Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.14 @ 23:09:54 Player: mlys Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (1028) 1028 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2808 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 148/300 Energy 180/240 System Corruption 11% Temperature Critical (555) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Sensor Array Improved Light Armor Plating > --- WEAPON (3) ------- Particle Gun Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (5) ---- Melee Analysis Suite Peak State ------------ > --- POWER ------------ Ion Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Signal Interpreter Reaction Control System Heavy Armor Plating > --- WEAPON ----------- Small Laser Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Sensor Array Melee Analysis Suite Heavy Assault Rifle [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 35 | 4 7 15 9 Power 8 | 2 1 4 1 Engine 6 | 2 1 3 . Core 2 | . . 1 1 Reactor . | . . . . Propulsion 7 | 2 . 3 2 Treads . | . . . . Leg 7 | 2 . 3 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | . 3 3 5 Device 4 | . . 1 3 Storage 2 | . 2 . . Processor 2 | . 1 1 . Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 9 | . 3 5 1 Energy Gun 3 | . 2 . 1 Energy Cannon 1 | . . 1 . Ballistic Gun 4 | . 1 3 . Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . 1 3 7 Power 4 | . . 2 2 Propulsion 1 | . . . 1 Utility 3 | . . 1 2 Weapon 3 | . 1 . 2 Highest Loss Streak 4 | . 1 3 4 To Critical Strikes . | . . . . Average Backups 3 | 1 3 4 3 Power . | . 1 . . Propulsion . | . . . . Utility 1 | . 1 3 1 Weapon . | 1 . . 1 Tool/Special . | . . . . Unused Backups 2 | . . 1 1 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 89 | . 80 96 91 Engine 14 | . 14 18 11 Core 1 | . . 2 2 Leg 22 | . 28 22 17 Device 5 | . . 3 15 Storage 6 | . 13 . 4 Processor 8 | . 6 10 8 Protection 3 | . . 6 4 Energy Gun 11 | . 15 5 14 Energy Cannon 2 | . . 6 . Ballistic Gun 9 | . 3 12 12 Ballistic Cannon 2 | . . 6 . Peak Build Rating 21 | 3 7 14 21 Average Rating 9 | 2 5 11 15 On Entrance 5 | . 3 7 10 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 35 | 3 16 22 35 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 2 | . . 1 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 25 | 5 25 10 10 Average Capacity 7 | 5 9 5 7 Most Carried 8 | 3 5 5 8 Average Carried 3 | 2 3 4 3 Final Capacity 10 | 5 10 5 5 Final Carried 5 | 3 5 5 1 Class Distribution -------------------- 43% | Mutant 22% | Gunner 17% | Scavenger-Skirmisher 9% | Scavenger-Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 947 | 250 70 463 164 Remotely . | . . . . Salvage Created 1163 | . 213 636 314 Parts 77 | . 12 48 17 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 29 | . 7 17 5 Guns 20 | . 7 8 5 Cannons 9 | . . 9 . Classes Destroyed 9 | . 3 4 2 Worker 1 | . . . 1 Builder 1 | . . 1 . Operator 2 | . . 1 1 Watcher 3 | . 2 . 1 Swarmer 9 | . 5 4 . Grunt 13 | . 2 7 4 Brawler 1 | . . . 1 Duelist 1 | . . 1 . Sentry 5 | . . 5 . Best Kill Streak 5 | . 3 5 4 Combat Bots Only 5 | . 3 5 3 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 157 | . 28 80 49 Missed 36 | . 7 23 6 Hits 121 | . 21 57 43 Melee 7 | . . 2 5 Projectile 114 | . 21 55 38 Critical Strikes 8 | . . 6 2 Actively Blocked 1 | . . 1 . Damage Taken 2306 | . 205 914 1187 Core 886 | . 48 273 565 Absorbed by Shields . | . . . . Redirected to Shielding 54 | . . 54 . Core Remaining (%) 70 | 100 80 31 . Volleys Fired 87 | . 18 43 26 Largest 3 | . 2 3 3 Hottest 128 | . 80 128 128 Shots Fired 235 | . 34 125 76 Gun 178 | . 34 68 76 Cannon 57 | . . 57 . Launcher . | . . . . Special . | . . . . Kinetic 122 | . 3 82 37 Thermal 100 | . 18 43 39 Explosive . | . . . . Electromagnetic 13 | . 13 . . Robot Hit Streak 14 | . 6 11 14 Robot Miss Streak 5 | . 3 4 5 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 144 | . 20 71 53 Core Hits 59 | . 12 28 19 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 1 1 Destroy 1 | . . . 1 Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2276 | . 340 1228 708 Guns 1493 | . 245 540 708 Cannons 688 | . . 688 . Explosions 95 | . 95 . . Melee . | . . . . Ramming . | . . . . Kinetic 1088 | . 19 744 325 Thermal 1080 | . 213 484 383 Explosive . | . . . . Electromagnetic 108 | . 108 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . . . 11 Average Corruption 7 | . . . 7 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . . 2 Data Loss (minor) 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 2 | . . 2 . Projectiles 2 | . . 2 . Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . . 3 . Impact . | . . . . Kinetic 2 | . . 2 . Secondary 1 | . . 1 . Self-Inflicted Damage 10 | . 10 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 600 | . 144 600 560 Average Temperature 176 | . 48 214 185 Received Heat Transfer 699 | . 42 297 360 Effects 33 | . . 19 14 Shutdowns 9 | . . 7 2 Energy Bleed 6 | . . 5 1 Interference 1 | . . . 1 Matter Decay 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 5 | . . 5 . Damage (core) 8 | . . 2 6 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 2236 | . 425 929 882 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 88 | 100 100 63 100 Level 1 11 | . . 36 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 267 | . 106 267 104 Initial 104 | . . 10 104 Average 59 | . 33 116 35 Influence Increases 810 | . 202 470 138 Destroy 0b10 Robot/C 580 | . 140 340 100 Destroy 0b10 Robot/NC 35 | . 10 10 15 Destroy Leader 156 | . 34 100 22 Successful Hack 2 | . 2 . . Disable Machine 30 | . 15 15 . Destroy Structure 7 | . 1 5 1 Influence Decreases 780 | . 177 246 357 Entered New Map 160 | . . 15 145 Time Decay 526 | . 167 201 158 Lost Part 94 | . 10 30 54 Squads Dispatched 7 | . 2 3 2 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 4 | . 1 2 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 10 22 9 Peak Tracking Total 5 | . 3 5 4 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 3 3 . Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 5 6 . Successful 9 | . 4 5 . Failed 2 | . 1 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 2 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . 3 3 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 2 . Record 3 | . 2 1 . Alert Level 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 5 | . 2 3 . Recycle Component 2 | . 1 1 . Process 2 | . 1 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 2 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 2 | . 1 1 . Recycled Matter 333 | . 174 159 . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 301 | . . . 301 Sensors 301 | . . . 301 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1643 | 55 607 522 459 Spaces Moved 905 | 52 448 281 124 Core 25 | 25 . . . Treads . | . . . . Legs 880 | 27 448 281 124 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 129 | 86 120 125 191 Slowest Speed 260 | 120 120 190 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 3 59 29 10 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 6 | . 1 5 . Melee . | . . . . Projectile 5 | . . 5 . AOE 1 | . 1 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1186 | 60 482 354 290 Wait 120 | . . . 120 Move 902 | 51 447 280 124 Hop . | . . . . Pick Up 16 | 4 5 5 2 Fast Attach 13 | 1 5 3 4 Attach 14 | 2 3 4 5 Detach . | . . . . Swap 17 | 2 1 11 3 Drop 17 | . 3 8 6 Fire 87 | . 18 43 26 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Met a group of wandering Federalists 317 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 15) 477 | -10/Materials | Discovered new exit (range 13) 573 | -10/Materials | Discovered new exit (range 16) 663 | -10/Materials | Entered another Materials area 663 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 975 | -9/Materials | Core integrity fell below 50% 994 | -9/Materials | Build established: Gunner 1043 | -9/Materials | Lost 3 parts (2p1u) 1164 | -9/Materials | Discovered new exit (range 16) 1182 | -9/Materials | Identified exit to Materials 1185 | -9/Materials | Entered another Materials area 1185 | -8/Materials | Evolved 2 slots: Utility x2 1382 | -8/Materials | Lost 3 parts (1p1n1w) 1620 | -8/Materials | Garrison activated, responded to threat 1637 | -8/Materials | Core integrity fell below 50% 1641 | -8/Materials | System corruption reached 10% 1642 | -8/Materials | Core integrity fell below 20% 1645 | -8/Materials | Core destroyed Last Messages --------------- K-01 Serf collects debris. Overheating: Core damaged (-77). Overheating: Core damaged (-88). Critical hit (Smash). Overheating: Matter decay (-18). Power failure, Nuclear Core shutdown. Overheating: Core damaged (-104). Sml. Laser destroyed. System corrupted by crushing effect (+3). Knocked back. K-01 Serf collects debris. Overheating: Core damaged (-82). System corrupted: Component data lost. R-06 Scavenger collects Lgt. Ion Engine. B-36 Bruiser destroyed. Switching to secondary target: G-47 Trooper. Overheating: System interference. Hvy. Assault Rifle temporarily disabled. K-01 Serf collects debris. Overheating: Core damaged (-71). 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[ ""????????????????? | | ?????????????????######### """???????????????? | | ?????????????????????????# ""????????????????? | | ?????????????????????????# ] ?????????????????? | | ?????????????????????????#######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Ghost 'Em Troublemaker Well Done Challenges ------------ None Game ------ Seed ParticleBombardmentTorch Manual? 0 Play Time 00:22:25 Cumulative 2.5 hours Start 2026.01.14 @ 22:46:12 End 2026.01.14 @ 23:09:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cfc0f9e3-3124-4d3a-b445-1f06d900fe5f