Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.30 @ 17:47:32 Player: youngster Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (57) 285 Value Destroyed (1395) 1395 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2880 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 283/300 Energy 123/125 System Corruption 5% Temperature Cool (10) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit Transport Network Coupler Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Light Deuterium Engine Light Deuterium Engine Light Treads Light Treads Light Treads Armored Wheel Armored Wheel Large Matter Pod (150) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Experimental Sensor Array Seismic Detector Seismic Detector Improved Targeting Computer Light Armor Plating Shock Absorption System Hacking Suite System Shield System Shield EM Pulse Gun Light Assault Rifle Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit System Shield System Shield > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Compact Wheel Heat Sink Large Matter Pod High-capacity Matter Pod High-capacity Matter Pod Experimental Sensor Array Seismic Detector Seismic Detector Light Armor Plating Light Armor Plating Shock Absorption System Hacking Suite System Shield System Shield EM Pulse Gun Beam Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Datajack [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 96 | 8 8 19 61 Power 7 | 1 2 1 3 Engine 7 | 1 2 1 3 Core . | . . . . Reactor . | . . . . Propulsion 21 | 2 1 4 14 Treads 19 | 2 1 2 14 Leg . | . . . . Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 36 | 2 2 6 26 Device 13 | 1 1 2 9 Storage 4 | 1 1 . 2 Processor 4 | . . 2 2 Hackware 3 | . . . 3 Protection 12 | . . 2 10 Artifact . | . . . . Weapon 32 | 3 3 8 18 Energy Gun 2 | 1 . . 1 Energy Cannon . | . . . . Ballistic Gun 18 | 2 1 4 11 Ballistic Cannon 2 | . . 1 1 Launcher 10 | . 2 3 5 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 17 | . . 5 12 Power 3 | . . 1 2 Propulsion 5 | . . 3 2 Utility 3 | . . 1 2 Weapon 6 | . . . 6 Highest Loss Streak 4 | . . 4 2 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 99 98 Engine 12 | . 14 13 10 Treads 27 | . 27 24 30 Wheel 1 | . . 3 2 Device 9 | . 13 8 5 Storage 12 | . 14 14 10 Processor 2 | . . 3 3 Hackware 2 | . . . 6 Protection 2 | . . 1 5 Ballistic Gun 21 | . 27 11 21 Ballistic Cannon 3 | . . 12 . Launcher 1 | . . 3 . Naked Turns . | . . . . Heaviest Build 97 | 13 48 54 97 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 3 | . 1 3 3 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 25 | 8 20 20 25 Average Capacity 20 | 7 16 20 24 Most Carried 25 | 5 16 18 25 Average Carried 17 | 2 11 16 22 Final Capacity 25 | 8 20 20 25 Final Carried 23 | 5 16 15 23 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Jun Mat Min Mat Matter Collected 3153 | 302 520 655 1676 Remotely . | . . . . Salvage Created 2327 | 129 323 500 1375 Parts 126 | 13 20 12 81 Haulers Intercepted 6 | . 1 . 5 Recyclers Shooed 4 | 1 . . 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Combat Hostiles Destroyed 54 | . 10 21 23 Guns 30 | . 7 4 19 Cannons 1 | . . 1 . AOE 23 | . 3 16 4 Classes Destroyed 14 | 2 3 3 6 Worker 3 | . . 1 2 Builder 1 | . . . 1 Tunneler 4 | 3 . . 1 Hauler 6 | . 1 . 5 Recycler 6 | 1 . 5 . Mechanic 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 6 | . 6 . . Grunt 18 | . 4 1 13 Brawler 1 | . . . 1 Duelist 2 | . . . 2 Sentry 7 | . . . 7 Demolisher 1 | . . 1 . Assembled 19 | . . 19 . Best Kill Streak 19 | 3 4 19 4 Combat Bots Only 19 | . 4 19 3 Max Kills in Single Turn 3 | 1 3 3 3 Gunslinging . | . . . . Exploded 3 | . 3 3 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Damage Taken 3202 | . 463 771 1968 Core 619 | . 123 91 405 Absorbed by Shields . | . . . . Redirected to Shielding 34 | . . 34 . Regen/Repaired (Parts) 288 | . 124 . 164 Core Remaining (%) 57 | 100 . 14 . Volleys Fired 213 | 11 39 29 134 Largest 2 | 2 2 2 2 Hottest 68 | 40 40 68 43 Shots Fired 410 | 22 77 48 263 Gun 374 | 22 76 18 258 Cannon 18 | . . 18 . Launcher 18 | . 1 12 5 Special . | . . . . Kinetic 392 | 22 76 36 258 Thermal . | . . . . Explosive 18 | . 1 12 5 Electromagnetic . | . . . . Robot Hit Streak 13 | 3 9 5 13 Robot Miss Streak 4 | 3 4 2 4 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 271 | 14 45 25 187 Core Hits 148 | 8 19 49 72 Critical Kills 3 | . . 3 . Critical Parts Destroyed 3 | . . 2 1 Critical Strikes 6 | . . 5 1 Destroy 6 | . . 5 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4577 | 114 500 1499 2464 Guns 2628 | 114 375 99 2040 Cannons 327 | . . 327 . Explosions 1547 | . 116 1057 374 Melee . | . . . . Ramming 75 | . 9 16 50 Kinetic 2955 | 114 375 426 2040 Thermal . | . . . . Explosive 1547 | . 116 1057 374 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 2 2 5 Average Corruption 2 | . 1 2 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 100 | . 19 22 59 Message Errors 16 | . 6 5 5 Matter Fused 31 | . 5 4 22 Heat Flow Errors 17 | . 2 5 10 Energy Discharges 16 | . 1 5 10 Data Loss (minor) 11 | . 3 2 6 Data Loss (major) 3 | . 2 . 1 Misfires 4 | . . 1 3 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 22 | . . 22 . Projectiles . | . . . . Explosions 22 | . . 22 . Melee . | . . . . Knockbacks 2 | . . 2 . Impact . | . . . . Kinetic 2 | . . 2 . Secondary . | . . . . Self-Inflicted Damage 73 | . . 59 14 Shots 3 | . . 2 1 Rammed 12 | . 2 5 5 Targets Rammed 12 | . 2 5 5 Kicked . | . . . . Crushed . | . . . . Highest Temperature 295 | . 170 247 295 Average Temperature 42 | . 34 53 40 Received Heat Transfer 899 | . 207 38 654 Effects 2 | . . 2 . Interference 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Peak Influence 291 | 20 249 87 291 Initial 27 | . 13 27 . Average 52 | 8 52 15 75 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 95 | 100 97 100 91 Level 1 4 | . 2 . 8 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 2 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Distress Signals 11 | . 5 . 6 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 94 | . 28 23 43 Peak Tracking Total 9 | . 5 9 3 Tactical Retreats 4 | . 2 1 1 Traps | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Jun Mat Min Mat Machines Disabled 6 | . . 4 2 Max in Single Turn 4 | . . 4 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Machines Accessed 17 | . 8 . 9 Terminals 14 | . 7 . 7 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 58 | . 24 . 34 Successful 32 | . 6 . 26 Failed 26 | . 18 . 8 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual 31 | . 18 . 13 Terminals 43 | . 22 . 21 Fabricators . | . . . . Repair Stations 9 | . 2 . 7 Recycling Units . | . . . . Scanalyzers 6 | . . . 6 Garrison Access . | . . . . Terminal Hacks 9 | . 1 . 8 Robot Schematic 1 | . 1 . . Prototype ID Bank 2 | . . . 2 Unreport Threat 2 | . . . 2 Locate Traps 3 | . . . 3 Hauler Manifests 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 8 | . 2 . 6 Scan Component 4 | . 1 . 3 Repair 4 | . 1 . 3 Recycling Unit Hacks . | . . . . Scanalyzer 6 | . . . 6 Insert Component 2 | . . . 2 Analyze 4 | . . . 4 Garrison Access Hacks . | . . . . Unauthorized Hacks 9 | . 3 . 6 Terminals 9 | . 3 . 6 Assimilate 1 | . 1 . . Botnet 6 | . 1 . 5 Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 17 | . 8 . 9 Full Trace Events 1 | . 1 . . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired 1 | . 1 . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 1 . 3 Time 104 | . 26 . 78 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Jun Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Jun Mat Min Mat Turns Passed 6733 | 160 2177 1608 2788 Spaces Moved 2598 | 75 868 701 954 Core 5 | 5 . . . Treads 2275 | 70 868 527 810 Legs . | . . . . Wheels 318 | . . 174 144 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 115 115 Average Speed 212 | 152 213 209 219 Slowest Speed 320 | 160 240 240 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 68 | 7 97 97 74 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 42 | . 3 13 26 Terrain Destroyed 100 | . 3 65 32 Melee . | . . . . Projectile 7 | . . 7 . AOE 93 | . 3 58 32 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Total 3421 | 99 1129 784 1409 Wait 408 | 1 195 25 187 Move 2595 | 74 867 700 954 Hop . | . . . . Pick Up 69 | 5 13 4 47 Fast Attach 23 | 7 2 2 12 Attach 17 | . 1 4 12 Detach 5 | . . 1 4 Swap 56 | 1 5 13 37 Drop 23 | . 5 1 17 Fire 213 | 11 39 29 134 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 12 | . 2 5 5 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 14) 161 | -11/Junkyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 10) 440 | -10/Materials | Discovered new exit (range 6) 654 | -10/Materials | Discovered new exit (range 12) 1664 | -10/Materials | Discovered new exit (range 5) 2308 | -10/Materials | Repaired Lgt. Treads 2338 | -10/Materials | Entered Mines 2387 | -10/Mines | Met a Derelict bent on vengeance 2469 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2774 | -10/Mines | Discovered new exit (range 7) 2812 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2817 | -10/Mines | Found Prototype Device 2976 | -10/Mines | Learned 2 Materials zone layouts 3225 | -10/Mines | Assembled infested the area 3245 | -10/Mines | Core integrity fell below 50% 3300 | -10/Mines | Destroyed 19 combat bots 3708 | -10/Mines | Core integrity fell below 20% 3742 | -10/Mines | Lost 4 parts (1p3n) 3893 | -10/Mines | Discovered new exit (range 14) 3916 | -10/Mines | Discovered new exit (range 7) 3946 | -10/Mines | Entered Materials 3946 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3947 | -9/Materials | Identified exit to Mines 4256 | -9/Materials | Discovered exit to Mines (range 15) 4311 | -9/Materials | Build established: Scavenger-Mutant 4407 | -9/Materials | Repaired Com. Wheel 4581 | -9/Materials | Identified Exp. Sensor Array 4749 | -9/Materials | Repaired Lgt. Armor Plating 4776 | -9/Materials | Repaired Lgt. Armor Plating 5119 | -9/Materials | Core integrity fell below 50% 5278 | -9/Materials | Discovered new exit (range 10) 6510 | -9/Materials | Core integrity fell below 20% 6696 | -9/Materials | Discovered new exit (range 16) 6734 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 06627_ R-06 Scavenger collects Lgt. Nuclear Core. 06629_ Acquired 10 matter. 06630_ K-01 Serf collects debris. 06631_ R-06 Scavenger collects Aluminum Leg. 06635_ K-01 Serf collects debris. 06643_ Acquired 171 matter. 06644_ K-01 Serf collects debris. 06651_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06652_ K-01 Serf collects debris. 06658_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 06694_ W-16 Scout sends out distress signal. 06696_ EXIT=FOUND 06701_ System corrupted: Heat flow error (+293). 06701_ G-34 Mercenary destroyed. 06707_ R-06 Scavenger collects Aluminum Leg. 06709_ Acquired 8 matter. 06709_ R-06 Scavenger collects Ion Engine. 06713_ R-06 Scavenger collects Sml. Laser. 06731_ Lgt. Armor Plating destroyed. 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""" ? | | ?????????? # #? ? | | ????????? # #?? ? | | ????????? ?####### #??###### | | ?????????????????# #???????? | | ?????????????????# #???????? | | ?????????????????+ #???????? | | ?????????????????# +???????? | | ?????????????????###### < #???????? | | ??????????????????????# #???????? | | ??????????????????????#####???????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionDisruptorFilter Manual? 0 Play Time 00:39:47 Cumulative 413.9 hours Start 2023.11.30 @ 17:08:27 End 2023.11.30 @ 17:47:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 186 Rogue 186 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/1/1/0/0/0/1/0 Lore% 85 Gallery% 91 Achievement% 71 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7c22dbe8-da51-4ba6-9315-7ea581a6dfe9