Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.30 @ 01:59:56

Player: chillblain

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (48)      240
Value Destroyed (1063)     1063
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3123

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             240/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (99)
Movement                   Core (1750) Ox34
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
          Large Storage Unit
                Huge Storage Unit
       Improved Sensor Array
                Targeting Computer
>               --- WEAPON (2) -------
                Particle Gun
>               --- INVENTORY (25) ---
          Heavy Ion Engine
  High-capacity Matter Pod (200)
        Compact Matter Pod (150)
                ECM Suite
                Core Shielding
       Improved Medium Laser

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Wheel
        Compact Wheel
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Huge Storage Unit
       Improved Sensor Array
                Targeting Computer
>               --- WEAPON -----------
         Medium Laser
                Assault Rifle
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Nuclear Core
          Light Nuclear Core
       Improved Hover Unit
       Improved Hover Unit
  High-capacity Matter Pod
        Compact Matter Pod
                ECM Suite
                Core Shielding
       Improved Medium Laser
                Grenade Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  2    | .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             62   | 6   3   6   12  35  
  Power                    7    | 1   .   .   1   5   
    Engine                 4    | 1   .   .   1   2   
    Core                   3    | .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               29   | 2   .   1   8   18  
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  20   | 2   .   1   5   12  
    Hover                  3    | .   .   .   1   2   
    Flight                 6    | .   .   .   2   4   
  Utility                  8    | 1   2   1   1   3   
    Device                 1    | .   .   .   .   1   
    Storage                4    | 1   1   .   .   2   
    Processor              2    | .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 2   1   4   2   9   
    Energy Gun             5    | 2   .   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          9    | .   1   2   2   4   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   .   1   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 28   | .   .   3   .   25  
  Power                    4    | .   .   .   .   4   
  Propulsion               16   | .   .   2   .   14  
  Utility                  2    | .   .   1   .   1   
  Weapon                   6    | .   .   .   .   6   
  Highest Loss Streak      9    | .   .   1   .   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   92  87  94  84  
  Engine                   9    | .   14  11  11  5   
  Wheel                    25   | .   28  26  27  22  
  Device                   1    | .   .   .   .   4   
  Storage                  13   | .   14  11  11  17  
  Processor                10   | .   7   17  11  9   
  Protection               5    | .   .   .   10  4   
  Energy Gun               5    | .   23  2   .   4   
  Ballistic Gun            15   | .   3   17  22  11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             114  | 13  28  30  34  114 
  Greatest Support         58   | 32  32  48  48  58  
  Greatest Overweight (x)  10   | .   .   1   8   10  
  Average Overweight (x)   .    | .   .   .   .   2   
Largest Inventory Capacity 25   | 8   15  15  15  25  
  Average Capacity         17   | 6   11  15  15  24  
  Most Carried             20   | 5   12  12  15  20  
  Average Carried          11   | 2   7   10  14  12  
  Final Capacity           25   | 8   15  15  15  25  
  Final Carried            15   | 2   10  12  15  6   

 Class Distribution 
--------------------
 60% | Mutant
 39% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           1283 | 221 69  213 282 498 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1631 | .   194 304 321 812 
  Parts                    81   | .   11  17  17  36  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           3    | .   .   1   1   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  28   | .   2   8   5   13  
  Guns                     16   | .   1   1   5   9   
  AOE                      12   | .   1   7   .   4   
Classes Destroyed          9    | .   3   2   2   2   
  Worker                   7    | .   .   .   2   5   
  Recycler                 8    | .   1   2   2   3   
  Watcher                  5    | .   2   .   .   3   
  Swarmer                  9    | .   .   .   3   6   
  Grunt                    12   | .   2   6   .   4   
  Brawler                  1    | .   .   1   .   .   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   4    | .   .   1   2   1   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           13   | .   3   8   3   13  
  Combat Bots Only         7    | .   2   7   2   7   
Max Kills in Single Turn   4    | .   2   4   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   1   3   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        234  | .    12   31   34   157  
  Missed                   82   | .    4    16   13   49   
Damage Taken               2240 | .    128  226  208  1678 
  Core                     468  | .    48   78   32   310  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   508  | .    .    .    .    508  
Core Remaining (%)         84   | 100  80   .    72   .    
Volleys Fired              134  | .    21   18   27   68   
  Largest                  2    | .    2    2    2    2    
  Hottest                  88   | .    80   50   46   88   
Shots Fired                249  | .    42   36   54   117  
  Gun                      235  | .    42   30   54   109  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 14   | .    .    6    .    8    
  Special                  .    | .    .    .    .    .    
  Kinetic                  154  | .    6    30   54   64   
  Thermal                  66   | .    21   .    .    45   
  Explosive                14   | .    .    6    .    8    
  Electromagnetic          15   | .    15   .    .    .    
  Robot Hit Streak         13   | .    5    5    13   13   
  Robot Miss Streak        7    | .    7    3    3    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           155  | .    21   20   34   80   
  Core Hits                88   | .    8    22   12   46   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Corrupt                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3403 | .    417  865  473  1648 
  Guns                     1985 | .    276  214  473  1022 
  Cannons                  .    | .    .    .    .    .    
  Explosions               1418 | .    141  651  .    626  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1353 | .    36   214  473  630  
  Thermal                  611  | .    219  .    .    392  
  Explosive                1277 | .    .    651  .    626  
  Electromagnetic          162  | .    162  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            6    | .    .    .    .    6    
  Projectiles              .    | .    .    .    .    .    
  Explosions               6    | .    .    .    .    6    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      88   | .    42   15   .    31   
  Shots                    4    | .    2    1    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        260  | .    260  15   2    231  
  Average Temperature      66   | .    104  7    2    47   
  Received Heat Transfer   459  | .    48   87   18   306  
  Effects                  4    | .    1    .    .    3    
    Energy Bleed           2    | .    1    .    .    1    
    Interference           2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    3    
  Heat Transferred         1398 | .    325  .    .    1073 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             289  | .   198 289 182 288 
  Initial                  112  | .   .   83  112 .   
  Average                  72   | .   65  178 60  69  
Maximum Alert Level        1    | .   .   1   .   1   
  Low Security (%)         92   | 100 100 53  100 88  
  Level 1                  7    | .   .   46  .   11  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   2   
  Investigation            2    | .   1   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           5    | .   .   2   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              51   | .   7   13  5   26  
  Peak Tracking Total      9    | .   3   9   3   7   
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         2    | .   .   .   2   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          6    | .   2   2   .   2   
  Terminals                2    | .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                24   | .   6   10  .   8   
  Successful               17   | .   5   8   .   4   
  Failed                   7    | .   1   2   .   4   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                4    | .   .   3   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   7   
  Recycling Units          6    | .   6   .   .   .   
  Scanalyzers              7    | .   .   7   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   2   .   1   
  Robot Analysis           1    | .   .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   3   
  Scan Component           2    | .   .   .   .   2   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       5    | .   5   .   .   .   
  Recycle Component        1    | .   1   .   .   .   
  Report Inventory         3    | .   3   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 6    | .   .   6   .   .   
  Insert Component         4    | .   .   4   .   .   
  Analyze                  2    | .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   2   2   .   2   
  Full Trace Events        3    | .   1   1   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     26   | .   .   .   .   26  
Parts Recycled             1    | .   1   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   
  Parts Damaged            1    | .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               2358 | 60   369  199  1027 703  
Spaces Moved               1630 | 48   289  124  860  309  
  Core                     2    | 2    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   1625 | 46   289  124  857  309  
  Hover                    2    | .    .    .    2    .    
  Flight                   1    | .    .    .    1    .    
  Fastest Speed            50   | 50   100  100  100  110  
  Average Speed            108  | 97   100  100  103  133  
  Slowest Speed            680  | 100  100  115  680  230  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       35   | 3    42   13   100  21   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             2    | .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          81   | .    8    34   .    39   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      81   | .    8    34   .    39   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1978 | 60  327 163 941 487 
  Wait                     65   | .   .   7   19  39  
  Move                     1626 | 47  288 123 859 309 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  60   | 7   12  5   13  23  
  Fast Attach              6    | 1   1   .   4   .   
  Attach                   44   | 5   1   5   4   29  
  Detach                   6    | .   .   3   .   3   
  Swap                     12   | .   1   1   4   6   
  Drop                     25   | .   3   1   11  10  
  Fire                     134  | .   21  18  27  68  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Discovered new exit (range 10)
  395 | -10/Materials | Identified exit to Materials
  430 | -10/Materials | Entered another Materials area
  430 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  503 | -9/Materials  | Discovered new exit (range 16)
  562 | -9/Materials  | Destroyed 7 combat bots
  629 | -9/Materials  | Entered Mines
  665 | -9/Mines      | Learned Materials security intel
 1007 | -9/Mines      | Discovered new exit (range 11)
 1051 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1051 | -9/Mines      | Discovered new exit (range 5)
 1102 | -9/Mines      | Found a hidden stash of uninstalled traps
 1333 | -9/Mines      | Discovered new exit (range 8)
 1615 | -9/Mines      | Build established: Scavenger-Mutant
 1656 | -9/Mines      | Entered Materials
 1656 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2014 | -8/Materials  | Destroyed 7 combat bots
 2024 | -8/Materials  | Lost 5 parts (3n1u1w)
 2137 | -8/Materials  | Lost 7 parts (2p4n1w)
 2238 | -8/Materials  | Lost 9 parts (1p5n3w)
 2292 | -8/Materials  | Repaired Huge Storage Unit
 2350 | -8/Materials  | Core integrity fell below 50%
 2359 | -8/Materials  | Self-destructed

 Last Messages 
---------------
  Ready to Repair:
    Broken Imp. Medium Laser
    Rating: 2p
    Time: 64
ALERT: Suspicious activity at Repair Station
  M002. Dispatching Investigation squad.
Acquired 4 matter.
Acquired 1 matter.
Acquired 5 matter.
Hvy. Assault Rifle destroyed.
Com. Wheel destroyed.
Overheating: Energy bleed (-22).
Imp. Heat Sink melted.
G-47 Trooper destroyed.
Overheating: System interference.
Targeting Computer temporarily disabled.
Particle Gun temporarily disabled.
K-01 Serf collects debris.
Lgt. Ion Engine destroyed.
Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????? "????????????????????????????????? |
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|   #             r                         ???????? |
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|   #                 =%g  @                ???????? |
|   #     #######=u%###############   ###??????????? |
|   #?#####?#####!%=#??????????????????????????????? |
|   ###   ## ## #*!%#??????????????????????????????? |
| ###############%!*########???????????????????????? |
|     *!         |*        #???????????????????????? |
|    = *[      *%=!        #???????????????????????? |
|      =!* !   !* ="""%    #???????????????????????? |
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|      * %      %%               ??????????????????? |
|  T %!% *       = *             ??????????????????? |
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|   ???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         5
Authchip Count             1

 Item Schematics 
-----------------
  Grenade Launcher | -9/Materials | Scanalyzed
 Huge Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EfficiencyFrostBox
  Manual?         0
Play Time         01:05:53
  Cumulative      11.3 hours
  Start           2024.03.30 @ 00:45:56
  End             2024.03.30 @ 01:59:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ed11d7ac-a66f-4594-b458-f98fe3ace097