Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.22 @ 03:44:08 Player: Yanche Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (46) 230 Value Destroyed (1983) 1983 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6713 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 66/300 Energy 574/600 System Corruption 11% Temperature Cool (54) Movement Core (900) Ox17 Location -5/Factory Parts ------- > --- POWER (2) -------- Enhanced Fission Core Micro Fission Core > --- PROPULSION (5) --- Antigrav System > --- UTILITY (7) ------ Large Storage Unit Large Battery Triangulator Target Analyzer > --- WEAPON (3) ------- Heavy Phase Cannon > --- INVENTORY (15) --- Light Nuclear Core Micro Fission Core Carbon-fiber Leg Flexi-carbon Leg Large Storage Unit Terrain Scan Processor Shock Absorption System Antimatter Cannon Improved Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Enhanced Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Nuclear Pulse Array > --- UTILITY ---------- Large Storage Unit Large Battery Triangulator Advanced Sensor Array Target Analyzer Phase Shifter Improved Core Shielding > --- WEAPON ----------- Tesla Rifle Heavy Phase Cannon Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Flexi-carbon Leg Large Storage Unit Terrain Scan Processor Shock Absorption System High-powered Shock Rifle High-powered Shock Rifle Tesla Rifle Antimatter Cannon Improved Grenade Launcher Improved Datajack [Rating: 89] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Improved Core Shielding Weapon Light Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 3 | . . . . . 1 1 . 1 Utility 5 | . . . . . 3 . 1 1 Weapon 1 | . . . . . . . 1 . Parts Attached 91 | 6 7 . 1 . 20 5 14 38 Power 14 | 1 1 . . . 4 1 2 5 Engine 6 | 1 1 . . . 2 . 1 1 Core 8 | . . . . . 2 1 1 4 Reactor . | . . . . . . . . . Propulsion 20 | 2 1 . . . 7 2 3 5 Treads . | . . . . . . . . . Leg 15 | 2 1 . . . 7 2 3 . Wheel . | . . . . . . . . . Hover 4 | . . . . . . . . 4 Flight 1 | . . . . . . . . 1 Utility 27 | 1 2 . 1 . 6 . 3 14 Device 16 | . . . . . 4 . 1 11 Storage 4 | 1 1 . 1 . . . . 1 Processor 2 | . 1 . . . . . 1 . Hackware . | . . . . . . . . . Protection 5 | . . . . . 2 . 1 2 Artifact . | . . . . . . . . . Weapon 30 | 2 3 . . . 3 2 6 14 Energy Gun 13 | 2 . . . . 2 . 4 5 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 8 | . 2 . . . 1 1 1 3 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 4 | . 1 . . . . . . 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 1 . Unidentified Prototypes 2 | . . . . . 1 . . 1 Parts Lost 42 | . 2 . . . 7 1 6 26 Power 8 | . . . . . 3 . 2 3 Propulsion 12 | . 1 . . . 1 1 1 8 Utility 12 | . . . . . 2 . 2 8 Weapon 10 | . 1 . . . 1 . 1 7 Highest Loss Streak 14 | . 2 . . . 3 1 4 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 85 100 100 100 95 100 94 77 Engine 5 | . 14 14 14 14 3 . 2 3 Core 6 | . . . . . 4 15 10 6 Leg 20 | . 26 28 28 28 26 30 24 9 Hover 2 | . . . . . . . . 6 Device 12 | . . . . . 18 23 19 12 Storage 8 | . 14 14 14 14 9 7 6 5 Processor 8 | . 3 14 14 14 9 7 8 7 Protection 3 | . . . . . 7 . 1 4 Energy Gun 5 | . 8 . . . 5 7 8 6 Ballistic Gun 11 | . 15 28 28 28 12 5 10 4 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 12 17 17 27 27 60 41 49 68 Greatest Support 61 | 20 20 20 20 20 51 61 55 55 Greatest Overweight (x) 17 | 2 1 . 1 1 2 . 1 17 Average Overweight (x) . | . . . . 1 . . . 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 11 15 15 15 15 15 Most Carried 15 | 2 10 8 11 11 15 15 15 15 Average Carried 12 | 1 5 8 9 11 13 13 14 14 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 Final Carried 15 | 2 8 8 11 11 14 15 15 10 Class Distribution -------------------- 46% | Scavenger-Skirmisher 31% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Matter Collected 1206 | 209 121 . . . 309 47 90 430 Remotely . | . . . . . . . . . Salvage Created 1808 | . 304 . . . 454 58 256 736 Parts 97 | . 23 . . . 21 4 7 42 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . 1 . . . . . . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 43 | . 8 . . . 9 1 5 20 Guns 25 | . 4 . . . 9 1 5 6 Cannons 7 | . . . . . . . . 7 AOE 11 | . 4 . . . . . . 7 Classes Destroyed 10 | . 3 . . . 4 . 1 2 Worker 1 | . . . . . . . . 1 Builder 1 | . . . . . . . . 1 Recycler 1 | . 1 . . . . . . . Swarmer 13 | . 3 . . . . . . 10 Grunt 13 | . 5 . . . 3 . 2 3 Duelist 1 | . . . . . 1 . . . Sentry 4 | . . . . . 2 . 1 1 Specialist 2 | . . . . . 2 . . . Hunter 4 | . . . . . 1 1 . 2 Programmer 6 | . . . . . . . 2 4 Best Kill Streak 6 | . 3 . . . 3 1 1 6 Combat Bots Only 5 | . 3 . . . 3 1 1 5 Max Kills in Single Turn 3 | . 3 . . . 1 1 1 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Damage Taken 6195 | . 608 . . . 1405 100 509 3573 Core 1422 | . 216 . . . 164 . 37 1005 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 210 | . . . . . . . . 210 Regen/Repaired (Parts) 77 | . . . . . . . 77 . Core Remaining (%) 75 | 100 . . . 13 70 100 95 . Volleys Fired 122 | . 29 . . . 31 2 12 48 Largest 3 | . 2 . . . 2 2 3 3 Hottest 193 | . 90 . . . 75 70 160 193 Shots Fired 253 | . 53 . . . 62 4 35 99 Gun 215 | . 52 . . . 62 4 35 62 Cannon 29 | . . . . . . . . 29 Launcher 9 | . 1 . . . . . . 8 Special . | . . . . . . . . . Kinetic 112 | . 20 . . . 33 2 16 41 Thermal 62 | . 20 . . . . . 12 30 Explosive 9 | . 1 . . . . . . 8 Electromagnetic 70 | . 12 . . . 29 2 7 20 Robot Hit Streak 24 | . 5 . . . 11 7 24 13 Robot Miss Streak 11 | . 4 . . . 3 . 1 11 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 191 | . 32 . . . 54 4 32 69 Core Hits 102 | . 16 1 . . 19 2 18 46 Critical Kills 3 | . . . . . 1 . . 2 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 9 | . 3 . . . 1 . 1 4 Burn 3 | . 3 . . . . . . . Destroy 4 | . . . . . 1 . . 3 Corrupt 2 | . . . . . . . 1 1 Melee Attacks 1 | . . . . . . 1 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4701 | . 597 10 . . 991 44 604 2455 Guns 3016 | . 351 . . . 991 44 604 1026 Cannons 716 | . . . . . . . . 716 Explosions 951 | . 246 . . . . . . 705 Melee . | . . . . . . . . . Ramming 18 | . . 10 . . . . . 8 Kinetic 1651 | . 107 . . . 605 7 208 724 Thermal 1274 | . 276 . . . . . 279 719 Explosive 825 | . 120 . . . . . . 705 Electromagnetic 933 | . 94 . . . 386 37 117 299 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . . . 1 11 Average Corruption 6 | . . . . . . . 1 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 50 | . . . . . . . 5 45 Message Errors 9 | . . . . . . . 1 8 Matter Fused 10 | . . . . . . . 3 7 Heat Flow Errors 6 | . . . . . . . 1 5 Energy Discharges 10 | . . . . . . . . 10 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . . 7 Data Loss (major) 2 | . . . . . . . . 2 Misfires 2 | . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 124 | . . . . . . . . 124 Projectiles 42 | . . . . . . . . 42 Explosions 82 | . . . . . . . . 82 Melee . | . . . . . . . . . Knockbacks 9 | . . 1 . . . . . 8 Impact 1 | . . 1 . . . . . . Kinetic 7 | . . . . . . . . 7 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 193 | . 110 . . . . . . 83 Shots 6 | . 3 . . . . . . 3 Rammed 2 | . . . . . . . . 2 Targets Rammed 8 | . . 3 . . . . . 5 Kicked 6 | . . 3 . . . . . 3 Crushed . | . . . . . . . . . Highest Temperature 771 | . 454 . . . 27 16 241 771 Average Temperature 207 | . 252 . . . 6 12 89 250 Received Heat Transfer 1164 | . 252 . . . 396 . 144 372 Effects 45 | . 7 . . . . . . 38 Shutdowns 15 | . 4 . . . . . . 11 Energy Bleed 4 | . 1 . . . . . . 3 Interference 3 | . . . . . . . . 3 Matter Decay 1 | . . . . . . . . 1 Short Circuit 7 | . 1 . . . . . . 6 Damage (minor) 2 | . 1 . . . . . . 1 Damage (major) 9 | . . . . . . . . 9 Damage (core) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . 1 . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . . . 2 1 Heat Transferred 2271 | . 816 . . . . . 600 855 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Peak Influence 290 | . 290 112 . 10 105 47 65 226 Initial 112 | . . 112 . . 3 27 2 31 Average 62 | . 185 112 . 5 44 26 15 82 Maximum Alert Level 1 | . 1 . . . . . . 1 Low Security (%) 91 | 100 49 100 . 100 100 100 100 85 Level 1 8 | . 50 . . . . . . 14 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 . . . 2 . 5 7 Investigation 3 | . 1 . . . . . 1 1 Extermination 5 | . . . . . . . 2 3 Reinforcement 5 | . . . . . 2 . . 3 Assault . | . . . . . . . . . Garrison 2 | . . . . . . . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Distress Signals 4 | . 1 . . . 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 65 | . 14 . . . 15 1 7 28 Peak Tracking Total 6 | . 5 . . . 4 1 2 6 Tactical Retreats 1 | . . . . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 4 | . 1 . . . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts 26 | . . . . . . 15 11 . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . . . . . . 1 . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 6 | . 2 . . . . . . 4 Max in Single Turn 1 | . 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 16 | . 3 . . . 5 2 2 4 Terminals 12 | . 2 . . . 4 2 1 3 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 40 | . 10 . . . 13 4 5 8 Successful 20 | . 5 . . . 7 3 3 2 Failed 20 | . 5 . . . 6 1 2 6 Catastrophic 3 | . 2 . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 6 | . . . 2 . . . 1 3 Terminals 29 | . 6 . . . 11 4 1 7 Fabricators 1 | . . . . . . . . 1 Repair Stations 4 | . . . . . . . 4 . Recycling Units 6 | . 4 . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 1 . . . 5 3 1 1 Record 1 | . . . . . . . . 1 Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . . . . . 1 1 . . Open DSF 1 | . . . . . . . 1 . Level Access Points 1 | . . . . . 1 . . . Emergency Access Points 2 | . . . . . 1 1 . . Alert Level 1 | . . . . . 1 . . . Zone Layout 2 | . . . . . 1 1 . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 6 | . 4 . . . 2 . . . Recycle Component 2 | . 2 . . . . . . . Process 2 | . 1 . . . 1 . . . Retrieve Matter 1 | . . . . . 1 . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 3 . . . 3 2 2 3 Full Trace Events 4 | . 1 . . . 1 . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 38 | . . . . . . . 38 . Parts Recycled 2 | . 2 . . . . . . . Recycled Matter 2 | . . . . . 2 . . . Retrieved Matter 2 | . . . . . 2 . . . Retrieved Components 4 | . 4 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . 1 . . parse_system 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Turns Passed 5935 | 88 393 221 455 200 1015 536 969 2058 Spaces Moved 3119 | 58 239 177 343 106 514 395 360 927 Core 12 | 6 . . . . . . . 6 Treads . | . . . . . . . . . Legs 2621 | 52 239 177 343 106 514 395 360 435 Wheels . | . . . . . . . . . Hover 486 | . . . . . . . . 486 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 120 112 112 Average Speed 146 | 126 121 120 131 190 165 120 137 163 Slowest Speed 900 | 190 190 120 190 190 260 120 190 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 32 52 72 21 34 8 10 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 53 | . 13 . . . . . . 40 Melee . | . . . . . . . . . Projectile 4 | . . . . . . . . 4 AOE 49 | . 13 . . . . . . 36 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total 4256 | 70 294 185 351 105 615 454 808 1374 Wait 759 | 5 6 6 . . 23 28 394 297 Move 3111 | 57 238 176 342 105 513 394 359 927 Hop . | . . . . . . . . . Pick Up 73 | 2 11 . 5 . 20 6 12 17 Fast Attach 20 | 6 2 . . . 3 . 1 8 Attach 45 | . 3 . . . 12 4 8 18 Detach 3 | . 1 . . . . 1 . 1 Swap 26 | . 2 . 1 . 5 1 5 12 Drop 31 | . 2 . 3 . 8 2 6 10 Fire 122 | . 29 . . . 31 2 12 48 Melee 1 | . . . . . . 1 . . Ram 2 | . . . . . . . . 2 Kick 6 | . . 3 . . . . . 3 Crush . | . . . . . . . . . Escape Stasis 31 | . . . . . . . . 31 Rewire . | . . . . . . . . . Trap 26 | . . . . . . 15 11 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Core integrity fell below 50% 230 | -10/Materials | Core integrity fell below 20% 233 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 482 | -10/Materials | Entered Mines 697 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 698 | -10/Mines | Discovered new exit (range 5) 703 | -10/Mines | Entered Exiles 737 | -10/Exiles | Met 8R-AWN 770 | -10/Exiles | Met EX-HEX 836 | -10/Exiles | Met EX-DEC 878 | -10/Exiles | Met EX-BIN 896 | -10/Exiles | Aligned with FarCom system 897 | -10/Exiles | Given EX-Vault access code 929 | -10/Exiles | Opened EX-Vault 935 | -10/Exiles | Found Prototype Device 963 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1141 | -10/Exiles | Discovered new exit (range 10) 1158 | -10/Exiles | Left Exiles lab with Cloak of Protection 1158 | -10/Exiles | Entered Mines 1335 | -9/Mines | Discovered new exit (range 6) 1358 | -9/Mines | Entered Materials 1358 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1405 | -8/Materials | Identified Cloak of Protection 2174 | -8/Materials | Identified exit to Factory 2277 | -8/Materials | Lost 3 parts (1p1u1w) 2373 | -8/Materials | Entered Factory 2373 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2844 | -7/Factory | Discovered new exit (range 15) 2909 | -7/Factory | Entered another Factory area 2909 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2930 | -6/Factory | Build established: Scavenger-Skirmisher 3037 | -6/Factory | Repaired Carbon-fiber Leg 3552 | -6/Factory | Lost 4 parts (1p1n1u1w) 3773 | -6/Factory | Garrison activated, responded to threat 3876 | -6/Factory | Discovered new exit (range 2) 3878 | -6/Factory | Entered another Factory area 3878 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4835 | -5/Factory | Lost 14 parts (3p4n3u4w) 5141 | -5/Factory | Build established: Scavenger-Mutant 5684 | -5/Factory | System corruption reached 10% 5730 | -5/Factory | Lost 3 parts (1n1u1w) 5769 | -5/Factory | Build established: Scavenger-Skirmisher 5880 | -5/Factory | Core integrity fell below 50% 5903 | -5/Factory | Core integrity fell below 20% 5936 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Tesla Rifle broken. Overheating: Short circuit. System corrupted: Matter fused (-9). Target Analyzer broken. Overheating: Short circuit. Dropped Broken Tesla Rifle. Power failure, Enh. Fission Core shutdown. Overheating: System interference. Adv. Sensor Array temporarily disabled. Dropped Broken Hvy. Machine Gun. Acquired Carbon-fiber Leg. Nuclear Pulse Array destroyed. Overheating: System interference. Triangulator temporarily disabled. System corrupted: Hvy. Phase Cannon failed to cycle. Power failure, Mic. Fission Core shutdown. G-50 Soldier destroyed. Antigrav System destroyed. ALERT: Cargo convoy en route, clear transfer corridor. Adv. Sensor Array destroyed. 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