Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 14:51:34

Player: ytbna

Result: Destroyed by KV-DI5(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (17)      85
Value Destroyed (456)      456
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (75)                 75
              TOTAL SCORE: 1256

 Bonus
-------
Follower Combat Kills      75

 Cogmind 
---------
Core Integrity             0/250
Matter                     278/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Ion Engine
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
         Medium Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
          Light Assault Rifle
>               --- INVENTORY (10) ---
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
       Improved Heat Sink
                Huge Storage Unit
  High-capacity Matter Pod (200)
                Machine Analyzer
                Sensor Array
                Scrap Shield

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
                Heat Sink
         Medium Storage Unit
>               --- WEAPON -----------
          Small Laser
          Small Laser
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
  High-capacity Matter Pod
                EM Pulse Gun
          Light Assault Rifle
                Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             37   | 10  23  4   .   
  Power                    8    | 2   5   1   .   
    Engine                 7    | 2   4   1   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   4   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    6    | 2   4   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   8   .   .   
    Device                 2    | .   2   .   .   
    Storage                6    | 1   5   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 5   6   3   .   
    Energy Gun             7    | 2   4   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         2    | 2   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   3   2   .   
  Power                    1    | .   1   .   .   
  Propulsion               2    | .   2   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      2    | .   2   2   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   96  98  85  
  Engine                   12   | .   12  12  14  
  Leg                      27   | .   27  28  28  
  Device                   3    | .   7   .   .   
  Storage                  13   | .   13  14  14  
  Processor                9    | .   4   14  14  
  Energy Gun               8    | .   11  5   .   
  Ballistic Gun            11   | .   14  8   14  
  Launcher                 6    | .   .   13  .   
Peak Build Rating          10   | 6   10  10  8   
  Average Rating           8    | 5   7   9   8   
  On Entrance              5    | .   6   9   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             88   | 11  88  26  21  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  4    | 3   4   1   1   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 25   | 8   25  10  10  
  Average Capacity         9    | 7   10  10  10  
  Most Carried             10   | 7   10  10  10  
  Average Carried          8    | 4   9   9   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 5   10  8   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           898  | 269 559 70  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            663  | 105 510 48  .   
  Parts                    41   | 4   32  5   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | 2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  13   | .   11  2   .   
  Guns                     13   | .   11  2   .   
Classes Destroyed          6    | 2   3   1   .   
  Tunneler                 3    | 1   .   2   .   
  Recycler                 1    | 1   .   .   .   
  Mechanic                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Grunt                    11   | .   11  .   .   
  Assembled                2    | .   .   2   .   
Best Kill Streak           3    | 1   3   2   .   
  Combat Bots Only         2    | .   2   1   .   
Max Kills in Single Turn   2    | 1   2   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        85   | .    74   10   1    
  Missed                   22   | .    18   4    .    
Damage Taken               971  | .    698  247  26   
  Core                     274  | .    180  68   26   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              138  | 51   64   22   1    
  Largest                  2    | 2    2    1    1    
  Hottest                  100  | 100  80   40   20   
Shots Fired                211  | 60   128  22   1    
  Gun                      165  | 18   128  18   1    
  Cannon                   .    | .    .    .    .    
  Launcher                 4    | .    .    4    .    
  Special                  42   | 42   .    .    .    
  Kinetic                  67   | 9    54   3    1    
  Thermal                  115  | 42   73   .    .    
  Explosive                4    | .    .    4    .    
  Electromagnetic          25   | 9    1    15   .    
  Robot Hit Streak         9    | 2    9    3    4    
  Robot Miss Streak        6    | 3    6    2    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           92   | 8    74   9    1    
  Core Hits                45   | 3    36   6    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           998  | 85   729  176  8    
  Guns                     936  | 85   729  114  8    
  Cannons                  .    | .    .    .    .    
  Explosions               62   | .    .    62   .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  267  | 24   235  .    8    
  Thermal                  482  | .    482  .    .    
  Explosive                62   | .    .    62   .    
  Electromagnetic          187  | 61   12   114  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            9    | .    .    9    .    
  Projectiles              .    | .    .    .    .    
  Explosions               9    | .    .    9    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      62   | .    .    62   .    
  Shots                    2    | .    .    2    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        88   | 88   78   32   .    
  Average Temperature      24   | 24   25   12   .    
  Received Heat Transfer   405  | .    396  .    9    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         1100 | .    1100 .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             152  | 10  152 63  .   
  Initial                  25   | .   .   25  .   
  Average                  36   | 3   67  19  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            3    | .   3   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              32   | .   24  2   6   
  Peak Tracking Total      6    | .   4   1   6   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          4    | .   4   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   11  .   .   
  Successful               9    | .   9   .   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   6   .   .   
  Record                   2    | .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   .   
  Highest-Rated Group      41   | .   .   41  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               10   | .   .   10  .   
  Total Damage             145  | .   .   145 .   
  Kills                    3    | .   .   3   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3436 | 598  1359 1375 104  
Spaces Moved               1929 | 320  899  657  53   
  Core                     26   | 26   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     1903 | 294  899  657  53   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  
  Average Speed            145  | 119  124  182  190  
  Slowest Speed            400  | 200  400  190  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       42   | 14   64   84   6    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 23   | 14   .    9    .    
Terrain Destroyed          48   | 14   .    34   .    
  Melee                    .    | .    .    .    .    
  Projectile               14   | 14   .    .    .    
  AOE                      34   | .    .    34   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      2287 | 392  1028 812  55   
  Wait                     134  | 3    4    127  .    
  Move                     1926 | 319  898  656  53   
  Hop                      .    | .    .    .    .    
  Pick Up                  23   | 5    16   1    1    
  Fast Attach              16   | 6    9    1    .    
  Attach                   11   | 4    5    2    .    
  Detach                   9    | 4    5    .    .    
  Swap                     10   | .    9    1    .    
  Drop                     20   | .    18   2    .    
  Fire                     138  | 51   64   22   1    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
  599 | -11/Scrapyard | Entered Materials
  600 | -10/Materials | Build established: Mutant
  947 | -10/Materials | Discovered new exit (range 7)
 1100 | -10/Materials | Core integrity fell below 50%
 1483 | -10/Materials | Discovered new exit (range 16)
 1845 | -10/Materials | Identified exit to Mines
 1958 | -10/Materials | Entered Mines
 1967 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2150 | -10/Mines     | Discovered new exit (range 5)
 2162 | -10/Mines     | Identified exit to Materials
 2775 | -10/Mines     | Excavation squad dispatched
 2775 | -10/Mines     | A large section of the Mines collapsed
 3042 | -10/Mines     | Core integrity fell below 20%
 3319 | -10/Mines     | Discovered new exit (range 5)
 3329 | -10/Mines     | Identified exit to Subcaves
 3333 | -10/Mines     | Entered Subcaves
 3371 | -10/Subcaves  | Learned Materials emergency access door positions
 3426 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 3437 | -10/Subcaves  | Destroyed by KV-DI5(R) with Subdweller Beam Cannon

 Last Messages 
---------------
  advanced tech we've heard is being developed
  in secret down here, seen anything like that?"
GC-NUN(h) drops a Scrap Shield: "Protect
  yourself with this!"
Acquired Scrap Shield.
Acquired derelict log, extracted data.
Data stored: Materials emergency access points.
A mess of Twisted Machinery falls from the
  cavern ceiling.
GC-NUN(h): "The Subs are coming!"
CZ-YZX(g): "Sorry we're late! Had another
  grouchy Sub to deal with. Who's the new
  fellow?"
SI-PEZ(R) emerges from the Twisted Machinery.
G9-00Q(R) emerges from the Twisted Machinery.
S7-161(R) knocked back.
G9-00Q(R) suffers critical hit (Burn).
HV Slug penetrates S7-161(R).
S7-161(R) suffers critical hit (Destroy).
S7-161(R) destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #????????? ???????????? |
| ?????????????????? ???##   #????????   ??????????? |
| ?????????????????? "#?#    #???????     ?????????? |
| ??????????????????#""## R  #??????      ?????????? |
| ????????????????????""  R  ##????        ????????? |
| ????????????????????? RRR   #?##         ????????? |
| ??????????????????????#;%&  ##            ???????? |
| ???????????????????????#= h              ????????? |
| ????????????????#??????##@ g   #  ##  #??????????? |
| ???????????????## ??????##g ###    #?????????????? |
| ??????????????##   ??????#   ###  #   #??????????? |
| ??????????????#     ????##        #??????????????? |
| ??????????????#     #####        ##??????????????? |
| ??????????????#               ####???????????????? |
| ???????????????#             ##??????????????????? |
| ???????????????##  ###     ###???????????????????? |
| ???????????????????###    ##?????????????????????? |
| ???????????????????#      #??????????????????????? |
| ????????????????####     ##??????????????????????? |
| ?????????######## ##     ##??????????????????????? |
| ???##??### # ##           #??????????????????????? |
| ?### ###                  #??????????????????????? |
| ?#                          #????????????????????? |
| ?#         #   #    ####    #????????????????????? |
| ?#        ###  #   ##??##  ##????????????????????? |
| ?#       ##?#  #  ##?????###?????????????????????? |
| ?##     ##??# ##   ??????????????????????????????? |
| ??###  ##???      ##?????????????????????????????? |
| ????#  #???       #??????????????????????????????? |
| ????## #???        ??????????????????????????????? |
| ?????   ??         ??????????????????????????????? |
| ?????# #??###      ??????????????????????????????? |
| ?????###????##      ?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              StructuralHugeMask
  Manual?         0
Play Time         00:41:46
  Cumulative      3.5 hours
  Start           2025.01.26 @ 14:01:31
  End             2025.01.26 @ 14:51:34
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ce579ad2-e433-428c-815b-608891e96889