Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.05.23 @ 23:47:09 Player: M_GARGANTUA Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1549) 1549 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4294 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Seismic Detector Transport Network Coupler Improved Hacking Suite Recalibrator Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- VSS Leg Flexi-carbon Leg > --- UTILITY ---------- Experimental Sensor Array ECM Suite Core Shielding Splice Drone Bay > --- WEAPON ----------- Heavy Particle Cannon Makeshift Shrapnel Gun > --- INVENTORY -------- Improved Cooling System Seismic Detector Transport Network Coupler Recalibrator [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Core Shielding Device ECM Suite Storage Small Matter Pod Processor Signal Interpreter Protection Core Shielding Weapon Heavy Particle Cannon Energy Gun Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 3 | . 1 . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 2 | . 1 . 1 . . . Weapon . | . . . . . . . Parts Attached 63 | 12 10 9 23 3 4 2 Power 10 | 1 2 2 4 1 . . Engine 9 | 1 2 1 4 1 . . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 10 | 3 2 3 1 1 . . Treads . | . . . . . . . Leg 8 | 2 2 3 1 . . . Wheel 1 | 1 . . . . . . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 22 | 4 2 3 9 . 4 . Device 15 | 1 2 3 5 . 4 . Storage 1 | 1 . . . . . . Processor 1 | 1 . . . . . . Hackware . | . . . . . . . Protection 5 | 1 . . 4 . . . Artifact . | . . . . . . . Weapon 21 | 4 4 1 9 1 . 2 Energy Gun 7 | 1 1 . 5 . . . Energy Cannon 2 | . 1 1 . . . . Ballistic Gun 6 | 2 . . 3 1 . . Ballistic Cannon 1 | . . . . . . 1 Launcher 3 | . 1 . 1 . . 1 Special Weapon 1 | 1 . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 4 | . . . 1 . 3 . Corrupted Parts 1 | . . 1 . . . . System Corruption 2 | . . 2 . . . . Parts Lost 22 | . 1 7 2 . . 12 Power 4 | . . 1 1 . . 2 Propulsion 4 | . . 2 . . . 2 Utility 8 | . 1 2 1 . . 4 Weapon 6 | . . 2 . . . 4 Highest Loss Streak 8 | . 1 3 1 . . 8 To Critical Strikes . | . . . . . . . Average Backups 4 | 3 4 3 4 5 4 4 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | 1 1 1 1 3 3 3 Weapon 1 | . . . 1 1 . . Tool/Special . | . . . . . . . Unused Backups 13 | 2 4 . 4 . . 3 Power . | . . . . . . . Propulsion 5 | 1 1 . 3 . . . Utility 6 | . 3 . . . . 3 Weapon 2 | 1 . . 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 99 93 98 99 100 64 Engine 9 | . 12 8 9 10 10 5 Core 7 | . . 3 9 10 10 4 Leg 20 | . 24 24 20 19 20 10 Device 22 | . 12 24 23 21 30 19 Processor 2 | . 12 5 . . . . Protection 12 | . 11 6 16 18 10 9 Energy Gun 4 | . 10 . 6 8 . . Energy Cannon 8 | . 4 17 6 9 10 5 Ballistic Gun 5 | . 4 . 6 2 10 8 Peak Build Rating 39 | 9 10 19 30 29 39 35 Average Rating 21 | 7 8 12 26 28 28 22 On Entrance 17 | . 9 8 14 28 27 35 Avg Prop Armor Cover (%) 9 | 8 8 14 . . . . Naked Turns 36 | . . . . . . 36 Heaviest Build 38 | 8 12 19 38 31 32 28 Greatest Support 32 | 10 20 30 32 32 32 32 Greatest Overweight (x) 4 | . 1 1 1 2 . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 3 4 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 4 5 3 5 5 4 5 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1517 | 314 249 206 534 82 42 90 Remotely . | . . . . . . . Salvage Created 2183 | 102 287 97 1300 274 . 123 Parts 132 | 12 21 . 70 23 . 6 Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 55 | 1 8 11 23 9 . 3 Guns 22 | 1 6 . 11 4 . . Cannons 25 | . 1 8 10 5 . 1 AOE 7 | . 1 3 1 . . 2 Classes Destroyed 13 | 3 2 1 5 . . 2 Worker 3 | 1 . . 2 . . . Tunneler 3 | 3 . . . . . . Hauler 3 | . . . 3 . . . Mechanic 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Drone 1 | . . . . . . 1 Watcher 7 | . 3 . 4 . . . Swarmer 13 | . 4 . 4 5 . . Grunt 17 | 1 4 . 10 1 . 1 Brawler 2 | . . . 1 1 . . Sentry 10 | . . . 8 2 . . Hunter 1 | . . . . . . 1 Assembled 11 | . . 11 . . . . Best Kill Streak 6 | 3 6 5 4 3 . 3 Combat Bots Only 6 | 1 6 5 3 3 . 3 Max Kills in Single Turn 3 | 1 1 2 3 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 2 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 426 | 2 55 126 83 34 . 126 Missed 141 | 2 17 48 23 8 . 43 Hits 285 | . 38 78 60 26 . 83 Melee 8 | . . 8 . . . . Projectile 277 | . 38 70 60 26 . 83 AOE 11 | . . . 2 . . 9 Critical Strikes 2 | . . 1 1 . . . Part Disruptions 5 | . . 5 . . . . Damage Taken 2694 | . 287 753 561 127 . 966 Core 626 | . 14 210 71 10 . 321 Absorbed by Shields . | . . . . . . . Redirected to Shielding 64 | . 3 . 11 1 . 49 Ignored by Resistances 1766 | . 185 465 445 94 . 577 Regen/Repaired (Parts) 127 | . 34 . 93 . . . Core Remaining (%) 55 | 100 . 10 . . . . Volleys Fired 200 | 29 30 33 79 19 . 10 Largest 2 | 2 2 2 2 2 . 2 Hottest 150 | 120 100 135 135 150 . 108 Shots Fired 329 | 43 55 38 145 34 . 14 Gun 179 | 23 47 1 92 15 . 1 Cannon 110 | . 5 32 46 19 . 8 Launcher 20 | . 3 5 7 . . 5 Special 20 | 20 . . . . . . Kinetic 90 | 17 19 . 53 . . 1 Thermal 203 | 26 22 32 81 34 . 8 Explosive 13 | . 3 5 . . . 5 Electromagnetic 23 | . 11 1 11 . . . Robot Hit Streak 23 | 11 9 12 23 8 . 14 Robot Miss Streak 4 | 3 4 2 3 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 218 | 13 37 29 102 25 . 12 Core Hits 102 | 6 16 22 43 9 . 6 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . 3 2 . . Burn 4 | . . . 2 2 . . Meltdown 1 | . . . 1 . . . Melee Attacks 4 | . 2 2 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . 2 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4615 | 154 510 755 2138 605 . 453 Guns 1813 | 154 398 . 1012 230 . 19 Cannons 1825 | . 34 403 838 375 . 175 Explosions 973 | . 78 348 288 . . 259 Melee . | . . . . . . . Ramming 4 | . . 4 . . . . Kinetic 775 | 110 138 . 508 . . 19 Thermal 2802 | 44 169 403 1406 605 . 175 Explosive 685 | . 78 348 . . . 259 Electromagnetic 349 | . 125 . 224 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 1 7 2 2 2 . Average Corruption 2 | . 1 5 1 2 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 63 | . 8 29 13 13 . . Message Errors 14 | . 2 8 3 1 . . Matter Fused 10 | . . 6 2 2 . . Heat Flow Errors 12 | . 2 3 1 6 . . Energy Discharges 8 | . . 2 4 2 . . Parts Rejected 1 | . . . . 1 . . Parts Fused 2 | . . . 1 1 . . Data Loss (minor) 9 | . 3 4 2 . . . Data Loss (major) 1 | . . 1 . . . . Misfires 1 | . . 1 . . . . Alerts 5 | . 1 4 . . . . Overload Shots . | . . . . . . . Overflow Damage 42 | . . 17 14 10 . 1 Projectiles 29 | . . 5 14 10 . . Explosions 13 | . . 12 . . . 1 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 79 | . . 23 . . . 56 Shots 5 | . . 1 . . . 4 Rammed . | . . . . . . . Targets Rammed 6 | . . 6 . . . . Kicked 6 | . . 6 . . . . Crushed . | . . . . . . . Highest Temperature 410 | 84 189 220 410 306 . . Average Temperature 89 | 24 34 69 126 109 . . Received Heat Transfer 1121 | . 180 380 375 9 . 177 Effects 6 | . . 1 5 . . . Shutdowns 3 | . . . 3 . . . Interference 3 | . . 1 2 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 7 | . 1 . 5 1 . . Heat Transferred 5336 | 100 374 851 2642 1110 . 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 3 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 140 | 20 140 9 96 56 . . Initial . | . . . . . . . Average 10 | 1 17 . 14 8 . . Influence Increases 1476 | 40 303 19 701 218 . 195 Destroy 0b10 Robot/C 860 | 20 160 . 460 180 . 40 Destroy 0b10 Robot/NC 95 | 20 15 . 55 . . 5 Destroy Leader 210 | . 36 . 144 30 . . Successful Hack 29 | . 7 . 22 . . . Disable Machine 16 | . 4 . 8 4 . . Destroy Structure 56 | . 21 19 12 4 . . Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 195 | . 45 . . . . 150 Influence Decreases 1461 | 40 303 19 701 218 . 180 Time Decay 1412 | 40 293 15 696 218 . 150 Lost Part 49 | . 10 4 5 . . 30 Squads Dispatched 3 | . . . 2 . . 1 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 6 | . . . 2 . . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 112 | 1 20 25 32 10 . 24 Peak Tracking Total 9 | 1 5 8 4 3 . 9 Tactical Retreats 16 | . 3 4 1 . . 8 ECM-based Alert Blocks 4 | . . . 2 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 5 | . 2 1 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts 1 | . 1 . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . 6 . . . Reprogrammed 1 | . 1 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 4 | . 1 . 2 1 . . Max in Single Turn 1 | . 1 . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 28 | . 11 1 14 1 1 . Terminals 18 | . 8 . 10 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 85 | . 39 1 38 1 6 . Successful 69 | . 34 1 27 1 6 . Failed 16 | . 5 . 11 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . . 3 . Terminals 54 | . 26 . 28 . . . Fabricators . | . . . . . . . Repair Stations 8 | . 5 . 3 . . . Recycling Units 12 | . 8 . 4 . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 49 | . 22 1 19 1 6 . Record 9 | . 7 . 2 . . . Part Schematic 6 | . . . . . 6 . Prototype ID Bank 3 | . 3 . . . . . Open Door 2 | . . 1 . 1 . . Branch Access Points 2 | . 1 . 1 . . . Emergency Access Points 3 | . 2 . 1 . . . Repair Station Index 1 | . . . 1 . . . Alert Level 4 | . 2 . 2 . . . Locate Traps 6 | . 5 . 1 . . . Disarm Traps 1 | . . . 1 . . . Dispatch Records 5 | . 2 . 3 . . . Maintenance Status 2 | . . . 2 . . . Recall Assault 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 3 | . . . 3 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 4 . 2 . . . Scan Component 3 | . 2 . 1 . . . Repair 2 | . 1 . 1 . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 12 | . 8 . 4 . . . Recycle Component 3 | . 2 . 1 . . . Process 5 | . 3 . 2 . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 2 | . 1 . 1 . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 16 | . 7 . 9 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 21 | . . . 1 . 20 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . 1 . 1 . . . Time 39 | . 26 . 13 . . . Parts Recycled 3 | . 2 . 1 . . . Recycled Matter 474 | . 192 . 282 . . . Retrieved Matter 50 | . 50 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 3 | . 1 2 . . . . Non-combat 1 | . 1 . . . . . Combat 2 | . . 2 . . . . Robot Hacks Applied 4 | . 2 2 . . . . parse_system 3 | . 1 2 . . . . no_distress 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 7 | . . 3 . . 4 . Largest Group 4 | . . 3 . . 4 . Highest-Rated Group 156 | . . 40 . . 156 . Highest-Rated Ally 39 | . . 16 . . 39 . Total Orders . | . . . . . . . Ally Attacks 24 | . . 24 . . . . Total Damage 258 | . . 258 . . . . Kills 4 | . . 4 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 5428 | 181 1006 462 1284 811 1403 281 Sensors 944 | . 85 360 . . 218 281 Terrain 421 | 181 240 . . . . . Seismic 2968 | . 766 61 147 811 1183 . ECM 3318 | . . 392 1137 122 1403 264 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 7035 | 310 1047 940 2001 811 1403 523 Spaces Moved 5355 | 158 680 666 1513 672 1197 469 Core 291 | 33 . 9 . . . 249 Treads . | . . . . . . . Legs 5054 | 123 672 657 1513 672 1197 220 Wheels 2 | 2 . . . . . . Hover 8 | . 8 . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 50 105 105 105 50 Average Speed 109 | 104 120 121 107 106 105 100 Slowest Speed 270 | 120 170 190 185 270 105 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 75 | 6 95 88 97 97 91 51 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . . . 1 3 . Known Exits Taken 5 | 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . 1 . . Scrap Searched 7 | . . 1 . . 2 4 Spaces Dug 2 | 2 . . . . . . Terrain Destroyed 86 | 2 17 19 6 5 . 37 Melee . | . . . . . . . Projectile 12 | 2 . 2 3 5 . . AOE 74 | . 17 17 3 . . 37 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 6143 | 220 848 758 1738 731 1343 505 Wait 356 | . 91 24 59 26 135 21 Move 5349 | 157 679 665 1512 671 1196 469 Hop . | . . . . . . . Pick Up 75 | 16 16 8 27 3 3 2 Fast Attach 5 | . . . 1 3 . 1 Attach 29 | 9 2 10 5 1 1 1 Detach 2 | . . 2 . . . . Swap 66 | 4 16 6 33 2 4 1 Drop 50 | 5 11 2 22 6 4 . Fire 200 | 29 30 33 79 19 . 10 Melee 4 | . 2 2 . . . . Ram . | . . . . . . . Kick 6 | . . 6 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . 1 . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 89 | -11/Scrapyard | Identified exit to Materials 89 | -11/Scrapyard | Discovered exit to Materials (range 8) 311 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Evolved 1 slot: Utility x1 332 | -10/Materials | Build established: Hacker-Mutant 503 | -10/Materials | Identified exit to Materials 503 | -10/Materials | Discovered exit to Materials (range 10) 822 | -10/Materials | Identified exit to Mines 822 | -10/Materials | Discovered exit to Mines (range 15) 888 | -10/Materials | Discovered exit to Materials (range 5) 1033 | -10/Materials | Repaired Aluminum Leg 1099 | -10/Materials | Discovered exit to Materials (range 14) 1358 | -10/Materials | Entered Mines 1364 | -10/Mines | Assembled infested the area 1369 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1456 | -10/Mines | Lost 3 parts (1u2w) 1457 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1545 | -10/Mines | Core integrity fell below 50% 1553 | -10/Mines | Core integrity fell below 20% 1561 | -10/Mines | Lost 3 allies 1587 | -10/Mines | Lost 3 parts (1p2n) 1741 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1804 | -10/Mines | Found DCF Scrap (11 items) 1848 | -10/Mines | Learned Materials security intel 1960 | -10/Mines | Discovered exit to Materials (range 6) 2298 | -10/Mines | Entered Materials 2298 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2358 | -9/Materials | Repaired Beam Cannon 2630 | -9/Materials | Identified exit to Materials 2630 | -9/Materials | Discovered exit to Materials (range 8) 2933 | -9/Materials | Discovered exit to Materials (range 11) 3103 | -9/Materials | Identified exit to Mines 3103 | -9/Materials | Discovered exit to Mines (range 7) 3562 | -9/Materials | Discovered exit to Materials (range 16) 4299 | -9/Materials | Entered Mines 4306 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4322 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4325 | -9/Mines | Found Prototype Device 4367 | -9/Mines | Learned location of Storage (-7) 4519 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4520 | -9/Mines | Identified exit to Exiles 4520 | -9/Mines | Discovered exit to Exiles (range 5) 4562 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4705 | -9/Mines | Learned Materials terminal intel 4754 | -9/Mines | Discovered exit to Materials (range 7) 4956 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4978 | -9/Mines | Found the Drone Emporium 4989 | -9/Mines | Found Prototype Device 5048 | -9/Mines | Discovered exit to Materials (range 6) 5049 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5110 | -9/Mines | Entered Zion 5206 | -7/Zion | Identified exit to Proximity Caves 5206 | -7/Zion | Discovered exit to Proximity Caves (range 9) 5257 | -7/Zion | System corruption cleaned by Quarantine Array 5318 | -7/Zion | Received a hallucinogenic algorithm 5318 | -7/Zion | Ran a hallucination algorithm 5318 | -7/Zion | Ran a hallucination algorithm 5322 | -7/Zion | Ran a hallucination algorithm 5551 | -7/Zion | Learned location of Data Miner (-6) 5954 | -7/Zion | Met Imprinter 5988 | -7/Zion | Imprinted 5990 | -7/Zion | Declared Zion's savior 6290 | -7/Zion | Given the Hacking Drone Bay 6290 | -7/Zion | Found Prototype Device 6291 | -7/Zion | Identified Hacking Drone Bay 6293 | -7/Zion | Identified Splice Drone Bay 6295 | -7/Zion | Identified Exp. Sensor Array 6513 | -7/Zion | Entered Proximity Caves 6762 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6818 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6822 | -6/Proximity Caves | Core integrity fell below 50% 6825 | -6/Proximity Caves | Lost 8 parts (2p2n2u2w) 6899 | -6/Proximity Caves | Learned location of 1 exit from Factory 7000 | -6/Proximity Caves | Core integrity fell below 20% 7031 | -6/Proximity Caves | Lost 4 parts (2u2w) 7036 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slug penetrates Wall. The unstable cave ceiling collapses. Mak. Shrapnel Gun destroyed. Slug penetrates Wall. Penetrated by Slug. Bore Cannon destroyed. Imp. Cooling System destroyed. The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. Penetrated by Slug. Core Shielding destroyed. C-45 Heavy ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. B-48 Gladiator unfolds itself. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. E-15 Imp unfolds itself. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ??????????????????????????????# #????????????????? | | ??????????????????????????????# ###??????????????? | | ????????????????????????????### #??????????????? | | ????????????????????????????# #??????????????? | | ???????????????????????####?# #??????????????? | | ???????????????????????#"""## ##??????????????? | | ???????????????????????#""" ##??????????????? | | ???????????????????????#""" #??????????????? | | ???????????????????????#""" #??????????????? | | ???????????????????????#"""## #??????????????? | | ???????????????????????####?# #??????????????? | | ????????????????????????????# #####??????????? | | ????????????????????????????## ##?????????? | | ????????????????????????????## ##????????? | | ????????????????????????????# ########?? | | ????????????????????????????#### ### #?? | | ?????????????????????????##????## #?## ##### #?? | | ?????????????????????????# ##???# #??### #???# #?? | | ?????????????????????????# ##### #????# #???# #?? | | ##????????????? ?????????# #????# ##### ### | | #?????###+?### ?????????## ######????# | | #?????# # ######## #?????????########### | | #?????# # l #???????????????????? | | ##??????# ## eggb ##???????????????????? | | #????????% ##### ##???????????????????? | | #?#####? #??????# @ #???????????????????? | | ??# ##!% #####??# #???????????????????? | | ?## [ #?## ####???????????????????? | | ## ### ##??????????????????????? | | # ###### ### #???????????????????????? | | ##????# ### ###?????????????????????? | | ##????# #?????????????????????? | | #????# # ##?????????????????????? | | # [ ##????# ###### #??????????????????????? | | #?????## #????# #??????????????????????? | | ##?????#### #????# #??????????????????????? | | #????????# #????# #??????????????????????? | | % #?????#### #????# #??????????????????????? | | !! #?????# # ####?# ###????????????????????? | | ##????## ## #?# #????????????????????? | | ##???### #?## #????????????????????? | | ##??## #??# #????????????????????? | | #### ##?# #????????????????????? | | ## ### ######???????????????? | | ## #???????????????? | | ## ### ### #???????????????? | | #### #?# ##?# #???????????????? | | ###??# #?# #####??# #???????????????? | | ##???## ############ #???????????????? | | #????# ### #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 21 Energy Capacity 400 Matter Stores 325 Matter Capacity 350 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: KI 55 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Particle Charging 15 Offensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Power Sword | -7/Zion | Archive Arc Projector | -7/Zion | Archive Chainsword | -7/Zion | Archive Plasma Flamer | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Corruption Screen | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Recalibrator | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Antigrav System | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 62% | -10/Materials Beam Cannon | 7% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Crack Shot First Step to Greatness Fitting Room For Emergencies Only Hehehe I Survived The Infestation It's Just You Junior Dev Loot Pinata Novice Programmer One Hack Too Far Organ Harvest Part-time Mechanic Risk Taker Robot Respite Shopping List Sprinter The One There's More Where That Came From Tourist Uninvited Guest Challenges ------------ None Game ------ Seed CarbideSniperArachnoskeleton Manual? 0 Play Time 02:58:15 Cumulative 2.9 hours Start 2026.05.19 @ 09:21:18 End 2026.05.23 @ 23:47:09 Sessions 4 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4e67db47-a367-443d-99bb-d1f62fc2cc0d