Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.11 @ 17:04:48 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (136) 680 Value Destroyed (4288) 4288 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2141) 2141 TOTAL SCORE: 11049 Bonus ------- High Alert Combat Kills 41 Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 529/850 Matter 54/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1450) Ox28 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Coolant Injector Huge Storage Unit Targeting Computer Utility Shielding > --- WEAPON (5) ------- Mini Assault Cannon > --- INVENTORY (25) --- Heavy Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Aluminum Leg Cooling System Cooling System Improved Cooling System Coolant Injector System Restoration Module Magnetic Acceleration Cannon Mass Driver Mining Claw Force Lance Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Coolant Injector Huge Storage Unit Targeting Computer Targeting Computer Targeting Computer > --- WEAPON ----------- Assault Rifle Enhanced Autogun Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Cooling System Cooling System Utility Shielding System Restoration Module Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Autogun Mini Assault Cannon Mining Claw [Rating: 55] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Targeting Computer Device Coolant Injector Storage Huge Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Autogun Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Slots Evolved 9 | . 1 2 2 2 . . . 2 . Power 1 | . . . 1 . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 3 | . . . . 1 . . . 2 . Weapon 3 | . 1 . 1 1 . . . . . Parts Attached 68 | 8 5 11 3 13 4 . 2 2 20 Power 10 | 1 1 2 1 2 . . . . 3 Engine 10 | 1 1 2 1 2 . . . . 3 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 17 | 2 2 4 1 3 1 . 1 . 3 Treads . | . . . . . . . . . . Leg 17 | 2 2 4 1 3 1 . 1 . 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 14 | 2 1 1 . 4 2 . . 2 2 Device 7 | . . . . 4 2 . . . 1 Storage 3 | 1 1 1 . . . . . . . Processor 3 | 1 . . . . . . . 2 . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 27 | 3 1 4 1 4 1 . 1 . 12 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 23 | 3 1 4 1 4 1 . 1 . 8 Ballistic Cannon 4 | . . . . . . . . . 4 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . 1 1 . 3 . . . . . Parts Lost 26 | . . . . . 1 . 1 . 24 Power 4 | . . . . . . . . . 4 Propulsion 6 | . . . . . . . . . 6 Utility 2 | . . . . . . . . . 2 Weapon 14 | . . . . . 1 . 1 . 12 Highest Loss Streak 18 | . . . . . 1 . 1 . 18 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 99 | . 100 99 100 100 98 100 99 100 96 Engine 13 | . 12 10 16 14 14 14 14 12 11 Leg 29 | . 25 39 33 28 28 28 28 25 23 Device 4 | . . . . 7 7 7 7 6 6 Storage 7 | . 12 10 8 7 7 7 7 6 6 Processor 8 | . 12 10 8 7 7 7 7 18 12 Ballistic Gun 33 | . 37 30 33 35 33 35 34 31 28 Naked Turns . | . . . . . . . . . . Heaviest Build 127 | 18 52 97 108 122 121 120 120 120 127 Greatest Support 62 | 20 26 52 54 60 60 60 60 60 62 Greatest Overweight (x) 34 | 1 6 1 2 2 2 1 1 1 34 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 20 25 25 25 25 25 25 25 25 Average Capacity 23 | 8 13 23 25 25 25 25 25 25 25 Most Carried 25 | 4 11 17 17 25 25 25 25 24 25 Average Carried 18 | 2 6 10 16 21 22 25 24 23 23 Final Capacity 25 | 10 20 25 25 25 25 25 25 25 25 Final Carried 25 | 4 9 17 17 23 25 25 25 23 18 Class Distribution -------------------- 91% | Hacker-Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Garrison Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Garrison Hacker-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Matter Collected 4386 | 202 239 588 472 1470 134 47 408 . 826 Remotely . | . . . . . . . . . . Salvage Created 6194 | . 469 1178 947 2060 200 . 569 . 771 Parts 318 | . 28 76 52 86 9 . 29 . 38 Haulers Intercepted 7 | . 1 4 1 1 . . . . . Recyclers Shooed 5 | . 2 . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 79 | . 7 15 4 25 2 . 11 . 15 Guns 78 | . 7 15 4 25 2 . 11 . 14 Cannons 1 | . . . . . . . . . 1 Classes Destroyed 15 | . 6 3 1 4 . . . . 1 Worker 10 | . . 3 2 5 . . . . . Builder 6 | . 1 1 4 . . . . . . Tunneler 1 | . . . . 1 . . . . . Hauler 7 | . 1 4 1 1 . . . . . Recycler 19 | . 2 2 8 7 . . . . . Operator 2 | . . . 1 1 . . . . . Watcher 12 | . 2 5 2 3 . . . . . Swarmer 14 | . 4 2 . . . . 4 . 4 Grunt 36 | . 3 8 2 16 2 . 2 . 3 Brawler 1 | . . . . 1 . . . . . Duelist 4 | . . 1 . 1 . . . . 2 Sentry 16 | . . 4 2 2 . . 5 . 3 Hunter 3 | . . . . 3 . . . . . Programmer 3 | . . . . 2 . . . . 1 Behemoth 2 | . . . . . . . . . 2 Best Kill Streak 8 | . 4 7 7 8 1 . 4 . 4 Combat Bots Only 5 | . 3 3 2 5 1 . 4 . 4 Max Kills in Single Turn 2 | . 1 2 2 2 1 . 1 . 2 Gunslinging 1 | . . . . 1 . . . . 1 Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Damage Taken 4229 | . 145 277 85 512 310 . 285 . 2615 Core 515 | . 40 23 9 41 66 . 15 . 321 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 30 | . . . . . . . . . 30 Regen/Repaired (Parts) 41 | . . 41 . . . . . . . Core Remaining (%) 91 | 100 84 94 98 . . . 82 . . Volleys Fired 258 | . 26 50 27 66 8 . 21 . 60 Largest 5 | . 3 3 4 5 5 . 5 . 5 Hottest 176 | . 60 69 92 132 132 . 129 . 176 Shots Fired 1057 | . 78 150 108 331 35 . 103 . 252 Gun 1034 | . 78 150 108 331 35 . 103 . 229 Cannon 23 | . . . . . . . . . 23 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 1057 | . 78 150 108 331 35 . 103 . 252 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 46 | . 17 41 17 21 36 . 46 . 44 Robot Miss Streak 3 | . 3 1 3 2 . . 2 . 1 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 21 | . 3 2 1 7 . . 4 . 4 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . 1 Shots Hit Robots 774 | . 57 116 65 232 24 . 78 . 202 Core Hits 284 | . 24 48 35 84 11 . 26 . 56 Critical Kills 2 | . . . . 1 . . . . 1 Critical Parts Destroyed 5 | . . . . 1 . . . . 4 Critical Strikes 8 | . . . . 2 . . . . 6 Destroy 7 | . . . . 2 . . . . 5 Blast 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12634 | . 587 1563 1031 3991 450 13 1368 . 3631 Guns 12174 | . 573 1553 1020 3991 450 . 1368 . 3219 Cannons 412 | . . . . . . . . . 412 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 48 | . 14 10 11 . . 13 . . . Kinetic 12586 | . 573 1553 1020 3991 450 . 1368 . 3631 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . 1 3 . . . . Average Corruption 1 | . . . . 1 2 . . . . Corruption Purged 4 | . . . . 1 3 . . . . Corruption Blocked . | . . . . . . . . . . Effects 13 | . . . . 7 6 . . . . Message Errors 7 | . . . . 3 4 . . . . Matter Fused 3 | . . . . 2 1 . . . . Energy Discharges 1 | . . . . 1 . . . . . Data Loss (major) 1 | . . . . . 1 . . . . Misfires 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 9 | . . . . . . . . . 9 Projectiles 9 | . . . . . . . . . 9 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 6 | . 2 1 1 . . 2 . . . Kicked 6 | . 2 1 1 . . 2 . . . Crushed . | . . . . . . . . . . Highest Temperature 220 | . 94 134 220 196 192 . 199 . 199 Average Temperature 70 | . 28 28 62 69 64 . 110 . 91 Received Heat Transfer 1822 | . 72 177 99 297 . . 141 . 1036 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Peak Influence 421 | . 214 302 168 183 321 124 386 150 421 Initial 150 | . . 15 . 34 86 124 66 150 81 Average 121 | . 70 101 57 86 274 124 181 150 207 Maximum Alert Level 2 | . 1 1 . . 1 . 1 . 2 Low Security (%) 82 | 100 99 80 100 100 20 100 67 100 55 Level 1 17 | . . 19 . . 79 . 32 . 43 Level 2 . | . . . . . . . . . 1 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 2 1 . 10 . . . . . Investigation 8 | . 2 1 . 5 . . . . . Extermination 2 | . . . . 2 . . . . . Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Distress Signals 4 | . 2 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 101 | . 12 21 9 29 . . 11 . 19 Peak Tracking Total 5 | . 4 5 2 4 . . 4 . 5 Tactical Retreats 1 | . 1 . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Traps Triggered 2 | . . 1 . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 5 | . . 5 . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Machines Disabled 3 | . . 1 . . 1 . . . 1 Max in Single Turn 1 | . . 1 . . 1 . . . 1 Garrison Relay 2 | . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Machines Accessed 27 | . 4 4 4 9 1 1 2 1 1 Terminals 19 | . 3 2 4 6 1 . 2 . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Total Hacks 93 | . 18 20 17 28 2 2 3 1 2 Successful 66 | . 15 17 12 17 . 2 1 1 1 Failed 27 | . 3 3 5 11 2 . 2 . 1 Catastrophic 2 | . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . 2 1 . . . . . Terminals 55 | . 7 7 17 17 2 . 3 . 2 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . Recycling Units 18 | . 11 . . 7 . . . . . Scanalyzers 14 | . . 11 . 3 . . . . . Garrison Access 4 | . . . . 1 . 2 . 1 . Terminal Hacks 27 | . 4 4 10 7 . . 1 . 1 Record 6 | . . . 3 3 . . . . . Robot Schematic 1 | . . . . 1 . . . . . Robot Analysis 3 | . 1 . 2 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 Recycling Unit Index 1 | . . . 1 . . . . . . Alert Level 1 | . . 1 . . . . . . . Locate Traps 4 | . 1 1 1 1 . . . . . Disarm Traps 1 | . . 1 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . Zone Layout 4 | . 1 1 . 2 . . . . . Garrison Registry 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 17 | . 11 . . 6 . . . . . Recycle Component 8 | . 5 . . 3 . . . . . Process 9 | . 6 . . 3 . . . . . Scanalyzer 14 | . . 11 . 3 . . . . . Insert Component 8 | . . 6 . 2 . . . . . Analyze 6 | . . 5 . 1 . . . . . Garrison Access Hacks 4 | . . . . 1 . 2 . 1 . Unlock Access 3 | . . . . 1 . 1 . 1 . Coupler Status 1 | . . . . . . 1 . . . Unauthorized Hacks 2 | . . . 2 . . . . . . Terminals 2 | . . . 2 . . . . . . Botnet 2 | . . . 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 2 3 2 6 1 1 2 . 1 Full Trace Events 11 | . 2 2 . 5 1 . 1 . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . 5 . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 32 | . . 32 . . . . . . . Parts Recycled 8 | . 5 . . 3 . . . . . Recycled Matter 666 | . 377 . . 289 . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . 5 . 1 . . . . . Part Schematics Acquired 6 | . . 5 . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Used RIF Installer 3 | . . . . . 1 . 1 . 1 Command Fork 1 | . . . . . . . . . 1 Robot Detection 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 6 | . . . . . 3 . . . 3 Machine Destruction 6 | . . . . . 3 . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Robot Analysis Total 3 | . 1 . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Turns Passed 7064 | 75 527 1214 777 2261 552 225 464 49 920 Spaces Moved 3100 | 54 315 611 344 872 238 116 201 25 324 Core 11 | 8 2 . . . . . . . 1 Treads . | . . . . . . . . . . Legs 3089 | 46 313 611 344 872 238 116 201 25 323 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 192 192 192 192 192 192 Average Speed 193 | 113 138 164 199 225 201 192 192 192 214 Slowest Speed 1750 | 120 350 190 260 262 262 192 192 192 1750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 26 | 4 41 49 25 18 44 4 39 1 39 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 . 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 1 | . . . . . 1 . . . . Melee . | . . . . . . . . . . Projectile 1 | . . . . . 1 . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Gar Fac Gar Fac Gar Total 3662 | 64 357 734 386 1037 294 117 234 26 413 Wait 188 | . . 51 11 76 44 . 6 . . Move 3089 | 53 314 610 343 871 236 115 199 24 324 Hop . | . . . . . . . . . . Pick Up 40 | 3 9 7 1 8 2 . 3 . 7 Fast Attach 8 | 7 . 1 . . . . . . . Attach 26 | . 1 4 2 2 1 . 1 2 13 Detach 2 | . . 2 . . . . . . . Swap 34 | 1 4 6 1 11 3 . 1 . 7 Drop 11 | . 1 2 . 3 . . 3 . 2 Fire 258 | . 26 50 27 66 8 . 21 . 60 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 6 | . 2 1 1 . . 2 . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Sto / Gar) -7/Garrison -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison History --------- Turn | Location | Event 30 | -11/Junkyard | Identified exit to Materials 30 | -11/Junkyard | Discovered exit to Materials (range 14) 76 | -11/Junkyard | Entered Materials 76 | -10/Materials | Evolved 1 slot: Weapon x1 300 | -10/Materials | Build established: Hacker-Gunner 507 | -10/Materials | Identified exit to Mines 513 | -10/Materials | Identified exit to Materials 513 | -10/Materials | Discovered exit to Materials (range 9) 603 | -10/Materials | Entered another Materials area 603 | -9/Materials | Evolved 2 slots: Propulsion x2 986 | -9/Materials | Identified exit to Mines 986 | -9/Materials | Discovered exit to Mines (range 10) 1128 | -9/Materials | Repaired Imp. Aluminum Leg 1686 | -9/Materials | Identified exit to Materials 1686 | -9/Materials | Discovered exit to Materials (range 13) 1817 | -9/Materials | Entered another Materials area 1817 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2438 | -8/Materials | Identified exit to Factory 2438 | -8/Materials | Discovered exit to Factory (range 7) 2594 | -8/Materials | Entered Factory 2594 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3017 | -7/Factory | Identified exit to Storage 3017 | -7/Factory | Discovered exit to Storage (range 16) 4542 | -7/Factory | Garrison activated, responded to threat 4852 | -7/Factory | Identified exit to Garrison 4855 | -7/Factory | Entered Garrison 4855 | -7/Garrison | Discovered recently destroyed garrison 4945 | -7/Garrison | Crushed by falling debris 5026 | -7/Garrison | Garrison Relay disabled 5287 | -7/Garrison | Identified exit to Factory 5287 | -7/Garrison | Discovered exit to Factory (range 12) 5320 | -7/Garrison | Installed Relay Interface Framework 5407 | -7/Garrison | Entered Factory 5630 | -7/Factory | Identified exit to Garrison 5632 | -7/Factory | Entered Garrison 5694 | -7/Garrison | Expanded RIF knowledge: Robot Detection 5725 | -7/Garrison | Identified exit to Factory 5725 | -7/Garrison | Discovered exit to Factory (range 56) 5725 | -7/Garrison | Discovered exit to Factory (range 45) 5725 | -7/Garrison | Discovered exit to Factory (range 46) 5758 | -7/Garrison | Triggered checkpoint 6096 | -7/Garrison | Entered Factory 6096 | -6/Factory | Evolved 2 slots: Utility x2 6143 | -6/Factory | Identified exit to Garrison 6145 | -6/Factory | Entered Garrison 6273 | -6/Garrison | Spotted B-75 Beast 6273 | -6/Garrison | Spotted B-75 Beast 6318 | -6/Garrison | Destroyed B-75 Beast 6339 | -6/Garrison | Lost 5 parts (1p1n1u2w) 6366 | -6/Garrison | Destroyed B-75 Beast 6642 | -6/Garrison | Triggered checkpoint 6677 | -6/Garrison | Expanded RIF knowledge: Command Fork 6830 | -6/Garrison | Triggered checkpoint 6830 | -6/Garrison | Garrison Relay disabled 6982 | -6/Garrison | Triggered checkpoint 7016 | -6/Garrison | Spotted B-75 Beast 7065 | -6/Garrison | Self-destructed Last Messages --------------- 07028_ Autogun destroyed. 07033_ Carbon-fiber Leg destroyed. 07035_ Slug penetrates G-50 Soldier. 07037_ Hvy. Ion Engine destroyed. 07037_ Carbon-fiber Leg destroyed. 07038_ Destroyed Lgt. Angular Momentum Engine. 07038_ Destroyed Carbon-fiber Leg. 07038_ G-50 Soldier destroyed. 07044_ Destroyed Lgt. Angular Momentum Engine. 07044_ G-50 Soldier knocked back. 07045_ Rnf. Deuterium Engine destroyed. 07047_ Acquired 5 matter. 07052_ Critical hit (Burn: +50). 07053_ Minigun destroyed. 07053_ Targeting Computer destroyed. 07056_ Knocked back. 07057_ Acquired 11 matter. 07061_ Autogun destroyed. 07063_ Mass Driver destroyed. 07063_ Autogun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????+??? | | ?????????????????????????????????????????????????? | | ????????????????????+????????????????????????????? | | ????????????????????+?????????????????????????+??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????+???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????+?????++##????????????????? | | ????????????????????????????? ?? ????????????? | | ????????????????????????????? ?? ???+??????? | | ????????????????????????????? ?? ???????????? | | ???????????????????????+????? #? #???????????? | | ???????????????????????????? ## #???????????? | | ?????????????????????????+?? ???????????? | | ???????????????????????????? ????????????? | | ???????????????????????????? BB ???? ???+????? | | ?######?????????????????????%% BB???? ??????????? | | ?#"" "#????????????????????? #??? #???????????? | | ?# !!!#??###################%^^## ## #??????+ | | #+++"++### g%% * ??????? | | + g =%[ ??????? | | + @* = %!!* #??+???? | | ## #### ###"############% ##""""## #???????? | | ?#[ =*#??# #?# ########???# #?????????????????? | | ?###"##??# #?# +!! !!#???# #?+?+?????+??????+? | | ???# #???# #?###?!! !!????# #?????????????????? | | ???# ##### ########+####### #?????????????????? | | ???#=[ " +?????????????????? | | ???####### ########+####### #?????????????????? | | ?????????# #?????!! !!????# #????????????+????? | | ######???# #????#!! !!+???# #??????+??????????? | | """""#???# #????#######???# #?????????????????? | | """""#???# #??????????????# #?????????????????? | | "#???# #??##########+## #?????????????????? | | #???# + #?????????????????? | | ####+#???# + #?????????????????? | | #????????# ##?#### ##### *###?????????????????? | | #????????# T#???????????#!%#???????????????????? | | ####+##### ##???????????# #?????????????????+?? | | + #????????????# #???????????????????? | | ####"##### #????????????# #???????????????????? | | #??# #???# #????????????# #???????????????????? | | #??# #???# #????????????# #?????????????????+?? | | ???# #???# #???###++#####""###????????????????+? | | ???# ##### #???# ^ ####??????????????? | | ???# " #???# # #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 15 Offensive Hacking 20 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Scanalyzed Utility Shielding | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Imp. Aluminum Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactIonicRegenerator Manual? 0 Play Time 00:50:26 Cumulative 1274.1 hours Start 2023.03.11 @ 16:17:58 End 2023.03.11 @ 17:04:48 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 823 Rogue 62 Adventurer 0 Explorer 761 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25dd028f-797e-4d9b-ad59-e6e7b201c139