Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.27 @ 18:03:42 Player: Wakanaka Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (531) 531 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2436 Bonus ------- None Cogmind --------- Core Integrity 388/550 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Light Ion Engine Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Armor Integrity Analyzer Improved Power Shielding Propulsion Shielding > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun Flail > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Propulsion Shielding Weapon High-powered Shotgun Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Impact Weapon Hammer Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon 1 | . . . . 1 Parts Attached 31 | 6 6 . 15 4 Power 5 | 1 1 . 2 1 Engine 5 | 1 1 . 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 1 . 2 2 Treads . | . . . . . Leg 7 | 2 1 . 2 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 . 4 . Device . | . . . . . Storage 2 | 1 . . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . 1 . 2 . Artifact . | . . . . . Weapon 13 | 2 3 . 7 1 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 8 | 1 2 . 4 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 4 | . 1 . 3 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . 4 . 4 10 Power 2 | . 1 . . 1 Propulsion 6 | . 1 . 1 4 Utility 3 | . . . 1 2 Weapon 7 | . 2 . 2 3 Highest Loss Streak 10 | . 3 . 3 10 Average Slot Usage (%) 92 | . 92 100 96 78 Engine 11 | . 11 14 11 17 Leg 23 | . 27 28 19 13 Storage 12 | . 14 14 11 9 Processor 2 | . . . 5 9 Protection 17 | . 10 14 27 10 Energy Gun 5 | . 10 . . . Ballistic Gun 11 | . 10 14 13 12 Impact Weapon 7 | . 6 14 8 6 Naked Turns . | . . . . . Heaviest Build 39 | 13 14 12 31 39 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 3 | 1 . . 2 3 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 6 6 6 10 10 Average Capacity 6 | 5 6 6 6 10 Most Carried 6 | 4 6 5 6 5 Average Carried 4 | 2 4 5 5 3 Final Capacity 10 | 6 6 6 10 10 Final Carried 6 | 4 5 5 6 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 698 | 196 197 . 233 72 Remotely . | . . . . . Salvage Created 733 | . 393 . 260 80 Parts 25 | . 11 . 13 1 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 16 | . 6 . 7 3 Melee 6 | . 2 . 3 1 Guns 7 | . 4 . 3 . Classes Destroyed 8 | . 4 . 3 1 Worker 1 | . 1 . . . Hauler 1 | . . . 1 . Recycler 1 | . 1 . . . Watcher 2 | . 2 . . . Swarmer 5 | . . . 3 2 Grunt 8 | . 6 . 2 . Sentry 2 | . . . 2 . Hunter 1 | . . . . 1 Best Kill Streak 3 | . 3 . 2 2 Combat Bots Only 2 | . 2 . 2 2 Max Kills in Single Turn 1 | . 1 . 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2216 | . 566 . 892 758 Core 352 | . 65 . 125 162 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 . 74 68 . Volleys Fired 60 | . 32 . 27 1 Largest 2 | . 2 . 2 2 Hottest 70 | . 70 . 50 50 Shots Fired 98 | . 54 . 42 2 Gun 98 | . 54 . 42 2 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 76 | . 32 . 42 2 Thermal 22 | . 22 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 9 | . 9 . 7 3 Robot Miss Streak 5 | . 4 . 5 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 81 | . 35 . 36 10 Core Hits 28 | . 16 . 10 2 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 43 | . 11 . 22 10 Impact 43 | . 11 . 22 10 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1356 | . 554 . 593 209 Guns 840 | . 433 . 386 21 Cannons . | . . . . . Explosions . | . . . . . Melee 504 | . 121 . 207 176 Ramming 12 | . . . . 12 Kinetic 639 | . 232 . 386 21 Thermal 201 | . 201 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 504 | . 121 . 207 176 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 32 | . . . 28 4 Projectiles . | . . . . . Explosions . | . . . . . Melee 32 | . . . 28 4 Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 6 | . . . . 6 Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 126 | . 126 . 14 . Average Temperature 44 | . 50 . 7 . Received Heat Transfer 513 | . 264 . 177 72 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . . 2 3 Impact Corruptions 6 | . . . 4 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 5 . . . Heat Transferred 592 | . 592 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 194 | . 112 25 194 80 Initial 25 | . . 25 9 15 Average 56 | . 50 25 78 25 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 3 . 2 . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 15 . 12 16 Peak Tracking Total 10 | . 4 . 3 10 Tactical Retreats 4 | . 1 . 2 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 1 | . 1 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 3 | . 3 . . . Successful . | . . . . . Failed 3 | . 3 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1422 | 60 676 19 543 124 Spaces Moved 829 | 39 451 15 276 48 Core 2 | 2 . . . . Treads . | . . . . . Legs 827 | 37 451 15 276 48 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 150 Average Speed 128 | 122 120 120 138 165 Slowest Speed 210 | 150 120 120 180 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 56 7 31 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1013 | 48 514 16 361 74 Wait 32 | . 11 2 9 10 Move 825 | 38 450 14 275 48 Hop . | . . . . . Pick Up 16 | 4 4 . 8 . Fast Attach 15 | 6 2 . 7 . Attach 10 | . 3 . 3 4 Detach . | . . . . . Swap 6 | . 1 . 5 . Drop 5 | . . . 5 . Fire 60 | . 32 . 27 1 Melee 43 | . 11 . 22 10 Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 15) 295 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 606 | -10/Materials | Lost 3 parts (1p1n1w) 737 | -10/Materials | Entered Mines 747 | -10/Mines | Discovered new exit (range 6) 756 | -10/Mines | Entered Materials 756 | -9/Materials | Evolved 2 slots: Utility x2 868 | -9/Materials | Lost 3 parts (1n2w) 1159 | -9/Materials | Discovered new exit (range 16) 1299 | -9/Materials | Entered another Materials area 1299 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1423 | -8/Materials | Self-destructed Last Messages --------------- 01382_ K-01 Serf collects debris. 01383_ S-10 Pest system terminally corrupted. 01383_ Lgt. Ion Engine fried. 01383_ Lgt. Assault Rifle fried. 01386_ K-01 Serf collects debris. 01387_ Hpw. Shotgun destroyed. 01390_ K-01 Serf collects debris. 01390_ Hpw. Shotgun destroyed. 01395_ K-01 Serf collects debris. 01399_ Flail destroyed. 01401_ Aluminum Leg destroyed. 01403_ Imp. Power Shielding destroyed. 01405_ Slammed into S-10 Pest. 01405_ S-10 Pest destroyed. [Achievement: Fist Fight] 01406_ S-10 Pest destroyed. 01418_ C-30 ARC bursts open, deploying its payload. 01418_ S-10 Pest unfolds itself. 01419_ Ion Engine destroyed. 01422_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????###########????????????????????????????????? | | ??##### ?????????????????????????????????? | | ??# # """ """ #????????????????????????????????? | | ??# # """ """ #????????????????????????????????? | | ### # """ """ #????????????????????????????????? | | + #????????????????????????????????? | | # % #????????????????????????????????? | | # #????????????????????????????????? | | "" # #????????????????????????????????? | | "" ###########????????????????????????????????? | | "" # #????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | /% #????????????????????????????????? | | %# =% #???????????????######???????????? | | ### ############ ss ????????? | | ??# l/s @ s ^ ????????? | | " ??###########################+???????????????? | | " ?????????????????????????????????????????????? | | " ?????????????????????????????????????????????? | | ! ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 40 Armor Integrity Analysis 33 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed BarrageSurveybotMediator Manual? 0 Play Time 00:18:37 Cumulative 12.9 hours Start 2020.12.27 @ 17:46:55 End 2020.12.27 @ 18:03:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72a6809e-d262-4350-a6b2-3b9c0b194573