Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.20 @ 00:55:50 Player: Lyra Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (28) 140 Value Destroyed (497) 497 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1056) 1056 TOTAL SCORE: 5153 Bonus ------- Follower Combat Kills 476 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 427/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Improved Sensor Array > --- WEAPON (2) ------- Great Axe > --- INVENTORY (5) ---- Tactical Coordination Suite Bomb Factory No. 2 RU-N14's Throwing Claymores (8) RU-N14's Throwing Claymores (8) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Carbon-fiber Leg Improved Titanium Leg Wheel Gravmag System > --- UTILITY ---------- Improved Trap Scanner Improved Sensor Array Hardened Light Armor Plating Hacking Suite Z-Drone Bay > --- WEAPON ----------- Enhanced Flamer Great Axe > --- INVENTORY -------- Tactical Coordination Suite Bomb Factory No. 2 RU-N14's Throwing Claymores RU-N14's Throwing Claymores [Rating: 53] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Propulsion Flight Unit Treads Medium Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Flamer Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 4 | . . . 1 . . . 3 Utility 4 | . . . 1 . . . 3 Weapon . | . . . . . . . . Parts Attached 53 | 6 8 3 7 . 7 9 13 Power 3 | 1 . . 1 . . 1 . Engine 3 | 1 . . 1 . . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 17 | 2 2 2 2 . 1 3 5 Treads 4 | 2 . . . . . 2 . Leg 2 | . . . . . . . 2 Wheel 1 | . . . . . . . 1 Hover 2 | . . . . . . . 2 Flight 8 | . 2 2 2 . 1 1 . Utility 17 | 1 2 1 2 . 4 2 5 Device 7 | . . . . . 2 1 4 Storage 4 | 1 2 . . . . . 1 Processor . | . . . . . . . . Hackware 1 | . . . 1 . . . . Protection 5 | . . 1 1 . 2 1 . Artifact . | . . . . . . . . Weapon 16 | 2 4 . 2 . 2 3 3 Energy Gun 5 | 2 1 . 2 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | . 2 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . 1 . . . . . . Special Weapon 6 | . . . . . 2 3 1 Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . . Parts Lost 17 | . . 4 . . . 4 9 Power 1 | . . 1 . . . . . Propulsion 8 | . . 2 . . . 3 3 Utility 4 | . . . . . . . 4 Weapon 4 | . . 1 . . . 1 2 Highest Loss Streak 3 | . . 2 . . . 2 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 72 | . 77 74 57 . 77 73 68 Engine 5 | . 14 7 . . . 6 4 Treads 8 | . 12 . . . . 13 10 Leg 1 | . . . . . . . 4 Wheel 1 | . . . . . . . 3 Flight 16 | . 15 28 22 . 33 17 2 Device 6 | . . . . . 1 3 16 Storage 1 | . 7 . . . . . 1 Hackware 6 | . . . 9 . 11 11 5 Protection 9 | . . 12 20 . 20 10 4 Energy Gun 6 | . 20 14 5 . 9 . . Ballistic Gun 1 | . 7 12 . . . . . Special Weapon 3 | . . . . . 1 10 4 Slashing Weapon 1 | . . . . . . . 3 Naked Turns . | . . . . . . . . Heaviest Build 33 | 12 32 8 9 9 13 21 33 Greatest Support 48 | 40 40 8 12 12 12 48 48 Greatest Overweight (x) 3 | . 1 . 2 . 1 3 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 5 5 5 5 5 5 Average Capacity 5 | 6 8 5 5 5 5 5 5 Most Carried 9 | 1 9 5 5 4 5 5 5 Average Carried 4 | . 4 4 4 4 4 4 5 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 1 5 3 4 4 5 5 5 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 759 | 105 214 40 27 . 48 229 96 Remotely . | . . . . . . . . Salvage Created 695 | . 361 36 129 . . 20 149 Parts 57 | . 27 3 11 . . 9 7 Haulers Intercepted 2 | . 2 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 21 | . . . . . . 21 . Prevented 7 | . . . . . . 7 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 19 | . 7 1 4 . . 4 3 Guns 12 | . 7 1 4 . . . . Cannons 1 | . . . . . . 1 . AOE 3 | . . . . . . 3 . Classes Destroyed 9 | . 6 . . . . . 3 Worker 1 | . . . . . . . 1 Builder 1 | . 1 . . . . . . Tunneler 1 | . . . . . . . 1 Hauler 2 | . 2 . . . . . . Recycler 2 | . 1 . 1 . . . . Operator 2 | . 2 . . . . . . Swarmer 14 | . 6 . 4 . . 4 . Grunt 4 | . 1 1 . . . . 2 Programmer 1 | . . . . . . . 1 Best Kill Streak 6 | . 6 1 5 . . 4 2 Combat Bots Only 6 | . 6 1 4 . . 4 2 Max Kills in Single Turn 3 | . 2 1 1 . . 3 1 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . . . . . . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 1930 | . 273 230 152 . . 237 1038 Core 633 | . 60 32 80 . . 38 423 Absorbed by Shields 36 | . . . . . . . 36 Redirected to Shielding 15 | . . 15 . . . . . Core Remaining (%) 77 | 100 . 63 . . . 70 . Volleys Fired 69 | . 33 6 9 . . 14 7 Largest 2 | . 2 1 1 . . 1 2 Hottest 160 | . 80 65 65 . . 80 160 Shots Fired 90 | . 50 6 9 . . 14 11 Gun 64 | . 49 6 9 . . . . Cannon . | . . . . . . . . Launcher 1 | . 1 . . . . . . Special 25 | . . . . . . 14 11 Kinetic 1 | . 1 . . . . . . Thermal 38 | . 2 6 9 . . 10 11 Explosive 5 | . 1 . . . . 4 . Electromagnetic 46 | . 46 . . . . . . Robot Hit Streak 12 | . 9 9 7 . . 3 12 Robot Miss Streak 5 | . 3 5 5 . . 2 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 66 | . 30 6 9 . . 8 13 Core Hits 46 | . 17 6 13 . . 5 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . . . 1 2 Burn 3 | . . . . . . 1 2 Melee Attacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Slashing 3 | . . . . . . . 3 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1713 | . 422 94 109 . . 776 312 Guns 621 | . 418 94 109 . . . . Cannons . | . . . . . . . . Explosions 600 | . . . . . . 600 . Melee 176 | . . . . . . . 176 Ramming 29 | . 4 . . . . . 25 Kinetic 10 | . 10 . . . . . . Thermal 407 | . 28 94 109 . . 65 111 Explosive 600 | . . . . . . 600 . Electromagnetic 380 | . 380 . . . . . . Impact . | . . . . . . . . Slashing 287 | . . . . . . 111 176 Piercing . | . . . . . . . . Highest Corruption 2 | . 2 2 2 2 2 1 . Average Corruption 1 | . 2 2 2 2 2 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . 2 1 2 . 1 4 . Message Errors 2 | . . . 1 . . 1 . Heat Flow Errors 4 | . 1 . 1 . . 2 . Energy Discharges 1 | . . 1 . . . . . Data Loss (minor) 2 | . . . . . 1 1 . Data Loss (major) 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 38 | . . . . . . 38 . Projectiles . | . . . . . . . . Explosions 38 | . . . . . . 38 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 5 | . 1 . . . . . 4 Targets Rammed 5 | . 1 . . . . . 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 658 | . 229 173 658 . . 126 334 Average Temperature 103 | . 56 81 216 . . 44 144 Received Heat Transfer 706 | . 60 122 9 . . 44 471 Effects 8 | . . . 6 . . . 2 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Matter Decay 2 | . . . 2 . . . . Short Circuit 1 | . . . 1 . . . . Damage (major) 2 | . . . 2 . . . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . 4 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . . 3 Combat Hostiles 3 | . . . . . . . 3 Parts Melted 7 | . . . . . . . 7 Heat Transferred 1858 | . 30 120 135 . . 453 1120 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 333 | . 333 87 155 60 . . 225 Initial 87 | . . 87 26 60 . . 47 Average 106 | . 202 78 67 60 . . 62 Maximum Alert Level 1 | . 1 . . . . . 1 Low Security (%) 81 | 100 45 100 100 100 . . 97 Level 1 18 | . 54 . . . . . 2 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 . 2 . . 1 5 Investigation 3 | . . . 1 . . . 2 Extermination 1 | . . . . . . . 1 Reinforcement 5 | . 2 . 1 . . . 2 Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 97 | . 18 21 10 . . 17 31 Peak Tracking Total 14 | . 7 14 5 . . 7 13 Tactical Retreats 12 | . 4 3 . . . . 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 5 | . 1 . 1 . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 12 | . 6 . 2 . 1 . 3 Terminals 7 | . 4 . 2 . . . 1 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 27 | . 12 . 5 . 5 . 5 Successful 19 | . 6 . 4 . 5 . 4 Failed 8 | . 6 . 1 . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 11 | . 7 . 2 . . . 2 Terminals 15 | . 9 . 5 . . . 1 Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units 5 | . 3 . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 3 . 4 . 5 . 1 Part Schematic 5 | . . . . . 5 . . Robot Analysis 1 | . 1 . . . . . . Open DSF 1 | . . . . . . . 1 Branch Access Points 2 | . 1 . 1 . . . . Terminal Index 1 | . . . 1 . . . . Recall Investigation 2 | . 1 . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . 1 Report Inventory 1 | . 1 . . . . . . Retrieve Components 2 | . 1 . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Mask 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 . 2 . . . 3 Full Trace Events 3 | . 1 . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . . Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 73 | . . . . . . . 73 Total Part Build Rating 3 | . . . . . . . 3 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . 2 . . . . . 3 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . . . 2 1 Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 11 | . . . . . 8 2 1 Largest Group 8 | . . . . . 8 8 1 Highest-Rated Group 266 | . . . . . 266 266 12 Highest-Rated Ally 41 | . . . . . 41 41 12 Zionite Dispatches 1 | . . . . . . . 1 Recon 1 | . . . . . . . 1 Total Orders 4 | . . . . . . . 4 EXPLORE 4 | . . . . . . . 4 Ally Attacks 87 | . . . . . . 81 6 Total Damage 2286 | . . . . . . 2224 62 Kills 14 | . . . . . . 14 . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 4 | . . . . . . . 4 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 2497 | 58 490 74 147 8 507 484 729 Spaces Moved 2852 | 31 702 157 143 19 840 356 604 Core 47 | 1 . . . . . 13 33 Treads 365 | 30 91 . . . . 174 70 Legs 145 | . . . . . . . 145 Wheels 171 | . . . . . . . 171 Hover 185 | . . . . . . . 185 Flight 1939 | . 611 157 143 19 840 169 . Fastest Speed 34 | 50 37 37 34 34 34 34 56 Average Speed 64 | 156 53 37 40 34 34 104 106 Slowest Speed 200 | 160 160 37 200 34 114 200 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 23 | . 7 9 . . . 7 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 3 87 47 18 18 82 51 22 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 3 | . . . . . 2 1 . Spaces Dug 29 | . 12 . . . . 17 . Terrain Destroyed 57 | . 12 . . . . 45 . Melee . | . . . . . . . . Projectile 1 | . . . . . . 1 . AOE 56 | . 12 . . . . 44 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 3360 | 38 763 156 222 19 1063 439 660 Wait 312 | . 4 . 57 1 196 52 2 Move 2805 | 30 687 140 142 18 839 345 604 Hop 17 | . 7 7 . . . 3 . Pick Up 25 | 2 13 . 3 . 7 . . Fast Attach 37 | 5 3 1 4 . 5 6 13 Attach 13 | 1 3 2 3 . 1 3 . Detach 7 | . 1 . 1 . 2 3 . Swap 3 | . 2 . . . 1 . . Drop 35 | . 9 . 3 . 12 1 10 Fire 69 | . 33 6 9 . . 14 7 Melee 3 | . . . . . . . 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 5 | . 1 . . . . . 4 Escape Stasis 13 | . . . . . . . 13 Rewire 16 | . . . . . . 12 4 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 5) 307 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 3) 461 | -10/Materials | Identified exit to Mines 484 | -10/Materials | Discovered new exit (range 9) 549 | -10/Materials | Entered Mines 552 | -10/Mines | Assembled infested the area 559 | -10/Mines | Learned location of 1 exit from Materials 606 | -10/Mines | Discovered new exit (range 10) 623 | -10/Mines | Entered Materials 623 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 624 | -9/Materials | Identified exit to Mines 770 | -9/Materials | Entered Mines 774 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 778 | -9/Mines | Entered Zion 836 | -7/Zion | Discovered new exit (range 11) 857 | -7/Zion | System corruption cleaned by Quarantine Array 902 | -7/Zion | Gained Derelict followers 947 | -7/Zion | Imprinted 949 | -7/Zion | Declared Zion's savior 968 | -7/Zion | Found Prototype Special Weapon 968 | -7/Zion | Identified RU-N14's Throwing Claymores 973 | -7/Zion | Found RU-N14's Throwing Claymores 974 | -7/Zion | Found RU-N14's Throwing Claymores 976 | -7/Zion | Found RU-N14's Throwing Claymores 1034 | -7/Zion | Build established: Scavenger-Mutant 1038 | -7/Zion | Found Prototype Device 1042 | -7/Zion | Identified Bomb Factory No. 2 1285 | -7/Zion | Entered Proximity Caves 1285 | -6/Proximity Caves | Accompanied by 8 allies 1308 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1373 | -6/Proximity Caves | Spotted B-75 Beast 1465 | -6/Proximity Caves | Allies destroyed B-75 Beast 1750 | -6/Proximity Caves | Discovered new exit (range 11) 1769 | -6/Proximity Caves | Entered Factory 1769 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 1776 | -6/Factory | Discovered new exit (range 8) 1806 | -6/Factory | Discovered new exit (range 5) 2052 | -6/Factory | Zion Recon squad teleported in 2100 | -6/Factory | Fabricated Enh. Flamer (x1) 2159 | -6/Factory | Lost 3 parts (1n1u1w) 2498 | -6/Factory | Self-destructed Last Messages --------------- 02486_ Field strength at 76. 02487_ Field strength at 70. 02488_ Field strength at 64. 02489_ Critical hit (Burn: +26). 02489_ K-01 Serf cleans the Nuclear Reactor. 02489_ Field strength at 53. 02490_ Field strength at 47. 02491_ Field strength at 41. 02492_ K-01 Serf cleans the Nuclear Reactor. 02492_ Field strength at 35. 02493_ Field strength at 24. 02494_ Field strength at 18. 02495_ Critical hit (Burn: +27). 02495_ Field strength at 7. 02496_ K-01 Serf cleans the Nuclear Reactor. 02496_ Field strength at 1. 02497_ Stasis field depleted. 02497_ Triggered Stasis Trap. 02497_ A bubble of rippling energy engulfs the area. 02497_ Field strength at 94. 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""" ???? | | #### # # #????# "" gg """ "" "???? | | # # #????# "" !** """ "" "???? | | # """ """ # #????# !** R """ ""??? | | + """ """ # #????# !* g """ """?? | | # """ """ # #????############### """ """ " | | # # #??????????????????# | | # [# #??????????????????# "" "" " | | !! #####+##### #??????????????????# "" "" ?? | | !! ##### ##### #######????????????# """ """?? | | #????????????# """ """ | | """ ######### ##### #????????????# """ """ | | """ ?????????# #???# #????????????# | | """ ?????????# #???# #????????????# ! | | ?? ?????????# #???# #????????????## | | ?? ????????# #???# #?????######+## | | ?? ????????#+#####+#####?# | | ??" ???????????# #?# | | ??? ???????????# #?# ##### | | ?????????????????# """"""" #?# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Enh. Flamer | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessDynamicAutohacker Manual? 0 Play Time 00:52:41 Cumulative 90.4 hours Start 2022.05.19 @ 23:43:22 End 2022.05.20 @ 00:55:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 58 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 34ede9fc-9383-4402-b300-dd013d1d0710