Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.08 @ 14:18:27 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (64) 320 Value Destroyed (3000) 3000 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (16176) 16176 TOTAL SCORE: 26956 Bonus ------- No Salvage 4882 High Alert Combat Kills 1132 Follower Combat Kills 54 Aligned with FarCom 300 Win 3000 Challenge Win 7000 Friendly Fire -192 Cogmind --------- Core Integrity 1275/1600 Matter 295/300 Energy 99/100 System Corruption 20% Temperature Cool (0) Movement Core (100) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- Improved Coolant Injector Hacking Suite Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Scythe Chainsword > --- INVENTORY (4) ---- Light Particle Reactor Light Quantum Reactor Medium Storage Unit Nova Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Flying Fortress v7 Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit High-capacity Storage Unit Gravity Neutralizing Apparatus Advanced Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Reaction Control System Improved Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Enhanced Coil Gun Scythe > --- INVENTORY -------- Micro Nuclear Core Light Particle Reactor Impulse Thruster Array Power Amplifier Advanced Cooling System Improved Coolant Injector Large Matter Pod Experimental Matter Compressor Improved Stasis Canceller Improved Maneuvering Thrusters Hardened Medium Armor Plating Nova Cannon Enhanced Nova Cannon Heavy Missile Launcher Chainsword [Rating: 137] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Flight Unit Flying Fortress v7 Utility Hacking Suite Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Scythe Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . . . . Propulsion 4 | . . . . . 2 . . . 1 1 . . Utility 13 | . . . . . 1 2 2 2 1 1 2 2 Weapon . | . . . . . . . . . . . . . Parts Attached 98 | 6 4 . . . 18 6 8 5 8 10 9 24 Power 11 | 1 . . . . 1 . . . 2 1 2 4 Engine 2 | 1 . . . . 1 . . . . . . . Core 2 | . . . . . . . . . 2 . . . Reactor 7 | . . . . . . . . . . 1 2 4 Propulsion 14 | 2 . . . . 7 1 1 1 . 1 . 1 Treads 3 | 1 . . . . 2 . . . . . . . Leg 4 | . . . . . 4 . . . . . . . Wheel 4 | 1 . . . . 1 1 1 . . . . . Hover . | . . . . . . . . . . . . . Flight 3 | . . . . . . . . 1 . 1 . 1 Utility 46 | 1 4 . . . 4 4 6 4 5 7 3 8 Device 14 | . . . . . . 1 2 2 2 3 . 4 Storage 8 | 1 4 . . . 1 . . . 1 1 . . Processor 3 | . . . . . . 1 1 . 1 . . . Hackware 9 | . . . . . . 2 1 1 . 2 1 2 Protection 12 | . . . . . 3 . 2 1 1 1 2 2 Artifact . | . . . . . . . . . . . . . Weapon 27 | 2 . . . . 6 1 1 . 1 1 4 11 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . . . . . 4 Ballistic Gun 9 | 2 . . . . 4 1 1 . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . . . 2 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . 2 . . . . 1 2 5 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . 1 1 . . Parts Lost 24 | . . . . . . 1 1 1 . 1 . 20 Power 4 | . . . . . . 1 . 1 . . . 2 Propulsion 3 | . . . . . . . . . . . . 3 Utility 15 | . . . . . . . 1 . . 1 . 13 Weapon 2 | . . . . . . . . . . . . 2 Highest Loss Streak 8 | . . . . . . 1 1 1 . 1 . 8 Average Slot Usage (%) 86 | . 99 100 100 100 99 93 82 84 76 78 82 74 Engine 8 | . 14 14 14 14 18 15 8 11 1 . . . Core 1 | . . . . . . . . . 7 8 2 . Reactor 1 | . . . . . . . . . . . 5 7 Treads 3 | . 14 14 14 14 9 . . . . . . . Leg 4 | . . . . . 18 17 1 . . . . . Wheel 6 | . 14 14 14 14 8 5 11 10 . . . . Flight 2 | . . . . . . . . . 5 7 8 7 Device 7 | . . . . . . 7 10 9 9 13 13 11 Storage 11 | . 27 28 28 28 18 7 6 5 10 9 8 4 Processor 3 | . . . . . . 7 8 5 5 4 4 3 Hackware 13 | . . . . . . 14 16 21 21 18 21 23 Protection 4 | . . . . . 8 . 1 5 5 4 8 8 Ballistic Gun 9 | . 28 28 28 28 13 7 6 5 5 4 4 . Slashing Weapon 4 | . . . . . 4 7 6 5 5 3 3 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 100 | 10 46 46 46 46 60 45 52 60 70 82 92 100 Greatest Support 111 | 16 16 16 16 16 80 80 68 72 72 99 99 111 Greatest Overweight (x) 3 | . 2 2 2 2 3 1 1 . . . . 1 Average Overweight (x) . | . 1 2 2 2 . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 12 12 16 16 16 16 Average Capacity 13 | 5 12 16 16 16 16 12 12 12 16 16 16 8 Most Carried 16 | 4 10 10 15 15 16 15 12 12 13 16 16 16 Average Carried 11 | 2 6 10 12 15 15 11 11 11 11 14 14 7 Final Capacity 16 | 6 16 16 16 16 16 12 12 12 16 16 16 4 Final Carried 16 | 4 10 10 15 15 16 11 12 8 13 16 16 4 Class Distribution -------------------- 32% | Mutant 25% | Hacker-Assassin 22% | Hacker-Ninja 8% | Hacker-Mutant 8% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Assassin | -7/Factory Hacker-Assassin | -6/Factory Hacker-Assassin | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1688 | 263 101 . . . 230 . 123 . 142 117 120 592 Remotely . | . . . . . . . . . . . . . Salvage Created 2544 | 53 161 . . . 377 . 196 . . 137 219 1401 Parts . | . . . . . . . . . . . . . Haulers Intercepted 2 | . . . . . . . 1 . . . . 1 Recyclers Shooed 4 | . . . . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 48 | . 6 . . . 7 . 2 . . 3 8 22 Melee 14 | . . . . . 5 . 2 . . 3 . 4 Guns 8 | . 6 . . . 2 . . . . . . . Cannons 7 | . . . . . . . . . . . . 7 AOE 19 | . . . . . . . . . . . 8 11 Classes Destroyed 13 | 1 2 . . . 2 . 2 . . 1 1 4 Worker 6 | . . . . . . . . . . . . 6 Builder 3 | . . . . . . . . . . . . 3 Tunneler 1 | . . . . . 1 . . . . . . . Hauler 2 | . . . . . . . 1 . . . . 1 Recycler 2 | 1 . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . 1 . . Swarmer 10 | . 3 . . . . . . . . 3 4 . Saboteur 1 | . . . . . . . . . . . . 1 Grunt 15 | . 3 . . . 3 . 1 . . . 3 5 Duelist 2 | . . . . . . . . . . . 1 1 Sentry 6 | . . . . . 4 . . . . . . 2 Hunter 10 | . . . . . . . . . . . . 10 Programmer 5 | . . . . . . . 1 . . . . 4 Best Kill Streak 18 | 1 3 . . . 3 . 2 . . 3 4 18 Combat Bots Only 11 | . 3 . . . 2 . 2 . . 3 4 11 Max Kills in Single Turn 3 | 1 1 . . . 1 . 1 . . 1 2 3 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 2 Melee 1 | . . . . . 1 . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 4539 | . 241 . . 43 304 122 345 212 23 328 66 2855 Core 552 | . 47 . . 21 30 19 28 39 . 43 . 325 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 93 | 100 . . . 72 94 97 96 96 100 96 100 79 Volleys Fired 89 | 3 13 . . . 11 1 . . . 3 7 51 Largest 2 | 2 2 . . . 2 1 . . . 1 2 2 Hottest 233 | 40 40 . . . 40 20 . . . 30 69 233 Shots Fired 127 | 6 26 . . . 22 1 . . . 3 8 61 Gun 59 | 6 26 . . . 22 1 . . . 3 1 . Cannon 38 | . . . . . . . . . . . . 38 Launcher 30 | . . . . . . . . . . . 7 23 Special . | . . . . . . . . . . . . . Kinetic 59 | 6 26 . . . 22 1 . . . 3 1 . Thermal 38 | . . . . . . . . . . . . 38 Explosive 30 | . . . . . . . . . . . 7 23 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 8 | 5 6 . . . 5 . . . . 1 3 8 Robot Miss Streak 6 | . 1 . . . 6 2 . . . 4 . 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 141 | 5 20 . . . 25 . 14 1 2 11 3 60 Core Hits 141 | 2 10 . . . 11 . 6 . . 6 22 84 Critical Hits 4 | . . . . . 3 . . . . 1 . . Critical Kills 3 | . . . . . 2 . . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . Melee Attacks 177 | . . . . . 28 4 31 16 11 32 11 44 Impact . | . . . . . . . . . . . . . Slashing 177 | . . . . . 28 4 31 16 11 32 11 44 Piercing . | . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 1 . 1 1 . . . 2 Combat Hostiles 1 | . . . . . 1 . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . 2 Damage Inflicted 9251 | 56 209 . . . 627 11 506 91 69 410 1147 6125 Guns 448 | 56 209 . . . 142 11 . . . 30 . . Cannons 1043 | . . . . . . . . . . . . 1043 Explosions 5319 | . . . . . . . . . . . 1113 4206 Melee 2441 | . . . . . 485 . 506 91 69 380 34 876 Ramming . | . . . . . . . . . . . . . Kinetic 448 | 56 209 . . . 142 11 . . . 30 . . Thermal 1043 | . . . . . . . . . . . . 1043 Explosive 5319 | . . . . . . . . . . . 1113 4206 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 2441 | . . . . . 485 . 506 91 69 380 34 876 Piercing . | . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . 2 . . . 1 20 Average Corruption 2 | . . . . . . . 1 . . . 1 3 Corruption Purged . | . . . . . . . . . . . . . Effects 15 | . . . . . . . 4 . . . 2 9 Message Errors 4 | . . . . . . . 2 . . . . 2 Matter Fused 1 | . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 . . . . . Energy Discharges 5 | . . . . . . . . . . . 2 3 Parts Rejected 1 | . . . . . . . . . . . . 1 Targeting Errors 3 | . . . . . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 412 | . . . . . 42 . . 51 14 12 14 279 Projectiles 35 | . . . . . . . . . . . . 35 Explosions 208 | . . . . . . . . . . . 14 194 Melee 169 | . . . . . 42 . . 51 14 12 . 50 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 51 | . . . . . . . . . . . . 51 Shots 1 | . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 246 | . 9 . . . 8 . 231 10 . . 15 246 Average Temperature 92 | . 8 . . . 5 . 123 10 . . 6 110 Received Heat Transfer 468 | . 63 . . 24 126 30 . 99 9 . 9 108 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 888 | . . . . . . . . . . . . 888 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 1466 | 5 255 99 . . 164 24 68 109 104 146 546 1466 Average Influence 188 | 1 106 99 . . 39 13 15 40 29 50 417 888 Maximum Alert Level 4 | . 1 . . . . . . . . . 2 4 Low Security (%) 79 | 100 90 100 . 100 100 100 100 100 100 100 9 . Level 1 5 | . 9 . . . . . . . . . 17 28 Level 2 3 | . . . . . . . . . . . 73 . Level 3 5 | . . . . . . . . . . . . 35 Level 4 5 | . . . . . . . . . . . . 35 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 2 . . . 2 . 5 1 . 3 . 5 Investigation 6 | . 1 . . . 1 . 3 . . 1 . . Extermination 2 | . . . . . . . 1 . . . . 1 Reinforcement 7 | . 1 . . . 1 . . 1 . 2 . 2 Assault 2 | . . . . . . . 1 . . . . 1 Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 8 | . 2 . . . 1 . 1 1 . . . 3 Communications Jammed 10 | . . . . . . . . 10 . . . . Distress Signals 10 | . . . . . . . . 10 . . . . Times Spotted 109 | . 14 . . 2 9 3 6 11 4 13 13 34 Peak Tracking Total 9 | . 5 . . 2 2 3 3 6 3 4 4 9 Tactical Retreats 10 | . 1 . . . . . 2 1 2 1 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 3 | . . . . . . . . . 1 . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . 1 . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 2 | . . . . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . . . . 1 Garrison Access 8 | . . . . . 1 . 2 1 1 2 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 47 | . 3 . 2 . 7 1 9 4 5 9 3 4 Terminals 22 | . 2 . . . 4 1 6 2 1 3 1 2 Fabricators 4 | . . . . . . . 1 . 1 1 . 1 Repair Stations 2 | . . . . . . . 1 . . 1 . . Recycling Units 8 | . 1 . . . 1 . . 1 2 2 1 . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 8 | . . . . . 1 . 1 1 1 2 1 1 Total Hacks 111 | . 9 . 2 . 18 2 24 12 10 19 4 11 Successful 65 | . 4 . 2 . 6 1 16 8 6 10 3 9 Failed 45 | . 5 . . . 12 1 7 4 4 9 1 2 Catastrophic 8 | . 1 . . . 3 1 . . 1 2 . . Database Lockouts 1 | . . . . . . . 1 . . . . . Manual 54 | . 8 . 1 . 10 1 16 3 2 4 2 7 Terminals 64 | . 7 . . . 12 2 17 8 3 7 2 6 Fabricators 13 | . . . . . . . 4 . 2 3 . 4 Repair Stations 4 | . . . . . . . 2 . . 2 . . Recycling Units 11 | . 2 . . . 1 . . 1 3 3 1 . Scanalyzers 3 | . . . . . 3 . . . . . . . Garrison Access 14 | . . . . . 2 . 1 3 2 4 1 1 Terminal Hacks 28 | . 2 . 2 . 2 1 8 6 2 3 1 1 Record 1 | . . . 1 . . . . . . . . . Part Schematic 1 | . . . . . . . 1 . . . . . Robot Schematic 1 | . . . . . . . 1 . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 Level Access Points 5 | . . . . . . 1 1 . 1 1 1 . Terminal Index 2 | . . . . . . . 1 1 . . . . Fabricator Index 2 | . . . . . . . 1 1 . . . . Unreport Threat 4 | . . . . . 1 . . 1 . 2 . . Locate Traps 2 | . . . . . . . 1 1 . . . . Reprogram Traps 1 | . . . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . Zone Layout 3 | . . . . . . . 1 1 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 9 | . . . . . . . 2 . 2 2 . 3 Load Schematic 4 | . . . . . . . 1 . 1 1 . 1 Build 5 | . . . . . . . 1 . 1 1 . 2 Repair Station Hacks 3 | . . . . . . . 1 . . 2 . . Scan Component 1 | . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . 1 . . Refit 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 6 | . 1 . . . 1 . . 1 1 1 1 . Retrieve Components 6 | . 1 . . . 1 . . 1 1 1 1 . Scanalyzer 2 | . . . . . 2 . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . Garrison Access Hacks 7 | . . . . . 1 . 1 1 1 2 1 . Seal Access 7 | . . . . . 1 . 1 1 1 2 1 . Unauthorized Hacks 22 | . 2 . . . . . 9 . . 1 . 10 Terminals 6 | . . . . . . . 3 . . . . 3 Assimilate 1 | . . . . . . . 1 . . . . . Botnet 4 | . . . . . . . 2 . . . . 2 Disrupt 1 | . . . . . . . . . . . . 1 Fabricators 2 | . . . . . . . 1 . . . . 1 Prioritize 1 | . . . . . . . . . . . . 1 Siphon 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Reprogram 1 | . . . . . . . . . . . . 1 Data Cores Recovered 1 | . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . Hacking Detections 32 | . 2 . . . 5 1 7 2 3 7 1 4 Full Trace Events 4 | . . . . . 1 . 2 . . 1 . . Feedback Events 1 | . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . 1 . . . . . Parts Built 6 | . . . . . . . 1 . 2 1 . 2 Matter 715 | . . . . . . . 109 . 168 146 . 292 Time 199 | . . . . . . . 36 . 42 73 . 48 Total Part Build Rating 20 | . . . . . . . 3 . 8 3 . 6 Parts Repaired 1 | . . . . . . . . . . 1 . . Time 19 | . . . . . . . . . . 19 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 11 | . . . . . 3 . . 2 . 3 3 . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . 2 . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 2 | . . . . . . . 1 . . . . 1 Largest Group 1 | . . . . . . . 1 . . . . 1 Highest-Rated Group 64 | . . . . . . . 10 . . . . 64 Highest-Rated Ally 64 | . . . . . . . 10 . . . . 64 Total Orders 1 | . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . 1 . . . . . . . Ally Attacks 7 | . . . . . . . . . . . . 7 Total Damage 329 | . . . . . . . . . . . . 329 Kills 2 | . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 1 | . . . 1 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 4776 | 58 340 48 285 50 775 267 721 263 483 567 232 687 Spaces Moved 4494 | 38 239 41 235 42 503 215 586 226 662 654 398 655 Core 3 | 1 . . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . Legs 239 | . . . . . 216 23 . . . . . . Wheels 1856 | 37 239 41 235 42 287 192 586 197 . . . . Hover . | . . . . . . . . . . . . . Flight 2396 | . . . . . . . . 29 662 654 398 653 Fastest Speed 40 | 50 100 120 120 120 110 110 100 50 50 42 42 40 Average Speed 75 | 98 113 120 120 120 118 112 101 93 50 43 42 42 Slowest Speed 160 | 100 120 120 120 120 160 130 110 100 50 50 42 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . 2 2 2 1 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 23 | 3 45 13 65 17 52 8 18 10 17 22 18 15 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . 1 . 1 . . . . . . . . . Known Exits Taken 5 | . . . . . . 1 1 . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 101 | . . . . . 11 4 16 15 8 18 20 9 Terrain Destroyed 325 | . . . . . 11 4 16 15 8 18 94 159 Melee 91 | . . . . . 11 4 16 15 8 18 10 9 Projectile 3 | . . . . . . . . . . . . 3 AOE 231 | . . . . . . . . . . . 84 147 Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 5471 | 50 283 40 238 41 620 235 665 252 793 880 431 943 Wait 538 | . 21 . 1 . 29 4 33 3 107 174 5 161 Move 4468 | 37 238 40 234 41 502 214 585 225 657 650 393 652 Hop 6 | . . . . . . . . . 2 1 2 1 Pick Up 39 | 4 5 . 2 . 15 . 1 . 3 5 2 2 Fast Attach 38 | 6 1 . . . 5 1 5 3 5 4 3 5 Attach 22 | . . . . . 3 3 1 1 1 2 2 9 Detach 14 | . . . . . . 1 3 . 4 2 . 4 Swap 38 | . 3 . . . 10 2 2 1 2 4 4 10 Drop 48 | . 2 . . . 17 5 4 3 1 3 2 11 Fire 89 | 3 13 . . . 11 1 . . . 3 7 51 Melee 170 | . . . . . 28 4 31 16 11 32 11 37 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 1 | . . . 1 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 5 exits: *Res x4 / [Arm]) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 15) 399 | -10/Materials | Entered Mines 441 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 443 | -10/Mines | Discovered new exit (range 5) 447 | -10/Mines | Entered Exiles 477 | -10/Exiles | Met 8R-AWN 497 | -10/Exiles | Met EX-HEX 533 | -10/Exiles | Met EX-BIN 548 | -10/Exiles | Aligned with FarCom system 549 | -10/Exiles | Given EX-Vault access code 578 | -10/Exiles | Opened EX-Vault 585 | -10/Exiles | Found Flying Fortress v7 615 | -10/Exiles | Warned to stay clear of 0b10 Research branches 652 | -10/Exiles | Met EX-DEC 659 | -10/Exiles | Learned location of Zion (-7) 717 | -10/Exiles | Discovered new exit (range 14) 732 | -10/Exiles | Left Exiles lab with Flying Fortress v7 732 | -10/Exiles | Entered Mines 732 | -9/Mines | Accompanied by 1 ally 753 | -9/Mines | Met a Derelict bent on vengeance 774 | -9/Mines | Discovered new exit (range 7) 782 | -9/Mines | Entered Materials 782 | -8/Materials | Accompanied by 1 ally 782 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1528 | -8/Materials | Discovered new exit (range 16) 1557 | -8/Materials | Entered Factory 1557 | -7/Factory | Evolved 2 slots: Utility x2 1698 | -7/Factory | Identified exit to Factory 1824 | -7/Factory | Entered another Factory area 1824 | -6/Factory | Evolved 2 slots: Utility x2 1876 | -6/Factory | Build established: Hacker-Assassin 2042 | -6/Factory | Identified exit to Factory 2106 | -6/Factory | Central database locked down 2152 | -6/Factory | Fabricated Hacking Suite? 2346 | -6/Factory | Spotted B-75 Beast 2545 | -6/Factory | Entered another Factory area 2545 | -5/Factory | Evolved 2 slots: Utility x2 2800 | -5/Factory | Discovered new exit (range 13) 2808 | -5/Factory | Entered another Factory area 2808 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2932 | -4/Factory | Fabricated Mic. Nuclear Core (x2) 3028 | -4/Factory | Discovered new exit (range 20) 3058 | -4/Factory | Discovered new exit (range 8) 3200 | -4/Factory | Identified exit to Research 3288 | -4/Factory | Build established: Hacker-Ninja 3291 | -4/Factory | Entered Research 3291 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3404 | -3/Research | Repaired Scythe 3577 | -3/Research | Identified exit to Research 3716 | -3/Research | Fabricated Hacking Suite (x1) 3812 | -3/Research | System Shield fried by hacking feedback 3858 | -3/Research | Entered another Research area 3858 | -2/Research | Evolved 2 slots: Utility x2 4052 | -2/Research | Identified exit to Access 4090 | -2/Research | Entered Access 4090 | -1/Access | Evolved 2 slots: Utility x2 4171 | -1/Access | Fabricated Hacking Suite (x1) 4197 | -1/Access | Fabricated Hacking Suite (x1) 4288 | -1/Access | Local fabrication network quarantined 4327 | -1/Access | Discovered new exit (range 8) 4480 | -1/Access | Build established: Wizard-Ninja 4508 | -1/Access | Garrison activated, responded to threat 4595 | -1/Access | Destroyed 11 combat bots 4636 | -1/Access | First assault squad dispatched 4640 | -1/Access | Lost 6 parts (5u1w) 4712 | -1/Access | Lost 8 parts (2p2n3u1w) 4764 | -1/Access | System corruption reached 10% 4777 | *** | Escaped! Last Messages --------------- 04725_ G-73 Enforcer unfolds itself. 04725_ E-15 Imp unfolds itself. 04734_ E-15 Imp destroyed. 04749_ LUJXV96PX/FHZOGXDHU DXJNN> DJ7D,F 04751_ Imp. Stasis Canceller destroyed. 04753_ G-73 Enforcer destroyed. 04756_ K-01 Serf collects debris. 04763_ Hacking Suite destroyed. 04763_ System corrupted by crushing effect (+5). 04766_ K-01 Serf collects debris. 04768_ Adv. Terrain Scan Processor destroyed. 04768_ System corrupted by crushing effect (+5). 04768_ Knocked back. 04772_ System corrupted: Chainsword rejected. 04772_ Acquired Chainsword. 04774_ Impulse Thruster Array destroyed. 04774_ System corrupted by crushing effect (+4). 04774_ Knocked back. 04776_ K-01 Serf collects debris. [Achievement: I Don't Need Leftovers] Map ----- +----------------------------------------------------+ | ####### % % #########?#?#####???#??? | | ####### % ##########?#???????????? | | ?###### #%%# #####?#######??#??###??? | | ####### # #######???#???#?????#??? | | ###?## """"" ##?#########??#?#?#?#??? | | ######## # """"" #######?###?###??????#?# | | ######## """"" #######?????###????#???? | | ######### %% """"" ###############??#?????? | | ######## """"" ###### #?#?#????# | | ####### # ################# #??#????? | | ###### # # ############ # " #????????? | | ######## # # ! """ ###??????? | | ######### # + """###? ??? ? | | * |# # ############## # " ##?? ????# | | ## ################### ##?? ????? | | # ################### ###?????#? | | # # ################# ##?? ????? | | #"%# #############################?? ??? | | # # "# ################?########?## ? ?? | | ## # # ##### #################?##### ????? | | ## # ""T""" """" ???# ???#? | | ##"#"## # """ """ % """" BB ?##? ? ?? | | ## # """"""%"""" BB ###? ? ?? | | # " " "?""? ? ? ? ??? | | # " "" " """" ?????? | | # # " @" k """ ? ????? | | # # g" lb" """" ? ??? | | # # "" """" BB? #??#?#?#? | | # # % """??BB? ???#????? | | # # % "?"" ####?#??? | | # " # ####### ###################??#?#????? | | # # # #############################?#?????? | | + " # ###?#####################?#?##??????? | | # # # ######## ? #?##?#???? ??? | | # # # ######## # ?? ???#? ?? | | # ######## #?###### ??? # ? ? ?????? | | ####### ######## ? #????????????? | | % ? ?? # ? #??""????????? | | ? # ? ? ?# ??????????? | | ! ##?##?#+###### # ? ?? ???????????? | | ?#?### # #? ? ?????????????? | | ?##?##? ? ? #? ? ? ?? ?????????????? | | ????## ? ? ?? # ? ? ? ???? ??????????? | | ?????#??? ?? # ?##?##???#???????????????????? | | ??????????????????? ?? ? ?? ?? ????????????????? | | ?????????????????#?? ??????? ???????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????? ????? ????????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 80 Energy Generation 45 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 8 Power Amplification 20 Additional Mass Support 12 Armor Coverage 450 Utility Shielding 66 Evasion (%) 73 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 64 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Mic. Nuclear Core | -6/Factory | Hacked Robot Schematics ------------------ G-50 Soldier | -6/Factory | Hacked Fabricated ------------ Hacking Suite | x1 | -6/Factory Mic. Nuclear Core | x2 | -4/Factory Hacking Suite | x1 | -3/Research Hacking Suite | x1 | -1/Access Hacking Suite | x1 | -1/Access Alien Tech Used ----------------- None Achievements -------------- I Don't Need Leftovers Challenges ------------ No Salvage Game ------ Seed AngularBombardmentGun Manual? 0 Play Time 00:48:04 Cumulative 461.5 hours Start 2020.03.08 @ 13:30:38 End 2020.03.08 @ 14:18:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 359 Rogue 355 Adventurer 4 Explorer 0 Win Type 0 Total 49 Types 41/3/1/2/2/0/0 Lore% 93 Gallery% 95 Achievement% 94 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 247c5809-158e-4b53-9f3f-057bc42b2264