####/####!! #?????????????????????? | | # *##!! ! #?????????????????????? | | # ##!= #?????????????????????? | | #" ## / #?????????????????????? | | #"" ###+#######+###?????????????????????? | | #"" " # ????????????????????? | | #"" " # ????????????????????? | | #"" " / ????????????????????? | | #"T " # ????????????????????? | | #"" " # ????????????????????? | | #"" " #?#########+###?????????????????????? | | #"" " #???????????????????????????????????? | | #"" " #???????????????????????????????????? | | #" " #???????????????????????????????????? | | # #???????????????????????????????????? | | ######/#???????????????????????????????????? | | ?????# ######??????????????????????????????? | | ?????# +??????????????????????????????? | | ?????# ##??????????????????????????????? | | ?????# #???????????????????????????????? | | ?????+ ^ #???????????????????????????????? | | ?????## ^ #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 520 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 60 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- Adv. Sensor Array | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Fusion Compressor | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceDisruptionLance Manual? 0 Play Time 01:09:52 Cumulative 102.0 hours Start 2021.12.28 @ 21:15:25 End 2021.12.28 @ 22:29:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 178 Rogue 173 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 54 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef20f6e5-8de4-4db2-93db-ea180456382c